Scramble orders for 111
Weddingsinger (Axis) vs dawgoneit (Allies) G40 balanced mod Game #3
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 3 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 2 bombers moved from Western United States to 8 Sea Zone 1 cruiser moved from 26 Sea Zone to 8 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to Wake Island 2 fighters moved from Eastern United States to Gibraltar 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Morocco to United Kingdom 1 artillery, 1 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 mech_infantrys moved from Algeria to Tunisia Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 8 Sea Zone Americans attack with 2 bombers and 1 cruiser Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 cruiser in 8 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 cruiser Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Wake Island 1 tactical_bomber moved from 55 Sea Zone to Queensland 2 bombers moved from 8 Sea Zone to Siberia 1 bomber moved from 5 Sea Zone to Siberia Place Units - Americans 3 bombers placed in Western United States 1 fighter placed in Eastern United States 3 destroyers and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Americans : 0.67 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 3 bombers, 3 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 bomber moved from Western United States to 5 Sea Zone 2 bombers moved from Western United States to 8 Sea Zone 1 cruiser moved from 26 Sea Zone to 8 Sea Zone 1 destroyer moved from 46 Sea Zone to 55 Sea Zone 1 bomber moved from Queensland to 55 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone 1 bomber moved from Queensland to Wake Island 2 fighters moved from Eastern United States to Gibraltar 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 2 bombers moved from Morocco to United Kingdom 1 artillery, 1 infantry and 2 mech_infantrys moved from Morocco to Algeria 2 mech_infantrys moved from Algeria to Tunisia Combat - Americans Battle in 5 Sea Zone Americans attack with 1 bomber Japanese defend with 2 transports 2 transports owned by the Japanese lost in 5 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 8 Sea Zone Americans attack with 2 bombers and 1 cruiser Japanese defend with 1 destroyer Americans roll dice for 2 bombers and 1 cruiser in 8 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans and 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 cruiser Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 bomber, 1 destroyer and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 bomber, 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 55 Sea Zone to Wake Island 1 tactical_bomber moved from 55 Sea Zone to Queensland 2 bombers moved from 8 Sea Zone to Siberia 1 bomber moved from 5 Sea Zone to Siberia Place Units - Americans 3 bombers placed in Western United States 1 fighter placed in Eastern United States 3 destroyers and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 4 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Hunan Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 1 PU; end with 5 PUs Purchase Units - British British buy 6 armour; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British Non Combat Move - British 1 transport moved from 81 Sea Zone to 96 Sea Zone 1 aaGun moved from Libya to 96 Sea Zone 1 infantry moved from Libya to 96 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt 1 armour and 1 infantry moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Tobruk to Alexandria 3 infantry moved from Rhodesia to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 7 armour, 1 infantry and 4 mech_infantrys moved from Iraq to Northwest Persia 3 armour moved from Persia to Northwest Persia Place Units - British 3 armour placed in Persia 3 armour placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2,6,3,1,1 British collect 27 PUs (7 lost to blockades); end with 27 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 33 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Americans : 0.67 Japanese : 0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 fighter moved from Southern Italy to 98 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Southern Italy to 95 Sea Zone 1 artillery moved from Southern Italy to 95 Sea Zone 2 artilleries, 1 infantry and 2 transports moved from 95 Sea Zone to 96 Sea Zone 2 artilleries and 1 infantry moved from 96 Sea Zone to Malta Combat - Italians Battle in Cyprus Battle in 98 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 98 Sea Zone Italians win, taking Cyprus from British with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Malta Italians attack with 2 artilleries and 1 infantry British defend with 1 infantry Italians roll dice for 2 artilleries and 1 infantry in Malta, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from 98 Sea Zone to Greece 2 destroyers moved from 95 Sea Zone to 96 Sea Zone Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 13 PUsCombat Hit Differential Summary :
Italians : 0.00 British : 0.67 -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from South Australia to Queensland 2 fighters moved from New South Wales to Queensland 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 2 infantry moved from South Australia to Queensland 2 fighters moved from New South Wales to Queensland 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French 1 infantry moved from Egypt to Trans-Jordan 2 infantry moved from Libya to Tobruk Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters and 3 tactical_bombers; Remaining resources: 2 PUs; Combat Move - Germans 1 mech_infantry moved from Rostov to Russia 1 artillery and 1 mech_infantry moved from Smolensk to Russia 1 tactical_bomber moved from Eastern Poland to Russia 1 artillery moved from Rostov to Caucasus 1 bomber moved from Novgorod to Caucasus 2 bombers moved from Novgorod to Russia 1 armour and 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Russia 1 mech_infantry moved from Ukraine to Tambov 1 armour moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Caucasus 10 armour, 4 artilleries, 2 bombers, 2 fighters and 6 mech_infantrys moved from Bryansk to Russia 1 bomber moved from Western Germany to Russia 1 artillery and 1 transport moved from 95 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Crete Combat - Germans Battle in Crete Battle in Tambov Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Tambov, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Crete from Neutral_Allies, taking Tambov from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 1 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 3 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Volgograd, round 4 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Volgograd, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 artillery, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Germans attack with 10 armour, 5 artilleries, 5 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber Russians defend with 1 airfield, 1 armour, 1 artillery, 1 factory_major, 24 infantry and 1 tactical_bomber Germans roll dice for 10 armour, 5 artilleries, 5 bombers, 2 fighters, 9 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 11/32 hits, 14.00 expected hits Russians roll dice for 1 armour, 1 artillery, 24 infantry and 1 tactical_bomber in Russia, round 2 : 6/27 hits, 9.33 expected hits 11 infantry owned by the Russians, 1 artillery owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 4 artilleries, 5 bombers, 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 13/26 hits, 12.67 expected hits Russians roll dice for 1 armour, 1 artillery, 13 infantry and 1 tactical_bomber in Russia, round 3 : 8/16 hits, 5.67 expected hits 13 infantry owned by the Russians, 4 artilleries owned by the Germans and 4 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 10 armour, 5 bombers, 2 fighters and 1 tactical_bomber in Russia, round 4 : 7/18 hits, 10.00 expected hits Russians roll dice for 1 armour, 1 artillery and 1 tactical_bomber in Russia, round 4 : 1/3 hits, 1.33 expected hits 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Germans lost in Russia Germans captures 29PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 9 armour, 5 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 armour, 5 artilleries and 9 mech_infantrys Casualties for Russians: 1 armour, 1 artillery, 24 infantry and 1 tactical_bomber triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 7 mech_infantrys moved from Eastern Poland to Bryansk 5 bombers, 2 fighters and 1 tactical_bomber moved from Russia to Bryansk 1 aaGun moved from Belarus to Bryansk 2 mech_infantrys moved from Germany to Northern Italy 1 carrier, 1 fighter and 1 tactical_bomber moved from 95 Sea Zone to 99 Sea Zone 3 submarines moved from 109 Sea Zone to 124 Sea Zone 1 bomber moved from Caucasus to Bryansk Place Units - Germans 3 armour placed in Ukraine 2 fighters and 3 tactical_bombers placed in Western Germany Turn Complete - Germans Germans collect 69 PUs; end with 100 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 105 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 107 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 112 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 127 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to Novgorod: 1 fighter and 2 tactical_bombers EDIT: Removing units owned by Germans from Western Germany: 1 fighter and 2 tactical_bombers EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -7.00 Russians : -3.67 -
Where are you camping?
We do a more casual family camping every year (sleep in a tent, but at a place with running water and bathrooms/showers) up in Minnesota, so Itasca (start of the Mississippi river)
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TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 1 infantry moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 infantry moved from Buyant-Uhaa to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Yenisey to Evenkiyskiy 1 infantry moved from Yenisey to Timguska 2 infantry moved from Olgiy to Kansu 1 infantry moved from Dzavhan to Olgiy 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 1 infantry moved from Vologda to Nenetsia Russians take Nenetsia from Germans 1 infantry moved from Sakha to Siberia 1 infantry moved from Buryatia to Sakha 1 infantry moved from Ulaanbaatar to Buryatia Combat - Russians Battle in Kansu Russians attack with 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 2 infantry in Kansu, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Russians roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kansu, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kansu Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Russians: 2 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Russians : -0.83 Japanese : 0.67 -
@dawgoneit we are camping in a place called stoney pond. region. its in central n.y. it was donated to the D.E.C. when this guy died 100 years ago. the conditions are free public access and if its not available it has to be auctioned off. its in the middle of no wheres. we camp every year on memorial weekend there (well for 6-7 days anyways). you just have to have a permit. love it.
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Japanese Japanese buy 1 carrier, 1 destroyer, 9 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 3 units repaired. 2 infantry moved from Amur to Manchuria 1 bomber moved from Kweichow to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Jehol 3 artilleries moved from Yunnan to Burma 2 artilleries, 1 infantry and 4 mech_infantrys moved from Shan State to Burma 2 mech_infantrys moved from French Indo China to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to 6 Sea Zone 2 marines moved from Shan State to 37 Sea Zone 1 fighter moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Kweichow to Hunan 2 mech_infantrys moved from Kiangsu to Hunan 1 battleship, 4 carriers, 1 cruiser, 3 fighters and 2 marines moved from 37 Sea Zone to 39 Sea Zone 2 marines moved from 39 Sea Zone to Ceylon 4 tactical_bombers moved from French Indo China to 39 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Hunan Combat - Japanese Battle in Ceylon Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Ceylon from UK_Pacific with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Manchuria Japanese attack with 1 bomber and 2 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Manchuria, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Manchuria Japanese win, taking Manchuria from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Hunan, round 2 : 1/5 hits, 2.17 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Jehol Japanese attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Jehol, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 5 artilleries, 1 infantry and 6 mech_infantrys British defend with 1 infantry Japanese roll dice for 5 artilleries, 1 infantry and 6 mech_infantrys in Burma, round 2 : 3/12 hits, 3.67 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 5 artilleries, 1 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Shantung 1 bomber moved from Shantung to Amur 1 bomber moved from Manchuria to Amur 1 armour moved from Kweichow to Yunnan 1 mech_infantry moved from Kiangsu to Kweichow 1 destroyer moved from 37 Sea Zone to 35 Sea Zone 1 battleship moved from 36 Sea Zone to 6 Sea Zone 1 fighter moved from 42 Sea Zone to 39 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone 3 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in French Indo China Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese : -1.00 UK_Pacific : -0.33 Japanese : -1.67 -
I didn’t even bother asking about scrambling India’s planes into the seazone. Hope that wasn’t out of line but I figured with battleship to soak a hit, etc…
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Siberia to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 2 bombers moved from Wake Island to 6 Sea Zone 1 tactical_bomber moved from Queensland to Java 2 bombers moved from United Kingdom to 99 Sea Zone 4 fighters moved from Gibraltar to 99 Sea Zone 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 artillery, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 1 artillery and 1 infantry moved from Algeria to Tunisia Combat - Americans Battle in 99 Sea Zone Americans attack with 2 bombers and 4 fighters Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 transport Americans roll dice for 2 bombers and 4 fighters in 99 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Germans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 99 Sea Zone Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 41 Casualties for Americans: 1 fighter Casualties for Germans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Casualties for Italians: 1 transport Battle in 96 Sea Zone Americans attack with 2 destroyers Italians defend with 2 destroyers and 2 transports Americans roll dice for 2 destroyers in 96 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans roll dice for 2 destroyers in 96 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 22 Casualties for Italians: 2 destroyers and 2 transports Casualties for Americans: 1 destroyer Battle in 6 Sea Zone Americans attack with 8 bombers Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 8 bombers in 6 Sea Zone, round 2 : 7/8 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 5 bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 bombers in 6 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 23 Casualties for Americans: 7 bombers Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Siberia 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 55 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Gibraltar 2 bombers and 3 fighters moved from 99 Sea Zone to Syria Place Units - Americans 3 bombers placed in Western United States 1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUsCombat Hit Differential Summary :
Germans : -0.50 Italians : 0.00 Americans : 5.00 Japanese : 1.50 -
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Americans Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 3 bombers moved from Siberia to 6 Sea Zone 3 bombers moved from Western United States to 6 Sea Zone 2 bombers moved from Wake Island to 6 Sea Zone 1 tactical_bomber moved from Queensland to Java 2 bombers moved from United Kingdom to 99 Sea Zone 4 fighters moved from Gibraltar to 99 Sea Zone 2 destroyers moved from 91 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 artillery, 3 destroyers, 1 fighter, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 1 artillery and 1 infantry moved from Algeria to Tunisia Combat - Americans Battle in 99 Sea Zone Americans attack with 2 bombers and 4 fighters Germans defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport; Italians defend with 1 transport Americans roll dice for 2 bombers and 4 fighters in 99 Sea Zone, round 2 : 4/6 hits, 3.33 expected hits Germans roll dice for 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 fighter owned by the Americans and 1 tactical_bomber owned by the Germans lost in 99 Sea Zone 1 transport owned by the Italians and 1 transport owned by the Germans lost in 99 Sea Zone Americans win with 2 bombers and 3 fighters remaining. Battle score for attacker is 41 Casualties for Americans: 1 fighter Casualties for Germans: 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Casualties for Italians: 1 transport Battle in 96 Sea Zone Americans attack with 2 destroyers Italians defend with 2 destroyers and 2 transports Americans roll dice for 2 destroyers in 96 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 2 destroyers and 2 transports in 96 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone Americans roll dice for 2 destroyers in 96 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Italians roll dice for 1 destroyer and 2 transports in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 transport owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 22 Casualties for Italians: 2 destroyers and 2 transports Casualties for Americans: 1 destroyer Battle in 6 Sea Zone Americans attack with 8 bombers Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Americans roll dice for 8 bombers in 6 Sea Zone, round 2 : 7/8 hits, 5.33 expected hits Units damaged: 1 battleship owned by the Japanese Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 6 Sea Zone, round 2 : 5/8 hits, 3.67 expected hits 1 tactical_bomber owned by the Japanese, 1 carrier owned by the Japanese, 3 destroyers owned by the Japanese and 5 bombers owned by the Americans lost in 6 Sea Zone Americans roll dice for 3 bombers in 6 Sea Zone, round 3 : 3/3 hits, 2.00 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 fighter and 2 transports in 6 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 fighter owned by the Japanese, 1 battleship owned by the Japanese, 2 bombers owned by the Americans and 1 cruiser owned by the Japanese lost in 6 Sea Zone 2 transports owned by the Japanese lost in 6 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 23 Casualties for Americans: 7 bombers Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports Non Combat Move - Americans 1 bomber moved from 6 Sea Zone to Siberia 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 55 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 fighter moved from 91 Sea Zone to Gibraltar 2 bombers and 3 fighters moved from 99 Sea Zone to Syria Place Units - Americans 3 bombers placed in Western United States 1 artillery, 1 infantry and 1 mech_infantry placed in Eastern United States 2 destroyers and 2 transports placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs Purchase Units - British British buy 5 armour and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 10 armour, 7 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus 3 armour moved from Persia to Caucasus 3 armour moved from Iraq to Caucasus Combat - British Battle in Caucasus British attack with 16 armour, 7 infantry and 4 mech_infantrys Germans defend with 1 artillery and 1 mech_infantry British roll dice for 16 armour, 7 infantry and 4 mech_infantrys in Caucasus, round 2 : 9/27 hits, 9.83 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 16 armour, 7 infantry and 4 mech_infantrys remaining. Battle score for attacker is 8 Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - British 1 fighter moved from Gibraltar to Syria 1 cruiser and 2 destroyers moved from 81 Sea Zone to 96 Sea Zone 1 armour moved from Egypt to Iraq 1 aaGun, 1 artillery and 4 infantry moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Alexandria to Egypt 3 infantry and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt Place Units - British 2 armour and 1 infantry placed in Persia 3 armour placed in Iraq Turn Complete - British British collect 36 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,6,5,1,2,1,4,2,2,4,5,4,6,3,5,1,3,3 UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 5 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -1.17 Italians : 0.00 British : -0.83 Americans : 5.00 Japanese : 1.50 -
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - Italians Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 fighter moved from Greece to Southern Italy 1 destroyer moved from 97 Sea Zone to 92 Sea Zone Place Units - Italians 1 fighter and 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 8 PUs; end with 8 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 transports moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 124 PUs; Germans buy 5 artilleries, 1 destroyer, 2 fighters, 9 infantry, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Germans 1 tactical_bomber moved from Novgorod to Archangel 1 tactical_bomber moved from Novgorod to Nenetsia 1 armour moved from Russia to Nenetsia Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Archangel 1 armour moved from Russia to Samara Germans take Samara from Russians 1 armour moved from Samara to Volgograd Combat - Germans Battle in Nenetsia Germans attack with 1 armour and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 armour and 1 tactical_bomber in Nenetsia, round 2 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Nenetsia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 tactical_bomber in Nenetsia, round 3 : 0/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Nenetsia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 tactical_bomber in Nenetsia, round 4 : 1/2 hits, 1.17 expected hits Russians roll dice for 1 infantry in Nenetsia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Nenetsia Germans win, taking Nenetsia from Russians with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 mech_infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 mech_infantry and 1 tactical_bomber in Archangel, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Archangel retreated to Archangel Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 mech_infantry Non Combat Move - Germans 3 armour moved from Ukraine to Volgograd 1 armour and 1 mech_infantry moved from Tambov to Volgograd 7 armour moved from Russia to Volgograd 1 mech_infantry moved from Bryansk to Rostov 6 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to Volgograd 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Ukraine 1 aaGun moved from Bryansk to Rostov 5 mech_infantrys moved from Bryansk to Volgograd 1 tactical_bomber moved from Nenetsia to Volgograd 1 tactical_bomber moved from Archangel to Volgograd 1 fighter moved from Novgorod to Volgograd 1 mech_infantry moved from Southern Italy to Northern Italy 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy Place Units - Germans 5 artilleries and 5 infantry placed in Western Germany 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Volgograd 3 mech_infantrys placed in Ukraine 3 infantry placed in France 1 fighter, 1 infantry and 1 tactical_bomber placed in Novgorod Germans undo move 1. 5 artilleries and 5 infantry placed in Western Germany Germans undo move 5. 2 fighters and 1 tactical_bomber placed in Novgorod 1 infantry placed in Normandy Bordeaux 1 destroyer placed in 113 Sea Zone Turn Complete - Germans Germans collect 68 PUs; end with 70 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 77 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUsCombat Hit Differential Summary :
Germans : -3.17 Russians : -0.33 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Combat Move - Russians 1 infantry moved from Archangel to Novgorod 1 infantry moved from Sakha to Siberia 1 infantry moved from Buryatia to Sakha 1 infantry moved from Yakut S.S.R. to Buryatia 1 infantry moved from Evenkiyskiy to Yenisey 1 infantry moved from Timguska to Olgiy 1 infantry moved from Olgiy to Dzavhan Combat - Russians Battle in Novgorod Russians attack with 1 infantry Germans defend with 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 tactical_bomber Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.17 expected hits Germans roll dice for 2 fighters and 1 tactical_bomber in Novgorod, round 2 : 2/3 hits, 1.83 expected hits 1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Novgorod Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 1 fighter Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 0.17 Russians : 0.83





