Oh dear. This isn’t going well.
19L Majikforce (X) vs VonAlba (L) BM3
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans repair damage of 1x factory_minor; Remaining resources: 69 PUs; Germans buy 1 armour, 1 destroyer, 1 fighter, 3 infantry and 9 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 2 artilleries and 8 infantry moved from Novgorod to Archangel 2 infantry moved from Bessarabia to Ukraine 1 fighter moved from Western Ukraine to Ukraine 2 bombers moved from Western Ukraine to Russia 1 fighter and 1 tactical_bomber moved from Egypt to French Equatorial Africa Combat - Germans Germans creates battle in territory 125 Sea Zone Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 4,4 and causes: 8 damage to unit: factory_major Bombing raid in Russia causes 8 damage total. Battle in Ukraine Germans attack with 1 fighter and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 4 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 5 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 2 infantry in Ukraine, round 6 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Ukraine, round 6 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 7 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 7 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter and 1 infantry in Ukraine, round 8 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 8 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in French Equatorial Africa Germans attack with 1 fighter and 1 tactical_bomber British defend with 1 fighter Germans roll dice for 1 fighter and 1 tactical_bomber in French Equatorial Africa, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 fighter in French Equatorial Africa, round 2 : 1/1 hits, 0.67 expected hits 1 tactical_bomber owned by the Germans lost in French Equatorial Africa retreated to French Equatorial Africa British win with 1 fighter remaining. Battle score for attacker is -11 Casualties for Germans: 1 tactical_bomber Battle in Archangel Germans attack with 2 artilleries and 8 infantry Russians defend with 1 aaGun and 1 infantry Germans roll dice for 2 artilleries and 8 infantry in Archangel, round 2 : 3/10 hits, 2.33 expected hits Russians roll dice for 1 aaGun and 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 2 artilleries and 8 infantry remaining. Battle score for attacker is 8 Casualties for Russians: 1 aaGun and 1 infantry Non Combat Move - Germans 3 mech_infantrys moved from Poland to Western Ukraine 1 aaGun moved from Bessarabia to Western Ukraine 2 infantry moved from Bessarabia to Western Ukraine 1 fighter moved from Ukraine to Western Ukraine 2 bombers moved from Russia to Western Ukraine 3 mech_infantrys moved from Baltic States to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 10 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from French Equatorial Africa to Egypt 1 tactical_bomber moved from Iraq to Egypt 1 fighter moved from Southern Italy to Egypt 1 cruiser and 1 submarine moved from 125 Sea Zone to 112 Sea Zone 1 fighter moved from Western Germany to Southern Italy 1 cruiser moved from 112 Sea Zone to 110 Sea Zone Place Units - Germans 1 armour and 2 mech_infantrys placed in Novgorod 1 destroyer placed in 93 Sea Zone 1 fighter and 7 mech_infantrys placed in Western Germany Germans undo move 3. 1 fighter and 3 infantry placed in Western Germany 7 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,4 Germans collect 54 PUs; end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 110 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 112 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : -5.00 British : 0.33 Russians : -1.67
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 30 PUs; Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Rostov to Ukraine 2 fighters moved from Volgograd to Ukraine 1 tactical_bomber moved from Volgograd to Belarus 1 infantry moved from Smolensk to Belarus 1 infantry moved from Vologda to Urals 4 artilleries and 3 infantry moved from Russia to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 2 armour and 3 mech_infantrys moved from Volgograd to Russia 1 armour moved from Volgograd to Russia 1 infantry moved from Caucasus to Rostov Combat - Russians Battle in Ukraine Russians attack with 2 fighters and 1 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 2 : 2/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 infantry and 1 tactical_bomber in Belarus, round 2 : 1/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 tactical_bomber moved from Belarus to Bryansk 2 fighters moved from Ukraine to Russia 2 aaGuns and 18 infantry moved from Amur to Buryatia Place Units - Russians 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 29 PUs; end with 29 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 1,17
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries and 3 infantry moved from Shensi to Tsinghai 2 tactical_bombers moved from Shensi to Tsinghai 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kweichow to Szechwan 1 artillery moved from Szechwan to Kweichow 1 armour moved from Manchuria to Anhwe 1 mech_infantry moved from Manchuria to Chahar 3 infantry moved from Manchuria to Jehol 1 infantry moved from French Indo China to Yunnan 2 artilleries and 2 infantry moved from Malaya to Shan State 1 artillery and 4 infantry moved from French Indo China to Yunnan 1 transport moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 2 tactical_bombers moved from 37 Sea Zone to Shan State 1 battleship, 1 carrier and 2 destroyers moved from 37 Sea Zone to 45 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 45 Sea Zone 1 battleship moved from 37 Sea Zone to 45 Sea Zone 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 1 bomber moved from Paulau Island to Japan Combat - Japanese Battle in Dutch New Guinea Battle in Tsinghai Japanese attack with 2 artilleries, 3 infantry and 2 tactical_bombers Chinese defend with 1 fighter and 1 infantry Japanese roll dice for 2 artilleries, 3 infantry and 2 tactical_bombers in Tsinghai, round 2 : 4/7 hits, 2.50 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Chinese and 1 fighter owned by the Chinese lost in Tsinghai Japanese win, taking Dutch New Guinea from ANZAC, taking Tsinghai from Chinese with 2 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 fighter and 1 infantry Battle in Shan State Japanese attack with 2 artilleries, 2 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 artilleries, 2 infantry and 2 tactical_bombers in Shan State, round 2 : 3/6 hits, 2.33 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 tactical_bombers moved from Shan State to Yunnan 1 aaGun moved from French Indo China to Yunnan 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 destroyer moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 1 marine moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 infantry, 1 marine and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 25 Sea Zone to Midway 1 fighter moved from Manchuria to 25 Sea Zone 3 fighters moved from Japan to Midway 1 fighter moved from Manchuria to 6 Sea Zone 2 tactical_bombers moved from Tsinghai to Yunnan Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 1 fighter placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Malaya 1 infantry and 2 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 0.00 UK_Pacific : -0.33 Japanese : 2.17
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 marine and 2 mech_infantrys moved from Tunisia to Libya 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 4 fighters moved from 92 Sea Zone to 93 Sea Zone 3 fighters moved from Morocco to 94 Sea Zone 1 bomber moved from Morocco to 94 Sea Zone 3 infantry moved from Algeria to Tunisia 1 armour moved from Morocco to Tunisia 2 mech_infantrys moved from Morocco to Tunisia 3 infantry moved from Morocco to Algeria 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 carriers and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 93 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 93 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 93 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Libya Americans attack with 1 armour, 1 marine and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour, 1 marine and 2 mech_infantrys in Libya, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Libya Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Libya, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Battle in 94 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber and 3 fighters moved from 94 Sea Zone to Morocco 4 fighters moved from 93 Sea Zone to 110 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 10 Sea Zone to Western United States 1 artillery moved from 10 Sea Zone to Western United States 1 fighter moved from 10 Sea Zone to Western United States Place Units - Americans 1 carrier, 1 destroyer, 1 fighter and 6 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 1,00 Americans : 1,50
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 infantry moved from Sikang to Shensi 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 8 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -1,67 Japanese : -0,33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 infantry and 6 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 fighters moved from Hawaiian Islands to 10 Sea Zone 1 fighter moved from Hawaiian Islands to 10 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 artillery and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Gibraltar to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 mech_infantry moved from Central United States to 101 Sea Zone 1 artillery moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour, 1 marine and 2 mech_infantrys moved from Tunisia to Libya 1 submarine moved from 92 Sea Zone to 94 Sea Zone 1 submarine moved from 92 Sea Zone to 93 Sea Zone 4 fighters moved from 92 Sea Zone to 93 Sea Zone 3 fighters moved from Morocco to 94 Sea Zone 1 bomber moved from Morocco to 94 Sea Zone 3 infantry moved from Algeria to Tunisia 1 armour moved from Morocco to Tunisia 2 mech_infantrys moved from Morocco to Tunisia 3 infantry moved from Morocco to Algeria 1 destroyer moved from 104 Sea Zone to 110 Sea Zone 2 carriers and 1 cruiser moved from 92 Sea Zone to 110 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 93 Sea Zone Americans attack with 4 fighters and 1 submarine Germans defend with 1 destroyer Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 4 fighters in 93 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits Germans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Germans lost in 93 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking 93 Sea Zone from Neutral with 4 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Libya Americans attack with 1 armour, 1 marine and 2 mech_infantrys Italians defend with 1 infantry Americans roll dice for 1 armour, 1 marine and 2 mech_infantrys in Libya, round 2 : 0/4 hits, 1,00 expected hits Italians roll dice for 1 infantry in Libya, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Americans lost in Libya Americans roll dice for 1 armour, 1 marine and 1 mech_infantry in Libya, round 3 : 1/3 hits, 0,83 expected hits Italians roll dice for 1 infantry in Libya, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Libya Americans win, taking Libya from Italians with 1 armour, 1 marine and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Italians: 1 infantry Battle in 94 Sea Zone Americans attack with 1 bomber, 3 fighters and 1 submarine Italians defend with 1 destroyer Americans roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Italians lost in 94 Sea Zone Americans win with 1 bomber and 3 fighters remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Italians: 1 destroyer Non Combat Move - Americans 1 bomber and 3 fighters moved from 94 Sea Zone to Morocco 4 fighters moved from 93 Sea Zone to 110 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 mech_infantry moved from 91 Sea Zone to Morocco 1 infantry moved from 10 Sea Zone to Western United States 1 artillery moved from 10 Sea Zone to Western United States 1 fighter moved from 10 Sea Zone to Western United States Place Units - Americans 1 carrier, 1 destroyer, 1 fighter and 6 submarines placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese 3 infantry moved from Sikang to Shensi 2 infantry moved from Sikang to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 4 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 6 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 7 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Shensi, round 8 : 1/2 hits, 0,33 expected hits Japanese roll dice for 1 infantry in Shensi, round 8 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 3 PUs; end with 5 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 7 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Burma to Shan State 2 mech_infantrys moved from India to Shan State 1 tactical_bomber moved from India to Shan State 2 fighters moved from India to Shan State 4 artilleries and 19 infantry moved from India to Burma 1 artillery moved from West India to Eastern Persia 1 artillery moved from Ethiopia to 76 Sea Zone 1 infantry moved from Ethiopia to 76 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone 1 fighter moved from 80 Sea Zone to Persia 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 fighter moved from 80 Sea Zone to Persia 1 bomber moved from Belgian Congo to Persia 1 fighter moved from French Equatorial Africa to Anglo Egyptian Sudan 1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan 1 mech_infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 artillery moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 mech_infantry moved from Belgian Congo to Italian Somaliland 1 armour moved from Belgian Congo to Italian Somaliland 1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 armour moved from Tobruk to Alexandria British take Alexandria from Italians 1 armour moved from Alexandria to Tobruk 1 artillery and 2 infantry moved from Tunisia to Libya 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 transport moved from 88 Sea Zone to 86 Sea Zone Combat - British Battle in Persia British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 1 battleship and 1 cruiser in Persia, round 2 : 1/2 hits, 1,17 expected hits British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Persia, round 2 : 1/5 hits, 2,33 expected hits Italians roll dice for 1 artillery and 2 infantry in Persia, round 2 : 1/3 hits, 1,00 expected hits 2 infantry owned by the Italians and 1 infantry owned by the British lost in Persia British roll dice for 1 artillery, 1 bomber and 2 fighters in Persia, round 3 : 1/4 hits, 2,00 expected hits Italians roll dice for 1 artillery in Persia, round 3 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Italians lost in Persia British win, taking Persia from Italians with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Italians: 1 artillery and 2 infantry Battle in Anglo Egyptian Sudan British attack with 1 artillery, 1 fighter and 2 mech_infantrys Italians defend with 1 artillery and 1 infantry British roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British roll dice for 1 artillery, 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 3 : 1/4 hits, 1,33 expected hits Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 artillery and 1 infantry Casualties for British: 1 mech_infantry Battle in Shan State British attack with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Japanese defend with 2 artilleries and 2 infantry British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 2 : 3/6 hits, 2,17 expected hits Japanese roll dice for 2 artilleries and 2 infantry in Shan State, round 2 : 0/4 hits, 1,33 expected hits 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Shan State, round 3 : 2/6 hits, 2,17 expected hits Japanese roll dice for 1 artillery in Shan State, round 3 : 1/1 hits, 0,33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Japanese: 2 artilleries and 2 infantry Casualties for British: 1 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from Shan State to India 2 aaGuns moved from India to Burma 1 aaGun moved from Burma to Shan State 2 fighters moved from Persia to 80 Sea Zone 1 bomber moved from Persia to Eastern Persia 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo 2 infantry moved from British Guiana to Brazil British take Brazil from Neutral_Allies 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 aaGuns moved from United Kingdom to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone Place Units - British 1 artillery and 1 infantry placed in Quebec 1 transport placed in 106 Sea Zone 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 34 PUs; end with 41 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 2 infantry Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,67 British : -2,50 Americans : 1,50 Chinese : -1,67 Japanese : -1,00
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 3 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 1 bomber and 1 fighter moved from Egypt to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan 2 fighters moved from 96 Sea Zone to Tobruk 1 cruiser moved from 96 Sea Zone to 95 Sea Zone 1 infantry and 1 marine moved from Malta to 96 Sea Zone 1 carrier, 1 cruiser, 2 submarines and 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 battleship moved from 96 Sea Zone to 95 Sea Zone 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry and 1 marine moved from 96 Sea Zone to Tobruk 1 transport moved from 97 Sea Zone to 95 Sea Zone Combat - Italians Battle in Tobruk Italians attack with 2 fighters, 1 infantry and 1 marine British defend with 1 armour Italians roll dice for 2 fighters, 1 infantry and 1 marine in Tobruk, round 2 : 2/4 hits, 1.50 expected hits British roll dice for 1 armour in Tobruk, round 2 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk Italians win, taking Tobruk from British with 2 fighters and 1 marine remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in Ukraine Italians attack with 1 artillery and 1 infantry Russians defend with 1 factory_minor and 1 infantry Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ukraine 1 artillery owned by the Italians retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry British defend with 1 artillery and 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Anglo Egyptian Sudan, round 2 : 2/4 hits, 1.83 expected hits British roll dice for 1 artillery and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the British and 1 artillery owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 artillery and 1 mech_infantry Non Combat Move - Italians 1 bomber and 1 fighter moved from Anglo Egyptian Sudan to Egypt 2 fighters moved from Tobruk to 95 Sea Zone Place Units - Italians 1 destroyer and 1 submarine placed in 95 Sea Zone 1 artillery and 2 infantry placed in Egypt 2 artilleries and 1 infantry placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,4,1,6,5,4,5 Italians collect 16 PUs (2 lost to blockades); end with 16 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 20 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 23 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : 0.00 British : -0.17 Russians : 0.67
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 51 Sea Zone 1 destroyer moved from 62 Sea Zone to 51 Sea Zone Non Combat Move - ANZAC 3 fighters moved from Hawaiian Islands to Fiji 1 transport moved from 26 Sea Zone to 51 Sea Zone 1 cruiser moved from 26 Sea Zone to 51 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 51 Sea Zone 1 destroyer moved from 62 Sea Zone to 51 Sea Zone Non Combat Move - ANZAC 3 fighters moved from Hawaiian Islands to Fiji 1 transport moved from 26 Sea Zone to 51 Sea Zone 1 cruiser moved from 26 Sea Zone to 51 Sea Zone Place Units - ANZAC 1 armour, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 80 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: Germans round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Germans
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 2 artilleries, 1 fighter, 5 infantry and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 infantry moved from Archangel to Smolensk Germans take Smolensk from Russians 1 armour and 1 mech_infantry moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour and 1 mech_infantry moved from Vyborg to Finland 1 mech_infantry moved from Novgorod to Finland 1 artillery and 1 infantry moved from Archangel to Belarus 1 bomber moved from Western Ukraine to Belarus 2 infantry moved from Western Ukraine to Ukraine 1 bomber and 1 fighter moved from Western Ukraine to Ukraine 2 infantry moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Normandy Bordeaux 1 artillery and 1 infantry moved from France to Normandy Bordeaux 2 fighters moved from Western Germany to Holland Belgium 3 fighters moved from Southern Italy to Normandy Bordeaux Combat - Germans Battle in Normandy Bordeaux Germans attack with 1 artillery, 4 fighters and 1 infantry British defend with 1 artillery and 1 infantry; Americans defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 1 artillery, 4 fighters and 1 infantry in Normandy Bordeaux, round 2 : 4/6 hits, 2.67 expected hits Americans roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Americans, 1 artillery owned by the British and 1 infantry owned by the British lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for Americans: 1 artillery Casualties for British: 1 artillery and 1 infantry Battle in Holland Belgium Germans attack with 2 fighters and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Ukraine Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belarus Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Belarus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Belarus to Western Ukraine 10 mech_infantrys moved from Eastern Poland to Western Ukraine 1 bomber and 1 fighter moved from Ukraine to Western Ukraine 2 mech_infantrys moved from Germany to Western Germany 5 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 5 infantry moved from Archangel to Novgorod 2 fighters moved from Holland Belgium to Southern Italy 4 fighters moved from Normandy Bordeaux to Western Germany 1 aaGun and 1 infantry moved from Western Germany to France 1 cruiser and 1 submarine moved from 112 Sea Zone to 113 Sea Zone 1 tactical_bomber moved from Egypt to Southern Italy Place Units - Germans 1 fighter placed in Western Germany 1 artillery and 2 infantry placed in France 1 artillery and 3 infantry placed in Western Germany 1 armour and 2 mech_infantrys placed in Novgorod 6 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2 Germans collect 52 PUs (4 lost to blockades); end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : 1.17 Americans : -1.33 Russians : -0.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Urals to Nenetsia 3 infantry moved from Russia to Vologda 1 armour moved from Russia to Vologda 2 infantry moved from Russia to Smolensk 1 fighter moved from Russia to Smolensk 1 fighter moved from Russia to Belarus 2 infantry moved from Bryansk to Belarus 1 artillery moved from Bryansk to Belarus 1 tactical_bomber moved from Bryansk to Ukraine 1 infantry moved from Rostov to Ukraine 1 infantry moved from Bryansk to Ukraine 1 artillery moved from Bryansk to Ukraine 2 infantry moved from Russia to Bryansk 1 artillery and 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Italians 2 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus 2 mech_infantrys moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 mech_infantry moved from Russia to Bryansk 1 armour moved from Russia to Bryansk Combat - Russians Battle in Ukraine Russians attack with 1 artillery, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1,33 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Russians roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 1/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Smolensk Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 2 : 0/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 fighter and 2 infantry in Smolensk, round 3 : 1/3 hits, 0,83 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 2 : 0/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits, 0,67 expected hits Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 3 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery and 1 infantry in Belarus, round 3 : 0/2 hits, 0,67 expected hits 1 infantry owned by the Germans lost in Belarus Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Belarus, round 4 : 1/4 hits, 1,33 expected hits Germans roll dice for 1 artillery in Belarus, round 4 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Vologda Russians attack with 1 armour and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 3 infantry in Vologda, round 2 : 0/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits Russians roll dice for 1 armour and 3 infantry in Vologda, round 3 : 2/4 hits, 1,00 expected hits Germans roll dice for 1 infantry in Vologda, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 fighter moved from Smolensk to Russia 1 tactical_bomber moved from Ukraine to Bryansk 1 aaGun moved from Bryansk to Belarus 2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R. Place Units - Russians 1 artillery and 2 infantry placed in Volgograd 1 artillery and 6 infantry placed in Russia Turn Complete - Russians Russians collect 29 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -3,00 Russians : -3,17
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TripleA Manual Gamesave Post: Japanese round 7
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 carrier, 2 destroyers, 2 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 artillery and 2 infantry moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 2 infantry and 2 transports moved from 45 Sea Zone to 33 Sea Zone 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands 1 artillery and 1 infantry moved from Midway to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Tsinghai to Sikang Japanese take Sikang from Chinese 2 artilleries moved from Tsinghai to Shensi 1 mech_infantry moved from Chahar to Shensi 1 armour moved from Anhwe to Shensi 1 infantry moved from Yunnan to Szechwan 1 infantry moved from Jehol to Chahar 1 artillery moved from Yunnan to Szechwan 1 armour moved from Hunan to Szechwan 1 infantry moved from Yunnan to Hunan 1 infantry moved from Yunnan to Kweichow 1 artillery moved from Kweichow to Hunan 2 infantry moved from Jehol to Anhwe 2 mech_infantrys moved from Manchuria to Anhwe 2 infantry moved from Manchuria to Jehol 3 infantry moved from French Indo China to Shan State 4 tactical_bombers moved from Yunnan to Shan State Combat - Japanese Battle in Caroline Islands Battle in Hawaiian Islands Battle in Szechwan Japanese attack with 1 armour, 1 artillery and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Szechwan, round 2 : 1/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Caroline Islands from Americans, taking Hawaiian Islands from Americans, taking Szechwan from Chinese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 2 artilleries and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Shensi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 artillery Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 3 infantry and 4 tactical_bombers British defend with 1 aaGun and 2 mech_infantrys AA fire in Shan State : 1/3 hits, 0.50 expected hits 1 tactical_bomber owned by the Japanese lost in Shan State Japanese roll dice for 3 infantry and 3 tactical_bombers in Shan State, round 2 : 3/6 hits, 2.00 expected hits UK_Pacific roll dice for 1 aaGun and 2 mech_infantrys in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 2 mech_infantrys owned by the British and 1 aaGun owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 2 mech_infantrys Non Combat Move - Japanese 3 tactical_bombers moved from Shan State to French Indo China 1 aaGun and 1 infantry moved from Yunnan to French Indo China 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone 2 battleships, 1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone 1 carrier moved from 35 Sea Zone to 33 Sea Zone 2 fighters moved from Midway to 33 Sea Zone 1 marine moved from Midway to 25 Sea Zone 1 cruiser and 1 marine moved from 25 Sea Zone to 26 Sea Zone 1 marine moved from 26 Sea Zone to Hawaiian Islands 2 carriers and 4 fighters moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 3 destroyers and 1 fighter moved from 6 Sea Zone to 26 Sea Zone 1 fighter moved from Midway to 26 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 destroyer moved from 25 Sea Zone to 13 Sea Zone 1 destroyer moved from 25 Sea Zone to 27 Sea Zone 1 destroyer moved from 25 Sea Zone to 12 Sea Zone 2 bombers moved from Japan to French Indo China Place Units - Japanese 1 transport placed in 37 Sea Zone 1 artillery and 1 infantry placed in Malaya 1 carrier and 2 destroyers placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in French Indo China 3 mech_infantrys placed in Manchuria Turn Complete - Japanese Japanese collect 65 PUs; end with 65 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : 0.33 UK_Pacific : 0.33 AA fire in Shan State : : 0.50 Japanese : 1.33
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 7 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to Tobruk 1 bomber moved from Morocco to Tobruk 1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 2 aaGuns, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 3 infantry moved from Algeria to Morocco 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 fighter moved from 10 Sea Zone to 13 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone 1 fighter moved from 10 Sea Zone to 13 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Norway Battle in Tobruk Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 marine Americans roll dice for 1 bomber and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 marine in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Italians lost in Tobruk Americans win, taking Norway from Germans, taking Tobruk from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Battle in 27 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 27 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 27 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 12 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 12 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 12 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 13 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 13 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 13 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 27 Sea Zone to 10 Sea Zone 1 fighter moved from 12 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone 1 fighter moved from 13 Sea Zone to 10 Sea Zone 1 bomber moved from Tobruk to Libya Place Units - Americans 1 carrier, 2 fighters and 7 submarines placed in 10 Sea Zone 1 fighter placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun and 1 infantry EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Morocco: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,33 Americans : 2,67 Japanese : 1,00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 3 fighters and 7 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Libya to Tobruk 1 bomber moved from Morocco to Tobruk 1 armour, 3 infantry and 2 mech_infantrys moved from Tunisia to Libya 1 artillery, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 4 infantry, 1 mech_infantry and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 110 Sea Zone to 105 Sea Zone 2 aaGuns, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 submarine moved from 105 Sea Zone to 91 Sea Zone 3 infantry moved from Algeria to Morocco 1 artillery, 4 infantry and 1 mech_infantry moved from 112 Sea Zone to Norway 1 fighter moved from 10 Sea Zone to 13 Sea Zone 1 tactical_bomber moved from 10 Sea Zone to 12 Sea Zone 2 fighters moved from 10 Sea Zone to 27 Sea Zone 1 fighter moved from Western United States to 12 Sea Zone 1 fighter moved from 10 Sea Zone to 13 Sea Zone Combat - Americans Battle in 96 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 96 Sea Zone Americans roll dice for 1 submarine in 96 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Norway Battle in Tobruk Americans attack with 1 bomber and 1 mech_infantry Italians defend with 1 marine Americans roll dice for 1 bomber and 1 mech_infantry in Tobruk, round 2 : 1/2 hits, 0,83 expected hits Italians roll dice for 1 marine in Tobruk, round 2 : 0/1 hits, 0,33 expected hits 1 marine owned by the Italians lost in Tobruk Americans win, taking Norway from Germans, taking Tobruk from Italians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for Italians: 1 marine Battle in 27 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 27 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 27 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 27 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Battle in 12 Sea Zone Americans attack with 1 fighter and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 fighter and 1 tactical_bomber in 12 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits Japanese roll dice for 1 destroyer in 12 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese lost in 12 Sea Zone Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 13 Sea Zone Americans attack with 2 fighters Japanese defend with 1 destroyer Americans roll dice for 2 fighters in 13 Sea Zone, round 2 : 2/2 hits, 1,00 expected hits Japanese roll dice for 1 destroyer in 13 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 13 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 fighter moved from 27 Sea Zone to 10 Sea Zone 1 fighter moved from 12 Sea Zone to 10 Sea Zone 1 tactical_bomber moved from 12 Sea Zone to 10 Sea Zone 1 fighter moved from 13 Sea Zone to 10 Sea Zone 1 bomber moved from Tobruk to Libya Place Units - Americans 1 carrier, 2 fighters and 7 submarines placed in 10 Sea Zone 1 fighter placed in Central United States Turn Complete - Americans Americans collect 55 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Eastern United States: 1 aaGun and 1 infantry EDIT: Removing units owned by Americans from 101 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 91 Sea Zone: 1 transport EDIT: Adding units owned by Americans to Morocco: 1 aaGun and 1 infantry EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUs Purchase Units - British British buy 1 artillery, 1 factory_minor, 1 fighter and 6 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 1 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 artillery moved from Quebec to 106 Sea Zone 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 fighter moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Italian Somaliland to British Somaliland British take British Somaliland from Italians 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Union of South Africa to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 bomber moved from Eastern Persia to Anglo Egyptian Sudan 2 mech_infantrys moved from Italian Somaliland to Belgian Congo 1 armour moved from British Somaliland to Italian Somaliland 1 artillery moved from Persia to Iraq British take Iraq from Italians 1 artillery moved from Eastern Persia to Persia 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 infantry moved from Burma to Yunnan 2 fighters moved from India to Yunnan 1 tactical_bomber moved from India to Yunnan 4 artilleries and 18 infantry moved from Burma to Shan State 1 artillery and 2 infantry moved from India to Burma Combat - British Battle in Anglo Egyptian Sudan British attack with 1 bomber, 1 fighter and 2 mech_infantrys Italians defend with 1 artillery and 1 infantry British roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Anglo Egyptian Sudan, round 2 : 3/4 hits, 1,50 expected hits Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan British win, taking Anglo Egyptian Sudan from Italians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 mech_infantry Casualties for Italians: 1 artillery and 1 infantry Battle in Yunnan British attack with 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 4 artilleries and 18 infantry Japanese defend with 2 infantry British roll dice for 4 artilleries and 18 infantry in Shan State, round 2 : 6/22 hits, 5,00 expected hits Japanese roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0,67 expected hits 2 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 4 artilleries and 18 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - British 2 aaGuns moved from Burma to Shan State 2 fighters and 1 tactical_bomber moved from Yunnan to India 2 infantry moved from 87 Sea Zone to French West Africa 1 infantry moved from 91 Sea Zone to Morocco 1 artillery moved from 91 Sea Zone to Morocco 2 aaGuns and 6 infantry moved from 112 Sea Zone to Norway 1 fighter moved from Anglo Egyptian Sudan to Belgian Congo 1 bomber moved from Anglo Egyptian Sudan to Belgian Congo Place Units - British 1 factory_minor placed in Persia 1 artillery and 2 infantry placed in Union of South Africa 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 36 PUs; end with 36 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,4,3,1,4,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Italians : 0,00 British : 2,67 Americans : 2,67 Japanese : 0,00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Syria to Iraq 1 armour and 1 mech_infantry moved from Egypt to Iraq 1 fighter moved from Egypt to Iraq 1 destroyer moved from 95 Sea Zone to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone 1 infantry moved from Southern Italy to 95 Sea Zone 2 artilleries moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 2 infantry, 3 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone 2 artilleries and 2 infantry moved from 92 Sea Zone to Gibraltar 2 armour and 1 artillery moved from Western Ukraine to Ukraine 1 bomber moved from Egypt to Anglo Egyptian Sudan 2 infantry moved from Egypt to Anglo Egyptian Sudan 2 artilleries and 2 infantry moved from Egypt to Trans-Jordan Combat - Italians Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 3 submarines and 2 transports British defend with 1 destroyer Italians roll dice for 3 submarines in 92 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 2 fighters, 3 submarines and 2 transports remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Gibraltar Battle in 93 Sea Zone Italians attack with 1 destroyer and 1 fighter Americans defend with 1 submarine Italians roll dice for 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 93 Sea Zone Italians win, taking Gibraltar from British, taking 93 Sea Zone from Americans with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Anglo Egyptian Sudan Italians attack with 1 bomber and 2 infantry British defend with 1 mech_infantry Italians roll dice for 1 bomber and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Iraq Italians attack with 1 armour, 1 fighter, 1 infantry and 1 mech_infantry British defend with 1 artillery Italians roll dice for 1 armour, 1 fighter, 1 infantry and 1 mech_infantry in Iraq, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery in Iraq, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq Italians win, taking Iraq from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for British: 1 artillery Battle in Ukraine Italians attack with 2 armour and 1 artillery Russians defend with 1 artillery, 1 factory_minor and 1 infantry Italians roll dice for 2 armour and 1 artillery in Ukraine, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Ukraine Italians roll dice for 2 armour and 1 artillery in Ukraine, round 3 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 artillery in Ukraine, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Russians and 1 artillery owned by the Italians lost in Ukraine Italians win, taking Ukraine from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 artillery and 1 infantry Casualties for Italians: 1 artillery Non Combat Move - Italians 1 fighter moved from 93 Sea Zone to Southern Italy 1 fighter moved from Iraq to Egypt 1 bomber moved from Anglo Egyptian Sudan to Egypt Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone 1 artillery placed in Southern Italy 3 infantry placed in Egypt Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2 Italians collect 18 PUs (2 lost to blockades); end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
Italians : -0.83 British : 1.00 Americans : -0.17 Russians : 0.00
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@majikforce Assumed no scramble in sz 92
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ok, i forgot to tell you that i assume too not scramble in sea 112 first, sorry
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TripleA Turn Summary: ANZAC round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 1 submarine; Remaining resources: 8 PUs; Combat Move - ANZAC 1 cruiser, 1 destroyer and 2 transports moved from 51 Sea Zone to 63 Sea Zone 3 fighters moved from Fiji to New South Wales 1 artillery moved from South Australia to New South Wales Non Combat Move - ANZAC Place Units - ANZAC 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :