@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
plasmaboy vs AldoRaine
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 2 artilleries, 1 carrier, 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Politics - Japanese Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Japanese 1 destroyer moved from 34 Sea Zone to 45 Sea Zone 1 destroyer moved from 35 Sea Zone to 42 Sea Zone 1 bomber moved from Kweichow to 42 Sea Zone 1 fighter moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 fighter moved from 35 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone 1 infantry moved from Sakha to Buryatia Japanese take Buryatia from Russians 1 mech_infantry moved from Manchuria to Amur Japanese take Amur from Russians 1 infantry moved from Chahar to Hopei 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Jehol to Chahar 1 mech_infantry moved from Anhwe to Jehol 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Burma 1 mech_infantry moved from Anhwe to Kweichow 1 mech_infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 1 armour moved from Shantung to Kweichow 1 armour moved from Malaya to Burma 1 armour moved from Malaya to Burma 1 armour moved from Malaya to Burma 1 infantry moved from Soviet Far East to Siberia 1 destroyer moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 42 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 42 Sea Zone Japanese win, taking 42 Sea Zone from Americans with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 45 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 1/5 hits, 2.67 expected hits Americans roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 destroyer Casualties for Americans: 1 destroyer Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 battleships, 3 carriers, 1 cruiser and 2 transports moved from 35 Sea Zone to 37 Sea Zone 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports moved from 35 Sea Zone to 19 Sea Zone 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 37 Sea Zone 1 bomber moved from 42 Sea Zone to Malaya 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 1 fighter moved from 42 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone Place Units - Japanese 1 destroyer placed in 37 Sea Zone 1 carrier placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 1 artillery and 1 infantry placed in Malaya 2 armour and 1 infantry placed in Shantung 2 infantry placed in Kiangsu Japanese undo move 6. 1 artillery and 1 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUsCombat Hit Differential Summary :
Americans : 0.50 Japanese : 0.17Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry Paulau Island : 1 infantry Shantung : 1 flag, 2 armour, 1 factory_minor and 1 infantry Kwangsi : 1 flag Kiangsu : 1 flag, 1 artillery, 1 factory_minor and 1 infantry Kiangsi : 1 flag Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry Jehol : 1 flag, 1 mech_infantry Manchuria : 1 flag, 1 mech_infantry Yunnan : 1 flag, 1 mech_infantry Kweichow : 1 flag, 3 armour, 1 artillery, 1 infantry and 1 mech_infantry Hunan : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 infantry Szechwan : 1 flag, 1 infantry Chahar : 1 flag, 2 mech_infantrys Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag Burma : 1 flag, 1 aaGun, 5 armour, 7 artilleries, 5 fighters, 8 infantry, 7 mech_infantrys and 3 tactical_bombers Malaya : 1 flag, 1 artillery, 1 bomber, 1 factory_minor, 1 harbour and 1 infantry Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Sakha : 1 flag Soviet Far East : 1 flag Amur : 1 flag, 1 mech_infantry Siberia : 1 flag, 1 infantry Buryatia : 1 flag, 1 infantry French Indo China : 1 flag Celebes : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag, 1 destroyer 37 Sea Zone : 2 battleships, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports 19 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports 16 Sea Zone : 1 destroyer 6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 54 / 65 Russians : 18 / 31 Japanese : 60 / 63 Americans : 64 / 99 Chinese : 4 / 5 British : 37 / 49 UK_Pacific : 5 / 8 Italians : 14 / 14 ANZAC : 14 / 20 French : 0 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 1 / 0 Neutral_Allies : 0 / 0 Neutral_True : 12 / 0Dice Statistics:
Total 1 was rolled 180 times 2 was rolled 186 times 3 was rolled 175 times 4 was rolled 168 times 5 was rolled 179 times 6 was rolled 168 times Average roll : 3.458 Median : 3.000 Variance : 0.241 Standard Deviation : 0.491 Total rolls : 1056 Null / Other 1 was rolled 4 times 2 was rolled 2 times 3 was rolled 3 times 4 was rolled 3 times 5 was rolled 3 times 6 was rolled 7 times Average roll : 3.909 Median : 4.000 Variance : 0.730 Standard Deviation : 0.854 Total rolls : 22 Germans Combat 1 was rolled 44 times 2 was rolled 54 times 3 was rolled 45 times 4 was rolled 53 times 5 was rolled 48 times 6 was rolled 39 times Average roll : 3.438 Median : 3.000 Variance : 0.577 Standard Deviation : 0.760 Total rolls : 283 British Combat 1 was rolled 20 times 2 was rolled 17 times 3 was rolled 21 times 4 was rolled 19 times 5 was rolled 15 times 6 was rolled 14 times Average roll : 3.321 Median : 3.000 Variance : 0.375 Standard Deviation : 0.612 Total rolls : 106 Italians Combat 1 was rolled 15 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 10 times 5 was rolled 11 times 6 was rolled 14 times Average roll : 3.287 Median : 3.000 Variance : 0.762 Standard Deviation : 0.873 Total rolls : 87 Americans Combat 1 was rolled 22 times 2 was rolled 13 times 3 was rolled 14 times 4 was rolled 14 times 5 was rolled 10 times 6 was rolled 9 times Average roll : 3.049 Median : 3.000 Variance : 1.300 Standard Deviation : 1.140 Total rolls : 82 Neutral_Axis Combat 2 was rolled 1 times 4 was rolled 1 times 6 was rolled 1 times Average roll : 4.000 Median : 4.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 34 times 2 was rolled 29 times 3 was rolled 28 times 4 was rolled 28 times 5 was rolled 38 times 6 was rolled 31 times Average roll : 3.532 Median : 4.000 Variance : 0.424 Standard Deviation : 0.651 Total rolls : 188 French Combat 1 was rolled 3 times 2 was rolled 2 times 3 was rolled 7 times 4 was rolled 5 times 5 was rolled 5 times 6 was rolled 6 times Average roll : 3.893 Median : 4.000 Variance : 0.642 Standard Deviation : 0.801 Total rolls : 28 ANZAC Combat 1 was rolled 1 times 2 was rolled 4 times 3 was rolled 4 times 4 was rolled 2 times 5 was rolled 4 times 6 was rolled 4 times Average roll : 3.842 Median : 4.000 Variance : 0.491 Standard Deviation : 0.701 Total rolls : 19 Neutral_True Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 2 times 4 was rolled 4 times 5 was rolled 5 times 6 was rolled 5 times Average roll : 3.667 Median : 4.000 Variance : 0.348 Standard Deviation : 0.590 Total rolls : 24 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 3 times 5 was rolled 3 times 6 was rolled 1 times Average roll : 3.000 Median : 2.000 Variance : 1.259 Standard Deviation : 1.122 Total rolls : 10 Chinese Combat 1 was rolled 12 times 2 was rolled 14 times 3 was rolled 8 times 4 was rolled 10 times 5 was rolled 14 times 6 was rolled 18 times Average roll : 3.711 Median : 4.000 Variance : 0.818 Standard Deviation : 0.904 Total rolls : 76 UK_Pacific Combat 1 was rolled 4 times 2 was rolled 6 times 3 was rolled 7 times 4 was rolled 1 times 5 was rolled 5 times 6 was rolled 8 times Average roll : 3.677 Median : 3.000 Variance : 1.028 Standard Deviation : 1.014 Total rolls : 31 Russians Combat 1 was rolled 13 times 2 was rolled 19 times 3 was rolled 18 times 4 was rolled 18 times 5 was rolled 18 times 6 was rolled 11 times Average roll : 3.433 Median : 3.000 Variance : 0.571 Standard Deviation : 0.756 Total rolls : 97 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 bombers moved from India to Yunnan 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from Eastern United States to 104 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in Yunnan Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Yunnan, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Americans win, taking Celebes from Japanese with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 42 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 cruiser, 1 destroyer and 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Spain to Gibraltar 1 infantry moved from 101 Sea Zone to Central United States 2 bombers moved from 104 Sea Zone to Gibraltar 1 bomber moved from Gibraltar to Persia 2 bombers moved from Yunnan to India 2 fighters moved from Trans-Jordan to Gibraltar 1 carrier moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to Queensland 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 26 Sea Zone to 55 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Midway 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from Saudi Arabia to Persia Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 4 infantry placed in Central United States 1 destroyer and 2 submarines placed in 10 Sea Zone 2 bombers placed in Eastern United States 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUsCombat Hit Differential Summary :
Germans : 0.33 Americans : -2.00 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 5 PUs; end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 bombers, 1 destroyer, 3 fighters, 6 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 2 bombers moved from India to Yunnan 1 transport moved from 55 Sea Zone to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery and 1 transport moved from 45 Sea Zone to 44 Sea Zone 1 artillery moved from 44 Sea Zone to Celebes 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 91 Sea Zone to 104 Sea Zone 2 bombers moved from Eastern United States to 104 Sea Zone 1 submarine moved from 54 Sea Zone to 42 Sea Zone 4 fighters moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone Combat - Americans Battle in Celebes Battle in Yunnan Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Yunnan, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Americans win, taking Celebes from Japanese with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in 42 Sea Zone Americans attack with 4 fighters, 1 submarine and 2 tactical_bombers Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 42 Sea Zone Americans win, taking 42 Sea Zone from Japanese with 4 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 104 Sea Zone Americans attack with 2 bombers and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 104 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 bombers in 104 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 104 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 cruiser, 1 destroyer and 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Spain to Gibraltar 1 infantry moved from 101 Sea Zone to Central United States 2 bombers moved from 104 Sea Zone to Gibraltar 1 bomber moved from Gibraltar to Persia 2 bombers moved from Yunnan to India 2 fighters moved from Trans-Jordan to Gibraltar 1 carrier moved from 54 Sea Zone to 55 Sea Zone 1 infantry moved from Northern Territory to Queensland 4 fighters and 2 tactical_bombers moved from 42 Sea Zone to 55 Sea Zone 1 fighter moved from 26 Sea Zone to 55 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from Western United States to Midway 1 destroyer and 3 submarines moved from 10 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour moved from Saudi Arabia to Persia Place Units - Americans 1 transport placed in 10 Sea Zone 2 infantry placed in Western United States 4 infantry placed in Central United States 1 destroyer and 2 submarines placed in 10 Sea Zone 2 bombers placed in Eastern United States 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 67 PUs; end with 67 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Combat - Chinese Chinese creates battle in territory Yunnan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 5 PUs; end with 10 PUs Purchase Units - British British buy 4 armour, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 1 mech_infantry moved from Turkey to Rostov Russians take Rostov from Germans 1 armour and 2 mech_infantrys moved from Persia to West India 1 fighter moved from Trans-Jordan to India 1 bomber moved from Trans-Jordan to India 2 battleships, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 98 Sea Zone to 92 Sea Zone 2 armour and 3 infantry moved from Alexandria to Egypt 2 armour moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour moved from Turkey to Bulgaria British take Greece from Italians British take Bulgaria from Germans 2 armour and 2 mech_infantrys moved from Turkey to Greece 2 armour moved from Iraq to Eastern Persia 1 armour moved from Iraq to Eastern Persia Combat - British Non Combat Move - British 2 artilleries moved from Turkey to Caucasus Place Units - British 1 armour and 2 mech_infantrys placed in Persia 2 armour and 1 mech_infantry placed in Iraq 1 armour placed in Union of South Africa 1 fighter and 1 infantry placed in United Kingdom Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 bomber EDIT: Adding units owned by British to Gibraltar: 1 bomber EDIT: Removing units owned by British from Gibraltar: 2 fighters EDIT: Adding units owned by British to Trans-Jordan: 2 fighters EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3 British collect 38 PUs (2 lost to blockades); end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 artilleriesCombat Hit Differential Summary :
Germans : 0.33 Americans : -2.00 Japanese : -0.67





