I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?Weddingsinger (Axis) vs Sovietishcat (Allies) +16 bid G40 vanilla
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from Manchuria to Buryatia Japanese take Buryatia from Russians 1 infantry moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 armour moved from Kiangsi to Kwangtung 2 infantry moved from Philippines to 35 Sea Zone 1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone 1 mech_infantry moved from Manchuria to Buyant-Uhaa Japanese take Buyant-Uhaa from Russians 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone 2 battleships, 5 carriers, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from 36 Sea Zone to Kwangsi 1 mech_infantry moved from Kiangsi to Hunan 1 bomber moved from Guam to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 tactical_bomber moved from Philippines to 44 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung 1 tactical_bomber moved from Philippines to Kwangsi 1 mech_infantry moved from Manchuria to 19 Sea Zone 1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 mech_infantry moved from 20 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei 1 infantry moved from Chahar to Hopei Combat - Japanese Battle in 44 Sea Zone Japanese attack with 1 tactical_bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 36 Sea Zone Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers and 2 transports British defend with 1 cruiser Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 3 destroyers and 2 transports in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits British roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Units damaged: 1 battleship owned by the Japanese 1 cruiser owned by the British lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from UK_Pacific with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 12 Casualties for British: 1 cruiser Battle in 43 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 submarine and 1 transport Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits British roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 43 Sea Zone 1 transport owned by the British lost in 43 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 destroyer Casualties for British: 1 submarine and 1 transport Battle in French Indo China Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 armour Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 1 armour Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 3.00 expected hits UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Hopei Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 infantry moved from Shantung to Anhwe 3 artilleries moved from Kiangsu to Anhwe 1 fighter and 1 tactical_bomber moved from Hopei to Anhwe 1 fighter and 1 tactical_bomber moved from Hunan to Anhwe 1 bomber moved from Hunan to Anhwe 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone 1 tactical_bomber moved from French Indo China to 36 Sea Zone 2 tactical_bombers moved from Kwangsi to 36 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone 2 fighters moved from Kwangtung to 36 Sea Zone 1 fighter moved from Kwangsi to 36 Sea Zone 2 tactical_bombers moved from Kwangtung to Anhwe 1 fighter moved from Japan to Anhwe 1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone Place Units - Japanese 3 mech_infantrys placed in Kiangsu 3 mech_infantrys placed in Shantung 2 infantry placed in Japan 1 submarine and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
British : 1.17 Chinese : -1.00 UK_Pacific : 0.17 Japanese : -1.00 -
TripleA Move Summary: Americans round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 6 artilleries, 7 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 6 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 91 Sea Zone to 119 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 1 destroyer moved from 104 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Scotland 5 artilleries and 6 infantry moved from 119 Sea Zone to Eire 1 mech_infantry moved from 119 Sea Zone to Eire 1 submarine moved from 91 Sea Zone to 109 Sea Zone -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 6 artilleries, 7 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 6 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 91 Sea Zone to 119 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 1 destroyer moved from 104 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Scotland 5 artilleries and 6 infantry moved from 119 Sea Zone to Eire 1 mech_infantry moved from 119 Sea Zone to Eire 1 submarine moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Battle in Soviet Far East Battle in Eire Battle in Scotland Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Scotland Americans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Scotland, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Scotland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland Americans win, taking Soviet Far East from Japanese, taking Eire from Germans, taking Scotland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 9 bombers moved from Queensland to Java 1 battleship, 1 carrier, 3 cruisers and 3 submarines moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Java 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Queensland to Java Place Units - Americans 5 bombers placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : -1.00 -
TripleA Move Summary: Chinese round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Kweichow to Hopei -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsCombat Hit Differential Summary :
Chinese : 2.50 Japanese : 0.33 -
TripleA Move Summary: British round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Combat Move - British 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Shan State to French Indo China 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 fighter moved from Borneo to 42 Sea Zone 2 carriers, 1 cruiser and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone 1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East 6 artilleries, 7 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 6 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 91 Sea Zone to 119 Sea Zone 1 submarine moved from 104 Sea Zone to 109 Sea Zone Americans take 109 Sea Zone from Germans 1 destroyer moved from 104 Sea Zone to 119 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 artillery and 1 infantry moved from 119 Sea Zone to Scotland 5 artilleries and 6 infantry moved from 119 Sea Zone to Eire 1 mech_infantry moved from 119 Sea Zone to Eire 1 submarine moved from 91 Sea Zone to 109 Sea Zone Combat - Americans Battle in Soviet Far East Battle in Eire Battle in Scotland Americans attack with 1 artillery and 1 infantry Germans defend with 1 airfield and 1 infantry Americans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Scotland Americans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 artillery in Scotland, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Scotland, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland Americans win, taking Soviet Far East from Japanese, taking Eire from Germans, taking Scotland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 9 bombers moved from Queensland to Java 1 battleship, 1 carrier, 3 cruisers and 3 submarines moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from 54 Sea Zone to 42 Sea Zone 3 fighters moved from Queensland to Java 1 destroyer moved from 55 Sea Zone to 42 Sea Zone 1 destroyer moved from 46 Sea Zone to 42 Sea Zone 1 tactical_bomber moved from Queensland to Java Place Units - Americans 5 bombers placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 61 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 1 infantry moved from Kweichow to Hunan 1 infantry moved from Kweichow to Hunan 1 artillery and 1 infantry moved from Kweichow to Hopei Combat - Chinese Battle in Hunan Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 3/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 1 artillery and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan Place Units - Chinese 2 artilleries and 3 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Shan State to French Indo China 1 artillery and 1 infantry moved from Yunnan to Kwangsi 1 fighter moved from Yunnan to Kwangsi 1 fighter moved from Borneo to 42 Sea Zone 2 carriers, 1 cruiser and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone Combat - British Battle in Kwangsi British attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 2 infantry British roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in French Indo China British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - British 1 armour and 3 mech_infantrys moved from India to Yunnan 1 fighter moved from Kwangsi to 42 Sea Zone 2 artilleries moved from Trans-Jordan to Egypt Place Units - UK_Pacific 2 armour and 3 mech_infantrys placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,2,4,2,6,1,5,3,3,6,3,6,5,6,5,5,1,4,6,6,6,4,6,6,1,2,2 UK_Pacific collect 15 PUs (2 lost to blockades); end with 16 PUs Some Units in India change ownership: 2 armour and 3 mech_infantrysCombat Hit Differential Summary :
Germans : -0.33 British : 1.00 Americans : -1.00 Chinese : 2.50 Japanese : 0.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 aaGun, 1 artillery and 1 infantry moved from Yugoslavia to Romania 2 armour moved from Northern Italy to Romania 1 armour moved from Eastern Poland to Novgorod Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Yugoslavia: 1 aaGun and 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 aaGun and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Move Summary: ANZAC round 7
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone -
TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 fighter moved from Kweichow to 42 Sea Zone Place Units - ANZAC 1 airfield placed in Java Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 5 PUs; Combat Move - ANZAC 1 artillery moved from Queensland to 54 Sea Zone 1 artillery and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 carrier, 1 destroyer and 2 fighters moved from 54 Sea Zone to 42 Sea Zone Combat - ANZAC Battle in Philippines Non Combat Move - ANZAC 1 fighter moved from Kweichow to 42 Sea Zone Place Units - ANZAC 1 airfield placed in Java Turn Complete - ANZAC ANZAC collect 14 PUs; end with 19 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 2 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 destroyer moved from 110 Sea Zone to 109 Sea Zone 1 submarine moved from 110 Sea Zone to 119 Sea Zone 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 119 Sea Zone 1 fighter moved from United Kingdom to 109 Sea Zone 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone 3 bombers moved from Novgorod to Russia 2 artilleries moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Belarus to Western Ukraine 1 mech_infantry moved from Belarus to Bessarabia 1 fighter and 1 tactical_bomber moved from Southern Italy to Bessarabia 1 mech_infantry moved from Belarus to Western Ukraine 1 tactical_bomber moved from 110 Sea Zone to 109 Sea Zone 1 artillery moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 1 transport moved from 111 Sea Zone to 110 Sea Zone 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 7,4,6 and causes: 17 damage to unit: factory_major Bombing raid in Russia causes 17 damage total. Battle in 119 Sea Zone Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 7 transports Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 7 transports in 119 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 119 Sea Zone Germans roll dice for 1 fighter and 1 tactical_bomber in 119 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer and 7 transports in 119 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 119 Sea Zone 6 transports owned by the Americans lost in 119 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 40 Casualties for Germans: 1 submarine and 1 tactical_bomber Casualties for Americans: 1 destroyer and 7 transports Battle in 109 Sea Zone Germans attack with 1 destroyer, 1 fighter and 2 tactical_bombers Americans defend with 2 submarines Germans roll dice for 1 destroyer, 1 fighter and 2 tactical_bombers in 109 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 109 Sea Zone 1 submarine owned by the Americans Submerged Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Germans: 1 destroyer Casualties for Americans: 1 submarine Battle in Scotland Germans attack with 1 artillery and 2 infantry Americans defend with 1 airfield and 1 artillery Germans roll dice for 1 artillery and 2 infantry in Scotland, round 2 : 0/3 hits, 0.83 expected hits Americans roll dice for 1 artillery in Scotland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Scotland Germans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Scotland, round 4 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Scotland Germans win, taking Scotland from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery Battle in Bessarabia Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 artillery and 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Germans: 1 mech_infantry Battle in Western Ukraine Germans attack with 2 artilleries and 3 mech_infantrys Russians defend with 1 armour, 1 artillery and 1 mech_infantry Germans roll dice for 2 artilleries and 3 mech_infantrys in Western Ukraine, round 2 : 3/5 hits, 1.50 expected hits Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 1/3 hits, 1.17 expected hits 1 mech_infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 armour, 1 artillery and 1 mech_infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 1 mech_infantry moved from Archangel to Eastern Poland 6 aaGuns, 12 armour, 4 artilleries and 10 infantry moved from Belarus to Eastern Poland 1 infantry moved from Archangel to Belarus 1 mech_infantry moved from Novgorod to Eastern Poland 3 bombers moved from Russia to Eastern Poland 1 tactical_bomber moved from Southern Italy to United Kingdom 1 fighter moved from 119 Sea Zone to United Kingdom 1 fighter moved from 109 Sea Zone to United Kingdom 2 tactical_bombers moved from 109 Sea Zone to 110 Sea Zone 2 tactical_bombers moved from Northern Italy to 110 Sea Zone 6 mech_infantrys moved from Northern Italy to Slovakia Hungary Place Units - Germans 2 destroyers and 1 submarine placed in 110 Sea Zone 1 artillery and 2 infantry placed in United Kingdom 3 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 Germans collect 57 PUs (2 lost to blockades); end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : -1.00 Americans : 2.00 Russians : -0.17 -
TripleA Move Summary: Russians round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 30 PUs; Russians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Egypt to Ethiopia Russians take Ethiopia from Italians 1 mech_infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 tactical_bomber moved from Ukraine to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Bessarabia 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine -
TripleA Turn Summary: Russians round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 30 PUs; Russians buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 mech_infantry moved from Egypt to Ethiopia Russians take Ethiopia from Italians 1 mech_infantry moved from Smolensk to Archangel Russians take Archangel from Germans 1 infantry moved from Timguska to Yenisey Russians take Yenisey from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 tactical_bomber moved from Ukraine to Western Ukraine 1 fighter moved from Bryansk to Western Ukraine 1 mech_infantry moved from Bryansk to Bessarabia 1 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 armour and 1 mech_infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Western Ukraine 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Western Ukraine Combat - Russians Battle in Western Ukraine Russians attack with 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 mech_infantrys Russians roll dice for 1 armour, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/6 hits, 2.17 expected hits Germans roll dice for 2 artilleries and 2 mech_infantrys in Western Ukraine, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Western Ukraine Russians roll dice for 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Western Ukraine, round 3 : 3/4 hits, 1.83 expected hits Germans roll dice for 2 artilleries in Western Ukraine, round 3 : 0/2 hits, 0.67 expected hits 2 artilleries owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for Russians: 2 infantry Casualties for Germans: 2 artilleries and 2 mech_infantrys Battle in Belarus Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Belarus, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Western Ukraine to Bryansk 10 artilleries moved from Russia to Bryansk 2 mech_infantrys moved from Smolensk to Bryansk Place Units - Russians 3 infantry placed in Volgograd Russians undo move 1. 3 infantry placed in Ukraine 3 mech_infantrys placed in Volgograd Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 1.17 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 carriers and 3 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Japan to 6 Sea Zone 1 submarine moved from 6 Sea Zone to 3 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from 5 Sea Zone to Soviet Far East 1 armour moved from Buryatia to Yenisey 1 infantry moved from Yakut S.S.R. to Yenisey 1 mech_infantry moved from Buyant-Uhaa to Chahar 1 bomber moved from Anhwe to Soviet Far East 3 artilleries and 3 infantry moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Hunan 1 fighter and 1 tactical_bomber moved from Anhwe to Chahar 1 mech_infantry moved from Kwangtung to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 2 mech_infantrys moved from Shantung to Hopei 1 tactical_bomber moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from Anhwe to Hopei 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangsi 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 armour moved from Kwangtung to 20 Sea Zone 1 armour and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 3 fighters and 4 tactical_bombers moved from 36 Sea Zone to Philippines 1 mech_infantry moved from Shantung to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hunan Combat - Japanese Battle in 3 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 3 Sea Zone Japanese roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 35 Sea Zone Japanese attack with 1 fighter and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kwangsi Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 artillery Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Hopei Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers Chinese defend with 1 artillery Japanese roll dice for 1 fighter, 2 mech_infantrys and 2 tactical_bombers in Hopei, round 2 : 4/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Battle in Philippines Japanese attack with 1 armour, 3 fighters and 4 tactical_bombers Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 artillery Japanese roll dice for 1 armour, 3 fighters and 4 tactical_bombers in Philippines, round 2 : 5/8 hits, 4.67 expected hits Americans roll dice for 1 artillery in Philippines, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC and 1 armour owned by the Japanese lost in Philippines Japanese win with 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2 Casualties for Japanese: 1 armour Casualties for ANZAC: 1 artillery Battle in Chahar Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Chahar Japanese win, taking Chahar from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Hunan Japanese attack with 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 artillery and 2 infantry Japanese roll dice for 3 artilleries, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/9 hits, 3.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan Japanese roll dice for 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 3 : 4/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 3 artilleries, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 artillery and 2 infantry Battle in Yenisey Japanese attack with 1 armour and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Yenisey, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Yenisey, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yenisey Japanese roll dice for 1 armour in Yenisey, round 3 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 infantry in Yenisey, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Yenisey Russians win with no units remaining. Battle score for attacker is -6 Casualties for Japanese: 1 armour and 1 infantry Casualties for Russians: 1 infantry Battle in Soviet Far East Japanese attack with 1 bomber and 2 infantry Americans defend with 1 armour and 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Soviet Far East, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 armour and 1 infantry in Soviet Far East, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Soviet Far East Japanese roll dice for 1 bomber and 1 infantry in Soviet Far East, round 3 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 armour in Soviet Far East, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Soviet Far East Japanese win with 1 bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Americans: 1 armour and 1 infantry Non Combat Move - Japanese 1 bomber moved from Soviet Far East to Siberia 3 fighters and 4 tactical_bombers moved from Philippines to 20 Sea Zone 1 fighter moved from 35 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 2 battleships, 5 carriers, 2 cruisers, 4 destroyers and 2 transports moved from 36 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter and 2 tactical_bombers moved from Hopei to Kiangsu 1 fighter and 1 tactical_bomber moved from Chahar to Kiangsu 2 fighters and 2 tactical_bombers moved from Kiangsu to 19 Sea Zone Place Units - Japanese 2 carriers placed in 6 Sea Zone 3 infantry placed in Kiangsu Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 38 PUs; end with 40 PUs Turning on Edit Mode EDIT: Adding units owned by Japanese to 6 Sea Zone: 2 fighters and 2 tactical_bombers EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0.67 Chinese : 0.67 Russians : 2.00 Japanese : 1.83 -
TripleA Move Summary: Americans round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 5 artilleries, 6 infantry and 1 mech_infantry moved from Eire to Scotland 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 3 bombers moved from Java to Kwangsi 6 bombers moved from Java to Kwangsi -
@weddingsinger , scramble sz 110 and OOL?
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No scramble, max defense.
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TripleA Turn Summary: Americans round 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 105 Sea Zone 1 infantry and 1 mech_infantry moved from 105 Sea Zone to Normandy Bordeaux 5 artilleries, 6 infantry and 1 mech_infantry moved from Eire to Scotland 1 submarine moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 3 carriers, 2 destroyers, 4 fighters and 2 tactical_bombers moved from 91 Sea Zone to 110 Sea Zone 5 bombers moved from Eastern United States to 110 Sea Zone 1 submarine moved from 42 Sea Zone to 35 Sea Zone 3 bombers moved from Java to Kwangsi 6 bombers moved from Java to Kwangsi Combat - Americans Battle in Normandy Bordeaux Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Normandy Bordeaux from Germans, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Scotland Americans attack with 5 artilleries, 6 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 artillery and 1 infantry Americans roll dice for 5 artilleries, 6 infantry and 1 mech_infantry in Scotland, round 2 : 4/12 hits, 3.67 expected hits Germans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 1/2 hits, 0.67 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Scotland Americans win, taking Scotland from Germans with 5 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in 110 Sea Zone British loiter and taunt; Americans attack with 5 bombers, 3 carriers, 3 destroyers, 2 fighters, 1 submarine and 2 tactical_bombers Germans defend with 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine, 4 tactical_bombers and 5 transports Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 bombers, 3 carriers, 3 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 6/12 hits, 6.67 expected hits Units damaged: 1 battleship owned by the Germans and 2 carriers owned by the Germans Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 tactical_bombers and 5 transports in 110 Sea Zone, round 2 : 4/10 hits, 4.50 expected hits 2 destroyers owned by the Germans, 1 submarine owned by the Americans, 1 submarine owned by the Germans and 2 carriers owned by the Americans lost in 110 Sea Zone Americans roll dice for 5 bombers, 1 carrier, 3 destroyers, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 3 : 8/12 hits, 6.67 expected hits Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 tactical_bombers and 5 transports in 110 Sea Zone, round 3 : 3/8 hits, 3.83 expected hits 1 battleship owned by the Germans, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 2 carriers owned by the Germans, 4 tactical_bombers owned by the Germans and 1 cruiser owned by the Germans lost in 110 Sea Zone 5 transports owned by the Germans lost in 110 Sea Zone Americans win with 5 bombers, 1 carrier, 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 100 Casualties for Americans: 2 carriers, 2 destroyers, 1 submarine and 1 tactical_bomber Casualties for Germans: 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine, 4 tactical_bombers and 5 transports Battle in Kwangsi Americans attack with 9 bombers Japanese defend with 2 mech_infantrys Americans roll dice for 9 bombers in Kwangsi, round 2 : 4/9 hits, 6.00 expected hits Japanese roll dice for 2 mech_infantrys in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi Americans win with 8 bombers remaining. Battle score for attacker is -4 Casualties for Americans: 1 bomber Casualties for Japanese: 2 mech_infantrys Non Combat Move - Americans 8 bombers moved from Kwangsi to India 2 fighters moved from 110 Sea Zone to Eire 5 bombers moved from 110 Sea Zone to Eire 1 tactical_bomber moved from 110 Sea Zone to Eire 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to Scotland 1 destroyer and 2 submarines moved from 101 Sea Zone to 91 Sea Zone 3 mech_infantrys moved from Alaska to Western United States Place Units - Americans 5 bombers placed in Eastern United States 1 destroyer and 2 submarines placed in 101 Sea Zone Turn Complete - Americans Americans collect 65 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : -0.17 Americans : -1.67 Japanese : 0.33 -
TripleA Move Summary: Chinese round 8
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 5 infantry moved from Yunnan to Hunan





