@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
9L G40 BM3 ArtofWar1947 (Axis) vs. DannyDuck716 (Allies)
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 1 infantry, 8 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Volgograd Germans take Volgograd from Russians 1 infantry moved from Rostov to Caucasus Germans take Caucasus from Russians 1 infantry moved from Smolensk to Vologda 1 fighter and 1 tactical_bomber moved from Novgorod to Vologda 1 submarine moved from 109 Sea Zone to 91 Sea Zone 2 submarines moved from 105 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 fighter moved from Algeria to 91 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to 91 Sea Zone 3 bombers moved from Western Germany to 91 Sea Zone 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 91 Sea Zone Germans attack with 4 bombers, 3 fighters, 3 submarines and 2 tactical_bombers Americans defend with 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports Americans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 3 submarines in 91 Sea Zone, round 2 : 2/3 hits, 1.00 expected hits Units damaged: 1 carrier owned by the Americans Germans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 2 : 6/9 hits, 5.50 expected hits Americans roll dice for 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 91 Sea Zone, round 2 : 1/7 hits, 3.00 expected hits 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 tactical_bomber owned by the Americans and 1 carrier owned by the Americans lost in 91 Sea Zone Germans roll dice for 2 submarines in 91 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 submarine in 91 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 91 Sea Zone, round 3 : 8/9 hits, 5.50 expected hits Americans roll dice for 1 fighter in 91 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans, 1 fighter owned by the Americans and 3 transports owned by the Americans lost in 91 Sea Zone 1 submarine owned by the Americans Submerged Germans roll dice for 2 submarines in 91 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans win with 4 bombers, 2 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 84 Casualties for Germans: 1 fighter and 1 submarine Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports Battle in Gibraltar Germans attack with 1 artillery, 1 bomber and 1 infantry British defend with 1 harbour; Americans defend with 2 armour and 1 artillery Germans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Gibraltar, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 2 armour and 1 artillery in Gibraltar, round 2 : 2/3 hits, 1.33 expected hits 1 artillery owned by the Germans, 1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar British win with 1 armour remaining. Battle score for attacker is 3 Casualties for Germans: 1 artillery and 1 infantry Casualties for Americans: 1 armour and 1 artillery 1 bomber owned by the Germans retreated Battle in Vologda Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Vologda Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 fighter and 1 tactical_bomber moved from Vologda to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 1 armour and 8 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun moved from Western Ukraine to Bryansk 5 mech_infantrys moved from Germany to Eastern Poland 2 artilleries and 1 infantry moved from France to Southern France Germans take Southern France from Neutral_Axis 3 infantry moved from Novgorod to Belarus 1 bomber moved from Gibraltar to Algeria 3 artilleries moved from Ukraine to Bryansk 4 bombers moved from 91 Sea Zone to Algeria 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Algeria Place Units - Germans 2 submarines placed in 105 Sea Zone 3 artilleries placed in Ukraine 1 bomber placed in Western Germany 1 infantry placed in France 3 mech_infantrys placed in Novgorod 5 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,5 Germans collect 63 PUs; end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 2.83 British : 0.67 Americans : -2.17 Russians : 0.67
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In the last round, I thought it was in your best interest to submerge the remaining US sub. It faced tough odds; two 2s vs one 1.
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@ArtofWar1947 Wow, I didn’t get any hits.
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Samara to Volgograd 2 infantry moved from Samara to Russia 4 fighters and 1 tactical_bomber moved from Russia to Volgograd Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Volgograd Russians attack with 4 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 1 mech_infantry Russians roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/7 hits, 3.00 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 4 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Volgograd to Russia 1 infantry moved from Iraq to Northwest Persia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0.67 Russians : -2.00
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 armour, 2 carriers, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Adding units owned by Americans to Midway: 3 armour, 1 artillery and 6 infantry EDIT: Turning off Edit Mode 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Amur 8 infantry moved from Korea to Amur 3 fighters moved from Japan to 25 Sea Zone 1 fighter moved from Japan to Amur 2 bombers moved from Kiangsu to Amur 3 fighters and 3 tactical_bombers moved from Kiangsu to Amur 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 54 Sea Zone 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC Combat - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 25 Sea Zone: 3 armour, 1 artillery, 6 infantry and 5 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to 25 Sea Zone: 5 transports EDIT: Turning off Edit Mode Battle in 25 Sea Zone Japanese attack with 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters, 5 submarines and 3 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber Japanese roll dice for 5 submarines in 25 Sea Zone, round 2 : 2/5 hits, 1.67 expected hits Units damaged: 2 carriers owned by the Americans Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers in 25 Sea Zone, round 2 : 5/16 hits, 7.83 expected hits Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 7/16 hits, 7.83 expected hits Units damaged: 1 battleship owned by the Japanese 2 submarines owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 4 submarines owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 6 fighters and 3 tactical_bombers in 25 Sea Zone, round 3 : 7/16 hits, 7.83 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 8/15 hits, 7.50 expected hits Units damaged: 2 carriers owned by the Japanese 2 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 destroyers owned by the Americans, 1 tactical_bomber owned by the Americans, 3 destroyers owned by the Japanese, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 25 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 tactical_bombers in 25 Sea Zone, round 4 : 5/11 hits, 5.83 expected hits Americans roll dice for 1 battleship, 1 cruiser and 5 fighters in 25 Sea Zone, round 4 : 4/7 hits, 4.50 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 cruiser owned by the Americans, 2 destroyers owned by the Japanese and 4 fighters owned by the Americans lost in 25 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 fighters and 2 tactical_bombers in 25 Sea Zone, round 5 : 5/7 hits, 4.00 expected hits Americans roll dice for 1 battleship and 1 fighter in 25 Sea Zone, round 5 : 2/2 hits, 1.33 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the Americans and 1 battleship owned by the Americans lost in 25 Sea Zone 5 transports owned by the Americans lost in 25 Sea Zone Japanese win with 1 battleship, 2 carriers, 1 cruiser and 3 fighters remaining. Battle score for attacker is 83 Casualties for Japanese: 1 carrier, 5 destroyers, 3 fighters, 5 submarines and 3 tactical_bombers Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 5 transports Battle in Amur Japanese attack with 1 artillery, 2 bombers, 4 fighters, 9 infantry and 3 tactical_bombers Americans defend with 5 bombers; Russians defend with 2 aaGuns and 11 infantry AA fire in Amur : 2/6 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese lost in Amur Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 9 infantry and 2 tactical_bombers in Amur, round 2 : 10/17 hits, 6.17 expected hits Russians roll dice for 2 aaGuns, 5 bombers and 11 infantry in Amur, round 2 : 4/16 hits, 4.50 expected hits 4 infantry owned by the Japanese, 3 infantry owned by the Russians, 2 aaGuns owned by the Russians and 5 bombers owned by the Americans lost in Amur Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 5 infantry and 2 tactical_bombers in Amur, round 3 : 4/13 hits, 5.50 expected hits Russians roll dice for 8 infantry in Amur, round 3 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Japanese and 4 infantry owned by the Russians lost in Amur Japanese roll dice for 1 artillery, 2 bombers, 3 fighters, 1 infantry and 2 tactical_bombers in Amur, round 4 : 6/9 hits, 4.83 expected hits Russians roll dice for 4 infantry in Amur, round 4 : 3/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 4 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Amur Japanese win, taking Amur from Russians with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 33 Casualties for Japanese: 1 artillery, 2 fighters, 8 infantry and 2 tactical_bombers Casualties for Americans: 5 bombers Casualties for Russians: 2 aaGuns and 11 infantry Battle in 54 Sea Zone Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 carrier, 1 cruiser, 1 destroyer and 2 transports Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits ANZAC roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 transports in 54 Sea Zone, round 2 : 1/3 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Japanese 1 carrier owned by the ANZAC, 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone 2 transports owned by the ANZAC lost in 54 Sea Zone Japanese roll dice for 1 submarine in 54 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 50 Casualties for ANZAC: 1 carrier, 1 cruiser, 1 destroyer and 2 transports Non Combat Move - Japanese 2 bombers moved from Amur to Japan 2 fighters and 1 tactical_bomber moved from Amur to Manchuria 1 infantry moved from Kwangsi to Hunan 1 artillery moved from Kwangsi to Yunnan 1 transport moved from 35 Sea Zone to 33 Sea Zone 3 fighters moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 factory_minor placed in Kwangtung 3 infantry placed in Kiangsu 1 armour and 1 infantry placed in Japan 2 carriers placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1 Japanese collect 56 PUs (1 lost to blockades); end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 25 Sea Zone: 2 carriers EDIT: Adding units owned by Japanese to 25 Sea Zone: 1 carrier EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 fighters EDIT: Adding units owned by Japanese to 25 Sea Zone: 2 fighters EDIT: Removing units owned by Japanese from Kiangsu: 3 mech_infantrys EDIT: Adding units owned by Japanese to Hunan: 3 mech_infantrys EDIT: Removing units owned by Japanese from Yunnan: 1 mech_infantry EDIT: Adding units owned by Japanese to Malaya: 1 mech_infantry EDIT: Removing units owned by Japanese from Kiangsu: 4 infantry EDIT: Adding units owned by Japanese to Shantung: 4 infantry EDIT: Removing units owned by Japanese from Korea: 1 aaGun EDIT: Adding units owned by Japanese to Manchuria: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
AA fire in Amur : : 1.00 Americans : -0.50 ANZAC : -0.17 Russians : 2.50 Japanese : 0.00
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I landed your ground units on Guam to save them. There was no advantage keeping them at sea, especially with their transports at risk.
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 5 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Shensi Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 battleship, 1 bomber, 1 carrier, 1 fighter and 1 tactical_bomber; Remaining resources: 5 PUs; Combat Move - Americans 1 submarine moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Non Combat Move - Americans Place Units - Americans 1 battleship, 1 carrier, 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 1 bomber placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Shensi Non Combat Move - Chinese Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 4 armour and 2 mech_infantrys; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from French Central Africa to French West Africa British take French West Africa from Neutral_Axis 2 armour moved from Persia to Caucasus 1 mech_infantry moved from Iraq to Caucasus 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 mech_infantry moved from Belgian Congo to Union of South Africa 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 39 Sea Zone to 41 Sea Zone 1 cruiser moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 41 Sea Zone 1 destroyer moved from 37 Sea Zone to 41 Sea Zone 11 infantry moved from India to Burma UK_Pacific take Burma from Japanese 1 armour moved from India to Burma 1 fighter and 1 tactical_bomber moved from Persia to Caucasus Combat - British Battle in Sumatra British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Sumatra British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 2/5 hits, 2.33 expected hits Germans roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - British 1 armour moved from Persia to Iraq 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from Union of South Africa to Tanganyika Territory 2 aaGuns moved from India to Burma 1 fighter and 1 tactical_bomber moved from Caucasus to Persia Place Units - British 1 armour and 2 mech_infantrys placed in Union of South Africa 3 armour placed in Persia Turn Complete - British British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : -0.33 British : -0.17 Japanese : -0.33
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 3 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 3 infantry and 1 marine moved from Southern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Algeria to Gibraltar 1 bomber moved from Algeria to Gibraltar 1 bomber moved from Southern Italy to Gibraltar 1 infantry, 1 marine and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry and 1 marine moved from 92 Sea Zone to Gibraltar 1 infantry moved from Anglo Egyptian Sudan to Ethiopia Italians take Ethiopia from British 2 infantry moved from Anglo Egyptian Sudan to Kenya Italians take Kenya from British 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Egypt Combat - Italians Battle in Gibraltar Italians attack with 2 bombers, 1 fighter, 3 infantry and 1 marine British defend with 1 harbour; Americans defend with 1 armour Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 armour in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Americans lost in Gibraltar Italians win, taking Gibraltar from British with 2 bombers, 1 fighter, 3 infantry and 1 marine remaining. Battle score for attacker is 6 Casualties for Americans: 1 armour Non Combat Move - Italians 1 infantry moved from Bryansk to Tambov 1 fighter moved from Gibraltar to Algeria 1 bomber moved from Gibraltar to Southern Italy 1 bomber moved from Gibraltar to Algeria Place Units - Italians 1 transport placed in 95 Sea Zone 3 infantry placed in Northern Italy 1 armour, 1 fighter and 1 mech_infantry placed in Egypt Turn Complete - Italians Italians collect 21 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from 92 Sea Zone: 1 transport EDIT: Adding units owned by Italians to 95 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0.67 British : -0.50
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TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Northern Territory to India 1 fighter moved from India to Persia 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Northern Territory to Queensland 1 fighter moved from Northern Territory to Queensland Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,1,1,1,2,5,5,6,6,3,5,2,3,2 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 fighter moved from Northern Territory to India 1 fighter moved from India to Persia 1 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales 1 infantry moved from Northern Territory to Queensland 1 fighter moved from Northern Territory to Queensland Place Units - ANZAC 3 fighters placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,3,1,1,1,2,5,5,6,6,3,5,2,3,2 ANZAC collect 8 PUs (2 lost to blockades); end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from New South Wales: 1 fighter EDIT: Turning off Edit Mode Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 destroyer, 2 infantry, 14 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 2 mech_infantrys moved from Bryansk to Volgograd 3 mech_infantrys moved from Bryansk to Caucasus 1 bomber moved from Western Germany to Caucasus 1 fighter and 1 tactical_bomber moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Bryansk to Volgograd 1 destroyer moved from 92 Sea Zone to 105 Sea Zone 1 bomber moved from Algeria to 105 Sea Zone 1 infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 mech_infantry moved from Bryansk to Samara Germans take Samara from Russians Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 105 Sea Zone Germans attack with 1 bomber, 1 destroyer and 2 submarines Americans defend with 1 submarine Germans roll dice for 2 submarines in 105 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Volgograd Germans attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Caucasus Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber British defend with 2 armour and 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 3/6 hits, 2.33 expected hits Russians roll dice for 2 armour and 1 mech_infantry in Caucasus, round 2 : 0/3 hits, 1.33 expected hits 1 mech_infantry owned by the British and 2 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 bomber, 1 fighter, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for British: 2 armour and 1 mech_infantry Non Combat Move - Germans 1 bomber moved from Caucasus to Bryansk 1 fighter moved from Egypt to Ukraine 1 tactical_bomber moved from Caucasus to Ukraine 1 fighter and 1 tactical_bomber moved from Volgograd to Bryansk 1 fighter moved from Caucasus to Bryansk 3 infantry moved from Belarus to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 4 infantry moved from Karelia to Novgorod 5 mech_infantrys moved from Germany to Eastern Poland 1 infantry moved from France to Southern France 1 transport moved from 92 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from Southern France to 93 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 bomber moved from 105 Sea Zone to France 1 submarine moved from 91 Sea Zone to 109 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Algeria to Southern Italy 3 bombers moved from Algeria to Western Germany 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Morocco 1 armour and 2 infantry moved from Algeria to Morocco 3 artilleries moved from Ukraine to Bryansk Place Units - Germans 10 mech_infantrys placed in Germany 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 1 destroyer placed in 105 Sea Zone 1 transport placed in 93 Sea Zone 2 infantry placed in Southern France 1 mech_infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,6 Germans collect 62 PUs (3 lost to blockades); end with 63 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 68 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 75 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 80 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : 1.50 Russians : -1.67
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Russians Russians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Tambov 2 fighters moved from Russia to Tambov 1 fighter moved from Russia to Vologda 1 fighter and 1 tactical_bomber moved from Russia to Samara Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Tambov Russians attack with 2 fighters and 1 infantry Italians defend with 1 infantry Russians roll dice for 2 fighters and 1 infantry in Tambov, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 fighters and 1 infantry in Tambov, round 3 : 2/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Samara Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Samara, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 tactical_bomber moved from Samara to Russia 2 fighters moved from Tambov to Russia Place Units - Russians 2 artilleries and 5 infantry placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 17 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Germans : -0.67 Italians : -0.67 Russians : 1.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 artillery, 1 destroyer, 2 fighters, 2 infantry, 2 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 infantry moved from Amur to Buryatia Japanese take Buryatia from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 armour and 1 infantry moved from Japan to 6 Sea Zone 1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 armour and 1 infantry moved from 5 Sea Zone to Siberia Combat - Japanese Battle in Siberia Battle in Hawaiian Islands Non Combat Move - Japanese 1 bomber moved from Japan to Caroline Islands 1 bomber moved from Japan to Philippines 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone 3 infantry and 3 mech_infantrys moved from Hunan to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Kiangsu to Anhwe 2 infantry moved from Kiangsu to Shantung 2 fighters and 1 tactical_bomber moved from Manchuria to Yunnan 1 infantry moved from Dutch New Guinea to New Guinea 1 battleship, 1 carrier, 1 cruiser and 2 fighters moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 transport placed in 20 Sea Zone 1 artillery and 1 infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Kiangsu 2 fighters and 1 tactical_bomber placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Midway Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 carrier and 1 cruiser placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 13 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 5 infantry moved from Hopei to Anhwe 5 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Anhwe 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : 0.67
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter moved from 10 Sea Zone to 26 Sea Zone 1 battleship and 2 carriers moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 fighter and 2 tactical_bombers moved from 10 Sea Zone to 25 Sea Zone 1 bomber moved from Western United States to Midway Combat - Americans Battle in 26 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 26 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - Americans 1 fighter moved from 26 Sea Zone to 25 Sea Zone Place Units - Americans 1 carrier and 1 cruiser placed in 101 Sea Zone 1 fighter placed in 101 Sea Zone 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 51 PUs; end with 51 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 13 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow 5 infantry moved from Hopei to Anhwe 5 infantry moved from Chahar to Jehol Chinese take Jehol from Japanese 1 fighter moved from Kweichow to Anhwe Combat - Chinese Battle in Anhwe Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Anhwe, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Kweichow Place Units - Chinese 1 infantry placed in Kweichow 1 infantry placed in Anhwe 1 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Purchase Units - British British buy 4 armour and 2 mech_infantrys; Remaining resources: 2 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - British 1 armour and 4 mech_infantrys moved from Union of South Africa to Belgian Congo 1 fighter and 1 tactical_bomber moved from Persia to Caucasus 2 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 5 armour, 1 artillery and 1 mech_infantry moved from Iraq to Trans-Jordan 1 fighter moved from Tanganyika Territory to Persia 2 armour moved from Persia to Caucasus 1 armour moved from Persia to Trans-Jordan 1 infantry moved from Burma to Shan State UK_Pacific take Shan State from Japanese 1 transport moved from 41 Sea Zone to 39 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 41 Sea Zone to 39 Sea Zone Combat - British Battle in Caucasus British attack with 2 armour, 1 fighter and 1 tactical_bomber Germans defend with 3 mech_infantrys British roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Caucasus, round 2 : 1/4 hits, 2.17 expected hits Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 3/3 hits, 1.00 expected hits 1 mech_infantry owned by the Germans, 1 fighter owned by the British and 2 armour owned by the British lost in Caucasus retreated to Caucasus Germans win with 2 mech_infantrys remaining. Battle score for attacker is -18 Casualties for British: 2 armour and 1 fighter Casualties for Germans: 1 mech_infantry Non Combat Move - British 1 tactical_bomber moved from Caucasus to Persia Place Units - British 2 armour and 1 mech_infantry placed in Persia 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,6 British collect 31 PUs; end with 33 PUs Place Units - UK_Pacific 2 infantry placed in India 1 submarine placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Units Change Ownership Some Units in India change ownership: 2 infantry Some Units in 39 Sea Zone change ownership: 1 submarine
Combat Hit Differential Summary :
Germans : 2.00 British : -1.17 Chinese : -0.33 Japanese : 0.67
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - Italians Italians buy 1 armour, 2 bombers and 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Italians 3 infantry and 1 marine moved from Gibraltar to 92 Sea Zone 1 battleship, 2 cruisers, 2 destroyers, 3 infantry, 1 marine, 1 submarine and 2 transports moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from Algeria to Trans-Jordan 1 bomber moved from Southern Italy to Trans-Jordan 4 armour, 4 fighters, 4 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 4 infantry moved from Northern Italy to 95 Sea Zone 4 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone 7 infantry and 1 marine moved from 98 Sea Zone to Trans-Jordan Combat - Italians Battle in Trans-Jordan Italians attack with 4 armour, 2 bombers, 4 fighters, 11 infantry, 1 marine and 1 mech_infantry British defend with 6 armour, 1 artillery, 2 infantry and 1 mech_infantry Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 4 armour, 2 bombers, 4 fighters, 11 infantry, 1 marine and 1 mech_infantry in Trans-Jordan, round 2 : 3/23 hits, 7.67 expected hits British roll dice for 6 armour, 1 artillery, 2 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 4/10 hits, 4.33 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 2 infantry owned by the British and 4 infantry owned by the Italians lost in Trans-Jordan Italians roll dice for 4 armour, 2 bombers, 4 fighters, 7 infantry, 1 marine and 1 mech_infantry in Trans-Jordan, round 3 : 7/19 hits, 7.00 expected hits British roll dice for 6 armour in Trans-Jordan, round 3 : 4/6 hits, 3.00 expected hits 4 infantry owned by the Italians and 6 armour owned by the British lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 4 armour, 2 bombers, 4 fighters, 3 infantry, 1 marine and 1 mech_infantry remaining. Battle score for attacker is 26 Casualties for Italians: 8 infantry Casualties for British: 6 armour, 1 artillery, 2 infantry and 1 mech_infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Anglo Egyptian Sudan 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 2 infantry moved from Kenya to Anglo Egyptian Sudan 2 fighters moved from Trans-Jordan to Egypt 1 fighter moved from Algeria to Egypt 2 bombers moved from Trans-Jordan to Egypt Place Units - Italians 1 armour and 2 mech_infantrys placed in Egypt 2 bombers placed in Southern Italy Turn Complete - Italians Italians collect 20 PUs; end with 21 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
Italians : -5.33 British : 0.67
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 fighters moved from New South Wales to Northern Territory 1 fighter moved from New South Wales to Northern Territory 1 fighter moved from Northern Territory to India 1 fighter moved from India to Persia 1 fighter moved from Persia to Russia Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :