@max334 GLHF! Scrambles anywhere?
L19 Giallo (L) vs AetV (X) Game III BM3 G40
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let me know if you wanted to scramble
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 armour moved from Romania to Western Ukraine 2 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Ukraine to Western Ukraine 1 bomber moved from Shan State to Anhwe Combat - Italians Battle in Western Ukraine Italians attack with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 1 artillery, 1 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/6 hits, 2,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 3 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anhwe Italians attack with 1 bomber Russians defend with 1 fighter Italians roll dice for 1 bomber in Anhwe, round 2 : 0/1 hits, 0,67 expected hits Chinese roll dice for 1 fighter in Anhwe, round 2 : 1/1 hits, 0,67 expected hits 1 bomber owned by the Italians lost in Anhwe Chinese win with 1 fighter remaining. Battle score for attacker is -12 Casualties for Italians: 1 bomber Non Combat Move - Italians 1 infantry moved from Greece to Bulgaria 2 mech_infantrys moved from Southern Italy to Yugoslavia 1 aaGun moved from Ukraine to Western Ukraine Place Units - Italians 1 armour and 2 mech_infantrys placed in Iraq Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,6 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,1,1,3 Italians collect 5 PUs (9 lost to blockades); end with 5 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 7 PUs
Combat Hit Differential Summary :
Italians : -1,00 Chinese : 0,33 Russians : -0,33
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC 1 battleship and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 battleship and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians Combat - ANZAC Non Combat Move - ANZAC 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC 1 battleship and 1 transport placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory_major; Remaining resources: 62 PUs; Germans buy 1 armour, 4 bombers and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Persia to Northwest Persia Germans take Northwest Persia from British 1 armour moved from Northwest Persia to Iraq 1 artillery and 1 mech_infantry moved from Western Germany to Denmark 1 cruiser moved from 113 Sea Zone to 115 Sea Zone 1 carrier moved from 113 Sea Zone to 115 Sea Zone 1 battleship moved from 113 Sea Zone to 115 Sea Zone 1 bomber moved from Western Germany to Denmark 1 bomber moved from Western Germany to 112 Sea Zone Combat - Germans Battle in 112 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 112 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Denmark Germans attack with 1 artillery, 1 bomber and 1 mech_infantry British defend with 2 infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Denmark, round 2 : 1/3 hits, 1,33 expected hits British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the British lost in Denmark Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Denmark, round 3 : 2/3 hits, 1,33 expected hits British roll dice for 1 infantry in Denmark, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 2 Casualties for British: 2 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 3 infantry and 2 mech_infantrys moved from Western Germany to 113 Sea Zone 1 fighter moved from 113 Sea Zone to Western Ukraine 3 infantry, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod 1 bomber moved from 112 Sea Zone to Western Ukraine 2 armour, 6 infantry and 2 mech_infantrys moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Poland to Western Ukraine 3 aaGuns, 5 armour, 8 artilleries, 1 bomber, 25 infantry and 3 mech_infantrys moved from Ukraine to Western Ukraine 2 fighters moved from Western Germany to Western Ukraine 1 bomber moved from Denmark to Western Ukraine 1 infantry moved from Novgorod to Belarus 10 infantry moved from Novgorod to Archangel 1 armour and 1 mech_infantry moved from Novgorod to Archangel Place Units - Germans 4 bombers placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 3 mech_infantrys EDIT: Removing units owned by Germans from Southern Italy: 3 mech_infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 3,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,4,6,2,6 Germans collect 55 PUs (4 lost to blockades); end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 0,33 British : 0,00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 3 fighters; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Anhwe to Manchuria 1 infantry moved from Amur to Korea Russians take Korea from Japanese 17 infantry moved from Amur to Manchuria Combat - Russians Battle in Manchuria Russians attack with 1 fighter and 17 infantry Japanese defend with 1 aaGun, 3 armour, 1 factory_minor and 11 infantry AA fire in Manchuria : 0/1 hits, 0,17 expected hits Russians roll dice for 1 fighter and 17 infantry in Manchuria, round 2 : 2/18 hits, 3,33 expected hits Japanese roll dice for 1 aaGun, 3 armour and 11 infantry in Manchuria, round 2 : 5/14 hits, 5,17 expected hits 1 infantry owned by the Japanese, 5 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria Russians roll dice for 1 fighter and 12 infantry in Manchuria, round 3 : 6/13 hits, 2,50 expected hits Japanese roll dice for 3 armour and 10 infantry in Manchuria, round 3 : 6/13 hits, 4,83 expected hits 6 infantry owned by the Japanese and 6 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 fighter and 6 infantry in Manchuria, round 4 : 1/7 hits, 1,50 expected hits Japanese roll dice for 3 armour and 4 infantry in Manchuria, round 4 : 3/7 hits, 2,83 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria Russians roll dice for 1 fighter and 3 infantry in Manchuria, round 5 : 1/4 hits, 1,00 expected hits Japanese roll dice for 3 armour and 3 infantry in Manchuria, round 5 : 4/6 hits, 2,50 expected hits 1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 fighter owned by the Russians lost in Manchuria Japanese win with 3 armour and 2 infantry remaining. Battle score for attacker is -29 Casualties for Russians: 1 fighter and 17 infantry Casualties for Japanese: 1 aaGun and 9 infantry Battle in Smolensk Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 aaGun moved from Amur to Korea 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 artillery and 1 infantry moved from Rostov to Volgograd 7 artilleries and 12 infantry moved from Bryansk to Tambov 2 artilleries and 2 infantry moved from Bryansk to Tambov 2 aaGuns moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Bryansk to Tambov 2 aaGuns, 9 artilleries and 27 infantry moved from Bryansk to Russia Place Units - Russians 1 artillery and 3 fighters placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : 0,67 AA fire in Manchuria : : -0,17 Russians : 1,33 Japanese : 2,67
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 3 artilleries, 1 destroyer, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 armour, 1 marine and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java 1 marine moved from 42 Sea Zone to Java 1 fighter moved from 36 Sea Zone to Kiangsu 1 mech_infantry moved from Kiangsi to Kiangsu 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 artillery moved from Burma to Yunnan 1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Borneo 1 infantry moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 1 artillery moved from Ceylon to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi 1 tactical_bomber moved from French Indo China to Yunnan 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery moved from Malaya to 37 Sea Zone 1 artillery and 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 artillery moved from 36 Sea Zone to Kwangsi 1 armour moved from French Indo China to 36 Sea Zone 1 armour and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 armour moved from 44 Sea Zone to Celebes 1 battleship and 3 carriers moved from 36 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 55 Sea Zone 1 infantry moved from Manchuria to Amur Combat - Japanese Battle in Aleutian Islands Battle in Amur Japanese attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Amur Japanese win, taking Aleutian Islands from Americans, taking Amur from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Celebes Battle in Java Japanese attack with 1 armour and 1 marine ANZAC defend with 2 infantry Japanese roll dice for 1 armour and 1 marine in Java, round 2 : 0/2 hits, 0,83 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 armour and 1 marine in Java, round 3 : 2/2 hits, 0,83 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0,67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 armour and 1 marine remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Americans defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 1/4 hits, 1,83 expected hits UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Borneo, round 3 : 3/3 hits, 1,50 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Borneo Japanese win, taking Borneo from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Americans: 2 infantry Battle in Kwangsi Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/6 hits, 2,50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in 41 Sea Zone Japanese attack with 1 fighter and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Americans roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Americans lost in 41 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Yunnan Japanese attack with 1 artillery, 1 fighter and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 2/4 hits, 2,00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kiangsu Japanese attack with 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 1 mech_infantry in Kiangsu, round 2 : 2/2 hits, 0,67 expected hits Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone 1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Borneo to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 35 Sea Zone 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter moved from 36 Sea Zone to Manchuria 1 fighter moved from Kiangsu to Kiangsi 1 infantry moved from India to Burma 1 armour moved from Shan State to India 1 armour moved from Eastern Persia to Iraq 2 submarines moved from 22 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Manchuria 1 tactical_bomber moved from Yunnan to Manchuria 1 fighter and 1 tactical_bomber moved from Yunnan to 35 Sea Zone Place Units - Japanese 1 armour and 1 mech_infantry placed in India 1 infantry placed in French Indo China 1 destroyer placed in 36 Sea Zone 1 infantry placed in French Indo China 3 artilleries placed in Manchuria 3 infantry placed in Japan 1 fighter placed in India Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -1,33 Americans : -0,33 Chinese : 0,00 UK_Pacific : 0,00 Japanese : 0,67
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 battleship, 4 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 bombers moved from Egypt to Malta 3 mech_infantrys moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia Place Units - Americans 1 cruiser, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 1,33 Japanese : -0,33
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 8 infantry moved from Jehol to Manchuria 3 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Kiangsu 1 infantry moved from Shantung to Kiangsu 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Manchuria Chinese attack with 5 artilleries and 8 infantry Japanese defend with 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber Chinese roll dice for 5 artilleries and 8 infantry in Manchuria, round 2 : 3/13 hits, 3,83 expected hits Japanese roll dice for 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/11 hits, 4,67 expected hits 3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 5 artilleries and 2 infantry in Manchuria, round 3 : 2/7 hits, 2,33 expected hits Japanese roll dice for 3 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 3/8 hits, 3,67 expected hits 2 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria 4 artilleries owned by the Chinese retreated to Jehol Japanese win with 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Chinese: 1 artillery and 8 infantry Casualties for Japanese: 2 artilleries and 3 infantry Battle in Kiangsu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsu to Jehol Place Units - Chinese 7 infantry placed in Jehol Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : -0,33 Japanese : -0,00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 bomber, 1 cruiser, 3 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 1 infantry moved from Libya to Tobruk Americans take Tobruk from Italians 1 submarine moved from 10 Sea Zone to 8 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 fighter moved from 54 Sea Zone to 42 Sea Zone 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone Combat - Americans Battle in 42 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 42 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 8 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 8 Sea Zone Americans roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 55 Sea Zone Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 42 Sea Zone to 54 Sea Zone 3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 1 battleship, 4 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone 3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco 2 fighters moved from Gibraltar to 92 Sea Zone 2 fighters moved from Eastern United States to Gibraltar 2 bombers moved from Egypt to Malta 3 mech_infantrys moved from Tunisia to Tobruk 3 infantry moved from Algeria to Tunisia Place Units - Americans 1 cruiser, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 1 bomber and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 artilleries and 8 infantry moved from Jehol to Manchuria 3 infantry moved from Kweichow to Yunnan 1 fighter moved from Kweichow to Kiangsu 1 infantry moved from Shantung to Kiangsu 2 infantry moved from Chahar to Anhwe Combat - Chinese Battle in Manchuria Chinese attack with 5 artilleries and 8 infantry Japanese defend with 3 armour, 3 artilleries, 1 factory_minor, 1 fighter, 3 infantry and 1 tactical_bomber Chinese roll dice for 5 artilleries and 8 infantry in Manchuria, round 2 : 3/13 hits, 3,83 expected hits Japanese roll dice for 3 armour, 3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber in Manchuria, round 2 : 6/11 hits, 4,67 expected hits 3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Manchuria Chinese roll dice for 5 artilleries and 2 infantry in Manchuria, round 3 : 2/7 hits, 2,33 expected hits Japanese roll dice for 3 armour, 3 artilleries, 1 fighter and 1 tactical_bomber in Manchuria, round 3 : 3/8 hits, 3,67 expected hits 2 artilleries owned by the Japanese, 2 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Manchuria 4 artilleries owned by the Chinese retreated to Jehol Japanese win with 3 armour, 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -11 Casualties for Chinese: 1 artillery and 8 infantry Casualties for Japanese: 2 artilleries and 3 infantry Battle in Kiangsu Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Kiangsu, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Kiangsu, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Kiangsu to Jehol Place Units - Chinese 7 infantry placed in Jehol Turn Complete - Chinese Chinese collect 18 PUs; end with 18 PUs Purchase Units - British British buy 1 airfield, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Germans 1 destroyer moved from 92 Sea Zone to 98 Sea Zone 3 fighters and 1 tactical_bomber moved from Egypt to 98 Sea Zone 1 bomber moved from Egypt to Iraq 1 bomber moved from United Kingdom to Western Germany Combat - British Strategic bombing raid in Western Germany AA fire in Western Germany : 0/1 hits, 0,17 expected hits Bombing raid in Western Germany rolls: 8 and causes: 8 damage to unit: factory_major Bombing raid in Western Germany causes 8 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0,17 expected hits Bombing raid in Iraq rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in Iraq causes 6 damage total. Battle in 98 Sea Zone British attack with 1 destroyer, 3 fighters and 1 tactical_bomber Italians defend with 1 submarine British roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/5 hits, 2,50 expected hits Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 submarine owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Neutral with 1 destroyer, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Non Combat Move - British 1 bomber moved from Iraq to Egypt 1 tactical_bomber moved from 98 Sea Zone to Malta 1 fighter moved from 98 Sea Zone to Malta 1 carrier moved from 83 Sea Zone to 91 Sea Zone 1 transport moved from 86 Sea Zone to 88 Sea Zone 2 infantry moved from French Guiana to 88 Sea Zone 2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Morocco 1 bomber moved from Western Germany to Malta Place Units - British 1 carrier placed in 98 Sea Zone 1 airfield placed in Gibraltar 1 infantry placed in Egypt Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -0,50 Italians : -0,17 Americans : 1,33 AA fire in Western Germany : : -0,17 Chinese : -0,33 AA fire in Iraq : : -0,17 Japanese : -0,33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians 1 armour, 3 infantry, 1 marine and 2 mech_infantrys moved from Iraq to Trans-Jordan 3 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk Italians take Bryansk from Russians Combat - Italians Battle in Trans-Jordan Italians attack with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Trans-Jordan, round 2 : 0/7 hits, 1,50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 armour, 3 infantry, 1 marine and 2 mech_infantrys in Trans-Jordan, round 3 : 1/7 hits, 1,50 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 1 armour, 3 infantry, 1 marine and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 infantry moved from Northern Italy to Southern Italy 2 mech_infantrys moved from Yugoslavia to Southern Italy Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6,5,6 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,3,5,4 Italians collect 14 PUs (2 lost to blockades); end with 15 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : -2,00 British : -0,67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Egypt Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Alexandria to Egypt Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone 1 fighter moved from Queensland to 54 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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@Giallo , before i roll Combat i want
you to know that i am going to swap an Art for another Mech on my purchase. -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans repair damage of 10x factory_major, 4x factory_major; Remaining resources: 57 PUs; Germans buy 3 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Iraq to Caucasus Germans take Caucasus from Russians 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Western Ukraine to Ukraine 2 fighters moved from Western Ukraine to Ukraine 1 fighter moved from Western Ukraine to Ukraine 1 mech_infantry moved from Western Ukraine to Rostov Germans take Rostov from Russians 1 infantry moved from Archangel to Nenetsia Germans take Nenetsia from Russians 1 armour and 1 mech_infantry moved from Archangel to Urals Germans take Urals from Russians 2 infantry moved from Archangel to Vologda 2 bombers moved from Western Ukraine to Volgograd 1 bomber moved from Western Ukraine to Vologda Combat - Germans Battle in Ukraine Germans attack with 3 fighters and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 3 fighters and 2 infantry in Ukraine, round 2 : 2/5 hits, 1,83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 bombers Russians defend with 1 artillery, 1 factory_minor and 1 infantry Germans roll dice for 2 bombers in Volgograd, round 2 : 2/2 hits, 1,33 expected hits Russians roll dice for 1 artillery and 1 infantry in Volgograd, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Volgograd Germans win with 2 bombers remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Vologda Germans attack with 1 bomber and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 2 infantry in Vologda, round 2 : 1/3 hits, 1,00 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Vologda to Bryansk 2 bombers moved from Volgograd to Bryansk 3 aaGuns, 7 armour, 8 artilleries, 29 infantry and 5 mech_infantrys moved from Western Ukraine to Bryansk 3 fighters moved from Ukraine to Bryansk 1 armour and 4 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Belarus to Smolensk 8 infantry moved from Archangel to Belarus 3 infantry moved from Novgorod to Belarus 1 battleship, 1 carrier, 1 cruiser and 3 transports moved from 115 Sea Zone to 112 Sea Zone 3 mech_infantrys moved from Western Germany to Southern Italy 4 bombers moved from Western Germany to Southern Italy 2 artilleries and 1 infantry moved from France to Northern Italy Place Units - Germans 2 fighters and 3 infantry placed in Western Germany 1 artillery placed in Western Germany 2 artilleries and 4 mech_infantrys placed in Germany Germans undo move 3. Germans undo move 2. Germans undo move 1. 2 fighters, 2 infantry and 2 mech_infantrys placed in Western Germany 3 artilleries, 1 infantry and 2 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Germany: 1 artillery EDIT: Adding units owned by Germans to Germany: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 6 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,4,6,1,3,1 Germans collect 58 PUs (6 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 65 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 69 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 79 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 3 mech_infantrys EDIT: Removing units owned by Germans from Germany: 3 mech_infantrys EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,83 Russians : -0,33
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 31 PUs; Russians buy 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 fighter moved from Russia to Rostov 1 infantry moved from Tambov to Rostov 1 infantry moved from Korea to Amur Combat - Russians Battle in Smolensk Russians attack with 2 fighters and 1 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Smolensk, round 2 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Russians win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Amur Russians attack with 1 infantry Japanese defend with 1 infantry Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Amur, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 infantry in Amur, round 5 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Amur Russians win, taking Amur from Japanese with 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Rostov Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1,33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 2 aaGuns, 10 artilleries and 14 infantry moved from Tambov to Russia 1 fighter moved from Rostov to Russia 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Vologda to Russia Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 23 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Korea: 1 aaGun EDIT: Adding units owned by Russians to Amur: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00 Russians : 0,17 Japanese : -1,33
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 3 destroyers, 3 infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Korea Japanese take Korea from Russians 1 armour moved from Korea to Amur 2 armour, 1 artillery, 1 fighter and 1 tactical_bomber moved from Manchuria to Jehol 1 transport moved from 19 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 19 Sea Zone 2 infantry moved from 19 Sea Zone to Jehol 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Jehol 1 battleship moved from 35 Sea Zone to 19 Sea Zone 1 infantry moved from Burma to Yunnan 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 2 artilleries moved from Kwangsi to Yunnan 1 fighter moved from Kiangsi to Yunnan 1 fighter moved from 35 Sea Zone to Jehol Combat - Japanese Battle in Jehol Japanese attack with 2 armour, 1 artillery, 4 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 4 artilleries, 1 fighter and 7 infantry Japanese roll dice for 1 battleship in Jehol, round 2 : 0/1 hits, 0,67 expected hits Japanese roll dice for 2 armour, 1 artillery, 4 fighters, 4 infantry and 3 tactical_bombers in Jehol, round 2 : 7/14 hits, 6,17 expected hits Chinese roll dice for 4 artilleries, 1 fighter and 7 infantry in Jehol, round 2 : 3/12 hits, 4,33 expected hits 3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 armour, 1 artillery, 4 fighters, 1 infantry and 3 tactical_bombers in Jehol, round 3 : 9/11 hits, 5,67 expected hits Chinese roll dice for 4 artilleries and 1 fighter in Jehol, round 3 : 4/5 hits, 2,00 expected hits 1 fighter owned by the Japanese, 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 fighter owned by the Chinese and 4 artilleries owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Japanese: 1 armour, 1 artillery, 1 fighter and 4 infantry Casualties for Chinese: 4 artilleries, 1 fighter and 7 infantry Battle in Amur Japanese attack with 1 armour Russians defend with 1 aaGun and 1 infantry Japanese roll dice for 1 armour in Amur, round 2 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 aaGun and 1 infantry in Amur, round 2 : 1/1 hits, 0,33 expected hits 1 armour owned by the Japanese lost in Amur Russians win with 1 aaGun and 1 infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour Battle in Yunnan Japanese attack with 2 artilleries, 1 fighter and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 2 artilleries, 1 fighter and 1 infantry in Yunnan, round 2 : 0/4 hits, 1,50 expected hits Chinese roll dice for 3 infantry in Yunnan, round 2 : 1/3 hits, 1,00 expected hits 1 infantry owned by the Japanese lost in Yunnan Japanese roll dice for 2 artilleries and 1 fighter in Yunnan, round 3 : 1/3 hits, 1,17 expected hits Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits, 1,00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 1/2 hits, 0,83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 artillery and 1 fighter in Yunnan, round 5 : 1/2 hits, 0,83 expected hits Chinese roll dice for 1 infantry in Yunnan, round 5 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery remaining. Battle score for attacker is -8 Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 battleship, 4 carriers, 1 cruiser, 1 fighter, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 36 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 36 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 armour and 1 artillery moved from 36 Sea Zone to French Indo China 2 armour and 1 mech_infantry moved from India to Eastern Persia 1 fighter moved from India to Iraq 1 fighter and 1 tactical_bomber moved from Jehol to 36 Sea Zone 2 fighters and 2 tactical_bombers moved from Jehol to Manchuria Place Units - Japanese 1 destroyer placed in 36 Sea Zone 1 armour placed in French Indo China 1 infantry placed in French Indo China 1 armour placed in India Japanese undo move 4. 1 armour and 1 artillery placed in Manchuria 1 infantry placed in Manchuria 1 submarine placed in 39 Sea Zone 1 infantry placed in Japan 2 destroyers and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Russians : 0,67 Japanese : 1,67
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TripleA Manual Gamesave Post: Americans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 2 artilleries, 1 carrier, 2 fighters, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Malta to Southern Italy 3 artilleries and 3 infantry moved from Morocco to 91 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone 3 artilleries and 3 infantry moved from 95 Sea Zone to Southern Italy 2 fighters moved from 92 Sea Zone to Southern Italy 2 fighters moved from Gibraltar to Southern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 carrier moved from 92 Sea Zone to 95 Sea Zone 1 cruiser moved from 92 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 bomber moved from Western United States to Aleutian Islands Combat - Americans Battle in Aleutian Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Aleutian Islands, round 2 : 2/3 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans win, taking Aleutian Islands from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Southern Italy Americans attack with 3 artilleries, 2 bombers, 4 fighters and 3 infantry Germans defend with 4 bombers and 3 mech_infantrys; Italians defend with 1 aaGun, 1 airfield, 1 factory_minor, 1 harbour, 8 infantry and 2 mech_infantrys AA fire in Southern Italy : 0/3 hits, 0,50 expected hits Americans roll dice for 1 cruiser in Southern Italy, round 2 : 0/1 hits, 0,50 expected hits Americans roll dice for 3 artilleries, 2 bombers, 4 fighters and 3 infantry in Southern Italy, round 2 : 1/12 hits, 5,33 expected hits
Combat Hit Differential Summary :
Americans : -4,17 AA fire in Southern Italy : : -0,50 Japanese : 0,67
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ouch only one hit in si
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