@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Wizmark (X) vs DannyDuck716 (L) BM3 G1
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TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from Brazil to Gibraltar 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 2 destroyers and 1 submarine moved from 7 Sea Zone to 25 Sea Zone 2 armour, 1 artillery and 4 infantry moved from Korea to Manchuria 5 bombers moved from Amur to Manchuria Combat - Americans Battle in Manchuria Americans attack with 2 armour, 1 artillery, 5 bombers and 4 infantry Japanese defend with 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys Americans roll dice for 2 armour, 1 artillery, 5 bombers and 4 infantry in Manchuria, round 2 : 8/12 hits, 5.50 expected hits Japanese roll dice for 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys in Manchuria, round 2 : 6/10 hits, 4.50 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria Americans roll dice for 1 armour and 5 bombers in Manchuria, round 3 : 4/6 hits, 3.83 expected hits Japanese roll dice for 2 fighters in Manchuria, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Americans win with 5 bombers remaining. Battle score for attacker is 28 Casualties for Americans: 2 armour, 1 artillery and 4 infantry Casualties for Japanese: 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys Non Combat Move - Americans 5 bombers moved from Manchuria to Midway 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,3,6,2,1,5,5 Americans collect 54 PUs (3 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Suiyuyan to Chahar 5 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 3/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Trans-Jordan to Northwest Persia 3 armour moved from Persia to Caucasus 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 8 infantry moved from India to Burma 3 artilleries moved from India to Burma 1 armour and 1 mech_infantry moved from India to Burma 1 armour moved from India to Burma 1 armour moved from India to Burma 2 fighters moved from India to Burma 1 tactical_bomber moved from India to Burma Combat - British Battle in Morocco Battle in 109 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking Morocco from Italians, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 3 armour, 3 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 3 armour, 3 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 5/18 hits, 6.17 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 aaGuns moved from India to Burma 2 fighters and 1 tactical_bomber moved from Burma to India 2 fighters moved from 109 Sea Zone to United Kingdom Place Units - British 1 carrier placed in 98 Sea Zone 1 armour and 1 mech_infantry placed in Persia 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.50 British : -3.17 Americans : 2.67 Chinese : 1.83 Japanese : 2.17 -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 artillery and 2 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone -
@DannyDuck716 scramble SZ98?
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@wizmark yes scramble 3. take ships before fighters
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 artillery and 2 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone Combat - Italians British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 98 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the British, 2 submarines owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the Italians retreated to 96 Sea Zone British win with 2 fighters and 1 transport remaining. Battle score for attacker is 38 Casualties for Italians: 1 destroyer and 2 submarines Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter Battle in Rostov Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 2 aaGuns moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 2 fighters moved from 98 Sea Zone to 96 Sea Zone 3 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Southern Italy 1 artillery and 2 infantry moved from Algeria to Tunisia Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 tactical_bomber placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 3.83 British : 0.33 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to Northern Territory 3 fighters moved from India to Caucasus Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to Northern Territory 3 fighters moved from India to Caucasus Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 armour and 2 mech_infantrys moved from Novgorod to Nenetsia Germans take Nenetsia from Russians -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 armour and 2 mech_infantrys moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Non Combat Move - Germans 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 transport moved from 114 Sea Zone to 113 Sea Zone 9 infantry moved from Novgorod to Belarus 1 bomber moved from Western Germany to Novgorod 1 fighter moved from Western Germany to Bryansk 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 1 bomber, 1 fighter and 1 marine placed in Western Germany 1 destroyer placed in 110 Sea Zone 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 aaGun EDIT: Adding units owned by Germans to Ukraine: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians repair damage of 2x factory_major; Remaining resources: 26 PUs; Russians buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 10 infantry moved from Amur to Manchuria 6 infantry moved from Kansu to Shensi 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Samara 1 fighter moved from Russia to Vologda Combat - Russians Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter and 1 tactical_bomber moved from Samara to Russia 2 aaGuns moved from Amur to Manchuria Place Units - Russians 5 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 0.00 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Shantung to Manchuria 3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria 1 marine moved from Japan to 6 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from Japan to Manchuria 4 fighters moved from Japan to Manchuria 2 bombers moved from Japan to Manchuria 1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Manchuria -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 1 bomber, 2 fighters, 6 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 submarine moved from 39 Sea Zone to 80 Sea Zone 2 artilleries moved from Philippines to 35 Sea Zone 2 infantry moved from Philippines to 35 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 35 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 transport moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Shantung to 19 Sea Zone 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry moved from 6 Sea Zone to Korea 1 mech_infantry moved from Shantung to Manchuria 3 artilleries and 3 infantry moved from 19 Sea Zone to Manchuria 1 marine moved from Japan to 6 Sea Zone 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Manchuria 2 tactical_bombers moved from 6 Sea Zone to Manchuria 1 tactical_bomber moved from Japan to Manchuria 4 fighters moved from Japan to Manchuria 2 bombers moved from Japan to Manchuria 1 battleship, 1 carrier, 1 cruiser and 1 marine moved from 6 Sea Zone to 19 Sea Zone 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 marine moved from 19 Sea Zone to Manchuria Combat - Japanese Battle in Korea Battle in Manchuria Japanese attack with 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers Russians defend with 2 aaGuns and 11 infantry AA fire in Manchuria : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships and 1 cruiser in Manchuria, round 2 : 1/3 hits, 1.83 expected hits Japanese roll dice for 3 artilleries, 2 bombers, 5 fighters, 3 infantry, 1 marine, 1 mech_infantry and 4 tactical_bombers in Manchuria, round 2 : 9/19 hits, 9.00 expected hits Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 2 : 6/11 hits, 3.67 expected hits 3 infantry owned by the Japanese, 8 infantry owned by the Russians, 2 artilleries owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Manchuria Japanese roll dice for 1 artillery, 2 bombers, 5 fighters, 1 marine and 4 tactical_bombers in Manchuria, round 3 : 7/13 hits, 7.17 expected hits Chinese roll dice for 3 infantry in Manchuria, round 3 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Russians lost in Manchuria Japanese win, taking Korea from Americans, taking Manchuria from Chinese with 1 artillery, 2 bombers, 5 fighters, 1 marine and 4 tactical_bombers remaining. Battle score for attacker is 22 Casualties for Japanese: 2 artilleries, 3 infantry and 1 mech_infantry Casualties for Russians: 2 aaGuns and 11 infantry Non Combat Move - Japanese 4 fighters moved from Manchuria to 19 Sea Zone 2 bombers moved from Manchuria to Japan 1 fighter and 3 tactical_bombers moved from Manchuria to Shantung 1 fighter moved from 19 Sea Zone to Shantung 1 tactical_bomber moved from Manchuria to 19 Sea Zone 1 destroyer moved from 37 Sea Zone to 19 Sea Zone 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from Yunnan to Shan State 3 armour, 5 artilleries and 1 infantry moved from Yunnan to French Indo China Place Units - Japanese 1 submarine placed in 6 Sea Zone 1 bomber placed in Japan 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 fighter and 2 infantry placed in French Indo China 3 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Chinese : 1.33 AA fire in Manchuria : : -1.00 Japanese : -1.00 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 submarines, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone 2 infantry moved from Brazil to 86 Sea Zone 2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 carrier and 2 destroyers moved from 25 Sea Zone to 26 Sea Zone 2 submarines moved from 25 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 26 Sea Zone 5 bombers moved from Midway to Northern Territory 1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone Combat - Americans Battle in 110 Sea Zone Americans attack with 2 fighters and 1 tactical_bomber Germans defend with 1 destroyer Americans roll dice for 2 fighters and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to United Kingdom 2 infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone 1 tactical_bomber placed in 101 Sea Zone 3 transports placed in 101 Sea Zone 1 destroyer and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 54 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 2 infantry moved from Tsinghai to Sikang 1 fighter moved from Tsinghai to Sikang 5 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Kweichow, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win, taking Kweichow from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 4 infantry moved from Chahar to Hopei 1 fighter moved from Sikang to Shensi Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British Turning on Edit Mode EDIT: Removing units owned by Americans from Anglo Egyptian Sudan: 1 infantry EDIT: Adding units owned by Americans to Egypt: 1 infantry EDIT: Turning off Edit Mode British buy 1 armour, 1 destroyer, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Trans-Jordan to 98 Sea Zone 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 armour moved from Northwest Persia to Volgograd 4 armour and 1 mech_infantry moved from Caucasus to Volgograd 1 armour and 1 mech_infantry moved from Persia to Caucasus 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 infantry moved from Burma to Yunnan 1 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Yunnan 1 fighter moved from India to Shan State 1 armour moved from Morocco to Algeria British take Algeria from Italians 1 armour moved from Algeria to Morocco 1 transport moved from 91 Sea Zone to 109 Sea Zone Combat - British Battle in Cyprus Battle in Volgograd British attack with 5 armour and 1 mech_infantry Germans defend with 1 factory_minor and 1 mech_infantry British roll dice for 5 armour and 1 mech_infantry in Volgograd, round 2 : 4/6 hits, 2.67 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British and 1 mech_infantry owned by the Germans lost in Volgograd British win, taking Cyprus from Italians, taking Volgograd from Germans with 5 armour remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 mech_infantry Battle in Yunnan British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shan State British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - British 1 fighter moved from Shan State to Burma 3 infantry moved from India to Burma 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 1 infantry moved from Syria to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 aaGun moved from Scotland to United Kingdom Place Units - British 1 destroyer and 1 transport placed in 109 Sea Zone 1 armour and 2 mech_infantrys placed in Persia 2 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,6 British collect 33 PUs (3 lost to blockades); end with 33 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0.33 British : 2.00 Americans : 0.33 Chinese : 1.33 Japanese : 0.67 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 artillery and 2 infantry moved from Rostov to Caucasus 1 bomber moved from Ukraine to Caucasus 1 tactical_bomber moved from Southern Italy to Caucasus 1 fighter moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Tunisia to Algeria Italians take Algeria from British 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from 96 Sea Zone to Cyprus 1 battleship, 1 carrier and 2 cruisers moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Cyprus -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 destroyer, 1 marine, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 3 armour and 1 mech_infantry moved from Bryansk to Caucasus 1 artillery and 2 infantry moved from Rostov to Caucasus 1 bomber moved from Ukraine to Caucasus 1 tactical_bomber moved from Southern Italy to Caucasus 1 fighter moved from 96 Sea Zone to 99 Sea Zone 1 infantry moved from Tunisia to Algeria Italians take Algeria from British 1 submarine moved from 97 Sea Zone to 98 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from 96 Sea Zone to Cyprus 1 battleship, 1 carrier and 2 cruisers moved from 96 Sea Zone to 99 Sea Zone 1 fighter moved from 99 Sea Zone to Cyprus Combat - Italians Battle in 99 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers and 1 transport British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Cyprus Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Cyprus, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Cyprus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Cyprus Italians win, taking Cyprus from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Caucasus Italians attack with 3 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour and 1 mech_infantry; ANZAC defend with 3 fighters Italians roll dice for 3 armour, 1 artillery, 1 bomber, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 3/9 hits, 3.83 expected hits Russians roll dice for 1 armour, 3 fighters and 1 mech_infantry in Caucasus, round 2 : 4/5 hits, 2.83 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 2 infantry owned by the Italians and 1 armour owned by the British lost in Caucasus Italians roll dice for 3 armour, 1 bomber and 1 tactical_bomber in Caucasus, round 3 : 3/5 hits, 2.83 expected hits Russians roll dice for 2 fighters in Caucasus, round 3 : 2/2 hits, 1.33 expected hits 2 fighters owned by the ANZAC and 2 armour owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 2 armour, 1 artillery, 2 infantry and 1 mech_infantry Casualties for ANZAC: 3 fighters Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Caucasus to Ukraine 1 tactical_bomber moved from Caucasus to Rostov 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 fighters moved from Cyprus to 99 Sea Zone 1 artillery and 1 infantry moved from Tunisia to Libya 2 infantry moved from Northern Italy to Southern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 marine placed in Southern Italy 1 submarine placed in 95 Sea Zone 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 22 PUs; end with 22 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians : -1.33 British : -0.33 Russians : 1.83 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 fighter moved from New South Wales to Northern Territory 2 fighters moved from Northern Territory to India Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 fighter placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 7
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Ukraine to Volgograd 3 tactical_bombers moved from Bryansk to Volgograd 1 infantry moved from Tambov to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Nenetsia to Vologda 1 bomber moved from Novgorod to Vologda 2 mech_infantrys moved from Bryansk to Samara 1 bomber moved from Novgorod to Samara 3 submarines moved from 112 Sea Zone to 109 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 bomber moved from Novgorod to Vologda 1 fighter moved from Bryansk to Samara 1 fighter moved from Bryansk to Volgograd -
@DannyDuck716 Scramble SZ 109?
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@wizmark no
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber, 1 destroyer, 1 fighter, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 3 armour moved from Ukraine to Volgograd 3 tactical_bombers moved from Bryansk to Volgograd 1 infantry moved from Tambov to Volgograd 2 mech_infantrys moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Nenetsia to Evenkiyskiy Germans take Urals from Russians Germans take Evenkiyskiy from Russians 1 infantry moved from Smolensk to Vologda 1 mech_infantry moved from Nenetsia to Vologda 1 bomber moved from Novgorod to Vologda 2 mech_infantrys moved from Bryansk to Samara 1 bomber moved from Novgorod to Samara 3 submarines moved from 112 Sea Zone to 109 Sea Zone 2 bombers moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 fighter moved from Western Germany to 109 Sea Zone 1 bomber moved from Novgorod to Vologda 1 fighter moved from Bryansk to Samara 1 fighter moved from Bryansk to Volgograd Combat - Germans Battle in 109 Sea Zone Germans attack with 2 bombers, 2 fighters and 3 submarines British defend with 2 destroyers and 2 transports Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 2 bombers and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 2.33 expected hits British roll dice for 2 destroyers and 2 transports in 109 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits 2 destroyers owned by the British lost in 109 Sea Zone 2 transports owned by the British lost in 109 Sea Zone Germans roll dice for 3 submarines in 109 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits Germans win, taking 109 Sea Zone from British with 2 bombers, 2 fighters and 3 submarines remaining. Battle score for attacker is 30 Casualties for British: 2 destroyers and 2 transports Battle in Volgograd Germans attack with 3 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers British defend with 5 armour; Russians defend with 1 factory_minor Germans roll dice for 3 armour, 1 fighter, 1 infantry, 2 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 : 5/10 hits, 4.50 expected hits Russians roll dice for 5 armour in Volgograd, round 2 : 4/5 hits, 2.50 expected hits 1 infantry owned by the Germans, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 13 Casualties for Germans: 1 armour, 1 infantry and 2 mech_infantrys Casualties for British: 5 armour Battle in Samara Germans attack with 1 bomber, 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 bomber, 1 fighter and 2 mech_infantrys in Samara, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara Germans win, taking Samara from Russians with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Vologda Germans attack with 2 bombers, 1 infantry and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Vologda, round 2 : 0/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers, 1 infantry and 1 mech_infantry in Vologda, round 3 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Vologda, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Samara to Novgorod 2 bombers moved from Vologda to Novgorod 1 fighter moved from Volgograd to Bryansk 3 tactical_bombers moved from Volgograd to Bryansk 1 fighter moved from Samara to Bryansk 1 aaGun moved from Ukraine to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 1 infantry moved from Bryansk to Tambov 1 infantry moved from Belarus to Smolensk 8 infantry moved from Belarus to Bryansk 1 fighter moved from Western Germany to Bryansk 1 mech_infantry moved from Bryansk to Rostov 2 bombers moved from 109 Sea Zone to Western Germany 2 fighters moved from 109 Sea Zone to Holland Belgium 3 aaGuns moved from Western Germany to Holland Belgium 2 artilleries moved from France to Holland Belgium 2 infantry moved from Western Germany to Holland Belgium 1 marine moved from Western Germany to Holland Belgium 1 transport moved from 113 Sea Zone to 114 Sea Zone Place Units - Germans 1 destroyer and 1 submarine placed in 110 Sea Zone 1 submarine placed in 93 Sea Zone 1 bomber and 1 fighter placed in Western Germany 3 armour placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUsCombat Hit Differential Summary :
Germans : -1.67 British : -0.67 Russians : 2.50





