@Ragnell804 CP +0.17!!! wooooooot!
Mursilis (Allies) vs Simon33 (Axis) BM3
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 96 Sea Zone Combat - French Battle in 96 Sea Zone French attack with 1 destroyer Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone French win with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Non Combat Move - French 1 infantry moved from Syria to Iraq 1 fighter moved from United Kingdom to Finland 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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Your turn.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 carrier, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone 1 fighter and 2 tactical_bombers moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone 3 bombers moved from Belarus to 112 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 4 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine Germans take Ukraine from Russians 1 armour moved from Novgorod to Belarus Germans take Archangel from Russians 1 infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 infantry moved from Novgorod to Karelia Germans take Karelia from Russians 1 artillery, 1 infantry and 2 mech_infantrys moved from Western Germany to Denmark Combat - Germans Battle in Western Ukraine Germans attack with 4 artilleries and 5 infantry Russians defend with 1 artillery and 1 infantry Germans roll dice for 4 artilleries and 5 infantry in Western Ukraine, round 2 : 5/9 hits, 2.83 expected hits Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 artillery and 1 infantry Battle in Denmark Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys British defend with 2 infantry Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Denmark, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Denmark, round 3 : 0/4 hits, 1.00 expected hits British roll dice for 2 infantry in Denmark, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Denmark, round 4 : 1/4 hits, 1.00 expected hits British roll dice for 2 infantry in Denmark, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Denmark Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Denmark, round 5 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in Denmark, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Denmark Germans win, taking Denmark from British with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 112 Sea Zone Germans attack with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers British defend with 1 destroyer and 2 transports; French defend with 1 cruiser and 1 destroyer; Americans defend with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport; Russians defend with 1 submarine Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 8/13 hits, 7.50 expected hits Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 carrier, 3 cruisers, 5 destroyers, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 4/11 hits, 4.83 expected hits Units damaged: 1 battleship owned by the Germans 1 destroyer owned by the Germans, 1 destroyer owned by the French, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 submarine owned by the Russians, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Germans roll dice for 1 battleship, 3 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 8/11 hits, 6.67 expected hits Americans roll dice for 2 cruisers, 2 fighters and 3 transports in 112 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits 1 cruiser owned by the Americans, 2 transports owned by the British, 1 cruiser owned by the French, 1 fighter owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone Germans win with 1 battleship, 3 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 93 Casualties for Germans: 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport Casualties for British: 1 destroyer and 2 transports Casualties for French: 1 cruiser and 1 destroyer Casualties for Russians: 1 submarine Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy 1 transport moved from 125 Sea Zone to 112 Sea Zone 3 bombers moved from 112 Sea Zone to Western Germany 2 fighters and 1 tactical_bomber moved from Belarus to Western Germany 2 infantry moved from Belarus to Bryansk 5 armour and 10 mech_infantrys moved from Eastern Poland to Bryansk 2 artilleries and 6 infantry moved from Novgorod to Belarus 2 armour moved from Romania to Ukraine 2 armour and 5 mech_infantrys moved from Poland to Belarus 10 artilleries moved from Germany to Poland Place Units - Germans 1 carrier placed in 112 Sea Zone 1 submarine placed in 110 Sea Zone 2 armour and 1 mech_infantry placed in Novgorod 2 armour and 2 mech_infantrys placed in Germany 1 mech_infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 2.67 British : -2.33 Americans : -1.33 Russians : -0.67
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Wow that naval battle went much worse than I thought.
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@Mursilis said in Mursilis (Allies) vs Simon33 (Axis) BM3:
Wow that naval battle went much worse than I thought.
i wonder if you didn’t count on me buying a CV and getting two more planes into the battle.
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@simon33
Probably. -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians repair damage of 3x factory_major; Remaining resources: 42 PUs; Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 12 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns moved from Manchuria to Jehol 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 2 aaGuns moved from Rostov to Volgograd Place Units - Russians 2 infantry placed in Volgograd 2 armour and 8 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2 Russians collect 26 PUs (3 lost to blockades); end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 2 battleships, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 4 artilleries and 4 infantry moved from 39 Sea Zone to India 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India 2 bombers, 6 fighters and 4 tactical_bombers moved from French Indo China to India 2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma 1 armour moved from French Indo China to Burma
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Scramble anything from India?
Still thinking about whether I can assume it.
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@simon33 What the hell, scramble the tact.
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone 2 battleships, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone 4 artilleries and 4 infantry moved from 39 Sea Zone to India 1 carrier moved from 37 Sea Zone to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India 2 bombers, 6 fighters and 4 tactical_bombers moved from French Indo China to India 2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma 1 armour moved from French Indo China to Burma Combat - Japanese UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone UK_Pacific scrambles to create a battle in territory 39 Sea Zone Battle in 39 Sea Zone Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 transports British defend with 1 tactical_bomber Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 39 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits British roll dice for 1 tactical_bomber in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 tactical_bomber owned by the British lost in 39 Sea Zone Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 11 Casualties for British: 1 tactical_bomber Battle in India Japanese attack with 4 artilleries, 2 bombers, 7 fighters, 4 infantry and 5 tactical_bombers British defend with 2 armour, 2 fighters, 9 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 4 artilleries, 2 bombers, 7 fighters, 4 infantry and 5 tactical_bombers in India, round 2 : 8/22 hits, 10.83 expected hits UK_Pacific roll dice for 2 armour, 2 fighters, 9 infantry and 2 mech_infantrys in India, round 2 : 8/15 hits, 6.00 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 8 infantry owned by the British lost in India Japanese roll dice for 1 artillery, 2 bombers, 6 fighters and 5 tactical_bombers in India, round 3 : 13/14 hits, 8.00 expected hits UK_Pacific roll dice for 2 armour, 2 fighters, 1 infantry and 2 mech_infantrys in India, round 3 : 4/7 hits, 3.33 expected hits 1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 infantry owned by the British, 2 fighters owned by the British and 2 armour owned by the British lost in India Japanese captures 13PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -8 Casualties for Japanese: 3 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber Casualties for British: 2 armour, 2 fighters, 9 infantry and 2 mech_infantrys Battle in Burma Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry UK_Pacific defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Burma, round 2 : 0/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Burma, round 3 : 2/5 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the UK_Pacific and 1 infantry owned by the Japanese lost in Burma Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for UK_Pacific: 1 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese 5 infantry moved from Chahar to Anhwe 1 destroyer moved from 6 Sea Zone to 20 Sea Zone 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 5 Sea Zone to 3 Sea Zone 1 artillery and 1 infantry moved from Kiangsu to Anhwe 1 mech_infantry moved from Kiangsu to Hunan 1 aaGun and 3 infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone 2 bombers, 2 fighters and 3 tactical_bombers moved from India to Yunnan 1 submarine moved from 37 Sea Zone to 39 Sea Zone Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 3 artilleries, 1 fighter and 4 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5 Japanese collect 43 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British : -0.50 UK_Pacific : 3.00 Japanese : 0.33
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Unless you see something I don’t, I think that’s GG. Russia is going to fall next round or the round after and I don’t have enough ships or money to put up a fight.
Let me know if you would like to do a rematch. I messed up my Russia play really badly as well as pac uk and america. =(
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I think it will be the round after. Even though I can attack, I shouldn’t because it’s only 55% if you fly in every plane which can reach and I have a lot of forces who will arrive the following turn.
This game certainly went differently to normal. In spite of losing a lot of Japanese fleet and planes and not holding the money islands, Japan was looking hard to stop IMO.
Are you a new league player? If we go again I might ask that it’s outside the league.
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@simon33
No i’m not a league player. We can play outside the league, no problem. What is the difference if we play inside or outside the league though? Is league play like a tournament?And if we go again I would like to play allies again. Try something different. We can use this same thread if you want.
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Only difference playing outside the league is that it doesn’t count for league points.
Oh, in fact this game was already outside the league.
New game up: https://www.axisandallies.org/forums/topic/33480/mursilis-allies-vs-simon33-axis-bm3-game-ii
Scrambles?