@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
Well, not so sure that was worth all the planes I lost. My hope was 1 more hit each from the U.S. and U.K. and really eat into your navy or you’d choose to lose some more planes.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 60 PUs;
Germans buy 2 armour, 2 artilleries, 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
1 armour and 2 artilleries moved from Ukraine to Bryansk
1 armour moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
3 armour moved from Belarus to Bryansk
5 infantry moved from Belarus to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Novgorod to Bryansk
1 bomber moved from Eastern Poland to Archangel
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 6x factory_major; Remaining resources: 60 PUs;
Germans buy 2 armour, 2 artilleries, 2 destroyers, 1 factory_minor and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Ukraine to Caucasus
Germans take Caucasus from Russians
1 armour moved from Ukraine to Tambov
Germans take Tambov from Russians
1 armour and 2 artilleries moved from Ukraine to Bryansk
1 armour moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
3 armour moved from Belarus to Bryansk
5 infantry moved from Belarus to Bryansk
7 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Novgorod to Bryansk
1 bomber moved from Eastern Poland to Archangel
Combat - Germans
Battle in Bryansk
Germans attack with 6 armour, 2 artilleries, 5 infantry and 7 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 6 armour, 2 artilleries, 5 infantry and 7 mech_infantrys in Bryansk, round 2 : 10/20 hits, 6.00 expected hits
Russians roll dice for 2 infantry in Bryansk, round 2 : 2/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 6 armour, 2 artilleries, 3 infantry and 7 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for Russians: 2 infantry
Battle in Archangel
Germans attack with 1 armour, 1 bomber and 1 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 2 : 0/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 armour, 1 bomber and 1 infantry in Archangel, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
1 bomber moved from Archangel to Bryansk
3 aaGuns moved from Belarus to Bryansk
1 bomber moved from Bryansk to Western Ukraine
1 bomber moved from Western Ukraine to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
2 artilleries and 5 infantry moved from France to Western Germany
1 destroyer moved from 112 Sea Zone to 111 Sea Zone
Place Units - Germans
2 destroyers placed in 112 Sea Zone
1 factory_minor placed in Western Ukraine
2 armour and 1 mech_infantry placed in Ukraine
2 mech_infantrys placed in Novgorod
Germans undo move 3.
2 armour and 1 artillery placed in Ukraine
1 mech_infantry placed in Novgorod
1 artillery placed in France
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : 0.67
@weddingsinger said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
Well, not so sure that was worth all the planes I lost. My hope was 1 more hit each from the U.S. and U.K. and really eat into your navy or you’d choose to lose some more planes.
Sure gives a break to Japan…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Volgograd to Tambov
1 infantry moved from Smolensk to Archangel
1 fighter and 1 tactical_bomber moved from Russia to Archangel
1 tactical_bomber moved from Russia to Tambov
1 mech_infantry moved from Russia to Archangel
1 mech_infantry moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Caucasus
Combat - Russians
Battle in Tambov
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 armour
Russians roll dice for 2 infantry and 1 tactical_bomber in Tambov, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Tambov, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians lost in Tambov
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 3 : 2/2 hits, 0.67 expected hits
Germans roll dice for 1 armour in Tambov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Archangel
Russians attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 infantry
Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour and 1 infantry in Archangel, round 2 : 2/2 hits, 0.83 expected hits
1 mech_infantry owned by the Russians, 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 armour owned by the Germans lost in Archangel
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Russians: 1 infantry and 1 mech_infantry
Casualties for Germans: 1 armour and 1 infantry
Battle in Caucasus
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 fighter and 2 infantry in Caucasus, round 2 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Caucasus
Russians win, taking Caucasus from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Korea from Japanese to Russians
EDIT: Adding units owned by Russians to Korea: 1 infantry
EDIT: Removing units owned by Russians from Amur: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Caucasus to Volgograd
1 tactical_bomber moved from Tambov to Russia
1 fighter and 1 tactical_bomber moved from Archangel to Russia
1 tactical_bomber moved from Russia to Yakut S.S.R.
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Russians undo move 1.
1 infantry placed in Volgograd
2 artilleries and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2,5,6,1
Russians collect 23 PUs (3 lost to blockades); end with 23 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : 2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 1 artillery and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Kweichow
1 mech_infantry moved from Hunan to Szechwan
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
2 bombers moved from Shan State to India
1 fighter moved from Shan State to Szechwan
1 tactical_bomber moved from Shan State to Kweichow
1 armour, 1 artillery and 1 infantry moved from Shan State to Burma
1 infantry moved from Shan State to Burma
2 infantry moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
Combat - Japanese
Strategic bombing raid in India
AA fire in India : 0/2 hits, 0.33 expected hits
Bombing raid in India rolls: 8,8 and causes: 16 damage to unit: factory_major
Bombing raid in India causes 16 damage total.
Battle in 33 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 33 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in Dutch New Guinea
Battle in Kweichow
Japanese attack with 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Dutch New Guinea from ANZAC, taking Kweichow from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 1 armour, 1 artillery and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Burma, round 2 : 1/4 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Burma, round 3 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Battle in Korea
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Korea to Manchuria
2 bombers moved from India to Shan State
2 armour and 1 mech_infantry moved from French Indo China to Shan State
1 fighter moved from Szechwan to Shan State
1 tactical_bomber moved from Kweichow to Shan State
2 mech_infantrys moved from Malaya to Shan State
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
4 mech_infantrys moved from Hunan to Yunnan
3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 battleships, 2 carriers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Java to Philippines
2 fighters moved from Java to Philippines
Place Units - Japanese
3 armour placed in French Indo China
3 armour placed in Malaya
1 artillery placed in Kiangsu
5 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Chinese : 1.33
UK_Pacific : 1.00
AA fire in India : : -0.33
Russians : -0.33
Japanese : -0.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 109 Sea Zone: 5 infantry and 3 transports
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
EDIT: Removing units owned by British from 109 Sea Zone: 5 infantry and 3 transports
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
EDIT: Turning off Edit Mode
5 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Scramble options against bombing run, W. Germany
No interceptors please
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 109 Sea Zone: 5 infantry and 3 transports
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
EDIT: Removing units owned by British from 109 Sea Zone: 5 infantry and 3 transports
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
EDIT: Turning off Edit Mode
5 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 8 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
AA fire in Western Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Normandy Bordeaux
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
5 fighters moved from Western Germany to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
3 bombers placed in Eastern United States
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 1.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to 109 Sea Zone: 5 infantry and 3 transports
EDIT: Adding units owned by Americans to 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
EDIT: Removing units owned by British from 109 Sea Zone: 5 infantry and 3 transports
EDIT: Removing units owned by Americans from 104 Sea Zone: 1 armour, 2 artilleries, 4 infantry and 4 transports
EDIT: Turning off Edit Mode
5 fighters moved from 110 Sea Zone to Western Germany
2 bombers moved from United Kingdom to Western Germany
1 armour, 2 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 tactical_bomber moved from 110 Sea Zone to Western Germany
Combat - Americans
Air Battle in Western Germany
Americans attacks with 8 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0.17 expected hits
1 tactical_bomber killed by AA
AA fire in Western Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 4 and causes: 4 damage to unit: factory_major
Bombing raid in Western Germany causes 4 damage total.
Battle in Normandy Bordeaux
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Western Germany to United Kingdom
5 fighters moved from Western Germany to 110 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
4 bombers moved from Eastern United States to United Kingdom
Place Units - Americans
3 bombers placed in Eastern United States
3 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Japanese
1 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
3 infantry moved from Hopei to Anhwe
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 destroyer and 3 fighters; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy nothing; Remaining resources: 6 PUs;
Combat Move - British
1 infantry moved from 110 Sea Zone to Holland Belgium
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 destroyer moved from 110 Sea Zone to 111 Sea Zone
3 fighters moved from United Kingdom to 111 Sea Zone
1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
2 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
1 fighter moved from Russia to Rostov
1 tactical_bomber moved from Persia to Rostov
Combat - British
Battle in Holland Belgium
Battle in 111 Sea Zone
British attack with 1 destroyer and 3 fighters
Germans defend with 1 destroyer
British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 2 : 0/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 3 fighters in 111 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
Germans roll dice for 1 destroyer in 111 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 111 Sea Zone
British win, taking Holland Belgium from Germans with 1 destroyer and 3 fighters remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in Rostov
British attack with 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 3 armour and 1 mech_infantry
British roll dice for 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 3 armour and 1 mech_infantry in Rostov, round 2 : 2/4 hits, 1.83 expected hits
1 mech_infantry owned by the Italians, 2 mech_infantrys owned by the British and 2 armour owned by the Italians lost in Rostov
British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Rostov, round 3 : 2/4 hits, 2.17 expected hits
Italians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Rostov
British win, taking Rostov from Italians with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for British: 2 mech_infantrys
Casualties for Italians: 3 armour and 1 mech_infantry
Battle in Burma
British attack with 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour and 1 artillery
British roll dice for 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour and 1 artillery in Burma, round 2 : 1/2 hits, 0.83 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Burma
British roll dice for 1 infantry and 1 tactical_bomber in Burma, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Burma, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Burma
British win with 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 2 infantry
Casualties for Japanese: 1 armour and 1 artillery
Non Combat Move - British
1 tactical_bomber moved from Burma to India
2 infantry moved from Eastern Persia to West India
1 mech_infantry moved from Persia to West India
1 fighter moved from Persia to India
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 artillery moved from Italian Somaliland to 76 Sea Zone
1 infantry moved from Ethiopia to 76 Sea Zone
1 artillery and 1 infantry moved from Trans-Jordan to Iraq
1 fighter moved from Rostov to Russia
1 tactical_bomber moved from Rostov to Volgograd
1 armour, 1 artillery and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 111 Sea Zone to 110 Sea Zone
2 fighters moved from 111 Sea Zone to Normandy Bordeaux
5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun moved from United Kingdom to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Eastern Persia
Place Units - British
1 destroyer placed in 110 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 40 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 45 PUs
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : -1.83
Italians : -0.33
AA fire in Western Germany : : 1.50
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from France to Holland Belgium
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 6 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery, 1 infantry and 1 mech_infantry moved from France to Holland Belgium
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Holland Belgium, round 2 : 2/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
6 infantry moved from Northern Italy to France
5 infantry moved from Southern Italy to Northern Italy
3 aaGuns moved from Southern Italy to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
3 fighters moved from Western Germany to Bryansk
Place Units - Italians
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : 1.17
British : 0.67
Starting to smell burnt toasts for the axis
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 45 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
Combat - ANZAC
Battle in 45 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 33 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Combat Move - French
1 fighter moved from Volgograd to Novosibirsk
Combat - French
Battle in Novosibirsk
French attack with 1 fighter
Japanese defend with 1 infantry
French roll dice for 1 fighter in Novosibirsk, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
French roll dice for 1 fighter in Novosibirsk, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Novosibirsk
French win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - French
3 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Scotland to United Kingdom
1 fighter moved from Novosibirsk to Russia
Turn Complete - French
Combat Hit Differential Summary :
French : 0.00
ANZAC : 0.67
Japanese : -0.67
@Sovietishcat said in 19L Sovietishcat ( Axis ) vs Weddingsinger ( Allies +16$) G40sec ed, no tech.:
Starting to smell burnt toasts for the axis
lol
we’ll see. I let myself get stuck at England without sinking your German fleet for a bit too long. Can’t take advantage of Japan’s lack of fleet yet, either.
After all, I seem to recall owning London for 5+ rounds and driving towards Moscow and still failing last game.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 artillery moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 4 infantry moved from Western Germany to Germany
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Novgorod
1 fighter moved from 112 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to Germany
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 bombers and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 1 artillery moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 4 infantry moved from Western Germany to Germany
3 fighters and 2 tactical_bombers moved from 112 Sea Zone to Novgorod
1 fighter moved from 112 Sea Zone to Novgorod
1 destroyer moved from 112 Sea Zone to 125 Sea Zone
1 submarine moved from 125 Sea Zone to 113 Sea Zone
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
3 infantry moved from Western Germany to Germany
Combat - Germans
Battle in Rostov
Germans attack with 2 armour, 1 artillery and 1 bomber
British defend with 2 armour
Germans roll dice for 2 armour, 1 artillery and 1 bomber in Rostov, round 2 : 1/4 hits, 2.00 expected hits
Russians roll dice for 2 armour in Rostov, round 2 : 1/2 hits, 1.00 expected hits
1 artillery owned by the Germans and 1 armour owned by the British lost in Rostov
Germans roll dice for 2 armour and 1 bomber in Rostov, round 3 : 0/3 hits, 1.67 expected hits
Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 2 armour and 1 bomber in Rostov, round 4 : 2/3 hits, 1.67 expected hits
Russians roll dice for 1 armour in Rostov, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Rostov
Germans win, taking Rostov from Russians with 2 armour and 1 bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 artillery
Casualties for British: 2 armour
Non Combat Move - Germans
1 bomber moved from Rostov to Bryansk
Place Units - Germans
2 bombers and 1 tactical_bomber placed in Novgorod
3 armour placed in Ukraine
3 armour placed in Western Ukraine
Turn Complete - Germans
Germans collect 54 PUs; end with 54 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.33
Russians : -1.00