But I should add -
Blitzing is combat move and doesn’t necessarily involve OCCUPIED territories, nor does violating neutrality which the rulebook also makes clear is a combat move.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Italians
Italians spend 5 on tech rolls
Italians roll 4,4 and gets 0 hits
Purchase Units - Italians
Italians buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 techTokens;
Combat Move - Italians
1 fighter moved from Ukraine to Western Ukraine
1 bomber moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
1 artillery and 1 infantry moved from Ukraine to Rostov
2 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Ukraine to Bryansk
1 infantry moved from French West Africa to Gold Coast
Italians take Gold Coast from British
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Tobruk
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
2 fighters moved from 81 Sea Zone to 71 Sea Zone
1 carrier moved from 81 Sea Zone to 71 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
1 cruiser moved from 81 Sea Zone to 72 Sea Zone
1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
3 artilleries and 9 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
Combat - Italians
Battle in French Madagascar
Battle in Tanganyika Territory
Battle in Bryansk
Italians attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bryansk
Italians win, taking French Madagascar from British, taking Tanganyika Territory from British, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Italians attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 3 artilleries and 10 infantry
British defend with 1 infantry
Italians roll dice for 3 artilleries and 10 infantry in Anglo Egyptian Sudan, round 2 : 4/13 hits, 3.17 expected hits
British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Rostov
Italians attack with 2 artilleries, 1 fighter and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in 71 Sea Zone
Italians attack with 1 carrier, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 carrier, 1 destroyer and 2 fighters in 71 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 71 Sea Zone
Italians win, taking 71 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Kenya
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits
British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Non Combat Move - Italians
5 armour and 3 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Iraq to Caucasus
1 infantry moved from Kazakhstan to Samara
1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
3 infantry moved from Volgograd to Tambov
1 fighter moved from Rostov to Tambov
1 fighter moved from Western Ukraine to Tambov
4 armour and 1 mech_infantry moved from Ukraine to Tambov
2 aaGuns moved from Ukraine to Rostov
1 bomber moved from Bryansk to Tambov
Place Units - Italians
3 armour placed in Volgograd
3 mech_infantrys placed in Ukraine
1 artillery and 1 infantry placed in Egypt
1 submarine placed in 98 Sea Zone
Turn Complete - Italians
Italians collect 38 PUs; end with 38 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Italians : 3.33
British : -1.00
Russians : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 6 Sea Zone to 15 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
4 infantry moved from South Australia to Queensland
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Changing PUs for ANZAC from 17 to 16
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 6 Sea Zone to 15 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
4 infantry moved from South Australia to Queensland
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Changing PUs for ANZAC from 17 to 16
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 37 Sea Zone
ANZAC take 42 Sea Zone from Japanese
1 artillery moved from New Zealand to 63 Sea Zone
1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 6 Sea Zone to 15 Sea Zone
Combat - ANZAC
Battle in Java
Battle in 37 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
4 infantry moved from South Australia to Queensland
2 aaGuns moved from New South Wales to Queensland
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 15 PUs; end with 17 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
EDIT: Changing PUs for ANZAC from 17 to 16
EDIT: Turning off Edit Mode
Combat Move - French
Non Combat Move - French
1 destroyer moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by Italians from Tambov: 4 armour, 1 bomber, 2 fighters and 1 mech_infantry
EDIT: Adding units owned by Italians to Bryansk: 3 armour, 1 bomber, 2 fighters and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Italians to Bryansk: 1 armour
EDIT: Removing units owned by Italians from Rostov: 2 aaGuns
EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns
EDIT: Removing units owned by Italians from Baltic States: 1 armour and 3 mech_infantrys
EDIT: Adding units owned by Italians to Western Ukraine: 1 armour and 3 mech_infantrys
EDIT: Removing units owned by Italians from Southern Italy: 3 fighters
EDIT: Adding units owned by Italians to Bryansk: 3 fighters
EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
EDIT: Adding units owned by Italians to Western Germany: 3 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Novosibirsk: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Samara: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Italians from Egypt: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -0.33
Italian NCM updated.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Ukraine to Belarus
2 infantry moved from France to Holland Belgium
1 bomber moved from Baltic States to Holland Belgium
1 bomber moved from Baltic States to Holland Belgium
2 fighters moved from Baltic States to Novgorod
2 tactical_bombers moved from Baltic States to Novgorod
2 infantry moved from Karelia to Novgorod
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys
Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits
12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus
4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk
Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Germans: 11 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns and 12 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Novgorod
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to 115 Sea Zone
2 bombers moved from Holland Belgium to Germany
1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 aaGun moved from 114 Sea Zone to Germany
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy
1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany
1 infantry moved from France to Southern France
2 aaGuns and 5 infantry moved from France to Western Germany
7 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk
3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
1 bomber moved from Philippines to India
Place Units - Germans
4 bombers and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Germans : -5.17
Americans : 0.67
Russians : -12.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Ukraine to Belarus
2 infantry moved from France to Holland Belgium
1 bomber moved from Baltic States to Holland Belgium
1 bomber moved from Baltic States to Holland Belgium
2 fighters moved from Baltic States to Novgorod
2 tactical_bombers moved from Baltic States to Novgorod
2 infantry moved from Karelia to Novgorod
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys
Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits
12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus
4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk
Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Germans: 11 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns and 12 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Novgorod
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to 115 Sea Zone
2 bombers moved from Holland Belgium to Germany
1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 aaGun moved from 114 Sea Zone to Germany
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy
1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany
1 infantry moved from France to Southern France
2 aaGuns and 5 infantry moved from France to Western Germany
7 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk
3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
1 bomber moved from Philippines to India
Place Units - Germans
4 bombers and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from India: 1 bomber
EDIT: Adding units owned by Germans to West India: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.17
Americans : 0.67
Russians : -12.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 mech_infantrys moved from Ukraine to Belarus
2 infantry moved from France to Holland Belgium
1 bomber moved from Baltic States to Holland Belgium
1 bomber moved from Baltic States to Holland Belgium
2 fighters moved from Baltic States to Novgorod
2 tactical_bombers moved from Baltic States to Novgorod
2 infantry moved from Karelia to Novgorod
1 submarine moved from 97 Sea Zone to 95 Sea Zone
Combat - Germans
Battle in Belarus
Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys
Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits
Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits
12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus
4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk
Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
Casualties for Germans: 11 infantry and 9 mech_infantrys
Casualties for Russians: 4 aaGuns and 12 infantry
Battle in Holland Belgium
Germans attack with 2 bombers and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Novgorod
Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
1 artillery and 2 infantry moved from Ukraine to Bryansk
1 aaGun moved from Baltic States to Eastern Poland
1 aaGun moved from Baltic States to 115 Sea Zone
2 bombers moved from Holland Belgium to Germany
1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone
1 aaGun moved from 114 Sea Zone to Germany
1 transport moved from 114 Sea Zone to 113 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 125 Sea Zone to 123 Sea Zone
3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy
1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany
1 infantry moved from France to Southern France
2 aaGuns and 5 infantry moved from France to Western Germany
7 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk
3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
1 bomber moved from Philippines to India
Place Units - Germans
4 bombers and 8 infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
Germans collect 48 PUs; end with 48 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from India: 1 bomber
EDIT: Adding units owned by Germans to West India: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.17
Americans : 0.67
Russians : -12.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Russians
1 infantry moved from Belarus to Baltic States
1 infantry moved from Belarus to Eastern Poland
2 armour, 3 artilleries, 63 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
7 infantry moved from Smolensk to Bryansk
2 fighters and 9 infantry moved from Russia to Bryansk
Combat - Russians
Battle in Baltic States
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Italians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Eastern Poland
Russians attack with 1 infantry
Germans defend with 1 aaGun
1 aaGun owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Bryansk
Russians attack with 2 armour, 3 artilleries, 2 fighters, 79 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans defend with 21 armour, 5 artilleries, 7 fighters, 2 infantry, 36 mech_infantrys and 5 tactical_bombers; Italians defend with 2 aaGuns, 4 armour, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry
AA fire in Bryansk : 0/3 hits, 0.50 expected hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 79 infantry, 11 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 19/98 hits, 19.67 expected hits
Italians roll dice for 2 aaGuns, 25 armour, 5 artilleries, 1 bomber, 12 fighters, 4 infantry, 37 mech_infantrys and 5 tactical_bombers in Bryansk, round 2 : 40/89 hits, 38.50 expected hits
40 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 2 aaGuns owned by the Italians, 2 infantry owned by the Germans, 1 bomber owned by the Italians, 5 fighters owned by the Italians, 2 mech_infantrys owned by the Germans, 2 infantry owned by the Italians and 4 armour owned by the Italians lost in Bryansk
11 mech_infantrys owned by the Russians, 39 infantry owned by the Russians, 2 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
Italians win with 21 armour, 5 artilleries, 7 fighters, 34 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Russians: 40 infantry
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Italians: 2 aaGuns, 4 armour, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry
Non Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 6 mech_infantrys
EDIT: Adding units owned by Italians to Bryansk: 1 bomber and 5 fighters
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
EDIT: Russians undo move 1.
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Combat Hit Differential Summary :
AA fire in Bryansk : : -0.50
Italians : 1.50
Russians : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
4 submarines moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 15 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Tsinghai to Vologda
Japanese take Vologda from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Sikang to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Burma to French Indo China
1 artillery and 1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 15 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 15 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 4 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 battleship
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 15 Sea Zone to Japan
3 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 destroyer and 1 submarine placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
1 infantry placed in Malaya
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
British : 0.33
ANZAC : -0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
4 submarines moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 15 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Tsinghai to Vologda
Japanese take Vologda from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Sikang to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Burma to French Indo China
1 artillery and 1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 15 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 15 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 4 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 battleship
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 15 Sea Zone to Japan
3 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 destroyer and 1 submarine placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
1 infantry placed in Malaya
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.33
ANZAC : -0.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Japanese
Japanese spend 0 on tech rolls
Japanese roll 5,5 and gets 0 hits
Purchase Units - Japanese
Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens;
Combat Move - Japanese
4 submarines moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
Japanese take 6 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 6 Sea Zone to 22 Sea Zone
Japanese take 17 Sea Zone from Americans
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 15 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Tsinghai to Vologda
Japanese take Vologda from Russians
1 armour moved from Urals to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 armour moved from Evenkiyskiy to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Kansu to Timguska
Japanese take Timguska from Russians
1 mech_infantry moved from Sikang to Kansu
1 mech_infantry moved from Szechwan to Tsinghai
1 mech_infantry moved from Burma to French Indo China
1 artillery and 1 infantry moved from Malaya to Shan State
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 15 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 15 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 19 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 19 Sea Zone
Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 4 submarines
ANZAC defend with 1 destroyer and 1 transport
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 42 Sea Zone
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 battleship
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 submarine
Casualties for British: 1 battleship
Non Combat Move - Japanese
1 bomber moved from 25 Sea Zone to Japan
1 bomber moved from 15 Sea Zone to Japan
3 submarines moved from 6 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 destroyer and 1 transport placed in 39 Sea Zone
1 fighter placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 destroyer and 1 submarine placed in 37 Sea Zone
1 submarine placed in 6 Sea Zone
1 infantry placed in Malaya
1 fighter placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 bomber
EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport
EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport
EDIT: Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 6 armour, 6 bombers, 12 infantry and 1 marine
EDIT: Removing units owned by Germans from Germany: 2 aaGuns
EDIT: Removing units owned by Germans from Germany: 6 armour, 6 bombers, 12 infantry and 1 marine
EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 3 armour
EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys
EDIT: Adding units owned by Germans to Southern Italy: 3 armour and 5 mech_infantrys
EDIT: Removing units owned by Germans from Southern Italy: 8 infantry
EDIT: Adding units owned by Germans to Western Germany: 8 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.33
ANZAC : -0.33
Japanese : -1.67
Updated with NCM per Karl7.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 5 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 mech_infantry moved from Hunan to Burma
Americans take Burma from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
6 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to 113 Sea Zone
8 fighters moved from United Kingdom to Southern France
Combat - Americans
Battle in 113 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Holland Belgium
Americans attack with 9 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 9 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 4,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 8 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 8 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4,17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win with 8 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
9 fighters moved from Holland Belgium to Normandy Bordeaux
8 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Korea to Jehol
2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Korea to Hawaiian Islands
1 fighter moved from Korea to Hawaiian Islands
1 fighter moved from Korea to Hunan
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Place Units - Americans
1 airfield and 3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Korea
1 submarine placed in 10 Sea Zone
5 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4
Americans collect 59 PUs (3 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0,33
Americans : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Hopei to Tsinghai
Combat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
9 infantry moved from Yunnan to Burma
6 infantry moved from Kiangsi to Kwangsi
Place Units - Chinese
7 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Combat Hit Differential Summary :
Chinese : 0,00
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 airfield, 5 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens;
Combat Move - Americans
1 mech_infantry moved from Hunan to Burma
Americans take Burma from Japanese
1 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
3 fighters moved from 110 Sea Zone to Holland Belgium
6 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from United Kingdom to 113 Sea Zone
8 fighters moved from United Kingdom to Southern France
Combat - Americans
Battle in 113 Sea Zone
Americans attack with 1 fighter
Germans defend with 1 transport
1 transport owned by the Germans lost in 113 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Holland Belgium
Americans attack with 9 fighters and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 9 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 4,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Southern France
Americans attack with 8 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 8 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4,17 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win with 8 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
9 fighters moved from Holland Belgium to Normandy Bordeaux
8 fighters moved from Southern France to Normandy Bordeaux
1 fighter moved from 113 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Shantung to Hunan
3 mech_infantrys moved from Korea to Jehol
2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Korea to Hawaiian Islands
1 fighter moved from Korea to Hawaiian Islands
1 fighter moved from Korea to Hunan
1 submarine moved from 93 Sea Zone to 91 Sea Zone
Place Units - Americans
1 airfield and 3 infantry placed in Normandy Bordeaux
3 mech_infantrys placed in Korea
1 submarine placed in 10 Sea Zone
5 fighters placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4
Americans collect 59 PUs (3 lost to blockades); end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
1 fighter moved from Hopei to Tsinghai
Combat - Chinese
Chinese creates battle in territory Szechwan
Chinese creates battle in territory Sikang
Battle in Kansu
Chinese attack with 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Kansu
Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Tsinghai
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Tsinghai to Kweichow
2 infantry moved from Hopei to Kweichow
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Hopei
9 infantry moved from Yunnan to Burma
6 infantry moved from Kiangsi to Kwangsi
Place Units - Chinese
7 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Purchase Units - British
British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs;
Combat Move - British
4 infantry moved from Belgian Congo to Tanganyika Territory
1 mech_infantry moved from French Equatorial Africa to Tanganyika Territory
8 mech_infantrys moved from Belgian Congo to Tanganyika Territory
1 armour moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Normandy Bordeaux to Southern France
British take Southern France from Germans
Combat - British
British creates battle in territory 106 Sea Zone
Battle in Tanganyika Territory
British attack with 1 armour, 4 infantry and 9 mech_infantrys
Italians defend with 1 infantry
British roll dice for 1 armour, 4 infantry and 9 mech_infantrys in Tanganyika Territory, round 2 : 5/14 hits, 2,67 expected hits
Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Tanganyika Territory
British win, taking Tanganyika Territory from Italians with 1 armour, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
7 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Libya to Tunisia
Place Units - British
1 transport placed in 106 Sea Zone
1 artillery and 1 infantry placed in Quebec
3 armour placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3,2,1,3
British collect 26 PUs (3 lost to blockades); end with 28 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33
British : 2,33
Italians : -0,33
Americans : -1,83
Chinese : 0,00
Japanese : -2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 5,6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover AA Radar
Activate Technology - Italians
Italians activating AA Radar
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 2 infantry moved from Samara to Russia
3 infantry moved from Tambov to Russia
3 armour moved from Volgograd to Russia
1 armour and 3 mech_infantrys moved from Western Ukraine to Russia
3 mech_infantrys moved from Ukraine to Russia
2 infantry moved from Western Ukraine to Eastern Poland
1 bomber and 5 fighters moved from Bryansk to Eastern Poland
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 mech_infantry moved from Tobruk to Libya
Italians take Libya from British
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in British Somaliland
Battle in Italian Somaliland
Battle in Southern France
Italians attack with 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking British Somaliland from British, taking Italian Somaliland from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 bomber, 5 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Eastern Poland, round 2 : 4/8 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber
Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Russia, round 2 : 3/16 hits, 4.33 expected hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/68 hits, 23.83 expected hits
3 infantry owned by the Russians, 6 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 4 armour owned by the Italians lost in Russia
Russians win with 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -58
Casualties for Italians: 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Italians
5 armour and 3 mech_infantrys moved from Iraq to Egypt
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Caucasus to Iraq
2 artilleries and 1 infantry moved from Rostov to Bryansk
1 bomber and 4 fighters moved from Eastern Poland to Germany
1 bomber moved from Germany to Western Germany
2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 fighters moved from 71 Sea Zone to Egypt
1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 fighter moved from Eastern Poland to Germany
Place Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
8 infantry placed in Northern Italy
Italians undo move 2.
1 fighter placed in Northern Italy
Turn Complete - Italians
Italians collect 39 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Italians : -1.50
British : -0.33
Russians : -7.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Italians
Italians spend 0 on tech rolls
Italians roll 5,6 and gets 1 hit
Italians removing all Technology Tokens after successful research.
Italians discover AA Radar
Activate Technology - Italians
Italians activating AA Radar
Purchase Units - Italians
Italians buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Italians
1 artillery and 2 infantry moved from Samara to Russia
3 infantry moved from Tambov to Russia
3 armour moved from Volgograd to Russia
1 armour and 3 mech_infantrys moved from Western Ukraine to Russia
3 mech_infantrys moved from Ukraine to Russia
2 infantry moved from Western Ukraine to Eastern Poland
1 bomber and 5 fighters moved from Bryansk to Eastern Poland
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from British
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to British Somaliland
1 infantry moved from French Madagascar to 72 Sea Zone
1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Italian Somaliland
1 mech_infantry moved from Tobruk to Libya
Italians take Libya from British
1 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in British Somaliland
Battle in Italian Somaliland
Battle in Southern France
Italians attack with 1 infantry
British defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.17 expected hits
British roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Southern France
British win, taking British Somaliland from British, taking Italian Somaliland from British with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in Eastern Poland
Italians attack with 1 bomber, 5 fighters and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Eastern Poland, round 2 : 4/8 hits, 3.50 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Russia
Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber
Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Russia, round 2 : 3/16 hits, 4.33 expected hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/68 hits, 23.83 expected hits
3 infantry owned by the Russians, 6 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 4 armour owned by the Italians lost in Russia
Russians win with 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -58
Casualties for Italians: 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
Casualties for Russians: 3 infantry
Non Combat Move - Italians
5 armour and 3 mech_infantrys moved from Iraq to Egypt
1 artillery moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Caucasus to Iraq
2 artilleries and 1 infantry moved from Rostov to Bryansk
1 bomber and 4 fighters moved from Eastern Poland to Germany
1 bomber moved from Germany to Western Germany
2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
2 fighters moved from 71 Sea Zone to Egypt
1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
1 submarine moved from 98 Sea Zone to 72 Sea Zone
1 fighter moved from Eastern Poland to Germany
Place Units - Italians
3 armour placed in Egypt
1 fighter placed in Southern Italy
8 infantry placed in Northern Italy
Italians undo move 2.
1 fighter placed in Northern Italy
Turn Complete - Italians
Italians collect 39 PUs; end with 39 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Gold Coast: 1 infantry
EDIT: Adding units owned by Italians to Nigeria: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.50
British : -0.33
Russians : -7.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New Guinea
Combat - ANZAC
Battle in New Guinea
Battle in 42 Sea Zone
ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 4 submarines
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits
1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
retreated to 42 Sea Zone
Japanese win, taking New Guinea from Japanese with 2 submarines remaining. Battle score for attacker is -2
Casualties for ANZAC: 1 destroyer and 1 submarine
Casualties for Japanese: 2 submarines
Non Combat Move - ANZAC
1 fighter moved from 42 Sea Zone to Northern Territory
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
ANZAC collect 10 PUs (5 lost to blockades); end with 10 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from United Kingdom to 110 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0,83
Japanese : 1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Germans spend 10 on tech rolls
Germans roll 5,6 and gets 1 hit
Germans removing all Technology Tokens after successful research.
Germans discover Rockets Advance
Activate Technology - Germans
Germans activating Rockets Advance
Purchase Units - Germans
Germans buy 20 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
Rocket attack in United Kingdom does 5 damage to airfield owned by British
Rockets in Western Germany roll: 5
Rocket attack in Normandy Bordeaux does 4 damage to factory_minor owned by Americans
Rockets in France roll: 4
1 armour moved from Bryansk to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Russia
20 armour, 5 artilleries, 7 fighters, 28 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia
1 bomber moved from West India to Russia
6 bombers moved from Western Germany to Russia
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 mech_infantry moved from Germany to 114 Sea Zone
1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 mech_infantry moved from 115 Sea Zone to Baltic States
2 mech_infantrys moved from Germany to Baltic States
2 mech_infantrys moved from Southern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
Combat - Germans
Battle in Russia
Germans attack with 21 armour, 5 artilleries, 7 bombers, 7 fighters, 28 mech_infantrys and 5 tactical_bombers
Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber
Germans roll dice for 21 armour, 5 artilleries, 7 bombers, 7 fighters, 28 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 30/73 hits, 29.17 expected hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/65 hits, 22.83 expected hits
30 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 21 armour, 5 artilleries, 7 bombers, 7 fighters, 8 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 27/53 hits, 25.83 expected hits
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 15 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/35 hits, 12.83 expected hits
11 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 1 artillery owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 20 armour, 7 bombers, 7 fighters and 5 tactical_bombers in Russia, round 4 : 22/39 hits, 21.50 expected hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits, 3.83 expected hits
1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia
Germans captures 25PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 16 armour, 7 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 76
Casualties for Germans: 5 armour, 5 artilleries and 28 mech_infantrys
Casualties for Russians: 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber
Battle in Southern France
Germans attack with 3 mech_infantrys
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 mech_infantrys in Southern France, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 3 mech_infantrys in Southern France, round 3 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Germans win, taking Southern France from British with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Baltic States
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 1 battleship in Baltic States, round 2 : 0/1 hits, 0.67 expected hits
Germans roll dice for 3 mech_infantrys in Baltic States, round 2 : 1/3 hits, 0.50 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 106 Sea Zone: 1 transport
EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
7 bombers moved from Russia to Bryansk
7 fighters and 5 tactical_bombers moved from Russia to Novgorod
4 armour moved from Western Germany to Germany
1 armour moved from Western Germany to Germany
10 infantry moved from Western Germany to Germany
2 aaGuns moved from Western Germany to Germany
3 armour and 2 mech_infantrys moved from Southern Italy to Western Germany
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 submarine moved from 97 Sea Zone to 81 Sea Zone
Place Units - Germans
11 infantry placed in Germany
9 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,3,4
Germans collect 48 PUs (3 lost to blockades); end with 73 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUs
Combat Hit Differential Summary :
Germans : 2.33
British : -0.67
Russians : -1.83