Anniversary Edition, gribble(Axis) vs CrazyIvan(Allies), default settings.


  • TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Germans
            1 artillery moved from Baltic States to Belorussia
            1 infantry moved from Baltic States to Belorussia
            2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
            2 infantry moved from 15 Sea Zone to Trans-Jordan
            1 submarine moved from 5 Sea Zone to 6 Sea Zone
            1 fighter moved from Norway to 6 Sea Zone
            1 fighter moved from Morocco Algeria to 12 Sea Zone
            1 bomber moved from Norway to Karelia S.S.R.
            1 fighter moved from Germany to Belorussia
    
        Combat - Germans
            Strategic bombing raid in Karelia S.S.R.
                    AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits
                1 bomber killed by AA
                Bombing raid in Karelia S.S.R. causes 0 damage total. 
            Battle in 12 Sea Zone
                Germans attack with 1 fighter
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 12 Sea Zone
                Germans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Belorussia
                Germans attack with 1 artillery, 1 fighter and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
                Germans win, taking Belorussia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 6 Sea Zone
                Germans attack with 1 fighter and 1 submarine
                British defend with 1 destroyer; Russians defend with 1 submarine
                    Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    Russians roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British and 1 submarine owned by the Russians lost in 6 Sea Zone
                Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                Casualties for Russians: 1 submarine
                Casualties for British: 1 destroyer
    
        Non Combat Move - Germans
            1 fighter moved from 12 Sea Zone to France
            2 infantry moved from Germany to France
            2 infantry moved from Germany to 5 Sea Zone
            2 infantry moved from 5 Sea Zone to Baltic States
            1 infantry moved from Germany to Poland
            1 fighter moved from Belorussia to Baltic States
            1 artillery moved from East Poland to Belorussia
            2 armour moved from East Poland to Belorussia
            2 infantry moved from East Poland to Belorussia
            2 infantry moved from Poland to East Poland
            2 armour moved from Germany to East Poland
            1 infantry moved from Baltic States to Belorussia
            1 infantry moved from Baltic States to Belorussia
            2 armour moved from Ukraine to Belorussia
            1 fighter moved from 6 Sea Zone to Germany
    
        Place Units - Germans
            1 carrier placed in 5 Sea Zone
            1 fighter placed in 5 Sea Zone
            1 armour and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 36 PUs; end with 37 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Germans : 1.00
    AA fire in Karelia S.S.R. : : 0.83
    Russians : 0.17
    

    Savegame

  • '19

    Nice! Getting on it right now!

  • '19

    TripleA Manual Gamesave Post: Russians round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 artillery moved from Karelia S.S.R. to Baltic States
            9 infantry moved from Karelia S.S.R. to Baltic States
            14 infantry moved from Caucasus to Ukraine
            1 artillery moved from Caucasus to Ukraine
            1 armour moved from Caucasus to Ukraine
    
        Combat - Russians
            Battle in Ukraine
                Russians attack with 1 armour, 1 artillery and 14 infantry
                Germans defend with 1 artillery and 3 infantry
                    Russians roll dice for 1 armour, 1 artillery and 14 infantry in Ukraine, round 2 : 4/16 hits, 3.33 expected hits
                    Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Ukraine
                Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 3 infantry
            Battle in Baltic States
                Russians attack with 1 artillery and 9 infantry
                Germans defend with 2 armour, 1 fighter and 2 infantry
                    Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 4/10 hits, 2.00 expected hits
                    Germans roll dice for 2 armour, 1 fighter and 2 infantry in Baltic States, round 2 : 2/5 hits, 2.33 expected hits
                    2 infantry owned by the Russians, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States
                    Russians roll dice for 1 artillery and 7 infantry in Baltic States, round 3 : 2/8 hits, 1.67 expected hits
                    Germans roll dice for 1 fighter in Baltic States, round 3 : 1/1 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 17
                Casualties for Russians: 3 infantry
                Casualties for Germans: 2 armour, 1 fighter and 2 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Karelia S.S.R. to Archangel
            1 infantry moved from Russia to Archangel
    
        Place Units - Russians
            2 infantry placed in Karelia S.S.R.
            6 infantry placed in Russia
            1 artillery and 1 infantry placed in Caucasus
            Russians undo move 3.
            Russians undo move 2.
            Russians undo move 1.
            1 artillery and 5 infantry placed in Russia
            2 infantry placed in Karelia S.S.R.
            2 infantry placed in Caucasus
    
        Turn Complete - Russians
            Russians collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.67
    Russians : 3.00
    

    Savegame

  • '19

    Looks like it’s on Japan, around 11:16 EDT, May 14!


  • TripleA Turn Summary: Japanese round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Japanese
            Japanese buy 2 armour, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Japanese
            3 infantry moved from French Indo-China Thailand to Burma
                  Japanese take Burma from British
            1 artillery moved from Fukien to Yunnan
            1 infantry moved from Fukien to Yunnan
            2 infantry moved from Hupeh to Sikang
            2 infantry moved from Suiyuan to Ningxia
            1 fighter moved from French Indo-China Thailand to Yunnan
            1 fighter moved from Kiangsu to Sikang
            1 infantry moved from Kwangtung to 61 Sea Zone
            1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
            1 infantry moved from Okinawa to 60 Sea Zone
            2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
            2 infantry moved from 50 Sea Zone to Philippine Islands
            1 transport moved from 50 Sea Zone to 62 Sea Zone
            1 cruiser moved from 49 Sea Zone to 48 Sea Zone
            1 destroyer moved from 38 Sea Zone to 36 Sea Zone
            1 infantry moved from East Indies to 38 Sea Zone
            1 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone
            1 infantry moved from Borneo to 49 Sea Zone
            2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
            1 fighter moved from 61 Sea Zone to New Guinea
            1 fighter moved from 61 Sea Zone to 36 Sea Zone
            1 fighter moved from 62 Sea Zone to Philippine Islands
            2 infantry moved from 48 Sea Zone to New Guinea
            1 fighter moved from 62 Sea Zone to Ningxia
    
        Combat - Japanese
            Battle in 48 Sea Zone
                Japanese attack with 1 cruiser and 1 transport
                British defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 cruiser and 1 transport in 48 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 48 Sea Zone
                    1 transport owned by the British lost in 48 Sea Zone
                Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 15
                Casualties for British: 1 destroyer and 1 transport
            Battle in New Guinea
                Japanese attack with 1 fighter and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
                    British roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Guinea
                    Japanese roll dice for 1 fighter and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in New Guinea
                Japanese win, taking New Guinea from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
                Casualties for British: 2 infantry
            Battle in Philippine Islands
                Japanese attack with 1 fighter and 2 infantry
                Americans defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 0.83 expected hits
                    Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Americans lost in Philippine Islands
                Japanese win, taking Philippine Islands from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Yunnan
                Japanese attack with 1 artillery, 1 fighter and 1 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
                    Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for Chinese: 1 infantry
            Battle in Ningxia
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 0/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Ningxia
                Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 fighter and 2 infantry
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in 36 Sea Zone
                Japanese attack with 1 destroyer and 1 fighter
                British defend with 1 destroyer
                    Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
                    British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 36 Sea Zone
                Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Japanese
            1 infantry moved from Kiangsu to Manchuria
            2 infantry moved from Japan to 62 Sea Zone
            2 infantry moved from 62 Sea Zone to Manchuria
            1 carrier moved from 61 Sea Zone to 48 Sea Zone
            1 fighter moved from New Guinea to 48 Sea Zone
            1 carrier moved from 62 Sea Zone to 50 Sea Zone
            1 fighter moved from Philippine Islands to 50 Sea Zone
            1 fighter moved from 36 Sea Zone to 48 Sea Zone
            1 fighter moved from Yunnan to 50 Sea Zone
            1 fighter moved from Sikang to French Indo-China Thailand
            1 fighter moved from Ningxia to Hupeh
            1 transport moved from 49 Sea Zone to 36 Sea Zone
            1 transport moved from 61 Sea Zone to 62 Sea Zone
            1 battleship moved from 50 Sea Zone to 36 Sea Zone
    
        Place Units - Japanese
            2 armour, 1 bomber and 2 infantry placed in Japan
            1 transport placed in 62 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 37 PUs; end with 37 PUs
            Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
            Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    British : -1.00
    Americans : -0.33
    Chinese : -0.33
    Japanese : 0.83
    

    Savegame

  • '19

    That was fast! 11:33pm EDT May 14th. Crosses fingers for the upcoming RAF raid on the German Baltic fleet.

  • '19

    Ok, I screwed up, and need advice. I meant to hit transJordan with a big attack, but somehow my fighter didn’t go in there, but rather into the sea zone next to it. I want to redo that, if you don’t mind.

  • '19

    In fact, now that I look at it, the fighter was not the only guy that didn’t go where he was sent.

  • '19

    TripleA Manual Gamesave Post: British round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - British
            British buy 1 battleship and 3 fighters; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - British
            1 armour moved from Libya to Trans-Jordan
            4 infantry moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Persia to Trans-Jordan
            1 fighter moved from Egypt to Trans-Jordan
            1 bomber moved from Egypt to 5 Sea Zone
            4 fighters moved from United Kingdom to 5 Sea Zone
            2 fighters moved from Karelia S.S.R. to 5 Sea Zone
            1 infantry moved from Libya to Morocco Algeria
                  British take Morocco Algeria from Germans
            1 cruiser, 1 destroyer and 1 transport moved from 7 Sea Zone to 6 Sea Zone
            1 transport moved from 34 Sea Zone to 33 Sea Zone
            1 infantry moved from Rhodesia to 33 Sea Zone
            1 infantry moved from Rhodesia to 33 Sea Zone
            2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
            1 infantry moved from 34 Sea Zone to Trans-Jordan
            1 infantry moved from 34 Sea Zone to Trans-Jordan
    
        Combat - British
            Battle in Trans-Jordan
                British attack with 1 armour, 1 artillery, 1 fighter and 7 infantry
                Germans defend with 2 infantry; Italians defend with 2 infantry
                    British roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Trans-Jordan, round 2 : 4/10 hits, 2.67 expected hits
                    Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
                    2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Trans-Jordan
                British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 12
                Casualties for Italians: 2 infantry
                Casualties for Germans: 2 infantry
            Battle in 6 Sea Zone
                British attack with 1 cruiser, 1 destroyer and 1 transport
                Germans defend with 1 submarine
                    British roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
                    Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 6 Sea Zone
                British win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in 5 Sea Zone
                British attack with 1 bomber and 6 fighters
                Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
                    British roll dice for 1 bomber and 6 fighters in 5 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
                    1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 5 Sea Zone
                    1 transport owned by the Germans lost in 5 Sea Zone
                British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 23
                Casualties for British: 2 fighters
                Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 5 Sea Zone to Russia
            1 fighter moved from Trans-Jordan to Russia
            1 fighter moved from 5 Sea Zone to Russia
            1 bomber moved from 5 Sea Zone to Baltic States
            2 fighters moved from 5 Sea Zone to Baltic States
    
        Place Units - British
            1 battleship placed in 6 Sea Zone
            3 fighters placed in United Kingdom
    
        Turn Complete - British
            British collect 33 PUs; end with 34 PUs
            Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.83
    Italians : -1.33
    

    Savegame

  • '19

    There we go! Not as bad as I feared, but still a tense situation, lol. Hopefully I can stop making mistakes, like the on in the far east with Russia, lol. I got a case of tunnel vision when I saw a German carrier, and totally forgot about asia, lol. 11:53 pm, May 14th


  • TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Purchase Units - Italians
            Italians buy 3 infantry; Remaining resources: 5 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 transport moved from 15 Sea Zone to 14 Sea Zone
            1 infantry moved from Italy to 14 Sea Zone
            1 armour moved from Balkans to 14 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
            1 infantry moved from 16 Sea Zone to Caucasus
            1 armour moved from 16 Sea Zone to Caucasus
            2 cruisers moved from 14 Sea Zone to 16 Sea Zone
    
        Combat - Italians
            Battle in Caucasus
                Italians attack with 1 armour and 1 infantry
                Russians defend with 1 aaGun, 1 factory and 2 infantry
                    Italians roll dice for 2 cruisers in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians lost in Caucasus
                Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Italians
            1 armour moved from France to Balkans
            1 fighter moved from Italy to France
            1 battleship moved from 15 Sea Zone to 16 Sea Zone
    
        Place Units - Italians
            3 infantry placed in Italy
    
        Turn Complete - Italians
            Italians collect 13 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians : 0.33
    Russians : -0.67
    

    Savegame


  • The Italians are proving to be a thorn in the side of the British. Have a good night!

  • '19

    TripleA Manual Gamesave Post: Americans round 2

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 2
    
        Research Technology - Americans
            Americans spend 0 on tech rolls
                Americans rolls : 1/1 hits, 0.00 expected hits
            Americans removing all Technology Tokens after successful research.
            Americans discover Mechanized Infantry
    
        Activate Technology - Americans
            Americans activating Mechanized Infantry
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 bombers, 4 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Purchase Units - Chinese
            Chinese builds 0 units.
    
        Combat Move - Americans
            2 fighters moved from 20 Sea Zone to Morocco Algeria
            1 fighter moved from Eastern United States to Morocco Algeria
            1 bomber moved from Eastern United States to Morocco Algeria
            1 fighter moved from Eastern Canada to Morocco Algeria
            1 bomber moved from United Kingdom to Morocco Algeria
            1 fighter moved from United Kingdom to Morocco Algeria
            1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 20 Sea Zone to 10 Sea Zone
            3 infantry moved from Eastern United States to 10 Sea Zone
            2 infantry and 1 transport moved from 10 Sea Zone to 1 Sea Zone
            2 infantry moved from 1 Sea Zone to Eastern Canada
    
        Non Combat Move - Americans
    
        Combat Move - Chinese
            1 fighter moved from Chinghai to Hupeh
    
        Combat - Chinese
            Battle in Hupeh
                Chinese attack with 1 fighter
                Japanese defend with 1 fighter
                    Chinese roll dice for 1 fighter in Hupeh, round 2 : 1/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 fighter in Hupeh, round 2 : 1/1 hits, 0.67 expected hits
                    1 fighter owned by the Japanese and 1 fighter owned by the Chinese lost in Hupeh
                Japanese win with no units remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 fighter
                Casualties for Japanese: 1 fighter
    
        Non Combat Move - Chinese
    
        Place Units - Americans
            3 artilleries, 2 bombers and 4 infantry placed in Eastern United States
            1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 38 PUs; end with 38 PUs
            Objective 4: Americans met a national objective for an additional 5 PUs; end with 43 PUs
            Objective 3: Americans met a national objective for an additional 5 PUs; end with 48 PUs
    

    Combat Hit Differential Summary :

    Americans rolls : : 1.00
    Chinese : 0.50
    Japanese : 0.33
    

    Savegame

  • '19

    Back to Germany for round #3. 12:08 am, 15th May.

  • '19

    @gribble Indeed! You done for the night?


  • TripleA Turn Summary: Germans round 3

    TripleA Turn Summary for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            4 armour moved from Belorussia to Karelia S.S.R.
            2 artilleries moved from Belorussia to Karelia S.S.R.
            2 armour moved from East Poland to Karelia S.S.R.
            3 infantry moved from Belorussia to Karelia S.S.R.
    
        Combat - Germans
            Battle in Karelia S.S.R.
                Germans attack with 6 armour, 2 artilleries and 3 infantry
                Russians defend with 1 factory and 2 infantry
                    Germans roll dice for 6 armour, 2 artilleries and 3 infantry in Karelia S.S.R., round 2 : 5/11 hits, 4.50 expected hits
                    Russians roll dice for 2 infantry in Karelia S.S.R., round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia S.S.R.
                Germans win, taking Karelia S.S.R. from Russians with 6 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
                Casualties for Russians: 2 infantry
    
        Non Combat Move - Germans
            1 infantry moved from East Poland to Bulgaria Romania
            5 infantry moved from Germany to Poland
            1 fighter moved from France to Poland
            1 fighter moved from Germany to Poland
            1 armour moved from Germany to Poland
            1 transport moved from 15 Sea Zone to 14 Sea Zone
    
        Place Units - Germans
            4 armour, 1 bomber and 5 infantry placed in Germany
    
        Turn Complete - Germans
            Germans collect 34 PUs; end with 34 PUs
            Objective 1: Germans met a national objective for an additional 5 PUs; end with 39 PUs
            Objective 3: Germans met a national objective for an additional 5 PUs; end with 44 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.50
    Russians : 0.33
    

    Savegame

  • '19

    Heh heh, dreading what this save is going to show me about the last German turn…Three hours ago, 12:29am, 15th May.

  • '19

    TripleA Manual Gamesave Post: Russians round 3

    TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7

    Game History

    Round: 3
    
        Purchase Units - Russians
            Russians buy 4 armour and 2 artilleries; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 artillery moved from Russia to Belorussia
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Eastern Ukraine to Belorussia
            1 artillery and 5 infantry moved from Baltic States to East Poland
            1 artillery moved from Ukraine to Bulgaria Romania
            1 infantry moved from Ukraine to Bulgaria Romania
            1 infantry moved from Ukraine to Bulgaria Romania
            6 infantry moved from Russia to Caucasus
            1 armour moved from Ukraine to Caucasus
            1 infantry moved from Novosibirsk to Kazakh S.S.R.
            1 infantry moved from Evenki National Okrug to Novosibirsk
            7 infantry moved from Buryatia S.S.R. to Stanovoj Chrebet
            1 infantry moved from Ukraine to East Poland
            1 infantry moved from Ukraine to East Poland
            1 infantry moved from Russia to Belorussia
            1 infantry moved from Ukraine to Bulgaria Romania
    
        Combat - Russians
            Battle in East Poland
                Russians attack with 1 artillery and 7 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 7 infantry in East Poland, round 2 : 5/8 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry in East Poland, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in East Poland
                Russians win, taking East Poland from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 infantry
            Battle in Belorussia
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Belorussia, round 2 : 1/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Belorussia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Belorussia
                Russians win, taking Belorussia from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Bulgaria Romania
                Russians attack with 1 artillery and 3 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 1 artillery and 3 infantry in Bulgaria Romania, round 2 : 2/4 hits, 1.00 expected hits
                    Germans roll dice for 1 infantry in Bulgaria Romania, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bulgaria Romania
                Russians win, taking Bulgaria Romania from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Caucasus
                Russians attack with 1 armour and 6 infantry
                Italians defend with 1 aaGun, 1 armour, 1 factory and 1 infantry
                    Russians roll dice for 1 armour and 6 infantry in Caucasus, round 2 : 1/7 hits, 1.50 expected hits
                    Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus
                    Russians roll dice for 1 armour and 5 infantry in Caucasus, round 3 : 2/6 hits, 1.33 expected hits
                    Italians roll dice for 1 armour in Caucasus, round 3 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Italians lost in Caucasus
                Russians win, taking Caucasus from Italians with 1 armour and 5 infantry remaining. Battle score for attacker is 5
                Casualties for Russians: 1 infantry
                Casualties for Italians: 1 armour and 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Kazakh S.S.R.
            1 aaGun moved from Archangel to Russia
            6 infantry moved from Ukraine to East Poland
    
        Place Units - Russians
            4 armour and 2 artilleries placed in Russia
    
        Turn Complete - Russians
            Russians collect 30 PUs; end with 30 PUs
    

    Combat Hit Differential Summary :

    Germans : 0.00
    Italians : -0.33
    Russians : 4.50
    

    Savegame

  • '19

    Japan’s up. I fear the unleashing…
    1:06pm, 15th May.

  • '19

    I’m really tired, and fighting to stay awake right now, but I’m game if you want to lay some turns out tonight. I did have some question:

    1. Do you get any tech notifications when I roll the dice?
    2. Even if you do, should I still explicitly state when I get a tech?
    3. When I’m playing around with our game in single player mode, does this cause you to get MARTI emails?

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