Dang, we have the worst time schedule. Always missing each other by an hour.
Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 cruiser moved from 48 Sea Zone to 39 Sea Zone 2 fighters moved from 48 Sea Zone to Australia 3 infantry moved from 39 Sea Zone to Australia 2 infantry moved from Sikang to Chinghai Japanese take Chinghai from Chinese 2 infantry moved from Ningxia to Chinghai 3 infantry moved from Burma to India 1 fighter moved from French Indo-China Thailand to India 3 armour moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Wake Island 1 armour moved from 52 Sea Zone to Wake Island 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 4 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in Australia Japanese attack with 2 fighters and 3 infantry British defend with 1 aaGun, 1 artillery and 1 infantry AA fire in Australia : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in Australia, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 3 infantry in Australia, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in India Japanese attack with 1 fighter and 3 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in India, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 infantry in India, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Wake Island Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 carrier moved from 48 Sea Zone to 39 Sea Zone 2 fighters moved from Australia to 39 Sea Zone 1 fighter moved from India to French Indo-China Thailand 1 artillery moved from Yunnan to Burma 1 bomber moved from Japan to French Indo-China Thailand 1 carrier moved from 50 Sea Zone to 52 Sea Zone 2 fighters moved from 50 Sea Zone to 52 Sea Zone 1 battleship moved from 36 Sea Zone to 51 Sea Zone 1 destroyer moved from 36 Sea Zone to 51 Sea Zone Place Units - Japanese 2 armour, 1 bomber, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : -0.33 Japanese rolls : : 0.00 AA fire in Australia : : -0.33 Americans : -0.33 Japanese : 0.33
-
Dreading this…11:08 pm, 15th May.
-
TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Finland 2 fighters moved from Baltic States to 16 Sea Zone 1 bomber moved from Baltic States to 16 Sea Zone 3 fighters moved from Russia to 16 Sea Zone 1 infantry moved from Morocco Algeria to Libya 1 armour moved from Eastern Canada to Central United States 1 infantry moved from Eastern Canada to Eastern United States Combat - British Battle in Finland British attack with 1 armour and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 16 Sea Zone British attack with 1 bomber and 5 fighters Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 1 bomber and 5 fighters in 16 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 16 Sea Zone British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 31 Casualties for British: 2 fighters Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Non Combat Move - British 3 fighters moved from 16 Sea Zone to East Poland 1 bomber moved from 16 Sea Zone to Trans-Jordan 1 aaGun moved from Persia to Trans-Jordan 3 fighters moved from United Kingdom to East Poland Place Units - British 1 artillery, 3 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67 British : 2.67 Italians : 0.33
-
Back to Italy! 11:19 pm, May 15th.
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 3 infantry moved from 8 Sea Zone to United Kingdom 1 artillery moved from 8 Sea Zone to United Kingdom 2 infantry moved from Eastern Canada to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 3 infantry moved from Eastern United States to Eastern Canada 2 artilleries moved from Eastern United States to Eastern Canada 2 bombers moved from Eastern United States to Libya 1 bomber moved from Morocco Algeria to 14 Sea Zone 5 fighters moved from Morocco Algeria to Trans-Jordan 1 bomber moved from Morocco Algeria to Trans-Jordan Combat - Americans Battle in 14 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 14 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 bomber moved from 14 Sea Zone to Trans-Jordan Place Units - Americans 1 artillery placed in Eastern United States 2 fighters and 8 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
-
Back to Germany. 11:31pm, 15th May.
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Germans 6 armour moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 2 artilleries moved from Karelia S.S.R. to Archangel 5 infantry moved from Poland to Bulgaria Romania 1 armour moved from Poland to Bulgaria Romania 2 armour moved from Germany to Bulgaria Romania 1 bomber moved from Germany to Bulgaria Romania 2 fighters moved from Poland to Finland 2 infantry moved from Norway to Finland Combat - Germans Battle in Bulgaria Romania Germans attack with 3 armour, 1 bomber and 5 infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 3 armour, 1 bomber and 5 infantry in Bulgaria Romania, round 2 : 2/9 hits, 3.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania Germans roll dice for 3 armour, 1 bomber and 3 infantry in Bulgaria Romania, round 3 : 2/7 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Finland Germans attack with 2 fighters and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Finland, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Finland Germans roll dice for 2 fighters and 2 infantry in Finland, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Finland Germans win, taking Finland from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Germans attack with 6 armour, 2 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 6 armour, 2 artilleries and 1 infantry in Archangel, round 2 : 6/9 hits, 4.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 6 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bulgaria Romania to Germany 2 fighters moved from Finland to Germany 1 infantry moved from Germany to France 2 infantry moved from Germany to Czechoslovakia Hungary 2 armour moved from Germany to Bulgaria Romania Place Units - Germans 2 armour, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : -0.33 British : -0.33 Russians : 0.67
-
TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 7 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Baltic States to Poland 1 artillery and 12 infantry moved from East Poland to Poland 1 artillery and 2 infantry moved from Belorussia to Archangel 4 armour, 2 artilleries and 2 infantry moved from Russia to Archangel 1 armour moved from Caucasus to Archangel 1 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Poland Russians attack with 1 artillery and 13 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 13 infantry in Poland, round 2 : 3/14 hits, 2.67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 5 armour, 3 artilleries and 4 infantry Germans defend with 6 armour and 2 artilleries Russians roll dice for 5 armour, 3 artilleries and 4 infantry in Archangel, round 2 : 3/12 hits, 4.67 expected hits Germans roll dice for 6 armour and 2 artilleries in Archangel, round 2 : 4/8 hits, 3.67 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Archangel Russians roll dice for 5 armour and 3 artilleries in Archangel, round 3 : 2/8 hits, 3.50 expected hits Germans roll dice for 5 armour in Archangel, round 3 : 4/5 hits, 2.50 expected hits 1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Archangel Russians roll dice for 4 armour in Archangel, round 4 : 2/4 hits, 2.00 expected hits Germans roll dice for 3 armour in Archangel, round 4 : 1/3 hits, 1.50 expected hits 1 armour owned by the Russians and 2 armour owned by the Germans lost in Archangel Russians roll dice for 3 armour in Archangel, round 5 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Archangel, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is 4 Casualties for Russians: 2 armour, 3 artilleries and 4 infantry Casualties for Germans: 6 armour and 2 artilleries Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Kazakh S.S.R. Place Units - Russians 3 artilleries and 3 infantry placed in Russia 1 armour and 1 artillery placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : -1.33
-
And Back to Japan! 11:50 pm, 15th May.
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Japanese Japanese spend 10 on tech rolls Japanese roll 6,3,1 and gets 1 hit Japanese removing all Technology Tokens after successful research. Japanese discover Jet Power Activate Technology - Japanese Japanese activating Jet Power Purchase Units - Japanese Japanese buy 2 armour, 1 factory, 1 fighter and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Japanese 1 infantry moved from Wake Island to 52 Sea Zone 1 armour moved from Wake Island to 52 Sea Zone 3 armour, 3 infantry and 3 transports moved from 52 Sea Zone to 53 Sea Zone 3 armour moved from 53 Sea Zone to Hawaiian Islands 3 infantry moved from 53 Sea Zone to Hawaiian Islands 2 fighters moved from 52 Sea Zone to Hawaiian Islands 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone 1 infantry moved from 42 Sea Zone to New Zealand Japanese take New Zealand from British 1 infantry moved from Australia to 39 Sea Zone 1 infantry and 1 transport moved from 39 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from Buryatia S.S.R. to Soviet Far East Japanese take Soviet Far East from Russians 4 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet Japanese take Stanovoj Chrebet from Russians 1 armour moved from Buryatia S.S.R. to Stanovoj Chrebet 1 artillery moved from Burma to India 1 infantry moved from Japan to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 64 Sea Zone 1 infantry moved from 64 Sea Zone to Alaska 1 armour moved from 64 Sea Zone to Alaska 2 fighters moved from 62 Sea Zone to Alaska Combat - Japanese Battle in Hawaiian Islands Japanese attack with 3 armour, 2 fighters and 3 infantry Americans defend with 1 infantry Japanese roll dice for 3 armour, 2 fighters and 3 infantry in Hawaiian Islands, round 2 : 6/8 hits, 3.33 expected hits Americans roll dice for 1 infantry in Hawaiian Islands, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands Japanese win, taking Hawaiian Islands from Americans with 3 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Americans: 1 infantry Battle in Alaska Japanese attack with 1 armour, 2 fighters and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Alaska, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Alaska Japanese win, taking Alaska from Americans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 carrier moved from 62 Sea Zone to 64 Sea Zone 2 fighters moved from Alaska to 64 Sea Zone 2 fighters moved from Hawaiian Islands to 53 Sea Zone 1 carrier moved from 52 Sea Zone to 53 Sea Zone 1 battleship moved from 51 Sea Zone to 46 Sea Zone 1 destroyer moved from 51 Sea Zone to 42 Sea Zone 1 bomber moved from Japan to French Indo-China Thailand 1 fighter moved from French Indo-China Thailand to India 1 fighter moved from Japan to French Indo-China Thailand 1 bomber moved from French Indo-China Thailand to India 1 bomber moved from French Indo-China Thailand to India Place Units - Japanese 1 factory placed in India 2 armour, 1 fighter and 5 infantry placed in Japan Turn Complete - Japanese Japanese collect 50 PUs; end with 50 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 60 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Americans : 0.33 Japanese : 1.67
-
TripleA Manual Gamesave Post: British round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 artillery, 2 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - British 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Finland 6 fighters moved from East Poland to Karelia S.S.R. 1 infantry moved from Trans-Jordan to 34 Sea Zone 1 artillery moved from Trans-Jordan to 34 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to India 1 armour moved from Trans-Jordan to India 1 bomber moved from Trans-Jordan to India Combat - British Battle in Finland British attack with 1 artillery and 1 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland British win, taking Finland from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Battle in Karelia S.S.R. British attack with 6 fighters Germans defend with 1 factory and 1 infantry British roll dice for 6 fighters in Karelia S.S.R., round 2 : 4/6 hits, 3.00 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 fighter owned by the British lost in Karelia S.S.R. British win with 5 fighters remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Germans: 1 infantry Battle in India British attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 artillery, 2 bombers, 1 factory, 1 fighter and 2 infantry British roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in India, round 2 : 1/4 hits, 1.83 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 2 infantry in India, round 2 : 2/6 hits, 2.00 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in India British roll dice for 1 armour and 1 bomber in India, round 3 : 2/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 infantry in India, round 3 : 3/5 hits, 1.67 expected hits 1 infantry owned by the Japanese, 1 bomber owned by the Japanese, 1 bomber owned by the British and 1 armour owned by the British lost in India Japanese win with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is -6 Casualties for British: 1 armour, 1 artillery, 1 bomber and 1 infantry Casualties for Japanese: 1 bomber and 2 infantry Non Combat Move - British 5 fighters moved from Karelia S.S.R. to Poland 3 fighters moved from United Kingdom to Poland 1 infantry moved from Eastern United States to Central United States 1 armour moved from Central United States to Western Canada Place Units - British 1 armour, 1 artillery, 2 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 29 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 1.33 British : 1.83 Japanese : 1.33
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 1 armour moved from Italy to Bulgaria Romania 1 armour moved from Balkans to Bulgaria Romania 2 infantry moved from Balkans to Bulgaria Romania 2 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 3 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
-
We got the most playing so far in one day in today, I’m still not sure that the sacrifice of my RAF was so great an idea, but time will tell. If nothing less, they died a glorious death in battle, like the Flying Tigers did not to long ago…
-
I am defeated! :skull_and_crossbones:
That is what I get for playing when way too tired to think straight, lol. I had a great time, right from turn one, Germany was putting a big hurt on Russia, and Japan did a right proper job scaring me into not building IC in Africa/Asia in the beginning of the game! I made way to many mistakes, and have to ask what you think I need to do better in the future, in order to make the game more challenging and rewarding? I know about reading the rules now, so many new and different concepts, and the map demographics are going to take some getting used to, as well.You up for a rematch, after I read all the rules for this version, that is?:)
-
@CrazyIvan I think you did a fine job for your first time. As for tips, just try to keep in mind the national objectives for each country, it all adds up to a lot of cash. Also, I think the axis was close to winning via the projection of power; that’s 13 major cities. That’s also an option that can be selected at the beginning; the default is on, so I’m just assuming it was left on. Let me know via PM if you have specific questions and I’ll try to help with my limited knowledge.