TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 4
Combat Move - Americans
1 Elite and 3 Infantrys moved from San Francisco to 83 Sea Zone
1 Elite, 3 Infantrys and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
1 Transport moved from 96 Sea Zone to 88 Sea Zone
1 Infantry and 1 Tank moved from Midway to 88 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
1 Infantry and 1 Tank moved from 95 Sea Zone to Minamitori
1 Infantry and 1 Tank moved from Kwajalein to 96 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 96 Sea Zone to 109 Sea Zone
1 Infantry and 1 Tank moved from 109 Sea Zone to Ponape
1 Infantry and 1 Tank moved from Kwajalein to 96 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 96 Sea Zone to 109 Sea Zone
1 Infantry and 1 Tank moved from 109 Sea Zone to Ponape
1 Infantry and 1 Tank moved from Kwajalein to 96 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 96 Sea Zone to 86 Sea Zone
1 Infantry and 1 Tank moved from 86 Sea Zone to Saipan
1 Artillery and 1 Infantry moved from Kwajalein to 96 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 96 Sea Zone to 86 Sea Zone
1 Artillery and 1 Infantry moved from 86 Sea Zone to Saipan
1 Artillery and 1 Infantry moved from Midway to 89 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 89 Sea Zone to 95 Sea Zone
1 Artillery and 1 Infantry moved from 95 Sea Zone to Rongelap
1 Transport moved from 89 Sea Zone to 88 Sea Zone
1 Artillery and 1 Infantry moved from Midway to 88 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 88 Sea Zone to 95 Sea Zone
1 Artillery and 1 Infantry moved from 95 Sea Zone to Eniwetok
Americans take Eniwetok from Yamamoto
2 Infantrys moved from Jaluit to 96 Sea Zone
2 Infantrys and 1 Transport moved from 96 Sea Zone to 103 Sea Zone
2 Infantrys moved from 103 Sea Zone to Kusaie
Americans take Kusaie from Yamamoto
3 Artillerys moved from Midway to 89 Sea Zone
3 Infantrys moved from Midway to 89 Sea Zone
1 Infantry moved from Midway to 89 Sea Zone
3 Artillerys, 4 Infantrys and 4 Transports moved from 89 Sea Zone to 87 Sea Zone
2 Fighters moved from 96 Sea Zone to Rongelap
1 Fighter moved from 96 Sea Zone to Minamitori
2 Fighters moved from 96 Sea Zone to Rongelap
1 Battleship, 3 Carriers, 3 Destroyers and 1 Submarine moved from 96 Sea Zone to 87 Sea Zone
3 Artillerys and 4 Infantrys moved from 87 Sea Zone to Wake
1 Transport moved from 89 Sea Zone to 87 Sea Zone
1 Fighter moved from Midway to 87 Sea Zone
1 Battleship, 1 Carrier and 1 Destroyer moved from 91 Sea Zone to 88 Sea Zone
1 Elite and 3 Infantrys moved from 91 Sea Zone to Johnston
3 Bombers moved from Midway to 107 Sea Zone
1 Adv.Fighter and 2 Fighters moved from San Francisco to Midway
1 Infantry and 2 Tanks moved from Iceland to 10 Sea Zone
1 Infantry, 2 Tanks and 2 Transports moved from 10 Sea Zone to 18 Sea Zone
1 Infantry and 2 Tanks moved from 18 Sea Zone to Munster
1 Artillery and 1 Infantry moved from Attu to 71 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 71 Sea Zone to 76 Sea Zone
1 Artillery and 1 Infantry moved from 76 Sea Zone to Kunashir
1 Destroyer and 1 Submarine moved from 71 Sea Zone to 77 Sea Zone
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 2 Artillerys, 1 B.Carrier, 1 Battleship, 1 Destroyer, 2 Elites, 1 Fighter and 2 Transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in Ponape
Americans attack with 2 Infantrys and 2 Tanks
Yamamoto defend with 2 Infantrys
Americans roll dice for 2 Infantrys and 2 Tanks in Ponape, round 2 : 0/4 hits, 1.33 expected hits
Yamamoto roll dice for 2 Infantrys in Ponape, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 2 Infantrys and 2 Tanks in Ponape, round 3 : 1/4 hits, 1.33 expected hits
Yamamoto roll dice for 2 Infantrys in Ponape, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Ponape
Americans roll dice for 1 Infantry and 2 Tanks in Ponape, round 4 : 1/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Infantry in Ponape, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Ponape
Americans win, taking Ponape from Yamamoto with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 2 Infantrys
Battle in 107 Sea Zone
Americans attack with 3 Bombers
Yamamoto defend with 1 Cruiser and 2 Transports
Americans roll dice for 3 Bombers in 107 Sea Zone, round 2 : 2/3 hits, 2.00 expected hits
Yamamoto roll dice for 1 Cruiser and 2 Transports in 107 Sea Zone, round 2 : 1/3 hits, 0.83 expected hits
1 Bomber owned by the Americans and 2 Transports owned by the Yamamoto lost in 107 Sea Zone
Americans roll dice for 2 Bombers in 107 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits
Yamamoto roll dice for 1 Cruiser in 107 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
1 Bomber owned by the Americans and 1 Cruiser owned by the Yamamoto lost in 107 Sea Zone
Americans win with 1 Bomber remaining. Battle score for attacker is -4
Casualties for Americans: 2 Bombers
Casualties for Yamamoto: 1 Cruiser and 2 Transports
Battle in Munster
Americans attack with 1 Infantry and 2 Tanks
Neutral defend with 2 Infantrys
Americans roll dice for 1 Infantry and 2 Tanks in Munster, round 2 : 1/3 hits, 1.17 expected hits
Neutral roll dice for 2 Infantrys in Munster, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Munster
Americans roll dice for 1 Infantry and 2 Tanks in Munster, round 3 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 1 Infantry in Munster, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Munster
Americans loses 0 PUs for violating Munsters neutrality.
Americans win, taking Munster from Neutral with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Battle in Minamitori
Americans attack with 1 Fighter, 1 Infantry and 1 Tank
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Fighter, 1 Infantry and 1 Tank in Minamitori, round 2 : 0/3 hits, 1.00 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Minamitori
Americans roll dice for 1 Fighter and 1 Tank in Minamitori, round 3 : 0/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Fighter and 1 Tank in Minamitori, round 4 : 1/2 hits, 0.83 expected hits
Yamamoto roll dice for 1 Infantry in Minamitori, round 4 : 1/1 hits, 0.33 expected hits
1 Fighter owned by the Americans and 1 Infantry owned by the Yamamoto lost in Minamitori
Americans win, taking Minamitori from Yamamoto with 1 Tank remaining. Battle score for attacker is -8
Casualties for Americans: 1 Fighter and 1 Infantry
Casualties for Yamamoto: 1 Infantry
Battle in Kunashir
Americans attack with 1 Artillery and 1 Infantry
Yamamoto defend with 1 Artillery
Americans roll dice for 1 Artillery and 1 Infantry in Kunashir, round 2 : 1/2 hits, 0.67 expected hits
Yamamoto roll dice for 1 Artillery in Kunashir, round 2 : 1/1 hits, 0.33 expected hits
1 Artillery owned by the Yamamoto and 1 Infantry owned by the Americans lost in Kunashir
Americans win, taking Kunashir from Yamamoto with 1 Artillery remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Artillery
Battle in Saipan
Americans attack with 1 Artillery, 2 Infantrys and 1 Tank
Yamamoto defend with 1 AAGun, 1 Bunker and 1 Infantry
Americans roll dice for 1 Artillery, 2 Infantrys and 1 Tank in Saipan, round 2 : 2/4 hits, 1.33 expected hits
Units damaged: 1 Bunker owned by the Yamamoto
Yamamoto roll dice for 1 Bunker and 1 Infantry in Saipan, round 2 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Saipan
Americans roll dice for 1 Artillery, 1 Infantry and 1 Tank in Saipan, round 3 : 1/3 hits, 1.17 expected hits
Yamamoto roll dice for 1 Bunker in Saipan, round 3 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the Yamamoto lost in Saipan
Americans win, taking Saipan from Yamamoto with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
Casualties for Americans: 1 Infantry
Casualties for Yamamoto: 1 Bunker and 1 Infantry
Battle in Rongelap
Americans attack with 1 Artillery, 4 Fighters and 1 Infantry
Yamamoto defend with 1 Infantry
Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Rongelap, round 2 : 0/6 hits, 2.00 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery, 4 Fighters and 1 Infantry in Rongelap, round 3 : 1/6 hits, 2.00 expected hits
Yamamoto roll dice for 1 Infantry in Rongelap, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Yamamoto lost in Rongelap
Americans win, taking Rongelap from Yamamoto with 1 Artillery, 4 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Yamamoto: 1 Infantry
Non Combat Move - Americans
4 Fighters moved from Rongelap to 87 Sea Zone
1 Fighter moved from Midway to 87 Sea Zone
1 Bomber moved from 107 Sea Zone to Hollandia
Place Units - Americans
1 B.Carrier, 1 Battleship and 1 Destroyer placed in 91 Sea Zone
2 Transports placed in 83 Sea Zone
1 Adv.Fighter, 2 Artillerys, 2 Elites and 1 Fighter placed in San Francisco
Turn Complete - Americans
Americans collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Neutral : -1.00
Yamamoto : 0.67
Americans : -4.33
Savegame