Scrambles from Guam or Queensland?
That second bomber was supposed to be moved to the Carolines J1. Bummer.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,5 and gets 0 hits
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
3 fighters moved from Gibraltar to Scotland
1 artillery moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 fighters moved from 33 Sea Zone to 55 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Guam
Americans attack with 1 artillery
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Guam
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from 22 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 89 Sea Zone to Central America
1 infantry moved from Western United States to Central United States
2 fighters moved from 55 Sea Zone to Queensland
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : 1.00
Japanese : 1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,5 and gets 0 hits
Purchase Units - Americans
Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
3 fighters moved from Gibraltar to Scotland
1 artillery moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 55 Sea Zone
2 fighters moved from 33 Sea Zone to 55 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from 21 Sea Zone to Guam
2 fighters moved from 33 Sea Zone to 22 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 89 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 22 Sea Zone
Americans attack with 2 fighters
Japanese defend with 1 destroyer
Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 22 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Guam
Americans attack with 1 artillery
Japanese defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Guam
Japanese win with no units remaining. Battle score for attacker is -1
Casualties for Americans: 1 artillery
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 fighters moved from 22 Sea Zone to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from 89 Sea Zone to Central America
1 infantry moved from Western United States to Central United States
2 fighters moved from 55 Sea Zone to Queensland
Place Units - Americans
2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone
1 fighter placed in Eastern United States
1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Hopei to Anhwe
3 infantry moved from Hopei to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 3 : 2/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 infantry moved from Hopei to Kweichow
7 infantry moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Sikang
2 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from India to Shan State
UK_Pacific take Shan State from Japanese
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 artillery moved from Ethiopia to 76 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Italian Somaliland
British take Italian Somaliland from Italians
1 armour and 1 infantry moved from Tanganyika Territory to 72 Sea Zone
1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Egypt
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 artillery moved from 81 Sea Zone to Egypt
1 armour moved from Persia to Iraq
1 fighter moved from Persia to Iraq
2 fighters moved from Syria to Iraq
1 bomber moved from Syria to Iraq
1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone
1 armour and 1 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from Gibraltar to United Kingdom
1 artillery and 1 infantry moved from Central United States to Western United States
Combat - British
Battle in Egypt
British attack with 1 armour, 3 artilleries and 3 infantry
Italians defend with 1 harbour and 1 infantry
British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Egypt
British win, taking Egypt from Italians with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 1 armour, 1 bomber and 3 fighters
Neutral_Axis defend with 2 infantry
British roll dice for 1 armour, 1 bomber and 3 fighters in Iraq, round 2 : 3/5 hits, 2.67 expected hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6
Casualties for Neutral_Axis: 2 infantry
Non Combat Move - British
3 fighters moved from Iraq to Persia
1 bomber moved from Iraq to Persia
3 aaGuns, 13 infantry and 3 mech_infantrys moved from India to Burma
2 aaGuns and 3 infantry moved from United Kingdom to Scotland
Place Units - British
1 destroyer placed in 109 Sea Zone
1 fighter placed in United Kingdom
1 armour and 2 mech_infantrys placed in Persia
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,3,4,5,3,1,6,1,4
British collect 25 PUs (8 lost to blockades); end with 25 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : 0.17
Italians : -0.33
Americans : 1.00
British rolls : : 0.00
Chinese : 1.17
Neutral_Axis : -0.67
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 2 infantry moved from Eastern Poland to Western Ukraine
2 mech_infantrys moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 bomber moved from Alexandria to Ukraine
2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk
Combat - Italians
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0.17 expected hits
Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Ukraine causes 6 damage total.
Battle in Western Ukraine
Italians attack with 2 armour, 2 infantry and 2 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/6 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tobruk
Italians attack with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 2.33 expected hits
French roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk
Italians win, taking Tobruk from French with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for French: 1 infantry
Non Combat Move - Italians
1 bomber moved from Ukraine to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
1 submarine moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
1 artillery moved from Yugoslavia to Bulgaria
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber
EDIT: Adding units owned by Italians to Romania: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -2.00
French : 0.67
AA fire in Ukraine : : -0.17
Russians : -0.33
Test summary from TripleA, engine version: 1.9, time: 9:51:58 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - ANZAC
ANZAC spend 5 on tech rolls
ANZAC rolls : 0/1 hits, 0.00 expected hits
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 20 Sea Zone
ANZAC take 22 Sea Zone from Japanese
ANZAC take 20 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 19 Sea Zone
ANZAC take 19 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 cruiser moved from 33 Sea Zone to 26 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
2 armour and 1 mech_infantry moved from New South Wales to Queensland
1 fighter moved from India to Burma
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
2 infantry moved from Tunisia to Algeria
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
French take 98 Sea Zone from Italians
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 infantry moved from Trans-Jordan to Iraq
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC rolls : : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
2 infantry moved from Eastern Poland to Belarus
1 tactical_bomber moved from Eastern Poland to Belarus
1 infantry moved from Finland to Karelia
1 infantry moved from Finland to Karelia
1 bomber moved from Eastern Poland to Karelia
1 bomber moved from Eastern Poland to Russia
8 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
3 infantry moved from Romania to Bessarabia
1 submarine moved from 109 Sea Zone to 124 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Russia causes 3 damage total.
Battle in Belarus
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Karelia
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 8 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 8 armour, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/12 hits, 4.67 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
Germans win, taking Bessarabia from Russians with 8 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
1 infantry moved from Finland to Vyborg
1 bomber moved from Karelia to Eastern Poland
3 aaGuns, 6 armour, 11 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine
1 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 tactical_bomber moved from Belarus to Eastern Poland
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 fighter moved from 112 Sea Zone to Western Germany
1 bomber moved from Russia to Eastern Poland
Place Units - Germans
1 transport placed in 112 Sea Zone
2 infantry and 1 mech_infantry placed in Western Germany
1 fighter placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6
Germans collect 44 PUs (2 lost to blockades); end with 44 PUs
Germans collect 2 PUs from War Bonds; end with 46 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -0.50
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Russians
Russians spend 5 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians buy 3 artilleries and 7 infantry; Remaining resources: 3 PUs; 1 techTokens;
Politics - Russians
Turning on Edit Mode
EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 0
EDIT: Changing PUs for Russians from 3 to 0
EDIT: Turning off Edit Mode
Combat Move - Russians
1 fighter moved from Novgorod to Baltic States
1 infantry moved from Novgorod to Baltic States
1 artillery and 2 infantry moved from Novgorod to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Belarus
3 infantry moved from Ukraine to Bryansk
2 infantry and 2 mech_infantrys moved from Russia to Bryansk
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Baltic States
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 2.00 expected hits
Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 fighter moved from Baltic States to Bryansk
13 armour and 4 mech_infantrys moved from Novgorod to Bryansk
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Combat Hit Differential Summary :
Germans : -1.67
Russians rolls : : 0.00
Russians : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 destroyers, 1 factory_minor, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens;
Combat Move - Japanese
1 battleship moved from 35 Sea Zone to 20 Sea Zone
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 destroyer moved from 35 Sea Zone to 20 Sea Zone
1 destroyer moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Hunan to Anhwe
1 mech_infantry moved from Manchuria to Anhwe
1 infantry moved from French Indo China to Shan State
1 armour moved from Buryatia to Yakut S.S.R.
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 fighter moved from 35 Sea Zone to 21 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to Anhwe
1 fighter moved from 35 Sea Zone to Anhwe
1 tactical_bomber moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from Japan to Anhwe
2 bombers moved from Philippines to Anhwe
1 destroyer moved from 17 Sea Zone to 16 Sea Zone
3 fighters moved from 35 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone
1 infantry moved from French Indo China to Shan State
Combat - Japanese
Battle in Yakut S.S.R.
Japanese attack with 1 armour
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Yakut S.S.R.
Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in 21 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Anhwe
Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 3/8 hits, 4.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/6 hits, 3.67 expected hits
ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 19 Sea Zone
Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Shan State
Japanese attack with 2 infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 3 : 3/3 hits, 0.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 20 Sea Zone
Japanese attack with 1 battleship, 1 destroyer and 3 fighters
ANZAC defend with 1 submarine
Japanese roll dice for 1 battleship, 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 20 Sea Zone
Japanese win, taking 20 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Non Combat Move - Japanese
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
2 artilleries moved from Philippines to 35 Sea Zone
2 tactical_bombers moved from French Indo China to Philippines
3 fighters moved from 20 Sea Zone to Philippines
1 fighter moved from 21 Sea Zone to Japan
2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 6 Sea Zone
2 artilleries, 2 carriers, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 36 Sea Zone to French Indo China
1 infantry moved from Yunnan to Hunan
1 armour and 4 artilleries moved from Yunnan to French Indo China
2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi
2 bombers moved from Anhwe to Kiangsi
3 infantry moved from Manchuria to Jehol
1 infantry moved from Sakha to Buryatia
1 mech_infantry moved from Buryatia to Yakut S.S.R.
1 tactical_bomber moved from Shan State to French Indo China
Place Units - Japanese
1 harbour placed in Hainan
1 factory_minor placed in Kwangtung
3 infantry placed in French Indo China
3 infantry placed in Manchuria
2 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers, 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Kwangsi: 2 bombers, 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1
Japanese collect 57 PUs (5 lost to blockades); end with 57 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Japanese rolls : : 0.00
ANZAC : -0.33
Chinese : 0.00
UK_Pacific : -0.67
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 armour moved from Central America to 89 Sea Zone
1 armour and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
3 fighters moved from Scotland to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
EDIT: Americans undo move 9.
EDIT: Americans undo move 7.
EDIT: Americans undo move 8.
EDIT: Americans undo move 7.
EDIT: Americans undo move 6.
EDIT: Americans undo move 5.
EDIT: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
EDIT: 1 infantry, 1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland
EDIT: 1 fighter moved from Queensland to 54 Sea Zone
EDIT: 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
EDIT: Americans undo move 19.
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Sikang to Szechwan
5 infantry moved from Shensi to Szechwan
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
1 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -1.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - Americans
Americans spend 0 on tech rolls
Americans roll 3,5 and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Americans
1 bomber moved from Hawaiian Islands to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
1 marine moved from 54 Sea Zone to Queensland
1 infantry moved from 54 Sea Zone to Queensland
1 mech_infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 54 Sea Zone to Queensland
1 armour moved from Central America to 89 Sea Zone
1 armour and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 armour moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 fighter moved from Eastern United States to 101 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
3 fighters moved from Scotland to Gibraltar
1 fighter moved from Gibraltar to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
EDIT: Americans undo move 9.
EDIT: Americans undo move 7.
EDIT: Americans undo move 8.
EDIT: Americans undo move 7.
EDIT: Americans undo move 6.
EDIT: Americans undo move 5.
EDIT: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
EDIT: 1 infantry, 1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland
EDIT: 1 fighter moved from Queensland to 54 Sea Zone
EDIT: 1 destroyer moved from 26 Sea Zone to 10 Sea Zone
EDIT: Americans undo move 19.
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone
1 bomber and 2 fighters placed in Western United States
1 transport placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 infantry moved from Sikang to Szechwan
5 infantry moved from Shensi to Szechwan
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Szechwan
Chinese attack with 6 infantry
Japanese defend with 1 artillery
Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Yunnan
Chinese attack with 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 7 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 8 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Hopei
1 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Szechwan
1 infantry moved from Chahar to Suiyuyan
Place Units - Chinese
3 infantry placed in Szechwan
Chinese undo move 1.
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs
Research Technology - British
British spend 0 on tech rolls
British rolls : 0/1 hits, 0.00 expected hits
Purchase Units - British
British buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 124 Sea Zone
1 fighter moved from United Kingdom to 124 Sea Zone
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
4 infantry moved from Burma to Shan State
Combat - British
Battle in 124 Sea Zone
British attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 124 Sea Zone
British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shan State
British attack with 4 infantry
Japanese defend with 2 infantry
British roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Shan State, round 3 : 2/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Shan State
1 infantry owned by the British retreated to Burma
Japanese win with 2 infantry remaining. Battle score for attacker is -9
Casualties for British: 3 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Alexandria from Italians to British
EDIT: Turning off Edit Mode
3 aaGuns, 8 infantry and 3 mech_infantrys moved from Burma to India
3 fighters moved from Persia to Bryansk
1 bomber moved from Persia to India
1 mech_infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Persia to West India
1 armour moved from Iraq to Caucasus
1 transport moved from 81 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 transport moved from 81 Sea Zone to 76 Sea Zone
1 mech_infantry moved from Italian Somaliland to 76 Sea Zone
3 artilleries and 3 infantry moved from Egypt to Alexandria
1 armour moved from Egypt to Alexandria
1 mech_infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 mech_infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from 98 Sea Zone to Alexandria
1 fighter moved from 124 Sea Zone to Iceland
2 aaGuns and 3 infantry moved from Scotland to United Kingdom
1 mech_infantry moved from Belgian Congo to Egypt
Place Units - British
1 fighter placed in United Kingdom
1 destroyer placed in 110 Sea Zone
2 infantry and 1 mech_infantry placed in Persia
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
1 artillery and 2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 1 artillery and 2 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : -1.00
Americans : -0.17
British rolls : : 0.00
Chinese : -1.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Romania to Russia
Combat - Italians
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Changing ownership of Libya from French to Italians
EDIT: Turning off Edit Mode
1 bomber moved from Russia to Western Ukraine
1 armour and 2 mech_infantrys moved from Romania to Western Ukraine
2 mech_infantrys moved from Northern Italy to Bulgaria
2 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to Libya
Place Units - Italians
1 fighter and 2 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Research Technology - ANZAC
ANZAC spend 0 on tech rolls
ANZAC rolls : 0/1 hits, 0.00 expected hits
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Burma to India
1 fighter moved from Hawaiian Islands to Queensland
1 cruiser moved from 26 Sea Zone to 54 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 armour
EDIT: Adding units owned by ANZAC to New South Wales: 1 armour
EDIT: Turning off Edit Mode
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Algeria to Morocco
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
Combat - French
Battle in 93 Sea Zone
French attack with 1 destroyer
Italians defend with 1 submarine
French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the French lost in 93 Sea Zone
Italians win with 1 submarine remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.50
French : -1.00
ANZAC rolls : : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Germans spend 5 on tech rolls
Germans rolls : 1/1 hits, 0.00 expected hits
Germans removing all Technology Tokens after successful research.
Germans discover Improved Artillery Support
Activate Technology - Germans
Germans activating Improved Artillery Support
Purchase Units - Germans
Germans buy 1 fighter and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 unit repaired.
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
6 mech_infantrys moved from Germany to Baltic States
3 mech_infantrys moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Russia
1 tactical_bomber moved from Eastern Poland to Belarus
1 bomber moved from Eastern Poland to Belarus
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
2 infantry moved from Karelia to Novgorod
1 submarine moved from 112 Sea Zone to 114 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/1 hits, 0.17 expected hits
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Belarus
Germans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians lost in Belarus
Germans roll dice for 1 bomber, 3 mech_infantrys and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Germans: 1 mech_infantry
Battle in Baltic States
Germans attack with 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 6 mech_infantrys in Baltic States, round 2 : 0/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 6 mech_infantrys in Baltic States, round 3 : 2/6 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 114 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 114 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the Russians lost in 114 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Non Combat Move - Germans
1 artillery and 3 infantry moved from Western Germany to 112 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 112 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Baltic States
1 carrier moved from 112 Sea Zone to 115 Sea Zone
1 destroyer moved from 112 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Belarus to 115 Sea Zone
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Western Germany
1 bomber moved from Belarus to Western Germany
1 carrier, 1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
8 armour, 1 infantry and 1 mech_infantry moved from Bessarabia to Western Ukraine
1 armour and 8 mech_infantrys moved from Eastern Poland to Western Ukraine
3 aaGuns moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 bomber moved from Russia to Western Ukraine
Place Units - Germans
4 infantry placed in France
1 fighter placed in Western Germany
4 infantry placed in Germany
4 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Finland: 2 infantry
EDIT: Adding units owned by Germans to Karelia: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4
Germans collect 50 PUs; end with 50 PUs
Germans collect 1 PU from War Bonds; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.17
Germans : -0.00
Germans rolls : : 1.00
Russians : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Russians
Russians spend 0 on tech rolls
Russians rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Russians
Russians repair damage of 7x factory_major; Remaining resources: 29 PUs; 1 techTokens;
Russians buy 1 artillery, 4 infantry and 3 mech_infantrys; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Russians
3 infantry moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Bryansk to Belarus
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 submarine moved from 115 Sea Zone to 114 Sea Zone
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Belarus, round 2 : 1/5 hits, 1.67 expected hits
Germans roll dice for 2 mech_infantrys in Belarus, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 mech_infantry in Belarus, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Belarus to Bryansk
1 mech_infantry moved from Bryansk to Smolensk
3 artilleries and 7 infantry moved from Russia to Bryansk
1 fighter moved from Ukraine to Bryansk
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery and 4 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 25 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians rolls : : 0.00
Russians : -0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese roll 3,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 4 armour, 1 destroyer, 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 armour and 1 mech_infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
1 infantry moved from Soviet Far East to Siberia
2 infantry moved from Jehol to Chahar
1 mech_infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Kweichow
1 infantry moved from Shan State to Burma
1 armour and 6 artilleries moved from French Indo China to Yunnan
4 infantry moved from French Indo China to Yunnan
2 infantry moved from French Indo China to Yunnan
1 bomber moved from Kwangsi to Chahar
1 bomber moved from Kwangsi to Hopei
1 tactical_bomber moved from French Indo China to Burma
1 fighter moved from Kwangsi to Burma
1 tactical_bomber moved from Kwangsi to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 tactical_bomber moved from Kwangsi to Hopei
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
3 fighters moved from Japan to 16 Sea Zone
1 destroyer moved from 20 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to 43 Sea Zone
Combat - Japanese
Battle in Burma
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 2 : 2/3 hits, 1.50 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 6 artilleries and 6 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 6 artilleries and 6 infantry in Yunnan, round 2 : 8/13 hits, 4.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 6 artilleries and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Japanese win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 infantry in Chahar, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Japanese win, taking Chahar from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 destroyer and 3 fighters
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 43 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking 43 Sea Zone from Neutral with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Jehol to Anhwe
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
3 fighters moved from 16 Sea Zone to Japan
3 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines
1 battleship moved from 20 Sea Zone to 36 Sea Zone
1 battleship and 1 destroyer moved from 19 Sea Zone to 36 Sea Zone
3 infantry moved from Manchuria to Jehol
1 tactical_bomber moved from Hopei to Anhwe
1 bomber moved from Hopei to French Indo China
1 bomber moved from Chahar to Jehol
1 fighter and 1 tactical_bomber moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Yunnan: 1 infantry
EDIT: Adding units owned by Japanese to Hunan: 1 infantry
EDIT: Turning off Edit Mode
1 destroyer placed in 6 Sea Zone
4 infantry placed in Japan
3 infantry placed in French Indo China
3 armour placed in Kwangtung
1 armour, 1 infantry and 1 mech_infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,4
Japanese collect 62 PUs (3 lost to blockades); end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.50
Chinese : 1.67
UK_Pacific : -0.33
Japanese : 2.83
Test summary from TripleA, engine version: 1.9, time: 2:47:53 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5,2,1 and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 10 Sea Zone: 1 infantry
EDIT: Removing units owned by British from Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers, 1 destroyer and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 marine moved from Queensland to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Americans take 37 Sea Zone from Japanese
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Denmark
Battle in Malaya
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking Marshall Islands from Japanese, taking Denmark from Germans, taking Malaya from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Caroline Islands
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 bomber moved from Western United States to Caroline Islands
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to Suriname
Place Units - Americans
1 bomber and 2 fighters placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Combat Hit Differential Summary :
Americans : -0.17
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 5,2,1 and gets 0 hits
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 3 techTokens;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 10 Sea Zone: 1 infantry
EDIT: Removing units owned by British from Western United States: 1 infantry
EDIT: Turning off Edit Mode
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
2 carriers, 1 destroyer and 1 fighter moved from 91 Sea Zone to 112 Sea Zone
3 fighters moved from Gibraltar to 112 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 marine moved from Queensland to 54 Sea Zone
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Americans take 37 Sea Zone from Japanese
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
1 bomber moved from Hawaiian Islands to 16 Sea Zone
Combat - Americans
Battle in Marshall Islands
Battle in Denmark
Battle in Malaya
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 43 Sea Zone
Japanese win, taking Marshall Islands from Japanese, taking Denmark from Germans, taking Malaya from Japanese with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 bomber in 16 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 16 Sea Zone to Caroline Islands
4 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
1 destroyer moved from 54 Sea Zone to 33 Sea Zone
1 fighter moved from Queensland to Caroline Islands
1 bomber moved from Western United States to Caroline Islands
1 artillery moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
2 infantry moved from Brazil to Suriname
Place Units - Americans
1 bomber and 2 fighters placed in Western United States
1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 54 PUs; end with 54 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
7 infantry moved from Szechwan to Shensi
1 infantry moved from Suiyuyan to Shensi
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Research Technology - British
British spend 5 on tech rolls
British roll 3,2 and gets 0 hits
Purchase Units - British
British buy 1 carrier, 1 fighter, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 124 Sea Zone to 110 Sea Zone
1 fighter moved from Iceland to United Kingdom
1 armour moved from Caucasus to Bryansk
1 fighter moved from Bryansk to Russia
1 bomber moved from India to Burma
2 infantry moved from India to Burma
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 mech_infantry moved from Egypt to Iraq
1 artillery and 1 infantry moved from Alexandria to Egypt
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
2 infantry moved from Persia to Eastern Persia
1 mech_infantry moved from Persia to West India
1 mech_infantry moved from Northwest Persia to Rostov
1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from Alexandria to 98 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 98 Sea Zone to 92 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 94 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
Combat - British
Battle in Burma
British attack with 1 bomber and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 bomber and 2 infantry in Burma, round 2 : 0/3 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Burma
British roll dice for 1 bomber and 1 infantry in Burma, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 bomber remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 bomber moved from Burma to India
1 armour and 1 mech_infantry moved from West India to India
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 armour and 1 mech_infantry moved from Alexandria to Trans-Jordan
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
1 armour and 1 infantry moved from 92 Sea Zone to Morocco
2 fighters moved from United Kingdom to Gibraltar
1 infantry moved from 26 Sea Zone to Hawaiian Islands
Place Units - British
1 mech_infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by British from 110 Sea Zone: 2 destroyers
EDIT: Adding units owned by British to 109 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from 109 Sea Zone: 2 destroyers
EDIT: Adding units owned by British to 110 Sea Zone: 2 destroyers
EDIT: Turning off Edit Mode
1 carrier and 1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -0.83
Americans : -0.17
Japanese : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Western Ukraine to Volgograd
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Libya to Tunisia
Italians take Tunisia from French
1 armour moved from Tunisia to Libya
Combat - Italians
Strategic bombing raid in Volgograd
AA fire in Volgograd : 0/1 hits, 0.17 expected hits
Bombing raid in Volgograd rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Volgograd causes 6 damage total.
Non Combat Move - Italians
1 bomber moved from Volgograd to Western Ukraine
2 mech_infantrys moved from Bulgaria to Eastern Poland
1 infantry moved from Northern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
1 fighter moved from Southern Italy to Western Germany
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
AA fire in Volgograd : : -0.17