@Oskar2KX b4f92f89-93cf-4076-88da-9572ab58a3f9-image.png
G40L Toucan-son-of-sam vs Karl7 Axis BM
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 2 infantry moved from Romania to Eastern Poland Italians take Eastern Poland from Russians 2 infantry moved from Alexandria to Egypt 1 bomber moved from Southern Italy to Egypt Combat - Italians Battle in Egypt Italians attack with 1 bomber and 2 infantry British defend with 1 artillery and 1 harbour Italians roll dice for 1 bomber and 2 infantry in Egypt, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt Italians win, taking Egypt from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Non Combat Move - Italians 1 bomber moved from Egypt to Alexandria 1 armour moved from Yugoslavia to Eastern Poland 2 aaGuns moved from Romania to Eastern Poland 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia 1 submarine moved from 98 Sea Zone to 95 Sea Zone Place Units - Italians 1 armour, 1 infantry and 2 mech_infantrys placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians : 0.00 British : 0.67 -
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 fighter moved from India to 41 Sea Zone 1 fighter moved from Western Australia to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone Combat - ANZAC Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone ANZAC attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 55 Sea Zone ANZAC win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 1 cruiser moved from 54 Sea Zone to 33 Sea Zone 3 submarines moved from 62 Sea Zone to 33 Sea Zone 1 fighter moved from 41 Sea Zone to India 1 artillery and 2 infantry moved from South Australia to Queensland 1 fighter moved from Queensland to Hawaiian Islands 1 fighter moved from 55 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 armour and 1 mech_infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Syria to Trans-Jordan 2 infantry moved from Algeria to Tunisia Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.17 Japanese : -0.17 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Germans spend 5 on tech rolls Germans rolls : 1/1 hits, 0.00 expected hits Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans buy 1 armour and 11 mech_infantrys; Remaining resources: 1 PUs; 0 techTokens; Politics - Germans Germans takes Political Action: Political Action Germans To War With Chinese Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 2 infantry moved from Poland to Baltic States 1 tactical_bomber moved from Poland to Baltic States 2 bombers moved from Normandy Bordeaux to Baltic States Combat - Germans Battle in Baltic States Germans attack with 2 bombers, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 bombers, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Changing ownership of Bessarabia from Russians to Germans EDIT: Turning off Edit Mode 2 bombers moved from Baltic States to Eastern Poland 1 tactical_bomber moved from Baltic States to Eastern Poland 2 artilleries and 3 infantry moved from Romania to Eastern Poland 1 armour moved from Slovakia Hungary to Eastern Poland 3 aaGuns, 5 armour, 9 artilleries and 19 infantry moved from Poland to Eastern Poland 1 infantry moved from Romania to Bessarabia 2 infantry moved from Romania to Eastern Poland 3 infantry moved from Bulgaria to Romania 8 armour and 1 mech_infantry moved from Germany to Eastern Poland 1 submarine moved from 104 Sea Zone to 110 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 109 Sea Zone Place Units - Germans 1 armour and 11 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1 Germans collect 44 PUs (1 lost to blockades); end with 45 PUs Germans collect 1 PU from War Bonds; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : 0.83 Germans rolls : : 1.00 Russians : -0.33 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Improved_Mech_Inf Activate Technology - Russians Russians activating Improved_Mech_Inf Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Karelia 1 artillery moved from Ukraine to Bessarabia 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 infantry moved from Belarus to Baltic States 1 artillery moved from Belarus to Baltic States Airborne Attack Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Baltic States: 1 infantry EDIT: Adding units owned by Russians to Belarus: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Russia to Bessarabia 1 infantry moved from Russia to Baltic States Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Karelia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States retreated to Baltic States Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 10 armour and 2 mech_infantrys moved from Belarus to Novgorod 1 fighter moved from Karelia to Novgorod 1 fighter moved from Vyborg to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 2 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bryansk 4 aaGuns, 2 artilleries and 25 infantry moved from Belarus to Bryansk Place Units - Russians 3 infantry placed in Novgorod 2 infantry and 2 mech_infantrys placed in Russia 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians rolls : : 1.00 Russians : -1.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 1/1 hits, 0.00 expected hits Russians removing all Technology Tokens after successful research. Russians discover Improved_Mech_Inf Activate Technology - Russians Russians activating Improved_Mech_Inf Trigger Russians Improved Mech Inf: Russians is added to UnitSupportAttachment attached to:UnitType{name=armour} with name:supportAttachmentMechanizedTechnology Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 tactical_bomber moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Vyborg 1 fighter moved from Novgorod to Karelia 1 artillery moved from Ukraine to Bessarabia 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Karelia 1 infantry moved from Belarus to Baltic States 1 artillery moved from Belarus to Baltic States Airborne Attack Move - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Baltic States: 1 infantry EDIT: Adding units owned by Russians to Belarus: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Russia to Bessarabia 1 infantry moved from Russia to Baltic States Combat - Russians Battle in Bessarabia Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Karelia Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Karelia, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Karelia, round 3 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Karelia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia Russians win, taking Karelia from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Baltic States Russians attack with 1 artillery, 1 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Baltic States, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Baltic States retreated to Baltic States Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Vyborg Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Vyborg, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vyborg, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vyborg Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 10 armour and 2 mech_infantrys moved from Belarus to Novgorod 1 fighter moved from Karelia to Novgorod 1 fighter moved from Vyborg to Novgorod 1 tactical_bomber moved from Baltic States to Novgorod 2 infantry moved from Russia to Bryansk 1 infantry moved from Ukraine to Western Ukraine 1 infantry moved from Ukraine to Bryansk 4 aaGuns, 2 artilleries and 25 infantry moved from Belarus to Bryansk Place Units - Russians 3 infantry placed in Novgorod 2 infantry and 2 mech_infantrys placed in Russia 3 infantry placed in Ukraine Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 41 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Buryatia: 1 aaGun EDIT: Adding units owned by Russians to Yakut S.S.R.: 1 aaGun EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.33 Russians rolls : : 1.00 Russians : -1.17 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 6,1 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Shan State to Burma 1 tactical_bomber moved from Kwangsi to Burma 2 tactical_bombers moved from Kwangsi to Burma 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone 1 fighter moved from 42 Sea Zone to 21 Sea Zone 3 fighters moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in 55 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 marine moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 3 fighters moved from 55 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 armour and 1 artillery moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Yunnan 2 bombers moved from Kiangsi to Philippines 3 tactical_bombers moved from Burma to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters and 1 infantry placed in Japan 3 infantry placed in Manchuria 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4 Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 UK_Pacific : 1.33 Japanese : 0.83 -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese roll 6,1 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 2 fighters and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 0 techTokens; Combat Move - Japanese 1 infantry moved from Shan State to Burma 1 mech_infantry moved from Shan State to Burma 1 tactical_bomber moved from Kwangsi to Burma 2 tactical_bombers moved from Kwangsi to Burma 1 artillery moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 submarine moved from 42 Sea Zone to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 21 Sea Zone 1 fighter moved from 42 Sea Zone to 21 Sea Zone 3 fighters moved from 42 Sea Zone to 55 Sea Zone 1 infantry moved from Amur to Siberia Japanese take Siberia from Russians 1 infantry moved from Amur to Sakha Japanese take Sakha from Russians 1 armour and 1 mech_infantry moved from Manchuria to Buryatia Japanese take Buryatia from Russians Combat - Japanese Battle in 55 Sea Zone Japanese attack with 3 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 21 Sea Zone Japanese attack with 2 fighters and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 2 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 1/3 hits, 2.00 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Burma Japanese attack with 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 infantry, 1 mech_infantry and 3 tactical_bombers in Burma, round 2 : 3/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win with 3 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 marine moved from Java to 42 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 1 infantry, 1 marine and 2 transports moved from 42 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 35 Sea Zone to Philippines 3 fighters moved from 55 Sea Zone to 35 Sea Zone 2 fighters and 1 tactical_bomber moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from French Indo China to 6 Sea Zone 1 fighter moved from Kwangsi to 6 Sea Zone 2 tactical_bombers moved from French Indo China to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 22 Sea Zone 1 destroyer moved from 6 Sea Zone to 17 Sea Zone 1 armour and 1 artillery moved from Shan State to Yunnan 1 artillery and 2 infantry moved from Kwangsi to Yunnan 1 artillery moved from Hunan to Yunnan 2 bombers moved from Kiangsi to Philippines 3 tactical_bombers moved from Burma to French Indo China Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 2 fighters and 1 infantry placed in Japan 3 infantry placed in Manchuria 2 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4 Japanese collect 58 PUs (3 lost to blockades); end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Manchuria: 1 infantry EDIT: Adding units owned by Japanese to Japan: 1 infantry EDIT: Removing units owned by Japanese from Korea: 2 infantry EDIT: Adding units owned by Japanese to Manchuria: 1 infantry EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.33 UK_Pacific : 1.33 Japanese : 0.83 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 4,5 and gets 0 hits Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 3 fighters moved from Gibraltar to Scotland 1 artillery moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 fighters moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 89 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 22 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Guam Americans attack with 1 artillery Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Guam Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from 22 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 33 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 89 Sea Zone to Central America 1 infantry moved from Western United States to Central United States 2 fighters moved from 55 Sea Zone to Queensland Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Americans : 1.00 Japanese : 1.83 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Americans Americans spend 10 on tech rolls Americans roll 4,5 and gets 0 hits Purchase Units - Americans Americans buy 2 carriers, 1 destroyer, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 3 fighters moved from Gibraltar to Scotland 1 artillery moved from Caroline Islands to 33 Sea Zone 1 submarine moved from 44 Sea Zone to 41 Sea Zone Americans take 42 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 42 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone 2 fighters moved from 33 Sea Zone to 55 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery moved from 21 Sea Zone to Guam 2 fighters moved from 33 Sea Zone to 22 Sea Zone 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 armour and 1 transport moved from 10 Sea Zone to 89 Sea Zone Combat - Americans Battle in 17 Sea Zone Americans attack with 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 17 Sea Zone Japanese win with 1 destroyer remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Battle in 22 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 22 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 22 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine Americans roll dice for 1 destroyer and 2 fighters in 55 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Japanese: 1 submarine Battle in Guam Americans attack with 1 artillery Japanese defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery in Guam, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Guam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Guam Japanese win with no units remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Non Combat Move - Americans 2 fighters moved from 22 Sea Zone to 26 Sea Zone 1 battleship, 3 carriers, 1 cruiser and 1 fighter moved from 33 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from Midway to 26 Sea Zone 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 bomber and 1 tactical_bomber moved from Western United States to Hawaiian Islands 1 carrier, 1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from 89 Sea Zone to Central America 1 infantry moved from Western United States to Central United States 2 fighters moved from 55 Sea Zone to Queensland Place Units - Americans 2 carriers, 1 destroyer and 1 transport placed in 101 Sea Zone 1 fighter placed in Eastern United States 1 infantry placed in Central United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Anhwe 3 infantry moved from Hopei to Chahar Combat - Chinese Battle in Chahar Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Chahar, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Chinese roll dice for 2 infantry in Chahar, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 3 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Hopei to Kweichow 7 infantry moved from Hopei to Shensi Place Units - Chinese 1 infantry placed in Sikang 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter and 2 mech_infantrys; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from India to Shan State UK_Pacific take Shan State from Japanese 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 artillery moved from Ethiopia to 76 Sea Zone 1 mech_infantry moved from Tanganyika Territory to Italian Somaliland British take Italian Somaliland from Italians 1 armour and 1 infantry moved from Tanganyika Territory to 72 Sea Zone 1 artillery and 1 transport moved from 76 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from Trans-Jordan to Egypt 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Egypt 1 artillery moved from 81 Sea Zone to Egypt 1 armour moved from Persia to Iraq 1 fighter moved from Persia to Iraq 2 fighters moved from Syria to Iraq 1 bomber moved from Syria to Iraq 1 armour, 1 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 armour and 1 infantry moved from 81 Sea Zone to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 1 infantry moved from Central United States to Western United States Combat - British Battle in Egypt British attack with 1 armour, 3 artilleries and 3 infantry Italians defend with 1 harbour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Egypt, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Egypt British win, taking Egypt from Italians with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Iraq British attack with 1 armour, 1 bomber and 3 fighters Neutral_Axis defend with 2 infantry British roll dice for 1 armour, 1 bomber and 3 fighters in Iraq, round 2 : 3/5 hits, 2.67 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Neutral_Axis lost in Iraq British win, taking Iraq from Neutral_Axis with 1 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 6 Casualties for Neutral_Axis: 2 infantry Non Combat Move - British 3 fighters moved from Iraq to Persia 1 bomber moved from Iraq to Persia 3 aaGuns, 13 infantry and 3 mech_infantrys moved from India to Burma 2 aaGuns and 3 infantry moved from United Kingdom to Scotland Place Units - British 1 destroyer placed in 109 Sea Zone 1 fighter placed in United Kingdom 1 armour and 2 mech_infantrys placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6,3,4,5,3,1,6,1,4 British collect 25 PUs (8 lost to blockades); end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
British : 0.17 Italians : -0.33 Americans : 1.00 British rolls : : 0.00 Chinese : 1.17 Neutral_Axis : -0.67 Japanese : 1.50 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 2 infantry moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Romania to Western Ukraine 1 armour moved from Romania to Western Ukraine 1 bomber moved from Alexandria to Ukraine 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Alexandria to Tobruk Combat - Italians Strategic bombing raid in Ukraine AA fire in Ukraine : 0/1 hits, 0.17 expected hits Bombing raid in Ukraine rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Ukraine causes 6 damage total. Battle in Western Ukraine Italians attack with 2 armour, 2 infantry and 2 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour, 2 infantry and 2 mech_infantrys in Western Ukraine, round 2 : 1/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Tobruk Italians attack with 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 2 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Tobruk, round 2 : 1/6 hits, 2.33 expected hits French roll dice for 1 infantry in Tobruk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French and 1 infantry owned by the Italians lost in Tobruk Italians win, taking Tobruk from French with 2 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Non Combat Move - Italians 1 bomber moved from Ukraine to Eastern Poland 2 aaGuns moved from Eastern Poland to Western Ukraine 1 submarine moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 2 infantry moved from Yugoslavia to Bulgaria 1 artillery moved from Yugoslavia to Bulgaria 1 armour and 2 mech_infantrys moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Eastern Poland: 1 bomber EDIT: Adding units owned by Italians to Romania: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -2.00 French : 0.67 AA fire in Ukraine : : -0.17 Russians : -0.33 -
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Test summary from TripleA, engine version: 1.9, time: 9:51:58 AM
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - ANZAC ANZAC spend 5 on tech rolls ANZAC rolls : 0/1 hits, 0.00 expected hits Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 0 PUs; 1 techTokens; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 20 Sea Zone ANZAC take 22 Sea Zone from Japanese ANZAC take 20 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 19 Sea Zone ANZAC take 19 Sea Zone from Japanese 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 cruiser moved from 33 Sea Zone to 26 Sea Zone Combat - ANZAC Non Combat Move - ANZAC 2 armour and 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from India to Burma Place Units - ANZAC 1 infantry placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 2 infantry moved from Tunisia to Algeria 1 destroyer moved from 81 Sea Zone to 98 Sea Zone French take 98 Sea Zone from Italians 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Trans-Jordan to Iraq Combat - French Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC rolls : : 0.00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 2 infantry, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 2 infantry moved from Eastern Poland to Belarus 1 tactical_bomber moved from Eastern Poland to Belarus 1 infantry moved from Finland to Karelia 1 infantry moved from Finland to Karelia 1 bomber moved from Eastern Poland to Karelia 1 bomber moved from Eastern Poland to Russia 8 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia 3 infantry moved from Romania to Bessarabia 1 submarine moved from 109 Sea Zone to 124 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 110 Sea Zone to 112 Sea Zone Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 3 and causes: 3 damage to unit: factory_major Bombing raid in Russia causes 3 damage total. Battle in Belarus Germans attack with 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 2 infantry and 1 tactical_bomber in Belarus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Karelia, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 8 armour, 3 infantry and 1 mech_infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 8 armour, 3 infantry and 1 mech_infantry in Bessarabia, round 2 : 4/12 hits, 4.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia Germans win, taking Bessarabia from Russians with 8 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Russians: 1 artillery and 1 infantry Non Combat Move - Germans 1 infantry moved from Finland to Vyborg 1 bomber moved from Karelia to Eastern Poland 3 aaGuns, 6 armour, 11 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine 1 armour and 11 mech_infantrys moved from Germany to Eastern Poland 1 tactical_bomber moved from Belarus to Eastern Poland 1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany 1 tactical_bomber moved from 112 Sea Zone to Western Germany 1 fighter moved from 112 Sea Zone to Western Germany 1 bomber moved from Russia to Eastern Poland Place Units - Germans 1 transport placed in 112 Sea Zone 2 infantry and 1 mech_infantry placed in Western Germany 1 fighter placed in Western Germany 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,6 Germans collect 44 PUs (2 lost to blockades); end with 44 PUs Germans collect 2 PUs from War Bonds; end with 46 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 Germans : -0.50 Russians : -0.33 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Russians Russians spend 5 on tech rolls Russians rolls : 0/1 hits, 0.00 expected hits Purchase Units - Russians Russians buy 3 artilleries and 7 infantry; Remaining resources: 3 PUs; 1 techTokens; Politics - Russians Turning on Edit Mode EDIT: Changing unit bombing damage for these Russians owned units to: factory_major = 0 EDIT: Changing PUs for Russians from 3 to 0 EDIT: Turning off Edit Mode Combat Move - Russians 1 fighter moved from Novgorod to Baltic States 1 infantry moved from Novgorod to Baltic States 1 artillery and 2 infantry moved from Novgorod to Belarus 1 fighter and 1 tactical_bomber moved from Novgorod to Belarus 3 infantry moved from Ukraine to Bryansk 2 infantry and 2 mech_infantrys moved from Russia to Bryansk 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Combat - Russians Battle in Baltic States Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Baltic States Russians win, taking Baltic States from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 2 : 0/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Belarus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Belarus, round 3 : 2/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Belarus, round 3 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Belarus to Bryansk 1 fighter moved from Baltic States to Bryansk 13 armour and 4 mech_infantrys moved from Novgorod to Bryansk Place Units - Russians 3 artilleries and 7 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 36 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians rolls : : 0.00 Russians : -1.67 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 destroyers, 1 factory_minor, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 1 techTokens; Combat Move - Japanese 1 battleship moved from 35 Sea Zone to 20 Sea Zone 1 battleship moved from 35 Sea Zone to 19 Sea Zone 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 destroyer moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Hunan to Anhwe 1 mech_infantry moved from Manchuria to Anhwe 1 infantry moved from French Indo China to Shan State 1 armour moved from Buryatia to Yakut S.S.R. 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Anhwe 1 fighter moved from 35 Sea Zone to Anhwe 1 tactical_bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from Japan to Anhwe 2 bombers moved from Philippines to Anhwe 1 destroyer moved from 17 Sea Zone to 16 Sea Zone 3 fighters moved from 35 Sea Zone to 20 Sea Zone 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 19 Sea Zone 1 infantry moved from French Indo China to Shan State Combat - Japanese Battle in Yakut S.S.R. Japanese attack with 1 armour Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Yakut S.S.R. Japanese win, taking Yakut S.S.R. from Russians with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Anhwe Japanese attack with 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese roll dice for 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Anhwe, round 2 : 3/8 hits, 4.33 expected hits Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 2 bombers, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Battle in 19 Sea Zone Japanese attack with 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 6/6 hits, 3.67 expected hits ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 19 Sea Zone Japanese win, taking 19 Sea Zone from ANZAC with 1 battleship, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Shan State Japanese attack with 2 infantry and 1 tactical_bomber British defend with 1 mech_infantry Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 2 : 0/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry and 1 tactical_bomber in Shan State, round 3 : 3/3 hits, 0.83 expected hits UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in 20 Sea Zone Japanese attack with 1 battleship, 1 destroyer and 3 fighters ANZAC defend with 1 submarine Japanese roll dice for 1 battleship, 1 destroyer and 3 fighters in 20 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits ANZAC roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 20 Sea Zone Japanese win, taking 20 Sea Zone from ANZAC with 1 battleship, 1 destroyer and 3 fighters remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Non Combat Move - Japanese 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 1 infantry moved from Philippines to 35 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 tactical_bombers moved from French Indo China to Philippines 3 fighters moved from 20 Sea Zone to Philippines 1 fighter moved from 21 Sea Zone to Japan 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone 2 fighters moved from 19 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 6 Sea Zone 2 artilleries, 2 carriers, 2 cruisers, 2 infantry, 1 marine and 2 transports moved from 35 Sea Zone to 36 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 36 Sea Zone to French Indo China 1 infantry moved from Yunnan to Hunan 1 armour and 4 artilleries moved from Yunnan to French Indo China 2 fighters and 2 tactical_bombers moved from Anhwe to Kiangsi 2 bombers moved from Anhwe to Kiangsi 3 infantry moved from Manchuria to Jehol 1 infantry moved from Sakha to Buryatia 1 mech_infantry moved from Buryatia to Yakut S.S.R. 1 tactical_bomber moved from Shan State to French Indo China Place Units - Japanese 1 harbour placed in Hainan 1 factory_minor placed in Kwangtung 3 infantry placed in French Indo China 3 infantry placed in Manchuria 2 destroyers placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 2 bombers, 2 fighters and 2 tactical_bombers EDIT: Adding units owned by Japanese to Kwangsi: 2 bombers, 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,1 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,1 Japanese collect 57 PUs (5 lost to blockades); end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
Japanese rolls : : 0.00 ANZAC : -0.33 Chinese : 0.00 UK_Pacific : -0.67 Japanese : 1.33 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 1 armour moved from Central America to 89 Sea Zone 1 armour and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 3 fighters moved from Scotland to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco EDIT: Americans undo move 9. EDIT: Americans undo move 7. EDIT: Americans undo move 8. EDIT: Americans undo move 7. EDIT: Americans undo move 6. EDIT: Americans undo move 5. EDIT: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone EDIT: 1 infantry, 1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland EDIT: 1 fighter moved from Queensland to 54 Sea Zone EDIT: 1 destroyer moved from 26 Sea Zone to 10 Sea Zone EDIT: Americans undo move 19. 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 bomber and 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : -0.17 Japanese : -0.33 -
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Sikang to Szechwan 5 infantry moved from Shensi to Szechwan 3 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Szechwan Chinese attack with 6 infantry Japanese defend with 1 artillery Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Szechwan 1 infantry moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Szechwan Chinese undo move 1. 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese : -1.17 Japanese : 0.33 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Americans Americans spend 0 on tech rolls Americans roll 3,5 and gets 0 hits Purchase Units - Americans Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters and 2 transports; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Americans 1 bomber moved from Hawaiian Islands to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 submarine moved from 42 Sea Zone to 43 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber and 1 destroyer Japanese defend with 1 destroyer Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 16 Sea Zone to Hawaiian Islands 1 marine moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 1 tactical_bomber moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters, 1 infantry, 1 marine, 1 mech_infantry, 2 submarines, 2 tactical_bombers and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 fighters moved from Queensland to 54 Sea Zone 1 marine moved from 54 Sea Zone to Queensland 1 infantry moved from 54 Sea Zone to Queensland 1 mech_infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 54 Sea Zone to Queensland 1 armour moved from Central America to 89 Sea Zone 1 armour and 1 transport moved from 89 Sea Zone to 86 Sea Zone 1 armour moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 fighter moved from Eastern United States to 101 Sea Zone 1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 2 carriers, 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 3 fighters moved from Scotland to Gibraltar 1 fighter moved from Gibraltar to 91 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco EDIT: Americans undo move 9. EDIT: Americans undo move 7. EDIT: Americans undo move 8. EDIT: Americans undo move 7. EDIT: Americans undo move 6. EDIT: Americans undo move 5. EDIT: 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 4 fighters, 1 marine, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone EDIT: 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone EDIT: 1 infantry, 1 marine and 1 mech_infantry moved from 54 Sea Zone to Queensland EDIT: 1 fighter moved from Queensland to 54 Sea Zone EDIT: 1 destroyer moved from 26 Sea Zone to 10 Sea Zone EDIT: Americans undo move 19. 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 carrier, 1 destroyer and 1 transport placed in 10 Sea Zone 1 bomber and 2 fighters placed in Western United States 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Sikang to Szechwan 5 infantry moved from Shensi to Szechwan 3 infantry moved from Hopei to Anhwe Combat - Chinese Battle in Szechwan Chinese attack with 6 infantry Japanese defend with 1 artillery Chinese roll dice for 6 infantry in Szechwan, round 2 : 1/6 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 6 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Yunnan Chinese attack with 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Anhwe Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Anhwe, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 infantry in Anhwe, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Anhwe, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Japanese win with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Shensi to Hopei 1 infantry moved from Shensi to Kweichow 1 infantry moved from Shensi to Szechwan 1 infantry moved from Chahar to Suiyuyan Place Units - Chinese 3 infantry placed in Szechwan Chinese undo move 1. 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Research Technology - British British spend 0 on tech rolls British rolls : 0/1 hits, 0.00 expected hits Purchase Units - British British buy 1 destroyer, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 1 techTokens; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 109 Sea Zone to 124 Sea Zone 1 fighter moved from United Kingdom to 124 Sea Zone 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 4 infantry moved from Burma to Shan State Combat - British Battle in 124 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 124 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 124 Sea Zone British win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Shan State British attack with 4 infantry Japanese defend with 2 infantry British roll dice for 4 infantry in Shan State, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State British roll dice for 3 infantry in Shan State, round 3 : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 infantry in Shan State, round 3 : 2/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Shan State 1 infantry owned by the British retreated to Burma Japanese win with 2 infantry remaining. Battle score for attacker is -9 Casualties for British: 3 infantry Non Combat Move - British Turning on Edit Mode EDIT: Changing ownership of Alexandria from Italians to British EDIT: Turning off Edit Mode 3 aaGuns, 8 infantry and 3 mech_infantrys moved from Burma to India 3 fighters moved from Persia to Bryansk 1 bomber moved from Persia to India 1 mech_infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 armour and 1 mech_infantry moved from Persia to West India 1 armour moved from Iraq to Caucasus 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 infantry moved from Malta to 96 Sea Zone 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 76 Sea Zone 1 mech_infantry moved from Italian Somaliland to 76 Sea Zone 3 artilleries and 3 infantry moved from Egypt to Alexandria 1 armour moved from Egypt to Alexandria 1 mech_infantry and 1 transport moved from 76 Sea Zone to 98 Sea Zone 1 mech_infantry moved from 98 Sea Zone to Alexandria 1 infantry moved from 98 Sea Zone to Alexandria 1 fighter moved from 124 Sea Zone to Iceland 2 aaGuns and 3 infantry moved from Scotland to United Kingdom 1 mech_infantry moved from Belgian Congo to Egypt Place Units - British 1 fighter placed in United Kingdom 1 destroyer placed in 110 Sea Zone 2 infantry and 1 mech_infantry placed in Persia Turn Complete - British British collect 33 PUs; end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : -0.17 British : -1.00 Americans : -0.17 British rolls : : 0.00 Chinese : -1.17 Japanese : 1.67 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Romania to Russia Combat - Italians Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Russia causes 6 damage total. Non Combat Move - Italians Turning on Edit Mode EDIT: Changing ownership of Libya from French to Italians EDIT: Turning off Edit Mode 1 bomber moved from Russia to Western Ukraine 1 armour and 2 mech_infantrys moved from Romania to Western Ukraine 2 mech_infantrys moved from Northern Italy to Bulgaria 2 armour, 2 artilleries and 1 mech_infantry moved from Tobruk to Libya Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.17 -
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - ANZAC ANZAC spend 0 on tech rolls ANZAC rolls : 0/1 hits, 0.00 expected hits Purchase Units - ANZAC ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs; 1 techTokens; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Burma to India 1 fighter moved from Hawaiian Islands to Queensland 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 armour moved from Queensland to 54 Sea Zone Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 submarine and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 armour EDIT: Adding units owned by ANZAC to New South Wales: 1 armour EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French 1 infantry moved from Iraq to Northwest Persia 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Algeria to Morocco 1 destroyer moved from 98 Sea Zone to 93 Sea Zone Combat - French Battle in 93 Sea Zone French attack with 1 destroyer Italians defend with 1 submarine French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer in 93 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 93 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the French lost in 93 Sea Zone Italians win with 1 submarine remaining. Battle score for attacker is -8 Casualties for French: 1 destroyer Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Italians : 0.50 French : -1.00 ANZAC rolls : : 0.00





