@BobbaRossa Yea, I hate doing Taranto because of the IPC unit loss, but the BB has to go.
G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies
-
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Hopei to Tsinghai Combat - Chinese Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Hopei 9 infantry moved from Yunnan to Burma 6 infantry moved from Kiangsi to Kwangsi Place Units - Chinese 7 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : 0,00 Japanese : -2,00 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 5 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 mech_infantry moved from Hunan to Burma Americans take Burma from Japanese 1 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from 110 Sea Zone to Holland Belgium 6 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to 113 Sea Zone 8 fighters moved from United Kingdom to Southern France Combat - Americans Battle in 113 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Holland Belgium Americans attack with 9 fighters and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 9 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 4,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 8 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 8 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4,17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win with 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 9 fighters moved from Holland Belgium to Normandy Bordeaux 8 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Shantung to Hunan 3 mech_infantrys moved from Korea to Jehol 2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Korea to Hawaiian Islands 1 fighter moved from Korea to Hawaiian Islands 1 fighter moved from Korea to Hunan 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - Americans 1 airfield and 3 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Korea 1 submarine placed in 10 Sea Zone 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4 Americans collect 59 PUs (3 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Hopei to Tsinghai Combat - Chinese Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Hopei 9 infantry moved from Yunnan to Burma 6 infantry moved from Kiangsi to Kwangsi Place Units - Chinese 7 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 4 infantry moved from Belgian Congo to Tanganyika Territory 1 mech_infantry moved from French Equatorial Africa to Tanganyika Territory 8 mech_infantrys moved from Belgian Congo to Tanganyika Territory 1 armour moved from Union of South Africa to Tanganyika Territory 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans Combat - British British creates battle in territory 106 Sea Zone Battle in Tanganyika Territory British attack with 1 armour, 4 infantry and 9 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 4 infantry and 9 mech_infantrys in Tanganyika Territory, round 2 : 5/14 hits, 2,67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Libya to Tunisia Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 3 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3,2,1,3 British collect 26 PUs (3 lost to blockades); end with 28 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,33 British : 2,33 Italians : -0,33 Americans : -1,83 Chinese : 0,00 Japanese : -2,00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Italians Italians spend 0 on tech rolls Italians roll 5,6 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover AA Radar Activate Technology - Italians Italians activating AA Radar Purchase Units - Italians Italians buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 2 infantry moved from Samara to Russia 3 infantry moved from Tambov to Russia 3 armour moved from Volgograd to Russia 1 armour and 3 mech_infantrys moved from Western Ukraine to Russia 3 mech_infantrys moved from Ukraine to Russia 2 infantry moved from Western Ukraine to Eastern Poland 1 bomber and 5 fighters moved from Bryansk to Eastern Poland 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 mech_infantry moved from Tobruk to Libya Italians take Libya from British 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in British Somaliland Battle in Italian Somaliland Battle in Southern France Italians attack with 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France British win, taking British Somaliland from British, taking Italian Somaliland from British with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Eastern Poland Italians attack with 1 bomber, 5 fighters and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Eastern Poland, round 2 : 4/8 hits, 3.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Russia, round 2 : 3/16 hits, 4.33 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/68 hits, 23.83 expected hits 3 infantry owned by the Russians, 6 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 4 armour owned by the Italians lost in Russia Russians win with 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -58 Casualties for Italians: 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Italians 5 armour and 3 mech_infantrys moved from Iraq to Egypt 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Caucasus to Iraq 2 artilleries and 1 infantry moved from Rostov to Bryansk 1 bomber and 4 fighters moved from Eastern Poland to Germany 1 bomber moved from Germany to Western Germany 2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 fighters moved from 71 Sea Zone to Egypt 1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Eastern Poland to Germany Place Units - Italians 3 armour placed in Egypt 1 fighter placed in Southern Italy 8 infantry placed in Northern Italy Italians undo move 2. 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 39 PUs; end with 39 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Italians : -1.50 British : -0.33 Russians : -7.17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Italians Italians spend 0 on tech rolls Italians roll 5,6 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover AA Radar Activate Technology - Italians Italians activating AA Radar Purchase Units - Italians Italians buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 2 infantry moved from Samara to Russia 3 infantry moved from Tambov to Russia 3 armour moved from Volgograd to Russia 1 armour and 3 mech_infantrys moved from Western Ukraine to Russia 3 mech_infantrys moved from Ukraine to Russia 2 infantry moved from Western Ukraine to Eastern Poland 1 bomber and 5 fighters moved from Bryansk to Eastern Poland 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 mech_infantry moved from Tobruk to Libya Italians take Libya from British 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in British Somaliland Battle in Italian Somaliland Battle in Southern France Italians attack with 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France British win, taking British Somaliland from British, taking Italian Somaliland from British with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Eastern Poland Italians attack with 1 bomber, 5 fighters and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Eastern Poland, round 2 : 4/8 hits, 3.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Russia, round 2 : 3/16 hits, 4.33 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/68 hits, 23.83 expected hits 3 infantry owned by the Russians, 6 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 4 armour owned by the Italians lost in Russia Russians win with 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -58 Casualties for Italians: 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Italians 5 armour and 3 mech_infantrys moved from Iraq to Egypt 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Caucasus to Iraq 2 artilleries and 1 infantry moved from Rostov to Bryansk 1 bomber and 4 fighters moved from Eastern Poland to Germany 1 bomber moved from Germany to Western Germany 2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 fighters moved from 71 Sea Zone to Egypt 1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Eastern Poland to Germany Place Units - Italians 3 armour placed in Egypt 1 fighter placed in Southern Italy 8 infantry placed in Northern Italy Italians undo move 2. 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 39 PUs; end with 39 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Gold Coast: 1 infantry EDIT: Adding units owned by Italians to Nigeria: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1.50 British : -0.33 Russians : -7.17 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 4 submarines ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits 1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone retreated to 42 Sea Zone Japanese win, taking New Guinea from Japanese with 2 submarines remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6 ANZAC collect 10 PUs (5 lost to blockades); end with 10 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : 1,33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 5,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans buy 20 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 5 damage to airfield owned by British Rockets in Western Germany roll: 5 Rocket attack in Normandy Bordeaux does 4 damage to factory_minor owned by Americans Rockets in France roll: 4 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 20 armour, 5 artilleries, 7 fighters, 28 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 1 bomber moved from West India to Russia 6 bombers moved from Western Germany to Russia 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Germany to 114 Sea Zone 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Baltic States 2 mech_infantrys moved from Germany to Baltic States 2 mech_infantrys moved from Southern Italy to Southern France 1 mech_infantry moved from Southern Italy to Southern France Combat - Germans Battle in Russia Germans attack with 21 armour, 5 artilleries, 7 bombers, 7 fighters, 28 mech_infantrys and 5 tactical_bombers Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber Germans roll dice for 21 armour, 5 artilleries, 7 bombers, 7 fighters, 28 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 30/73 hits, 29.17 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/65 hits, 22.83 expected hits 30 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 21 armour, 5 artilleries, 7 bombers, 7 fighters, 8 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 27/53 hits, 25.83 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 15 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/35 hits, 12.83 expected hits 11 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 1 artillery owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 20 armour, 7 bombers, 7 fighters and 5 tactical_bombers in Russia, round 4 : 22/39 hits, 21.50 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits, 3.83 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 16 armour, 7 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 76 Casualties for Germans: 5 armour, 5 artilleries and 28 mech_infantrys Casualties for Russians: 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber Battle in Southern France Germans attack with 3 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 mech_infantrys in Southern France, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 mech_infantrys in Southern France, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Baltic States Germans attack with 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 battleship in Baltic States, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 3 mech_infantrys in Baltic States, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 7 bombers moved from Russia to Bryansk 7 fighters and 5 tactical_bombers moved from Russia to Novgorod 4 armour moved from Western Germany to Germany 1 armour moved from Western Germany to Germany 10 infantry moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany 3 armour and 2 mech_infantrys moved from Southern Italy to Western Germany 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 81 Sea Zone Place Units - Germans 11 infantry placed in Germany 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,3,4 Germans collect 48 PUs (3 lost to blockades); end with 73 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : 2.33 British : -0.67 Russians : -1.83 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians 1 infantry moved from Hunan to Yunnan 1 submarine moved from 105 Sea Zone to 125 Sea Zone Non Combat Move - Russians 1 infantry moved from Hunan to Kiangsi 1 aaGun and 2 infantry moved from Hunan to Kwangsi Turn Complete - RussiansCombat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 bomber moved from Caroline Islands to 33 Sea Zone 1 bomber and 2 submarines moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 22 Sea Zone to 46 Sea Zone 1 armour moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Vologda to Nenetsia Japanese take Nenetsia from Russians 1 infantry moved from Timguska to Yenisey 1 bomber moved from Japan to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Japan to French Indo China Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 37 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 bomber and 3 submarines ANZAC defend with 2 destroyers Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 bomber in 62 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 bomber and 2 submarines remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for ANZAC: 2 destroyers Non Combat Move - Japanese 1 bomber moved from 62 Sea Zone to Solomon Islands 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 bomber and 1 fighter moved from Yunnan to French Indo China Place Units - Japanese 2 fighters and 1 infantry placed in French Indo China 1 carrier placed in 39 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 infantry EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Malaya 2 infantry placed in India Turn Complete - Japanese Japanese collect 46 PUs; end with 48 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Chinese : -0.33 Japanese : 1.67 -
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 1,2 and gets 0 hits Purchase Units - Japanese Japanese buy 1 carrier, 2 fighters and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 1 bomber moved from Caroline Islands to 33 Sea Zone 1 bomber and 2 submarines moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 33 Sea Zone to 62 Sea Zone 1 submarine moved from 22 Sea Zone to 46 Sea Zone 1 armour moved from Yenisey to Yakut S.S.R. Japanese take Yakut S.S.R. from Russians 1 mech_infantry moved from Vologda to Nenetsia Japanese take Nenetsia from Russians 1 infantry moved from Timguska to Yenisey 1 bomber moved from Japan to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from French Indo China to Yunnan 1 fighter moved from Japan to French Indo China Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in 46 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 46 Sea Zone Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 37 Sea Zone from ANZAC with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Yunnan Japanese attack with 1 bomber, 1 fighter and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 62 Sea Zone Japanese attack with 1 bomber and 3 submarines ANZAC defend with 2 destroyers Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 bomber in 62 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 2 destroyers in 62 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 2 destroyers owned by the ANZAC and 1 submarine owned by the Japanese lost in 62 Sea Zone Japanese win, taking 62 Sea Zone from Neutral with 1 bomber and 2 submarines remaining. Battle score for attacker is 10 Casualties for Japanese: 1 submarine Casualties for ANZAC: 2 destroyers Non Combat Move - Japanese 1 bomber moved from 62 Sea Zone to Solomon Islands 1 submarine moved from 42 Sea Zone to 54 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 artillery moved from Shan State to 38 Sea Zone 1 artillery and 1 transport moved from 38 Sea Zone to 37 Sea Zone 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 21 Sea Zone to 36 Sea Zone 1 bomber and 1 fighter moved from Yunnan to French Indo China Place Units - Japanese 2 fighters and 1 infantry placed in French Indo China 1 carrier placed in 39 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Shan State: 1 infantry EDIT: Adding units owned by Japanese to French Indo China: 1 infantry EDIT: Turning off Edit Mode 3 infantry placed in Malaya 2 infantry placed in India Turn Complete - Japanese Japanese collect 46 PUs; end with 48 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 bomber EDIT: Adding units owned by Japanese to Malaya: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 0.33 Chinese : -0.33 Japanese : 1.67 -
@Gargantua You win! whay a fun game! I will report this if becomes eligible to count in the league, if I complete sufficient games which I don´t think I will, will try finishing 8





