@gribble Heh heh, I had just two battles, and lost them both! Looking closer, I see something that I cannot explain.

Ok, so as I understand LL, the process is to take the total of all the chances, of all the units in a battle, and them together and then divide by 6, and roll any fractions remaining on a single d6, with your chance for one last extra hit being remainder/6?
So, unless there is yet another rule change I’m not aware of, or some basic change in a units combat stats, I’m at a total loss to explain the above battle.
For the Russians:
10@1 + 1@3 = 13, so 13/6 = 2 + 1/6 remainder (2+1/6)
For the Germans:
8@2 = 16, so 16/6 = 2 + 4/6 remainder (2 + 4/6)
So, using LL we should have seen each side hit 2 times ‘automatically’, and then seen third hits being 1/6 for the Russians (Hard, but not impossible) and 4/6 for the Germans (most likely, but not a sure thing).
The summary, however, shows the hits as 3 Russian and 4 German. Unless the German units {tanks, arty, and inf} defend on something other than a ‘1-2’, something is wrong.
Russia getting three hits is very unlikely, but possible, but Germany getting 4 hits is not possible at all, right?
Second round of combat we should have seen the Russians with 1 tank and 7 infantry, but let’s go with the 1 and 6, so
For the Russians:
6@1 + 1@3 = 9, so 9/6 = 1 + 3/6 (1+3/6)
For the Germans:
5@2 = 10, 10/6 = 1 + 4/6 (1 + 4/6)
This time, the Russians score one hit, and don’t get lucky with a second hit, while the German should hit twice two thirds of the time, and yet, we once again see the Germans score an impossible 3 hits?!?!
And after all this, I go reload the game and discover that yes, the game designers did indeed change the tanks to a 3/3 unit, and so the calculations above are correct with those values.
Grrrr.
I hate being surprised by things that have changed from what I am used to, but I guess it’s just going to be a long and painful process learning new things, and making mistakes that everyone is going to be entertained by reading here.
DOH!!!