@666 said in PTV League25 666 (Allies) vs. Nikola1975 (Axis +15):
@nikola1975 1 fgt into z114
Cancel those scramble orders please, no scramble
Scramble options against bombing run, W. Germany
No interceptors please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 109 Sea Zone: 5 infantry and 3 transports
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
EDIT: Removing units owned by British from 109 Sea Zone: 5 infantry and 3 transports
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
EDIT: Turning off Edit Mode
5 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 8 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
AA fire in Western Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Normandy Bordeaux
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
5 fighters moved from Western Germany to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
3 bombers placed in Eastern United States
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 109 Sea Zone: 5 infantry and 3 transports
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
EDIT: Removing units owned by British from 109 Sea Zone: 5 infantry and 3 transports
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
EDIT: Turning off Edit Mode
5 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 8 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
AA fire in Western Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Normandy Bordeaux
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
5 fighters moved from Western Germany to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
3 bombers placed in Eastern United States
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
2 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Persia to Rostov
Combat - British
Battle in Holland Belgium
Battle in 111 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 111 Sea Zone
British win, taking Holland Belgium from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Rostov
British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 3 armour and 1 mech_infantry
British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Rostov
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 mech_infantrys
Casualties for Italians: 3 armour and 1 mech_infantry
Battle in Burma
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Burma to India
2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 fighter moved from Persia to India
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Volgograd
1 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from 111 Sea Zone to Normandy Bordeaux
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -1.83
Italians : -0.33
AA fire in Western Germany : : 1.50
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from France to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from France to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
6 infantry moved from Northern Italy to France
5 infantry moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
3 fighters moved from Western Germany to Bryansk
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 0.67
Starting to smell burnt toasts for the axis
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 fighter moved from Volgograd to Novosibirsk
Combat - French
Battle in Novosibirsk
French attack with 1 fighter
Japanese defend with 1 infantry
French roll dice for 1 fighter in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Scotland to United Kingdom
1 fighter moved from Novosibirsk to Russia
Turn Complete - French
Combat Hit Differential Summary :
French : 0.00
ANZAC : 0.67
Japanese : -0.67
@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
Starting to smell burnt toasts for the axis
lol
we’ll see. I let myself get stuck at England without sinking your German fleet for a bit too long. Can’t take advantage of Japan’s lack of fleet yet, either.
After all, I seem to recall owning London for 5+ rounds and driving towards Moscow and still failing last game.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 artillery moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 4 infantry moved from Western Germany to Germany
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Novgorod
1 fighter moved from 112 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 artillery moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 4 infantry moved from Western Germany to Germany
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Novgorod
1 fighter moved from 112 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to Germany
Combat - Germans
Battle in Rostov
Germans attack with 2 armour, 1 artillery and 1 bomber
British defend with 2 armour
Germans roll dice for 2 armour, 1 artillery and 1 bomber in Rostov, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Rostov
Germans roll dice for 2 armour and 1 bomber in Rostov, round 3 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour and 1 bomber in Rostov, round 4 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery
Casualties for British: 2 armour
Non Combat Move - Germans
1 bomber moved from Rostov to Bryansk
Place Units - Germans
2 bombers and 1 tactical_bomber placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Western Ukraine
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : -1.00
@weddingsinger said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
After all, I seem to recall owning London for 5+ rounds and driving towards Moscow and still failing last game.
I guess we both lag axis skills lol
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
17 infantry moved from Amur to Manchuria
1 tactical_bomber moved from Yakut S.S.R. to Manchuria
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Volgograd to Rostov
1 tactical_bomber moved from Russia to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
Combat - Russians
Battle in Manchuria
Russians attack with 17 infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 fighter and 8 infantry
AA fire in Manchuria : 1/1 hits, 0.17 expected hits
1 tactical_bomber owned by the Russians lost in Manchuria
Russians roll dice for 17 infantry in Manchuria, round 2 : 5/17 hits, 2.83 expected hits
Japanese roll dice for 1 aaGun, 1 fighter and 8 infantry in Manchuria, round 2 : 0/9 hits, 3.33 expected hits
4 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 17 infantry in Manchuria, round 3 : 5/17 hits, 2.83 expected hits
Japanese roll dice for 1 fighter and 4 infantry in Manchuria, round 3 : 3/5 hits, 2.00 expected hits
4 infantry owned by the Japanese, 1 fighter owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
Russians win, taking Manchuria from Japanese with 14 infantry remaining. Battle score for attacker is 19
Casualties for Russians: 3 infantry and 1 tactical_bomber
Casualties for Japanese: 1 aaGun, 1 fighter and 8 infantry
Battle in Rostov
Russians attack with 2 fighters, 2 infantry and 2 tactical_bombers
Germans defend with 2 armour
Russians roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Rostov, round 2 : 1/6 hits, 2.67 expected hits
Germans roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Rostov
Russians roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Rostov, round 3 : 2/5 hits, 2.50 expected hits
Germans roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Russians: 1 infantry
Casualties for Germans: 2 armour
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
2 fighters and 2 tactical_bombers moved from Rostov to Russia
1 infantry moved from Tambov to Russia
1 mech_infantry moved from Kazakhstan to Russia
2 aaGuns moved from Amur to Manchuria
Place Units - Russians
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.50
AA fire in Manchuria : : 0.83
Russians : 2.17
Japanese : -2.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 armour moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
3 armour moved from French Indo China to Shan State
3 armour moved from Malaya to Shan State
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 armour moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
3 armour moved from French Indo China to Shan State
3 armour moved from Malaya to Shan State
Combat - Japanese
Battle in Western Australia
Battle in Northern Territory
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/10 hits, 3.83 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 4/6 hits, 2.00 expected hits
4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 4 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Shantung
2 battleships, 2 carriers and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone
2 fighters moved from Philippines to 56 Sea Zone
2 tactical_bombers moved from Philippines to 56 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to Japan
2 bombers moved from Anhwe to Shan State
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 fighters placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese : 2.67
Japanese : -1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 armour moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
3 armour moved from French Indo China to Shan State
3 armour moved from Malaya to Shan State
Combat - Japanese
Battle in Western Australia
Battle in Northern Territory
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/10 hits, 3.83 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 4/6 hits, 2.00 expected hits
4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 4 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Shantung
2 battleships, 2 carriers and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone
2 fighters moved from Philippines to 56 Sea Zone
2 tactical_bombers moved from Philippines to 56 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to Japan
2 bombers moved from Anhwe to Shan State
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 fighters placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 2.67
Japanese : -1.00
@weddingsinger Please use last edit - forgot a non-combat move, had to edit
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 1 artillery, 3 fighters, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 units repaired.
1 mech_infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 mech_infantry moved from Kweichow to Anhwe
4 mech_infantrys moved from Yunnan to Anhwe
1 artillery moved from Kiangsu to Anhwe
2 bombers, 1 fighter and 1 tactical_bomber moved from Shan State to Anhwe
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to 37 Sea Zone
2 armour, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 infantry moved from 56 Sea Zone to Western Australia
2 armour moved from 56 Sea Zone to Western Australia
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 55 Sea Zone
2 infantry moved from 55 Sea Zone to Northern Territory
3 armour moved from French Indo China to Shan State
3 armour moved from Malaya to Shan State
Combat - Japanese
Battle in Western Australia
Battle in Northern Territory
Battle in Anhwe
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber
Chinese defend with 6 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 2/10 hits, 3.83 expected hits
Chinese roll dice for 6 infantry in Anhwe, round 2 : 4/6 hits, 2.00 expected hits
4 mech_infantrys owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Anhwe, round 3 : 4/6 hits, 3.17 expected hits
Chinese roll dice for 4 infantry in Anhwe, round 3 : 2/4 hits, 1.33 expected hits
1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 4 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Western Australia from ANZAC, taking Northern Territory from ANZAC, taking Anhwe from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 artillery, 4 mech_infantrys and 1 tactical_bomber
Casualties for Chinese: 6 infantry
Non Combat Move - Japanese
1 fighter moved from Anhwe to Shantung
2 battleships, 2 carriers and 2 destroyers moved from 35 Sea Zone to 56 Sea Zone
2 fighters moved from Philippines to 56 Sea Zone
2 tactical_bombers moved from Philippines to 56 Sea Zone
1 destroyer and 5 submarines moved from 6 Sea Zone to 35 Sea Zone
2 fighters moved from Philippines to Japan
2 bombers moved from Anhwe to Shan State
Place Units - Japanese
2 armour and 1 mech_infantry placed in Malaya
3 fighters placed in French Indo China
1 artillery and 2 infantry placed in Shantung
1 infantry and 2 mech_infantrys placed in Kiangsu
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Shan State: 1 infantry
EDIT: Adding units owned by Japanese to Burma: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 2 fighters
EDIT: Adding units owned by Japanese to Philippines: 2 fighters
EDIT: Turning off Edit Mode
Turning on Edit Mode
Combat Hit Differential Summary :
Chinese : 2.67
Japanese : -1.00