UK Turn 1 Complete Game 38.tsvg
Dice are now almost dead even.
UK:
Tobruk: +0.21 swing
Sumatra: -0.17 swing
Sea zone 119: +0.17 swing
Net Allies dice swing: -1.48 swing
Net Axis dice swing: +1.48 swing
That’s the adjective that comes to mind when I think of M-.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Politics - Germans
Combat Move - Germans
2 mech_infantrys moved from Novgorod to Bryansk
Combat - Germans
Battle in Bryansk
Germans attack with 2 mech_infantrys
Russians defend with 1 armour
Germans roll dice for 2 mech_infantrys in Bryansk, round 2 : 1/2 hits, 0.33 expected hits
Russians roll dice for 1 armour in Bryansk, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,6,5
Germans collect 38 PUs (2 lost to blockades); end with 38 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 1 destroyer, 1 infantry and 5 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Persia to Syria
Japanese take Syria from French
2 armour moved from Trans-Jordan to Egypt
Japanese take Egypt from British
1 armour moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Turkmenistan to Kazakhstan
2 armour moved from Eastern Persia to Kazakhstan
1 mech_infantry moved from Sikang to Kazakhstan
2 mech_infantrys moved from Sikang to Novosibirsk
1 mech_infantry moved from Tsinghai to Novosibirsk
2 tactical_bombers moved from Kansu to Russia
2 fighters moved from Kansu to Russia
2 fighters moved from Kansu to Kazakhstan
3 mech_infantrys moved from Persia to Northwest Persia
3 armour moved from Persia to Northwest Persia
1 armour moved from Union of South Africa to Belgian Congo
Japanese take Belgian Congo from British
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery moved from Burma to 38 Sea Zone
1 artillery and 1 transport moved from 38 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 fighter moved from 39 Sea Zone to 41 Sea Zone
1 armour moved from Manchuria to Korea
Japanese take Korea from Russians
1 armour moved from Korea to Amur
5 armour and 3 artilleries moved from Manchuria to Amur
Combat - Japanese
Battle in Java
Battle in 41 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 6 armour and 3 artilleries
Russians defend with 1 infantry
Japanese roll dice for 6 armour and 3 artilleries in Amur, round 2 : 5/9 hits, 4.00 expected hits
Russians roll dice for 1 infantry in Amur, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 6 armour and 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Japanese attack with 3 mech_infantrys
British defend with 1 mech_infantry
Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 2 : 0/3 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 3 mech_infantrys in Novosibirsk, round 3 : 2/3 hits, 0.50 expected hits
Russians roll dice for 1 mech_infantry in Novosibirsk, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Novosibirsk
Japanese win, taking Novosibirsk from Russians with 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Sumatra
Japanese attack with 1 artillery
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Sumatra
ANZAC win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery
Battle in Northwest Persia
Japanese attack with 3 armour and 3 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 3 armour and 3 mech_infantrys in Northwest Persia, round 2 : 3/6 hits, 2.00 expected hits
Russians roll dice for 1 mech_infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Northwest Persia
Japanese win, taking Northwest Persia from Russians with 3 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kazakhstan
Japanese attack with 3 armour, 2 fighters and 2 mech_infantrys
Russians defend with 2 armour and 1 mech_infantry
Japanese roll dice for 3 armour, 2 fighters and 2 mech_infantrys in Kazakhstan, round 2 : 3/7 hits, 2.83 expected hits
Russians roll dice for 2 armour and 1 mech_infantry in Kazakhstan, round 2 : 1/3 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 2 armour owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 3 armour, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 armour and 1 mech_infantry
Battle in Russia
Japanese attack with 2 fighters and 2 tactical_bombers
Russians defend with 1 airfield, 1 armour, 1 factory_major, 1 infantry and 1 mech_infantry
Japanese roll dice for 2 fighters and 2 tactical_bombers in Russia, round 2 : 4/4 hits, 2.33 expected hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Russia, round 2 : 1/3 hits, 1.17 expected hits
1 mech_infantry owned by the Russians, 1 fighter owned by the Japanese, 1 infantry owned by the Russians and 1 armour owned by the Russians lost in Russia
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Russians: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Japanese
1 fighter moved from Russia to Bryansk
2 tactical_bombers moved from Russia to Bryansk
2 fighters moved from Kazakhstan to Persia
1 carrier, 2 destroyers and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from 41 Sea Zone to 42 Sea Zone
3 fighters and 3 tactical_bombers moved from Persia to Bryansk
1 fighter moved from Philippines to Japan
1 tactical_bomber moved from Philippines to Japan
Place Units - Japanese
1 battleship, 1 destroyer and 5 transports placed in 6 Sea Zone
2 artilleries and 1 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,6
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1
Japanese collect 79 PUs (3 lost to blockades); end with 79 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Russians : -1.83
Japanese : 4.17
sorry about delay my wife had surgery again recently. looking at it for the first time in a while.
Test summary from TripleA, engine version: 1.9, time: 11:39:56 PM
Savegame
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 bombers, 1 infantry and 7 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
2 transports moved from 91 Sea Zone to 92 Sea Zone
4 infantry moved from Morocco to 92 Sea Zone
4 infantry and 2 transports moved from 92 Sea Zone to 95 Sea Zone
1 carrier moved from 91 Sea Zone to 95 Sea Zone
2 destroyers moved from 91 Sea Zone to 95 Sea Zone
4 infantry moved from 95 Sea Zone to Northern Italy
2 bombers moved from Normandy Bordeaux to Northern Italy
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 113 Sea Zone to 112 Sea Zone
3 cruisers moved from 113 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 fighter moved from 113 Sea Zone to Northern Italy
2 fighters moved from Normandy Bordeaux to Northern Italy
1 fighter moved from Normandy Bordeaux to 95 Sea Zone
1 bomber moved from Normandy Bordeaux to Northern Italy
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry and 2 transports moved from 101 Sea Zone to 11 Sea Zone
1 submarine moved from 101 Sea Zone to 11 Sea Zone
2 bombers moved from Buryatia to 6 Sea Zone
2 fighters moved from Vologda to Russia
1 bomber moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 1 Sea Zone
1 fighter moved from Hawaiian Islands to 1 Sea Zone
Combat - Americans
Japanese scrambles 2 units out of Japan to defend against the attack in 6 Sea Zone
I assumed you wanted to scramble the Japanese fighters. Do you want to scramble the Italians fighters?
Yes on Japan, no on Italy.
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Italians
Combat Hit Differential Summary :
hey, I was talking to dessertfox. i don’t think tac bombers can attack factories, only naval and air bases. I think the triplea engine messes up that rule.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Italians
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Germany
2 fighters moved from Southern Italy to Germany
1 armour moved from Southern Italy to Northern Italy
Combat - Italians
Battle in Northern Italy
Italians attack with 1 armour
Americans defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 armour in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 infantry in Northern Italy, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Italians lost in Northern Italy
Americans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Italians: 1 armour
Battle in Germany
Italians attack with 1 bomber and 2 fighters
British defend with 1 artillery and 1 factory_minor
Italians roll dice for 1 bomber and 2 fighters in Germany, round 2 : 3/3 hits, 1.67 expected hits
British roll dice for 1 artillery in Germany, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Germany
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Italians
2 fighters moved from Germany to Western Germany
1 bomber moved from Germany to Western Germany
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,3,2,3
Italians collect 2 PUs (6 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 0.83
British : -0.33
Americans : 0.67
Yeah I think that’s right, only strategic bombers can bomb factories. Tac bombers can do airfields and shipyards only.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber and 4 submarines
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
2 cruisers owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
3 transports owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
ANZAC win with 1 bomber and 2 submarines remaining. Battle score for attacker is 61
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Non Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to Dutch New Guinea
2 aaGuns, 2 armour, 5 artilleries and 7 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.67
Territory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry
Dutch New Guinea : 1 flag, 1 bomber and 1 infantry
Sumatra : 1 flag, 1 infantry
33 Sea Zone : 2 submarines
35 Sea Zone : 1 flag
62 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 28 / 0
Russians : 33 / 45
Japanese : 82 / 84
Americans : 60 / 80
Chinese : 0 / 1
British : 31 / 75
UK_Pacific : 0 / 0
Italians : 8 / 3
ANZAC : 14 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 329 times
2 was rolled 350 times
3 was rolled 313 times
4 was rolled 367 times
5 was rolled 285 times
6 was rolled 314 times
Average roll : 3.445
Median : 3.000
Variance : 2.176
Standard Deviation : 1.475
Total rolls : 1958
Null / Other
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.390
Median : 3.000
Variance : 1.521
Standard Deviation : 1.233
Total rolls : 41
Germans Combat
1 was rolled 99 times
2 was rolled 81 times
3 was rolled 63 times
4 was rolled 90 times
5 was rolled 77 times
6 was rolled 80 times
Average roll : 3.418
Median : 4.000
Variance : 1.520
Standard Deviation : 1.233
Total rolls : 490
British Combat
1 was rolled 21 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 25 times
5 was rolled 31 times
6 was rolled 21 times
Average roll : 3.494
Median : 3.500
Variance : 0.754
Standard Deviation : 0.868
Total rolls : 154
Italians Combat
1 was rolled 26 times
2 was rolled 21 times
3 was rolled 33 times
4 was rolled 29 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.289
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 142
Americans Combat
1 was rolled 34 times
2 was rolled 39 times
3 was rolled 24 times
4 was rolled 34 times
5 was rolled 33 times
6 was rolled 29 times
Average roll : 3.415
Median : 3.000
Variance : 0.681
Standard Deviation : 0.825
Total rolls : 193
Neutral_Axis Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
1 was rolled 64 times
2 was rolled 70 times
3 was rolled 67 times
4 was rolled 70 times
5 was rolled 39 times
6 was rolled 67 times
Average roll : 3.401
Median : 3.000
Variance : 1.880
Standard Deviation : 1.371
Total rolls : 377
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.618
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 55
ANZAC Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.390
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 41
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.500
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.618
Median : 3.500
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 68
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.968
Standard Deviation : 1.403
Total rolls : 22
Russians Combat
1 was rolled 57 times
2 was rolled 59 times
3 was rolled 56 times
4 was rolled 67 times
5 was rolled 60 times
6 was rolled 60 times
Average roll : 3.540
Median : 4.000
Variance : 0.209
Standard Deviation : 0.457
Total rolls : 359
@crockett36 Does that means Russia is owed a few IPCs? I’m flexible. I think I ll be okay without it. Just wondering.
Yeah take however many IPCs you need as Russia.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 submarines moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 35 Sea Zone to 33 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 bomber moved from Hawaiian Islands to 33 Sea Zone
Combat - ANZAC
Battle in 33 Sea Zone
ANZAC attack with 1 bomber and 4 submarines
Japanese defend with 1 battleship, 2 cruisers, 1 destroyer and 3 transports
ANZAC roll dice for 4 submarines in 33 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 battleship owned by the Japanese
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship, 2 cruisers, 1 destroyer and 3 transports in 33 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
ANZAC roll dice for 3 submarines in 33 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
2 cruisers owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 1 bomber in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 battleship and 3 transports in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Japanese and 1 submarine owned by the ANZAC lost in 33 Sea Zone
3 transports owned by the Japanese lost in 33 Sea Zone
ANZAC roll dice for 2 submarines in 33 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
ANZAC win with 1 bomber and 2 submarines remaining. Battle score for attacker is 61
Casualties for ANZAC: 2 submarines
Casualties for Japanese: 1 battleship, 2 cruisers, 1 destroyer and 3 transports
Non Combat Move - ANZAC
1 bomber moved from 33 Sea Zone to Dutch New Guinea
2 aaGuns, 2 armour, 5 artilleries and 7 infantry moved from New South Wales to South Australia
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
French take Ethiopia from Italians
1 infantry moved from Holland Belgium to 110 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : -0.67
Territory Summary for ANZAC and French :
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 bomber, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 2 armour, 5 artilleries and 7 infantry
Dutch New Guinea : 1 flag, 1 bomber and 1 infantry
Sumatra : 1 flag, 1 infantry
33 Sea Zone : 2 submarines
35 Sea Zone : 1 flag
62 Sea Zone : 2 submarines
Holland Belgium : 1 flag
Tobruk : 1 flag
Ethiopia : 1 flag, 1 infantry
110 Sea Zone : 1 infantry
Production/PUs Summary :
Germans : 28 / 0
Russians : 33 / 45
Japanese : 82 / 84
Americans : 60 / 80
Chinese : 0 / 1
British : 31 / 75
UK_Pacific : 0 / 0
Italians : 7 / 3
ANZAC : 14 / 19
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 329 times
2 was rolled 350 times
3 was rolled 313 times
4 was rolled 367 times
5 was rolled 285 times
6 was rolled 314 times
Average roll : 3.445
Median : 3.000
Variance : 2.176
Standard Deviation : 1.475
Total rolls : 1958
Null / Other
1 was rolled 3 times
2 was rolled 11 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.390
Median : 3.000
Variance : 1.521
Standard Deviation : 1.233
Total rolls : 41
Germans Combat
1 was rolled 99 times
2 was rolled 81 times
3 was rolled 63 times
4 was rolled 90 times
5 was rolled 77 times
6 was rolled 80 times
Average roll : 3.418
Median : 4.000
Variance : 1.520
Standard Deviation : 1.233
Total rolls : 490
British Combat
1 was rolled 21 times
2 was rolled 32 times
3 was rolled 24 times
4 was rolled 25 times
5 was rolled 31 times
6 was rolled 21 times
Average roll : 3.494
Median : 3.500
Variance : 0.754
Standard Deviation : 0.868
Total rolls : 154
Italians Combat
1 was rolled 26 times
2 was rolled 21 times
3 was rolled 33 times
4 was rolled 29 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.289
Median : 3.000
Variance : 1.726
Standard Deviation : 1.314
Total rolls : 142
Americans Combat
1 was rolled 34 times
2 was rolled 39 times
3 was rolled 24 times
4 was rolled 34 times
5 was rolled 33 times
6 was rolled 29 times
Average roll : 3.415
Median : 3.000
Variance : 0.681
Standard Deviation : 0.825
Total rolls : 193
Neutral_Axis Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 2.500
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Japanese Combat
1 was rolled 64 times
2 was rolled 70 times
3 was rolled 67 times
4 was rolled 70 times
5 was rolled 39 times
6 was rolled 67 times
Average roll : 3.401
Median : 3.000
Variance : 1.880
Standard Deviation : 1.371
Total rolls : 377
French Combat
1 was rolled 7 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 13 times
5 was rolled 7 times
6 was rolled 10 times
Average roll : 3.618
Median : 4.000
Variance : 0.460
Standard Deviation : 0.678
Total rolls : 55
ANZAC Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 4 times
Average roll : 3.390
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 41
Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 4.100
Median : 4.500
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 9 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 12 times
5 was rolled 7 times
6 was rolled 15 times
Average roll : 3.618
Median : 3.500
Variance : 0.677
Standard Deviation : 0.823
Total rolls : 68
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.182
Median : 3.000
Variance : 1.968
Standard Deviation : 1.403
Total rolls : 22
Russians Combat
1 was rolled 57 times
2 was rolled 59 times
3 was rolled 56 times
4 was rolled 67 times
5 was rolled 60 times
6 was rolled 60 times
Average roll : 3.540
Median : 4.000
Variance : 0.209
Standard Deviation : 0.457
Total rolls : 359
hey, I can’t seem to access the history. i keep getting an error message. just keep going. i saw 12 points of damage but i don’t know who did it.
if you can access the history, I’ll take men in Moscow.