Odonis (Axis) vs AldoRaine (Allies) BML19

  • 2025 '19

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy 4 armour, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 tactical_bomber moved from Bessarabia to Kazakhstan
            4 artilleries and 20 infantry moved from Bessarabia to Romania
            1 armour and 2 mech_infantrys moved from Ukraine to Romania
            2 infantry moved from Eastern Poland to Poland
            3 fighters moved from Bessarabia to Poland
            11 armour, 14 artilleries, 34 infantry and 8 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            1 mech_infantry moved from Western Ukraine to Slovakia Hungary
            1 armour moved from Samara to Kazakhstan
            1 infantry moved from Timguska to Novosibirsk
            1 infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Samara to Novosibirsk
            1 mech_infantry moved from Russia to Novosibirsk
            1 infantry moved from Samara to Kazakhstan
            2 armour and 1 mech_infantry moved from Buryatia to Yakut S.S.R.
    
        Combat - Russians
            Battle in Romania
                Russians attack with 1 armour, 4 artilleries, 20 infantry and 2 mech_infantrys
                Germans defend with 1 armour and 2 mech_infantrys
                    Russians roll dice for 1 armour, 4 artilleries, 20 infantry and 2 mech_infantrys in Romania, round 2 : 7/27 hits, 6.17 expected hits
                    Germans roll dice for 1 armour and 2 mech_infantrys in Romania, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians, 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 1 armour, 4 artilleries, 18 infantry and 2 mech_infantrys remaining. Battle score for attacker is 8
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 armour and 2 mech_infantrys
            Battle in Novosibirsk
                Russians attack with 2 infantry and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 1/4 hits, 0.67 expected hits
                    Germans roll dice for 1 armour in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Novosibirsk
                Russians win, taking Novosibirsk from Germans with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Poland
                Russians attack with 3 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 3 fighters and 2 infantry in Poland, round 2 : 3/5 hits, 1.83 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Kazakhstan
                Russians attack with 1 armour, 1 infantry and 1 tactical_bomber
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Germans lost in Kazakhstan
                Russians win, taking Kazakhstan from Germans with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Germans: 1 armour
            Battle in Slovakia Hungary
                Russians attack with 11 armour, 14 artilleries, 34 infantry and 9 mech_infantrys
                Italians defend with 1 armour
                    Russians roll dice for 11 armour, 14 artilleries, 34 infantry and 9 mech_infantrys in Slovakia Hungary, round 2 : 24/68 hits, 19.67 expected hits
                    Germans roll dice for 1 armour in Slovakia Hungary, round 2 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 11 armour, 14 artilleries, 33 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour
    
        Non Combat Move - Russians
            4 aaGuns moved from Eastern Poland to Slovakia Hungary
            1 aaGun moved from Bessarabia to Romania
            3 infantry moved from Western Ukraine to Eastern Poland
            3 infantry moved from Bryansk to Western Ukraine
            2 armour and 2 mech_infantrys moved from Novgorod to Eastern Poland
            3 fighters moved from Poland to Eastern Poland
            1 tactical_bomber moved from Kazakhstan to Caucasus
            2 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 armour and 2 mech_infantrys placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 armour, 3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Russians : 6.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 4 artilleries, 1 destroyer, 2 fighters, 4 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            6 fighters and 2 tactical_bombers moved from 42 Sea Zone to Java
            1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 56 Sea Zone
            1 artillery and 1 infantry moved from 56 Sea Zone to Western Australia
            1 submarine moved from 41 Sea Zone to 79 Sea Zone
            2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 79 Sea Zone
            1 armour moved from Szechwan to Sikang
            1 mech_infantry moved from Shensi to Sikang
    
        Combat - Japanese
            Battle in Western Australia
            Battle in Java
                Japanese attack with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 7/10 hits, 5.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Western Australia from ANZAC, taking Java from ANZAC with 1 artillery, 6 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in 79 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 2 fighters and 2 tactical_bombers in 79 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Americans roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 79 Sea Zone
                Japanese win, taking 79 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Sikang
                Japanese attack with 1 armour and 1 mech_infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 mech_infantry moved from Hopei to Tsinghai
            1 mech_infantry moved from Anhwe to Hopei
            1 mech_infantry moved from Kweichow to Szechwan
            1 mech_infantry moved from Yunnan to India
            1 infantry moved from Kiangsu to Anhwe
            1 mech_infantry moved from Hunan to Kweichow
            1 infantry moved from Kwangsi to Hunan
            2 fighters and 2 tactical_bombers moved from 79 Sea Zone to India
            1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
            1 battleship, 3 carriers and 1 destroyer moved from 39 Sea Zone to 37 Sea Zone
            4 carriers and 1 destroyer moved from 42 Sea Zone to 56 Sea Zone
            6 fighters and 2 tactical_bombers moved from Java to 56 Sea Zone
            1 carrier, 2 destroyers and 1 fighter moved from 6 Sea Zone to 33 Sea Zone
            1 fighter moved from Japan to Caroline Islands
            1 destroyer moved from 20 Sea Zone to 19 Sea Zone
            1 destroyer moved from 42 Sea Zone to 46 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 6 Sea Zone
            1 artillery and 1 infantry placed in Japan
            1 fighter placed in Japan
            1 transport placed in 20 Sea Zone
            1 transport placed in 36 Sea Zone
            1 artillery and 1 infantry placed in Kwangtung
            1 artillery and 1 infantry placed in French Indo China
            1 artillery, 1 fighter and 1 infantry placed in India
    
        Turn Complete - Japanese
            Japanese collect 72 PUs; end with 72 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0.67
    Americans : -0.33
    Chinese : -0.33
    Japanese : 2.67
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 90 PUs; 
            Americans buy 1 armour, 1 bomber, 1 destroyer, 4 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Northwest Persia to Tsinghai
            1 bomber moved from Bessarabia to Germany
            1 bomber moved from Finland to Germany
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            2 artilleries, 9 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
            2 fighters moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from British Columbia to Alaska
            1 bomber moved from Western United States to Alaska
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            2 fighters moved from Saudi Arabia to 79 Sea Zone
            1 bomber moved from Northwest Persia to Tsinghai
            1 fighter moved from Northwest Persia to 79 Sea Zone
            3 fighters moved from 81 Sea Zone to 79 Sea Zone
            1 bomber moved from Northwest Persia to Tsinghai
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 3 fighters, 9 infantry and 1 mech_infantry
                Italians defend with 1 factory_minor, 1 harbour and 5 infantry
                    Americans roll dice for 2 artilleries, 3 fighters, 9 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/15 hits, 4.17 expected hits
                    Italians roll dice for 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries, 3 fighters, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 4/14 hits, 4.00 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 2 infantry
                Casualties for Italians: 5 infantry
            Battle in Tsinghai
                Americans attack with 4 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 4 bombers in Tsinghai, round 2 : 2/4 hits, 2.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Americans win with 4 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Alaska
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 79 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 79 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 79 Sea Zone
                Americans win, taking 79 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 79 Sea Zone to 80 Sea Zone
            1 battleship, 6 carriers, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Eastern Persia
            3 armour and 1 mech_infantry moved from Persia to West India
            4 bombers moved from Tsinghai to Volgograd
            1 bomber moved from Germany to Finland
            1 infantry moved from Baltic States to Eastern Poland
            2 armour moved from Eastern Poland to Slovakia Hungary
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to Gibraltar
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
            1 bomber moved from Alaska to British Columbia
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 27 Sea Zone to 10 Sea Zone
            1 carrier moved from 27 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 fighters moved from New Zealand to New South Wales
    
        Place Units - Americans
            1 destroyer and 2 fighters placed in 80 Sea Zone
            1 fighter placed in 80 Sea Zone
            1 armour and 1 mech_infantry placed in Persia
            1 fighter placed in Western United States
            4 infantry and 2 mech_infantrys placed in Eastern United States
            1 bomber placed in Finland
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Italians : -0.33
    Americans : -1.17
    Japanese : -0.50
    AA fire in Germany : : 0.67
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans repair damage of 3x factory_minor; Remaining resources: 90 PUs; 
            Americans buy 1 armour, 1 bomber, 1 destroyer, 4 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 bombers moved from Northwest Persia to Tsinghai
            1 bomber moved from Bessarabia to Germany
            1 bomber moved from Finland to Germany
            1 infantry moved from Spain to Southern France
                  Americans take Southern France from Italians
            2 artilleries, 9 infantry and 1 mech_infantry moved from Spain to Normandy Bordeaux
            2 fighters moved from Gibraltar to Normandy Bordeaux
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            2 infantry moved from British Columbia to Alaska
            1 bomber moved from Western United States to Alaska
            1 destroyer moved from 81 Sea Zone to 79 Sea Zone
            2 fighters moved from Saudi Arabia to 79 Sea Zone
            1 bomber moved from Northwest Persia to Tsinghai
            1 fighter moved from Northwest Persia to 79 Sea Zone
            3 fighters moved from 81 Sea Zone to 79 Sea Zone
            1 bomber moved from Northwest Persia to Tsinghai
    
        Combat - Americans
            Strategic bombing raid in Germany
                    AA fire in Germany : 1/2 hits, 0.33 expected hits
                1 bomber killed by AA
                Bombing raid in Germany rolls: 8 and causes: 8 damage to unit: factory_major
                Bombing raid in Germany causes 8 damage total. 
            Battle in Normandy Bordeaux
                Americans attack with 2 artilleries, 3 fighters, 9 infantry and 1 mech_infantry
                Italians defend with 1 factory_minor, 1 harbour and 5 infantry
                    Americans roll dice for 2 artilleries, 3 fighters, 9 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/15 hits, 4.17 expected hits
                    Italians roll dice for 5 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.67 expected hits
                    1 infantry owned by the Americans and 3 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans roll dice for 2 artilleries, 3 fighters, 8 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 4/14 hits, 4.00 expected hits
                    Italians roll dice for 2 infantry in Normandy Bordeaux, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Normandy Bordeaux
                Americans win, taking Normandy Bordeaux from Italians with 2 artilleries, 3 fighters, 7 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
                Casualties for Americans: 2 infantry
                Casualties for Italians: 5 infantry
            Battle in Tsinghai
                Americans attack with 4 bombers
                Japanese defend with 1 mech_infantry
                    Americans roll dice for 4 bombers in Tsinghai, round 2 : 2/4 hits, 2.67 expected hits
                    Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Americans win with 4 bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Alaska
                Americans attack with 1 bomber and 2 infantry
                Japanese defend with 1 artillery
                    Americans roll dice for 1 bomber and 2 infantry in Alaska, round 2 : 2/3 hits, 1.00 expected hits
                    Japanese roll dice for 1 artillery in Alaska, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Japanese lost in Alaska
                Americans win, taking Alaska from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 artillery
            Battle in 79 Sea Zone
                Americans attack with 1 destroyer and 6 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 6 fighters in 79 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    Japanese roll dice for 1 submarine in 79 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Japanese lost in 79 Sea Zone
                Americans win, taking 79 Sea Zone from Japanese with 1 destroyer and 6 fighters remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - Americans
            6 fighters moved from 79 Sea Zone to 80 Sea Zone
            1 battleship, 6 carriers, 1 cruiser and 1 transport moved from 81 Sea Zone to 80 Sea Zone
            1 infantry moved from Iraq to 80 Sea Zone
            1 infantry moved from 80 Sea Zone to Eastern Persia
            3 armour and 1 mech_infantry moved from Persia to West India
            4 bombers moved from Tsinghai to Volgograd
            1 bomber moved from Germany to Finland
            1 infantry moved from Baltic States to Eastern Poland
            2 armour moved from Eastern Poland to Slovakia Hungary
            1 fighter moved from Normandy Bordeaux to 110 Sea Zone
            2 fighters moved from Normandy Bordeaux to Gibraltar
            3 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
            3 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            4 transports moved from 91 Sea Zone to 101 Sea Zone
            3 infantry and 3 mech_infantrys moved from 91 Sea Zone to Spain
            1 bomber moved from Alaska to British Columbia
            1 carrier, 1 destroyer, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 transport moved from 27 Sea Zone to 10 Sea Zone
            1 carrier moved from 27 Sea Zone to 26 Sea Zone
            1 fighter moved from Western United States to 26 Sea Zone
            2 fighters moved from New Zealand to New South Wales
    
        Place Units - Americans
            1 destroyer and 2 fighters placed in 80 Sea Zone
            1 fighter placed in 80 Sea Zone
            1 armour and 1 mech_infantry placed in Persia
            1 fighter placed in Western United States
            4 infantry and 2 mech_infantrys placed in Eastern United States
            1 bomber placed in Finland
    
        Turn Complete - Americans
            Americans collect 77 PUs; end with 77 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy nothing; Remaining resources: 10 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Tsinghai: Chinese has 1 infantry placed in Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Tsinghai
    
        Non Combat Move - Chinese
    
        Turn Complete - Chinese
            Chinese collect 1 PU; end with 11 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 bomber, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            6 infantry moved from United Kingdom to 110 Sea Zone
            6 infantry moved from 110 Sea Zone to Holland Belgium
            3 fighters moved from United Kingdom to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 bomber moved from Russia to West India
            2 fighters moved from 91 Sea Zone to Holland Belgium
    
        Combat - British
            Battle in Holland Belgium
                British attack with 7 fighters and 6 infantry
                Germans defend with 1 artillery and 1 infantry
                    British roll dice for 7 fighters and 6 infantry in Holland Belgium, round 2 : 3/13 hits, 4.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Holland Belgium
                British win, taking Holland Belgium from Germans with 7 fighters and 6 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from Holland Belgium to Gibraltar
            2 fighters moved from Holland Belgium to United Kingdom
            3 fighters moved from Holland Belgium to 110 Sea Zone
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Iraq to West India
            2 armour and 2 mech_infantrys moved from Eastern Persia to West India
            1 armour moved from Persia to West India
            2 armour and 3 mech_infantrys moved from Iraq to Eastern Persia
            2 armour moved from Belgian Congo to Egypt
            1 armour moved from Egypt to Iraq
    
        Place Units - British
            2 armour and 1 mech_infantry placed in Iraq
            1 bomber placed in Union of South Africa
            1 armour and 5 infantry placed in United Kingdom
            1 mech_infantry placed in Union of South Africa
    
        Turn Complete - British
            British collect 39 PUs; end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Germans : -1.00
    Italians : -0.33
    British : -1.50
    Americans : -1.17
    Japanese : -0.50
    AA fire in Germany : : 0.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Northern Italy to Southern France
            1 mech_infantry moved from Southern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 fighter, 2 infantry and 1 mech_infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Southern France, round 2 : 1/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Western Germany
            2 infantry moved from Northern Italy to Western Germany
            3 infantry moved from Southern Italy to Northern Italy
            1 aaGun moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3,6,2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,6,1
            Italians collect 9 PUs (4 lost to blockades); end with 9 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : -0.33
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from New South Wales to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 4 fighters
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 4 fighters in Western Australia, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia
                 retreated to Western Australia
                Japanese win with 1 artillery remaining. Battle score for attacker is -17
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Western Australia to New South Wales
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 1.33
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: ANZAC round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from New South Wales to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 4 fighters
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 4 fighters in Western Australia, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia
                 retreated to Western Australia
                Japanese win with 1 artillery remaining. Battle score for attacker is -17
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Western Australia to New South Wales
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            3 fighters moved from West India to 80 Sea Zone
            1 transport moved from 50 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 1.33
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: French round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            4 fighters moved from New South Wales to Western Australia
    
        Combat - ANZAC
            Battle in Western Australia
                ANZAC attack with 4 fighters
                Japanese defend with 1 artillery and 1 infantry
                    ANZAC roll dice for 4 fighters in Western Australia, round 2 : 1/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Western Australia, round 2 : 2/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 2 fighters owned by the ANZAC lost in Western Australia
                 retreated to Western Australia
                Japanese win with 1 artillery remaining. Battle score for attacker is -17
                Casualties for ANZAC: 2 fighters
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - ANZAC
            2 fighters moved from Western Australia to New South Wales
            1 transport moved from 81 Sea Zone to 80 Sea Zone
            3 fighters moved from West India to 80 Sea Zone
            1 transport moved from 50 Sea Zone to 26 Sea Zone
    
        Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 9 PUs; end with 9 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 12 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -1.00
    Japanese : 1.33
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Germans round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans repair damage of 8x factory_major; Remaining resources: 29 PUs; 
            Germans buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            8 infantry moved from Western Germany to Holland Belgium
            5 armour moved from Amur to Buryatia
            1 armour moved from Shensi to Tsinghai
            2 infantry moved from Germany to Poland
            2 bombers moved from Germany to Poland
            2 tactical_bombers moved from Germany to Holland Belgium
    
        Combat - Germans
            Battle in Buryatia
                Germans attack with 5 armour
                Russians defend with 1 mech_infantry
                    Germans roll dice for 5 armour in Buryatia, round 2 : 2/5 hits, 2.50 expected hits
                    Russians roll dice for 1 mech_infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Buryatia
                Germans win, taking Buryatia from Russians with 5 armour remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Holland Belgium
                Germans attack with 8 infantry and 2 tactical_bombers
                British defend with 6 infantry
                    Germans roll dice for 8 infantry and 2 tactical_bombers in Holland Belgium, round 2 : 4/10 hits, 2.33 expected hits
                    British roll dice for 6 infantry in Holland Belgium, round 2 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Germans and 4 infantry owned by the British lost in Holland Belgium
                    Germans roll dice for 6 infantry and 2 tactical_bombers in Holland Belgium, round 3 : 2/8 hits, 2.00 expected hits
                    British roll dice for 2 infantry in Holland Belgium, round 3 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans and 2 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                Casualties for Germans: 3 infantry
                Casualties for British: 6 infantry
            Battle in Tsinghai
                Germans attack with 1 armour
                Chinese defend with 1 infantry
                    Germans roll dice for 1 armour in Tsinghai, round 2 : 1/1 hits, 0.50 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Tsinghai
                Germans win, taking Tsinghai from Chinese with 1 armour remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Poland
                Germans attack with 2 bombers and 2 infantry
                Russians defend with 2 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Poland, round 2 : 3/4 hits, 1.67 expected hits
                    Russians roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win, taking Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            2 bombers moved from Poland to Germany
            2 tactical_bombers moved from Holland Belgium to Germany
            2 armour moved from Yunnan to India
            1 armour moved from Yunnan to Shensi
    
        Place Units - Germans
            2 artilleries and 5 infantry placed in Germany
            2 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.00
    British : 0.33
    Chinese : -0.33
    Russians : 0.00
    

    Savegame

  • 2025 '19

    TripleA Turn Summary: Russians round 16

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Romania to Albania
                  Russians take Bulgaria from Germans
                  Russians take Albania from Italians
            1 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Caucasus to Yugoslavia
            1 fighter moved from Eastern Poland to Yugoslavia
            2 fighters moved from Eastern Poland to Poland
            2 infantry moved from Eastern Poland to Poland
            1 armour moved from Kazakhstan to Tsinghai
            1 infantry moved from Kazakhstan to Tsinghai
            2 infantry and 2 mech_infantrys moved from Novosibirsk to Tsinghai
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 3 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 4 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tsinghai
                Russians win, taking Tsinghai from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Poland
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Poland to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
            EDIT: 1 infantry moved from Slovakia Hungary to Greater Southern Germany
            2 armour, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            1 armour and 2 mech_infantrys moved from Ukraine to Romania
            1 aaGun, 4 artilleries, 18 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
            3 infantry moved from Western Ukraine to Eastern Poland
            2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
            2 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Russia to Kazakhstan
            1 armour moved from Russia to Novosibirsk
            2 armour moved from Yakut S.S.R. to Timguska
            3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Greater Southern Germany from Germans to Russians
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 bomber and 2 infantry placed in Russia
            1 factory_minor placed in Romania
            Russians undo move 4.
            1 factory_minor placed in Slovakia Hungary
    
        Turn Complete - Russians
            Russians collect 48 PUs; end with 48 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Italians : 0.67
    Russians : -2.67
    

    Savegame

  • 2025 '19

    TripleA Manual Gamesave Post: Russians round 16

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 16
    
        Purchase Units - Russians
            Russians buy 3 armour, 1 bomber, 1 factory_minor, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 armour moved from Romania to Albania
                  Russians take Bulgaria from Germans
                  Russians take Albania from Italians
            1 infantry moved from Slovakia Hungary to Yugoslavia
            1 tactical_bomber moved from Caucasus to Yugoslavia
            1 fighter moved from Eastern Poland to Yugoslavia
            2 fighters moved from Eastern Poland to Poland
            2 infantry moved from Eastern Poland to Poland
            1 armour moved from Kazakhstan to Tsinghai
            1 infantry moved from Kazakhstan to Tsinghai
            2 infantry and 2 mech_infantrys moved from Novosibirsk to Tsinghai
    
        Combat - Russians
            Battle in Yugoslavia
                Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Italians defend with 1 infantry
                    Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 1/3 hits, 1.33 expected hits
                    Italians roll dice for 1 infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Yugoslavia
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 infantry
            Battle in Tsinghai
                Russians attack with 1 armour, 3 infantry and 2 mech_infantrys
                Germans defend with 1 armour
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 2 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 2 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 3 : 0/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 3 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Tsinghai, round 4 : 2/6 hits, 1.33 expected hits
                    Germans roll dice for 1 armour in Tsinghai, round 4 : 1/1 hits, 0.50 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tsinghai
                Russians win, taking Tsinghai from Germans with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 armour
            Battle in Poland
                Russians attack with 2 fighters and 2 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 2 infantry in Poland, round 2 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Poland
                Russians win, taking Poland from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from Poland to Slovakia Hungary
            1 fighter and 1 tactical_bomber moved from Yugoslavia to Slovakia Hungary
            EDIT: 1 infantry moved from Slovakia Hungary to Greater Southern Germany
            2 armour, 1 infantry and 2 mech_infantrys moved from Eastern Poland to Slovakia Hungary
            1 armour and 2 mech_infantrys moved from Ukraine to Romania
            1 aaGun, 4 artilleries, 18 infantry and 2 mech_infantrys moved from Romania to Slovakia Hungary
            3 infantry moved from Western Ukraine to Eastern Poland
            2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
            2 infantry moved from Bryansk to Western Ukraine
            1 mech_infantry moved from Russia to Kazakhstan
            1 armour moved from Russia to Novosibirsk
            2 armour moved from Yakut S.S.R. to Timguska
            3 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            Turning on Edit Mode
            EDIT: Changing ownership of Greater Southern Germany from Germans to Russians
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Ukraine
            2 armour and 1 mech_infantry placed in Novgorod
            1 bomber and 2 infantry placed in Russia
            1 factory_minor placed in Romania
            Russians undo move 4.
            1 factory_minor placed in Slovakia Hungary
    
        Turn Complete - Russians
            Russians collect 48 PUs; end with 48 PUs
            Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 74 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.83
    Italians : 0.67
    Russians : -2.67
    

    Savegame

  • '20 '19 '18 '15 '13

    TripleA Turn Summary: Italians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3

    Game History

    Round: 15
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            3 infantry moved from Northern Italy to Southern France
            1 fighter moved from Southern Italy to Southern France
    
        Combat - Italians
            Battle in Southern France
                Italians attack with 1 fighter and 3 infantry
                Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 fighter and 3 infantry in Southern France, round 2 : 0/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 fighter and 3 infantry in Southern France, round 3 : 2/4 hits, 1.00 expected hits
                    Americans roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Southern France
                Italians win, taking Southern France from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Southern France to Southern Italy
            4 infantry moved from Southern Italy to Northern Italy
            1 mech_infantry moved from Southern Italy to Northern Italy
            1 infantry moved from Yugoslavia to Bulgaria
            1 infantry moved from Northern Italy to Yugoslavia
    
        Place Units - Italians
            3 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,6,1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,2,1
            Italians collect 5 PUs (8 lost to blockades); end with 5 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.00
    Americans : -0.67
    

    Savegame

  • 2025 '19

    hey i think you might have downloaded an old version.

  • '20 '19 '18 '15 '13

    @AldoRaine

    Haha - you’re right - sorry!
    Just trying to re-live the good old days when Germany wasn’t going to fall the next round!

    Anyway, game’s been over for awhile - good game - I’ll post.

    Interested in a rematch?

  • 2025 '19

    @Odonis Yes I would be up for a rematch. I need to finish some other games first but then we can play again if you are free. Thanks for the game. This was fun.

  • '20 '19 '18 '15 '13

    @AldoRaine
    It was a clever move to go after the neutrals. Really put the squeeze on… And Japan couldn’t close it out quick enough.

  • 2025 '19

    @Odonis Thanks, i really like to make that move if i can hit both turkey and Spain in the same turn but you we able to push right through it. I was getting really worried about Japan, I was still at least a turn from taking India and if you could have taken ANZAC and held it you would have gotten me.

    Japan is so tough once India falls. You played a strong pacific game. Russia was just able to stay alive and that was the difference.

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