@BobbaRossa Yea, I hate doing Taranto because of the IPC unit loss, but the BB has to go.
G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 6 fighters moved from Korea to 19 Sea Zone 2 mech_infantrys moved from Jehol to Shantung 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter moved from Hunan to Kiangsu 3 fighters moved from Hunan to Shantung 2 infantry moved from Morocco to 92 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry, 6 submarines and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Guam Battle in Marianas Battle in 19 Sea Zone Americans attack with 1 battleship, 6 fighters and 1 transport Japanese defend with 1 battleship, 1 cruiser and 2 transports Americans roll dice for 1 battleship, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Guam from Japanese, taking Marianas from Japanese with 5 fighters and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 battleship and 1 fighter Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports Battle in Kiangsu Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Americans attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Shantung to Hunan 1 fighter moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Hunan 8 fighters moved from Gibraltar to United Kingdom 7 fighters moved from Eastern United States to United Kingdom 5 fighters moved from 19 Sea Zone to Hunan Place Units - Americans 3 mech_infantrys placed in Korea 2 carriers, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,6,2,3,1,5,1,6,1,2,1,4,4,3,6,4 Americans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Hunan: 4 fighters EDIT: Adding units owned by Americans to Korea: 4 fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Hunan to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 3 infantry moved from Hunan to Kiangsi 3 infantry moved from Hunan to Kwangsi 6 infantry moved from Hunan to Yunnan 2 infantry moved from Kweichow to Szechwan 4 infantry moved from Hunan to Yunnan 2 infantry moved from Hunan to Kiangsi 2 infantry moved from Hunan to Kwangsi 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Yunnan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 10 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kiangsi Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Kiangsi, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 5 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 11 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 11 infantry in Yunnan, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Hopei Place Units - Chinese 2 infantry placed in Kweichow 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 armour and 1 mech_infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 mech_infantry moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Italians 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 battleship moved from 6 Sea Zone to 25 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Non Combat Move - British 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 6 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 106 Sea Zone to 91 Sea Zone 4 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 carrier and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Quebec to 91 Sea Zone 3 mech_infantrys moved from Belgian Congo to Union of South Africa Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 0,00 Chinese : -0,33 Japanese : 2,50 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Italians Italians spend 5 on tech rolls Italians roll 4,4 and gets 0 hits Purchase Units - Italians Italians buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Italians 1 fighter moved from Ukraine to Western Ukraine 1 bomber moved from Volgograd to Bryansk 1 fighter moved from Volgograd to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Bryansk 1 infantry moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Tobruk 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 2 fighters moved from 81 Sea Zone to 71 Sea Zone 1 carrier moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 81 Sea Zone to 72 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 3 artilleries and 9 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to French Madagascar Combat - Italians Battle in French Madagascar Battle in Tanganyika Territory Battle in Bryansk Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking French Madagascar from British, taking Tanganyika Territory from British, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 3 artilleries and 10 infantry British defend with 1 infantry Italians roll dice for 3 artilleries and 10 infantry in Anglo Egyptian Sudan, round 2 : 4/13 hits, 3.17 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Italians attack with 2 artilleries, 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in 71 Sea Zone Italians attack with 1 carrier, 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 carrier, 1 destroyer and 2 fighters in 71 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 71 Sea Zone Italians win, taking 71 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kenya Italians attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kenya Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 5 armour and 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Kazakhstan to Samara 1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk 3 infantry moved from Volgograd to Tambov 1 fighter moved from Rostov to Tambov 1 fighter moved from Western Ukraine to Tambov 4 armour and 1 mech_infantry moved from Ukraine to Tambov 2 aaGuns moved from Ukraine to Rostov 1 bomber moved from Bryansk to Tambov Place Units - Italians 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in Egypt 1 submarine placed in 98 Sea Zone Turn Complete - Italians Italians collect 38 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Italians : 3.33 British : -1.00 Russians : 0.00 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 6 Sea Zone to 15 Sea Zone Combat - ANZAC Battle in Java Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer EDIT: Changing PUs for ANZAC from 17 to 16 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 6 Sea Zone to 15 Sea Zone Combat - ANZAC Battle in Java Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer EDIT: Changing PUs for ANZAC from 17 to 16 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 6 Sea Zone to 15 Sea Zone Combat - ANZAC Battle in Java Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer EDIT: Changing PUs for ANZAC from 17 to 16 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Italians from Tambov: 4 armour, 1 bomber, 2 fighters and 1 mech_infantry EDIT: Adding units owned by Italians to Bryansk: 3 armour, 1 bomber, 2 fighters and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Bryansk: 1 armour EDIT: Removing units owned by Italians from Rostov: 2 aaGuns EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns EDIT: Removing units owned by Italians from Baltic States: 1 armour and 3 mech_infantrys EDIT: Adding units owned by Italians to Western Ukraine: 1 armour and 3 mech_infantrys EDIT: Removing units owned by Italians from Southern Italy: 3 fighters EDIT: Adding units owned by Italians to Bryansk: 3 fighters EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Adding units owned by Italians to Western Germany: 3 infantry EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Novosibirsk: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Samara: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33 -
Italian NCM updated.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Ukraine to Belarus 2 infantry moved from France to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 2 fighters moved from Baltic States to Novgorod 2 tactical_bombers moved from Baltic States to Novgorod 2 infantry moved from Karelia to Novgorod 1 submarine moved from 97 Sea Zone to 95 Sea Zone Combat - Germans Battle in Belarus Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits 12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus 4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Germans: 11 infantry and 9 mech_infantrys Casualties for Russians: 4 aaGuns and 12 infantry Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Novgorod Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 aaGun moved from Baltic States to Eastern Poland 1 aaGun moved from Baltic States to 115 Sea Zone 2 bombers moved from Holland Belgium to Germany 1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from 114 Sea Zone to Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy 1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from France to Southern France 2 aaGuns and 5 infantry moved from France to Western Germany 7 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany 1 bomber moved from Philippines to India Place Units - Germans 4 bombers and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -5.17 Americans : 0.67 Russians : -12.17 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Ukraine to Belarus 2 infantry moved from France to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 2 fighters moved from Baltic States to Novgorod 2 tactical_bombers moved from Baltic States to Novgorod 2 infantry moved from Karelia to Novgorod 1 submarine moved from 97 Sea Zone to 95 Sea Zone Combat - Germans Battle in Belarus Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits 12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus 4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Germans: 11 infantry and 9 mech_infantrys Casualties for Russians: 4 aaGuns and 12 infantry Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Novgorod Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 aaGun moved from Baltic States to Eastern Poland 1 aaGun moved from Baltic States to 115 Sea Zone 2 bombers moved from Holland Belgium to Germany 1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from 114 Sea Zone to Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy 1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from France to Southern France 2 aaGuns and 5 infantry moved from France to Western Germany 7 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany 1 bomber moved from Philippines to India Place Units - Germans 4 bombers and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from India: 1 bomber EDIT: Adding units owned by Germans to West India: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -5.17 Americans : 0.67 Russians : -12.17 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Ukraine to Belarus 2 infantry moved from France to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 2 fighters moved from Baltic States to Novgorod 2 tactical_bombers moved from Baltic States to Novgorod 2 infantry moved from Karelia to Novgorod 1 submarine moved from 97 Sea Zone to 95 Sea Zone Combat - Germans Battle in Belarus Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits 12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus 4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Germans: 11 infantry and 9 mech_infantrys Casualties for Russians: 4 aaGuns and 12 infantry Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Novgorod Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 aaGun moved from Baltic States to Eastern Poland 1 aaGun moved from Baltic States to 115 Sea Zone 2 bombers moved from Holland Belgium to Germany 1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from 114 Sea Zone to Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy 1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from France to Southern France 2 aaGuns and 5 infantry moved from France to Western Germany 7 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany 1 bomber moved from Philippines to India Place Units - Germans 4 bombers and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from India: 1 bomber EDIT: Adding units owned by Germans to West India: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -5.17 Americans : 0.67 Russians : -12.17 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 2 armour, 3 artilleries, 63 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk 7 infantry moved from Smolensk to Bryansk 2 fighters and 9 infantry moved from Russia to Bryansk Combat - Russians Battle in Baltic States Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Baltic States Russians win, taking Baltic States from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Bryansk Russians attack with 2 armour, 3 artilleries, 2 fighters, 79 infantry, 11 mech_infantrys and 1 tactical_bomber Germans defend with 21 armour, 5 artilleries, 7 fighters, 2 infantry, 36 mech_infantrys and 5 tactical_bombers; Italians defend with 2 aaGuns, 4 armour, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry AA fire in Bryansk : 0/3 hits, 0.50 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 79 infantry, 11 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 19/98 hits, 19.67 expected hits Italians roll dice for 2 aaGuns, 25 armour, 5 artilleries, 1 bomber, 12 fighters, 4 infantry, 37 mech_infantrys and 5 tactical_bombers in Bryansk, round 2 : 40/89 hits, 38.50 expected hits 40 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 2 aaGuns owned by the Italians, 2 infantry owned by the Germans, 1 bomber owned by the Italians, 5 fighters owned by the Italians, 2 mech_infantrys owned by the Germans, 2 infantry owned by the Italians and 4 armour owned by the Italians lost in Bryansk 11 mech_infantrys owned by the Russians, 39 infantry owned by the Russians, 2 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia Italians win with 21 armour, 5 artilleries, 7 fighters, 34 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 40 infantry Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for Italians: 2 aaGuns, 4 armour, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 6 mech_infantrys EDIT: Adding units owned by Italians to Bryansk: 1 bomber and 5 fighters EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Bryansk to Russia EDIT: Russians undo move 1. 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
AA fire in Bryansk : : -0.50 Italians : 1.50 Russians : -0.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 5,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 4 submarines moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 15 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Tsinghai to Vologda Japanese take Vologda from Russians 1 armour moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 15 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 15 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 battleship Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 15 Sea Zone to Japan 3 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 destroyer and 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
British : 0.33 ANZAC : -0.33 Japanese : -1.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 5,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 4 submarines moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 15 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Tsinghai to Vologda Japanese take Vologda from Russians 1 armour moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 15 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 15 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 battleship Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 15 Sea Zone to Japan 3 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 destroyer and 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.33 ANZAC : -0.33 Japanese : -1.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 5,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 4 submarines moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 15 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Tsinghai to Vologda Japanese take Vologda from Russians 1 armour moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 15 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 15 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 battleship Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 15 Sea Zone to Japan 3 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 destroyer and 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 6 armour, 6 bombers, 12 infantry and 1 marine EDIT: Removing units owned by Germans from Germany: 2 aaGuns EDIT: Removing units owned by Germans from Germany: 6 armour, 6 bombers, 12 infantry and 1 marine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 armour EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys EDIT: Adding units owned by Germans to Southern Italy: 3 armour and 5 mech_infantrys EDIT: Removing units owned by Germans from Southern Italy: 8 infantry EDIT: Adding units owned by Germans to Western Germany: 8 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.33 ANZAC : -0.33 Japanese : -1.67 -
Updated with NCM per Karl7.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 5 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 mech_infantry moved from Hunan to Burma Americans take Burma from Japanese 1 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from 110 Sea Zone to Holland Belgium 6 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to 113 Sea Zone 8 fighters moved from United Kingdom to Southern France Combat - Americans Battle in 113 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Holland Belgium Americans attack with 9 fighters and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 9 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 4,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 8 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 8 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4,17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win with 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 9 fighters moved from Holland Belgium to Normandy Bordeaux 8 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Shantung to Hunan 3 mech_infantrys moved from Korea to Jehol 2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Korea to Hawaiian Islands 1 fighter moved from Korea to Hawaiian Islands 1 fighter moved from Korea to Hunan 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - Americans 1 airfield and 3 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Korea 1 submarine placed in 10 Sea Zone 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4 Americans collect 59 PUs (3 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 0,33 Americans : -1,83 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Hopei to Tsinghai Combat - Chinese Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Hopei 9 infantry moved from Yunnan to Burma 6 infantry moved from Kiangsi to Kwangsi Place Units - Chinese 7 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : 0,00 Japanese : -2,00 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 5 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 mech_infantry moved from Hunan to Burma Americans take Burma from Japanese 1 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from 110 Sea Zone to Holland Belgium 6 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to 113 Sea Zone 8 fighters moved from United Kingdom to Southern France Combat - Americans Battle in 113 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Holland Belgium Americans attack with 9 fighters and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 9 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 4,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 8 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 8 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4,17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win with 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 9 fighters moved from Holland Belgium to Normandy Bordeaux 8 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Shantung to Hunan 3 mech_infantrys moved from Korea to Jehol 2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Korea to Hawaiian Islands 1 fighter moved from Korea to Hawaiian Islands 1 fighter moved from Korea to Hunan 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - Americans 1 airfield and 3 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Korea 1 submarine placed in 10 Sea Zone 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4 Americans collect 59 PUs (3 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Hopei to Tsinghai Combat - Chinese Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Hopei 9 infantry moved from Yunnan to Burma 6 infantry moved from Kiangsi to Kwangsi Place Units - Chinese 7 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 4 infantry moved from Belgian Congo to Tanganyika Territory 1 mech_infantry moved from French Equatorial Africa to Tanganyika Territory 8 mech_infantrys moved from Belgian Congo to Tanganyika Territory 1 armour moved from Union of South Africa to Tanganyika Territory 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans Combat - British British creates battle in territory 106 Sea Zone Battle in Tanganyika Territory British attack with 1 armour, 4 infantry and 9 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 4 infantry and 9 mech_infantrys in Tanganyika Territory, round 2 : 5/14 hits, 2,67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Libya to Tunisia Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 3 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3,2,1,3 British collect 26 PUs (3 lost to blockades); end with 28 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,33 British : 2,33 Italians : -0,33 Americans : -1,83 Chinese : 0,00 Japanese : -2,00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Italians Italians spend 0 on tech rolls Italians roll 5,6 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover AA Radar Activate Technology - Italians Italians activating AA Radar Purchase Units - Italians Italians buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 2 infantry moved from Samara to Russia 3 infantry moved from Tambov to Russia 3 armour moved from Volgograd to Russia 1 armour and 3 mech_infantrys moved from Western Ukraine to Russia 3 mech_infantrys moved from Ukraine to Russia 2 infantry moved from Western Ukraine to Eastern Poland 1 bomber and 5 fighters moved from Bryansk to Eastern Poland 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 mech_infantry moved from Tobruk to Libya Italians take Libya from British 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in British Somaliland Battle in Italian Somaliland Battle in Southern France Italians attack with 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France British win, taking British Somaliland from British, taking Italian Somaliland from British with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Eastern Poland Italians attack with 1 bomber, 5 fighters and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Eastern Poland, round 2 : 4/8 hits, 3.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Russia, round 2 : 3/16 hits, 4.33 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/68 hits, 23.83 expected hits 3 infantry owned by the Russians, 6 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 4 armour owned by the Italians lost in Russia Russians win with 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -58 Casualties for Italians: 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Italians 5 armour and 3 mech_infantrys moved from Iraq to Egypt 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Caucasus to Iraq 2 artilleries and 1 infantry moved from Rostov to Bryansk 1 bomber and 4 fighters moved from Eastern Poland to Germany 1 bomber moved from Germany to Western Germany 2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 fighters moved from 71 Sea Zone to Egypt 1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Eastern Poland to Germany Place Units - Italians 3 armour placed in Egypt 1 fighter placed in Southern Italy 8 infantry placed in Northern Italy Italians undo move 2. 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 39 PUs; end with 39 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Italians : -1.50 British : -0.33 Russians : -7.17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Italians Italians spend 0 on tech rolls Italians roll 5,6 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover AA Radar Activate Technology - Italians Italians activating AA Radar Purchase Units - Italians Italians buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 2 infantry moved from Samara to Russia 3 infantry moved from Tambov to Russia 3 armour moved from Volgograd to Russia 1 armour and 3 mech_infantrys moved from Western Ukraine to Russia 3 mech_infantrys moved from Ukraine to Russia 2 infantry moved from Western Ukraine to Eastern Poland 1 bomber and 5 fighters moved from Bryansk to Eastern Poland 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 mech_infantry moved from Tobruk to Libya Italians take Libya from British 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in British Somaliland Battle in Italian Somaliland Battle in Southern France Italians attack with 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France British win, taking British Somaliland from British, taking Italian Somaliland from British with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Eastern Poland Italians attack with 1 bomber, 5 fighters and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Eastern Poland, round 2 : 4/8 hits, 3.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Russia, round 2 : 3/16 hits, 4.33 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/68 hits, 23.83 expected hits 3 infantry owned by the Russians, 6 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 4 armour owned by the Italians lost in Russia Russians win with 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -58 Casualties for Italians: 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Italians 5 armour and 3 mech_infantrys moved from Iraq to Egypt 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Caucasus to Iraq 2 artilleries and 1 infantry moved from Rostov to Bryansk 1 bomber and 4 fighters moved from Eastern Poland to Germany 1 bomber moved from Germany to Western Germany 2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 fighters moved from 71 Sea Zone to Egypt 1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Eastern Poland to Germany Place Units - Italians 3 armour placed in Egypt 1 fighter placed in Southern Italy 8 infantry placed in Northern Italy Italians undo move 2. 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 39 PUs; end with 39 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Gold Coast: 1 infantry EDIT: Adding units owned by Italians to Nigeria: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1.50 British : -0.33 Russians : -7.17 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 4 submarines ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits 1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone retreated to 42 Sea Zone Japanese win, taking New Guinea from Japanese with 2 submarines remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6 ANZAC collect 10 PUs (5 lost to blockades); end with 10 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : 1,33





