@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Wizmark (X) vs DannyDuck716 (L) BM3 G1
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Northern Territory to India Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 bombers and 2 fighters moved from Belarus to Russia 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone -
@DannyDuck716 intercept in moscow?
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@wizmark yea
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 bombers and 2 fighters moved from Belarus to Russia 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Russians launches 3 interceptors out of Russia Attackers Fire, : 1/4 hits, 1.00 expected hits Defenders Fire, : 2/3 hits, 1.00 expected hits 2 fighters owned by the Germans lost in Russia 1 fighter owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,5 and causes: 10 damage to unit: factory_major Bombing raid in Russia causes 10 damage total. Cleaning up after air battles Non Combat Move - Germans 2 bombers moved from Russia to Novgorod 1 fighter moved from Western Germany to Bryansk 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Ukraine to Bryansk 3 aaGuns, 11 armour, 11 artilleries, 23 infantry, 7 mech_infantrys and 3 tactical_bombers moved from Belarus to Bryansk 8 infantry moved from Karelia to Novgorod 1 armour moved from Baltic States to Bryansk 1 infantry moved from Baltic States to Novgorod 2 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 1 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 artillery moved from Southern France to France Place Units - Germans 2 armour and 1 mech_infantry placed in Ukraine 1 armour and 2 mech_infantrys placed in Novgorod 1 bomber, 1 fighter and 2 infantry placed in Western Germany 1 submarine placed in 112 Sea Zone Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33 Defenders Fire, : : 1.00 Attackers Fire, : : 0.00 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians repair damage of 8x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Caucasus to Rostov 1 fighter and 1 tactical_bomber moved from Russia to Rostov 1 fighter moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.83 expected hits Italians roll dice for 1 armour in Rostov, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - Russians 11 infantry moved from Vologda to Russia 2 fighters moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Russia 2 armour moved from Volgograd to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUsCombat Hit Differential Summary :
Italians : -0.50 Russians : -0.83 -
TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 4 fighters moved from Japan to 6 Sea Zone 2 bombers moved from French Indo China to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 4 tactical_bombers moved from Kweichow to 6 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 submarine moved from 37 Sea Zone to 39 Sea Zone -
@DannyDuck716 I’m attacking your fleet in SZ 6. As you have a zone to land yr planes if yr carriers get hit I@m assuming you want to go max defence? If not can you let me know an OoL you would prefer.
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@wizmark Yes, maximize defense please
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 3 fighters, 3 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 1 SuicideAttackTokens; Combat Move - Japanese 1 battleship, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone 4 fighters moved from Japan to 6 Sea Zone 2 bombers moved from French Indo China to 6 Sea Zone 1 carrier moved from 19 Sea Zone to 6 Sea Zone 4 tactical_bombers moved from Kweichow to 6 Sea Zone 1 infantry moved from Szechwan to Sikang Japanese take Sikang from Chinese 1 infantry moved from Shan State to Burma 1 infantry moved from Yunnan to Burma 1 mech_infantry moved from Yunnan to Burma 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma 1 submarine moved from 37 Sea Zone to 39 Sea Zone Combat - Japanese Battle in 6 Sea Zone Japanese attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 5 tactical_bombers Americans defend with 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 2 : 9/16 hits, 9.00 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 6/14 hits, 6.83 expected hits Units damaged: 1 battleship owned by the Japanese 3 destroyers owned by the Americans, 1 carrier owned by the Japanese, 2 destroyers owned by the Japanese, 2 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 5 tactical_bombers in 6 Sea Zone, round 3 : 10/14 hits, 8.33 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 4 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 3 : 6/9 hits, 5.17 expected hits 2 tactical_bombers owned by the Japanese, 4 fighters owned by the Japanese, 1 cruiser owned by the Americans, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Americans, 4 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 6 Sea Zone 3 transports owned by the Americans lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 battleship, 2 bombers, 1 cruiser, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 94 Casualties for Japanese: 1 carrier, 2 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports Battle in Burma Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 0/5 hits, 1.67 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Burma Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 3 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 transports moved from 19 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 carrier moved from 19 Sea Zone to 6 Sea Zone 2 bombers moved from 6 Sea Zone to Japan 3 fighters moved from Kweichow to Manchuria 1 armour and 2 mech_infantrys moved from Shantung to Manchuria 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Kweichow to Szechwan 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 transport moved from 37 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 artillery moved from 35 Sea Zone to Philippines 1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone 1 armour and 1 artillery moved from French Indo China to Yunnan 1 artillery moved from Shan State to Yunnan 1 armour, 3 artilleries and 3 infantry moved from Kweichow to Yunnan Place Units - Japanese 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 3 fighters placed in Japan 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 58 PUs; end with 58 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans : 0.00 UK_Pacific : 0.67 Japanese : 0.17 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from Brazil to Gibraltar 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 2 destroyers and 1 submarine moved from 7 Sea Zone to 25 Sea Zone 2 armour, 1 artillery and 4 infantry moved from Korea to Manchuria 5 bombers moved from Amur to Manchuria Combat - Americans Battle in Manchuria Americans attack with 2 armour, 1 artillery, 5 bombers and 4 infantry Japanese defend with 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys Americans roll dice for 2 armour, 1 artillery, 5 bombers and 4 infantry in Manchuria, round 2 : 8/12 hits, 5.50 expected hits Japanese roll dice for 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys in Manchuria, round 2 : 6/10 hits, 4.50 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria Americans roll dice for 1 armour and 5 bombers in Manchuria, round 3 : 4/6 hits, 3.83 expected hits Japanese roll dice for 2 fighters in Manchuria, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Americans win with 5 bombers remaining. Battle score for attacker is 28 Casualties for Americans: 2 armour, 1 artillery and 4 infantry Casualties for Japanese: 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys Non Combat Move - Americans 5 bombers moved from Manchuria to Midway 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,3,6,2,1,5,5 Americans collect 54 PUs (3 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
Americans : 2.67 Japanese : 1.17 -
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 4 artilleries, 1 carrier, 1 destroyer, 1 fighter, 4 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 2 PUs; Combat Move - Americans 1 transport moved from 91 Sea Zone to 86 Sea Zone 1 fighter moved from Brazil to Gibraltar 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Central United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 carrier, 1 fighter, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 25 Sea Zone 2 destroyers and 1 submarine moved from 7 Sea Zone to 25 Sea Zone 2 armour, 1 artillery and 4 infantry moved from Korea to Manchuria 5 bombers moved from Amur to Manchuria Combat - Americans Battle in Manchuria Americans attack with 2 armour, 1 artillery, 5 bombers and 4 infantry Japanese defend with 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys Americans roll dice for 2 armour, 1 artillery, 5 bombers and 4 infantry in Manchuria, round 2 : 8/12 hits, 5.50 expected hits Japanese roll dice for 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys in Manchuria, round 2 : 6/10 hits, 4.50 expected hits 1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 armour owned by the Japanese, 1 armour owned by the Americans, 4 infantry owned by the Americans and 1 artillery owned by the Americans lost in Manchuria Americans roll dice for 1 armour and 5 bombers in Manchuria, round 3 : 4/6 hits, 3.83 expected hits Japanese roll dice for 2 fighters in Manchuria, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese and 1 armour owned by the Americans lost in Manchuria Americans win with 5 bombers remaining. Battle score for attacker is 28 Casualties for Americans: 2 armour, 1 artillery and 4 infantry Casualties for Japanese: 1 armour, 3 fighters, 4 infantry and 2 mech_infantrys Non Combat Move - Americans 5 bombers moved from Manchuria to Midway 2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 artilleries and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,4,3,6,2,1,5,5 Americans collect 54 PUs (3 lost to blockades); end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 5 infantry moved from Suiyuyan to Chahar 5 infantry moved from Suiyuyan to Hopei 1 fighter moved from Kansu to Hopei 1 infantry moved from Kansu to Tsinghai Combat - Chinese Battle in Chahar Chinese attack with 5 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 5 infantry in Chahar, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Hopei, round 2 : 3/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Hopei to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 1 armour, 1 carrier, 1 infantry and 1 mech_infantry; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 1 infantry moved from Gibraltar to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 1 armour moved from Trans-Jordan to Northwest Persia 3 armour moved from Persia to Caucasus 2 cruisers and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 transport moved from 81 Sea Zone to 98 Sea Zone 2 artilleries and 1 infantry moved from Trans-Jordan to Egypt 1 destroyer moved from 91 Sea Zone to 109 Sea Zone 2 fighters moved from United Kingdom to 109 Sea Zone 8 infantry moved from India to Burma 3 artilleries moved from India to Burma 1 armour and 1 mech_infantry moved from India to Burma 1 armour moved from India to Burma 1 armour moved from India to Burma 2 fighters moved from India to Burma 1 tactical_bomber moved from India to Burma Combat - British Battle in Morocco Battle in 109 Sea Zone British attack with 1 destroyer and 2 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 3 : 0/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 2 fighters in 109 Sea Zone, round 4 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone British win, taking Morocco from Italians, taking 109 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Burma British attack with 3 armour, 3 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 mech_infantry British roll dice for 3 armour, 3 artilleries, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 5/18 hits, 6.17 expected hits Japanese roll dice for 1 mech_infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 3 armour, 3 artilleries, 2 fighters, 7 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 2 aaGuns moved from India to Burma 2 fighters and 1 tactical_bomber moved from Burma to India 2 fighters moved from 109 Sea Zone to United Kingdom Place Units - British 1 carrier placed in 98 Sea Zone 1 armour and 1 mech_infantry placed in Persia 1 infantry placed in Egypt Turn Complete - British British collect 35 PUs; end with 37 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6 UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.50 British : -3.17 Americans : 2.67 Chinese : 1.83 Japanese : 2.17 -
TripleA Move Summary: Italians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 artillery and 2 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone -
@DannyDuck716 scramble SZ98?
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@wizmark yes scramble 3. take ships before fighters
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 armour, 1 mech_infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk 1 artillery and 2 infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 94 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 2 cruisers and 2 fighters moved from 96 Sea Zone to 98 Sea Zone Combat - Italians British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 submarines British defend with 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the British Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 5/6 hits, 3.00 expected hits British roll dice for 1 carrier, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 98 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the Italians 1 destroyer owned by the Italians, 1 destroyer owned by the British, 2 cruisers owned by the British, 2 submarines owned by the Italians, 1 fighter owned by the British and 1 carrier owned by the British lost in 98 Sea Zone 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 1 carrier owned by the Italians retreated to 96 Sea Zone British win with 2 fighters and 1 transport remaining. Battle score for attacker is 38 Casualties for Italians: 1 destroyer and 2 submarines Casualties for British: 1 carrier, 2 cruisers, 1 destroyer and 1 fighter Battle in Rostov Italians attack with 1 artillery, 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Rostov, round 2 : 3/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 2 aaGuns moved from Ukraine to Bryansk 1 armour moved from Ukraine to Bryansk 2 fighters moved from 98 Sea Zone to 96 Sea Zone 3 infantry moved from Malta to 96 Sea Zone 1 artillery moved from Malta to 96 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 artillery and 3 infantry moved from 97 Sea Zone to Southern Italy 1 artillery and 2 infantry moved from Algeria to Tunisia Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 1 tactical_bomber placed in Southern Italy 1 submarine placed in 97 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 29 PUsCombat Hit Differential Summary :
Italians : 3.83 British : 0.33 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to Northern Territory 3 fighters moved from India to Caucasus Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter and 1 submarine; Remaining resources: 2 PUs; Combat Move - ANZAC 2 fighters moved from New South Wales to Northern Territory 3 fighters moved from India to Caucasus Combat - ANZAC Non Combat Move - ANZAC Place Units - ANZAC 1 fighter placed in New South Wales 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 armour and 2 mech_infantrys moved from Novgorod to Nenetsia Germans take Nenetsia from Russians -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 destroyer, 1 fighter, 1 marine and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Bryansk to Volgograd Germans take Volgograd from Russians 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians 1 armour and 2 mech_infantrys moved from Novgorod to Nenetsia Germans take Nenetsia from Russians Combat - Germans Non Combat Move - Germans 1 infantry moved from Bryansk to Smolensk 1 infantry moved from Bryansk to Tambov 1 armour and 6 mech_infantrys moved from Eastern Poland to Bryansk 2 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 transport moved from 114 Sea Zone to 113 Sea Zone 9 infantry moved from Novgorod to Belarus 1 bomber moved from Western Germany to Novgorod 1 fighter moved from Western Germany to Bryansk 1 submarine moved from 124 Sea Zone to 112 Sea Zone 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Germans 1 bomber, 1 fighter and 1 marine placed in Western Germany 1 destroyer placed in 110 Sea Zone 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 1 aaGun EDIT: Adding units owned by Germans to Ukraine: 1 aaGun EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :





