@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 109 Sea Zone: 5 infantry and 3 transports
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
EDIT: Removing units owned by British from 109 Sea Zone: 5 infantry and 3 transports
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
EDIT: Turning off Edit Mode
5 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 8 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
AA fire in Western Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Normandy Bordeaux
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
5 fighters moved from Western Germany to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
3 bombers placed in Eastern United States
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
2 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Persia to Rostov
Combat - British
Battle in Holland Belgium
Battle in 111 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 111 Sea Zone
British win, taking Holland Belgium from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Rostov
British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 3 armour and 1 mech_infantry
British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Rostov
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 mech_infantrys
Casualties for Italians: 3 armour and 1 mech_infantry
Battle in Burma
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Burma to India
2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 fighter moved from Persia to India
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Volgograd
1 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from 111 Sea Zone to Normandy Bordeaux
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -1.83
Italians : -0.33
AA fire in Western Germany : : 1.50
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from France to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from France to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
6 infantry moved from Northern Italy to France
5 infantry moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
3 fighters moved from Western Germany to Bryansk
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 0.67
Starting to smell burnt toasts for the axis
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 fighter moved from Volgograd to Novosibirsk
Combat - French
Battle in Novosibirsk
French attack with 1 fighter
Japanese defend with 1 infantry
French roll dice for 1 fighter in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Scotland to United Kingdom
1 fighter moved from Novosibirsk to Russia
Turn Complete - French
Combat Hit Differential Summary :
French : 0.00
ANZAC : 0.67
Japanese : -0.67
@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
Starting to smell burnt toasts for the axis
lol
we’ll see. I let myself get stuck at England without sinking your German fleet for a bit too long. Can’t take advantage of Japan’s lack of fleet yet, either.
After all, I seem to recall owning London for 5+ rounds and driving towards Moscow and still failing last game.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 artillery moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 4 infantry moved from Western Germany to Germany
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Novgorod
1 fighter moved from 112 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 artillery moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 4 infantry moved from Western Germany to Germany
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Novgorod
1 fighter moved from 112 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to Germany
Combat - Germans
Battle in Rostov
Germans attack with 2 armour, 1 artillery and 1 bomber
British defend with 2 armour
Germans roll dice for 2 armour, 1 artillery and 1 bomber in Rostov, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Rostov
Germans roll dice for 2 armour and 1 bomber in Rostov, round 3 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour and 1 bomber in Rostov, round 4 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery
Casualties for British: 2 armour
Non Combat Move - Germans
1 bomber moved from Rostov to Bryansk
Place Units - Germans
2 bombers and 1 tactical_bomber placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Western Ukraine
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : -1.00
@weddingsinger said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
After all, I seem to recall owning London for 5+ rounds and driving towards Moscow and still failing last game.
I guess we both lag axis skills lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Yakut S.S.R. to Manchuria
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Manchuria
Russians attack with 17 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 fighter and 8 infantry
AA fire in Manchuria : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Russians lost in Manchuria
Russians roll dice for 17 infantry in Manchuria, round 2 : 5/17 hits, 2.83 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 8 infantry in Manchuria, round 2 : 0/9 hits, 3.33 expected hits
4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 17 infantry in Manchuria, round 3 : 5/17 hits, 2.83 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Manchuria, round 3 : 3/5 hits, 2.00 expected hits
4 infantry owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 3 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun, 1 fighter and 8 infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 armour
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/6 hits, 2.67 expected hits
Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Rostov to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Kazakhstan to Russia
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.50
AA fire in Manchuria : : 0.83
Russians : 2.17
Japanese : -2.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 armour moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
3 armour moved from French Indo China to Shan State
3 armour moved from Malaya to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 armour moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
3 armour moved from French Indo China to Shan State
3 armour moved from Malaya to Shan State
Combat - Japanese
Battle in Western Australia
Battle in Northern Territory
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/10 hits, 3.83 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 4/6 hits, 2.00 expected hits
4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 4 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Shantung
2 battleships, 2 carriers and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone
2 fighters moved from Philippines to 56 Sea Zone
2 tactical_bombers moved from Philippines to 56 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to Japan
2 bombers moved from Anhwe to Shan State
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 fighters placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : 2.67
Japanese : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 armour moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
3 armour moved from French Indo China to Shan State
3 armour moved from Malaya to Shan State
Combat - Japanese
Battle in Western Australia
Battle in Northern Territory
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/10 hits, 3.83 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 4/6 hits, 2.00 expected hits
4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 4 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Shantung
2 battleships, 2 carriers and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone
2 fighters moved from Philippines to 56 Sea Zone
2 tactical_bombers moved from Philippines to 56 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to Japan
2 bombers moved from Anhwe to Shan State
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 fighters placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 2.67
Japanese : -1.00
@weddingsinger Please use last edit - forgot a non-combat move, had to edit
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 armour moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
3 armour moved from French Indo China to Shan State
3 armour moved from Malaya to Shan State
Combat - Japanese
Battle in Western Australia
Battle in Northern Territory
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/10 hits, 3.83 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 4/6 hits, 2.00 expected hits
4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 4 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Shantung
2 battleships, 2 carriers and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone
2 fighters moved from Philippines to 56 Sea Zone
2 tactical_bombers moved from Philippines to 56 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to Japan
2 bombers moved from Anhwe to Shan State
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 fighters placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to Philippines: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
Combat Hit Differential Summary :
Chinese : 2.67
Japanese : -1.00
@weddingsinger the last post please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from United Kingdom to 113 Sea Zone
5 fighters moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 fighter, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from United Kingdom to Germany
2 bombers moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
Combat - Americans
Battle in 112 Sea Zone
British loiter and taunt with 2 infantry; Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 fighters and 4 transports
Germans defend with 1 battleship, 3 carriers, 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 4 transports in 112 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 3 carriers and 1 cruiser in 112 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 fighters in 112 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 4 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship, 3 carriers and 1 cruiser in 112 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 transports in 112 Sea Zone, round 4 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 battleship, 2 carriers and 1 cruiser in 112 Sea Zone, round 4 : 3/4 hits, 1.83 expected hits
1 cruiser owned by the Americans, 2 carriers owned by the Germans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 carrier, 3 fighters and 4 transports in 112 Sea Zone, round 5 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
1 carrier owned by the Americans and 1 fighter owned by the British lost in 112 Sea Zone
Americans roll dice for 3 fighters and 4 transports in 112 Sea Zone, round 6 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans win with 2 fighters and 4 transports remaining. Battle score for attacker is -26
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers and 1 fighter
Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser and 1 submarine
Casualties for British: 1 fighter
Battle in Norway
Battle in Denmark
Battle in Western Germany
Americans converts factory_major into different units
Battle in 113 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 113 Sea Zone
Americans roll dice for 1 fighter in 113 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone
Germans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with no units remaining. Battle score for attacker is -12
Casualties for Americans: 2 fighters
Casualties for Germans: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Germany
Americans attack with 5 bombers
Germans defend with 2 artilleries, 1 factory_major and 7 infantry
Americans roll dice for 5 bombers in Germany, round 2 : 3/5 hits, 3.33 expected hits
Germans roll dice for 2 artilleries and 7 infantry in Germany, round 2 : 2/9 hits, 3.00 expected hits
3 infantry owned by the Germans and 2 bombers owned by the Americans lost in Germany
Americans roll dice for 3 bombers in Germany, round 3 : 3/3 hits, 2.00 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Germany, round 3 : 2/6 hits, 2.00 expected hits
3 infantry owned by the Germans and 2 bombers owned by the Americans lost in Germany
Americans roll dice for 1 bomber in Germany, round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Germany, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Germany
Germans win with 2 artilleries remaining. Battle score for attacker is -39
Casualties for Americans: 5 bombers
Casualties for Germans: 7 infantry
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to United Kingdom
3 bombers moved from Eastern United States to Midway
3 bombers moved from Western United States to Queensland
1 submarine moved from 26 Sea Zone to 6 Sea Zone
9 destroyers and 6 submarines moved from 26 Sea Zone to 17 Sea Zone
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 2.17
Americans : -3.17
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 bombers moved from United Kingdom to 113 Sea Zone
5 fighters moved from 110 Sea Zone to 112 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 fighter, 5 infantry and 4 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Denmark
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
1 armour and 1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Denmark
3 bombers moved from United Kingdom to Germany
2 bombers moved from 113 Sea Zone to Germany
2 fighters moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
Combat - Americans
Battle in 112 Sea Zone
British loiter and taunt with 2 infantry; Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 fighters and 4 transports
Germans defend with 1 battleship, 3 carriers, 1 cruiser and 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 fighters in 112 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Units damaged: 2 carriers owned by the Germans
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 4 transports in 112 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Units damaged: 1 battleship owned by the Germans and 1 carrier owned by the Germans
Germans roll dice for 1 battleship, 3 carriers and 1 cruiser in 112 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Germans roll dice for 1 submarine in 112 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 3 fighters in 112 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 battleship, 3 carriers, 2 cruisers and 4 transports in 112 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 1 battleship, 3 carriers and 1 cruiser in 112 Sea Zone, round 3 : 2/5 hits, 2.17 expected hits
1 cruiser owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Germans and 1 carrier owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 4 transports in 112 Sea Zone, round 4 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 battleship, 2 carriers and 1 cruiser in 112 Sea Zone, round 4 : 3/4 hits, 1.83 expected hits
1 cruiser owned by the Americans, 2 carriers owned by the Germans, 1 carrier owned by the Americans and 1 battleship owned by the Americans lost in 112 Sea Zone
Americans roll dice for 1 carrier, 3 fighters and 4 transports in 112 Sea Zone, round 5 : 0/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 5 : 2/2 hits, 1.17 expected hits
1 carrier owned by the Americans and 1 fighter owned by the British lost in 112 Sea Zone
Americans roll dice for 3 fighters and 4 transports in 112 Sea Zone, round 6 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 112 Sea Zone, round 6 : 1/2 hits, 1.17 expected hits
1 battleship owned by the Germans, 1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 112 Sea Zone
Americans win with 2 fighters and 4 transports remaining. Battle score for attacker is -26
Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers and 1 fighter
Casualties for Germans: 1 battleship, 3 carriers, 1 cruiser and 1 submarine
Casualties for British: 1 fighter
Battle in Norway
Battle in Denmark
Battle in Western Germany
Americans converts factory_major into different units
Battle in 113 Sea Zone
Americans attack with 2 fighters
Germans defend with 1 destroyer and 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 2 fighters in 113 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in 113 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Americans lost in 113 Sea Zone
Americans roll dice for 1 fighter in 113 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 destroyer in 113 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 fighter owned by the Americans lost in 113 Sea Zone
Germans win, taking Norway from Germans, taking Denmark from Germans, taking Western Germany from Germans with no units remaining. Battle score for attacker is -12
Casualties for Americans: 2 fighters
Casualties for Germans: 1 destroyer
Battle in Iwo Jima
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Iwo Jima, round 3 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 16 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Germany
Americans attack with 5 bombers
Germans defend with 2 artilleries, 1 factory_major and 7 infantry
Americans roll dice for 5 bombers in Germany, round 2 : 3/5 hits, 3.33 expected hits
Germans roll dice for 2 artilleries and 7 infantry in Germany, round 2 : 2/9 hits, 3.00 expected hits
3 infantry owned by the Germans and 2 bombers owned by the Americans lost in Germany
Americans roll dice for 3 bombers in Germany, round 3 : 3/3 hits, 2.00 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Germany, round 3 : 2/6 hits, 2.00 expected hits
3 infantry owned by the Germans and 2 bombers owned by the Americans lost in Germany
Americans roll dice for 1 bomber in Germany, round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 2 artilleries and 1 infantry in Germany, round 4 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germans and 1 bomber owned by the Americans lost in Germany
Germans win with 2 artilleries remaining. Battle score for attacker is -39
Casualties for Americans: 5 bombers
Casualties for Germans: 7 infantry
Non Combat Move - Americans
2 fighters moved from 112 Sea Zone to United Kingdom
3 bombers moved from Eastern United States to Midway
3 bombers moved from Western United States to Queensland
1 submarine moved from 26 Sea Zone to 6 Sea Zone
9 destroyers and 6 submarines moved from 26 Sea Zone to 17 Sea Zone
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2
Americans collect 64 PUs (2 lost to blockades); end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Tsinghai to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 1 factory_minor and 3 fighters; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 11 PUs;
Combat Move - British
1 armour and 1 artillery moved from Normandy Bordeaux to 110 Sea Zone
3 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun, 1 armour, 1 artillery, 7 infantry and 5 transports moved from 110 Sea Zone to 114 Sea Zone
2 infantry moved from 114 Sea Zone to Poland
1 armour, 1 artillery and 5 infantry moved from 114 Sea Zone to Germany
2 fighters moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from United Kingdom to Holland Belgium
1 destroyer moved from 111 Sea Zone to 113 Sea Zone
1 destroyer moved from 110 Sea Zone to 113 Sea Zone
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to Burma
Combat - British
Battle in Poland
Battle in 113 Sea Zone
British attack with 2 destroyers
Germans defend with 1 submarine
British roll dice for 2 destroyers in 113 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 2 destroyers in 113 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 2 destroyers in 113 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 submarine in 113 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 113 Sea Zone
British win, taking Poland from Germans with 2 destroyers remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 0/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Holland Belgium
British attack with 5 fighters and 2 infantry
Italians defend with 1 artillery and 1 mech_infantry
British roll dice for 5 fighters and 2 infantry in Holland Belgium, round 2 : 1/7 hits, 2.83 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Holland Belgium, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Holland Belgium
retreated to Holland Belgium
Germans win with 1 artillery remaining. Battle score for attacker is -2
Casualties for British: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Germany
British attack with 1 armour, 1 artillery and 5 infantry
Germans defend with 2 artilleries and 1 factory_major
British roll dice for 1 armour, 1 artillery and 5 infantry in Germany, round 2 : 2/7 hits, 1.83 expected hits
Germans roll dice for 2 artilleries in Germany, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Germans and 2 infantry owned by the British lost in Germany
British captures 64PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Germans: 2 artilleries
Non Combat Move - British
5 fighters moved from Holland Belgium to Norway
2 infantry moved from 112 Sea Zone to Norway
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 artillery and 1 infantry moved from Eastern Persia to West India
2 infantry and 1 mech_infantry moved from West India to India
1 fighter and 1 tactical_bomber moved from Burma to India
Place Units - British
1 factory_minor placed in Iraq
3 fighters placed in Persia
Turn Complete - British
British collect 42 PUs; end with 109 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 114 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by British from Volgograd: 1 tactical_bomber
EDIT: Adding units owned by British to Russia: 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 4.33
British : -4.67
Americans : -3.17
Japanese : -1.67