Viel Spaß und viel Glück! :-)
Scrambelst Du nach Seezonen SZ110 und/oder nach SZ109?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
1 bomber moved from Siberia to Suiyuyan
1 mech_infantry moved from Kweichow to Hunan
1 fighter and 2 tactical_bombers moved from Kiangsu to Hunan
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsi
2 infantry moved from Kiangsu to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
2 battleships, 5 carriers, 2 cruisers and 4 destroyers moved from 20 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangtung
1 infantry moved from Kiangsu to Kiangsi
1 transport moved from 19 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Hopei to Kiangsi
1 mech_infantry moved from Hopei to Suiyuyan
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 1 transport
Americans defend with 1 submarine; ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 35 Sea Zone
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Kiangsi
Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 2.67 expected hits
Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Philippines
Battle in Suiyuyan
Japanese attack with 1 bomber and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Philippines from Americans, taking Suiyuyan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 artilleries
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 2 artilleries in Hunan, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Chinese lost in Hunan
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 3 : 2/4 hits, 1.83 expected hits
Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Chinese: 2 artilleries
Casualties for Japanese: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 3 fighters and 3 tactical_bombers
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 3 fighters and 3 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 3.50 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits
1 fighter owned by the Japanese and 1 armour owned by the British lost in Kwangtung
Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for British: 1 armour
Non Combat Move - Japanese
2 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone
2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone
1 fighter moved from Hunan to Kiangsi
2 tactical_bombers moved from Hunan to Kiangsi
1 fighter and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 bomber moved from Suiyuyan to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 submarine moved from 3 Sea Zone to 5 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
3 mech_infantrys placed in Kiangsu
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 36 PUs; end with 39 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.50
Chinese : -0.67
UK_Pacific : 0.50
Japanese : -0.83
@Sovietishcat 55%/45% in favor of Germany. I was hoping the worst case scenario was to kill all the ground troops.
Serves me right. The turn before I was careless. I could have gone amphibious on Ireland with slightly better odds.
Edit at end of Japan’s turn to switch a casualty. Lost a tactical, not a fighter
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Scotland to United Kingdom
5 bombers moved from Eire to United Kingdom
5 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 105 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from Scotland to 109 Sea Zone
1 fighter moved from Eire to United Kingdom
1 artillery and 1 transport moved from 109 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Scotland to United Kingdom
5 bombers moved from Eire to United Kingdom
5 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 105 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from Scotland to 109 Sea Zone
1 fighter moved from Eire to United Kingdom
1 artillery and 1 transport moved from 109 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
Combat - Americans
Battle in Norway
Battle in Iceland
Battle in United Kingdom
Americans attack with 2 artilleries, 10 bombers and 1 fighter
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 10 bombers and 1 fighter in United Kingdom, round 2 : 7/13 hits, 7.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in United Kingdom, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in United Kingdom
Americans win, taking Norway from Germans, taking Iceland from Germans, taking United Kingdom from Germans, taking Iceland from Americans, taking Scotland from Americans with 1 artillery, 10 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
10 bombers moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from Eire to 91 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 bomber moved from India to Bryansk
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.00
Americans : -0.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - British
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries moved from Scotland to United Kingdom
5 bombers moved from Eire to United Kingdom
5 bombers moved from Eastern United States to United Kingdom
1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 transport moved from 105 Sea Zone to 111 Sea Zone
1 artillery moved from Scotland to 111 Sea Zone
1 artillery and 1 transport moved from 111 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 artillery moved from Scotland to 109 Sea Zone
1 fighter moved from Eire to United Kingdom
1 artillery and 1 transport moved from 109 Sea Zone to 123 Sea Zone
1 artillery moved from 123 Sea Zone to Iceland
Combat - Americans
Battle in Norway
Battle in Iceland
Battle in United Kingdom
Americans attack with 2 artilleries, 10 bombers and 1 fighter
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
Americans roll dice for 2 artilleries, 10 bombers and 1 fighter in United Kingdom, round 2 : 7/13 hits, 7.83 expected hits
Germans roll dice for 1 artillery and 2 infantry in United Kingdom, round 2 : 1/3 hits, 1.00 expected hits
1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in United Kingdom
Americans win, taking Norway from Germans, taking Iceland from Germans, taking United Kingdom from Germans, taking Iceland from Americans, taking Scotland from Americans with 1 artillery, 10 bombers and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 artillery
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Americans
10 bombers moved from United Kingdom to Scotland
1 fighter and 1 tactical_bomber moved from Eire to 91 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Scotland
1 bomber moved from India to Bryansk
Place Units - Americans
1 carrier placed in 10 Sea Zone
1 tactical_bomber placed in 10 Sea Zone
1 destroyer placed in 10 Sea Zone
4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery and 1 infantry moved from Yunnan to Hunan
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Shensi
2 artilleries placed in Hunan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Anhwe
Chinese take Anhwe from Japanese
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
1 mech_infantry moved from Yunnan to Kiangsi
1 infantry moved from Kwangsi to Kiangsi
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 artillery moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
Combat - British
Battle in Kiangsi
British attack with 1 armour, 1 infantry and 2 mech_infantrys
Japanese defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Hunan
4 mech_infantrys moved from India to Yunnan
1 artillery and 1 infantry moved from Yunnan to Hunan
2 fighters moved from Scotland to Norway
Turn Complete - British
British collect 28 PUs; end with 28 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.00
British : 1.00
Americans : -0.83
Japanese : -0.67
@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 bid G40 vanilla:
@Sovietishcat 55%/45% in favor of Germany. I was hoping the worst case scenario was to kill all the ground troops.
Serves me right. The turn before I was careless. I could have gone amphibious on Ireland with slightly better odds.
I was sure you were going for N.Ireland and move your boats, but maybe you thought differently, I was surprised to see my army untouched.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 fighter moved from France to Norway
1 bomber moved from Southern Italy to Norway
Combat - Italians
Battle in Norway
Italians attack with 1 bomber and 1 fighter
British defend with 2 fighters; Americans defend with 1 artillery
Italians roll dice for 1 bomber and 1 fighter in Norway, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 artillery and 2 fighters in Norway, round 2 : 2/3 hits, 1.67 expected hits
1 bomber owned by the Italians, 1 artillery owned by the Americans and 1 fighter owned by the Italians lost in Norway
Americans win with 2 fighters remaining. Battle score for attacker is -18
Casualties for Italians: 1 bomber and 1 fighter
Casualties for Americans: 1 artillery
Non Combat Move - Italians
1 aaGun and 7 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from France to Western Germany
1 aaGun and 1 artillery moved from Bessarabia to Western Ukraine
3 infantry moved from France to Northern Italy
1 aaGun moved from France to Western Germany
Place Units - Italians
5 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : -0.17
Americans : 0.33
@Sovietishcat Its even dumber than that.
I SHOULD have killed Ireland but I could have ALSO just landed all my planes on London and moved my fleet to total safety.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 cruiser, 2 destroyers and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 carrier; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 cruiser, 2 destroyers and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from Trans-Jordan to Iraq
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery placed in Queensland
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
3 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Morocco to Algeria
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters and 9 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
1 bomber moved from France to 112 Sea Zone
3 infantry moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
3 mech_infantrys moved from Western Ukraine to Belarus
1 mech_infantry moved from Archangel to Smolensk
1 bomber moved from Germany to Smolensk
1 bomber moved from Germany to Belarus
1 armour moved from Western Ukraine to Belarus
1 artillery moved from Western Ukraine to Ukraine
1 artillery moved from Western Ukraine to Bryansk
1 mech_infantry moved from Archangel to Smolensk
1 mech_infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from Americans
Combat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Smolensk
Germans attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 1 bomber and 2 mech_infantrys in Smolensk, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 armour in Smolensk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Belarus
Germans attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Belarus, round 2 : 3/5 hits, 1.67 expected hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 armour, 1 bomber and 3 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 2 artilleries and 3 infantry
Russians defend with 1 factory_minor and 2 mech_infantrys
Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.50 expected hits
Russians roll dice for 2 mech_infantrys in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans roll dice for 2 artilleries and 3 infantry in Ukraine, round 3 : 1/5 hits, 1.50 expected hits
Russians roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 8
Casualties for Russians: 2 mech_infantrys
Battle in Bryansk
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 bomber; Russians defend with 2 mech_infantrys
Germans roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Bryansk, round 2 : 4/6 hits, 2.17 expected hits
Russians roll dice for 1 bomber and 2 mech_infantrys in Bryansk, round 2 : 0/3 hits, 0.83 expected hits
2 mech_infantrys owned by the Russians and 1 bomber owned by the Americans lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 bomber
Casualties for Russians: 2 mech_infantrys
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Bryansk to Novgorod
1 bomber moved from Belarus to Novgorod
1 bomber moved from Smolensk to Belarus
1 bomber moved from 112 Sea Zone to Western Germany
3 armour moved from Germany to Baltic States
1 bomber moved from Belarus to Novgorod
11 armour and 3 mech_infantrys moved from Western Ukraine to Belarus
1 aaGun moved from Western Ukraine to Ukraine
3 armour moved from Western Germany to Poland
3 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
3 fighters and 7 mech_infantrys placed in Western Germany
2 mech_infantrys placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
Germans collect 50 PUs (2 lost to blockades); end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 3.17
Russians : -3.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 33 PUs;
Russians buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 artillery moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour, 1 artillery and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Russians
Russians repair damage of 5x factory_major; Remaining resources: 33 PUs;
Russians buy 1 armour, 3 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 armour moved from Volgograd to Ukraine
1 fighter moved from Volgograd to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
1 artillery moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour, 1 artillery and 2 infantry moved from Russia to Bryansk
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 infantry moved from Russia to Bryansk
1 mech_infantry moved from Italian Somaliland to Anglo Egyptian Sudan
Combat - Russians
Battle in Bryansk
Russians attack with 1 armour, 1 artillery and 3 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 armour, 1 artillery and 3 infantry in Bryansk, round 2 : 0/5 hits, 1.50 expected hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 2 : 3/4 hits, 1.33 expected hits
3 infantry owned by the Russians lost in Bryansk
Russians roll dice for 1 armour and 1 artillery in Bryansk, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 1 artillery and 3 infantry in Bryansk, round 3 : 3/4 hits, 1.33 expected hits
1 armour owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win with 1 artillery and 2 infantry remaining. Battle score for attacker is -16
Casualties for Russians: 1 armour, 1 artillery and 3 infantry
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 2 armour, 2 fighters and 1 tactical_bomber
Germans defend with 1 aaGun, 2 artilleries, 1 factory_minor and 3 infantry
AA fire in Ukraine : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Ukraine
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 2.17 expected hits
Germans roll dice for 1 aaGun, 2 artilleries and 3 infantry in Ukraine, round 2 : 1/5 hits, 1.67 expected hits
1 aaGun owned by the Germans, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1.67 expected hits
Germans roll dice for 2 artilleries and 2 infantry in Ukraine, round 3 : 1/4 hits, 1.33 expected hits
1 armour owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
retreated to Ukraine
Germans win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -11
Casualties for Russians: 2 armour and 1 fighter
Casualties for Germans: 1 aaGun and 2 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
Place Units - Russians
1 armour, 3 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs
Combat Hit Differential Summary :
Germans : 2.33
AA fire in Ukraine : : 0.50
Russians : -2.17
@weddingsinger , ouch bad round for USSR.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 airfield and 2 bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
3 mech_infantrys moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
2 infantry moved from Philippines to 35 Sea Zone
2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 7 fighters, 2 infantry, 6 tactical_bombers and 1 transport moved from 35 Sea Zone to 43 Sea Zone
Japanese take 43 Sea Zone from UK_Pacific
7 fighters and 6 tactical_bombers moved from 43 Sea Zone to Borneo
2 infantry moved from 43 Sea Zone to Borneo
2 mech_infantrys moved from Suiyuyan to Anhwe
1 bomber moved from Jehol to Anhwe
1 tactical_bomber moved from Kiangsu to Kiangsi
2 mech_infantrys moved from Shantung to Kiangsi
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 submarine moved from 5 Sea Zone to 19 Sea Zone
Combat - Japanese
Battle in Borneo
Japanese attack with 7 fighters, 2 infantry and 6 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 battleships in Borneo, round 2 : 2/2 hits, 1.33 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 7 fighters, 1 infantry and 6 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Kiangsi
Japanese attack with 1 fighter, 5 mech_infantrys and 2 tactical_bombers
British defend with 1 armour, 1 infantry and 2 mech_infantrys
Japanese roll dice for 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Kiangsi, round 2 : 3/8 hits, 2.50 expected hits
Chinese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 1/4 hits, 1.50 expected hits
1 mech_infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 infantry owned by the British lost in Kiangsi
Japanese roll dice for 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Kiangsi, round 3 : 2/7 hits, 2.33 expected hits
Chinese roll dice for 1 armour in Kiangsi, round 3 : 1/1 hits, 0.50 expected hits
1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 fighter, 3 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Anhwe
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Anhwe, round 2 : 0/3 hits, 1.00 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Anhwe
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 mech_infantry in Anhwe, round 4 : 2/2 hits, 0.83 expected hits
Chinese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Anhwe
Japanese win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 2 mech_infantrys
Casualties for British: 1 mech_infantry
Non Combat Move - Japanese
1 bomber moved from Anhwe to Kiangsu
1 fighter and 2 tactical_bombers moved from Kiangsi to Kiangsu
1 armour moved from Shantung to Buyant-Uhaa
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Kiangsu
7 fighters and 6 tactical_bombers moved from Borneo to 43 Sea Zone
Place Units - Japanese
1 airfield and 2 bombers placed in Kiangsu
Turn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
Chinese : 1.00
UK_Pacific : 0.33
Japanese : 0.17
@Sovietishcat said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 bid G40 vanilla:
@weddingsinger , ouch bad round for USSR.
Wow. you’re not kidding.