Turn and round done.
Germany may proceed…
Godspeed :)
During the NCM, forgot to move the 10 MI in Germany to E. Poland. Please make the edit, or I can do so on J-8.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Germany: 10 mech_infantrys
EDIT: Adding units owned by Germans to Eastern Poland: 10 mech_infantrys
EDIT: Turning off Edit Mode
Russians buy 6 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
Place Units - Russians
6 infantry placed in Russia
Turn Complete - Russians
Russians collect 12 PUs; end with 13 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 bomber moved from Philippines to Anhwe
2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Chinese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits
1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 4 fighters in 25 Sea Zone, round 4 : 2/6 hits, 3.17 expected hits
Americans roll dice for 1 battleship in 25 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 43
Casualties for Japanese: 1 bomber, 2 carriers, 1 destroyer and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 armour moved from Siberia to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Anhwe to Kwangtung
2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
3 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
2 artilleries, 2 fighters and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.33
UK_Pacific : -0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 89 Sea Zone
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 89 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 bomber moved from 89 Sea Zone to Southeast Mexico
1 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 infantry placed in Western United States
3 infantry placed in Eastern United States
3 infantry placed in Central United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6,1,1
Americans collect 48 PUs (2 lost to blockades); end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 15 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 5 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 1 fighter and 15 infantry in Yunnan, round 2 : 2/16 hits, 3.00 expected hits
Japanese roll dice for 5 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 7/19 hits, 7.17 expected hits
2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
8 infantry owned by the Chinese retreated to Kweichow
Japanese win with 5 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Chinese: 7 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French West Africa to French Equatorial Africa
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 infantry moved from Shan State to Yunnan
10 infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
Battle in Yunnan
British attack with 1 armour, 2 fighters and 11 infantry
Japanese defend with 5 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
British roll dice for 1 armour, 2 fighters and 11 infantry in Yunnan, round 2 : 3/14 hits, 3.33 expected hits
Japanese roll dice for 5 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 8/17 hits, 6.50 expected hits
3 infantry owned by the Japanese and 8 infantry owned by the British lost in Yunnan
3 infantry owned by the British and 1 armour owned by the British retreated to Burma
Japanese win, taking Borneo from Japanese with 5 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for British: 8 infantry
Casualties for Japanese: 3 infantry
Battle in Northwest Persia
British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
1 armour owned by the British retreated to Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
2 fighters moved from Yunnan to India
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,3,5,5,2,6
British collect 29 PUs (1 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
2 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 1.33
British : -1.67
Chinese : -1.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
4 armour and 1 mech_infantry moved from Trans-Jordan to Persia
Italians take Iraq from British
2 bombers moved from Egypt to Persia
2 bombers moved from Southern Italy to Persia
1 fighter moved from Egypt to Persia
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
2 fighters moved from Anglo Egyptian Sudan to French Equatorial Africa
2 fighters moved from Egypt to French Equatorial Africa
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
Combat - Italians
Battle in Persia
Italians attack with 4 armour, 4 bombers, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 3 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 fighter
Italians roll dice for 4 armour, 4 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Persia, round 2 : 4/12 hits, 5.67 expected hits
British roll dice for 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 5/7 hits, 3.67 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 2 infantry owned by the Italians, 3 armour owned by the British and 2 armour owned by the Italians lost in Persia
Italians roll dice for 2 armour, 4 bombers and 1 fighter in Persia, round 3 : 4/7 hits, 4.17 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in Persia, round 3 : 3/3 hits, 1.83 expected hits
1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 3 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for British: 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Battle in French Equatorial Africa
Italians attack with 4 fighters and 1 infantry
British defend with 1 armour
Italians roll dice for 4 fighters and 1 infantry in French Equatorial Africa, round 2 : 2/5 hits, 2.17 expected hits
French roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in French Equatorial Africa
Italians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
4 fighters moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Persia to Egypt
1 bomber moved from Persia to Trans-Jordan
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Italians to Syria: 1 infantry
EDIT: Changing ownership of Syria from British to Italians
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians : -2.00
British : 2.50
French : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 15 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French West Africa
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
Combat - Germans
Battle in French West Africa
Non Combat Move - Germans
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Tsinghai
1 mech_infantry moved from Northwest Persia to Persia
2 armour and 3 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Tsinghai
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 105 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 103 Sea Zone
1 bomber moved from Trans-Jordan to Persia
1 bomber moved from Persia to Caucasus
1 armour and 3 mech_infantrys moved from Bryansk to Caucasus
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Germans undo move 2.
3 artilleries placed in Ukraine
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 armour, 6 artilleries, 4 fighters, 85 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 6 armour, 6 artilleries, 4 fighters, 85 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 6 armour, 17 artilleries, 1 bomber, 2 fighters, 25 infantry, 46 mech_infantrys and 2 tactical_bombers; Italians defend with 2 armour and 1 infantry
AA fire in Bryansk : 1/5 hits, 0.83 expected hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 6 armour, 6 artilleries, 3 fighters, 85 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 23/104 hits, 22.83 expected hits
Italians roll dice for 3 aaGuns, 8 armour, 17 artilleries, 1 bomber, 2 fighters, 26 infantry, 46 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 39/102 hits, 36.17 expected hits
39 infantry owned by the Russians, 3 aaGuns owned by the Germans, 1 bomber owned by the Germans and 19 infantry owned by the Germans lost in Bryansk
3 mech_infantrys owned by the Russians, 46 infantry owned by the Russians, 6 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Russia
Italians win with 8 armour, 17 artilleries, 2 fighters, 7 infantry, 46 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -43
Casualties for Russians: 1 fighter and 39 infantry
Casualties for Germans: 3 aaGuns, 1 bomber and 19 infantry
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
AA fire in Bryansk : : 0.17
Italians : 2.83
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Soviet Far East to Siberia
1 armour and 2 infantry moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Shantung to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
5 artilleries, 3 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
Japanese take Shan State from UK_Pacific
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangtung to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Borneo
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 4/8 hits, 3.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Jehol, round 2 : 1/10 hits, 2.67 expected hits
Chinese roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Jehol, round 3 : 3/10 hits, 2.67 expected hits
Chinese roll dice for 4 infantry in Jehol, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Jehol, round 4 : 2/9 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/7 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 3 infantry and 5 mech_infantrys
British defend with 2 aaGuns, 1 armour and 3 infantry
Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 5 mech_infantrys in Burma, round 2 : 5/14 hits, 4.33 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour and 3 infantry in Burma, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 2 aaGuns owned by the British and 3 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 5 artilleries, 2 infantry and 5 mech_infantrys in Burma, round 3 : 4/13 hits, 4.17 expected hits
UK_Pacific roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Japanese: 1 infantry
Casualties for British: 2 aaGuns, 1 armour and 3 infantry
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 41 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from 46 Sea Zone to Paulau Island
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
1 aaGun moved from Manchuria to Jehol
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from Japan to Hawaiian Islands
1 battleship, 1 carrier and 1 cruiser moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
3 fighters placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -2.67
UK_Pacific : -1.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Place Units - Americans
4 bombers and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
4 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 5 armour; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Union of South Africa
3 armour and 4 mech_infantrys moved from Belgian Congo to Union of South Africa
Non Combat Move - British
Place Units - British
3 armour placed in Union of South Africa
2 armour placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 26 PUs
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Non Combat Move - Italians
1 armour moved from Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
4 fighters, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya
2 armour and 1 mech_infantry moved from Egypt to Kenya
1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
1 marine moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 97 Sea Zone to 81 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 81 Sea Zone to Anglo Egyptian Sudan
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Persia
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Non Combat Move - Italians
1 armour moved from Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
4 fighters, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya
2 armour and 1 mech_infantry moved from Egypt to Kenya
1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
1 marine moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 97 Sea Zone to 81 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 81 Sea Zone to Anglo Egyptian Sudan
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Persia
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 carrier
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 carrier
EDIT: Removing units owned by Italians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to Northern Territory
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 3 fighters, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 17 artilleries, 1 bomber, 2 fighters, 5 infantry, 46 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Vologda to Russia
1 mech_infantry moved from Nenetsia to Russia
1 mech_infantry moved from Urals to Russia
1 infantry moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Tambov to Russia
3 mech_infantrys moved from Volgograd to Russia
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Tsinghai to Sikang
Germans take Sikang from Chinese
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 armour moved from French West Africa to French Central Africa
Germans take French Central Africa from British
1 armour moved from French Central Africa to Nigeria
Germans take Nigeria from British
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 bomber moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 6 armour, 17 artilleries, 6 bombers, 3 fighters, 8 infantry, 53 mech_infantrys and 3 tactical_bombers
British defend with 3 fighters; ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_major, 3 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 3/12 hits, 2.00 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 8 infantry, 53 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 24/93 hits, 27.67 expected hits
Russians roll dice for 4 aaGuns, 6 armour, 6 artilleries, 7 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 22/74 hits, 28.17 expected hits
20 infantry owned by the Russians, 8 infantry owned by the Germans, 4 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 39 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 21/71 hits, 24.00 expected hits
Russians roll dice for 6 armour, 6 artilleries, 7 fighters, 31 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/54 hits, 21.50 expected hits
21 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 19 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 21/51 hits, 20.67 expected hits
Russians roll dice for 6 armour, 6 artilleries, 7 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 17/33 hits, 14.50 expected hits
3 mech_infantrys owned by the Russians, 10 infantry owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 2 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 15/34 hits, 15.33 expected hits
Russians roll dice for 4 armour, 7 fighters and 1 tactical_bomber in Russia, round 5 : 8/12 hits, 7.17 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 fighter owned by the ANZAC, 4 armour owned by the Russians, 8 artilleries owned by the Germans and 3 fighters owned by the British lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 9 artilleries, 6 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 8 artilleries, 3 fighters, 8 infantry and 51 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 6 artilleries, 3 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 fighters
Casualties for ANZAC: 1 fighter
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 mech_infantry moved from Tsinghai to Sikang
1 armour and 3 mech_infantrys moved from Caucasus to Persia
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
4 infantry moved from Novgorod to Karelia
3 mech_infantrys moved from Germany to Northern Italy
3 mech_infantrys moved from Germany to Holland Belgium
4 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 bombers moved from Russia to Persia
2 bombers moved from Russia to Tsinghai
2 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tsinghai
1 tactical_bomber moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Bryansk
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
3 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 79 PUs; end with 86 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.00
Germans : -6.67
Russians : -4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Kwangtung to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 1/8 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 3/8 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to Burma
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Kwangtung to French Indo China
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to 19 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Jehol to Anhwe
2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Paulau Island to Hawaiian Islands
1 marine moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
Place Units - Japanese
1 factory_minor placed in Malaya
3 mech_infantrys placed in Kwangtung
1 bomber and 2 mech_infantrys placed in Kiangsu
2 artilleries placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Southeast Mexico to Western United States
1 mech_infantry moved from Southeast Mexico to Western United States
1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
Place Units - Americans
4 bombers and 2 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Hunan to Kweichow
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 3 armour and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
Place Units - British
3 armour placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
British collect 13 PUs (7 lost to blockades); end with 15 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 2 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Persia to West India
Italians take West India from UK_Pacific
1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Non Combat Move - Italians
2 armour moved from Persia to West India
2 armour moved from Bryansk to Samara
1 infantry moved from Bryansk to Ukraine
1 aaGun moved from Ukraine to Rostov
1 armour moved from French Equatorial Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 marine moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 3 transports moved from 81 Sea Zone to 72 Sea Zone
4 fighters moved from Kenya to Belgian Congo
2 armour, 1 infantry and 3 mech_infantrys moved from Kenya to Tanganyika Territory
3 infantry moved from Anglo Egyptian Sudan to Kenya
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 marine moved from 72 Sea Zone to French Madagascar
Italians take French Madagascar from Neutral_Axis
Place Units - Italians
1 artillery and 2 bombers placed in Egypt
2 armour and 1 fighter placed in Persia
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Northern Territory
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
The Axis has achieved a triggered victory by controlling 8 Europe VCs. Do you want to continue for the fun of it?