@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Still need your email to put into the game to get dice rolls
ok i’ll put it in the allied turn
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 cruiser, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Sakha to Buryatia
1 infantry moved from Amur to Buryatia
1 infantry moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 artillery and 6 infantry moved from Jehol to Manchuria
3 mech_infantrys moved from Shantung to Manchuria
1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Kwangtung to Manchuria
1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 mech_infantry moved from Kwangsi to French Indo China
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 infantry moved from Anhwe to Chahar
Japanese take Chahar from Chinese
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Hopei
1 mech_infantry moved from Kiangsu to 19 Sea Zone
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 fighter moved from 35 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Philippines to Borneo
1 mech_infantry and 1 transport moved from 19 Sea Zone to 43 Sea Zone
1 mech_infantry moved from 43 Sea Zone to Borneo
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 55 Sea Zone
Japanese attack with 1 submarine and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
British roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 55 Sea Zone
Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 fighter and 1 submarine
British defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for British: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 46 Sea Zone
Japanese roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 46 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Manchuria
Japanese attack with 1 armour, 1 artillery, 1 bomber, 6 infantry and 5 mech_infantrys
Russians defend with 2 aaGuns and 9 infantry
AA fire in Manchuria : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 6 infantry and 5 mech_infantrys in Manchuria, round 2 : 3/14 hits, 3.50 expected hits
Chinese roll dice for 2 aaGuns and 9 infantry in Manchuria, round 2 : 4/9 hits, 3.00 expected hits
4 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 5 mech_infantrys in Manchuria, round 3 : 4/10 hits, 2.83 expected hits
Chinese roll dice for 8 infantry in Manchuria, round 3 : 3/8 hits, 2.67 expected hits
1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Manchuria, round 4 : 2/7 hits, 2.33 expected hits
Chinese roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Russians lost in Manchuria
Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Manchuria, round 5 : 3/7 hits, 2.33 expected hits
Chinese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Japanese: 5 infantry and 3 mech_infantrys
Casualties for Russians: 2 aaGuns and 9 infantry
Battle in Buryatia
Japanese attack with 1 armour and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 3 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Buryatia
Japanese roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia
Russians win with no units remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for Russians: 1 infantry
Battle in French Indo China
Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Borneo
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 2 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Borneo, round 2 : 3/5 hits, 2.50 expected hits
UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
2 infantry moved from 35 Sea Zone to Philippines
2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
1 bomber moved from Manchuria to Guam
1 fighter moved from 46 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
1 armour moved from Kwangsi to Kiangsi
1 mech_infantry moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
2 tactical_bombers moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 cruiser and 1 destroyer placed in 6 Sea Zone
1 fighter placed in Japan
3 artilleries placed in Kiangsu
3 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 42 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : 0.00
Americans : 0.33
Chinese : 0.67
AA fire in Manchuria : : -0.17
UK_Pacific : -0.33
Russians : 1.00
Japanese : 1.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 104 Sea Zone
2 carriers moved from 106 Sea Zone to 91 Sea Zone
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 104 Sea Zone
2 carriers moved from 106 Sea Zone to 91 Sea Zone
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
9 bombers moved from India to Queensland
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 1.
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Central United States
1 armour placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : -0.50
Americans : -0.17
Japanese : 0.83
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Combat Hit Differential Summary :
Chinese : 0.50
Japanese : -0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Burma to French Indo China
1 tactical_bomber moved from 39 Sea Zone to French Indo China
1 fighter moved from Yunnan to French Indo China
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from India to French Indo China
2 fighters moved from Morocco to 91 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
1 tactical_bomber moved from Queensland to 55 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 26 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 104 Sea Zone
2 carriers moved from 106 Sea Zone to 91 Sea Zone
3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 submarine
Battle in 104 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from Central United States to 101 Sea Zone
2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
2 infantry moved from British Guiana to 88 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
2 fighters moved from 55 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from 55 Sea Zone to Queensland
9 bombers moved from India to Queensland
Place Units - Americans
1 carrier and 3 transports placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
Americans undo move 1.
1 carrier and 2 transports placed in 101 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry placed in Central United States
1 armour placed in Western United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 59 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
2 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 artilleries and 2 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 armour moved from Burma to French Indo China
1 tactical_bomber moved from 39 Sea Zone to French Indo China
1 fighter moved from Yunnan to French Indo China
1 submarine moved from 39 Sea Zone to 43 Sea Zone
1 fighter moved from India to French Indo China
2 fighters moved from Morocco to 91 Sea Zone
Combat - British
Battle in 43 Sea Zone
British attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in French Indo China
British attack with 1 armour, 2 fighters and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in French Indo China, round 2 : 1/4 hits, 2.17 expected hits
Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 tactical_bomber owned by the British lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 tactical_bomber
Casualties for Japanese: 1 mech_infantry
Non Combat Move - British
1 fighter moved from French Indo China to Borneo
1 fighter moved from French Indo China to Yunnan
2 artilleries and 2 infantry moved from Burma to Yunnan
1 aaGun moved from Burma to Yunnan
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Burma to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Malaya to Shan State
1 artillery moved from Kenya to Anglo Egyptian Sudan
1 cruiser moved from 39 Sea Zone to 36 Sea Zone
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.50
British : -1.50
Americans : -0.17
Chinese : 0.50
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - Italians
Italians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
2 infantry moved from Northern Italy to Southern Italy
1 armour moved from Bulgaria to Northern Italy
1 armour moved from Romania to Northern Italy
2 aaGuns moved from Slovakia Hungary to Yugoslavia
1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
Place Units - Italians
3 infantry placed in Southern Italy
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to Kweichow
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 fighter moved from Yunnan to Kweichow
Non Combat Move - ANZAC
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Egypt to Trans-Jordan
Place Units - ANZAC
2 destroyers and 1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer, 2 fighters, 1 mech_infantry and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 110 Sea Zone to 104 Sea Zone
1 submarine moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 110 Sea Zone to 104 Sea Zone
11 armour and 5 mech_infantrys moved from Eastern Poland to Belarus
1 tactical_bomber moved from Vyborg to 110 Sea Zone
1 artillery and 1 infantry moved from Eastern Poland to Bessarabia
1 artillery and 2 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Novgorod to Archangel
3 bombers moved from United Kingdom to Archangel
1 mech_infantry moved from Baltic States to Archangel
1 armour moved from Baltic States to Belarus
1 infantry moved from Iceland to 123 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer and 1 submarine
Germans roll dice for 2 submarines in 104 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is -20
Casualties for Germans: 1 destroyer and 2 submarines
Battle in Bessarabia
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 2/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 12 armour and 5 mech_infantrys
Russians defend with 1 artillery, 2 infantry and 1 mech_infantry
Germans roll dice for 12 armour and 5 mech_infantrys in Belarus, round 2 : 11/17 hits, 6.83 expected hits
Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the Russians, 2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 12 armour and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 artillery, 2 infantry and 1 mech_infantry
Battle in Archangel
Germans attack with 3 bombers, 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Germans roll dice for 3 bombers, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/5 hits, 2.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 3 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Non Combat Move - Germans
3 bombers moved from Archangel to Novgorod
4 artilleries and 10 infantry moved from Eastern Poland to Belarus
6 aaGuns moved from Eastern Poland to Belarus
2 tactical_bombers moved from Eastern Poland to Southern Italy
1 tactical_bomber moved from Eastern Poland to Northern Italy
6 artilleries moved from Slovakia Hungary to Eastern Poland
8 mech_infantrys moved from Germany to Northern Italy
1 fighter moved from 110 Sea Zone to Southern Italy
1 tactical_bomber moved from 110 Sea Zone to Northern Italy
1 infantry and 1 transport moved from 123 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
Place Units - Germans
1 carrier, 1 destroyer and 1 fighter placed in 110 Sea Zone
2 tactical_bombers placed in 110 Sea Zone
1 fighter placed in United Kingdom
1 mech_infantry placed in Novgorod
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 5.50
Americans : 1.50
Russians : -2.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Syria to Bessarabia
1 fighter moved from Syria to Bryansk
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Kansu to Suiyuyan
1 mech_infantry moved from Iraq to Egypt
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 armour and 1 mech_infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 tactical_bomber moved from Syria to Bessarabia
1 fighter moved from Syria to Bryansk
Combat - Russians
Battle in Bessarabia
Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 artillery and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Germans defend with 1 artillery and 2 infantry
Russians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Western Ukraine, round 2 : 2/6 hits, 1.67 expected hits
Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 1.00 expected hits
3 infantry owned by the Russians and 2 infantry owned by the Germans lost in Western Ukraine
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Western Ukraine, round 3 : 0/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Western Ukraine, round 4 : 1/3 hits, 1.17 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Germans: 1 artillery and 2 infantry
Non Combat Move - Russians
12 armour, 8 infantry and 5 mech_infantrys moved from Ukraine to Bryansk
4 aaGuns moved from Ukraine to Bryansk
1 artillery moved from Ukraine to Bryansk
5 mech_infantrys moved from Russia to Bryansk
3 mech_infantrys moved from Russia to Smolensk
1 tactical_bomber moved from Bessarabia to Ukraine
Place Units - Russians
10 artilleries placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : 1.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 infantry, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from Manchuria to Buryatia
Japanese take Buryatia from Russians
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 destroyer moved from 35 Sea Zone to 43 Sea Zone
1 armour moved from Kiangsi to Kwangtung
2 infantry moved from Philippines to 35 Sea Zone
1 artillery and 1 infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry moved from Manchuria to Buyant-Uhaa
Japanese take Buyant-Uhaa from Russians
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
2 battleships, 5 carriers, 1 cruiser and 3 destroyers moved from 35 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
2 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 mech_infantry moved from Kiangsi to Hunan
1 bomber moved from Guam to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi
1 tactical_bomber moved from Philippines to 44 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Kwangtung
1 tactical_bomber moved from Philippines to Kwangsi
1 mech_infantry moved from Manchuria to 19 Sea Zone
1 mech_infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 mech_infantry moved from 20 Sea Zone to Kwangtung
1 fighter and 1 tactical_bomber moved from Kiangsi to Hopei
1 infantry moved from Chahar to Hopei
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers and 2 transports
British defend with 1 cruiser
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 3 destroyers and 2 transports in 36 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
British roll dice for 1 cruiser in 36 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the Japanese
1 cruiser owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from UK_Pacific with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers and 2 transports remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 43 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 submarine and 1 transport
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
British roll dice for 1 submarine in 43 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the British lost in 43 Sea Zone
1 transport owned by the British lost in 43 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Japanese: 1 destroyer
Casualties for British: 1 submarine and 1 transport
Battle in French Indo China
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 armour
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China
Japanese win, taking French Indo China from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 mech_infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Kwangtung, round 2 : 3/6 hits, 3.00 expected hits
UK_Pacific roll dice for 1 mech_infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Hopei, round 2 : 2/3 hits, 1.33 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Hopei
Japanese win, taking Hopei from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 infantry moved from Shantung to Anhwe
3 artilleries moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Hunan to Anhwe
1 bomber moved from Hunan to Anhwe
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from French Indo China to 36 Sea Zone
2 tactical_bombers moved from Kwangsi to 36 Sea Zone
1 fighter moved from French Indo China to 36 Sea Zone
2 fighters moved from Kwangtung to 36 Sea Zone
1 fighter moved from Kwangsi to 36 Sea Zone
2 tactical_bombers moved from Kwangtung to Anhwe
1 fighter moved from Japan to Anhwe
1 cruiser and 1 destroyer moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kiangsu
3 mech_infantrys placed in Shantung
2 infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
British : 1.17
Chinese : -1.00
UK_Pacific : 0.17
Japanese : -1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
6 artilleries, 7 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
5 artilleries and 6 infantry moved from 119 Sea Zone to Eire
1 mech_infantry moved from 119 Sea Zone to Eire
1 submarine moved from 91 Sea Zone to 109 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
6 artilleries, 7 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
5 artilleries and 6 infantry moved from 119 Sea Zone to Eire
1 mech_infantry moved from 119 Sea Zone to Eire
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in Eire
Battle in Scotland
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Scotland, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Scotland, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
Americans win, taking Soviet Far East from Japanese, taking Eire from Germans, taking Scotland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
9 bombers moved from Queensland to Java
1 battleship, 1 carrier, 3 cruisers and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Java
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to Java
Place Units - Americans
5 bombers placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -1.00
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Hopei
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Combat Hit Differential Summary :
Chinese : 2.50
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Combat Move - British
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Borneo to 42 Sea Zone
2 carriers, 1 cruiser and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 7
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
6 artilleries, 7 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
6 artilleries, 7 infantry, 1 mech_infantry and 7 transports moved from 91 Sea Zone to 119 Sea Zone
1 submarine moved from 104 Sea Zone to 109 Sea Zone
Americans take 109 Sea Zone from Germans
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
1 artillery and 1 infantry moved from 119 Sea Zone to Scotland
5 artilleries and 6 infantry moved from 119 Sea Zone to Eire
1 mech_infantry moved from 119 Sea Zone to Eire
1 submarine moved from 91 Sea Zone to 109 Sea Zone
Combat - Americans
Battle in Soviet Far East
Battle in Eire
Battle in Scotland
Americans attack with 1 artillery and 1 infantry
Germans defend with 1 airfield and 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery and 1 infantry in Scotland, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Scotland
Americans roll dice for 1 artillery in Scotland, round 4 : 0/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Scotland, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 artillery in Scotland, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Scotland, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Scotland
Americans win, taking Soviet Far East from Japanese, taking Eire from Germans, taking Scotland from Germans with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 carrier, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
9 bombers moved from Queensland to Java
1 battleship, 1 carrier, 3 cruisers and 3 submarines moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to Java
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 destroyer moved from 46 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from Queensland to Java
Place Units - Americans
5 bombers placed in Eastern United States
1 destroyer and 2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 61 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Kweichow to Hunan
1 infantry moved from Kweichow to Hunan
1 artillery and 1 infantry moved from Kweichow to Hopei
Combat - Chinese
Battle in Hunan
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 3/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
Chinese win, taking Hopei from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
2 infantry moved from Kweichow to Yunnan
Place Units - Chinese
2 artilleries and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 1 infantry moved from Yunnan to French Indo China
1 infantry moved from Shan State to French Indo China
1 artillery and 1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Borneo to 42 Sea Zone
2 carriers, 1 cruiser and 1 tactical_bomber moved from 39 Sea Zone to 42 Sea Zone
Combat - British
Battle in Kwangsi
British attack with 1 artillery, 1 fighter and 1 infantry
Japanese defend with 2 infantry
British roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangsi, round 2 : 2/3 hits, 1.17 expected hits
Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Japanese: 2 infantry
Battle in French Indo China
British attack with 1 artillery and 2 infantry
Japanese defend with 1 artillery
British roll dice for 1 artillery and 2 infantry in French Indo China, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in French Indo China, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - British
1 armour and 3 mech_infantrys moved from India to Yunnan
1 fighter moved from Kwangsi to 42 Sea Zone
2 artilleries moved from Trans-Jordan to Egypt
Place Units - UK_Pacific
2 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2,2,4,2,6,1,5,3,3,6,3,6,5,6,5,5,1,4,6,6,6,4,6,6,1,2,2
UK_Pacific collect 15 PUs (2 lost to blockades); end with 16 PUs
Some Units in India change ownership: 2 armour and 3 mech_infantrys
Combat Hit Differential Summary :
Germans : -0.33
British : 1.00
Americans : -1.00
Chinese : 2.50
Japanese : 0.33