Weddingsinger (Axis) vs Sovietishcat (Allies) +16 bid G40 vanilla

  • '19

    TripleA Turn Summary: Russians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Russians
            Russians buy 4 armour and 7 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Russians
            Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Russians
            1 infantry moved from Amur to Manchuria
                  Chinese take Manchuria from Japanese
            1 infantry moved from Buyant-Uhaa to Jehol
                  Chinese take Jehol from Japanese
            1 infantry moved from Buyant-Uhaa to Chahar
                  Chinese take Chahar from Japanese
            1 infantry moved from Olgiy to Kansu
                  Chinese take Kansu from Japanese
            1 infantry moved from Dzavhan to Yenisey
            1 armour moved from Belarus to Novgorod
            1 artillery and 1 infantry moved from Romania to Bulgaria
            1 fighter moved from Belarus to 127 Sea Zone
            1 tactical_bomber moved from Belarus to Novgorod
            2 mech_infantrys moved from Romania to Baltic States
            2 armour moved from Romania to Baltic States
            1 armour moved from Belarus to Novgorod
            1 armour and 1 mech_infantry moved from Romania to Poland
            1 mech_infantry moved from Bessarabia to Poland
            1 armour moved from Romania to Baltic States
            1 fighter moved from Belarus to Novgorod
    
        Combat - Russians
            Battle in 127 Sea Zone
                Russians attack with 1 fighter
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 127 Sea Zone
                Russians win with 1 fighter remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in Novgorod
                Russians attack with 2 armour, 1 fighter and 1 tactical_bomber
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Novgorod, round 2 : 1/4 hits, 2.17 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
                Casualties for Russians: 1 armour
                Casualties for Germans: 1 infantry
            Battle in Poland
                Russians attack with 1 armour and 2 mech_infantrys
                Germans defend with 2 infantry
                    Russians roll dice for 1 armour and 2 mech_infantrys in Poland, round 2 : 0/3 hits, 0.83 expected hits
                    Germans roll dice for 2 infantry in Poland, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Poland
                    Russians roll dice for 1 armour and 1 mech_infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 2 infantry in Poland, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Russians roll dice for 1 armour in Poland, round 4 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Poland, round 4 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 armour in Poland, round 5 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 infantry in Poland, round 5 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians and 1 infantry owned by the Germans lost in Poland
                Germans win with no units remaining. Battle score for attacker is -8
                Casualties for Russians: 1 armour and 2 mech_infantrys
                Casualties for Germans: 2 infantry
            Battle in Baltic States
                Russians attack with 3 armour and 2 mech_infantrys
                Germans defend with 2 artilleries and 2 infantry
                    Russians roll dice for 3 armour and 2 mech_infantrys in Baltic States, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 2 artilleries and 2 infantry in Baltic States, round 2 : 2/4 hits, 1.33 expected hits
                    2 mech_infantrys owned by the Russians and 2 infantry owned by the Germans lost in Baltic States
                    Russians roll dice for 3 armour in Baltic States, round 3 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 2 artilleries in Baltic States, round 3 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans lost in Baltic States
                    Russians roll dice for 3 armour in Baltic States, round 4 : 1/3 hits, 1.50 expected hits
                    Germans roll dice for 1 artillery in Baltic States, round 4 : 1/1 hits, 0.33 expected hits
                    1 armour owned by the Russians and 1 artillery owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 2 armour remaining. Battle score for attacker is 0
                Casualties for Russians: 1 armour and 2 mech_infantrys
                Casualties for Germans: 2 artilleries and 2 infantry
            Battle in Bulgaria
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 3 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Bulgaria, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
    
        Non Combat Move - Russians
            16 infantry moved from Romania to Bessarabia
            9 armour moved from Romania to Bessarabia
            4 aaGuns moved from Romania to Bessarabia
            1 artillery moved from Romania to Bessarabia
            1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
            1 mech_infantry moved from Northwest Persia to Persia
                  Russians take Persia from Neutral_Allies
            1 artillery and 1 infantry moved from Bryansk to Belarus
            1 fighter moved from 127 Sea Zone to Belarus
            1 fighter and 1 tactical_bomber moved from Novgorod to Rostov
            1 artillery and 1 infantry moved from Russia to Vologda
            1 artillery and 1 infantry moved from Russia to Smolensk
            1 infantry moved from Russia to Smolensk
            1 artillery and 2 infantry moved from Russia to Bryansk
            2 aaGuns and 17 infantry moved from Amur to Buyant-Uhaa
            1 infantry moved from Olgiy to Kansu
    
        Place Units - Russians
            4 armour and 4 mech_infantrys placed in Russia
            3 mech_infantrys placed in Ukraine
    
        Turn Complete - Russians
            Russians collect 39 PUs; end with 39 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.67
    Russians : -2.83
    

    Savegame


  • TripleA Turn Summary: Japanese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Japanese
            Japanese buy 1 harbour, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            2 artilleries, 4 fighters, 1 infantry, 6 mech_infantrys and 5 tactical_bombers moved from Hunan to Yunnan
            3 mech_infantrys moved from Kwangtung to Kwangsi
            1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
            1 fighter moved from Kwangtung to Yunnan
            1 bomber moved from Philippines to Yunnan
            2 fighters moved from 37 Sea Zone to Yunnan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Yunnan
            1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
            1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
            3 transports moved from 19 Sea Zone to 6 Sea Zone
            1 infantry moved from Japan to 6 Sea Zone
            1 artillery moved from Korea to 6 Sea Zone
            4 infantry moved from Korea to 6 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
            1 artillery and 5 infantry moved from 19 Sea Zone to Jehol
            1 infantry moved from Korea to Amur
                  Japanese take Amur from Russians
            1 armour moved from Soviet Far East to Sakha
                  Japanese take Siberia from Russians
                  Japanese take Sakha from Russians
            6 infantry and 1 mech_infantry moved from Korea to Manchuria
            1 infantry moved from Shantung to Jehol
            1 armour, 1 infantry and 2 mech_infantrys moved from Shantung to Anhwe
            1 infantry moved from Timguska to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
    
        Combat - Japanese
            Battle in French Indo China
            Battle in Manchuria
                Japanese attack with 6 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 6 infantry and 1 mech_infantry in Manchuria, round 2 : 2/7 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Manchuria
                Japanese win, taking French Indo China from UK_Pacific, taking Manchuria from Chinese with 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Jehol
                Japanese attack with 1 artillery and 6 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 artillery and 6 infantry in Jehol, round 2 : 3/7 hits, 1.50 expected hits
                    Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Jehol
                Japanese win, taking Jehol from Chinese with 1 artillery and 6 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Yunnan
                Japanese attack with 2 artilleries, 1 bomber, 8 fighters, 1 infantry, 6 mech_infantrys and 6 tactical_bombers
                British defend with 2 aaGuns, 1 fighter, 3 infantry and 1 mech_infantry; Chinese defend with 4 artilleries, 1 fighter and 11 infantry
                    AA fire in Yunnan : 1/6 hits, 1.00 expected hits
                    1 fighter owned by the Japanese lost in Yunnan
                    Japanese roll dice for 2 artilleries, 1 bomber, 7 fighters, 1 infantry, 6 mech_infantrys and 6 tactical_bombers in Yunnan, round 2 : 12/23 hits, 10.33 expected hits
                    Chinese roll dice for 2 aaGuns, 4 artilleries, 2 fighters, 14 infantry and 1 mech_infantry in Yunnan, round 2 : 7/21 hits, 7.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 5 mech_infantrys owned by the Japanese, 2 aaGuns owned by the British, 9 infantry owned by the Chinese and 1 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 artillery, 1 bomber, 7 fighters, 1 mech_infantry and 6 tactical_bombers in Yunnan, round 3 : 9/16 hits, 8.83 expected hits
                    Chinese roll dice for 4 artilleries, 2 fighters, 4 infantry and 1 mech_infantry in Yunnan, round 3 : 5/11 hits, 4.33 expected hits
                    3 fighters owned by the Japanese, 1 artillery owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 mech_infantry owned by the British, 2 infantry owned by the Chinese, 4 artilleries owned by the Chinese and 2 infantry owned by the British lost in Yunnan
                    Japanese roll dice for 1 bomber, 4 fighters and 6 tactical_bombers in Yunnan, round 4 : 7/11 hits, 6.33 expected hits
                    Chinese roll dice for 2 fighters in Yunnan, round 4 : 0/2 hits, 1.33 expected hits
                    1 fighter owned by the Chinese and 1 fighter owned by the British lost in Yunnan
                Japanese win with 1 bomber, 4 fighters and 6 tactical_bombers remaining. Battle score for attacker is 17
                Casualties for Japanese: 2 artilleries, 4 fighters, 1 infantry and 6 mech_infantrys
                Casualties for British: 2 aaGuns, 1 fighter, 3 infantry and 1 mech_infantry
                Casualties for Chinese: 4 artilleries, 1 fighter and 11 infantry
            Battle in Kwangsi
                Japanese attack with 1 armour and 5 mech_infantrys
                Chinese defend with 1 artillery and 2 infantry
                    Japanese roll dice for 1 armour and 5 mech_infantrys in Kwangsi, round 2 : 0/6 hits, 1.33 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
                    2 mech_infantrys owned by the Japanese lost in Kwangsi
                    Japanese roll dice for 1 armour and 3 mech_infantrys in Kwangsi, round 3 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 1/3 hits, 1.00 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 4 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Chinese lost in Kwangsi
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 5 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 5 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Kwangsi, round 6 : 2/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 artillery in Kwangsi, round 6 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Chinese lost in Kwangsi
                Japanese win, taking Kwangsi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -2
                Casualties for Japanese: 3 mech_infantrys
                Casualties for Chinese: 1 artillery and 2 infantry
            Battle in Anhwe
                Japanese attack with 1 armour, 1 infantry and 2 mech_infantrys
                British defend with 1 mech_infantry
                    Japanese roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Anhwe, round 2 : 1/4 hits, 1.00 expected hits
                    Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Anhwe
                Japanese win, taking Anhwe from Chinese with 1 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Japanese
            1 tactical_bomber moved from Yunnan to Hunan
            1 fighter moved from Yunnan to Hunan
            2 battleships and 1 carrier moved from 37 Sea Zone to 35 Sea Zone
            2 fighters and 2 tactical_bombers moved from Yunnan to 35 Sea Zone
            1 bomber moved from Yunnan to Kwangtung
            3 carriers, 1 cruiser, 4 destroyers, 3 fighters and 3 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Yunnan to Hunan
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
            2 tactical_bombers moved from Yunnan to 35 Sea Zone
            1 aaGun moved from Korea to Manchuria
    
        Place Units - Japanese
            1 harbour placed in Okinawa
            Japanese undo move 1.
            1 harbour placed in Shantung
            3 mech_infantrys placed in Shantung
            3 mech_infantrys placed in Kiangsu
            2 infantry placed in Japan
            1 transport placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 52 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    AA fire in Yunnan : : 0.00
    Chinese : -2.67
    Japanese : 4.00
    

    Savegame


  • @weddingsinger Your navy is safe!

  • '19

    TripleA Move Summary: Americans round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 106 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 bomber moved from Romania to 115 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 106 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 bomber moved from Romania to 115 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in 115 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 115 Sea Zone
                Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            3 artilleries and 3 infantry moved from 106 Sea Zone to Quebec
            9 bombers moved from Romania to India
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 mech_infantrys moved from Western United States to Alaska
            1 infantry moved from Central United States to Western United States
            2 infantry moved from Brazil to British Guiana
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 bomber moved from 115 Sea Zone to Belarus
    
        Place Units - Americans
            4 destroyers and 2 submarines placed in 101 Sea Zone
            3 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Alaska: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Americans : 1.00
    Japanese : 0.83
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Move Summary: British round 5

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Combat Move - British
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from Siam to French Indo China
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 armour moved from India to Burma
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 79 Sea Zone to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to French Indo China
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                  UK_Pacific take 37 Sea Zone from Japanese
            1 destroyer moved from 39 Sea Zone to 55 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: UK_Pacific round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Americans
            Americans buy 2 artilleries, 4 destroyers, 1 infantry, 2 submarines and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour and 1 infantry moved from Queensland to 54 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 armour and 1 infantry moved from 44 Sea Zone to Celebes
            1 submarine moved from 106 Sea Zone to 104 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 destroyer moved from 54 Sea Zone to 46 Sea Zone
            1 bomber moved from Romania to 115 Sea Zone
            1 destroyer moved from 54 Sea Zone to 42 Sea Zone
            2 fighters moved from 54 Sea Zone to 42 Sea Zone
    
        Combat - Americans
            Battle in Celebes
            Battle in 115 Sea Zone
                Americans attack with 1 bomber
                Germans defend with 2 transports
                    2 transports owned by the Germans lost in 115 Sea Zone
                Americans win, taking Celebes from Japanese with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 2 transports
            Battle in 42 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Japanese defend with 1 submarine
                    Americans roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is -2
                Casualties for Americans: 1 destroyer
                Casualties for Japanese: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer and 1 submarine
                Germans defend with 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
    
        Non Combat Move - Americans
            3 artilleries and 3 infantry moved from Central United States to 101 Sea Zone
            3 artilleries, 1 carrier, 3 infantry and 3 transports moved from 101 Sea Zone to 106 Sea Zone
            3 artilleries and 3 infantry moved from 106 Sea Zone to Quebec
            9 bombers moved from Romania to India
            1 destroyer and 1 submarine moved from 30 Sea Zone to 54 Sea Zone
            1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            3 mech_infantrys moved from Western United States to Alaska
            1 infantry moved from Central United States to Western United States
            2 infantry moved from Brazil to British Guiana
            1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
            1 artillery and 1 infantry moved from 89 Sea Zone to Southeast Mexico
            2 fighters moved from 42 Sea Zone to 54 Sea Zone
            1 bomber moved from 115 Sea Zone to Belarus
    
        Place Units - Americans
            4 destroyers and 2 submarines placed in 101 Sea Zone
            3 transports placed in 101 Sea Zone
            2 artilleries and 1 infantry placed in Central United States
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Alaska: 1 mech_infantry
            EDIT: Adding units owned by Americans to Central United States: 1 mech_infantry
            EDIT: Turning off Edit Mode
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 4 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Non Combat Move - Chinese
            1 infantry moved from Szechwan to Kweichow
            1 infantry moved from Szechwan to Yunnan
    
        Place Units - Chinese
            4 infantry placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 8 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 infantry moved from Shan State to Malaya
                  UK_Pacific take Malaya from Japanese
            1 infantry moved from Siam to French Indo China
            1 artillery and 1 infantry moved from Shan State to French Indo China
            1 armour moved from India to Burma
            1 infantry moved from India to 39 Sea Zone
            1 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
            1 infantry moved from Burma to 38 Sea Zone
            2 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 submarine moved from 79 Sea Zone to 39 Sea Zone
            1 fighter moved from 39 Sea Zone to French Indo China
            1 destroyer moved from 39 Sea Zone to 36 Sea Zone
                  UK_Pacific take 37 Sea Zone from Japanese
            1 destroyer moved from 39 Sea Zone to 55 Sea Zone
    
        Combat - British
            Battle in Borneo
            Battle in 36 Sea Zone
                British attack with 1 destroyer
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 36 Sea Zone
                British win, taking Borneo from Japanese, taking 36 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in French Indo China
                British attack with 1 artillery, 1 fighter and 2 infantry
                Japanese defend with 1 artillery and 1 infantry
                    British roll dice for 1 artillery, 1 fighter and 2 infantry in French Indo China, round 2 : 2/4 hits, 1.33 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the British lost in French Indo China
                British win, taking French Indo China from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - British
            1 fighter moved from French Indo China to Yunnan
            1 mech_infantry moved from Shensi to Yunnan
            2 artilleries moved from Egypt to Trans-Jordan
            1 fighter moved from 39 Sea Zone to India
    
        Place Units - UK_Pacific
            1 transport placed in 39 Sea Zone
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 17 PUs; end with 18 PUs
            Some Units in 39 Sea Zone change ownership: 1 transport
    

    Combat Hit Differential Summary :

    Germans : -0.17
    British : 0.67
    Americans : 1.00
    Japanese : 1.17
    

    Savegame


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 fighter; Remaining resources: 2 PUs; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Yugoslavia to Bulgaria
            1 armour moved from Yugoslavia to Bulgaria
            1 armour moved from Yugoslavia to Eastern Poland
                  Italians take Eastern Poland from Russians
            1 mech_infantry moved from Northern Italy to Romania
            2 infantry moved from Yugoslavia to Romania
            1 armour moved from Northern Italy to Romania
    
        Combat - Italians
            Battle in Bulgaria
                Italians attack with 1 armour, 1 artillery and 2 infantry
                Russians defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 armour, 1 artillery and 2 infantry in Bulgaria, round 2 : 2/4 hits, 1.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bulgaria
                Italians win, taking Bulgaria from Russians with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Romania
                Italians attack with 1 armour, 2 infantry and 1 mech_infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Romania, round 2 : 0/4 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Romania, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Romania
                    Italians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Romania
                Italians win, taking Romania from Russians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Italians
            1 aaGun moved from Northern Italy to Southern Italy
            2 infantry moved from Northern Italy to Southern Italy
            2 aaGuns moved from Yugoslavia to Slovakia Hungary
    
        Place Units - Italians
            1 fighter placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians : -0.17
    Russians : -0.33
    

    Savegame

  • '19

    TripleA Turn Summary: ANZAC round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to Yunnan
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • '19

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 1 transport; Remaining resources: 5 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 fighter moved from Sumatra to Yunnan
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 19 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 destroyer, 4 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 92 Sea Zone to 104 Sea Zone
            1 destroyer moved from 112 Sea Zone to 104 Sea Zone
            1 bomber moved from Holland Belgium to 104 Sea Zone
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 fighter and 1 tactical_bomber moved from Germany to 110 Sea Zone
            1 infantry moved from Vyborg to Novgorod
            2 tactical_bombers moved from Germany to Baltic States
            2 bombers moved from Holland Belgium to 104 Sea Zone
            1 artillery and 1 infantry moved from Archangel to Belarus
            1 armour moved from Nenetsia to Belarus
            1 mech_infantry moved from Slovakia Hungary to Belarus
            1 tactical_bomber moved from Germany to Novgorod
            1 mech_infantry moved from Slovakia Hungary to Western Ukraine
                  Germans take Western Ukraine from Russians
            1 tactical_bomber moved from Germany to Belarus
            1 mech_infantry moved from Slovakia Hungary to Belarus
            1 mech_infantry moved from Slovakia Hungary to Baltic States
            1 armour moved from Slovakia Hungary to Baltic States
            1 infantry moved from Western Germany to 112 Sea Zone
            1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone
            1 infantry moved from 123 Sea Zone to Iceland
            1 battleship, 1 carrier and 1 cruiser moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
    
        Combat - Germans
            Battle in Iceland
            Battle in 104 Sea Zone
                Germans attack with 3 bombers, 1 destroyer and 1 submarine
                Americans defend with 1 destroyer and 1 submarine
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 3 bombers and 1 destroyer in 104 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win, taking Iceland from British with 3 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Americans: 1 destroyer and 1 submarine
            Battle in Belarus
                Germans attack with 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                Americans defend with 1 bomber; Russians defend with 1 artillery, 1 fighter and 1 infantry
                    Germans roll dice for 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/6 hits, 2.17 expected hits
                    Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Belarus, round 2 : 2/4 hits, 1.50 expected hits
                    1 infantry owned by the Russians, 1 artillery owned by the Russians, 1 infantry owned by the Germans, 1 bomber owned by the Americans and 1 mech_infantry owned by the Germans lost in Belarus
                    Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Belarus, round 3 : 0/4 hits, 1.83 expected hits
                    Russians roll dice for 1 fighter in Belarus, round 3 : 0/1 hits, 0.67 expected hits
                    Germans roll dice for 1 armour, 1 artillery, 1 mech_infantry and 1 tactical_bomber in Belarus, round 4 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 fighter in Belarus, round 4 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus
                Germans win, taking Belarus from Russians with 1 armour, 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 18
                Casualties for Germans: 1 infantry and 2 mech_infantrys
                Casualties for Americans: 1 bomber
                Casualties for Russians: 1 artillery, 1 fighter and 1 infantry
            Battle in Baltic States
                Germans attack with 1 armour, 2 mech_infantrys and 2 tactical_bombers
                Russians defend with 2 armour
                    Germans roll dice for 1 armour, 2 mech_infantrys and 2 tactical_bombers in Baltic States, round 2 : 1/5 hits, 2.00 expected hits
                    Russians roll dice for 2 armour in Baltic States, round 2 : 1/2 hits, 1.00 expected hits
                    1 armour owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
                    Germans roll dice for 1 armour, 1 mech_infantry and 2 tactical_bombers in Baltic States, round 3 : 2/4 hits, 1.83 expected hits
                    Russians roll dice for 1 armour in Baltic States, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Baltic States
                Germans win, taking Baltic States from Russians with 1 armour, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 2 armour
            Battle in Novgorod
                Germans attack with 1 infantry and 1 tactical_bomber
                Russians defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
                    Germans roll dice for 1 infantry and 1 tactical_bomber in Novgorod, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 armour in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Russians: 1 armour
    
        Non Combat Move - Germans
            1 tactical_bomber moved from Belarus to Eastern Poland
            1 tactical_bomber moved from Novgorod to Vyborg
            2 tactical_bombers moved from Baltic States to Eastern Poland
            6 aaGuns, 11 armour, 6 artilleries, 13 infantry and 5 mech_infantrys moved from Slovakia Hungary to Eastern Poland
            5 artilleries moved from Germany to Slovakia Hungary
            1 artillery moved from Germany to Slovakia Hungary
            3 bombers moved from 104 Sea Zone to United Kingdom
            1 infantry moved from Western Germany to 112 Sea Zone
            4 transports moved from 112 Sea Zone to 113 Sea Zone
            4 artilleries moved from Germany to 113 Sea Zone
            4 artilleries and 4 transports moved from 113 Sea Zone to 110 Sea Zone
            4 artilleries moved from 110 Sea Zone to United Kingdom
            1 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to United Kingdom
    
        Place Units - Germans
            3 infantry placed in United Kingdom
            1 infantry placed in Normandy Bordeaux
            8 mech_infantrys placed in Germany
            1 destroyer and 1 submarine placed in 110 Sea Zone
            1 submarine placed in 112 Sea Zone
    
        Turn Complete - Germans
            Germans collect 60 PUs; end with 60 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    Americans : -0.50
    Russians : -0.83
    

    Savegame

  • '19

    TripleA Move Summary: Russians round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Vologda to Urals
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Russia to Belarus
            1 artillery and 1 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Belarus
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Rostov to Iraq
            2 infantry and 1 mech_infantry moved from Persia to Iraq
            17 infantry moved from Buyant-Uhaa to Manchuria
            1 infantry moved from Yenisey to Timguska
                  Russians take Timguska from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Chahar to Hopei
                  Chinese take Hopei from Japanese
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Romania
            1 infantry moved from Bessarabia to Romania
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Ulaanbaatar to Buryatia
    

    Savegame

  • '19

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 3 artilleries and 8 mech_infantrys; Remaining resources: 1 PUs; 
    
        Combat Move - Russians
            1 artillery and 1 infantry moved from Vologda to Urals
            1 mech_infantry moved from Russia to Archangel
                  Russians take Archangel from Germans
            1 mech_infantry moved from Russia to Belarus
            1 artillery and 1 infantry moved from Smolensk to Belarus
            1 infantry moved from Smolensk to Belarus
            1 artillery and 1 infantry moved from Bryansk to Western Ukraine
            1 fighter and 1 tactical_bomber moved from Rostov to Iraq
            2 infantry and 1 mech_infantry moved from Persia to Iraq
            17 infantry moved from Buyant-Uhaa to Manchuria
            1 infantry moved from Yenisey to Timguska
                  Russians take Timguska from Japanese
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
            1 infantry moved from Chahar to Hopei
                  Chinese take Hopei from Japanese
            1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bessarabia to Romania
            1 infantry moved from Bessarabia to Romania
            1 infantry moved from Bryansk to Western Ukraine
            1 infantry moved from Ulaanbaatar to Buryatia
    
        Combat - Russians
            Battle in Manchuria
                Russians attack with 17 infantry
                Japanese defend with 1 aaGun, 6 infantry and 1 mech_infantry
                    Russians roll dice for 17 infantry in Manchuria, round 2 : 2/17 hits, 2.83 expected hits
                    Japanese roll dice for 1 aaGun, 6 infantry and 1 mech_infantry in Manchuria, round 2 : 3/7 hits, 2.33 expected hits
                    1 infantry owned by the Japanese, 3 infantry owned by the Russians and 1 aaGun owned by the Japanese lost in Manchuria
                    Russians roll dice for 14 infantry in Manchuria, round 3 : 2/14 hits, 2.33 expected hits
                    Japanese roll dice for 5 infantry and 1 mech_infantry in Manchuria, round 3 : 2/6 hits, 2.00 expected hits
                    2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Manchuria
                    Russians roll dice for 12 infantry in Manchuria, round 4 : 4/12 hits, 2.00 expected hits
                    Japanese roll dice for 3 infantry and 1 mech_infantry in Manchuria, round 4 : 3/4 hits, 1.33 expected hits
                    3 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 infantry owned by the Russians lost in Manchuria
                Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 8 infantry
                Casualties for Japanese: 1 aaGun, 6 infantry and 1 mech_infantry
            Battle in Romania
                Russians attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Italians defend with 1 armour, 1 infantry and 1 mech_infantry
                    Russians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Romania, round 2 : 1/5 hits, 1.50 expected hits
                    Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Romania, round 2 : 2/3 hits, 1.17 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Italians lost in Romania
                    Russians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Romania, round 3 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Romania, round 3 : 1/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Romania
                    Russians roll dice for 1 armour and 1 artillery in Romania, round 4 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Romania, round 4 : 0/1 hits, 0.50 expected hits
                    Russians roll dice for 1 armour and 1 artillery in Romania, round 5 : 0/2 hits, 0.83 expected hits
                    Germans roll dice for 1 armour in Romania, round 5 : 1/1 hits, 0.50 expected hits
                    1 artillery owned by the Russians lost in Romania
                    Russians roll dice for 1 armour in Romania, round 6 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 armour in Romania, round 6 : 1/1 hits, 0.50 expected hits
                    1 armour owned by the Russians lost in Romania
                Germans win with 1 armour remaining. Battle score for attacker is -13
                Casualties for Russians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
                Casualties for Italians: 1 infantry and 1 mech_infantry
            Battle in Urals
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 1 infantry in Urals, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
                    Russians roll dice for 1 artillery and 1 infantry in Urals, round 3 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 infantry in Urals, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Urals
                    Russians roll dice for 1 artillery in Urals, round 4 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 infantry in Urals, round 4 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Urals
                Russians win, taking Urals from Germans with 1 artillery remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Western Ukraine
                Russians attack with 1 artillery and 2 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
                    Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
                Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Iraq
                Russians attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                Neutral_Axis defend with 3 infantry
                    Russians roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 2 : 2/5 hits, 1.67 expected hits
                    Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                    Russians roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Iraq, round 3 : 4/4 hits, 1.50 expected hits
                    Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
                Russians win, taking Iraq from Neutral_Axis with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 2 infantry
                Casualties for Neutral_Axis: 3 infantry
            Battle in Belarus
                Russians attack with 1 artillery, 2 infantry and 1 mech_infantry
                Germans defend with 1 armour and 1 artillery
                    Russians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Belarus, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 armour and 1 artillery in Belarus, round 2 : 0/2 hits, 0.83 expected hits
                    1 artillery owned by the Germans and 1 armour owned by the Germans lost in Belarus
                Russians win, taking Belarus from Germans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 artillery
    
        Non Combat Move - Russians
            9 armour and 1 mech_infantry moved from Bessarabia to Ukraine
            12 infantry moved from Bessarabia to Ukraine
            1 infantry moved from Bessarabia to Ukraine
            4 aaGuns moved from Bessarabia to Ukraine
            4 armour and 2 mech_infantrys moved from Russia to Ukraine
            2 aaGuns moved from Buyant-Uhaa to Manchuria
            1 fighter and 1 tactical_bomber moved from Iraq to Syria
    
        Place Units - Russians
            3 artilleries placed in Ukraine
            8 mech_infantrys placed in Russia
    
        Turn Complete - Russians
            Russians collect 31 PUs; end with 32 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.33
    Russians : 1.33
    Neutral_Axis : 0.67
    Japanese : 2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 artilleries, 1 cruiser, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour moved from Sakha to Buryatia
            1 infantry moved from Amur to Buryatia
            1 infantry moved from Evenkiyskiy to Yenisey
                  Japanese take Yenisey from Russians
            1 artillery and 6 infantry moved from Jehol to Manchuria
            3 mech_infantrys moved from Shantung to Manchuria
            1 armour and 2 mech_infantrys moved from Anhwe to Manchuria
            2 infantry moved from Japan to 6 Sea Zone
            2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 submarine moved from 35 Sea Zone to 46 Sea Zone
            1 submarine moved from 35 Sea Zone to 55 Sea Zone
            1 submarine moved from 35 Sea Zone to 36 Sea Zone
            1 bomber moved from Kwangtung to Manchuria
            1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from Kwangsi to French Indo China
            2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
            1 infantry moved from Anhwe to Chahar
                  Japanese take Chahar from Chinese
            1 mech_infantry moved from Kiangsu to Hopei
            1 mech_infantry moved from Kiangsu to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
            1 fighter and 1 tactical_bomber moved from Hunan to Hopei
            1 mech_infantry moved from Kiangsu to 19 Sea Zone
            1 fighter moved from 35 Sea Zone to 46 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
            1 fighter moved from 35 Sea Zone to 36 Sea Zone
            1 fighter and 1 tactical_bomber moved from Philippines to Borneo
            1 mech_infantry and 1 transport moved from 19 Sea Zone to 43 Sea Zone
            1 mech_infantry moved from 43 Sea Zone to Borneo
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 tactical_bomber moved from 35 Sea Zone to French Indo China
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Borneo
    
        Combat - Japanese
            Battle in 43 Sea Zone
                Japanese attack with 1 tactical_bomber and 1 transport
                British defend with 1 transport
                    1 transport owned by the British lost in 43 Sea Zone
                Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
                Casualties for British: 1 transport
            Battle in 44 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 44 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Kweichow
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 2/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Kweichow
                Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Hopei
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in 55 Sea Zone
                Japanese attack with 1 submarine and 1 tactical_bomber
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    British roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 55 Sea Zone
                Japanese win with 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in 36 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                British defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 36 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 36 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 36 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 destroyer
            Battle in 46 Sea Zone
                Japanese attack with 1 fighter and 1 submarine
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Japanese lost in 46 Sea Zone
                    Japanese roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                    Americans roll dice for 1 destroyer in 46 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 46 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Manchuria
                Japanese attack with 1 armour, 1 artillery, 1 bomber, 6 infantry and 5 mech_infantrys
                Russians defend with 2 aaGuns and 9 infantry
                    AA fire in Manchuria : 0/1 hits, 0.17 expected hits
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 6 infantry and 5 mech_infantrys in Manchuria, round 2 : 3/14 hits, 3.50 expected hits
                    Chinese roll dice for 2 aaGuns and 9 infantry in Manchuria, round 2 : 4/9 hits, 3.00 expected hits
                    4 infantry owned by the Japanese, 1 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 2 infantry and 5 mech_infantrys in Manchuria, round 3 : 4/10 hits, 2.83 expected hits
                    Chinese roll dice for 8 infantry in Manchuria, round 3 : 3/8 hits, 2.67 expected hits
                    1 infantry owned by the Japanese, 4 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Manchuria
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Manchuria, round 4 : 2/7 hits, 2.33 expected hits
                    Chinese roll dice for 4 infantry in Manchuria, round 4 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians lost in Manchuria
                    Japanese roll dice for 1 armour, 1 artillery, 1 bomber, 1 infantry and 3 mech_infantrys in Manchuria, round 5 : 3/7 hits, 2.33 expected hits
                    Chinese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
                Japanese win, taking Manchuria from Chinese with 1 armour, 1 artillery, 1 bomber, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
                Casualties for Japanese: 5 infantry and 3 mech_infantrys
                Casualties for Russians: 2 aaGuns and 9 infantry
            Battle in Buryatia
                Japanese attack with 1 armour and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 armour and 1 infantry in Buryatia, round 3 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Buryatia
                    Japanese roll dice for 1 armour in Buryatia, round 4 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 infantry in Buryatia, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 armour owned by the Japanese lost in Buryatia
                Russians win with no units remaining. Battle score for attacker is -6
                Casualties for Japanese: 1 armour and 1 infantry
                Casualties for Russians: 1 infantry
            Battle in French Indo China
                Japanese attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers
                British defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in French Indo China, round 2 : 3/4 hits, 1.83 expected hits
                    UK_Pacific roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the British and 1 infantry owned by the British lost in French Indo China
                Japanese win, taking French Indo China from UK_Pacific with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
            Battle in Borneo
                Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                British defend with 2 infantry
                    Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Borneo, round 2 : 3/5 hits, 2.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Borneo
                Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 2 infantry
    
        Non Combat Move - Japanese
            2 infantry moved from 35 Sea Zone to Philippines
            2 fighters and 2 tactical_bombers moved from Borneo to 35 Sea Zone
            1 bomber moved from Manchuria to Guam
            1 fighter moved from 46 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 43 Sea Zone to 35 Sea Zone
            1 fighter moved from 36 Sea Zone to 35 Sea Zone
            1 fighter and 2 tactical_bombers moved from French Indo China to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
            1 armour moved from Kwangsi to Kiangsi
            1 mech_infantry moved from Kwangsi to Kiangsi
            1 fighter and 1 tactical_bomber moved from Kiangsu to Kiangsi
            1 fighter and 1 tactical_bomber moved from Hopei to Kiangsi
            2 tactical_bombers moved from 35 Sea Zone to Philippines
    
        Place Units - Japanese
            1 cruiser and 1 destroyer placed in 6 Sea Zone
            1 fighter placed in Japan
            3 artilleries placed in Kiangsu
            3 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 42 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    British : 0.00
    Americans : 0.33
    Chinese : 0.67
    AA fire in Manchuria : : -0.17
    UK_Pacific : -0.33
    Russians : 1.00
    Japanese : 1.83
    

    Savegame

  • '19

    TripleA Move Summary: Americans round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 104 Sea Zone
            2 carriers moved from 106 Sea Zone to 91 Sea Zone
            3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    

    Savegame

  • '19

    TripleA Turn Summary: Americans round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 armour, 1 artillery, 1 carrier, 1 fighter, 2 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs; 
    
        Combat Move - Americans
            1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
            2 fighters moved from 54 Sea Zone to 55 Sea Zone
            1 tactical_bomber moved from Queensland to 55 Sea Zone
            1 submarine moved from 26 Sea Zone to 54 Sea Zone
            1 destroyer moved from 26 Sea Zone to 46 Sea Zone
            1 destroyer and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
            1 fighter and 1 tactical_bomber moved from 106 Sea Zone to 104 Sea Zone
            2 carriers moved from 106 Sea Zone to 91 Sea Zone
            3 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in 55 Sea Zone
                Americans attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                Japanese defend with 1 submarine
                    Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans and 1 submarine owned by the Japanese lost in 55 Sea Zone
                Americans win with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 submarine
                Casualties for Japanese: 1 submarine
            Battle in 104 Sea Zone
                Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Germans defend with 1 destroyer and 1 submarine
                    Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans and 1 submarine owned by the Germans lost in 104 Sea Zone
                Americans win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer and 1 submarine
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
            1 artillery and 1 infantry moved from Southeast Mexico to 89 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
            1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
            2 artilleries moved from Central United States to 101 Sea Zone
            2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
            2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
            3 artilleries and 3 infantry moved from Quebec to 106 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 106 Sea Zone to 91 Sea Zone
            3 artilleries and 3 infantry moved from 91 Sea Zone to Gibraltar
            2 fighters moved from 55 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 55 Sea Zone to Queensland
            9 bombers moved from India to Queensland
    
        Place Units - Americans
            1 carrier and 3 transports placed in 101 Sea Zone
            1 fighter and 1 tactical_bomber placed in 101 Sea Zone
            Americans undo move 1.
            1 carrier and 2 transports placed in 101 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry placed in Central United States
            1 armour placed in Western United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 60 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.50
    Americans : -0.17
    Japanese : 0.83
    

    Savegame

  • '19

    TripleA Move Summary: Chinese round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            2 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
    

    Savegame

  • '19

    TripleA Turn Summary: Chinese round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Yunnan to Kwangsi
                  Chinese take Kwangsi from Japanese
            1 infantry moved from Yunnan to Hunan
                  Chinese take Hunan from Japanese
            2 infantry moved from Yunnan to Kweichow
            1 infantry moved from Yunnan to Kweichow
    
        Combat - Chinese
            Battle in Kweichow
                Chinese attack with 3 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 2 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 11 PUs; end with 11 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0.50
    Japanese : -0.33
    

    Savegame

  • '19

    TripleA Move Summary: British round 6

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 6
    
        Combat Move - British
            1 mech_infantry moved from Yunnan to Kwangtung
                  UK_Pacific take Kwangtung from Japanese
            1 armour moved from Burma to French Indo China
            1 tactical_bomber moved from 39 Sea Zone to French Indo China
            1 fighter moved from Yunnan to French Indo China
            1 submarine moved from 39 Sea Zone to 43 Sea Zone
            1 fighter moved from India to French Indo China
            2 fighters moved from Morocco to 91 Sea Zone
    

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