@ArtofWar1947 You really surprised me with the Russians, I’ve never seen anyone play them as well as you did. To think they started marching on the Reich
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 bid G40 vanilla
-
TripleA Turn Summary: Chinese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 5 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 5 infantry Japanese defend with 3 artilleries, 1 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 : 2/7 hits, 1.83 expected hits Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Hunan, round 2 : 4/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 3 artilleries in Hunan, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries in Hunan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Hunan, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese roll dice for 2 artilleries in Hunan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries in Hunan, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Chinese: 5 infantry Casualties for Japanese: 3 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
Combat Hit Differential Summary :
Chinese : 0.17 Japanese : 1.00
-
TripleA Move Summary: British round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Combat Move - British 1 fighter moved from 110 Sea Zone to 111 Sea Zone 1 armour moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 2 mech_infantrys moved from Yunnan to Kweichow
-
TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 5 artilleries, 6 infantry and 1 mech_infantry moved from Eire to Scotland 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 3 bombers moved from Java to Kwangsi 6 bombers moved from Java to Kwangsi Combat - Americans Battle in Normandy Bordeaux Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Normandy Bordeaux from Germans, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Scotland Americans attack with 5 artilleries, 6 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Scotland, round 2 : 4/12 hits, 3.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 110 Sea Zone British loiter and taunt; Americans attack with 5 bombers, 3 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine, 4 tactical_bombers and 5 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 bombers, 3 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/12 hits, 6.67 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 tactical_bombers and 5 transports in 110 Sea Zone, round 2 : 4/10 hits, 4.50 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 submarine owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone Americans roll dice for 5 bombers, 1 carrier, 3 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 8/12 hits, 6.67 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 tactical_bombers and 5 transports in 110 Sea Zone, round 3 : 3/8 hits, 3.83 expected hits 1 battleship owned by the Germans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans, 4 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 5 transports owned by the Germans lost in 110 Sea Zone Americans win with 5 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 100 Casualties for Americans: 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine, 4 tactical_bombers and 5 transports Battle in Kwangsi Americans attack with 9 bombers Japanese defend with 2 mech_infantrys Americans roll dice for 9 bombers in Kwangsi, round 2 : 4/9 hits, 6.00 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi Americans win with 8 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 8 bombers moved from Kwangsi to India 2 fighters moved from 110 Sea Zone to Eire 5 bombers moved from 110 Sea Zone to Eire 1 tactical_bomber moved from 110 Sea Zone to Eire 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Alaska to Western United States Place Units - Americans 5 bombers placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 5 infantry moved from Yunnan to Hunan Combat - Chinese Battle in Hunan Chinese attack with 2 artilleries and 5 infantry Japanese defend with 3 artilleries, 1 infantry and 1 mech_infantry Chinese roll dice for 2 artilleries and 5 infantry in Hunan, round 2 : 2/7 hits, 1.83 expected hits Japanese roll dice for 3 artilleries, 1 infantry and 1 mech_infantry in Hunan, round 2 : 4/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries and 1 infantry in Hunan, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 3 artilleries in Hunan, round 3 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Hunan Chinese roll dice for 2 artilleries in Hunan, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 artilleries in Hunan, round 4 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese roll dice for 2 artilleries in Hunan, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries in Hunan, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Hunan, round 6 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 2 artilleries remaining. Battle score for attacker is 4 Casualties for Chinese: 5 infantry Casualties for Japanese: 3 artilleries, 1 infantry and 1 mech_infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan 1 infantry placed in Suiyuyan 1 infantry placed in Shensi 1 infantry placed in Szechwan 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs Purchase Units - UK_Pacific UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from 110 Sea Zone to 111 Sea Zone 1 armour moved from Yunnan to Kwangtung Chinese take Kwangsi from Japanese UK_Pacific take Kwangtung from Japanese 1 mech_infantry moved from Yunnan to Kiangsi Chinese take Kiangsi from Japanese 2 mech_infantrys moved from Yunnan to Kweichow Combat - British Battle in 111 Sea Zone British attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 111 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Kweichow British attack with 2 mech_infantrys Japanese defend with 1 mech_infantry British roll dice for 2 mech_infantrys in Kweichow, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 mech_infantrys in Kweichow, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 2 mech_infantrys in Kweichow, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kweichow British roll dice for 1 mech_infantry in Kweichow, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kweichow Japanese win with 1 mech_infantry remaining. Battle score for attacker is -8 Casualties for British: 2 mech_infantrys Non Combat Move - British 2 armour and 3 mech_infantrys moved from India to Yunnan 1 infantry moved from French Indo China to Kwangsi 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 fighter moved from 111 Sea Zone to Scotland 1 fighter moved from 110 Sea Zone to Scotland Place Units - UK_Pacific 4 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,6,1,4,2,4,2,3,3,3,2,4,1,1,5,6,6,5,5,6,2,6,2,5,4,2,4,1 UK_Pacific collect 17 PUs (3 lost to blockades); end with 17 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs Some Units in India change ownership: 4 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.17 British : -1.17 Americans : -1.67 Chinese : 0.17 Japanese : 2.00
-
TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 2 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Romania to Bessarabia 1 bomber moved from Southern Italy to Scotland 1 armour moved from Novgorod to Belarus 2 armour moved from Romania to Belarus Combat - Italians Battle in Belarus Italians attack with 3 armour Russians defend with 1 artillery and 2 infantry Italians roll dice for 3 armour in Belarus, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Belarus Italians roll dice for 3 armour in Belarus, round 3 : 3/3 hits, 1.50 expected hits Russians roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Belarus Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery and 2 infantry Casualties for Italians: 1 armour Battle in Bessarabia Italians attack with 1 artillery and 1 infantry Russians defend with 1 mech_infantry Italians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Bessarabia Italians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits Russians roll dice for 1 mech_infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Bessarabia Italians win, taking Bessarabia from Russians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Russians: 1 mech_infantry Battle in Scotland Italians attack with 1 bomber British defend with 2 fighters; Americans defend with 1 airfield, 6 artilleries, 6 infantry and 1 mech_infantry Italians roll dice for 1 bomber in Scotland, round 2 : 1/1 hits, 0.67 expected hits Americans roll dice for 6 artilleries, 2 fighters, 6 infantry and 1 mech_infantry in Scotland, round 2 : 8/15 hits, 5.67 expected hits 1 bomber owned by the Italians and 1 infantry owned by the Americans lost in Scotland Americans win with 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Italians: 1 bomber Casualties for Americans: 1 infantry Non Combat Move - Italians 1 aaGun moved from Romania to Bessarabia 2 aaGuns and 3 infantry moved from Northern Italy to France 1 fighter moved from Southern Italy to France 1 aaGun and 7 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 1.33 Americans : 2.33 Russians : -0.33
-
TripleA Turn Summary: ANZAC round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to Borneo Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer moved from 42 Sea Zone to 35 Sea Zone 1 cruiser moved from 26 Sea Zone to 54 Sea Zone 1 fighter moved from 42 Sea Zone to Borneo Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers and 1 transport placed in 54 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from 26 Sea Zone: 1 destroyer EDIT: Adding units owned by ANZAC to 10 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French 1 cruiser moved from 98 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 9 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Germans 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from United Kingdom to Scotland 2 mech_infantrys moved from Northern Italy to Normandy Bordeaux 1 bomber moved from Eastern Poland to Normandy Bordeaux 6 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Eastern Poland to Archangel 2 mech_infantrys moved from Novgorod to Archangel 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians 2 mech_infantrys moved from Eastern Poland to Ukraine 1 fighter and 1 tactical_bomber moved from Eastern Poland to Ukraine 1 bomber moved from Eastern Poland to Ukraine 12 armour, 8 artilleries and 10 infantry moved from Eastern Poland to Western Ukraine Combat - Germans Battle in Archangel Germans attack with 1 bomber and 2 mech_infantrys Russians defend with 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Archangel, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Ukraine Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 3 infantry Germans roll dice for 1 bomber, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 3 infantry in Ukraine, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for Russians: 3 infantry Battle in Western Ukraine Germans attack with 12 armour, 8 artilleries, 10 infantry and 6 mech_infantrys Russians defend with 1 armour and 1 mech_infantry Germans roll dice for 12 armour, 8 artilleries, 10 infantry and 6 mech_infantrys in Western Ukraine, round 2 : 16/36 hits, 12.67 expected hits Russians roll dice for 1 armour and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 armour owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 12 armour, 8 artilleries, 10 infantry and 6 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Russians: 1 armour and 1 mech_infantry Battle in Normandy Bordeaux Germans attack with 1 bomber and 2 mech_infantrys Americans defend with 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry Germans roll dice for 1 bomber and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits, 1.00 expected hits Americans roll dice for 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux Germans roll dice for 1 bomber in Normandy Bordeaux, round 3 : 1/1 hits, 0.67 expected hits Americans roll dice for 1 mech_infantry in Normandy Bordeaux, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Normandy Bordeaux Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 2 mech_infantrys Casualties for Americans: 1 infantry and 1 mech_infantry Battle in Scotland Germans attack with 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber British defend with 2 fighters; Americans defend with 1 airfield, 6 artilleries, 5 infantry and 1 mech_infantry Germans roll dice for 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Scotland, round 2 : 4/15 hits, 5.00 expected hits Americans roll dice for 6 artilleries, 2 fighters, 5 infantry and 1 mech_infantry in Scotland, round 2 : 5/14 hits, 5.33 expected hits 5 infantry owned by the Germans and 4 infantry owned by the Americans lost in Scotland Germans roll dice for 4 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Scotland, round 3 : 3/10 hits, 4.00 expected hits Americans roll dice for 6 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Scotland, round 3 : 5/10 hits, 4.00 expected hits 2 artilleries owned by the Germans, 3 infantry owned by the Germans, 1 infantry owned by the Americans, 1 artillery owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland Germans roll dice for 2 artilleries, 2 fighters and 1 tactical_bomber in Scotland, round 4 : 1/5 hits, 2.33 expected hits Americans roll dice for 5 artilleries and 2 fighters in Scotland, round 4 : 4/7 hits, 3.00 expected hits 2 artilleries owned by the Germans, 2 fighters owned by the Germans and 1 artillery owned by the Americans lost in Scotland Germans roll dice for 1 tactical_bomber in Scotland, round 5 : 0/1 hits, 0.50 expected hits Americans roll dice for 4 artilleries and 2 fighters in Scotland, round 5 : 3/6 hits, 2.67 expected hits 1 tactical_bomber owned by the Germans lost in Scotland Americans win with 4 artilleries and 2 fighters remaining. Battle score for attacker is -44 Casualties for Germans: 4 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber Casualties for Americans: 2 artilleries, 5 infantry and 1 mech_infantry Non Combat Move - Germans 6 mech_infantrys moved from Germany to Western Germany 6 aaGuns moved from Eastern Poland to Western Ukraine 1 bomber moved from Normandy Bordeaux to France 1 bomber moved from Ukraine to Germany 1 bomber moved from Archangel to Germany 1 fighter and 1 tactical_bomber moved from Ukraine to Bessarabia Place Units - Germans 1 artillery and 2 infantry placed in United Kingdom 3 armour placed in Novgorod 1 mech_infantry placed in France 6 armour placed in Western Germany Germans undo move 4. 3 armour placed in Western Germany 3 armour placed in Germany Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 0.67 Americans : 3.00 Russians : -1.17
-
Poor dice rolls swing Scotland heavily to the Allies… nuts.
-
TripleA Move Summary: Russians round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 28 PUs; Russians buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 1 fighter moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Bryansk to Belarus 2 mech_infantrys moved from Volgograd to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 armour and 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Evenkiyskiy to Yenisey 1 infantry moved from Bryansk to Belarus
-
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Russians Russians repair damage of 10x factory_major; Remaining resources: 28 PUs; Russians buy 2 armour, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Ethiopia to Italian Somaliland Russians take Italian Somaliland from Italians 1 fighter moved from Bryansk to Belarus 1 artillery and 2 infantry moved from Bryansk to Belarus 2 mech_infantrys moved from Volgograd to Ukraine 1 tactical_bomber moved from Bryansk to Ukraine 1 armour and 1 infantry moved from Bryansk to Smolensk 1 artillery moved from Evenkiyskiy to Yenisey 1 infantry moved from Bryansk to Belarus Combat - Russians Battle in Ukraine Russians attack with 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 4 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 mech_infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 2 armour Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 2 : 0/5 hits, 1.50 expected hits Italians roll dice for 2 armour in Belarus, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Belarus, round 3 : 1/5 hits, 1.50 expected hits Italians roll dice for 2 armour in Belarus, round 3 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 4 : 2/4 hits, 1.33 expected hits Italians roll dice for 1 armour in Belarus, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Belarus Russians win, taking Belarus from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Italians: 2 armour Battle in Smolensk Russians attack with 1 armour and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour and 1 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 10 armour and 9 artilleries moved from Bryansk to Russia 8 mech_infantrys moved from Bryansk to Russia 4 aaGuns moved from Bryansk to Russia 1 mech_infantry moved from Volgograd to Russia 1 tactical_bomber moved from Ukraine to Russia 1 fighter moved from Belarus to Russia Place Units - Russians 5 infantry placed in Russia 2 armour and 1 fighter placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.50 Russians : -2.50
-
@weddingsinger said in Weddingsinger (Axis) vs Sovietishcat (Allies) +16 bid G40 vanilla:
Poor dice rolls swing Scotland heavily to the Allies… nuts.
Ya I think the battle was about 40% for you, so I hoped it would have stayed that way for the allies, if I had lost Scotland, it would have been a big blow for the allies in Europe!
-
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 infantry and 5 mech_infantrys; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Chahar to Suiyuyan 1 bomber moved from Siberia to Suiyuyan 1 mech_infantry moved from Kweichow to Hunan 1 fighter and 2 tactical_bombers moved from Kiangsu to Hunan 2 fighters and 2 tactical_bombers moved from 20 Sea Zone to Kiangsi 2 infantry moved from Kiangsu to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 battleships, 5 carriers, 2 cruisers and 4 destroyers moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 3 fighters and 3 tactical_bombers moved from 20 Sea Zone to Kwangtung 1 infantry moved from Kiangsu to Kiangsi 1 transport moved from 19 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone 1 mech_infantry moved from Hopei to Kiangsi 1 mech_infantry moved from Hopei to Suiyuyan Combat - Japanese Battle in 35 Sea Zone Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 1 transport Americans defend with 1 submarine; ANZAC defend with 1 destroyer Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 : 6/12 hits, 6.00 expected hits Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the ANZAC lost in 35 Sea Zone Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 2 fighters, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer Casualties for Americans: 1 submarine Battle in Kiangsi Japanese attack with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers British defend with 1 mech_infantry Japanese roll dice for 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Kiangsi, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 mech_infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kiangsi Japanese win, taking Kiangsi from Chinese with 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Philippines Battle in Suiyuyan Japanese attack with 1 bomber and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 2 mech_infantrys in Suiyuyan, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Philippines from Americans, taking Suiyuyan from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hunan Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers Chinese defend with 2 artilleries Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 1/4 hits, 1.83 expected hits Chinese roll dice for 2 artilleries in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Hunan, round 3 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hunan Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 2 artilleries Casualties for Japanese: 1 mech_infantry Battle in Kwangtung Japanese attack with 3 fighters and 3 tactical_bombers British defend with 1 armour; UK_Pacific defend with 1 harbour Japanese roll dice for 3 fighters and 3 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 3.50 expected hits UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 1/1 hits, 0.50 expected hits 1 fighter owned by the Japanese and 1 armour owned by the British lost in Kwangtung Japanese win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -4 Casualties for Japanese: 1 fighter Casualties for British: 1 armour Non Combat Move - Japanese 2 fighters and 3 tactical_bombers moved from Kwangtung to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Kiangsi to 35 Sea Zone 1 fighter moved from Hunan to Kiangsi 2 tactical_bombers moved from Hunan to Kiangsi 1 fighter and 2 tactical_bombers moved from Kiangsi to Kiangsu 1 bomber moved from Suiyuyan to Jehol 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 submarine moved from 3 Sea Zone to 5 Sea Zone 1 infantry moved from 6 Sea Zone to Japan Place Units - Japanese 1 armour and 2 mech_infantrys placed in Shantung 3 mech_infantrys placed in Kiangsu 2 artilleries and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 36 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.50 Chinese : -0.67 UK_Pacific : 0.50 Japanese : -0.83
-
@Sovietishcat 55%/45% in favor of Germany. I was hoping the worst case scenario was to kill all the ground troops.
Serves me right. The turn before I was careless. I could have gone amphibious on Ireland with slightly better odds.
-
Edit at end of Japan’s turn to switch a casualty. Lost a tactical, not a fighter
-
TripleA Move Summary: Americans round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Scotland to United Kingdom 5 bombers moved from Eire to United Kingdom 5 bombers moved from Eastern United States to United Kingdom 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 transport moved from 105 Sea Zone to 111 Sea Zone 1 artillery moved from Scotland to 111 Sea Zone 1 artillery and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 artillery moved from Scotland to 109 Sea Zone 1 fighter moved from Eire to United Kingdom 1 artillery and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 artillery moved from 123 Sea Zone to Iceland
-
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Scotland to United Kingdom 5 bombers moved from Eire to United Kingdom 5 bombers moved from Eastern United States to United Kingdom 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 transport moved from 105 Sea Zone to 111 Sea Zone 1 artillery moved from Scotland to 111 Sea Zone 1 artillery and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 artillery moved from Scotland to 109 Sea Zone 1 fighter moved from Eire to United Kingdom 1 artillery and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 artillery moved from 123 Sea Zone to Iceland Combat - Americans Battle in Norway Battle in Iceland Battle in United Kingdom Americans attack with 2 artilleries, 10 bombers and 1 fighter Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 10 bombers and 1 fighter in United Kingdom, round 2 : 7/13 hits, 7.83 expected hits Germans roll dice for 1 artillery and 2 infantry in United Kingdom, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in United Kingdom Americans win, taking Norway from Germans, taking Iceland from Germans, taking United Kingdom from Germans, taking Iceland from Americans, taking Scotland from Americans with 1 artillery, 10 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 artillery Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 10 bombers moved from United Kingdom to Scotland 1 fighter and 1 tactical_bomber moved from Eire to 91 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 bomber moved from India to Bryansk Place Units - Americans 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : -0.83
-
TripleA Move Summary: Chinese round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese
-
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
-
TripleA Move Summary: British round 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Combat Move - British 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan
-
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 4 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries moved from Scotland to United Kingdom 5 bombers moved from Eire to United Kingdom 5 bombers moved from Eastern United States to United Kingdom 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 transport moved from 105 Sea Zone to 111 Sea Zone 1 artillery moved from Scotland to 111 Sea Zone 1 artillery and 1 transport moved from 111 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 artillery moved from Scotland to 109 Sea Zone 1 fighter moved from Eire to United Kingdom 1 artillery and 1 transport moved from 109 Sea Zone to 123 Sea Zone 1 artillery moved from 123 Sea Zone to Iceland Combat - Americans Battle in Norway Battle in Iceland Battle in United Kingdom Americans attack with 2 artilleries, 10 bombers and 1 fighter Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry Americans roll dice for 2 artilleries, 10 bombers and 1 fighter in United Kingdom, round 2 : 7/13 hits, 7.83 expected hits Germans roll dice for 1 artillery and 2 infantry in United Kingdom, round 2 : 1/3 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 infantry owned by the Germans and 1 artillery owned by the Americans lost in United Kingdom Americans win, taking Norway from Germans, taking Iceland from Germans, taking United Kingdom from Germans, taking Iceland from Americans, taking Scotland from Americans with 1 artillery, 10 bombers and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 artillery Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Americans 10 bombers moved from United Kingdom to Scotland 1 fighter and 1 tactical_bomber moved from Eire to 91 Sea Zone 1 carrier and 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from United Kingdom to Scotland 1 bomber moved from India to Bryansk Place Units - Americans 1 carrier placed in 10 Sea Zone 1 tactical_bomber placed in 10 Sea Zone 1 destroyer placed in 10 Sea Zone 4 transports placed in 101 Sea Zone 4 artilleries and 4 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Szechwan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Shensi to Hopei Chinese take Hopei from Japanese Combat - Chinese Non Combat Move - Chinese 1 artillery and 1 infantry moved from Yunnan to Hunan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi 2 artilleries placed in Hunan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Anhwe Chinese take Anhwe from Japanese 1 armour and 1 mech_infantry moved from Yunnan to Kiangsi 1 mech_infantry moved from Yunnan to Kiangsi 1 infantry moved from Kwangsi to Kiangsi 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 artillery moved from Egypt to Trans-Jordan 1 artillery moved from Egypt to Trans-Jordan Combat - British Battle in Kiangsi British attack with 1 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 infantry and 1 mech_infantry British roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Kiangsi, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 1 mech_infantry in Kiangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Kiangsi British win, taking Kiangsi from Japanese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 infantry and 1 mech_infantry Non Combat Move - British 1 aaGun moved from Yunnan to Hunan 4 mech_infantrys moved from India to Yunnan 1 artillery and 1 infantry moved from Yunnan to Hunan 2 fighters moved from Scotland to Norway Turn Complete - British British collect 28 PUs; end with 28 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour and 4 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs Some Units in India change ownership: 1 armour and 4 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.00 British : 1.00 Americans : -0.83 Japanese : -0.67