TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 1 artillery and 3 fighters; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Rostov to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Anhwe to Manchuria
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
Combat - Russians
Battle in Manchuria
Russians attack with 1 fighter and 17 infantry
Japanese defend with 1 aaGun, 3 armour, 1 factory_minor and 11 infantry
AA fire in Manchuria : 0/1 hits, 0,17 expected hits
Russians roll dice for 1 fighter and 17 infantry in Manchuria, round 2 : 2/18 hits, 3,33 expected hits
Japanese roll dice for 1 aaGun, 3 armour and 11 infantry in Manchuria, round 2 : 5/14 hits, 5,17 expected hits
1 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 1 fighter and 12 infantry in Manchuria, round 3 : 6/13 hits, 2,50 expected hits
Japanese roll dice for 3 armour and 10 infantry in Manchuria, round 3 : 6/13 hits, 4,83 expected hits
6 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 fighter and 6 infantry in Manchuria, round 4 : 1/7 hits, 1,50 expected hits
Japanese roll dice for 3 armour and 4 infantry in Manchuria, round 4 : 3/7 hits, 2,83 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians roll dice for 1 fighter and 3 infantry in Manchuria, round 5 : 1/4 hits, 1,00 expected hits
Japanese roll dice for 3 armour and 3 infantry in Manchuria, round 5 : 4/6 hits, 2,50 expected hits
1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 fighter owned by the Russians lost in Manchuria
Japanese win with 3 armour and 2 infantry remaining. Battle score for attacker is -29
Casualties for Russians: 1 fighter and 17 infantry
Casualties for Japanese: 1 aaGun and 9 infantry
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 aaGun moved from Amur to Korea
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 artillery and 1 infantry moved from Rostov to Volgograd
7 artilleries and 12 infantry moved from Bryansk to Tambov
2 artilleries and 2 infantry moved from Bryansk to Tambov
2 aaGuns moved from Bryansk to Tambov
1 artillery and 1 infantry moved from Bryansk to Tambov
2 aaGuns, 9 artilleries and 27 infantry moved from Bryansk to Russia
Place Units - Russians
1 artillery and 3 fighters placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0,67
AA fire in Manchuria : : -0,17
Russians : 1,33
Japanese : 2,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone
1 marine moved from Malaya to 37 Sea Zone
1 armour moved from Malaya to 37 Sea Zone
1 armour, 1 marine and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 marine moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to Kiangsu
1 mech_infantry moved from Kiangsi to Kiangsu
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from Burma to Yunnan
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo
1 infantry moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 artillery moved from Ceylon to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from French Indo China to Yunnan
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
1 armour moved from French Indo China to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 armour moved from 44 Sea Zone to Celebes
1 battleship and 3 carriers moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 55 Sea Zone
1 infantry moved from Manchuria to Amur
Combat - Japanese
Battle in Aleutian Islands
Battle in Amur
Japanese attack with 1 infantry
Russians defend with 1 aaGun
1 aaGun owned by the Russians lost in Amur
Japanese win, taking Aleutian Islands from Americans, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Celebes
Battle in Java
Japanese attack with 1 armour and 1 marine
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour and 1 marine in Java, round 2 : 0/2 hits, 0,83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 armour and 1 marine in Java, round 3 : 2/2 hits, 0,83 expected hits
ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits
2 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 armour and 1 marine remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,83 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 3/3 hits, 1,50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Kwangsi
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/6 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 41 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits, 2,00 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsu, round 2 : 2/2 hits, 0,67 expected hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone
1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to Manchuria
1 fighter moved from Kiangsu to Kiangsi
1 infantry moved from India to Burma
1 armour moved from Shan State to India
1 armour moved from Eastern Persia to Iraq
2 submarines moved from 22 Sea Zone to 35 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Yunnan to Manchuria
1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone
Place Units - Japanese
1 armour and 1 mech_infantry placed in India
1 infantry placed in French Indo China
1 destroyer placed in 36 Sea Zone
1 infantry placed in French Indo China
3 artilleries placed in Manchuria
3 infantry placed in Japan
1 fighter placed in India
Turn Complete - Japanese
Japanese collect 54 PUs; end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -1,33
Americans : -0,33
Chinese : 0,00
UK_Pacific : 0,00
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 battleship, 4 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 bombers moved from Egypt to Malta
3 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
Place Units - Americans
1 cruiser, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 8 infantry moved from Jehol to Manchuria
3 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Kiangsu
1 infantry moved from Shantung to Kiangsu
2 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese roll dice for 5 artilleries and 8 infantry in Manchuria, round 2 : 3/13 hits, 3,83 expected hits
Japanese roll dice for 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/11 hits, 4,67 expected hits
3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 5 artilleries and 2 infantry in Manchuria, round 3 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 3 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 3/8 hits, 3,67 expected hits
2 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
4 artilleries owned by the Chinese retreated to Jehol
Japanese win with 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Chinese: 1 artillery and 8 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Jehol
Place Units - Chinese
7 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs;
Combat Move - Americans
1 infantry moved from Libya to Tobruk
Americans take Tobruk from Italians
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
Combat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 55 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 fighter moved from 42 Sea Zone to 54 Sea Zone
3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
1 battleship, 4 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Gibraltar to 92 Sea Zone
2 fighters moved from Eastern United States to Gibraltar
2 bombers moved from Egypt to Malta
3 mech_infantrys moved from Tunisia to Tobruk
3 infantry moved from Algeria to Tunisia
Place Units - Americans
1 cruiser, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery, 1 bomber and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 55 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 artilleries and 8 infantry moved from Jehol to Manchuria
3 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Kiangsu
1 infantry moved from Shantung to Kiangsu
2 infantry moved from Chahar to Anhwe
Combat - Chinese
Battle in Manchuria
Chinese attack with 5 artilleries and 8 infantry
Japanese defend with 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese roll dice for 5 artilleries and 8 infantry in Manchuria, round 2 : 3/13 hits, 3,83 expected hits
Japanese roll dice for 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/11 hits, 4,67 expected hits
3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 5 artilleries and 2 infantry in Manchuria, round 3 : 2/7 hits, 2,33 expected hits
Japanese roll dice for 3 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 3/8 hits, 3,67 expected hits
2 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria
4 artilleries owned by the Chinese retreated to Jehol
Japanese win with 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Chinese: 1 artillery and 8 infantry
Casualties for Japanese: 2 artilleries and 3 infantry
Battle in Kiangsu
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Kiangsu to Jehol
Place Units - Chinese
7 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs
Purchase Units - British
British buy 1 airfield, 1 carrier and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Germans
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 bomber moved from Egypt to Iraq
1 bomber moved from United Kingdom to Western Germany
Combat - British
Strategic bombing raid in Western Germany
AA fire in Western Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in Western Germany causes 8 damage total.
Strategic bombing raid in Iraq
AA fire in Iraq : 0/1 hits, 0,17 expected hits
Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.
Battle in 98 Sea Zone
British attack with 1 destroyer, 3 fighters and 1 tactical_bomber
Italians defend with 1 submarine
British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - British
1 bomber moved from Iraq to Egypt
1 tactical_bomber moved from 98 Sea Zone to Malta
1 fighter moved from 98 Sea Zone to Malta
1 carrier moved from 83 Sea Zone to 91 Sea Zone
1 transport moved from 86 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Western Germany to Malta
Place Units - British
1 carrier placed in 98 Sea Zone
1 airfield placed in Gibraltar
1 infantry placed in Egypt
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,50
Italians : -0,17
Americans : 1,33
AA fire in Western Germany : : -0,17
Chinese : -0,33
AA fire in Iraq : : -0,17
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from Iraq to Trans-Jordan
3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
Italians take Bryansk from Russians
Combat - Italians
Battle in Trans-Jordan
Italians attack with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Trans-Jordan, round 2 : 0/7 hits, 1,50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Trans-Jordan, round 3 : 1/7 hits, 1,50 expected hits
British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Yugoslavia to Southern Italy
Place Units - Italians
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6,5,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,3,5,4
Italians collect 14 PUs (2 lost to blockades); end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Alexandria to Egypt
Non Combat Move - ANZAC
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
1 fighter moved from Queensland to 54 Sea Zone
Place Units - ANZAC
2 fighters placed in Queensland
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 10x factory_major, 4x factory_major; Remaining resources: 57 PUs;
Germans buy 3 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Iraq to Caucasus
Germans take Caucasus from Russians
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 fighters moved from Western Ukraine to Ukraine
1 fighter moved from Western Ukraine to Ukraine
1 mech_infantry moved from Western Ukraine to Rostov
Germans take Rostov from Russians
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 armour and 1 mech_infantry moved from Archangel to Urals
Germans take Urals from Russians
2 infantry moved from Archangel to Vologda
2 bombers moved from Western Ukraine to Volgograd
1 bomber moved from Western Ukraine to Vologda
Combat - Germans
Battle in Ukraine
Germans attack with 3 fighters and 2 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 fighters and 2 infantry in Ukraine, round 2 : 2/5 hits, 1,83 expected hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 bombers
Russians defend with 1 artillery, 1 factory_minor and 1 infantry
Germans roll dice for 2 bombers in Volgograd, round 2 : 2/2 hits, 1,33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd
Germans win with 2 bombers remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Vologda
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber moved from Vologda to Bryansk
2 bombers moved from Volgograd to Bryansk
3 aaGuns, 7 armour, 8 artilleries, 29 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk
3 fighters moved from Ukraine to Bryansk
1 armour and 4 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Belarus to Smolensk
8 infantry moved from Archangel to Belarus
3 infantry moved from Novgorod to Belarus
1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 112 Sea Zone
3 mech_infantrys moved from Western Germany to Southern Italy
4 bombers moved from Western Germany to Southern Italy
2 artilleries and 1 infantry moved from France to Northern Italy
Place Units - Germans
2 fighters and 3 infantry placed in Western Germany
1 artillery placed in Western Germany
2 artilleries and 4 mech_infantrys placed in Germany
Germans undo move 3.
Germans undo move 2.
Germans undo move 1.
2 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany
3 artilleries, 1 infantry and 2 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 1 artillery
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,1,3,1
Germans collect 58 PUs (6 lost to blockades); end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys
EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 31 PUs;
Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
2 fighters moved from Russia to Smolensk
1 fighter moved from Russia to Rostov
1 infantry moved from Tambov to Rostov
1 infantry moved from Korea to Amur
Combat - Russians
Battle in Smolensk
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Amur
Russians attack with 1 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits
Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Rostov
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns, 10 artilleries and 14 infantry moved from Tambov to Russia
1 fighter moved from Rostov to Russia
2 fighters moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Vologda to Russia
Place Units - Russians
9 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Korea: 1 aaGun
EDIT: Adding units owned by Russians to Amur: 1 aaGun
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Korea to Amur
2 armour, 1 artillery, 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Jehol
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Jehol
1 battleship moved from 35 Sea Zone to 19 Sea Zone
1 infantry moved from Burma to Yunnan
1 infantry moved from Kwangsi to Hunan
Japanese take Hunan from Chinese
2 artilleries moved from Kwangsi to Yunnan
1 fighter moved from Kiangsi to Yunnan
1 fighter moved from 35 Sea Zone to Jehol
Combat - Japanese
Battle in Jehol
Japanese attack with 2 armour, 1 artillery, 4 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 4 artilleries, 1 fighter and 7 infantry
Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0,67 expected hits
Japanese roll dice for 2 armour, 1 artillery, 4 fighters, 4 infantry and 3 tactical_bombers in Jehol, round 2 : 7/14 hits, 6,17 expected hits
Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Jehol, round 2 : 3/12 hits, 4,33 expected hits
3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 2 armour, 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 3 : 9/11 hits, 5,67 expected hits
Chinese roll dice for 4 artilleries and 1 fighter in Jehol, round 3 : 4/5 hits, 2,00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Chinese and 4 artilleries owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 4 infantry
Casualties for Chinese: 4 artilleries, 1 fighter and 7 infantry
Battle in Amur
Japanese attack with 1 armour
Russians defend with 1 aaGun and 1 infantry
Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits
Russians roll dice for 1 aaGun and 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits
1 armour owned by the Japanese lost in Amur
Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Yunnan
Japanese attack with 2 artilleries, 1 fighter and 1 infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Yunnan, round 2 : 0/4 hits, 1,50 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 2 artilleries and 1 fighter in Yunnan, round 3 : 1/3 hits, 1,17 expected hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 5 : 1/2 hits, 0,83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for Chinese: 3 infantry
Non Combat Move - Japanese
1 battleship, 4 carriers, 1 cruiser, 1 fighter, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone
1 armour and 1 artillery moved from 36 Sea Zone to French Indo China
2 armour and 1 mech_infantry moved from India to Eastern Persia
1 fighter moved from India to Iraq
1 fighter and 1 tactical_bomber moved from Jehol to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Jehol to Manchuria
Place Units - Japanese
1 destroyer placed in 36 Sea Zone
1 armour placed in French Indo China
1 infantry placed in French Indo China
1 armour placed in India
Japanese undo move 4.
1 armour and 1 artillery placed in Manchuria
1 infantry placed in Manchuria
1 submarine placed in 39 Sea Zone
1 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Malta to Southern Italy
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry
Germans defend with 4 bombers and 3 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
AA fire in Southern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Southern Italy, round 2 : 1/12 hits, 5,33 expected hits
Combat Hit Differential Summary :
Americans : -4,17
AA fire in Southern Italy : : -0,50
Japanese : 0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Malta to Southern Italy
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry
Germans defend with 4 bombers and 3 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
AA fire in Southern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Southern Italy, round 2 : 1/12 hits, 5,33 expected hits
Italians roll dice for 1 aaGun, 4 bombers, 8 infantry and 5 mech_infantrys in Southern Italy, round 2 : 6/17 hits, 5,00 expected hits
3 infantry owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 bombers and 4 fighters in Southern Italy, round 3 : 2/6 hits, 3,33 expected hits
Combat Hit Differential Summary :
Italians : 1,00
Americans : -5,50
AA fire in Southern Italy : : -0,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Malta to Southern Italy
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry
Germans defend with 4 bombers and 3 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
AA fire in Southern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Southern Italy, round 2 : 1/12 hits, 5,33 expected hits
Italians roll dice for 1 aaGun, 4 bombers, 8 infantry and 5 mech_infantrys in Southern Italy, round 2 : 6/17 hits, 5,00 expected hits
3 infantry owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 bombers and 4 fighters in Southern Italy, round 3 : 2/6 hits, 3,33 expected hits
Italians roll dice for 1 aaGun, 4 bombers, 7 infantry and 5 mech_infantrys in Southern Italy, round 3 : 6/16 hits, 4,67 expected hits
4 fighters owned by the Americans, 2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Italians win with 1 aaGun, 4 bombers, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is -76
Casualties for Americans: 3 artilleries, 2 bombers, 4 fighters and 3 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Americans
2 infantry moved from Tunisia to Libya
1 bomber moved from Aleutian Islands to British Columbia
2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 13 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Italians : 2,33
Americans : -5,50
AA fire in Southern Italy : : -0,50
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Jehol, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Anhwe
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Malta to Southern Italy
3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy
2 fighters moved from 92 Sea Zone to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 carrier moved from 91 Sea Zone to 95 Sea Zone
1 carrier moved from 92 Sea Zone to 95 Sea Zone
1 cruiser moved from 92 Sea Zone to 95 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
1 bomber moved from Western United States to Aleutian Islands
Combat - Americans
Battle in Aleutian Islands
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Southern Italy
Americans attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry
Germans defend with 4 bombers and 3 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys
AA fire in Southern Italy : 0/3 hits, 0,50 expected hits
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits
Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Southern Italy, round 2 : 1/12 hits, 5,33 expected hits
Italians roll dice for 1 aaGun, 4 bombers, 8 infantry and 5 mech_infantrys in Southern Italy, round 2 : 6/17 hits, 5,00 expected hits
3 infantry owned by the Americans, 3 artilleries owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy
Americans roll dice for 2 bombers and 4 fighters in Southern Italy, round 3 : 2/6 hits, 3,33 expected hits
Italians roll dice for 1 aaGun, 4 bombers, 7 infantry and 5 mech_infantrys in Southern Italy, round 3 : 6/16 hits, 4,67 expected hits
4 fighters owned by the Americans, 2 bombers owned by the Americans and 2 infantry owned by the Italians lost in Southern Italy
Italians win with 1 aaGun, 4 bombers, 5 infantry and 5 mech_infantrys remaining. Battle score for attacker is -76
Casualties for Americans: 3 artilleries, 2 bombers, 4 fighters and 3 infantry
Casualties for Italians: 3 infantry
Non Combat Move - Americans
2 infantry moved from Tunisia to Libya
1 bomber moved from Aleutian Islands to British Columbia
2 battleships, 4 carriers, 3 cruisers, 4 destroyers, 7 fighters, 3 submarines and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
1 cruiser, 3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 8 Sea Zone to 13 Sea Zone
2 destroyers moved from 92 Sea Zone to 95 Sea Zone
Place Units - Americans
2 transports placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier placed in 101 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United States
1 artillery and 1 infantry placed in Central United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 6 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Kiangsi
Chinese take Kiangsi from Japanese
Combat - Chinese
Battle in Jehol
Chinese attack with 2 infantry
Japanese defend with 1 armour
Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 armour in Jehol, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Jehol
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Jehol, round 3 : 0/1 hits, 0,50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 armour in Jehol, round 4 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 armour remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Shantung
1 infantry placed in Anhwe
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Purchase Units - British
British buy 2 artilleries, 1 infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Morocco to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 bomber and 1 infantry moved from Egypt to Trans-Jordan
1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to Trans-Jordan
2 fighters moved from 98 Sea Zone to Trans-Jordan
1 transport moved from 81 Sea Zone to 71 Sea Zone
1 carrier moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Sardinia
Combat - British
Battle in Sardinia
Battle in Trans-Jordan
British attack with 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber
Italians defend with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
British roll dice for 2 bombers, 3 fighters, 3 infantry and 1 tactical_bomber in Trans-Jordan, round 2 : 4/9 hits, 4,00 expected hits
Italians roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Trans-Jordan, round 2 : 2/7 hits, 2,50 expected hits
1 mech_infantry owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Trans-Jordan
British roll dice for 2 bombers, 3 fighters, 1 infantry and 1 tactical_bomber in Trans-Jordan, round 3 : 4/7 hits, 3,67 expected hits
Italians roll dice for 1 armour, 1 marine and 1 mech_infantry in Trans-Jordan, round 3 : 1/3 hits, 1,17 expected hits
1 mech_infantry owned by the Italians, 1 marine owned by the Italians, 1 bomber owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
British win, taking Sardinia from Italians, taking Trans-Jordan from Italians with 1 bomber, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for British: 1 bomber and 2 infantry
Casualties for Italians: 1 armour, 3 infantry, 1 marine and 2 mech_infantrys
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by British from 95 Sea Zone: 1 carrier
EDIT: Adding units owned by British to 98 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 fighters moved from Trans-Jordan to Egypt
1 bomber and 1 tactical_bomber moved from Trans-Jordan to Egypt
1 fighter moved from Trans-Jordan to 98 Sea Zone
1 fighter moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 98 Sea Zone
Place Units - British
2 artilleries and 1 infantry placed in Egypt
2 tactical_bombers placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Italians : 1,67
British : 0,33
Americans : -5,50
AA fire in Southern Italy : : -0,50
Chinese : -0,67
Japanese : 1,17
TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 1
Purchase Units - Russians
Russians buy 3 armour and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 infantry moved from Eastern Poland to Bessarabia
1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
3 infantry moved from Ukraine to Bessarabia
1 submarine moved from 130 Sea Zone to 128 Sea Zone
1 armour and 1 mech_infantry moved from Stalingrad to Ukraine
1 armour and 1 mech_infantry moved from Russia to Southern Belarus
3 infantry moved from Baltic States to Northern Belarus
2 infantry moved from Karelia to Vyborg
1 fighter and 1 tactical_bomber moved from Russia to Leningrad
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk
1 infantry moved from Archangel to Leningrad
1 artillery and 6 infantry moved from Leningrad to Northern Belarus
1 aaGun moved from Leningrad to Vyborg
3 infantry moved from Amur to Siberia
2 aaGuns and 6 infantry moved from Sakha to Siberia
Place Units - Russians
3 infantry placed in Leningrad
3 infantry placed in Ukraine
3 armour placed in Russia
Turn Complete - Russians
Russians collect 46 PUs; end with 46 PUs
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
6 infantry moved from Buryatia to Yakut S.S.R.
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 armour and 1 mech_infantry moved from Russia to Kazakhstan
1 fighter moved from Volgograd to Yunnan
2 fighters and 1 tactical_bomber moved from Russia to Yunnan
2 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Baltic States to Belarus
1 fighter moved from Novgorod to Russia
2 aaGuns, 1 artillery and 6 infantry moved from Novgorod to Belarus
3 infantry moved from Vyborg to Novgorod
2 infantry moved from Karelia to Novgorod
1 infantry moved from Archangel to Belarus
2 infantry moved from Caucasus to Rostov
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 bombers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour and 10 mech_infantrys moved from Persia to Eastern Persia
3 bombers moved from Northwest Persia to West India
3 fighters and 5 tactical_bombers moved from Northwest Persia to Eastern Persia
1 infantry moved from Slovakia Hungary to Romania
Germans take Romania from Americans
1 artillery moved from Baltic States to Eastern Poland
4 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Battle in West India
Germans attack with 3 bombers
British defend with 1 infantry
Germans roll dice for 3 bombers in West India, round 2 : 2/3 hits, 2.00 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 bomber owned by the Germans lost in West India
1 infantry owned by the British lost in West India
Germans win with 2 bombers remaining. Battle score for attacker is -11
Casualties for Germans: 1 bomber
Casualties for British: 1 infantry
Battle in Eastern Persia
Germans attack with 12 armour, 3 fighters, 10 mech_infantrys and 5 tactical_bombers
British defend with 1 armour, 2 infantry and 4 mech_infantrys; Americans defend with 2 fighters and 2 infantry
Germans roll dice for 12 armour, 3 fighters, 10 mech_infantrys and 5 tactical_bombers in Eastern Persia, round 2 : 13/30 hits, 12.50 expected hits
British roll dice for 1 armour, 2 fighters, 4 infantry and 4 mech_infantrys in Eastern Persia, round 2 : 4/11 hits, 4.50 expected hits
2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans lost in Eastern Persia
4 mech_infantrys owned by the British, 2 infantry owned by the Americans, 2 fighters owned by the Americans, 2 infantry owned by the British and 1 armour owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 12 armour, 1 fighter, 10 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for British: 1 armour, 2 infantry and 4 mech_infantrys
Casualties for Americans: 2 fighters and 2 infantry
Battle in Eastern Poland
Germans attack with 1 artillery and 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 4 mech_infantrys in Eastern Poland, round 2 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 1 artillery and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers moved from West India to Persia
1 fighter and 3 tactical_bombers moved from Eastern Persia to Persia
1 aaGun, 12 artilleries and 10 infantry moved from Northwest Persia to Persia
3 bombers moved from Western Germany to Persia
1 infantry moved from Western Germany to Germany
1 infantry moved from Greater Southern Germany to Germany
1 aaGun moved from Baltic States to Eastern Poland
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Philippines: 2 bombers
EDIT: Adding units owned by Germans to New Zealand: 2 bombers
EDIT: Turning off Edit Mode
3 mech_infantrys placed in Persia
2 bombers placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,5,2,5,1,5,3,2
Germans collect 26 PUs (2 lost to blockades); end with 26 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 artilleries and 47 infantry
EDIT: Adding units owned by Germans to Germany: 3 artilleries and 47 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greater Southern Germany: 1 infantry
EDIT: Removing units owned by Germans from Slovakia Hungary: 1 infantry
EDIT: Adding units owned by Germans to Germany: 2 infantry
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 14
Purchase Units - Americans
Americans buy 3 carriers, 3 fighters and 1 marine; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians
1 armour moved from Egypt to Anglo-Egyptian Sudan
British take Anglo-Egyptian Sudan from Italians
1 armour moved from Anglo-Egyptian Sudan to Ethiopia
Americans take Ethiopia from Italians
1 battleship moved from 100 Sea Zone to 78 Sea Zone
3 fighters and 1 tactical_bomber moved from Iraq to 78 Sea Zone
1 carrier moved from 100 Sea Zone to 78 Sea Zone
1 destroyer moved from 100 Sea Zone to 78 Sea Zone
Combat - Americans
Battle in 78 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber in 78 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Japanese roll dice for 1 destroyer in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 78 Sea Zone
Americans win with 1 battleship, 1 carrier, 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 carrier moved from 100 Sea Zone to 94 Sea Zone
2 cruisers moved from 100 Sea Zone to 94 Sea Zone
1 fighter and 1 tactical_bomber moved from 100 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from 100 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 94 Sea Zone to Gibraltar
1 carrier moved from 100 Sea Zone to 94 Sea Zone
2 artilleries and 1 infantry moved from French Equatorial Africa to Belgian Congo
1 carrier, 1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 94 Sea Zone
1 tactical_bomber moved from 100 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 89 Sea Zone
2 transports moved from 100 Sea Zone to 78 Sea Zone
4 transports moved from 100 Sea Zone to 94 Sea Zone
2 destroyers and 2 submarines moved from 66 Sea Zone to 11 Sea Zone
2 artilleries and 4 infantry moved from Hawaiian Islands to 28 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 28 Sea Zone to 91 Sea Zone
2 artilleries and 4 infantry moved from 91 Sea Zone to Central America
3 infantry moved from Southeast Mexico to Central America
5 carriers, 1 cruiser, 2 destroyers and 8 submarines moved from 28 Sea Zone to 11 Sea Zone
3 fighters moved from Hawaiian Islands to 11 Sea Zone
9 fighters moved from Western United States to 11 Sea Zone
1 fighter and 1 tactical_bomber moved from 78 Sea Zone to Trans-Jordan
Place Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 100 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to 100 Sea Zone: 2 fighters
EDIT: Removing units owned by Americans from 78 Sea Zone: 2 fighters
EDIT: Adding units owned by British to 78 Sea Zone: 2 fighters
EDIT: Turning off Edit Mode
3 carriers and 3 fighters placed in 11 Sea Zone
1 marine placed in Western United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Fukien to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 3 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 24 PUs
Purchase Units - British
British buy 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 artillery and 1 infantry moved from Trans-Jordan to 100 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 100 Sea Zone to 78 Sea Zone
1 artillery and 1 infantry moved from 78 Sea Zone to British Somaliland
Combat - British
Battle in British Somaliland
Non Combat Move - British
1 aaGun and 4 infantry moved from Burma to Shan State
1 artillery and 1 infantry moved from Eastern India to Burma
1 armour and 1 mech_infantry moved from Baluchistan to Eastern India
3 infantry moved from Baluchistan to Western India
1 artillery and 3 infantry moved from Southern Persia to Baluchistan
1 aaGun and 1 infantry moved from Iraq to Southern Persia
1 battleship, 1 carrier, 1 destroyer and 2 fighters moved from 100 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Trans-Jordan
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Syria to Iraq
2 fighters moved from Egypt to Southern Persia
1 bomber moved from New South Wales to Shan State
2 fighters and 4 infantry moved from Southeast Mexico to Central America
1 armour moved from Gibraltar to 93 Sea Zone
1 armour and 1 transport moved from 93 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Central America
1 fighter moved from Gibraltar to Central America
1 destroyer moved from 93 Sea Zone to 66 Sea Zone
1 cruiser moved from 93 Sea Zone to 94 Sea Zone
2 aaGuns moved from United Kingdom to Scotland
10 infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
1 transport moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
Place Units - British
2 infantry and 1 tactical_bomber placed in Southern Persia
2 infantry placed in Egypt
1 submarine placed in 83 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 3,3,5,2,6,4,6,1,2,6,5,1,4,2
British collect 24 PUs (5 lost to blockades); end with 24 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 27 PUs
Place Units - UK_Pacific
1 infantry placed in Eastern India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 38 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 40 Sea Zone. Rolls: 5,4
UK_Pacific collect 10 PUs (2 lost to blockades); end with 12 PUs
Some Units in Eastern India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 1 artillery
EDIT: Adding units owned by Americans to New South Wales: 1 artillery
EDIT: Turning off Edit Mode