Game History
Round: 1 Purchase Units - Japanese Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With Russians Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Japanese takes Political Action: Political Action Japanese To War With Allies Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 3 infantry moved from Kwangsi to Yunnan 2 fighters and 2 tactical_bombers moved from Manchuria to Hunan 1 fighter moved from Kiangsu to Yunnan 1 cruiser moved from 20 Sea Zone to 37 Sea Zone 2 bombers moved from Japan to 37 Sea Zone 2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines 1 fighter moved from Formosa to Philippines 1 transport moved from 20 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Kwangtung 2 fighters moved from Japan to Kwangtung 1 fighter moved from Okinawa to Kwangtung 1 tactical_bomber moved from Japan to Kwangtung 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Japan to Kwangtung 1 carrier and 1 destroyer moved from 33 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangtung 3 infantry moved from Kiangsi to Hunan 1 tactical_bomber moved from Kiangsu to Yunnan 2 infantry moved from Korea to Amur 1 fighter moved from Korea to Amur Combat - Japanese Americans scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone Battle in 35 Sea Zone Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports Americans defend with 1 destroyer, 1 fighter and 1 submarine Units damaged: 1 battleship owned by the Japanese Japanese win with 1 battleship, 1 carrier, 3 destroyers, 2 fighters, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24 Casualties for Americans: 1 destroyer, 1 fighter and 1 submarine Battle in Philippines Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for Americans: 2 infantry Battle in Hunan Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Chinese defend with 3 infantry Japanese win, taking Hunan from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Chinese: 3 infantry Battle in Yunnan Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber Chinese defend with 5 infantry Japanese win, taking Yunnan from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 3 infantry Casualties for Chinese: 5 infantry Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in 37 Sea Zone Japanese attack with 2 bombers and 1 cruiser British defend with 1 battleship Japanese win, taking 37 Sea Zone from Neutral with 2 bombers and 1 cruiser remaining. Battle score for attacker is 20 Casualties for British: 1 battleship Battle in Amur Japanese attack with 1 fighter and 2 infantry Russians defend with 1 infantry Japanese win, taking Amur from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Removing units owned by Japanese from Siam: 2 infantry EDIT: Changing ownership of French Indo China from French to Japanese EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode 1 fighter moved from Amur to Japan 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi 3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi 2 bombers moved from 37 Sea Zone to Kwangsi 1 mech_infantry moved from Manchuria to Anhwe 2 fighters and 1 tactical_bomber moved from Philippines to 35 Sea Zone 2 carriers and 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsu to Kiangsi 1 artillery moved from Jehol to Chahar 1 artillery moved from Shantung to Jehol 2 infantry moved from Shantung to Anhwe 3 infantry moved from Kiangsu to Anhwe 1 infantry moved from Manchuria to Jehol 2 infantry moved from Korea to Manchuria Place Units - Japanese 3 transports placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 44 PUsL19 BM3 Giallo(x) vs 666(JWW)
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 fighter; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from Queensland to Philippines 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 carrier, 3 destroyers, 2 fighters, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Iraq to Trans-Jordan Place Units - ANZAC 2 destroyers placed in 54 Sea Zone 1 fighter placed in Queensland Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Iraq to Persia 1 infantry moved from Egypt to Trans-Jordan Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
Territory Summary for ANZAC and French :
Paulau Island : 1 flag, 1 infantry Marshall Islands : 1 flag, 1 infantry Formosa : 1 flag, 1 infantry Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour, 2 infantry and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Philippines : 1 artillery, 2 fighters and 1 infantry Java : 1 flag 35 Sea Zone : 1 carrier, 3 destroyers, 4 fighters and 1 transport 54 Sea Zone : 2 destroyers 62 Sea Zone : 1 flag Trans-Jordan : 2 infantry Normandy Bordeaux : 1 airfield, 1 factory_minor and 1 harbour Southern France : 1 factory_minor and 1 harbour France : 1 airfield, 1 factory_minor and 4 infantry Tobruk : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag Iraq : 1 infantry Persia : 1 infantry
Production/PUs Summary :
Germans : 41 / 79 Russians : 21 / 28 Japanese : 39 / 52 Americans : 65 / 105 Chinese : 9 / 11 British : 38 / 47 UK_Pacific : 14 / 17 Italians : 5 / 5 ANZAC : 16 / 25 French : 17 / 17 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Manual Gamesave Post: Germans round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries and 3 mech_infantrys; Remaining resources: 27 PUs; Combat Move - Germans 1 mech_infantry moved from Bulgaria to Greece Germans take Greece from British 1 bomber moved from Germany to France 1 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Archangel 2 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 armour and 2 mech_infantrys moved from Finland to Karelia 1 mech_infantry moved from Northwest Persia to Caucasus 1 fighter moved from Ukraine to Caucasus 1 armour and 2 mech_infantrys moved from Northwest Persia to Persia 6 armour and 19 mech_infantrys moved from Northwest Persia to Iraq 9 artilleries, 1 bomber, 5 fighters and 15 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 1 mech_infantry moved from Albania to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 1 mech_infantry British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northern Italy British win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Persia Germans attack with 1 armour and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Persia Germans win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 5 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 6 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 7 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 8 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Iraq Germans attack with 6 armour and 19 mech_infantrys French defend with 1 infantry Germans roll dice for 6 armour and 19 mech_infantrys in Iraq, round 2 : 8/25 hits, 6,17 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Iraq Germans win, taking Iraq from British with 6 armour and 19 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in France Germans attack with 10 artilleries, 2 bombers, 5 fighters and 15 mech_infantrys British defend with 5 artilleries, 1 bomber, 4 fighters and 12 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 armour, 2 artilleries, 6 infantry and 3 mech_infantrys Germans roll dice for 10 artilleries, 2 bombers, 5 fighters and 15 mech_infantrys in France, round 2 : 10/32 hits, 11,33 expected hits
Combat Hit Differential Summary :
Germans : -3,50 British : 0,00 Russians : -2,00
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10 hits in france
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries and 3 mech_infantrys; Remaining resources: 27 PUs; Combat Move - Germans 1 mech_infantry moved from Bulgaria to Greece Germans take Greece from British 1 bomber moved from Germany to France 1 infantry moved from Novgorod to Belarus 1 fighter moved from Novgorod to Archangel 2 infantry and 1 mech_infantry moved from Novgorod to Archangel 1 armour and 2 mech_infantrys moved from Finland to Karelia 1 mech_infantry moved from Northwest Persia to Caucasus 1 fighter moved from Ukraine to Caucasus 1 armour and 2 mech_infantrys moved from Northwest Persia to Persia 6 armour and 19 mech_infantrys moved from Northwest Persia to Iraq 9 artilleries, 1 bomber, 5 fighters and 15 mech_infantrys moved from Western Germany to France 1 artillery moved from Western Germany to France 1 mech_infantry moved from Albania to Northern Italy Combat - Germans Battle in Northern Italy Germans attack with 1 mech_infantry British defend with 1 factory_minor and 1 mech_infantry Germans roll dice for 1 mech_infantry in Northern Italy, round 2 : 0/1 hits, 0,17 expected hits British roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Northern Italy British win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Battle in Persia Germans attack with 1 armour and 2 mech_infantrys French defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Persia, round 2 : 1/3 hits, 0,83 expected hits British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Persia Germans win, taking Persia from British with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Archangel, round 2 : 0/4 hits, 1,00 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/3 hits, 0,83 expected hits Russians roll dice for 2 infantry in Archangel, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Russians lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 5 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 6 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 7 : 0/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 7 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Archangel, round 8 : 1/3 hits, 0,83 expected hits Russians roll dice for 1 infantry in Archangel, round 8 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Iraq Germans attack with 6 armour and 19 mech_infantrys French defend with 1 infantry Germans roll dice for 6 armour and 19 mech_infantrys in Iraq, round 2 : 8/25 hits, 6,17 expected hits British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the French lost in Iraq Germans win, taking Iraq from British with 6 armour and 19 mech_infantrys remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in France Germans attack with 10 artilleries, 2 bombers, 5 fighters and 15 mech_infantrys British defend with 5 artilleries, 1 bomber, 4 fighters and 12 infantry; French defend with 1 airfield, 1 factory_minor and 4 infantry; Americans defend with 2 armour, 2 artilleries, 6 infantry and 3 mech_infantrys Germans roll dice for 10 artilleries, 2 bombers, 5 fighters and 15 mech_infantrys in France, round 2 : 10/32 hits, 11,33 expected hits French roll dice for 2 armour, 7 artilleries, 1 bomber, 4 fighters, 22 infantry and 3 mech_infantrys in France, round 2 : 11/39 hits, 14,50 expected hits 3 artilleries owned by the Germans, 1 bomber owned by the British, 5 infantry owned by the Americans, 4 infantry owned by the French and 8 mech_infantrys owned by the Germans lost in France Germans roll dice for 7 artilleries, 2 bombers, 5 fighters and 7 mech_infantrys in France, round 3 : 6/21 hits, 8,50 expected hits French roll dice for 2 armour, 7 artilleries, 4 fighters, 13 infantry and 3 mech_infantrys in France, round 3 : 12/29 hits, 11,33 expected hits 5 artilleries owned by the Germans, 1 infantry owned by the Americans, 7 mech_infantrys owned by the Germans and 5 infantry owned by the British lost in France 2 artilleries owned by the Germans retreated to Western Germany French win with 2 armour, 7 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys remaining. Battle score for attacker is -35 Casualties for Germans: 8 artilleries and 15 mech_infantrys Casualties for Americans: 6 infantry Casualties for British: 1 bomber and 5 infantry Casualties for French: 4 infantry Battle in Caucasus Germans attack with 1 fighter and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 fighter and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Germans lost in Caucasus Germans roll dice for 1 fighter in Caucasus, round 3 : 0/1 hits, 0,50 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 1/1 hits, 0,33 expected hits 1 fighter owned by the Germans lost in Caucasus Russians win with 1 infantry remaining. Battle score for attacker is -14 Casualties for Germans: 1 fighter and 1 mech_infantry Non Combat Move - Germans 2 bombers and 5 fighters moved from France to Western Germany 5 artilleries and 9 infantry moved from Ukraine to Bessarabia 2 aaGuns, 18 artilleries and 11 infantry moved from Western Ukraine to Bessarabia 1 fighter moved from Archangel to Bessarabia Place Units - Germans 10 artilleries placed in Western Germany 3 mech_infantrys placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,6,2,4,4 Germans collect 44 PUs (4 lost to blockades); end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 82 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -7,17 British : 0,00 French : -2,83 Russians : -0,67
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TripleA Move Summary: Russians round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 7 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 bomber moved from Russia to Yakut S.S.R. 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 3 infantry moved from Bryansk to Belarus 7 infantry moved from Bryansk to Belarus 2 mech_infantrys moved from Russia to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 3 fighters moved from Russia to Archangel 2 infantry moved from Bryansk to Belarus
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Russians Russians buy 7 artilleries; Remaining resources: 0 PUs; Combat Move - Russians 1 armour, 1 infantry and 1 mech_infantry moved from Yenisey to Yakut S.S.R. 1 bomber moved from Russia to Yakut S.S.R. 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Germans 1 infantry moved from Rostov to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 3 infantry moved from Bryansk to Belarus 7 infantry moved from Bryansk to Belarus 2 mech_infantrys moved from Russia to Archangel 1 mech_infantry moved from Bryansk to Archangel 1 fighter and 1 tactical_bomber moved from Russia to Archangel 3 fighters moved from Russia to Archangel 2 infantry moved from Bryansk to Belarus Combat - Russians Battle in Belarus Russians attack with 12 infantry Germans defend with 1 infantry Russians roll dice for 12 infantry in Belarus, round 2 : 2/12 hits, 2.00 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 12 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 4 fighters, 3 mech_infantrys and 1 tactical_bomber Germans defend with 1 infantry and 1 mech_infantry Russians roll dice for 4 fighters, 3 mech_infantrys and 1 tactical_bomber in Archangel, round 2 : 2/8 hits, 3.17 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 mech_infantry Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Yakut S.S.R. Russians attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry Japanese defend with 1 armour and 1 infantry Russians roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Yakut S.S.R., round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 armour and 1 infantry in Yakut S.S.R., round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yakut S.S.R. Russians win, taking Yakut S.S.R. from Japanese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Japanese: 1 armour and 1 infantry Non Combat Move - Russians 1 bomber moved from Yakut S.S.R. to Evenkiyskiy 3 mech_infantrys moved from Urals to Yenisey 1 mech_infantry moved from Kazakhstan to Eastern Persia 3 mech_infantrys moved from Volgograd to Turkmenistan 4 fighters and 1 tactical_bomber moved from Archangel to Russia 1 aaGun moved from Bryansk to Belarus 1 aaGun moved from Bryansk to Belarus 2 aaGuns moved from Russia to Bryansk 10 infantry moved from Bryansk to Belarus 3 armour moved from Russia to Bryansk 3 infantry moved from Volgograd to Caucasus 1 submarine moved from 97 Sea Zone to 99 Sea Zone Place Units - Russians 7 artilleries placed in Russia Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 0.00 Russians : -0.67 Japanese : 0.17
Territory Summary for Russians :
Evenkiyskiy : 1 bomber Yenisey : 3 mech_infantrys Yakut S.S.R. : 1 armour and 1 mech_infantry Belarus : 2 aaGuns and 22 infantry Bryansk : 2 aaGuns, 4 armour, 1 artillery and 37 infantry Archangel : 2 mech_infantrys Russia : 1 airfield, 7 artilleries, 1 factory_major, 4 fighters and 1 tactical_bomber Ukraine : 1 factory_minor and 1 infantry Western Ukraine : 1 infantry Volgograd : 1 factory_minor Turkmenistan : 3 mech_infantrys Caucasus : 3 infantry 93 Sea Zone : 1 flag 99 Sea Zone : 1 submarine 97 Sea Zone : 1 flag Eastern Persia : 1 mech_infantry Northwest Persia : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 42 / 87 Russians : 27 / 32 Japanese : 38 / 52 Americans : 65 / 105 Chinese : 9 / 11 British : 32 / 47 UK_Pacific : 14 / 17 Italians : 5 / 5 ANZAC : 16 / 25 French : 17 / 17 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Anhwe to Kweichow 1 infantry moved from Siam to Shan State 1 infantry moved from French Indo China to Shan State 1 artillery and 1 infantry moved from French Indo China to Yunnan 3 infantry moved from Kwangsi to Hunan 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow 1 bomber moved from French Indo China to Yunnan 1 bomber moved from French Indo China to Hunan 1 fighter moved from French Indo China to Yunnan 1 infantry moved from Kwangsi to Hunan 1 artillery moved from French Indo China to Shan State Combat - Japanese Battle in Kweichow Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 mech_infantrys Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 2 : 2/4 hits, 1,50 expected hits Chinese roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0,67 expected hits 2 mech_infantrys owned by the British lost in Kweichow Japanese win, taking Kweichow from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 2 mech_infantrys Battle in Hunan Japanese attack with 1 bomber and 4 infantry British defend with 1 armour and 2 mech_infantrys Japanese roll dice for 1 bomber and 4 infantry in Hunan, round 2 : 2/5 hits, 1,33 expected hits Chinese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 2/3 hits, 1,17 expected hits 2 infantry owned by the Japanese and 2 mech_infantrys owned by the British lost in Hunan Japanese roll dice for 1 bomber and 2 infantry in Hunan, round 3 : 2/3 hits, 1,00 expected hits Chinese roll dice for 1 armour in Hunan, round 3 : 0/1 hits, 0,50 expected hits 1 armour owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 infantry Casualties for British: 1 armour and 2 mech_infantrys Battle in Yunnan Japanese attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 : 2/4 hits, 1,83 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 artillery and 2 infantry British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0,83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits, 0,67 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery remaining. Battle score for attacker is 1 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China 1 bomber and 1 fighter moved from Yunnan to French Indo China 1 bomber moved from Hunan to French Indo China 2 mech_infantrys moved from Kwangsi to Hunan 2 mech_infantrys moved from Kwangsi to French Indo China 3 mech_infantrys moved from Kwangtung to Anhwe 2 battleships, 6 carriers, 2 cruisers, 3 destroyers, 7 fighters, 3 submarines, 3 tactical_bombers and 1 transport moved from 31 Sea Zone to 16 Sea Zone 4 fighters moved from 16 Sea Zone to Japan 1 battleship, 2 destroyers and 1 submarine moved from 6 Sea Zone to 16 Sea Zone Place Units - Japanese 2 fighters and 1 tactical_bomber placed in Japan 3 mech_infantrys placed in French Indo China 3 infantry placed in Shantung Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
Chinese : 0,00 UK_Pacific : 1,00 Japanese : 2,83
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TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 2 destroyers, 9 infantry, 1 marine, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 2 armour and 1 mech_infantry moved from France to Southern Italy 8 infantry moved from Morocco to 91 Sea Zone 8 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 8 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from Normandy Bordeaux to Southern Italy 2 bombers moved from United Kingdom to Southern Italy 2 mech_infantrys moved from France to Southern Italy 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 2 destroyers, 9 infantry, 1 marine, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 2 armour and 1 mech_infantry moved from France to Southern Italy 8 infantry moved from Morocco to 91 Sea Zone 8 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 8 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from Normandy Bordeaux to Southern Italy 2 bombers moved from United Kingdom to Southern Italy 2 mech_infantrys moved from France to Southern Italy 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Norway Battle in Caroline Islands Battle in Southern Italy Americans attack with 2 armour, 2 bombers, 3 fighters, 8 infantry and 3 mech_infantrys Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry AA fire in Southern Italy : 2/5 hits, 0.83 expected hits 2 fighters owned by the Americans lost in Southern Italy Americans roll dice for 2 armour, 2 bombers, 1 fighter, 8 infantry and 3 mech_infantrys in Southern Italy, round 2 : 4/16 hits, 4.67 expected hits Italians roll dice for 3 aaGuns and 8 infantry in Southern Italy, round 2 : 3/8 hits, 2.67 expected hits 3 aaGuns owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/13 hits, 4.17 expected hits Italians roll dice for 7 infantry in Southern Italy, round 3 : 0/7 hits, 2.33 expected hits 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys in Southern Italy, round 4 : 5/13 hits, 4.17 expected hits Italians roll dice for 3 infantry in Southern Italy, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Southern Italy Americans captures 5PUs while taking Italians capital Americans win, taking Norway from Germans, taking Caroline Islands from Japanese, taking Southern Italy from Italians with 2 armour, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Americans: 2 fighters and 3 infantry Casualties for Italians: 3 aaGuns and 8 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 2 artilleries moved from France to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 fighter moved from 91 Sea Zone to Northern Italy 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from 95 Sea Zone to Northern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 aaGun and 1 infantry moved from Normandy Bordeaux to France 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 6 transports moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 4 carriers, 1 cruiser, 7 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 6 carriers, 3 destroyers, 12 fighters, 1 infantry, 11 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Southern Italy to Northern Italy Place Units - Americans 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Eastern United States 2 infantry placed in Central United States 2 destroyers and 3 transports placed in 10 Sea Zone Americans undo move 3. 2 artilleries, 3 infantry and 1 marine placed in Western United States 1 destroyer and 3 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 76 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs
Combat Hit Differential Summary :
Italians : -3.00 AA fire in Southern Italy : : 1.17 Americans : -0.00
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 marine Philippines : 1 airfield and 1 harbour Western United States : 1 aaGun, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 3 infantry and 1 marine Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 mech_infantry Celebes : 1 flag Dutch New Guinea : 1 flag Sumatra : 1 flag 42 Sea Zone : 1 flag 41 Sea Zone : 1 flag 33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 7 fighters, 1 tactical_bomber and 1 transport 35 Sea Zone : 1 flag 26 Sea Zone : 1 flag, 6 carriers, 3 destroyers, 12 fighters, 12 submarines and 1 transport 25 Sea Zone : 1 destroyer 10 Sea Zone : 1 destroyer and 3 transports Central United States : 1 factory_major and 2 infantry Eastern United States : 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys Egypt : 1 armour and 1 mech_infantry Morocco : 4 infantry France : 1 aaGun and 1 infantry Norway : 1 flag, 1 infantry Holland Belgium : 1 flag Northern Italy : 1 aaGun, 2 artilleries, 2 bombers, 2 fighters and 1 infantry Libya : 1 flag Southern Italy : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 5 infantry and 3 mech_infantrys 125 Sea Zone : 1 transport 95 Sea Zone : 1 carrier and 5 transports 101 Sea Zone : 1 destroyer and 6 transports Brazil : 1 flag 91 Sea Zone : 2 transports 107 Sea Zone : 1 transport 110 Sea Zone : 1 carrier and 2 fighters
Production/PUs Summary :
Germans : 39 / 87 Russians : 27 / 32 Japanese : 42 / 50 Americans : 71 / 111 Chinese : 6 / 11 British : 32 / 47 UK_Pacific : 13 / 17 Italians : 2 / 0 ANZAC : 16 / 25 French : 17 / 17 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: Chinese round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan
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TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -0.33
Territory Summary for Chinese :
Shensi : 1 infantry Yunnan : 2 infantry Suiyuyan : 2 infantry Szechwan : 3 infantry
Production/PUs Summary :
Germans : 39 / 87 Russians : 27 / 32 Japanese : 41 / 50 Americans : 71 / 111 Chinese : 7 / 12 British : 32 / 47 UK_Pacific : 13 / 17 Italians : 2 / 0 ANZAC : 16 / 25 French : 17 / 17 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Move Summary: British round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Combat Move - British 1 mech_infantry moved from Northern Italy to Greater Southern Germany British take Greater Southern Germany from Germans 2 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State
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TripleA Manual Gamesave Post: UK_Pacific round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 2 destroyers, 9 infantry, 1 marine, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 2 armour and 1 mech_infantry moved from France to Southern Italy 8 infantry moved from Morocco to 91 Sea Zone 8 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 8 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from Normandy Bordeaux to Southern Italy 2 bombers moved from United Kingdom to Southern Italy 2 mech_infantrys moved from France to Southern Italy 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Norway Battle in Caroline Islands Battle in Southern Italy Americans attack with 2 armour, 2 bombers, 3 fighters, 8 infantry and 3 mech_infantrys Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry AA fire in Southern Italy : 2/5 hits, 0.83 expected hits 2 fighters owned by the Americans lost in Southern Italy Americans roll dice for 2 armour, 2 bombers, 1 fighter, 8 infantry and 3 mech_infantrys in Southern Italy, round 2 : 4/16 hits, 4.67 expected hits Italians roll dice for 3 aaGuns and 8 infantry in Southern Italy, round 2 : 3/8 hits, 2.67 expected hits 3 aaGuns owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/13 hits, 4.17 expected hits Italians roll dice for 7 infantry in Southern Italy, round 3 : 0/7 hits, 2.33 expected hits 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys in Southern Italy, round 4 : 5/13 hits, 4.17 expected hits Italians roll dice for 3 infantry in Southern Italy, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Southern Italy Americans captures 5PUs while taking Italians capital Americans win, taking Norway from Germans, taking Caroline Islands from Japanese, taking Southern Italy from Italians with 2 armour, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Americans: 2 fighters and 3 infantry Casualties for Italians: 3 aaGuns and 8 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 2 artilleries moved from France to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 fighter moved from 91 Sea Zone to Northern Italy 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from 95 Sea Zone to Northern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 aaGun and 1 infantry moved from Normandy Bordeaux to France 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 6 transports moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 4 carriers, 1 cruiser, 7 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 6 carriers, 3 destroyers, 12 fighters, 1 infantry, 11 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Southern Italy to Northern Italy Place Units - Americans 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Eastern United States 2 infantry placed in Central United States 2 destroyers and 3 transports placed in 10 Sea Zone Americans undo move 3. 2 artilleries, 3 infantry and 1 marine placed in Western United States 1 destroyer and 3 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 76 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Northern Italy to Greater Southern Germany British take Greater Southern Germany from Germans 2 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters moved from Shan State to India 1 armour and 3 mech_infantrys moved from India to Burma 1 armour, 3 artilleries, 1 fighter and 7 infantry moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from France to Southern Italy 5 artilleries, 2 fighters and 7 infantry moved from France to Northern Italy 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 artillery and 5 infantry moved from Normandy Bordeaux to France 1 artillery, 4 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium Place Units - British 3 infantry placed in Egypt 2 mech_infantrys placed in Northern Italy 1 fighter placed in Northern Italy 1 fighter placed in United Kingdom 1 fighter placed in 110 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 fighter, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 35 Sea Zone: 1 carrier and 2 destroyers EDIT: Adding units owned by British to 33 Sea Zone: 1 carrier and 2 destroyers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -3.00 British : -0.33 AA fire in Southern Italy : : 1.17 Americans : -0.00 Chinese : 0.67 Japanese : -0.67
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TripleA Manual Gamesave Post: UK_Pacific round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 armour, 4 artilleries, 2 destroyers, 9 infantry, 1 marine, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 infantry moved from Holland Belgium to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 1 infantry moved from 125 Sea Zone to Norway 2 armour and 1 mech_infantry moved from France to Southern Italy 8 infantry moved from Morocco to 91 Sea Zone 8 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone 8 infantry moved from 95 Sea Zone to Southern Italy 3 fighters moved from Normandy Bordeaux to Southern Italy 2 bombers moved from United Kingdom to Southern Italy 2 mech_infantrys moved from France to Southern Italy 1 marine moved from Philippines to 35 Sea Zone 1 battleship and 1 marine moved from 35 Sea Zone to 33 Sea Zone 1 marine moved from 33 Sea Zone to Caroline Islands Combat - Americans Battle in Norway Battle in Caroline Islands Battle in Southern Italy Americans attack with 2 armour, 2 bombers, 3 fighters, 8 infantry and 3 mech_infantrys Italians defend with 3 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry AA fire in Southern Italy : 2/5 hits, 0.83 expected hits 2 fighters owned by the Americans lost in Southern Italy Americans roll dice for 2 armour, 2 bombers, 1 fighter, 8 infantry and 3 mech_infantrys in Southern Italy, round 2 : 4/16 hits, 4.67 expected hits Italians roll dice for 3 aaGuns and 8 infantry in Southern Italy, round 2 : 3/8 hits, 2.67 expected hits 3 aaGuns owned by the Italians, 3 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys in Southern Italy, round 3 : 4/13 hits, 4.17 expected hits Italians roll dice for 7 infantry in Southern Italy, round 3 : 0/7 hits, 2.33 expected hits 4 infantry owned by the Italians lost in Southern Italy Americans roll dice for 2 armour, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys in Southern Italy, round 4 : 5/13 hits, 4.17 expected hits Italians roll dice for 3 infantry in Southern Italy, round 4 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Italians lost in Southern Italy Americans captures 5PUs while taking Italians capital Americans win, taking Norway from Germans, taking Caroline Islands from Japanese, taking Southern Italy from Italians with 2 armour, 2 bombers, 1 fighter, 5 infantry and 3 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Americans: 2 fighters and 3 infantry Casualties for Italians: 3 aaGuns and 8 infantry triggerItaliansDestroyPUsAmericans: Setting destroysPUs to true for playerAttachment attached to Italians Non Combat Move - Americans 2 artilleries moved from France to Northern Italy 1 fighter moved from Southern Italy to Northern Italy 1 fighter moved from 91 Sea Zone to Northern Italy 1 aaGun and 1 infantry moved from Morocco to 91 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 95 Sea Zone 1 aaGun and 1 infantry moved from 95 Sea Zone to Northern Italy 1 carrier moved from 91 Sea Zone to 95 Sea Zone 1 armour and 1 mech_infantry moved from Trans-Jordan to Egypt 1 aaGun and 1 infantry moved from Normandy Bordeaux to France 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 6 transports moved from 107 Sea Zone to 101 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 4 carriers, 1 cruiser, 7 fighters, 2 infantry, 1 tactical_bomber and 1 transport moved from 35 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 6 carriers, 3 destroyers, 12 fighters, 1 infantry, 11 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 bombers moved from Southern Italy to Northern Italy Place Units - Americans 2 armour, 2 artilleries, 4 infantry and 2 mech_infantrys placed in Eastern United States 2 infantry placed in Central United States 2 destroyers and 3 transports placed in 10 Sea Zone Americans undo move 3. 2 artilleries, 3 infantry and 1 marine placed in Western United States 1 destroyer and 3 transports placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 71 PUs; end with 76 PUs Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 81 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 96 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 101 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 106 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 111 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 infantry Japanese defend with 1 artillery Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 3 fighters, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Northern Italy to Greater Southern Germany British take Greater Southern Germany from Germans 2 infantry moved from Burma to Shan State 2 fighters moved from Burma to Shan State Combat - British Battle in Shan State British attack with 2 fighters and 2 infantry Japanese defend with 1 artillery British roll dice for 2 fighters and 2 infantry in Shan State, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 2 fighters moved from Shan State to India 1 armour and 3 mech_infantrys moved from India to Burma 1 armour, 3 artilleries, 1 fighter and 7 infantry moved from Trans-Jordan to Egypt 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 destroyer moved from 92 Sea Zone to 95 Sea Zone 2 fighters moved from France to Southern Italy 5 artilleries, 2 fighters and 7 infantry moved from France to Northern Italy 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Northern Italy 1 artillery and 5 infantry moved from Normandy Bordeaux to France 1 artillery, 4 infantry and 3 mech_infantrys moved from United Kingdom to 110 Sea Zone 1 artillery, 4 infantry and 3 mech_infantrys moved from 110 Sea Zone to Holland Belgium Place Units - British 3 infantry placed in Egypt 2 mech_infantrys placed in Northern Italy 1 fighter placed in Northern Italy 1 fighter placed in United Kingdom 1 fighter placed in 110 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 fighter, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in India change ownership: 1 fighter, 1 infantry and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from 35 Sea Zone: 1 carrier and 2 destroyers EDIT: Adding units owned by British to 33 Sea Zone: 1 carrier and 2 destroyers EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by ANZAC from 35 Sea Zone: 2 fighters EDIT: Adding units owned by ANZAC to 33 Sea Zone: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -3.00 British : -0.33 AA fire in Southern Italy : : 1.17 Americans : -0.00 Chinese : 0.67 Japanese : -0.67
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TripleA Move Summary: ANZAC round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 fighters moved from 35 Sea Zone to Guam
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TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 fighters moved from 35 Sea Zone to Guam Combat - ANZAC Battle in Guam ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam ANZAC roll dice for 1 artillery and 2 fighters in Guam, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 49 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 49 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 carrier and 3 destroyers moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from Guam to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
Territory Summary for ANZAC :
Caroline Islands : 1 fighter Paulau Island : 1 flag Marshall Islands : 1 flag, 1 infantry Formosa : 1 flag, 1 infantry Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Philippines : 2 fighters and 1 infantry Guam : 1 artillery Java : 1 flag 49 Sea Zone : 1 destroyer 33 Sea Zone : 2 fighters 34 Sea Zone : 1 carrier, 4 destroyers and 2 fighters 21 Sea Zone : 1 transport 54 Sea Zone : 2 transports 62 Sea Zone : 1 flag, 1 transport Egypt : 1 infantry Tobruk : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag
Production/PUs Summary :
Germans : 35 / 87 Russians : 27 / 32 Japanese : 40 / 50 Americans : 71 / 111 Chinese : 7 / 12 British : 36 / 45 UK_Pacific : 14 / 17 Italians : 2 / 0 ANZAC : 16 / 25 French : 17 / 17 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 artillery and 3 transports; Remaining resources: 0 PUs; Combat Move - ANZAC 2 fighters moved from 33 Sea Zone to 49 Sea Zone 1 destroyer moved from 54 Sea Zone to 49 Sea Zone 1 artillery moved from Philippines to 35 Sea Zone 1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 2 fighters moved from 35 Sea Zone to Guam Combat - ANZAC Battle in Guam ANZAC attack with 1 artillery, 2 fighters and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Guam, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Guam ANZAC roll dice for 1 artillery and 2 fighters in Guam, round 3 : 2/3 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Guam, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Guam ANZAC win, taking Guam from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Battle in 49 Sea Zone ANZAC attack with 1 destroyer and 2 fighters Japanese defend with 1 submarine ANZAC roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 49 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 49 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 49 Sea Zone ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC 2 fighters moved from 49 Sea Zone to 33 Sea Zone 1 fighter moved from Queensland to Caroline Islands 1 carrier and 3 destroyers moved from 35 Sea Zone to 34 Sea Zone 2 fighters moved from Guam to 34 Sea Zone 1 destroyer moved from 54 Sea Zone to 34 Sea Zone 1 infantry moved from Trans-Jordan to Egypt Place Units - ANZAC 2 transports placed in 54 Sea Zone 1 artillery placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 16 PUs; end with 16 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs Purchase Units - French French buy 1 aaGun and 4 infantry; Remaining resources: 0 PUs; Combat Move - French 1 infantry moved from Trans-Jordan to Syria Combat - French Non Combat Move - French Place Units - French 3 infantry placed in France French undo move 1. 1 aaGun and 2 infantry placed in France 2 infantry placed in Southern France Turn Complete - French French collect 17 PUs; end with 17 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : -0.33
Territory Summary for ANZAC and French :
Caroline Islands : 1 fighter Paulau Island : 1 flag Marshall Islands : 1 flag, 1 infantry Formosa : 1 flag, 1 infantry Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry New Zealand : 1 airfield and 1 harbour New South Wales : 1 factory_minor and 1 harbour Philippines : 2 fighters and 1 infantry Guam : 1 artillery Java : 1 flag 49 Sea Zone : 1 destroyer 33 Sea Zone : 2 fighters 34 Sea Zone : 1 carrier, 4 destroyers and 2 fighters 21 Sea Zone : 1 transport 54 Sea Zone : 2 transports 62 Sea Zone : 1 flag, 1 transport Egypt : 1 infantry Normandy Bordeaux : 1 airfield, 1 factory_minor and 1 harbour Southern France : 1 factory_minor, 1 harbour and 2 infantry Syria : 1 infantry France : 1 aaGun, 1 airfield, 1 factory_minor and 2 infantry Tobruk : 1 flag Italian Somaliland : 1 flag Ethiopia : 1 flag
Production/PUs Summary :
Germans : 35 / 87 Russians : 27 / 32 Japanese : 40 / 50 Americans : 71 / 111 Chinese : 7 / 12 British : 36 / 45 UK_Pacific : 14 / 17 Italians : 2 / 0 ANZAC : 16 / 25 French : 17 / 17 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 20x factory_major; Remaining resources: 67 PUs; Germans buy 6 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Karelia to Norway 1 bomber moved from Western Germany to Norway 1 mech_infantry moved from Karelia to Norway 2 infantry moved from Germany to Greater Southern Germany 1 mech_infantry moved from Greece to Bulgaria 4 fighters moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to 125 Sea Zone 1 bomber moved from Western Germany to Holland Belgium 3 artilleries moved from Western Germany to Holland Belgium 1 artillery moved from Western Germany to Holland Belgium 1 fighter moved from Bessarabia to Greater Southern Germany 1 artillery moved from Bessarabia to Ukraine 1 artillery moved from Bessarabia to Western Ukraine 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 1 armour and 1 mech_infantry moved from Iraq to Northwest Persia 3 armour and 16 mech_infantrys moved from Iraq to Eastern Persia 1 armour and 2 mech_infantrys moved from Persia to Eastern Persia Combat - Germans Battle in 125 Sea Zone Germans attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 125 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Holland Belgium Germans attack with 4 artilleries, 1 bomber and 4 fighters British defend with 1 artillery, 4 infantry and 3 mech_infantrys Germans roll dice for 4 artilleries, 1 bomber and 4 fighters in Holland Belgium, round 2 : 3/9 hits, 4,00 expected hits Americans roll dice for 1 artillery, 4 infantry and 3 mech_infantrys in Holland Belgium, round 2 : 4/8 hits, 2,67 expected hits 4 artilleries owned by the Germans and 3 infantry owned by the British lost in Holland Belgium retreated to Holland Belgium Americans win with 1 artillery, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is -7 Casualties for Germans: 4 artilleries Casualties for British: 3 infantry Battle in Norway Germans attack with 1 bomber and 2 mech_infantrys Americans defend with 1 infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Norway, round 2 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Eastern Persia Germans attack with 4 armour and 18 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 4 armour and 18 mech_infantrys in Eastern Persia, round 2 : 2/22 hits, 5,00 expected hits British roll dice for 1 mech_infantry in Eastern Persia, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Eastern Persia Germans win, taking Eastern Persia from British with 4 armour and 18 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Greater Southern Germany Germans attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Germans roll dice for 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 0/3 hits, 0,83 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Greater Southern Germany Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 3 : 0/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 4 : 0/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 4 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 5 : 0/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 5 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 fighter and 1 infantry in Greater Southern Germany, round 6 : 1/2 hits, 0,67 expected hits British roll dice for 1 mech_infantry in Greater Southern Germany, round 6 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 infantry owned by the Germans lost in Greater Southern Germany Germans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Germans: 2 infantry Casualties for British: 1 mech_infantry Battle in Ukraine Germans attack with 1 artillery Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 artillery in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Ukraine, round 4 : 1/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 artillery remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 artillery Russians defend with 1 infantry Germans roll dice for 1 artillery in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits Germans roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery Battle in Northwest Persia Germans attack with 3 armour and 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 2 : 2/6 hits, 2,00 expected hits Russians roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in Northwest Persia Germans win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Persia: 1 mech_infantry EDIT: Changing ownership of Trans-Jordan from British to Germans EDIT: Adding units owned by Germans to Trans-Jordan: 1 mech_infantry EDIT: Turning off Edit Mode 1 bomber moved from Norway to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 bomber and 4 fighters moved from Holland Belgium to Western Germany 5 mech_infantrys moved from Novgorod to Finland 1 armour moved from Karelia to Finland 2 aaGuns, 21 artilleries and 20 infantry moved from Bessarabia to Eastern Poland 2 aaGuns, 8 artilleries, 2 bombers and 5 fighters moved from Western Germany to Germany 1 fighter moved from Greater Southern Germany to Germany Place Units - Germans 1 infantry placed in Western Germany 2 artilleries and 8 mech_infantrys placed in Germany 1 artillery and 2 mech_infantrys placed in Novgorod 3 artilleries placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 1,1,3,4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,1 Germans collect 37 PUs (4 lost to blockades); end with 37 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -7,50 British : 0,00 Americans : 1,00 Russians : -1,33
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TripleA Move Summary: Russians round 13
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Purchase Units - Russians Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Yakut S.S.R. to Amur Russians take Buryatia from Japanese Russians take Amur from Japanese 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Italians 10 infantry moved from Belarus to Novgorod 3 infantry moved from Bryansk to Ukraine 1 infantry moved from Western Ukraine to Bessarabia Russians take Bessarabia from Germans 2 fighters and 1 tactical_bomber moved from Russia to Ukraine 2 fighters moved from Russia to Ukraine 4 infantry moved from Belarus to Novgorod 1 infantry moved from Belarus to Novgorod 2 mech_infantrys moved from Archangel to Novgorod 4 armour moved from Bryansk to Novgorod