@gamerman01 I tend to roll play the madman as the Axis.
Oysteilo (Allies) vs Simon33 (Axis) taamvan mode
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Japanese Japanese buy 4 Japanese_artillerys, 1 Japanese_fighter and 8 Japanese_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 Japanese_infantry moved from Korea to Manchuria Japanese take Manchuria from Chinese 1 Japanese_infantry moved from Shantung to Jehol Japanese take Jehol from Chinese 3 Japanese_fighters moved from Kiangsu to Hunan 1 Japanese_infantry moved from Kiangsi to Hunan 1 Japanese_infantry moved from French Indo China to Yunnan 4 Japanese_bombers moved from Kiangsu to Yunnan 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to 36 Sea Zone 1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from 43 Sea Zone to Borneo 3 Japanese_fighters and 3 Japanese_tactical_bombers moved from 35 Sea Zone to Borneo 1 Japanese_fighter moved from Philippines to 35 Sea Zone 4 Japanese_fighters and 2 Japanese_tactical_bombers moved from 35 Sea Zone to Celebes 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to 36 Sea Zone 1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from 44 Sea Zone to Celebes 2 Japanese_armours and 2 Japanese_mech_infantrys moved from Kiangsi to Chahar Japanese take Anhwe from Chinese Japanese take Chahar from Chinese Combat - Japanese Battle in Celebes Japanese attack with 1 Japanese_artillery, 4 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 1 Japanese_artillery, 4 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers in Celebes, round 2 : 5/8 hits, 4.00 expected hits ANZAC roll dice for 2 infantry in Celebes, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Celebes Japanese win, taking Celebes from ANZAC with 1 Japanese_artillery, 4 Japanese_fighters, 1 Japanese_infantry and 2 Japanese_tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Borneo Japanese attack with 1 Japanese_artillery, 3 Japanese_fighters, 1 Japanese_infantry and 3 Japanese_tactical_bombers Americans defend with 2 infantry Japanese roll dice for 1 Japanese_artillery, 3 Japanese_fighters, 1 Japanese_infantry and 3 Japanese_tactical_bombers in Borneo, round 2 : 5/8 hits, 4.17 expected hits Americans roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Americans and 1 Japanese_infantry owned by the Japanese lost in Borneo Japanese win, taking Borneo from Americans with 1 Japanese_artillery, 3 Japanese_fighters and 3 Japanese_tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 Japanese_infantry Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 4 Japanese_bombers and 1 Japanese_infantry Chinese defend with 1 Chinese_infantry Japanese roll dice for 4 Japanese_bombers and 1 Japanese_infantry in Yunnan, round 2 : 4/5 hits, 2.83 expected hits Chinese roll dice for 1 Chinese_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 4 Japanese_bombers and 1 Japanese_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Chinese_infantry Battle in Hunan Japanese attack with 3 Japanese_fighters and 1 Japanese_infantry Chinese defend with 1 Chinese_infantry Japanese roll dice for 3 Japanese_fighters and 1 Japanese_infantry in Hunan, round 2 : 2/4 hits, 1.67 expected hits Chinese roll dice for 1 Chinese_infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Hunan Japanese win with 3 Japanese_fighters remaining. Battle score for attacker is 0 Casualties for Japanese: 1 Japanese_infantry Casualties for Chinese: 1 Chinese_infantry Non Combat Move - Japanese 1 Japanese_artillery and 1 Japanese_infantry moved from Kiangsi to Kiangsu 1 Japanese_artillery moved from Shantung to Kiangsu 1 Japanese_aaGun, 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to Shan State 4 Japanese_bombers moved from Yunnan to Shan State 3 Japanese_fighters and 3 Japanese_tactical_bombers moved from Borneo to 35 Sea Zone 4 Japanese_fighters and 2 Japanese_tactical_bombers moved from Celebes to 35 Sea Zone 2 Japanese_fighters moved from Japan to Philippines 3 Japanese_fighters moved from Hunan to Kiangsu 3 Japanese_infantrys moved from India to West India Place Units - Japanese 1 Japanese_artillery and 2 Japanese_infantrys placed in Korea 1 Japanese_artillery and 2 Japanese_infantrys placed in Kiangsu 1 Japanese_artillery and 2 Japanese_infantrys placed in French Indo China 1 Japanese_artillery and 2 Japanese_infantrys placed in India 1 Japanese_fighter placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0.67 Americans : 0.33 Chinese : 0.33 Japanese : 3.33
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:20:09
Savegame -
TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 2 carriers, 1 factory_minor, 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Americans 1 armour moved from Finland to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Finland 1 infantry moved from Finland to Karelia Russians take Karelia from Germans Combat - Americans Non Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 2 fighters moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Gibraltar to Norway 2 fighters moved from Eastern United States to Gibraltar 2 fighters moved from Tobruk to Libya 2 submarines moved from 112 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from Persia to Russia Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Norway: 1 artillery and 2 infantry EDIT: Adding units owned by Americans to Finland: 1 artillery and 2 infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Norway 1 factory_minor placed in Finland 2 carriers placed in 10 Sea Zone 1 fighter placed in Western United States 1 bomber placed in Western United States Turn Complete - Americans Americans collect 57 PUs; end with 58 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 5 Chinese_infantrys; Remaining resources: 2 PUs; Combat Move - Chinese 1 Chinese_infantry moved from Kweichow to Anhwe Chinese take Anhwe from Japanese 2 Chinese_infantrys and 1 flying_tiger moved from Kweichow to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 2 Chinese_infantrys and 1 flying_tiger Japanese defend with 1 Japanese_infantry Chinese roll dice for 2 Chinese_infantrys and 1 flying_tiger in Yunnan, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 Japanese_infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 Japanese_infantry owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 Chinese_infantrys and 1 flying_tiger remaining. Battle score for attacker is 3 Casualties for Japanese: 1 Japanese_infantry Non Combat Move - Chinese 1 flying_tiger moved from Yunnan to Hunan 15 Chinese_infantrys moved from Kweichow to Hunan 14 Chinese_infantrys moved from Kweichow to Hunan Place Units - Chinese 1 Chinese_infantry placed in Suiyuyan 1 Chinese_infantry placed in Hopei 3 Chinese_infantrys placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Kweichow: 1 fighter EDIT: Adding units owned by Americans to Shensi: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : 1,17 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - British British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 127 Sea Zone to 125 Sea Zone 1 bomber and 5 fighters moved from Finland to Russia 1 aaGun, 1 artillery and 1 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys moved from Tobruk to Libya 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Trans-Jordan to Libya 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Iraq to Persia 1 armour and 5 mech_infantrys moved from Persia to Iraq 2 artilleries moved from Iraq to Persia 2 infantry moved from Iraq to Persia Place Units - British 3 infantry placed in Persia British undo move 1. 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
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hold on. some nc changes
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - British British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 1 battleship, 1 cruiser, 2 destroyers and 2 transports moved from 127 Sea Zone to 125 Sea Zone 1 bomber and 5 fighters moved from Finland to Russia 1 aaGun, 1 artillery and 1 infantry moved from Norway to Finland 1 transport moved from 112 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway 1 artillery, 2 fighters, 4 infantry and 2 mech_infantrys moved from Tobruk to Libya 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 tactical_bomber moved from Trans-Jordan to Libya 1 mech_infantry moved from Trans-Jordan to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 tactical_bomber moved from Trans-Jordan to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Iraq to Persia 1 armour and 5 mech_infantrys moved from Persia to Iraq 2 artilleries moved from Iraq to Persia 2 infantry moved from Iraq to Persia Place Units - British 3 infantry placed in Persia British undo move 1. 1 artillery and 2 infantry placed in Persia 3 infantry placed in Iraq 3 infantry placed in Egypt 3 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Northwest Persia: 10 artilleries and 36 infantry EDIT: Removing units owned by British from Persia: 10 artilleries and 26 infantry EDIT: Removing units owned by British from Persia: 10 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Northwest Persia: 1 armour and 6 mech_infantrys EDIT: Removing units owned by British from Iraq: 1 armour and 6 mech_infantrys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 tactical_bomber EDIT: Adding units owned by British to Libya: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter and 3 infantry; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 3 fighters moved from Southern Italy to Tunisia 1 fighter moved from Western Germany to Tunisia 1 bomber moved from Western Germany to Southern Italy 3 infantry moved from Western Germany to Germany 1 mech_infantry moved from Northern Italy to Romania 1 mech_infantry moved from Bessarabia to Ukraine 1 artillery and 2 mech_infantrys moved from Caucasus to Volgograd 2 infantry moved from Northern Italy to Western Germany 1 fighter moved from Ukraine to Southern Italy Place Units - Italians 2 infantry placed in Northern Italy 1 fighter and 1 infantry placed in Southern Italy Italians undo move 2. 1 infantry placed in Northern Italy 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 3 PUs; Combat Move - ANZAC 1 submarine moved from 33 Sea Zone to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 33 Sea Zone to Queensland 1 fighter moved from New South Wales to Queensland 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transportC8 moved from 62 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 62 Sea Zone to 33 Sea Zone 1 aaGun and 4 infantry moved from New South Wales to Queensland 1 fighter moved from Caroline Islands to Queensland Place Units - ANZAC 1 carrier and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Combat Hit Differential Summary :
ANZAC : -0,33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Iraq to Persia 1 fighter moved from Iraq to Persia Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 10 Combat Move - French Non Combat Move - French 1 infantry moved from Northwest Persia to Persia 1 infantry moved from Iraq to Persia 1 fighter moved from Iraq to Persia Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 112 Sea Zone: 1 cruiser and 2 destroyers EDIT: Adding units owned by French to 125 Sea Zone: 1 cruiser and 2 destroyers EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11 Purchase Units - Germans Germans buy 8 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Archangel Germans take Archangel from Russians 1 armour moved from Archangel to Novgorod 1 fighter and 1 tactical_bomber moved from Novgorod to Smolensk 1 fighter and 1 mech_infantry moved from Novgorod to Karelia 1 armour moved from Ukraine to Bryansk Germans take Bryansk from Russians 1 armour moved from Bryansk to Ukraine 1 armour moved from Volgograd to Tambov Germans take Tambov from Russians 1 armour moved from Tambov to Volgograd 1 armour moved from Volgograd to Novosibirsk Germans take Samara from Russians Germans take Novosibirsk from Russians 1 mech_infantry moved from Novgorod to Smolensk 1 tactical_bomber moved from Western Germany to Karelia 1 mech_infantry moved from Caucasus to Turkmenistan Germans take Turkmenistan from Russians Combat - Germans Battle in Smolensk Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Russians defend with 1 Russian_infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Smolensk, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 Russian_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 Russian_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 Russian_infantry Battle in Karelia Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Karelia, round 2 : 3/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Karelia Germans win, taking Karelia from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Karelia to Novgorod 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod 1 armour and 2 mech_infantrys moved from Eastern Poland to Ukraine 1 armour moved from Poland to Novgorod 4 mech_infantrys moved from Poland to Bessarabia 3 armour and 4 mech_infantrys moved from Volgograd to Novosibirsk 3 armour and 6 mech_infantrys moved from Volgograd to Novosibirsk 1 armour and 1 mech_infantry moved from Volgograd to Novosibirsk 8 artilleries moved from Rostov to Volgograd 4 mech_infantrys moved from Rostov to Ukraine 1 aaGun and 16 infantry moved from Rostov to Volgograd 15 mech_infantrys moved from Caucasus to Ukraine 2 artilleries and 6 infantry moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Volgograd 3 artilleries placed in Ukraine 2 artilleries and 1 infantry placed in Novgorod 3 mech_infantrys placed in Western Germany 2 infantry placed in France 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia 3: Germans met a national objective for an additional 6 PUs; end with 57 PUs Objective Germans 3 Control Caucasus 3: Germans met a national objective for an additional 3 PUs; end with 60 PUs
Combat Hit Differential Summary :
Germans : 1.33 Russians : 0.33
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11 Purchase Units - Russians Russians repair damage of 1x factory_major; Remaining resources: 38 PUs; Russians buy 2 Russian_infantrys and 8 Russian_mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 Russian_armour moved from Russia to Samara Russians take Samara from Germans 1 Russian_armour moved from Samara to Russia 1 Russian_armour moved from Russia to Tambov Russians take Tambov from Germans 1 Russian_armour moved from Tambov to Russia 1 Russian_infantry moved from Russia to Bryansk Russians take Bryansk from Germans Combat - Russians Non Combat Move - Russians 2 Russian_aaGuns, 15 Russian_artillerys and 71 Russian_infantrys moved from Russia to Bryansk Place Units - Russians 2 Russian_infantrys and 8 Russian_mech_infantrys placed in Russia Turn Complete - Russians Russians collect 20 PUs; end with 20 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 32 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Libya: 1 Russian_mech_infantry EDIT: Adding units owned by Russians to Alexandria: 1 Russian_mech_infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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mot likely i am going to bomb novgorod with 1 amberican bomber and 4 american figters. Can I assume no intercept or do you want to be given the option
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 Japanese_armour, 3 Japanese_artillerys, 2 Japanese_fighters and 8 Japanese_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transportC8 EDIT: Adding units owned by ANZAC to 33 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to 36 Sea Zone 1 Japanese_artillery, 1 Japanese_infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 Japanese_artillery and 1 Japanese_infantry moved from 42 Sea Zone to Java 2 Japanese_bombers moved from Shan State to Java 1 Japanese_bomber moved from Shan State to Java 1 Japanese_infantry moved from West India to Eastern Persia Japanese take Eastern Persia from British 1 Japanese_bomber moved from Shan State to Anhwe 1 Japanese_fighter moved from Kiangsu to Yunnan 1 Japanese_artillery and 1 Japanese_infantry moved from French Indo China to Yunnan 1 Japanese_infantry moved from Jehol to Anhwe 2 Japanese_fighters moved from Kiangsu to Anhwe 7 Japanese_fighters, 5 Japanese_tactical_bombers and 1 destroyer moved from 35 Sea Zone to 44 Sea Zone Combat - Japanese Battle in Java Japanese attack with 1 Japanese_artillery, 3 Japanese_bombers and 1 Japanese_infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 Japanese_artillery, 3 Japanese_bombers and 1 Japanese_infantry in Java, round 2 : 2/5 hits, 2.67 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 Japanese_artillery, 3 Japanese_bombers and 1 Japanese_infantry remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 artillery and 1 infantry Battle in Anhwe Japanese attack with 1 Japanese_bomber, 2 Japanese_fighters and 1 Japanese_infantry Chinese defend with 1 Chinese_infantry Japanese roll dice for 1 Japanese_bomber, 2 Japanese_fighters and 1 Japanese_infantry in Anhwe, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 1 Chinese_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 Japanese_bomber, 2 Japanese_fighters and 1 Japanese_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Chinese_infantry Battle in 44 Sea Zone Japanese attack with 7 Japanese_fighters, 5 Japanese_tactical_bombers and 1 destroyer ANZAC defend with 1 submarine Japanese roll dice for 7 Japanese_fighters, 5 Japanese_tactical_bombers and 1 destroyer in 44 Sea Zone, round 2 : 9/13 hits, 7.17 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 7 Japanese_fighters, 5 Japanese_tactical_bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Yunnan Japanese attack with 1 Japanese_artillery, 1 Japanese_fighter and 1 Japanese_infantry Chinese defend with 2 Chinese_infantrys Japanese roll dice for 1 Japanese_artillery, 1 Japanese_fighter and 1 Japanese_infantry in Yunnan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 2 Chinese_infantrys in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 Chinese_infantry owned by the Chinese lost in Yunnan Japanese roll dice for 1 Japanese_artillery, 1 Japanese_fighter and 1 Japanese_infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 Chinese_infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits 1 Chinese_infantry owned by the Chinese and 1 Japanese_infantry owned by the Japanese lost in Yunnan Japanese win, taking Yunnan from Chinese with 1 Japanese_artillery and 1 Japanese_fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 2 Chinese_infantrys Casualties for Japanese: 1 Japanese_infantry Non Combat Move - Japanese 12 Japanese_artillerys and 22 Japanese_infantrys moved from West India to Eastern Persia 1 transport moved from 43 Sea Zone to 37 Sea Zone 7 Japanese_fighters and 5 Japanese_tactical_bombers moved from 44 Sea Zone to 35 Sea Zone 1 Japanese_aaGun moved from Shan State to French Indo China 1 Japanese_fighter moved from Yunnan to French Indo China 1 Japanese_bomber and 2 Japanese_fighters moved from Anhwe to Kiangsu 1 Japanese_artillery and 2 Japanese_infantrys moved from India to West India 2 Japanese_armours and 2 Japanese_mech_infantrys moved from Chahar to Kiangsu 1 Japanese_fighter moved from Japan to 35 Sea Zone 1 Japanese_tactical_bomber moved from 35 Sea Zone to French Indo China 1 Japanese_infantry moved from Manchuria to Korea 3 Japanese_bombers moved from Java to Shan State Place Units - Japanese 1 Japanese_armour and 2 Japanese_infantrys placed in India 1 Japanese_artillery and 2 Japanese_infantrys placed in French Indo China 2 Japanese_artillerys and 1 Japanese_infantry placed in Kiangsu 2 Japanese_fighters and 3 Japanese_infantrys placed in Japan Japanese undo move 4. 3 Japanese_infantrys placed in Korea 2 Japanese_fighters placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : -0.83 Chinese : -0.33 Japanese : 2.00
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@oysteilo said in Oysteilo (Allies) vs Simon33 (Axis) taamvan mode:
mot likely i am going to bomb novgorod with 1 amberican bomber and 4 american figters. Can I assume no intercept or do you want to be given the option
No intercept if there are 4 interceptors.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11 Purchase Units - Americans Americans buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys and 8 submarines; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Russia to Novgorod 1 bomber moved from Norway to Novgorod 2 fighters moved from Norway to Novgorod 1 infantry moved from Finland to Karelia 2 fighters moved from Norway to Karelia Combat - Americans Air Battle in Novgorod Americans attacks with 5 units heading to Novgorod Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Novgorod AA fire in Novgorod : 0/1 hits, 0,17 expected hits Bombing raid in Novgorod rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Novgorod causes 5 damage total. Battle in Karelia Americans attack with 2 fighters and 1 infantry Germans defend with 1 mech_infantry Americans roll dice for 2 fighters and 1 infantry in Karelia, round 2 : 0/3 hits, 1,17 expected hits Germans roll dice for 1 mech_infantry in Karelia, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans lost in Karelia retreated to Karelia Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Americans: 1 infantry Cleaning up after air battles Non Combat Move - Americans 4 fighters moved from Novgorod to Finland 1 bomber moved from Novgorod to Finland 1 fighter moved from Karelia to 112 Sea Zone 1 transport moved from 125 Sea Zone to 123 Sea Zone 1 carrier, 1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 125 Sea Zone to 112 Sea Zone 2 submarines moved from 91 Sea Zone to 93 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 artillery moved from 112 Sea Zone to Norway 1 armour and 2 mech_infantrys moved from Norway to Finland 2 fighters moved from Gibraltar to Libya 1 fighter moved from Shensi to Persia 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone 1 fighter moved from Western United States to Wake Island 1 bomber moved from Western United States to Caroline Islands 2 carriers moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Karelia to 112 Sea Zone Place Units - Americans 1 artillery and 2 infantry placed in Finland 3 mech_infantrys placed in Norway 1 destroyer and 8 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : 0,67 Americans : -1,17 AA fire in Novgorod : : -0,17
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: Global 40 House Rules, version: 2.63
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 Chinese_infantrys; Remaining resources: 1 PUs; Combat Move - Chinese 1 Chinese_infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 Chinese_infantry moved from Hopei to Anhwe 1 Chinese_infantry moved from Hunan to Anhwe 1 flying_tiger moved from Hunan to Anhwe 1 Chinese_infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 Chinese_infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 2 Chinese_infantrys moved from Hunan to Yunnan 1 Chinese_infantry moved from Hunan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 3 Chinese_infantrys Japanese defend with 1 Japanese_artillery Chinese roll dice for 3 Chinese_infantrys in Yunnan, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 Japanese_artillery in Yunnan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 Chinese_infantrys in Yunnan, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 Japanese_artillery in Yunnan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 Chinese_infantrys in Yunnan, round 4 : 1/3 hits, 0,50 expected hits Japanese roll dice for 1 Japanese_artillery in Yunnan, round 4 : 1/1 hits, 0,33 expected hits 1 Chinese_infantry owned by the Chinese and 1 Japanese_artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 2 Chinese_infantrys remaining. Battle score for attacker is 1 Casualties for Chinese: 1 Chinese_infantry Casualties for Japanese: 1 Japanese_artillery Battle in Anhwe Chinese attack with 2 Chinese_infantrys and 1 flying_tiger Japanese defend with 1 Japanese_infantry Chinese roll dice for 2 Chinese_infantrys and 1 flying_tiger in Anhwe, round 2 : 2/3 hits, 0,83 expected hits Japanese roll dice for 1 Japanese_infantry in Anhwe, round 2 : 0/1 hits, 0,33 expected hits 1 Japanese_infantry owned by the Japanese lost in Anhwe Chinese win, taking Anhwe from Japanese with 2 Chinese_infantrys and 1 flying_tiger remaining. Battle score for attacker is 3 Casualties for Japanese: 1 Japanese_infantry Non Combat Move - Chinese 1 flying_tiger moved from Anhwe to Hunan 1 Chinese_infantry moved from Shensi to Kweichow 1 Chinese_infantry moved from Shensi to Hopei Place Units - Chinese 4 Chinese_infantrys placed in Hunan Chinese undo move 1. 4 Chinese_infantrys placed in Kwangsi Chinese undo move 1. 4 Chinese_infantrys placed in Hunan Turn Complete - Chinese Chinese collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0,67 Japanese : -0,33
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TripleA Manual Gamesave Post: British round 11
TripleA Manual Gamesave Post for game: Global 40 House Rules, version: 2.63
Game History
Round: 11 Purchase Units - British British buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from Russia to Ukraine 3 fighters moved from Russia to Karelia 1 infantry moved from Finland to Karelia 2 fighters and 2 tactical_bombers moved from Libya to 97 Sea Zone 2 submarines moved from 92 Sea Zone to 97 Sea Zone British take 95 Sea Zone from Italians Combat - British
Combat Hit Differential Summary :
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scramble from italy?
British 2 subs, 2 fighters and 2 tacs
Italy: 1 destroyer (+2 fighrers)