@Blackychan I don’t believe your Italian attacks were legal moves for this set up. If you look at the game notes it states that Italy cannot attack any game spaces containing French or British units until Paris has fallen.
Look at the game notes and let me know your interpretation of those rules.
“Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced”
ATM 1v1
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Research Technology - Japanese Purchase Units - Japanese Japanese buy 3 armour, 1 factory and 4 infantry; Remaining resources: 1 PUs; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 48 Sea Zone 1 fighter moved from 35 Sea Zone to 48 Sea Zone 1 cruiser moved from 37 Sea Zone to 48 Sea Zone 1 submarine moved from 35 Sea Zone to 48 Sea Zone 1 destroyer moved from 37 Sea Zone to 48 Sea Zone 1 bomber moved from Japan to 48 Sea Zone 1 bomber moved from Japan to 48 Sea Zone 1 bomber moved from Japan to 48 Sea Zone 1 fighter moved from Manchuria to 48 Sea Zone 1 fighter moved from Manchuria to 48 Sea Zone 1 carrier moved from 35 Sea Zone to 48 Sea Zone 1 carrier moved from 35 Sea Zone to 48 Sea Zone 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 fighter moved from Manchuria to 48 Sea Zone Combat - Japanese Battle in 48 Sea Zone Japanese attack with 3 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 submarine Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Japanese roll dice for 1 submarine in 48 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Americans Japanese roll dice for 3 bombers, 2 carriers, 1 cruiser, 1 destroyer and 5 fighters in 48 Sea Zone, round 2 : 4/12 hits, 5.67 expected hits Americans roll dice for 1 submarine in 48 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 48 Sea Zone, round 2 : 5/6 hits, 3.17 expected hits 2 fighters owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 carrier owned by the Americans and 1 submarine owned by the Japanese lost in 48 Sea Zone Japanese roll dice for 3 bombers, 1 carrier, 1 cruiser and 3 fighters in 48 Sea Zone, round 3 : 4/8 hits, 4.17 expected hits Americans roll dice for 1 battleship, 2 fighters and 1 transport in 48 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits 1 fighter owned by the Japanese, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 battleship owned by the Americans lost in 48 Sea Zone Japanese win with 3 bombers, 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 29 Casualties for Japanese: 1 carrier, 1 destroyer, 3 fighters and 1 submarine Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport Battle in Kiangsu Japanese attack with 3 armour and 2 infantry Chinese defend with 4 infantry Japanese roll dice for 3 armour and 2 infantry in Kiangsu, round 2 : 2/5 hits, 1.83 expected hits Chinese roll dice for 4 infantry in Kiangsu, round 2 : 0/4 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Kiangsu Japanese roll dice for 3 armour and 2 infantry in Kiangsu, round 3 : 3/5 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kiangsu, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 3 armour and 1 infantry remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber moved from 48 Sea Zone to East Indies 1 bomber moved from 48 Sea Zone to East Indies 1 bomber moved from 48 Sea Zone to East Indies 1 transport moved from 37 Sea Zone to 50 Sea Zone 1 transport moved from 37 Sea Zone to 49 Sea Zone 1 battleship moved from 34 Sea Zone to 15 Sea Zone 1 battleship moved from 34 Sea Zone to 15 Sea Zone 1 transport moved from 34 Sea Zone to 37 Sea Zone Place Units - Japanese 2 armour placed in Burma 1 armour and 2 infantry placed in Manchuria 2 infantry placed in India 1 factory placed in East Indies Turn Complete - Japanese Japanese collect 33 PUs; end with 34 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 44 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Americans : 0.67 Chinese : -1.00 Japanese : 0.17 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Russians Russians buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Archangel 1 armour moved from Caucasus to Belorussia 1 infantry moved from Russia to Belorussia 1 infantry moved from Russia to Archangel 1 infantry moved from Caucasus to Ukraine 2 infantry moved from Persia to Caucasus Combat - Russians Battle in Belorussia Russians attack with 1 armour and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Belorussia Russians win, taking Belorussia from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Ukraine Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Ukraine, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 bomber and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 1 infantry in Archangel, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Archangel to Russia 1 fighter moved from Ukraine to Caucasus Place Units - Russians 4 infantry placed in Caucasus 3 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : 1.83 -
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 8x factory; Remaining resources: 44 PUs; Germans buy 2 armour, 1 destroyer, 2 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from Karelia S.S.R. to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 infantry moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 armour moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 artillery moved from East Poland to Belorussia 1 fighter moved from Karelia S.S.R. to Archangel 1 fighter moved from Karelia S.S.R. to Archangel 1 infantry moved from Karelia S.S.R. to Archangel 1 armour moved from Karelia S.S.R. to Finland 1 armour moved from Karelia S.S.R. to Finland 1 bomber moved from Germany to Finland 1 infantry moved from Karelia S.S.R. to Finland 1 infantry moved from Karelia S.S.R. to Archangel 1 fighter moved from Germany to Finland 1 fighter moved from Germany to Finland 1 fighter moved from Germany to Finland 1 bomber moved from Germany to Archangel Combat - Germans Battle in Belorussia Germans attack with 7 armour, 2 artilleries and 10 infantry Russians defend with 1 armour and 1 infantry Germans roll dice for 7 armour, 2 artilleries and 10 infantry in Belorussia, round 2 : 4/19 hits, 6.17 expected hits Russians roll dice for 1 armour and 1 infantry in Belorussia, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Belorussia Germans win, taking Belorussia from Russians with 7 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour and 1 infantry Battle in Finland Germans attack with 2 armour, 1 bomber, 3 fighters and 1 infantry British defend with 1 armour and 2 infantry Germans roll dice for 2 armour, 1 bomber, 3 fighters and 1 infantry in Finland, round 2 : 4/7 hits, 3.33 expected hits British roll dice for 1 armour and 2 infantry in Finland, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the British and 1 armour owned by the British lost in Finland Germans win, taking Finland from British with 2 armour, 1 bomber, 3 fighters and 1 infantry remaining. Battle score for attacker is 11 Casualties for British: 1 armour and 2 infantry Battle in Archangel Germans attack with 1 bomber, 2 fighters and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 bomber, 2 fighters and 2 infantry in Archangel, round 2 : 2/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Archangel to Germany 1 fighter moved from Finland to Germany 1 fighter moved from Archangel to Germany 1 fighter moved from Archangel to Germany 1 fighter moved from Finland to Germany 1 fighter moved from Finland to Germany 1 bomber moved from Finland to Germany 1 armour moved from Germany to Baltic States 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 infantry moved from Germany to Poland 1 aaGun moved from Karelia S.S.R. to Belorussia Place Units - Germans 1 carrier and 3 destroyers placed in 5 Sea Zone 2 fighters placed in 5 Sea Zone 2 armour placed in Germany 2 infantry placed in Karelia S.S.R. Turn Complete - Germans Germans collect 34 PUs; end with 34 PUs Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : -1.50 British : -1.17 Russians : 0.83 -
TripleA Turn Summary: British round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - British British buy 1 armour, 1 destroyer, 1 fighter, 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 2 armour moved from United Kingdom to 2 Sea Zone 2 infantry moved from United Kingdom to 2 Sea Zone 2 armour, 1 battleship, 2 carriers, 2 cruisers, 2 infantry and 2 transports moved from 2 Sea Zone to 4 Sea Zone 1 armour and 1 infantry moved from 4 Sea Zone to Karelia S.S.R. 1 armour and 1 infantry moved from 4 Sea Zone to Finland 1 bomber moved from United Kingdom to Finland 2 fighters moved from United Kingdom to Finland 1 fighter moved from United Kingdom to Karelia S.S.R. Combat - British Battle in Finland British attack with 1 armour, 1 bomber, 2 fighters and 1 infantry Germans defend with 2 armour and 1 infantry British roll dice for 1 battleship and 1 cruiser in Finland, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 armour, 1 bomber, 2 fighters and 1 infantry in Finland, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 2 armour and 1 infantry in Finland, round 2 : 2/3 hits, 1.33 expected hits 1 infantry owned by the Germans, 2 armour owned by the Germans, 1 infantry owned by the British and 1 armour owned by the British lost in Finland British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 armour and 1 infantry Casualties for Germans: 2 armour and 1 infantry Battle in Karelia S.S.R. British attack with 1 armour, 1 fighter and 1 infantry Germans defend with 1 factory and 2 infantry British roll dice for 1 cruiser in Karelia S.S.R., round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Karelia S.S.R., round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. British roll dice for 1 armour, 1 fighter and 1 infantry in Karelia S.S.R., round 3 : 2/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Karelia S.S.R., round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Karelia S.S.R. British win, taking Karelia S.S.R. from Germans with 1 armour, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - British 1 bomber moved from Finland to United Kingdom 1 fighter moved from Karelia S.S.R. to 4 Sea Zone 2 fighters moved from Finland to 4 Sea Zone 1 transport moved from 22 Sea Zone to 12 Sea Zone Place Units - British 1 destroyer and 1 submarine placed in 2 Sea Zone 1 armour, 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUsCombat Hit Differential Summary :
Germans : -0.33 British : 2.67 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 factory and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Anglo-Egypt Sudan to Belgian Congo Italians take Belgian Congo from British 1 armour moved from Belgian Congo to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from Anglo-Egypt Sudan to Italian Africa Italians take Italian Africa from British 1 infantry moved from Trans-Jordan to 15 Sea Zone 1 infantry and 1 transport moved from 15 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to French Madagascar Italians take French Madagascar from British Combat - Italians Non Combat Move - Italians 1 armour moved from Trans-Jordan to Egypt 1 armour moved from Trans-Jordan to Egypt 1 armour moved from Trans-Jordan to Egypt 1 infantry moved from Trans-Jordan to Egypt 1 artillery moved from Trans-Jordan to Egypt 1 battleship moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 infantry moved from Balkans to Italy 1 fighter moved from Egypt to Italy 1 armour moved from Germany to Italy 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 cruiser moved from 14 Sea Zone to 15 Sea Zone 1 destroyer moved from 14 Sea Zone to 15 Sea Zone Place Units - Italians 1 armour and 2 infantry placed in Italy 1 factory placed in Egypt Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 23 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 1 cruiser, 3 infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 3 armour moved from Eastern United States to 10 Sea Zone 3 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 12 Sea Zone 2 transports moved from 12 Sea Zone to 10 Sea Zone 2 destroyers moved from 10 Sea Zone to 12 Sea Zone 1 infantry moved from Morocco Algeria to Libya Americans take Libya from Italians 1 infantry moved from 12 Sea Zone to Gibraltar British take Gibraltar from Germans 2 armour moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 infantry moved from 12 Sea Zone to Morocco Algeria 1 armour moved from 12 Sea Zone to Gibraltar 1 bomber moved from United Kingdom to 14 Sea Zone 1 bomber moved from United Kingdom to 14 Sea Zone Combat - Americans Battle in 14 Sea Zone Americans attack with 2 bombers Germans defend with 1 destroyer and 1 transport Americans roll dice for 2 bombers in 14 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 destroyer and 1 transport in 14 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 1 transport owned by the Germans lost in 14 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 15 Casualties for Germans: 1 destroyer and 1 transport Non Combat Move - Americans 2 bombers moved from 14 Sea Zone to Morocco Algeria Place Units - Americans 1 cruiser, 1 submarine and 1 transport placed in 10 Sea Zone 3 armour and 3 infantry placed in Eastern United States Combat Move - Chinese 3 infantry moved from Fukien to Kiangsu 4 infantry moved from Suiyuan to Kiangsu 1 fighter moved from Fukien to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 7 infantry Japanese defend with 3 armour and 1 infantry Chinese roll dice for 1 fighter and 7 infantry in Kiangsu, round 2 : 1/8 hits, 1.67 expected hits Japanese roll dice for 3 armour and 1 infantry in Kiangsu, round 2 : 1/4 hits, 1.83 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 6 infantry in Kiangsu, round 3 : 1/7 hits, 1.50 expected hits Japanese roll dice for 3 armour in Kiangsu, round 3 : 1/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsu Chinese roll dice for 1 fighter and 5 infantry in Kiangsu, round 4 : 2/6 hits, 1.33 expected hits Japanese roll dice for 2 armour in Kiangsu, round 4 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 4 infantry Casualties for Japanese: 3 armour and 1 infantry Non Combat Move - Chinese 2 infantry moved from Yunnan to Fukien 1 fighter moved from Kiangsu to Fukien Place Units - Chinese 3 infantry placed in Suiyuan Turn Complete - Americans Americans collect 40 PUs; end with 41 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 46 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 51 PUsCombat Hit Differential Summary :
Germans : -0.33 Americans : 0.67 Chinese : -0.50 Japanese : -0.33 -
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Research Technology - Japanese Purchase Units - Japanese Japanese buy 5 armour and 8 infantry; Remaining resources: 0 PUs; Combat Move - Japanese 1 armour moved from Burma to Fukien 1 armour moved from Kwangtung to Fukien 1 armour moved from Burma to Fukien 1 armour moved from Kwangtung to Fukien 1 bomber moved from East Indies to Fukien 1 transport moved from 37 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from Borneo to 49 Sea Zone 1 infantry and 1 transport moved from 49 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from Philippine Islands to 50 Sea Zone 1 infantry moved from Philippine Islands to 50 Sea Zone 2 infantry and 1 transport moved from 50 Sea Zone to 39 Sea Zone 1 infantry moved from 39 Sea Zone to Australia 1 infantry moved from 39 Sea Zone to Australia 1 cruiser moved from 48 Sea Zone to 39 Sea Zone 1 bomber moved from East Indies to Persia 1 bomber moved from East Indies to Persia 1 infantry moved from India to Persia 1 infantry moved from India to Persia 1 fighter moved from 48 Sea Zone to Australia 1 fighter moved from 48 Sea Zone to Australia Combat - Japanese Battle in Australia Japanese attack with 2 fighters and 4 infantry British defend with 1 aaGun and 3 infantry AA fire in Australia : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese lost in Australia Japanese roll dice for 1 cruiser in Australia, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 2 : 2/5 hits, 1.17 expected hits British roll dice for 3 infantry in Australia, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the British lost in Australia Japanese roll dice for 1 fighter and 4 infantry in Australia, round 3 : 0/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 4 : 0/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 5 : 0/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter and 4 infantry in Australia, round 6 : 1/5 hits, 1.17 expected hits British roll dice for 1 infantry in Australia, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Australia Japanese win, taking Australia from British with 1 fighter and 4 infantry remaining. Battle score for attacker is -1 Casualties for Japanese: 1 fighter Casualties for British: 3 infantry Battle in Fukien Japanese attack with 4 armour and 1 bomber Chinese defend with 1 fighter and 2 infantry Japanese roll dice for 4 armour and 1 bomber in Fukien, round 2 : 2/5 hits, 2.67 expected hits Chinese roll dice for 1 fighter and 2 infantry in Fukien, round 2 : 0/3 hits, 1.33 expected hits 2 infantry owned by the Chinese lost in Fukien Japanese roll dice for 4 armour and 1 bomber in Fukien, round 3 : 0/5 hits, 2.67 expected hits Chinese roll dice for 1 fighter in Fukien, round 3 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Fukien Japanese roll dice for 3 armour and 1 bomber in Fukien, round 4 : 0/4 hits, 2.17 expected hits Chinese roll dice for 1 fighter in Fukien, round 4 : 1/1 hits, 0.67 expected hits 1 armour owned by the Japanese lost in Fukien Japanese roll dice for 2 armour and 1 bomber in Fukien, round 5 : 1/3 hits, 1.67 expected hits Chinese roll dice for 1 fighter in Fukien, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Chinese lost in Fukien Japanese win, taking Fukien from Chinese with 2 armour and 1 bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 1 fighter and 2 infantry Casualties for Japanese: 2 armour Battle in Persia Japanese attack with 2 bombers and 2 infantry Russians defend with 1 infantry Japanese roll dice for 2 bombers and 2 infantry in Persia, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 infantry in Persia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Persia Japanese win, taking Persia from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 carrier moved from 48 Sea Zone to 38 Sea Zone 1 fighter moved from Australia to 38 Sea Zone 1 bomber moved from Fukien to Burma 1 bomber moved from Persia to India 1 bomber moved from Persia to India 1 battleship moved from 15 Sea Zone to 34 Sea Zone 1 battleship moved from 15 Sea Zone to 34 Sea Zone Place Units - Japanese 3 armour placed in Manchuria 2 armour placed in Burma 3 infantry placed in India 4 infantry placed in East Indies 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 35 PUs; end with 35 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 40 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 45 PUsCombat Hit Differential Summary :
British : -1.67 AA fire in Australia : : 0.67 Chinese : -1.33 Japanese : -10.17 -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 bomber moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 infantry moved from Russia to Archangel 1 infantry moved from Ukraine to Bulgaria Romania Russians take Bulgaria Romania from Germans 1 infantry moved from Eastern Ukraine to East Poland Russians take East Poland from Germans 1 infantry moved from Caucasus to Kazakh S.S.R. 1 infantry moved from Caucasus to Eastern Ukraine 1 armour moved from Caucasus to Russia Combat - Russians Battle in Archangel Russians attack with 1 bomber and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 bomber and 2 infantry in Archangel, round 2 : 2/3 hits, 1.00 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 bomber moved from Archangel to Russia Place Units - Russians 6 infantry placed in Russia 2 infantry placed in Karelia S.S.R. 2 infantry placed in Caucasus Turn Complete - Russians Russians collect 30 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : -0.33 Russians : 1.00 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Germans Germans buy 3 armour, 2 bombers and 3 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 armour moved from Belorussia to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 armour moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 artillery moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 infantry moved from Belorussia to Karelia S.S.R. 1 armour moved from Germany to East Poland 1 armour moved from Germany to East Poland 1 infantry moved from Poland to East Poland 1 armour moved from Baltic States to Karelia S.S.R. 1 fighter moved from 5 Sea Zone to Karelia S.S.R. 1 fighter moved from 5 Sea Zone to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 bomber moved from Germany to Karelia S.S.R. 1 fighter moved from Germany to East Poland 1 fighter moved from Germany to East Poland Combat - Germans Battle in East Poland Germans attack with 2 armour, 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 armour, 2 fighters and 1 infantry in East Poland, round 2 : 3/5 hits, 2.17 expected hits Russians roll dice for 1 infantry in East Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in East Poland Germans win, taking East Poland from Russians with 2 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Karelia S.S.R. Germans attack with 8 armour, 2 artilleries, 2 bombers, 2 fighters and 9 infantry British defend with 1 armour and 1 infantry; Russians defend with 1 factory and 2 infantry Germans roll dice for 8 armour, 2 artilleries, 2 bombers, 2 fighters and 9 infantry in Karelia S.S.R., round 2 : 7/23 hits, 8.83 expected hits Russians roll dice for 1 armour and 3 infantry in Karelia S.S.R., round 2 : 0/4 hits, 1.50 expected hits 2 infantry owned by the Russians, 1 infantry owned by the British and 1 armour owned by the British lost in Karelia S.S.R. Germans win, taking Karelia S.S.R. from Russians with 8 armour, 2 artilleries, 2 bombers, 2 fighters and 9 infantry remaining. Battle score for attacker is 14 Casualties for British: 1 armour and 1 infantry Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Belorussia to Karelia S.S.R. 1 infantry moved from Poland to Baltic States 1 infantry moved from Poland to Baltic States 1 fighter moved from East Poland to Germany 1 fighter moved from East Poland to Germany 1 fighter moved from Germany to Italy 1 fighter moved from Germany to Italy 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 fighter moved from Karelia S.S.R. to 5 Sea Zone 1 bomber moved from Karelia S.S.R. to Germany 1 bomber moved from Karelia S.S.R. to Germany Place Units - Germans 3 armour, 2 bombers and 3 infantry placed in Germany Turn Complete - Germans Germans collect 30 PUs; end with 31 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 36 PUs Objective 2: Germans met a national objective for an additional 5 PUs; end with 41 PUsCombat Hit Differential Summary :
Germans : -1.00 Russians : -1.83 -
TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - British British buy 2 armour, 1 artillery, 3 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 2 carriers, 2 cruisers, 3 fighters and 2 transports moved from 4 Sea Zone to 6 Sea Zone 1 transport moved from 12 Sea Zone to 6 Sea Zone 1 destroyer and 1 submarine moved from 2 Sea Zone to 6 Sea Zone 1 fighter moved from United Kingdom to 6 Sea Zone 1 armour moved from United Kingdom to 6 Sea Zone 2 infantry moved from United Kingdom to 6 Sea Zone 1 artillery moved from United Kingdom to 6 Sea Zone 1 bomber moved from United Kingdom to Germany 1 artillery moved from 6 Sea Zone to Northwestern Europe 1 armour and 2 infantry moved from 6 Sea Zone to Northwestern Europe Combat - British Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 2 and causes: 2 damage to unit: factory Bombing raid in Germany causes 2 damage total. Battle in Northwestern Europe British attack with 1 armour, 1 artillery and 2 infantry Germans defend with 1 infantry British roll dice for 1 battleship and 2 cruisers in Northwestern Europe, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 1 infantry in Northwestern Europe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Northwestern Europe British win, taking Northwestern Europe from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 bomber moved from Germany to United Kingdom Place Units - British 2 armour, 1 artillery and 3 infantry placed in United Kingdom 1 submarine placed in 6 Sea Zone Turn Complete - British British collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Germans : 0.67 British : 0.33 AA fire in Germany : : -0.17 -
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Italians Italians buy 7 infantry; Remaining resources: 2 PUs; Combat Move - Italians 1 infantry moved from Italian Africa to Rhodesia Italians take Rhodesia from British 1 infantry moved from French Madagascar to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 28 Sea Zone 1 infantry moved from 28 Sea Zone to Union of South Africa Italians take Union of South Africa from British Combat - Italians Non Combat Move - Italians 1 infantry moved from Italy to Balkans 1 infantry moved from Anglo-Egypt Sudan to Egypt 1 armour moved from French Equatorial Africa to Egypt 1 infantry moved from Trans-Jordan to Egypt Place Units - Italians 2 infantry placed in Egypt 5 infantry placed in Italy Turn Complete - Italians Italians collect 20 PUs; end with 22 PUs Objective 1: Italians met a national objective for an additional 5 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 5 Purchase Units - Americans Americans buy 4 armour, 1 bomber, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - Chinese Chinese builds 3 units. Combat Move - Americans 1 armour and 1 infantry moved from Gibraltar to 12 Sea Zone 1 armour, 1 infantry and 1 transport moved from 12 Sea Zone to 23 Sea Zone 1 armour and 1 infantry moved from 23 Sea Zone to French Equatorial Africa British take French Equatorial Africa from Italians 5 infantry moved from Morocco Algeria to Libya 2 armour moved from Morocco Algeria to Libya 3 armour moved from Eastern United States to 10 Sea Zone 3 infantry moved from Eastern United States to 10 Sea Zone 3 armour, 1 cruiser, 3 infantry, 1 submarine and 3 transports moved from 10 Sea Zone to 12 Sea Zone 3 infantry moved from 12 Sea Zone to Morocco Algeria 3 armour moved from 12 Sea Zone to Morocco Algeria 2 transports moved from 12 Sea Zone to 10 Sea Zone 2 bombers moved from Morocco Algeria to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/2 hits, 0.33 expected hits Bombing raid in Germany rolls: 6,4 and causes: 10 damage to unit: factory Bombing raid in Germany causes 10 damage total. Non Combat Move - Americans 2 bombers moved from Germany to Morocco Algeria Place Units - Americans 4 armour, 1 bomber and 4 infantry placed in Eastern United States 1 transport placed in 10 Sea Zone Place Units - Chinese 3 infantry placed in Hupeh Turn Complete - Americans Americans collect 40 PUs; end with 40 PUs Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs Objective 3: Americans met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.33 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Research Technology - Japanese Purchase Units - Japanese Japanese buy 1 bomber, 1 fighter, 5 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - Japanese 1 armour moved from Fukien to Kiangsu 1 armour moved from Fukien to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 armour moved from Manchuria to Kiangsu 1 infantry moved from Manchuria to Kiangsu 1 infantry moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 46 Sea Zone 1 infantry moved from 46 Sea Zone to Solomon Islands Japanese take Solomon Islands from British 1 infantry moved from 46 Sea Zone to Solomon Islands Combat - Japanese Battle in Kiangsu Japanese attack with 6 armour and 1 infantry Chinese defend with 3 infantry Japanese roll dice for 6 armour and 1 infantry in Kiangsu, round 2 : 5/7 hits, 3.17 expected hits Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kiangsu Japanese win, taking Kiangsu from Chinese with 6 armour remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for Chinese: 3 infantry Non Combat Move - Japanese 1 carrier moved from 38 Sea Zone to 35 Sea Zone 1 fighter moved from 38 Sea Zone to 35 Sea Zone 1 battleship moved from 34 Sea Zone to 15 Sea Zone 1 battleship moved from 34 Sea Zone to 15 Sea Zone 1 bomber moved from Burma to India 1 armour moved from Burma to India 1 armour moved from Burma to India 1 cruiser moved from 39 Sea Zone to 35 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 1 infantry moved from Australia to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 infantry moved from 35 Sea Zone to India 1 transport moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 1 infantry moved from East Indies to 38 Sea Zone 2 infantry and 1 transport moved from 38 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to India 1 infantry moved from 35 Sea Zone to India Place Units - Japanese 1 fighter placed in 35 Sea Zone 1 transport placed in 62 Sea Zone 3 infantry placed in Manchuria 1 infantry placed in India 1 bomber placed in India 1 infantry placed in Burma Turn Complete - Japanese Japanese collect 37 PUs; end with 38 PUs Objective 2: Japanese met a national objective for an additional 5 PUs; end with 43 PUs Objective 3: Japanese met a national objective for an additional 5 PUs; end with 48 PUs Objective 1: Japanese met a national objective for an additional 5 PUs; end with 53 PUsCombat Hit Differential Summary :
Chinese : 0.00 Japanese : 1.83 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Russians Russians buy 3 armour and 5 infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Bulgaria Romania to Poland Russians take Poland from Germans 1 infantry moved from Eastern Ukraine to Ukraine 1 infantry moved from Caucasus to Eastern Ukraine 1 infantry moved from Russia to Belorussia Russians take Belorussia from Germans 1 fighter moved from Caucasus to Archangel 1 submarine moved from 12 Sea Zone to 6 Sea Zone 1 bomber moved from Russia to Archangel 1 armour moved from Russia to Archangel 17 infantry moved from Russia to Archangel Combat - Russians Non Combat Move - Russians 1 aaGun moved from Russia to Archangel Place Units - Russians 1 armour and 5 infantry placed in Russia 2 armour placed in Caucasus Turn Complete - Russians Russians collect 31 PUs; end with 32 PUs Objective 2: Russians met a national objective for an additional 10 PUs; end with 42 PUs Objective 1: Russians met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II v3 1942, version: 1.7
Game History
Round: 6 Purchase Units - Germans Germans repair damage of 9x factory; Remaining resources: 32 PUs; Germans buy 2 fighters and 4 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 destroyer moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from 5 Sea Zone to 6 Sea Zone 1 carrier moved from 5 Sea Zone to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 fighter moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 bomber moved from Germany to 6 Sea Zone 1 fighter moved from Italy to 6 Sea Zone 1 fighter moved from Italy to 6 Sea Zone 1 infantry moved from France to Northwestern Europe 1 armour moved from Karelia S.S.R. to Norway Germans take Norway from British 1 infantry moved from Germany to Northwestern Europe 1 infantry moved from Germany to Northwestern Europe 1 armour moved from Germany to Northwestern Europe 1 armour moved from Germany to Northwestern Europe 1 infantry moved from Germany to Poland 1 armour moved from Germany to Poland 1 infantry moved from East Poland to Poland Combat - Germans Battle in 6 Sea Zone Germans attack with 4 bombers, 1 carrier, 3 destroyers and 7 fighters British defend with 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 3 transports; Russians defend with 1 submarine Germans roll dice for 4 bombers, 1 carrier, 3 destroyers and 7 fighters in 6 Sea Zone, round 2 : 9/15 hits, 7.33 expected hits Units damaged: 1 battleship owned by the British British roll dice for 3 submarines in 6 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits British roll dice for 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters and 3 transports in 6 Sea Zone, round 2 : 5/10 hits, 5.33 expected hits 3 destroyers owned by the Germans, 1 destroyer owned by the British, 1 submarine owned by the Russians, 2 cruisers owned by the British, 2 fighters owned by the Germans, 1 carrier owned by the Germans, 2 submarines owned by the British and 2 carriers owned by the British lost in 6 Sea Zone Germans roll dice for 4 bombers and 5 fighters in 6 Sea Zone, round 3 : 7/9 hits, 5.17 expected hits British roll dice for 1 battleship, 4 fighters and 3 transports in 6 Sea Zone, round 3 : 2/5 hits, 3.33 expected hits 2 transports owned by the British, 2 fighters owned by the Germans, 1 battleship owned by the British and 4 fighters owned by the British lost in 6 Sea Zone 1 transport owned by the British lost in 6 Sea Zone Germans win with 4 bombers and 3 fighters remaining. Battle score for attacker is 81 Casualties for Germans: 1 carrier, 3 destroyers and 4 fighters Casualties for British: 1 battleship, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 submarines and 3 transports Casualties for Russians: 1 submarine Battle in Northwestern Europe Germans attack with 2 armour and 3 infantry British defend with 1 armour, 1 artillery and 1 infantry Germans roll dice for 2 armour and 3 infantry in Northwestern Europe, round 2 : 2/5 hits, 1.50 expected hits British roll dice for 1 armour, 1 artillery and 1 infantry in Northwestern Europe, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Germans, 1 artillery owned by the British and 1 infantry owned by the British lost in Northwestern Europe Germans roll dice for 2 armour and 2 infantry in Northwestern Europe, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour in Northwestern Europe, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the British lost in Northwestern Europe Germans win, taking Northwestern Europe from British with 2 armour and 2 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 1 infantry Casualties for British: 1 armour, 1 artillery and 1 infantry Battle in Poland Germans attack with 1 armour and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 armour and 2 infantry in Poland, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Poland, round 3 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 infantry in Poland, round 4 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Poland, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland Germans win, taking Poland from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 infantry moved from Baltic States to Karelia S.S.R. 1 infantry moved from Baltic States to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 armour moved from East Poland to Karelia S.S.R. 1 fighter moved from 6 Sea Zone to Italy 1 fighter moved from 6 Sea Zone to Italy 1 fighter moved from 6 Sea Zone to Germany 1 bomber moved from 6 Sea Zone to Germany 1 bomber moved from 6 Sea Zone to Germany 1 bomber moved from 6 Sea Zone to Germany 1 bomber moved from 6 Sea Zone to Germany Place Units - Germans 1 fighter and 2 infantry placed in Germany 2 infantry placed in Karelia S.S.R. 1 fighter placed in Germany Turn Complete - Germans Germans collect 32 PUs; end with 32 PUs Objective 3: Germans met a national objective for an additional 5 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : 2.17 British : -1.83 Russians : 0.00





