@The_Good_Captain Yes I noticed the same thing after our first game (where I brought the SC with the flank instead of the MECH) and made the adjustment. Doesn’t come up often but when it does it can swing the numbers ever so slightly.
Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.
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The Italians are proving to be a thorn in the side of the British. Have a good night!
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TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2 Research Technology - Americans Americans spend 0 on tech rolls Americans rolls : 1/1 hits, 0.00 expected hits Americans removing all Technology Tokens after successful research. Americans discover Mechanized Infantry Activate Technology - Americans Americans activating Mechanized Infantry Purchase Units - Americans Americans buy 3 artilleries, 2 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 2 fighters moved from 20 Sea Zone to Morocco Algeria 1 fighter moved from Eastern United States to Morocco Algeria 1 bomber moved from Eastern United States to Morocco Algeria 1 fighter moved from Eastern Canada to Morocco Algeria 1 bomber moved from United Kingdom to Morocco Algeria 1 fighter moved from United Kingdom to Morocco Algeria 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 10 Sea Zone 3 infantry moved from Eastern United States to 10 Sea Zone 2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone 2 infantry moved from 1 Sea Zone to Eastern Canada Non Combat Move - Americans Combat Move - Chinese 1 fighter moved from Chinghai to Hupeh Combat - Chinese Battle in Hupeh Chinese attack with 1 fighter Japanese defend with 1 fighter Chinese roll dice for 1 fighter in Hupeh, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter in Hupeh, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Hupeh Japanese win with no units remaining. Battle score for attacker is 0 Casualties for Chinese: 1 fighter Casualties for Japanese: 1 fighter Non Combat Move - Chinese Place Units - Americans 3 artilleries, 2 bombers and 4 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
Americans rolls : : 1.00 Chinese : 0.50 Japanese : 0.33 -
Back to Germany for round #3. 12:08 am, 15th May.
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@gribble Indeed! You done for the night?
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 4 armour moved from Belorussia to Karelia S.S.R. 2 artilleries moved from Belorussia to Karelia S.S.R. 2 armour moved from East Poland to Karelia S.S.R. 3 infantry moved from Belorussia to Karelia S.S.R. Combat - Germans Battle in Karelia S.S.R. Germans attack with 6 armour, 2 artilleries and 3 infantry Russians defend with 1 factory and 2 infantry Germans roll dice for 6 armour, 2 artilleries and 3 infantry in Karelia S.S.R., round 2 : 5/11 hits, 4.50 expected hits Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 6 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 infantry moved from East Poland to Bulgaria Romania 5 infantry moved from Germany to Poland 1 fighter moved from France to Poland 1 fighter moved from Germany to Poland 1 armour moved from Germany to Poland 1 transport moved from 15 Sea Zone to 14 Sea Zone Place Units - Germans 4 armour, 1 bomber and 5 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : 0.33 -
Heh heh, dreading what this save is going to show me about the last German turn…Three hours ago, 12:29am, 15th May.
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Russians Russians buy 4 armour and 2 artilleries; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 artillery moved from Russia to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Eastern Ukraine to Belorussia 1 artillery and 5 infantry moved from Baltic States to East Poland 1 artillery moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 1 infantry moved from Ukraine to Bulgaria Romania 6 infantry moved from Russia to Caucasus 1 armour moved from Ukraine to Caucasus 1 infantry moved from Novosibirsk to Kazakh S.S.R. 1 infantry moved from Evenki National Okrug to Novosibirsk 7 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet 1 infantry moved from Ukraine to East Poland 1 infantry moved from Ukraine to East Poland 1 infantry moved from Russia to Belorussia 1 infantry moved from Ukraine to Bulgaria Romania Combat - Russians Battle in East Poland Russians attack with 1 artillery and 7 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 7 infantry in East Poland, round 2 : 5/8 hits, 1.67 expected hits Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland Russians win, taking East Poland from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belorussia Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bulgaria Romania Russians attack with 1 artillery and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bulgaria Romania Russians win, taking Bulgaria Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Caucasus Russians attack with 1 armour and 6 infantry Italians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry Russians roll dice for 1 armour and 6 infantry in Caucasus, round 2 : 1/7 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Russians roll dice for 1 armour and 5 infantry in Caucasus, round 3 : 2/6 hits, 1.33 expected hits Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 1 armour and 5 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Kazakh S.S.R. 1 aaGun moved from Archangel to Russia 6 infantry moved from Ukraine to East Poland Place Units - Russians 4 armour and 2 artilleries placed in Russia Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.00 Italians : -0.33 Russians : 4.50 -
Japan’s up. I fear the unleashing…
1:06pm, 15th May. -
I’m really tired, and fighting to stay awake right now, but I’m game if you want to lay some turns out tonight. I did have some question:
- Do you get any tech notifications when I roll the dice?
- Even if you do, should I still explicitly state when I get a tech?
- When I’m playing around with our game in single player mode, does this cause you to get MARTI emails?
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@CrazyIvan 1. I get notifications, but not via email. I do a game history for the turn to review what all happened, and that’s when I see it. Americans now have mechanized infantry.
3. I haven’t been getting superfulous emails, so it’s probably ok. -
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Research Technology - Japanese Japanese spend 5 on tech rolls Japanese rolls : 0/1 hits, 0.00 expected hits Purchase Units - Japanese Japanese buy 2 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 1 techTokens; Combat Move - Japanese 2 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from New Guinea to 48 Sea Zone 1 infantry and 1 transport moved from 48 Sea Zone to 39 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 cruiser moved from 48 Sea Zone to 39 Sea Zone 2 fighters moved from 48 Sea Zone to Australia 3 infantry moved from 39 Sea Zone to Australia 2 infantry moved from Sikang to Chinghai Japanese take Chinghai from Chinese 2 infantry moved from Ningxia to Chinghai 3 infantry moved from Burma to India 1 fighter moved from French Indo-China Thailand to India 3 armour moved from Japan to 62 Sea Zone 3 infantry moved from Japan to 62 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone 1 infantry moved from 52 Sea Zone to Wake Island 1 armour moved from 52 Sea Zone to Wake Island 1 transport moved from 36 Sea Zone to 62 Sea Zone 1 armour moved from Japan to 62 Sea Zone 1 infantry moved from Japan to 62 Sea Zone 1 infantry moved from 62 Sea Zone to Buryatia S.S.R. Japanese take Buryatia S.S.R. from Russians 1 armour moved from 62 Sea Zone to Buryatia S.S.R. 4 infantry moved from Manchuria to Buryatia S.S.R. Combat - Japanese Battle in Australia Japanese attack with 2 fighters and 3 infantry British defend with 1 aaGun, 1 artillery and 1 infantry AA fire in Australia : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 cruiser in Australia, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 3 infantry in Australia, round 2 : 1/5 hits, 1.50 expected hits British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in India Japanese attack with 1 fighter and 3 infantry British defend with 1 infantry Japanese roll dice for 1 fighter and 3 infantry in India, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 3 infantry in India, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in India Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Wake Island Japanese attack with 1 armour and 1 infantry Americans defend with 1 infantry Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 2/2 hits, 0.67 expected hits Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Wake Island Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Non Combat Move - Japanese 1 carrier moved from 48 Sea Zone to 39 Sea Zone 2 fighters moved from Australia to 39 Sea Zone 1 fighter moved from India to French Indo-China Thailand 1 artillery moved from Yunnan to Burma 1 bomber moved from Japan to French Indo-China Thailand 1 carrier moved from 50 Sea Zone to 52 Sea Zone 2 fighters moved from 50 Sea Zone to 52 Sea Zone 1 battleship moved from 36 Sea Zone to 51 Sea Zone 1 destroyer moved from 36 Sea Zone to 51 Sea Zone Place Units - Japanese 2 armour, 1 bomber, 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 45 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
British : -0.33 Japanese rolls : : 0.00 AA fire in Australia : : -0.33 Americans : -0.33 Japanese : 0.33 -
Dreading this…11:08 pm, 15th May.
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TripleA Manual Gamesave Post: British round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - British British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - British 1 armour moved from United Kingdom to 6 Sea Zone 1 infantry moved from United Kingdom to 6 Sea Zone 1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Finland 2 fighters moved from Baltic States to 16 Sea Zone 1 bomber moved from Baltic States to 16 Sea Zone 3 fighters moved from Russia to 16 Sea Zone 1 infantry moved from Morocco Algeria to Libya 1 armour moved from Eastern Canada to Central United States 1 infantry moved from Eastern Canada to Eastern United States Combat - British Battle in Finland British attack with 1 armour and 1 infantry Germans defend with 2 infantry British roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in 16 Sea Zone British attack with 1 bomber and 5 fighters Italians defend with 1 battleship, 2 cruisers and 1 transport British roll dice for 1 bomber and 5 fighters in 16 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 16 Sea Zone British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 31 Casualties for British: 2 fighters Casualties for Italians: 1 battleship, 2 cruisers and 1 transport Non Combat Move - British 3 fighters moved from 16 Sea Zone to East Poland 1 bomber moved from 16 Sea Zone to Trans-Jordan 1 aaGun moved from Persia to Trans-Jordan 3 fighters moved from United Kingdom to East Poland Place Units - British 1 artillery, 3 fighters and 1 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 32 PUsCombat Hit Differential Summary :
Germans : -0.67 British : 2.67 Italians : 0.33 -
Back to Italy! 11:19 pm, May 15th.
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Italians Italians buy 2 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens; Combat Move - Italians 2 infantry moved from Italy to Balkans Non Combat Move - Italians Place Units - Italians 2 armour and 2 infantry placed in Italy Turn Complete - Italians Italians collect 9 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Manual Gamesave Post: Americans round 3
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3 Purchase Units - Americans Americans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Purchase Units - Chinese Chinese builds 0 units. Combat Move - Americans 1 artillery moved from Eastern United States to 10 Sea Zone 1 infantry moved from Eastern United States to 10 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone 3 infantry moved from 8 Sea Zone to United Kingdom 1 artillery moved from 8 Sea Zone to United Kingdom 2 infantry moved from Eastern Canada to 1 Sea Zone 2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone 2 infantry moved from 8 Sea Zone to United Kingdom 3 infantry moved from Eastern United States to Eastern Canada 2 artilleries moved from Eastern United States to Eastern Canada 2 bombers moved from Eastern United States to Libya 1 bomber moved from Morocco Algeria to 14 Sea Zone 5 fighters moved from Morocco Algeria to Trans-Jordan 1 bomber moved from Morocco Algeria to Trans-Jordan Combat - Americans Battle in 14 Sea Zone Americans attack with 1 bomber Germans defend with 1 transport 1 transport owned by the Germans lost in 14 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Non Combat Move - Americans 1 bomber moved from 14 Sea Zone to Trans-Jordan Place Units - Americans 1 artillery placed in Eastern United States 2 fighters and 8 infantry placed in Western United States Turn Complete - Americans Americans collect 38 PUs; end with 38 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUsCombat Hit Differential Summary :
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Back to Germany. 11:31pm, 15th May.
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 fighter and 7 infantry; Remaining resources: 3 PUs; 0 techTokens; Combat Move - Germans 6 armour moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 2 artilleries moved from Karelia S.S.R. to Archangel 5 infantry moved from Poland to Bulgaria Romania 1 armour moved from Poland to Bulgaria Romania 2 armour moved from Germany to Bulgaria Romania 1 bomber moved from Germany to Bulgaria Romania 2 fighters moved from Poland to Finland 2 infantry moved from Norway to Finland Combat - Germans Battle in Bulgaria Romania Germans attack with 3 armour, 1 bomber and 5 infantry Russians defend with 1 artillery and 3 infantry Germans roll dice for 3 armour, 1 bomber and 5 infantry in Bulgaria Romania, round 2 : 2/9 hits, 3.00 expected hits Russians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bulgaria Romania Germans roll dice for 3 armour, 1 bomber and 3 infantry in Bulgaria Romania, round 3 : 2/7 hits, 2.67 expected hits Russians roll dice for 1 artillery and 1 infantry in Bulgaria Romania, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Bulgaria Romania Germans win, taking Bulgaria Romania from Russians with 3 armour, 1 bomber and 3 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 3 infantry Battle in Finland Germans attack with 2 fighters and 2 infantry British defend with 1 armour and 1 infantry Germans roll dice for 2 fighters and 2 infantry in Finland, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour and 1 infantry in Finland, round 2 : 0/2 hits, 0.83 expected hits 1 infantry owned by the British lost in Finland Germans roll dice for 2 fighters and 2 infantry in Finland, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour in Finland, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Germans and 1 armour owned by the British lost in Finland Germans win, taking Finland from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 1 infantry Battle in Archangel Germans attack with 6 armour, 2 artilleries and 1 infantry Russians defend with 1 infantry Germans roll dice for 6 armour, 2 artilleries and 1 infantry in Archangel, round 2 : 6/9 hits, 4.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 6 armour and 2 artilleries remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Bulgaria Romania to Germany 2 fighters moved from Finland to Germany 1 infantry moved from Germany to France 2 infantry moved from Germany to Czechoslovakia Hungary 2 armour moved from Germany to Bulgaria Romania Place Units - Germans 2 armour, 1 fighter and 7 infantry placed in Germany Turn Complete - Germans Germans collect 34 PUs; end with 37 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans : -0.33 British : -0.33 Russians : 0.67 -
TripleA Manual Gamesave Post: Russians round 4
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 4 artilleries and 3 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 7 infantry moved from Stanovoj Chrebet to Yakut S.S.R. 1 infantry moved from Baltic States to Poland 1 artillery and 12 infantry moved from East Poland to Poland 1 artillery and 2 infantry moved from Belorussia to Archangel 4 armour, 2 artilleries and 2 infantry moved from Russia to Archangel 1 armour moved from Caucasus to Archangel 1 infantry moved from Caucasus to Eastern Ukraine Combat - Russians Battle in Poland Russians attack with 1 artillery and 13 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 13 infantry in Poland, round 2 : 3/14 hits, 2.67 expected hits Germans roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Poland Russians win, taking Poland from Germans with 1 artillery and 13 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 5 armour, 3 artilleries and 4 infantry Germans defend with 6 armour and 2 artilleries Russians roll dice for 5 armour, 3 artilleries and 4 infantry in Archangel, round 2 : 3/12 hits, 4.67 expected hits Germans roll dice for 6 armour and 2 artilleries in Archangel, round 2 : 4/8 hits, 3.67 expected hits 4 infantry owned by the Russians, 2 artilleries owned by the Germans and 1 armour owned by the Germans lost in Archangel Russians roll dice for 5 armour and 3 artilleries in Archangel, round 3 : 2/8 hits, 3.50 expected hits Germans roll dice for 5 armour in Archangel, round 3 : 4/5 hits, 2.50 expected hits 1 armour owned by the Russians, 3 artilleries owned by the Russians and 2 armour owned by the Germans lost in Archangel Russians roll dice for 4 armour in Archangel, round 4 : 2/4 hits, 2.00 expected hits Germans roll dice for 3 armour in Archangel, round 4 : 1/3 hits, 1.50 expected hits 1 armour owned by the Russians and 2 armour owned by the Germans lost in Archangel Russians roll dice for 3 armour in Archangel, round 5 : 3/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Archangel, round 5 : 0/1 hits, 0.50 expected hits 1 armour owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 3 armour remaining. Battle score for attacker is 4 Casualties for Russians: 2 armour, 3 artilleries and 4 infantry Casualties for Germans: 6 armour and 2 artilleries Non Combat Move - Russians 1 infantry moved from Caucasus to Persia 3 infantry moved from Caucasus to Kazakh S.S.R. Place Units - Russians 3 artilleries and 3 infantry placed in Russia 1 armour and 1 artillery placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 30 PUsCombat Hit Differential Summary :
Germans : 0.50 Russians : -1.33 -
And Back to Japan! 11:50 pm, 15th May.





