@The-Janus I have no idea what you called, “dunce”. But I hope it is an honorable name that means somebody is wise, thoughtful, and super cool.
:)
That’s what it means, right!?
There we go, and off to work I go… See you tonight!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 2 armour and 2 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Japanese
1 battleship moved from 61 Sea Zone to 50 Sea Zone
1 infantry moved from 61 Sea Zone to Kwangtung
1 infantry moved from 61 Sea Zone to Kwangtung
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 50 Sea Zone
1 infantry moved from 50 Sea Zone to Philippine Islands
1 artillery moved from 50 Sea Zone to Philippine Islands
1 fighter moved from 61 Sea Zone to Philippine Islands
2 infantry moved from Manchuria to Suiyuan
2 infantry moved from Kiangsu to Hupeh
1 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from 61 Sea Zone to Fukien
1 artillery moved from 61 Sea Zone to Fukien
1 fighter moved from Japan to Suiyuan
1 fighter moved from Manchuria to Hupeh
1 fighter moved from Formosa to Fukien
1 fighter moved from 61 Sea Zone to Kwangtung
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 49 Sea Zone
1 infantry moved from 49 Sea Zone to Borneo
Japanese take Borneo from British
1 infantry moved from Caroline Islands to 51 Sea Zone
1 infantry and 1 transport moved from 51 Sea Zone to 38 Sea Zone
1 infantry moved from 38 Sea Zone to East Indies
Japanese take East Indies from British
2 fighters moved from 57 Sea Zone to 53 Sea Zone
1 fighter moved from 57 Sea Zone to 53 Sea Zone
1 fighter moved from 57 Sea Zone to 56 Sea Zone
Combat - Japanese
Battle in Fukien
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Fukien, round 2 : 1/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Fukien, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Fukien
Japanese win, taking Fukien from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Japanese attack with 1 fighter and 2 infantry
British defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Kwangtung, round 2 : 0/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Kwangtung, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 fighter and 1 infantry in Kwangtung, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 56 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 fighter in 56 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 56 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 56 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 56 Sea Zone, round 5 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 56 Sea Zone, round 6 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter in 56 Sea Zone, round 7 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer and 1 transport in 56 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 56 Sea Zone
Americans win with 1 transport remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in 50 Sea Zone
Japanese attack with 1 battleship and 1 transport
Americans defend with 1 destroyer and 1 transport
Japanese roll dice for 1 battleship and 1 transport in 50 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer and 1 transport in 50 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 50 Sea Zone
1 transport owned by the Americans lost in 50 Sea Zone
Japanese win with 1 battleship and 1 transport remaining. Battle score for attacker is 15
Casualties for Americans: 1 destroyer and 1 transport
Battle in Philippine Islands
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Philippine Islands, round 2 : 1/3 hits, 1.17 expected hits
Americans roll dice for 2 infantry in Philippine Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippine Islands
Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 3 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Philippine Islands, round 4 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 4 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Philippine Islands
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
1 fighter owned by the Japanese retreated
Battle in Hupeh
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 3 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 4 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Hupeh, round 5 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hupeh, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hupeh
Japanese win, taking Hupeh from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Suiyuan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuan
Japanese win, taking Suiyuan from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 53 Sea Zone
Japanese attack with 3 fighters
Americans defend with 1 battleship
Japanese roll dice for 3 fighters in 53 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship in 53 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 3 fighters in 53 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 battleship in 53 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 53 Sea Zone
Japanese win with 3 fighters remaining. Battle score for attacker is 20
Casualties for Americans: 1 battleship
Non Combat Move - Japanese
1 cruiser moved from 61 Sea Zone to 49 Sea Zone
1 destroyer moved from 51 Sea Zone to 38 Sea Zone
1 fighter moved from Philippine Islands to 61 Sea Zone
1 fighter moved from Kwangtung to 61 Sea Zone
1 fighter moved from Fukien to 62 Sea Zone
1 fighter moved from Hupeh to French Indo-China Thailand
1 fighter moved from Suiyuan to Kiangsu
1 fighter moved from 53 Sea Zone to 62 Sea Zone
1 carrier moved from 57 Sea Zone to 62 Sea Zone
1 carrier moved from 57 Sea Zone to 62 Sea Zone
2 fighters moved from 53 Sea Zone to 62 Sea Zone
Place Units - Japanese
2 armour and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 29 PUs; end with 30 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
British : 0.33
Americans : -2.00
Chinese : -2.33
Japanese : -8.17
Ok, so the battles of the N.sea and Libya are taking place, I got the German sub second time around, but down in Libya, I need your preferred OOL.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 12 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to 6 Sea Zone
1 bomber moved from United Kingdom to Libya
1 transport moved from 9 Sea Zone to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 cruiser moved from 12 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to France
1 artillery moved from 7 Sea Zone to France
1 armour, 1 artillery, 1 fighter and 2 infantry moved from Egypt to Libya
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Australia to 41 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 41 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to New Guinea
1 artillery and 1 infantry moved from India to Persia
1 infantry moved from Burma to India
Combat - British
Battle in France
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in France
British win, taking France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in 6 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Libya
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry; Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Libya, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Libya, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Libya, round 3 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Libya to Egypt
1 fighter moved from Libya to Egypt
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
1 aaGun moved from India to Persia
1 infantry moved from Western Canada to Eastern Canada
Place Units - British
4 fighters and 1 infantry placed in United Kingdom
Combat Hit Differential Summary :
Germans : -0.67
British : 0.33
Italians : -1.67
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - British
British buy 4 fighters and 1 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - British
1 destroyer moved from 12 Sea Zone to 6 Sea Zone
2 fighters moved from United Kingdom to 6 Sea Zone
1 bomber moved from United Kingdom to Libya
1 transport moved from 9 Sea Zone to 8 Sea Zone
1 artillery moved from United Kingdom to 8 Sea Zone
1 infantry moved from United Kingdom to 8 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 8 Sea Zone to 7 Sea Zone
1 destroyer moved from 9 Sea Zone to 7 Sea Zone
1 cruiser moved from 12 Sea Zone to 7 Sea Zone
1 infantry moved from 7 Sea Zone to France
1 artillery moved from 7 Sea Zone to France
1 armour, 1 artillery, 1 fighter and 2 infantry moved from Egypt to Libya
2 infantry moved from India to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
2 infantry moved from 34 Sea Zone to Egypt
2 infantry moved from Trans-Jordan to Egypt
2 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Australia to 41 Sea Zone
1 destroyer, 2 infantry and 1 transport moved from 41 Sea Zone to 48 Sea Zone
2 infantry moved from 48 Sea Zone to New Guinea
1 artillery and 1 infantry moved from India to Persia
1 infantry moved from Burma to India
Combat - British
Battle in France
British attack with 1 artillery and 1 infantry
Germans defend with 1 armour
British roll dice for 1 cruiser in France, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 armour in France, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in France
British win, taking France from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour
Battle in 6 Sea Zone
British attack with 1 destroyer and 2 fighters; Russians loiter and taunt
Germans defend with 1 submarine
British roll dice for 1 destroyer and 2 fighters in 6 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
British win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Libya
British attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Germans defend with 1 armour, 1 artillery and 1 infantry; Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry in Libya, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 armour, 1 artillery and 3 infantry in Libya, round 2 : 1/5 hits, 1.83 expected hits
1 infantry owned by the Germans, 2 infantry owned by the Italians and 1 infantry owned by the British lost in Libya
British roll dice for 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Libya, round 3 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 armour and 1 artillery in Libya, round 3 : 0/2 hits, 0.83 expected hits
1 artillery owned by the Germans and 1 armour owned by the Germans lost in Libya
British win, taking Libya from Italians with 1 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 15
Casualties for British: 1 infantry
Casualties for Germans: 1 armour, 1 artillery and 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 destroyer moved from 35 Sea Zone to 36 Sea Zone
1 bomber moved from Libya to Egypt
1 fighter moved from Libya to Egypt
2 fighters moved from 6 Sea Zone to Karelia S.S.R.
1 aaGun moved from India to Persia
1 infantry moved from Western Canada to Eastern Canada
Place Units - British
4 fighters and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 41 PUs; end with 41 PUs
Objective 3: British met a national objective for an additional 5 PUs; end with 46 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : -0.67
British : 0.33
Italians : -1.67
Sorry for the double post, I forgot to hit ‘done’ after placing units! Anyway, got the first UK turn done, and calling it a night! See you tomorrow!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 2 infantry; Remaining resources: 4 PUs; 0 techTokens;
Combat Move - Italians
1 armour moved from Italy to France
1 artillery moved from Italy to France
1 infantry moved from Italy to France
2 infantry moved from Balkans to 14 Sea Zone
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 fighter moved from Italy to France
Combat - Italians
Battle in France
Italians attack with 1 armour, 1 artillery, 1 fighter and 1 infantry
British defend with 1 artillery and 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in France, round 2 : 0/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in France, round 2 : 0/2 hits, 0.67 expected hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in France, round 3 : 2/4 hits, 1.67 expected hits
British roll dice for 1 artillery and 1 infantry in France, round 3 : 1/2 hits, 0.67 expected hits
1 artillery owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in France
Italians win, taking France from British with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Italians: 1 infantry
Casualties for British: 1 artillery and 1 infantry
Non Combat Move - Italians
1 fighter moved from France to Italy
1 battleship moved from 14 Sea Zone to 15 Sea Zone
Place Units - Italians
2 infantry placed in Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : -1.33
British : -0.33
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 1
Research Technology - Americans
Americans spend 5 on tech rolls
Americans rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Americans
Americans buy 1 bomber, 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs; 1 techTokens;
Purchase Units - Chinese
Chinese builds 2 units.
Combat Move - Americans
1 infantry moved from Eastern United States to 10 Sea Zone
1 artillery moved from Eastern United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
1 artillery and 1 infantry moved from 12 Sea Zone to Morocco Algeria
1 bomber moved from Eastern United States to Morocco Algeria
1 infantry moved from Western United States to 56 Sea Zone
1 infantry and 1 transport moved from 56 Sea Zone to 20 Sea Zone
1 carrier, 1 destroyer and 1 fighter moved from 44 Sea Zone to 20 Sea Zone
1 fighter moved from Hawaiian Islands to 20 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 bomber moved from Western United States to United Kingdom
1 fighter moved from Eastern United States to United Kingdom
1 fighter moved from Western United States to Eastern Canada
Combat - Americans
Battle in Morocco Algeria
Americans attack with 1 artillery, 1 bomber and 1 infantry
Germans defend with 1 fighter and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco Algeria, round 2 : 1/3 hits, 1.33 expected hits
Germans roll dice for 1 fighter and 1 infantry in Morocco Algeria, round 2 : 2/2 hits, 1.00 expected hits
1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco Algeria
Americans roll dice for 1 bomber in Morocco Algeria, round 3 : 0/1 hits, 0.67 expected hits
Germans roll dice for 1 fighter in Morocco Algeria, round 3 : 1/1 hits, 0.67 expected hits
1 bomber owned by the Americans lost in Morocco Algeria
Germans win with 1 fighter remaining. Battle score for attacker is -16
Casualties for Americans: 1 artillery, 1 bomber and 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
Non Combat Move - Chinese
1 infantry moved from Yunnan to Sikang
1 fighter moved from Yunnan to Chinghai
Place Units - Americans
1 bomber, 1 fighter and 2 infantry placed in Eastern United States
1 transport placed in 10 Sea Zone
Place Units - Chinese
1 infantry placed in Ningxia
1 infantry placed in Yunnan
Turn Complete - Americans
Americans collect 40 PUs; end with 40 PUs
Objective 4: Americans met a national objective for an additional 5 PUs; end with 45 PUs
Objective 2: Americans met a national objective for an additional 5 PUs; end with 50 PUs
Objective 3: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans rolls : : 0.00
Americans : -1.00
And it’s back to Germany for the start of round Two…
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 carrier, 1 fighter and 5 infantry; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Germans
1 artillery moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
2 infantry and 1 transport moved from 14 Sea Zone to 15 Sea Zone
2 infantry moved from 15 Sea Zone to Trans-Jordan
1 submarine moved from 5 Sea Zone to 6 Sea Zone
1 fighter moved from Norway to 6 Sea Zone
1 fighter moved from Morocco Algeria to 12 Sea Zone
1 bomber moved from Norway to Karelia S.S.R.
1 fighter moved from Germany to Belorussia
Combat - Germans
Strategic bombing raid in Karelia S.S.R.
AA fire in Karelia S.S.R. : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Karelia S.S.R. causes 0 damage total.
Battle in 12 Sea Zone
Germans attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 12 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Belorussia
Germans attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 fighter and 1 infantry in Belorussia, round 2 : 1/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Belorussia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belorussia
Germans win, taking Belorussia from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 6 Sea Zone
Germans attack with 1 fighter and 1 submarine
British defend with 1 destroyer; Russians defend with 1 submarine
Russians roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 destroyer in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Russians lost in 6 Sea Zone
Germans win with 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Russians: 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 fighter moved from 12 Sea Zone to France
2 infantry moved from Germany to France
2 infantry moved from Germany to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Baltic States
1 infantry moved from Germany to Poland
1 fighter moved from Belorussia to Baltic States
1 artillery moved from East Poland to Belorussia
2 armour moved from East Poland to Belorussia
2 infantry moved from East Poland to Belorussia
2 infantry moved from Poland to East Poland
2 armour moved from Germany to East Poland
1 infantry moved from Baltic States to Belorussia
1 infantry moved from Baltic States to Belorussia
2 armour moved from Ukraine to Belorussia
1 fighter moved from 6 Sea Zone to Germany
Place Units - Germans
1 carrier placed in 5 Sea Zone
1 fighter placed in 5 Sea Zone
1 armour and 5 infantry placed in Germany
Turn Complete - Germans
Germans collect 36 PUs; end with 37 PUs
Objective 1: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective 2: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Germans : 1.00
AA fire in Karelia S.S.R. : : 0.83
Russians : 0.17
Nice! Getting on it right now!
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 artillery moved from Karelia S.S.R. to Baltic States
9 infantry moved from Karelia S.S.R. to Baltic States
14 infantry moved from Caucasus to Ukraine
1 artillery moved from Caucasus to Ukraine
1 armour moved from Caucasus to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 artillery and 14 infantry
Germans defend with 1 artillery and 3 infantry
Russians roll dice for 1 armour, 1 artillery and 14 infantry in Ukraine, round 2 : 4/16 hits, 3.33 expected hits
Germans roll dice for 1 artillery and 3 infantry in Ukraine, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Germans and 3 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 armour, 1 artillery and 12 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 2 infantry
Casualties for Germans: 1 artillery and 3 infantry
Battle in Baltic States
Russians attack with 1 artillery and 9 infantry
Germans defend with 2 armour, 1 fighter and 2 infantry
Russians roll dice for 1 artillery and 9 infantry in Baltic States, round 2 : 4/10 hits, 2.00 expected hits
Germans roll dice for 2 armour, 1 fighter and 2 infantry in Baltic States, round 2 : 2/5 hits, 2.33 expected hits
2 infantry owned by the Russians, 2 infantry owned by the Germans and 2 armour owned by the Germans lost in Baltic States
Russians roll dice for 1 artillery and 7 infantry in Baltic States, round 3 : 2/8 hits, 1.67 expected hits
Germans roll dice for 1 fighter in Baltic States, round 3 : 1/1 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 fighter owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 17
Casualties for Russians: 3 infantry
Casualties for Germans: 2 armour, 1 fighter and 2 infantry
Non Combat Move - Russians
1 aaGun moved from Karelia S.S.R. to Archangel
1 infantry moved from Russia to Archangel
Place Units - Russians
2 infantry placed in Karelia S.S.R.
6 infantry placed in Russia
1 artillery and 1 infantry placed in Caucasus
Russians undo move 3.
Russians undo move 2.
Russians undo move 1.
1 artillery and 5 infantry placed in Russia
2 infantry placed in Karelia S.S.R.
2 infantry placed in Caucasus
Turn Complete - Russians
Russians collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Germans : 0.67
Russians : 3.00
Looks like it’s on Japan, around 11:16 EDT, May 14!
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 2 infantry and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Japanese
3 infantry moved from French Indo-China Thailand to Burma
Japanese take Burma from British
1 artillery moved from Fukien to Yunnan
1 infantry moved from Fukien to Yunnan
2 infantry moved from Hupeh to Sikang
2 infantry moved from Suiyuan to Ningxia
1 fighter moved from French Indo-China Thailand to Yunnan
1 fighter moved from Kiangsu to Sikang
1 infantry moved from Kwangtung to 61 Sea Zone
1 infantry and 1 transport moved from 61 Sea Zone to 60 Sea Zone
1 infantry moved from Okinawa to 60 Sea Zone
2 infantry and 1 transport moved from 60 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Philippine Islands
1 transport moved from 50 Sea Zone to 62 Sea Zone
1 cruiser moved from 49 Sea Zone to 48 Sea Zone
1 destroyer moved from 38 Sea Zone to 36 Sea Zone
1 infantry moved from East Indies to 38 Sea Zone
1 infantry and 1 transport moved from 38 Sea Zone to 49 Sea Zone
1 infantry moved from Borneo to 49 Sea Zone
2 infantry and 1 transport moved from 49 Sea Zone to 48 Sea Zone
1 fighter moved from 61 Sea Zone to New Guinea
1 fighter moved from 61 Sea Zone to 36 Sea Zone
1 fighter moved from 62 Sea Zone to Philippine Islands
2 infantry moved from 48 Sea Zone to New Guinea
1 fighter moved from 62 Sea Zone to Ningxia
Combat - Japanese
Battle in 48 Sea Zone
Japanese attack with 1 cruiser and 1 transport
British defend with 1 destroyer and 1 transport
Japanese roll dice for 1 cruiser and 1 transport in 48 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer and 1 transport in 48 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 48 Sea Zone
1 transport owned by the British lost in 48 Sea Zone
Japanese win with 1 cruiser and 1 transport remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in New Guinea
Japanese attack with 1 fighter and 2 infantry
British defend with 2 infantry
Japanese roll dice for 1 fighter and 2 infantry in New Guinea, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in New Guinea
Japanese roll dice for 1 fighter and 1 infantry in New Guinea, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 infantry in New Guinea, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in New Guinea
Japanese win, taking New Guinea from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Philippine Islands
Japanese attack with 1 fighter and 2 infantry
Americans defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Philippine Islands, round 2 : 1/3 hits, 0.83 expected hits
Americans roll dice for 1 infantry in Philippine Islands, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Philippine Islands
Japanese win, taking Philippine Islands from Americans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Ningxia
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 2 infantry in Ningxia, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Ningxia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Ningxia
Japanese win, taking Ningxia from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sikang
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Sikang, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer and 1 fighter in 36 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Japanese
1 infantry moved from Kiangsu to Manchuria
2 infantry moved from Japan to 62 Sea Zone
2 infantry moved from 62 Sea Zone to Manchuria
1 carrier moved from 61 Sea Zone to 48 Sea Zone
1 fighter moved from New Guinea to 48 Sea Zone
1 carrier moved from 62 Sea Zone to 50 Sea Zone
1 fighter moved from Philippine Islands to 50 Sea Zone
1 fighter moved from 36 Sea Zone to 48 Sea Zone
1 fighter moved from Yunnan to 50 Sea Zone
1 fighter moved from Sikang to French Indo-China Thailand
1 fighter moved from Ningxia to Hupeh
1 transport moved from 49 Sea Zone to 36 Sea Zone
1 transport moved from 61 Sea Zone to 62 Sea Zone
1 battleship moved from 50 Sea Zone to 36 Sea Zone
Place Units - Japanese
2 armour, 1 bomber and 2 infantry placed in Japan
1 transport placed in 62 Sea Zone
Turn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs
Objective 2: Japanese met a national objective for an additional 5 PUs; end with 42 PUs
Objective 1: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
British : -1.00
Americans : -0.33
Chinese : -0.33
Japanese : 0.83
That was fast! 11:33pm EDT May 14th. Crosses fingers for the upcoming RAF raid on the German Baltic fleet.
Ok, I screwed up, and need advice. I meant to hit transJordan with a big attack, but somehow my fighter didn’t go in there, but rather into the sea zone next to it. I want to redo that, if you don’t mind.
In fact, now that I look at it, the fighter was not the only guy that didn’t go where he was sent.
TripleA Manual Gamesave Post for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - British
British buy 1 battleship and 3 fighters; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - British
1 armour moved from Libya to Trans-Jordan
4 infantry moved from Egypt to Trans-Jordan
1 artillery and 1 infantry moved from Persia to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 bomber moved from Egypt to 5 Sea Zone
4 fighters moved from United Kingdom to 5 Sea Zone
2 fighters moved from Karelia S.S.R. to 5 Sea Zone
1 infantry moved from Libya to Morocco Algeria
British take Morocco Algeria from Germans
1 cruiser, 1 destroyer and 1 transport moved from 7 Sea Zone to 6 Sea Zone
1 transport moved from 34 Sea Zone to 33 Sea Zone
1 infantry moved from Rhodesia to 33 Sea Zone
1 infantry moved from Rhodesia to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Trans-Jordan
1 infantry moved from 34 Sea Zone to Trans-Jordan
Combat - British
Battle in Trans-Jordan
British attack with 1 armour, 1 artillery, 1 fighter and 7 infantry
Germans defend with 2 infantry; Italians defend with 2 infantry
British roll dice for 1 armour, 1 artillery, 1 fighter and 7 infantry in Trans-Jordan, round 2 : 4/10 hits, 2.67 expected hits
Italians roll dice for 4 infantry in Trans-Jordan, round 2 : 0/4 hits, 1.33 expected hits
2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 armour, 1 artillery, 1 fighter and 7 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 2 infantry
Casualties for Germans: 2 infantry
Battle in 6 Sea Zone
British attack with 1 cruiser, 1 destroyer and 1 transport
Germans defend with 1 submarine
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 6 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 6 Sea Zone
British win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 5 Sea Zone
British attack with 1 bomber and 6 fighters
Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport
British roll dice for 1 bomber and 6 fighters in 5 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Germans roll dice for 1 carrier, 1 cruiser, 1 fighter and 1 transport in 5 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Germans, 1 cruiser owned by the Germans and 2 fighters owned by the British lost in 5 Sea Zone
1 transport owned by the Germans lost in 5 Sea Zone
British win with 1 bomber and 4 fighters remaining. Battle score for attacker is 23
Casualties for British: 2 fighters
Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport
Non Combat Move - British
1 fighter moved from 5 Sea Zone to Russia
1 fighter moved from Trans-Jordan to Russia
1 fighter moved from 5 Sea Zone to Russia
1 bomber moved from 5 Sea Zone to Baltic States
2 fighters moved from 5 Sea Zone to Baltic States
Place Units - British
1 battleship placed in 6 Sea Zone
3 fighters placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 34 PUs
Objective 2: British met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Germans : 0.33
British : 1.83
Italians : -1.33
There we go! Not as bad as I feared, but still a tense situation, lol. Hopefully I can stop making mistakes, like the on in the far east with Russia, lol. I got a case of tunnel vision when I saw a German carrier, and totally forgot about asia, lol. 11:53 pm, May 14th
TripleA Turn Summary for game: World War II v3 1941, version: 1.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 5 PUs; 0 techTokens;
Combat Move - Italians
1 transport moved from 15 Sea Zone to 14 Sea Zone
1 infantry moved from Italy to 14 Sea Zone
1 armour moved from Balkans to 14 Sea Zone
1 armour, 1 infantry and 1 transport moved from 14 Sea Zone to 16 Sea Zone
1 infantry moved from 16 Sea Zone to Caucasus
1 armour moved from 16 Sea Zone to Caucasus
2 cruisers moved from 14 Sea Zone to 16 Sea Zone
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour and 1 infantry
Russians defend with 1 aaGun, 1 factory and 2 infantry
Italians roll dice for 2 cruisers in Caucasus, round 2 : 1/2 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 armour moved from France to Balkans
1 fighter moved from Italy to France
1 battleship moved from 15 Sea Zone to 16 Sea Zone
Place Units - Italians
3 infantry placed in Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 0.33
Russians : -0.67