Oh je, das sieht nach dem totalen Chaos aus! Wie wollen die Alliierten so unorganisiert eine Siegchance haben?
Ich denke, ich komme erst gegen Freitag oder Samstag zu meinem Zug.
Frohe Weihnachten Dir und Deiner Familie!
Liebe Grüße,
Martin
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11
Purchase Units - British
British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Finland to Karelia
2 fighters moved from Russia to Karelia
1 bomber moved from Russia to Ukraine
1 infantry moved from Northwest Persia to Caucasus
Russians take Caucasus from Italians
2 submarines moved from 92 Sea Zone to 97 Sea Zone
British take 95 Sea Zone from Italians
2 fighters and 2 tactical_bombers moved from Libya to 97 Sea Zone
Combat - British
Italians scrambles 2 units out of Southern Italy to defend against the attack in 97 Sea Zone
Strategic bombing raid in Ukraine
AA fire in Ukraine : 0/1 hits, 0,17 expected hits
Bombing raid in Ukraine rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Ukraine causes 3 damage total.
Battle in Karelia
British attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
British roll dice for 2 fighters and 1 infantry in Karelia, round 2 : 1/3 hits, 1,17 expected hits
Germans roll dice for 1 mech_infantry in Karelia, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Karelia
British win, taking Karelia from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 97 Sea Zone
British attack with 2 fighters, 2 submarines and 2 tactical_bombers; Americans loiter and taunt
Italians defend with 1 destroyer and 2 fighters
British roll dice for 2 submarines in 97 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
British roll dice for 2 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 2/4 hits, 2,33 expected hits
Italians roll dice for 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 0/3 hits, 1,67 expected hits
1 destroyer owned by the Italians and 2 fighters owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Italians with 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 28
Casualties for Italians: 1 destroyer and 2 fighters
Non Combat Move - British
1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 98 Sea Zone
2 fighters moved from Karelia to Finland
1 fighter moved from Russia to Norway
1 battleship, 1 cruiser, 2 destroyers and 3 transports moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from Russia to Norway
1 bomber moved from Ukraine to Iraq
1 fighter moved from Russia to 98 Sea Zone
1 tactical_bomber moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from Egypt to Alexandria
1 infantry moved from Trans-Jordan to Iraq
1 armour and 1 mech_infantry moved from Iraq to Persia
1 armour and 3 mech_infantrys moved from Northwest Persia to Persia
2 fighters and 1 tactical_bomber moved from 97 Sea Zone to Libya
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Iraq to Persia
10 artilleries moved from Northwest Persia to Persia
3 mech_infantrys moved from Northwest Persia to Persia
33 infantry moved from Northwest Persia to Persia
2 infantry moved from Norway to Finland
1 aaGun moved from Norway to Finland
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
3 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
1 aaGun moved from Norway to Finland
Place Units - British
3 infantry placed in Persia
3 infantry placed in Iraq
2 infantry placed in Egypt
1 artillery and 3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 32 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,33
British : -0,17
Italians : -1,67
AA fire in Ukraine : : -0,17
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 bomber moved from Southern Italy to Caucasus
1 mech_infantry moved from Ukraine to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 bomber and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 bomber and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Volgograd
1 mech_infantry moved from Romania to Bessarabia
4 infantry moved from Northern Italy to Western Germany
4 fighters moved from Tunisia to Southern Italy
1 aaGun moved from Southern Italy to Northern Italy
Place Units - Italians
5 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,2,3,3,3,5,3
Italians collect 10 PUs (10 lost to blockades); end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.33
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
1 carrier moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Queensland to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 fighter placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
ANZAC : 0,67
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11
Combat Move - French
Non Combat Move - French
1 cruiser and 2 destroyers moved from 125 Sea Zone to 112 Sea Zone
2 infantry moved from Persia to Iraq
1 fighter moved from Persia to Iraq
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12
Purchase Units - Germans
Germans buy 4 artilleries, 2 fighters, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Volgograd to Rostov
Germans take Tambov from Russians
1 armour moved from Novosibirsk to Volgograd
Germans take Samara from Russians
1 armour moved from Novosibirsk to Yenisey
Germans take Timguska from Russians
Germans take Yenisey from Russians
1 armour moved from Novosibirsk to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
Combat - Germans
Non Combat Move - Germans
5 armour and 11 mech_infantrys moved from Novosibirsk to Volgograd
2 aaGuns, 1 armour, 11 artilleries, 16 infantry and 4 mech_infantrys moved from Volgograd to Rostov
1 aaGun, 2 armour, 17 artilleries, 11 infantry and 22 mech_infantrys moved from Ukraine to Rostov
4 mech_infantrys moved from Bessarabia to Rostov
2 fighters and 2 tactical_bombers moved from Novgorod to Rostov
1 mech_infantry moved from Turkmenistan to Volgograd
2 fighters and 1 tactical_bomber moved from Western Germany to Rostov
3 mech_infantrys moved from Western Germany to Germany
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 infantry moved from France to Western Germany
1 infantry moved from France to Western Germany
1 aaGun moved from Western Germany to France
1 aaGun moved from Western Germany to Germany
Place Units - Germans
3 artilleries placed in Volgograd
1 artillery, 2 fighters, 4 infantry and 3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,2,4,2,5,6,2,5
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 6 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus 3: Germans met a national objective for an additional 3 PUs; end with 58 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12
Purchase Units - Russians
Russians buy 2 Russian_artillerys and 8 Russian_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
2 Russian_armours and 4 Russian_mech_infantrys moved from Russia to Urals
Russians take Urals from Germans
1 Russian_infantry moved from Russia to Samara
Russians take Samara from Germans
2 Russian_mech_infantrys moved from Russia to Vologda
1 Russian_mech_infantry moved from Vologda to Novosibirsk
Russians take Novosibirsk from Germans
1 Russian_mech_infantry moved from Vologda to Archangel
Russians take Archangel from Germans
1 Russian_infantry moved from Bryansk to Belarus
Russians take Belarus from Italians
1 Russian_infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 Russian_infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 Russian_infantry moved from Bryansk to Tambov
Russians take Tambov from Germans
Combat - Russians
Non Combat Move - Russians
2 Russian_aaGuns, 15 Russian_artillerys and 45 Russian_infantrys moved from Bryansk to Smolensk
22 Russian_infantrys moved from Bryansk to Russia
1 Russian_mech_infantry moved from Alexandria to Anglo Egyptian Sudan
Place Units - Russians
2 Russian_artillerys and 8 Russian_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Smolensk: 5 Russian_artillerys
EDIT: Adding units owned by Russians to Russia: 5 Russian_artillerys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 Japanese_artillerys, 8 Japanese_infantrys, 2 carriers and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 44 Sea Zone to 42 Sea Zone
2 Japanese_bombers moved from Shan State to 42 Sea Zone
2 Japanese_fighters and 1 Japanese_infantry moved from Kiangsu to Kiangsi
1 Japanese_infantry moved from French Indo China to Kwangsi
1 Japanese_fighter and 1 Japanese_tactical_bomber moved from French Indo China to Anhwe
1 Japanese_bomber and 1 Japanese_infantry moved from Kiangsu to Anhwe
1 Japanese_bomber moved from Shan State to Kwangsi
Combat - Japanese
Battle in Kiangsi
Japanese attack with 2 Japanese_fighters and 1 Japanese_infantry
Chinese defend with 1 Chinese_infantry
Japanese roll dice for 2 Japanese_fighters and 1 Japanese_infantry in Kiangsi, round 2 : 0/3 hits, 1.17 expected hits
Chinese roll dice for 1 Chinese_infantry in Kiangsi, round 2 : 1/1 hits, 0.33 expected hits
1 Japanese_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 Japanese_fighters in Kiangsi, round 3 : 2/2 hits, 1.00 expected hits
Chinese roll dice for 1 Chinese_infantry in Kiangsi, round 3 : 0/1 hits, 0.33 expected hits
1 Chinese_infantry owned by the Chinese lost in Kiangsi
Japanese win with 2 Japanese_fighters remaining. Battle score for attacker is 0
Casualties for Japanese: 1 Japanese_infantry
Casualties for Chinese: 1 Chinese_infantry
Battle in Kwangsi
Japanese attack with 1 Japanese_bomber and 1 Japanese_infantry
Chinese defend with 1 Chinese_infantry
Japanese roll dice for 1 Japanese_bomber and 1 Japanese_infantry in Kwangsi, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 Chinese_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 Chinese_infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 Japanese_bomber and 1 Japanese_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 Chinese_infantry
Battle in 42 Sea Zone
Japanese attack with 2 Japanese_bombers and 1 destroyer
ANZAC defend with 1 submarine
Japanese roll dice for 2 Japanese_bombers and 1 destroyer in 42 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 2 Japanese_bombers and 1 destroyer remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Anhwe
Japanese attack with 1 Japanese_bomber, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber
Chinese defend with 2 Chinese_infantrys
Japanese roll dice for 1 Japanese_bomber, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber in Anhwe, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 2 Chinese_infantrys in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
2 Chinese_infantrys owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 Japanese_bomber, 1 Japanese_fighter, 1 Japanese_infantry and 1 Japanese_tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 Chinese_infantrys
Non Combat Move - Japanese
2 Japanese_fighters moved from Kiangsi to 6 Sea Zone
1 Japanese_bomber, 1 Japanese_fighter and 1 Japanese_tactical_bomber moved from Anhwe to Kiangsu
1 Japanese_bomber moved from Kwangsi to French Indo China
1 Japanese_artillery and 1 Japanese_infantry moved from Shan State to French Indo China
1 transport moved from 37 Sea Zone to 58 Sea Zone
2 Japanese_bombers moved from 42 Sea Zone to French Indo China
12 Japanese_artillerys and 23 Japanese_infantrys moved from Eastern Persia to West India
1 Japanese_fighter moved from Philippines to Japan
2 Japanese_fighters moved from Philippines to 6 Sea Zone
8 Japanese_fighters, 4 Japanese_tactical_bombers, 2 battleships, 6 carriers, 1 cruiser, 3 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
2 Japanese_artillerys and 1 Japanese_infantry placed in Korea
3 Japanese_infantrys placed in Kiangsu
3 Japanese_infantrys placed in French Indo China
1 Japanese_infantry placed in India
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.17
Chinese : -0.67
Japanese : -0.67
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Finland to Western Germany
2 fighters moved from 112 Sea Zone to Western Germany
1 bomber moved from Finland to Western Germany
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Battle in Borneo
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 Japanese_artillery
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 Japanese_artillery in Borneo, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 Japanese_artillery in Borneo, round 3 : 0/1 hits, 0,33 expected hits
1 Japanese_artillery owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 Japanese_artillery
Cleaning up after air battles
Non Combat Move - Americans
2 carriers moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from Wake Island to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
2 fighters moved from Caroline Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
8 submarines moved from 10 Sea Zone to 26 Sea Zone
4 fighters moved from Western Germany to 112 Sea Zone
2 fighters moved from 112 Sea Zone to Norway
1 aaGun, 2 armour, 5 artilleries, 2 fighters, 9 infantry and 3 mech_infantrys moved from Finland to Karelia
3 mech_infantrys moved from Norway to Karelia
1 artillery and 1 infantry moved from Norway to Finland
1 transport moved from 123 Sea Zone to 106 Sea Zone
4 fighters moved from Libya to Gibraltar
Place Units - Americans
2 artilleries and 1 infantry placed in Finland
1 armour and 2 mech_infantrys placed in Norway
1 carrier and 2 destroyers placed in 10 Sea Zone
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 0,83
Americans : -0,33
Japanese : -0,67
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 Chinese_infantrys; Remaining resources: 0 PUs;
Combat Move - Chinese
1 Chinese_infantry moved from Yunnan to Burma
Chinese take Burma from Japanese
1 Chinese_infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 Chinese_infantry moved from Hopei to Anhwe
1 Chinese_infantry moved from Kweichow to Anhwe
1 flying_tiger moved from Hunan to Anhwe
27 Chinese_infantrys moved from Hunan to Kwangsi
Combat - Chinese
Battle in Kwangsi
Chinese attack with 27 Chinese_infantrys
Japanese defend with 1 Japanese_infantry
Chinese roll dice for 27 Chinese_infantrys in Kwangsi, round 2 : 2/27 hits, 4,50 expected hits
Japanese roll dice for 1 Japanese_infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 Japanese_infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 27 Chinese_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 Japanese_infantry
Battle in Anhwe
Chinese attack with 2 Chinese_infantrys and 1 flying_tiger
Japanese defend with 1 Japanese_infantry
Chinese roll dice for 2 Chinese_infantrys and 1 flying_tiger in Anhwe, round 2 : 1/3 hits, 0,83 expected hits
Japanese roll dice for 1 Japanese_infantry in Anhwe, round 2 : 1/1 hits, 0,33 expected hits
1 Chinese_infantry owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 Chinese_infantry and 1 flying_tiger remaining. Battle score for attacker is 0
Casualties for Chinese: 1 Chinese_infantry
Casualties for Japanese: 1 Japanese_infantry
Non Combat Move - Chinese
1 Chinese_infantry moved from Shensi to Kweichow
1 flying_tiger moved from Anhwe to Kweichow
Place Units - Chinese
1 Chinese_infantry placed in Kiangsi
4 Chinese_infantrys placed in Kweichow
Chinese undo move 2.
Chinese undo move 1.
1 Chinese_infantry placed in Kiangsi
4 Chinese_infantrys placed in Shensi
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Kweichow: 1 Chinese_infantry and 1 flying_tiger
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Chinese from Shensi: 1 Chinese_infantry
EDIT: Adding units owned by Chinese to Shensi: 2 Chinese_infantrys and 1 flying_tiger
EDIT: Turning off Edit Mode
Turn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : -2,33
Japanese : 0,33
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 12
Purchase Units - British
British buy 1 armour, 3 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Iraq to Caucasus
1 infantry moved from Libya to Tunisia
British take Tunisia from Italians
Combat - British
Battle in Caucasus
British attack with 1 bomber and 2 infantry
Italians defend with 1 mech_infantry
British roll dice for 1 bomber and 2 infantry in Caucasus, round 2 : 1/3 hits, 1,00 expected hits
Italians roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - British
1 infantry moved from Iraq to Northwest Persia
4 aaGuns, 2 armour, 11 artilleries, 41 infantry and 7 mech_infantrys moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Alexandria to Tobruk
1 infantry moved from Trans-Jordan to Iraq
2 fighters and 1 tactical_bomber moved from Libya to Gibraltar
2 aaGuns, 1 artillery, 2 fighters and 2 infantry moved from Finland to Karelia
3 infantry moved from Norway to Finland
2 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
3 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Norway to Finland
1 bomber moved from Caucasus to Egypt
Place Units - British
1 submarine placed in 71 Sea Zone
3 mech_infantrys placed in Egypt
3 infantry placed in Persia
1 armour and 1 mech_infantry placed in Iraq
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0,00
Italians : -0,33
I think that might be the game. Looks like I won’t be able to save Leningrad. I’ll have a bit more of a think about it though. I think I conceded Norway way too easily here.
take your time.
@oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
take your time.
but interestlingly, germany lead in number of units and japan is 2nd, so you have some resources, although i think china, dei and novgorod are areas the axis should not need to contest, that is, not all 3
Ok, I’ve posted the result. Do you want to go again? I’m still not sure about these changes. I think I should have had you if I’d have kept the Bismark alive, which I did.
Sure, can go again. I will be somewhat slow over the next days