End of G2 dice:
Germany: -0.82 Atlantic / +1.86 East Front / +0.41 Mid East
NET: Germany +1.45
In fact, now that I look at it, the fighter was not the only guy that didn’t go where he was sent.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 battleship and 3 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 armour moved from Libya to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to 5 Sea Zone
4 fighters moved from United Kingdom to 5 Sea Zone
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 infantry moved from Libya to Morocco Algeria
British take Morocco Algeria from Germans
1 cruiser, 1 destroyer and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Rhodesia to 33 Sea Zone
1 infantry moved from Rhodesia to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Trans-Jordan
1 infantry moved from 34 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 1 fighter and 7 infantry
Germans defend with 2 infantry; Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Trans-Jordan, round 2 : 4/10 hits, 2.67 expected hits
Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for Germans: 2 infantry
Battle in 6 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 transport
Germans defend with 1 submarine
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 5 Sea Zone
British attack with 1 bomber and 6 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
British roll dice for 1 bomber and 6 fighters in 5 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 23
Casualties for British: 2 fighters
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Non Combat Move - British
1 fighter moved from 5 Sea Zone to Russia
1 fighter moved from Trans-Jordan to Russia
1 fighter moved from 5 Sea Zone to Russia
1 bomber moved from 5 Sea Zone to Baltic States
2 fighters moved from 5 Sea Zone to Baltic States
Place Units - British
1 battleship placed in 6 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : 1.83
Italians : -1.33
There we go! Not as bad as I feared, but still a tense situation, lol. Hopefully I can stop making mistakes, like the on in the far east with Russia, lol. I got a case of tunnel vision when I saw a German carrier, and totally forgot about asia, lol. 11:53 pm, May 14th
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Balkans to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 armour moved from 16 Sea Zone to Caucasus
2 cruisers moved from 14 Sea Zone to 16 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 infantry
Russians defend with 1 aaGun, 1 factory and 2 infantry
Italians roll dice for 2 cruisers in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 armour moved from France to Balkans
1 fighter moved from Italy to France
1 battleship moved from 15 Sea Zone to 16 Sea Zone
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.67
The Italians are proving to be a thorn in the side of the British. Have a good night!
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Americans
Americans spend 0 on tech rolls
Americans rolls : 1/1 hits, 0.00 expected hits
Americans removing all Technology Tokens after successful research.
Americans discover Mechanized Infantry
Activate Technology - Americans
Americans activating Mechanized Infantry
Purchase Units - Americans
Americans buy 3 artilleries, 2 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
2 fighters moved from 20 Sea Zone to Morocco Algeria
1 fighter moved from Eastern United States to Morocco Algeria
1 bomber moved from Eastern United States to Morocco Algeria
1 fighter moved from Eastern Canada to Morocco Algeria
1 bomber moved from United Kingdom to Morocco Algeria
1 fighter moved from United Kingdom to Morocco Algeria
1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 10 Sea Zone
3 infantry moved from Eastern United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
2 infantry moved from 1 Sea Zone to Eastern Canada
Non Combat Move - Americans
Combat Move - Chinese
1 fighter moved from Chinghai to Hupeh
Combat - Chinese
Battle in Hupeh
Chinese attack with 1 fighter
Japanese defend with 1 fighter
Chinese roll dice for 1 fighter in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 fighter in Hupeh, round 2 : 1/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Hupeh
Japanese win with no units remaining. Battle score for attacker is 0
Casualties for Chinese: 1 fighter
Casualties for Japanese: 1 fighter
Non Combat Move - Chinese
Place Units - Americans
3 artilleries, 2 bombers and 4 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Americans rolls : : 1.00
Chinese : 0.50
Japanese : 0.33
Back to Germany for round #3. 12:08 am, 15th May.
@gribble Indeed! You done for the night?
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
4 armour moved from Belorussia to Karelia S.S.R.
2 artilleries moved from Belorussia to Karelia S.S.R.
2 armour moved from East Poland to Karelia S.S.R.
3 infantry moved from Belorussia to Karelia S.S.R.
Combat - Germans
Battle in Karelia S.S.R.
Germans attack with 6 armour, 2 artilleries and 3 infantry
Russians defend with 1 factory and 2 infantry
Germans roll dice for 6 armour, 2 artilleries and 3 infantry in Karelia S.S.R., round 2 : 5/11 hits, 4.50 expected hits
Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 6 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 infantry moved from East Poland to Bulgaria Romania
5 infantry moved from Germany to Poland
1 fighter moved from France to Poland
1 fighter moved from Germany to Poland
1 armour moved from Germany to Poland
1 transport moved from 15 Sea Zone to 14 Sea Zone
Place Units - Germans
4 armour, 1 bomber and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 34 PUs; end with 34 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 0.33
Heh heh, dreading what this save is going to show me about the last German turn…Three hours ago, 12:29am, 15th May.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 armour and 2 artilleries; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Russia to Belorussia
1 infantry moved from Russia to Belorussia
1 infantry moved from Eastern Ukraine to Belorussia
1 artillery and 5 infantry moved from Baltic States to East Poland
1 artillery moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
1 infantry moved from Ukraine to Bulgaria Romania
6 infantry moved from Russia to Caucasus
1 armour moved from Ukraine to Caucasus
1 infantry moved from Novosibirsk to Kazakh S.S.R.
1 infantry moved from Evenki National Okrug to Novosibirsk
7 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
1 infantry moved from Ukraine to East Poland
1 infantry moved from Ukraine to East Poland
1 infantry moved from Russia to Belorussia
1 infantry moved from Ukraine to Bulgaria Romania
Combat - Russians
Battle in East Poland
Russians attack with 1 artillery and 7 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 7 infantry in East Poland, round 2 : 5/8 hits, 1.67 expected hits
Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
Russians win, taking East Poland from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belorussia
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belorussia
Russians win, taking Belorussia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bulgaria Romania
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bulgaria Romania
Russians win, taking Bulgaria Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Caucasus
Russians attack with 1 armour and 6 infantry
Italians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
Russians roll dice for 1 armour and 6 infantry in Caucasus, round 2 : 1/7 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
Russians roll dice for 1 armour and 5 infantry in Caucasus, round 3 : 2/6 hits, 1.33 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 1 armour and 5 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 1 infantry
Non Combat Move - Russians
1 aaGun moved from Russia to Kazakh S.S.R.
1 aaGun moved from Archangel to Russia
6 infantry moved from Ukraine to East Poland
Place Units - Russians
4 armour and 2 artilleries placed in Russia
Turn Complete - Russians
Russians collect 30 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 0.00
Italians : -0.33
Russians : 4.50
Japan’s up. I fear the unleashing…
1:06pm, 15th May.
I’m really tired, and fighting to stay awake right now, but I’m game if you want to lay some turns out tonight. I did have some question:
@CrazyIvan 1. I get notifications, but not via email. I do a game history for the turn to review what all happened, and that’s when I see it. Americans now have mechanized infantry.
3. I haven’t been getting superfulous emails, so it’s probably ok.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Research Technology - Japanese
Japanese spend 5 on tech rolls
Japanese rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 1 fighter and 3 infantry; Remaining resources: 1 PUs; 1 techTokens;
Combat Move - Japanese
2 infantry moved from Philippine Islands to 50 Sea Zone
1 infantry moved from New Guinea to 48 Sea Zone
1 infantry and 1 transport moved from 48 Sea Zone to 39 Sea Zone
2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone
1 cruiser moved from 48 Sea Zone to 39 Sea Zone
2 fighters moved from 48 Sea Zone to Australia
3 infantry moved from 39 Sea Zone to Australia
2 infantry moved from Sikang to Chinghai
Japanese take Chinghai from Chinese
2 infantry moved from Ningxia to Chinghai
3 infantry moved from Burma to India
1 fighter moved from French Indo-China Thailand to India
3 armour moved from Japan to 62 Sea Zone
3 infantry moved from Japan to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 52 Sea Zone
1 infantry moved from 52 Sea Zone to Wake Island
1 armour moved from 52 Sea Zone to Wake Island
1 transport moved from 36 Sea Zone to 62 Sea Zone
1 armour moved from Japan to 62 Sea Zone
1 infantry moved from Japan to 62 Sea Zone
1 infantry moved from 62 Sea Zone to Buryatia S.S.R.
Japanese take Buryatia S.S.R. from Russians
1 armour moved from 62 Sea Zone to Buryatia S.S.R.
4 infantry moved from Manchuria to Buryatia S.S.R.
Combat - Japanese
Battle in Australia
Japanese attack with 2 fighters and 3 infantry
British defend with 1 aaGun, 1 artillery and 1 infantry
AA fire in Australia : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 cruiser in Australia, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 fighters and 3 infantry in Australia, round 2 : 1/5 hits, 1.50 expected hits
British roll dice for 1 artillery and 1 infantry in Australia, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Australia
Japanese win, taking Australia from British with 2 fighters and 3 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in India
Japanese attack with 1 fighter and 3 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 3 infantry in India, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 1 infantry in India, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 3 infantry in India, round 3 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in India, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in India
Japanese win, taking India from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Wake Island
Japanese attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 armour and 1 infantry in Wake Island, round 2 : 2/2 hits, 0.67 expected hits
Americans roll dice for 1 infantry in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Wake Island
Japanese win, taking Wake Island from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Japanese
1 carrier moved from 48 Sea Zone to 39 Sea Zone
2 fighters moved from Australia to 39 Sea Zone
1 fighter moved from India to French Indo-China Thailand
1 artillery moved from Yunnan to Burma
1 bomber moved from Japan to French Indo-China Thailand
1 carrier moved from 50 Sea Zone to 52 Sea Zone
2 fighters moved from 50 Sea Zone to 52 Sea Zone
1 battleship moved from 36 Sea Zone to 51 Sea Zone
1 destroyer moved from 36 Sea Zone to 51 Sea Zone
Place Units - Japanese
2 armour, 1 bomber, 1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 44 PUs; end with 45 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : -0.33
Japanese rolls : : 0.00
AA fire in Australia : : -0.33
Americans : -0.33
Japanese : 0.33
Dreading this…11:08 pm, 15th May.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - British
British buy 1 artillery, 3 fighters and 1 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - British
1 armour moved from United Kingdom to 6 Sea Zone
1 infantry moved from United Kingdom to 6 Sea Zone
1 armour, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 armour and 1 infantry moved from 5 Sea Zone to Finland
2 fighters moved from Baltic States to 16 Sea Zone
1 bomber moved from Baltic States to 16 Sea Zone
3 fighters moved from Russia to 16 Sea Zone
1 infantry moved from Morocco Algeria to Libya
1 armour moved from Eastern Canada to Central United States
1 infantry moved from Eastern Canada to Eastern United States
Combat - British
Battle in Finland
British attack with 1 armour and 1 infantry
Germans defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits
Germans roll dice for 2 infantry in Finland, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Finland
British win, taking Finland from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 16 Sea Zone
British attack with 1 bomber and 5 fighters
Italians defend with 1 battleship, 2 cruisers and 1 transport
British roll dice for 1 bomber and 5 fighters in 16 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 16 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians and 2 fighters owned by the British lost in 16 Sea Zone
British win with 1 bomber and 3 fighters remaining. Battle score for attacker is 31
Casualties for British: 2 fighters
Casualties for Italians: 1 battleship, 2 cruisers and 1 transport
Non Combat Move - British
3 fighters moved from 16 Sea Zone to East Poland
1 bomber moved from 16 Sea Zone to Trans-Jordan
1 aaGun moved from Persia to Trans-Jordan
3 fighters moved from United Kingdom to East Poland
Place Units - British
1 artillery, 3 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 30 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 2.67
Italians : 0.33
Back to Italy! 11:19 pm, May 15th.
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 armour and 2 infantry; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Italians
2 infantry moved from Italy to Balkans
Non Combat Move - Italians
Place Units - Italians
2 armour and 2 infantry placed in Italy
Turn Complete - Italians
Italians collect 9 PUs; end with 11 PUs
Combat Hit Differential Summary :
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Purchase Units - Chinese
Chinese builds 0 units.
Combat Move - Americans
1 artillery moved from Eastern United States to 10 Sea Zone
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery, 1 carrier, 2 destroyers, 3 infantry and 2 transports moved from 10 Sea Zone to 8 Sea Zone
3 infantry moved from 8 Sea Zone to United Kingdom
1 artillery moved from 8 Sea Zone to United Kingdom
2 infantry moved from Eastern Canada to 1 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to United Kingdom
3 infantry moved from Eastern United States to Eastern Canada
2 artilleries moved from Eastern United States to Eastern Canada
2 bombers moved from Eastern United States to Libya
1 bomber moved from Morocco Algeria to 14 Sea Zone
5 fighters moved from Morocco Algeria to Trans-Jordan
1 bomber moved from Morocco Algeria to Trans-Jordan
Combat - Americans
Battle in 14 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 14 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 bomber moved from 14 Sea Zone to Trans-Jordan
Place Units - Americans
1 artillery placed in Eastern United States
2 fighters and 8 infantry placed in Western United States
Turn Complete - Americans
Americans collect 38 PUs; end with 38 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :