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G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies

  • 19 18 17 16 15

    TripleA Turn Summary: UK_Pacific round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 2 carriers, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Americans
            3 infantry and 3 mech_infantrys moved from Korea to 6 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
            1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas
            1 battleship moved from 6 Sea Zone to 19 Sea Zone
            1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
            1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu
            6 fighters moved from Korea to 19 Sea Zone
            2 mech_infantrys moved from Jehol to Shantung
            1 tactical_bomber moved from Hunan to Kiangsu
            1 fighter moved from Hunan to Kiangsu
            3 fighters moved from Hunan to Shantung
            2 infantry moved from Morocco to 92 Sea Zone
            3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry, 6 submarines and 3 transports moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in Guam
            Battle in Marianas
            Battle in 19 Sea Zone
                Americans attack with 1 battleship, 6 fighters and 1 transport
                Japanese defend with 1 battleship, 1 cruiser and 2 transports
                    Americans roll dice for 1 battleship, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone
                    1 transport owned by the Japanese lost in 19 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Guam from Japanese, taking Marianas from Japanese with 5 fighters and 1 transport remaining. Battle score for attacker is 16
                Casualties for Americans: 1 battleship and 1 fighter
                Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports
            Battle in Kiangsu
                Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                Japanese defend with 1 infantry
                    Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1,50 expected hits
                    Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu
                Americans win, taking Kiangsu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Shantung
                Americans attack with 3 fighters and 2 mech_infantrys
                Japanese defend with 1 infantry
                    Americans roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1,83 expected hits
                    Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Shantung
                Americans win, taking Shantung from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Americans
            3 fighters moved from Shantung to Hunan
            1 fighter moved from Kiangsu to Hunan
            1 tactical_bomber moved from Kiangsu to Hunan
            8 fighters moved from Gibraltar to United Kingdom
            7 fighters moved from Eastern United States to United Kingdom
            5 fighters moved from 19 Sea Zone to Hunan
    
        Place Units - Americans
            3 mech_infantrys placed in Korea
            2 carriers, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,6,2,3,1,5,1,6,1,2,1,4,4,3,6,4
            Americans collect 58 PUs (3 lost to blockades); end with 58 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Hunan: 4 fighters
            EDIT: Adding units owned by Americans to Korea: 4 fighters
            EDIT: Turning off Edit Mode
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 4 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
            1 fighter moved from Hunan to Suiyuyan
            1 infantry moved from Hopei to Suiyuyan
            3 infantry moved from Hunan to Kiangsi
            3 infantry moved from Hunan to Kwangsi
            6 infantry moved from Hunan to Yunnan
            2 infantry moved from Kweichow to Szechwan
            4 infantry moved from Hunan to Yunnan
            2 infantry moved from Hunan to Kiangsi
            2 infantry moved from Hunan to Kwangsi
            2 infantry moved from Hunan to Kiangsi
            1 infantry moved from Hunan to Yunnan
    
        Combat - Chinese
            Battle in Suiyuyan
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese lost in Suiyuyan
                Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                    Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 7 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 8 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 9 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 9 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 10 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6
                Casualties for Chinese: 2 infantry
            Battle in Kiangsi
                Chinese attack with 7 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 7 infantry in Kiangsi, round 2 : 1/7 hits, 1,17 expected hits
                    Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
                Chinese win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Kwangsi
                Chinese attack with 5 infantry
                Japanese defend with 1 airfield and 1 infantry
                    Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits, 0,83 expected hits
                    Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi
                Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Yunnan
                Chinese attack with 11 infantry
                Japanese defend with 1 artillery and 1 infantry
                    Chinese roll dice for 11 infantry in Yunnan, round 2 : 2/11 hits, 1,83 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1
                Casualties for Chinese: 2 infantry
                Casualties for Japanese: 1 artillery and 1 infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Suiyuyan to Hopei
    
        Place Units - Chinese
            2 infantry placed in Kweichow
            2 infantry placed in Hopei
    
        Turn Complete - Chinese
            Chinese collect 19 PUs; end with 21 PUs
    
        Purchase Units - British
            British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - British
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from Morocco: 1 armour and 1 mech_infantry
            EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour and 1 mech_infantry
            EDIT: Turning off Edit Mode
            1 infantry moved from Tunisia to Libya
                  British take Libya from Italians
            1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                  British take Anglo Egyptian Sudan from Italians
            1 mech_infantry moved from Belgian Congo to French Equatorial Africa
                  British take French Equatorial Africa from Italians
            1 mech_infantry moved from Belgian Congo to Kenya
                  British take Kenya from Italians
            1 battleship moved from 6 Sea Zone to 25 Sea Zone
    
        Combat - British
            British creates battle in territory 106 Sea Zone
    
        Non Combat Move - British
            2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
            1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
            3 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
            6 infantry moved from United Kingdom to 110 Sea Zone
            1 transport moved from 91 Sea Zone to 110 Sea Zone
            1 transport moved from 106 Sea Zone to 91 Sea Zone
            4 fighters moved from 92 Sea Zone to Normandy Bordeaux
            1 fighter moved from United Kingdom to Normandy Bordeaux
            3 fighters moved from 110 Sea Zone to Normandy Bordeaux
            1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
            1 carrier moved from 92 Sea Zone to 91 Sea Zone
            1 carrier and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Quebec to 91 Sea Zone
            3 mech_infantrys moved from Belgian Congo to Union of South Africa
    
        Place Units - British
            Turning on Edit Mode
            EDIT: Removing units owned by British from United Kingdom: 2 infantry
            EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry
            EDIT: Turning off Edit Mode
            1 armour and 2 mech_infantrys placed in Union of South Africa
            1 transport placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 30 PUs; end with 31 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs
    
        Turn Complete - UK_Pacific
    

    Combat Hit Differential Summary :

    Americans : 0,00
    Chinese : -0,33
    Japanese : 2,50
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Italians round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Research Technology - Italians
            Italians spend 5 on tech rolls
                Italians roll 4,4 and gets 0 hits
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; 
    
        Combat Move - Italians
            1 fighter moved from Ukraine to Western Ukraine
            1 bomber moved from Volgograd to Bryansk
            1 fighter moved from Volgograd to Rostov
            1 artillery and 1 infantry moved from Ukraine to Rostov
            1 artillery and 1 infantry moved from Ukraine to Rostov
            2 infantry moved from Ukraine to Western Ukraine
            2 infantry moved from Ukraine to Bryansk
            1 infantry moved from French West Africa to Gold Coast
                  Italians take Gold Coast from British
            1 infantry moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Egypt to Tobruk
            1 destroyer moved from 81 Sea Zone to 71 Sea Zone
            2 fighters moved from 81 Sea Zone to 71 Sea Zone
            1 carrier moved from 81 Sea Zone to 71 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 infantry moved from 72 Sea Zone to Tanganyika Territory
            1 infantry moved from Egypt to 81 Sea Zone
            1 artillery moved from Egypt to 81 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            1 artillery and 1 infantry moved from 72 Sea Zone to Kenya
            1 cruiser moved from 81 Sea Zone to 72 Sea Zone
            1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 infantry moved from Egypt to 81 Sea Zone
            3 artilleries and 9 infantry moved from Egypt to Anglo Egyptian Sudan
            2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone
            2 infantry moved from 72 Sea Zone to French Madagascar
    
        Combat - Italians
            Battle in French Madagascar
            Battle in Tanganyika Territory
            Battle in Bryansk
                Italians attack with 1 bomber and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Italians win, taking French Madagascar from British, taking Tanganyika Territory from British, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Western Ukraine
                Italians attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Western Ukraine
                Italians win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Anglo Egyptian Sudan
                Italians attack with 3 artilleries and 10 infantry
                British defend with 1 infantry
                    Italians roll dice for 3 artilleries and 10 infantry in Anglo Egyptian Sudan, round 2 : 4/13 hits, 3.17 expected hits
                    British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Anglo Egyptian Sudan
                Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Rostov
                Italians attack with 2 artilleries, 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov
                Italians win, taking Rostov from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Italians: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in 71 Sea Zone
                Italians attack with 1 carrier, 1 destroyer and 2 fighters
                British defend with 1 destroyer
                    Italians roll dice for 1 carrier, 1 destroyer and 2 fighters in 71 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                    British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the British lost in 71 Sea Zone
                Italians win, taking 71 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
            Battle in Kenya
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 mech_infantry
                    Italians roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits
                    British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Kenya
                Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
    
        Non Combat Move - Italians
            5 armour and 3 mech_infantrys moved from Egypt to Iraq
            1 mech_infantry moved from Iraq to Caucasus
            1 infantry moved from Kazakhstan to Samara
            1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk
            3 infantry moved from Volgograd to Tambov
            1 fighter moved from Rostov to Tambov
            1 fighter moved from Western Ukraine to Tambov
            4 armour and 1 mech_infantry moved from Ukraine to Tambov
            2 aaGuns moved from Ukraine to Rostov
            1 bomber moved from Bryansk to Tambov
    
        Place Units - Italians
            3 armour placed in Volgograd
            3 mech_infantrys placed in Ukraine
            1 artillery and 1 infantry placed in Egypt
            1 submarine placed in 98 Sea Zone
    
        Turn Complete - Italians
            Italians collect 38 PUs; end with 38 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Italians : 3.33
    British : -1.00
    Russians : 0.00
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: ANZAC round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 artillery moved from New Zealand to 63 Sea Zone
            1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 6 Sea Zone to 15 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 37 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            4 infantry moved from South Australia to Queensland
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
            EDIT: Changing PUs for ANZAC from 17 to 16
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 artillery moved from New Zealand to 63 Sea Zone
            1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 6 Sea Zone to 15 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 37 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            4 infantry moved from South Australia to Queensland
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
            EDIT: Changing PUs for ANZAC from 17 to 16
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: French round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 9
    
        Purchase Units - ANZAC
            ANZAC buy 2 transports; Remaining resources: 2 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 54 Sea Zone to 37 Sea Zone
                  ANZAC take 42 Sea Zone from Japanese
            1 artillery moved from New Zealand to 63 Sea Zone
            1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 transport moved from 6 Sea Zone to 15 Sea Zone
    
        Combat - ANZAC
            Battle in Java
            Battle in 37 Sea Zone
                ANZAC attack with 1 submarine
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 37 Sea Zone
                    ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
    
        Non Combat Move - ANZAC
            4 infantry moved from South Australia to Queensland
            2 aaGuns moved from New South Wales to Queensland
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
    
        Place Units - ANZAC
            2 transports placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 15 PUs; end with 17 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
            EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer
            EDIT: Changing PUs for ANZAC from 17 to 16
            EDIT: Turning off Edit Mode
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 fighter moved from Gibraltar to Normandy Bordeaux
    
        Turn Complete - French
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Tambov: 4 armour, 1 bomber, 2 fighters and 1 mech_infantry
            EDIT: Adding units owned by Italians to Bryansk: 3 armour, 1 bomber, 2 fighters and 1 mech_infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Italians to Bryansk: 1 armour
            EDIT: Removing units owned by Italians from Rostov: 2 aaGuns
            EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns
            EDIT: Removing units owned by Italians from Baltic States: 1 armour and 3 mech_infantrys
            EDIT: Adding units owned by Italians to Western Ukraine: 1 armour and 3 mech_infantrys
            EDIT: Removing units owned by Italians from Southern Italy: 3 fighters
            EDIT: Adding units owned by Italians to Bryansk: 3 fighters
            EDIT: Removing units owned by Italians from Northern Italy: 3 infantry
            EDIT: Adding units owned by Italians to Western Germany: 3 infantry
            EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
            EDIT: Removing units owned by Italians from Northern Italy: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Novosibirsk: 1 artillery and 1 infantry
            EDIT: Adding units owned by Italians to Samara: 1 artillery and 1 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Egypt: 1 infantry
            EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    ANZAC : -0.33
    

    Savegame

  • Liaison TripleA 11 10

    Italian NCM updated.

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Ukraine to Belarus
            2 infantry moved from France to Holland Belgium
            1 bomber moved from Baltic States to Holland Belgium
            1 bomber moved from Baltic States to Holland Belgium
            2 fighters moved from Baltic States to Novgorod
            2 tactical_bombers moved from Baltic States to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys
                Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits
                    12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus
                4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk
                Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
                Casualties for Germans: 11 infantry and 9 mech_infantrys
                Casualties for Russians: 4 aaGuns and 12 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Novgorod
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Baltic States to Eastern Poland
            1 aaGun moved from Baltic States to 115 Sea Zone
            2 bombers moved from Holland Belgium to Germany
            1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 aaGun moved from 114 Sea Zone to Germany
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy
            1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany
            1 infantry moved from France to Southern France
            2 aaGuns and 5 infantry moved from France to Western Germany
            7 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk
            3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
            1 bomber moved from Philippines to India
    
        Place Units - Germans
            4 bombers and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
    

    Combat Hit Differential Summary :

    Germans : -5.17
    Americans : 0.67
    Russians : -12.17
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Ukraine to Belarus
            2 infantry moved from France to Holland Belgium
            1 bomber moved from Baltic States to Holland Belgium
            1 bomber moved from Baltic States to Holland Belgium
            2 fighters moved from Baltic States to Novgorod
            2 tactical_bombers moved from Baltic States to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys
                Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits
                    12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus
                4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk
                Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
                Casualties for Germans: 11 infantry and 9 mech_infantrys
                Casualties for Russians: 4 aaGuns and 12 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Novgorod
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Baltic States to Eastern Poland
            1 aaGun moved from Baltic States to 115 Sea Zone
            2 bombers moved from Holland Belgium to Germany
            1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 aaGun moved from 114 Sea Zone to Germany
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy
            1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany
            1 infantry moved from France to Southern France
            2 aaGuns and 5 infantry moved from France to Western Germany
            7 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk
            3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
            1 bomber moved from Philippines to India
    
        Place Units - Germans
            4 bombers and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from India: 1 bomber
            EDIT: Adding units owned by Germans to West India: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -5.17
    Americans : 0.67
    Russians : -12.17
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Germans
            21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus
            1 infantry moved from Eastern Poland to Belarus
            2 mech_infantrys moved from Ukraine to Belarus
            2 infantry moved from France to Holland Belgium
            1 bomber moved from Baltic States to Holland Belgium
            1 bomber moved from Baltic States to Holland Belgium
            2 fighters moved from Baltic States to Novgorod
            2 tactical_bombers moved from Baltic States to Novgorod
            2 infantry moved from Karelia to Novgorod
            1 submarine moved from 97 Sea Zone to 95 Sea Zone
    
        Combat - Germans
            Battle in Belarus
                Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys
                Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits
                    Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits
                    12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus
                4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk
                Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13
                Casualties for Germans: 11 infantry and 9 mech_infantrys
                Casualties for Russians: 4 aaGuns and 12 infantry
            Battle in Holland Belgium
                Germans attack with 2 bombers and 2 infantry
                Americans defend with 1 infantry
                    Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits
                    Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Americans: 1 infantry
            Battle in Novgorod
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits
                    Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Novgorod
                Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk
            1 artillery and 2 infantry moved from Ukraine to Bryansk
            1 aaGun moved from Baltic States to Eastern Poland
            1 aaGun moved from Baltic States to 115 Sea Zone
            2 bombers moved from Holland Belgium to Germany
            1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 aaGun moved from 114 Sea Zone to Germany
            1 transport moved from 114 Sea Zone to 113 Sea Zone
            1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone
            1 submarine moved from 125 Sea Zone to 123 Sea Zone
            3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy
            1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany
            1 infantry moved from France to Southern France
            2 aaGuns and 5 infantry moved from France to Western Germany
            7 infantry moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk
            3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany
            1 bomber moved from Philippines to India
    
        Place Units - Germans
            4 bombers and 8 infantry placed in Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4
            Germans collect 48 PUs; end with 48 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from India: 1 bomber
            EDIT: Adding units owned by Germans to West India: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -5.17
    Americans : 0.67
    Russians : -12.17
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Russians
            Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Russians
            1 infantry moved from Belarus to Baltic States
            1 infantry moved from Belarus to Eastern Poland
            2 armour, 3 artilleries, 63 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk
            7 infantry moved from Smolensk to Bryansk
            2 fighters and 9 infantry moved from Russia to Bryansk
    
        Combat - Russians
            Battle in Baltic States
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Baltic States
                Russians win, taking Baltic States from Italians with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Eastern Poland
                Russians attack with 1 infantry
                Germans defend with 1 aaGun
                    1 aaGun owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5
                Casualties for Germans: 1 aaGun
            Battle in Bryansk
                Russians attack with 2 armour, 3 artilleries, 2 fighters, 79 infantry, 11 mech_infantrys and 1 tactical_bomber
                Germans defend with 21 armour, 5 artilleries, 7 fighters, 2 infantry, 36 mech_infantrys and 5 tactical_bombers; Italians defend with 2 aaGuns, 4 armour, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry
                    AA fire in Bryansk : 0/3 hits, 0.50 expected hits
                    Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 79 infantry, 11 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 19/98 hits, 19.67 expected hits
                    Italians roll dice for 2 aaGuns, 25 armour, 5 artilleries, 1 bomber, 12 fighters, 4 infantry, 37 mech_infantrys and 5 tactical_bombers in Bryansk, round 2 : 40/89 hits, 38.50 expected hits
                    40 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 2 aaGuns owned by the Italians, 2 infantry owned by the Germans, 1 bomber owned by the Italians, 5 fighters owned by the Italians, 2 mech_infantrys owned by the Germans, 2 infantry owned by the Italians and 4 armour owned by the Italians lost in Bryansk
                11 mech_infantrys owned by the Russians, 39 infantry owned by the Russians, 2 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia
                Italians win with 21 armour, 5 artilleries, 7 fighters, 34 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 0
                Casualties for Russians: 40 infantry
                Casualties for Germans: 2 infantry and 2 mech_infantrys
                Casualties for Italians: 2 aaGuns, 4 armour, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Bryansk: 6 mech_infantrys
            EDIT: Adding units owned by Italians to Bryansk: 1 bomber and 5 fighters
            EDIT: Turning off Edit Mode
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
            EDIT: Russians undo move 1.
            2 fighters and 1 tactical_bomber moved from Bryansk to Russia
    
        Place Units - Russians
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 18 PUs; end with 18 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    AA fire in Bryansk : : -0.50
    Italians : 1.50
    Russians : -0.67
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 5,5 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            4 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 15 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Tsinghai to Vologda
                  Japanese take Vologda from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Sikang to Kansu
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Burma to French Indo China
            1 artillery and 1 infantry moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 15 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 15 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 4 submarines
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                British defend with 1 battleship
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            1 bomber moved from 15 Sea Zone to Japan
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 fighter placed in India
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 destroyer and 1 submarine placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Malaya
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
            Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
    

    Combat Hit Differential Summary :

    British : 0.33
    ANZAC : -0.33
    Japanese : -1.67
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 5,5 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            4 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 15 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Tsinghai to Vologda
                  Japanese take Vologda from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Sikang to Kansu
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Burma to French Indo China
            1 artillery and 1 infantry moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 15 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 15 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 4 submarines
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                British defend with 1 battleship
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            1 bomber moved from 15 Sea Zone to Japan
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 fighter placed in India
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 destroyer and 1 submarine placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Malaya
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
            Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 bomber
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.33
    ANZAC : -0.33
    Japanese : -1.67
    

    Savegame

  • Liaison TripleA 11 10

    TripleA Turn Summary: Japanese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Japanese
            Japanese spend 0 on tech rolls
                Japanese roll 5,5 and gets 0 hits
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; 
    
        Combat Move - Japanese
            4 submarines moved from 36 Sea Zone to 42 Sea Zone
            1 submarine moved from 6 Sea Zone to 19 Sea Zone
                  Japanese take 6 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 21 Sea Zone
            1 submarine moved from 6 Sea Zone to 22 Sea Zone
                  Japanese take 17 Sea Zone from Americans
            1 submarine moved from 6 Sea Zone to 25 Sea Zone
            1 bomber moved from Japan to 15 Sea Zone
            1 bomber moved from Japan to 25 Sea Zone
            1 submarine moved from 6 Sea Zone to 20 Sea Zone
            1 mech_infantry moved from Tsinghai to Vologda
                  Japanese take Vologda from Russians
            1 armour moved from Urals to Evenkiyskiy
                  Japanese take Evenkiyskiy from Russians
            1 armour moved from Evenkiyskiy to Yenisey
                  Japanese take Yenisey from Russians
            1 infantry moved from Kansu to Timguska
                  Japanese take Timguska from Russians
            1 mech_infantry moved from Sikang to Kansu
            1 mech_infantry moved from Szechwan to Tsinghai
            1 mech_infantry moved from Burma to French Indo China
            1 artillery and 1 infantry moved from Malaya to Shan State
    
        Combat - Japanese
            Battle in 22 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 22 Sea Zone
                    Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 15 Sea Zone
                Japanese attack with 1 bomber
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 15 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 19 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 19 Sea Zone
                    Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 1 submarine
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese win with 1 submarine remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in 42 Sea Zone
                Japanese attack with 4 submarines
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits
                Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in 25 Sea Zone
                Japanese attack with 1 bomber and 1 submarine
                British defend with 1 battleship
                    Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
                    1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone
                Japanese win with 1 bomber remaining. Battle score for attacker is 14
                Casualties for Japanese: 1 submarine
                Casualties for British: 1 battleship
    
        Non Combat Move - Japanese
            1 bomber moved from 25 Sea Zone to Japan
            1 bomber moved from 15 Sea Zone to Japan
            3 submarines moved from 6 Sea Zone to 33 Sea Zone
    
        Place Units - Japanese
            1 destroyer and 1 transport placed in 39 Sea Zone
            1 fighter placed in India
            1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
            1 destroyer and 1 submarine placed in 37 Sea Zone
            1 submarine placed in 6 Sea Zone
            1 infantry placed in Malaya
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1
            Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
            Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from Japan: 1 bomber
            EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport
            EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport
            EDIT: Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 6 armour, 6 bombers, 12 infantry and 1 marine
            EDIT: Removing units owned by Germans from Germany: 2 aaGuns
            EDIT: Removing units owned by Germans from Germany: 6 armour, 6 bombers, 12 infantry and 1 marine
            EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Western Germany: 3 armour
            EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys
            EDIT: Adding units owned by Germans to Southern Italy: 3 armour and 5 mech_infantrys
            EDIT: Removing units owned by Germans from Southern Italy: 8 infantry
            EDIT: Adding units owned by Germans to Western Germany: 8 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    British : 0.33
    ANZAC : -0.33
    Japanese : -1.67
    

    Savegame

  • Liaison TripleA 11 10

    Updated with NCM per Karl7.

  • 19 18 17 16 15

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 5 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 mech_infantry moved from Hunan to Burma
                  Americans take Burma from Japanese
            1 infantry moved from Normandy Bordeaux to Southern France
            1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
            6 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from United Kingdom to 113 Sea Zone
            8 fighters moved from United Kingdom to Southern France
    
        Combat - Americans
            Battle in 113 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 113 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Holland Belgium
                Americans attack with 9 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 9 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 4,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 8 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 8 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4,17 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win with 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            9 fighters moved from Holland Belgium to Normandy Bordeaux
            8 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from 113 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Kiangsu to Hunan
            2 mech_infantrys moved from Shantung to Hunan
            3 mech_infantrys moved from Korea to Jehol
            2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Korea to Hawaiian Islands
            1 fighter moved from Korea to Hawaiian Islands
            1 fighter moved from Korea to Hunan
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 airfield and 3 infantry placed in Normandy Bordeaux
            3 mech_infantrys placed in Korea
            1 submarine placed in 10 Sea Zone
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4
            Americans collect 59 PUs (3 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    

    Combat Hit Differential Summary :

    Germans : 0,33
    Americans : -1,83
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Tsinghai
            1 fighter moved from Hopei to Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Sikang
            Battle in Kansu
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kweichow
            2 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Hopei
            9 infantry moved from Yunnan to Burma
            6 infantry moved from Kiangsi to Kwangsi
    
        Place Units - Chinese
            7 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Chinese : 0,00
    Japanese : -2,00
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: UK_Pacific round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - Americans
            Americans buy 1 airfield, 5 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; 
    
        Combat Move - Americans
            1 mech_infantry moved from Hunan to Burma
                  Americans take Burma from Japanese
            1 infantry moved from Normandy Bordeaux to Southern France
            1 mech_infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from 110 Sea Zone to Holland Belgium
            6 fighters moved from United Kingdom to Holland Belgium
            1 fighter moved from United Kingdom to 113 Sea Zone
            8 fighters moved from United Kingdom to Southern France
    
        Combat - Americans
            Battle in 113 Sea Zone
                Americans attack with 1 fighter
                Germans defend with 1 transport
                    1 transport owned by the Germans lost in 113 Sea Zone
                Americans win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Germans: 1 transport
            Battle in Holland Belgium
                Americans attack with 9 fighters and 1 mech_infantry
                Germans defend with 1 infantry
                    Americans roll dice for 9 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 4,67 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans lost in Holland Belgium
                Americans win, taking Holland Belgium from Germans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Southern France
                Americans attack with 8 fighters and 1 infantry
                Germans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Americans roll dice for 8 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4,17 expected hits
                    Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
                Americans win with 8 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            9 fighters moved from Holland Belgium to Normandy Bordeaux
            8 fighters moved from Southern France to Normandy Bordeaux
            1 fighter moved from 113 Sea Zone to Normandy Bordeaux
            1 mech_infantry moved from Kiangsu to Hunan
            2 mech_infantrys moved from Shantung to Hunan
            3 mech_infantrys moved from Korea to Jehol
            2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            2 fighters moved from Korea to Hawaiian Islands
            1 fighter moved from Korea to Hawaiian Islands
            1 fighter moved from Korea to Hunan
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
    
        Place Units - Americans
            1 airfield and 3 infantry placed in Normandy Bordeaux
            3 mech_infantrys placed in Korea
            1 submarine placed in 10 Sea Zone
            5 fighters placed in Eastern United States
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4
            Americans collect 59 PUs (3 lost to blockades); end with 60 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 7 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
            Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
            1 infantry moved from Suiyuyan to Kansu
            1 infantry moved from Shensi to Tsinghai
            1 fighter moved from Hopei to Tsinghai
    
        Combat - Chinese
            Chinese creates battle in territory Szechwan
            Chinese creates battle in territory Sikang
            Battle in Kansu
                Chinese attack with 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,17 expected hits
                    Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Kansu
                Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
            Battle in Tsinghai
                Chinese attack with 1 fighter and 1 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits
                    Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits
                    Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Tsinghai
                Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 fighter moved from Tsinghai to Kweichow
            2 infantry moved from Hopei to Kweichow
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Chahar to Hopei
            9 infantry moved from Yunnan to Burma
            6 infantry moved from Kiangsi to Kwangsi
    
        Place Units - Chinese
            7 infantry placed in Kwangsi
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - British
            4 infantry moved from Belgian Congo to Tanganyika Territory
            1 mech_infantry moved from French Equatorial Africa to Tanganyika Territory
            8 mech_infantrys moved from Belgian Congo to Tanganyika Territory
            1 armour moved from Union of South Africa to Tanganyika Territory
            1 infantry moved from Normandy Bordeaux to Southern France
                  British take Southern France from Germans
    
        Combat - British
            British creates battle in territory 106 Sea Zone
            Battle in Tanganyika Territory
                British attack with 1 armour, 4 infantry and 9 mech_infantrys
                Italians defend with 1 infantry
                    British roll dice for 1 armour, 4 infantry and 9 mech_infantrys in Tanganyika Territory, round 2 : 5/14 hits, 2,67 expected hits
                    Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Italians lost in Tanganyika Territory
                British win, taking Tanganyika Territory from Italians with 1 armour, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
            1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
            7 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery moved from 110 Sea Zone to Normandy Bordeaux
            1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone
            1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux
            1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
            1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
            1 fighter moved from 110 Sea Zone to Normandy Bordeaux
            1 infantry moved from Libya to Tunisia
    
        Place Units - British
            1 transport placed in 106 Sea Zone
            1 artillery and 1 infantry placed in Quebec
            3 armour placed in Union of South Africa
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2
                Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3,2,1,3
            British collect 26 PUs (3 lost to blockades); end with 28 PUs
    
        Turn Complete - UK_Pacific
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : 0,33
    British : 2,33
    Italians : -0,33
    Americans : -1,83
    Chinese : 0,00
    Japanese : -2,00
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians roll 5,6 and gets 1 hit
            Italians removing all Technology Tokens after successful research.
            Italians discover AA Radar
    
        Activate Technology - Italians
            Italians activating AA Radar
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Samara to Russia
            3 infantry moved from Tambov to Russia
            3 armour moved from Volgograd to Russia
            1 armour and 3 mech_infantrys moved from Western Ukraine to Russia
            3 mech_infantrys moved from Ukraine to Russia
            2 infantry moved from Western Ukraine to Eastern Poland
            1 bomber and 5 fighters moved from Bryansk to Eastern Poland
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to British Somaliland
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 mech_infantry moved from Tobruk to Libya
                  Italians take Libya from British
            1 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in British Somaliland
            Battle in Italian Somaliland
            Battle in Southern France
                Italians attack with 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                British win, taking British Somaliland from British, taking Italian Somaliland from British with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Eastern Poland
                Italians attack with 1 bomber, 5 fighters and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Eastern Poland, round 2 : 4/8 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
                Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Russia, round 2 : 3/16 hits, 4.33 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/68 hits, 23.83 expected hits
                    3 infantry owned by the Russians, 6 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 4 armour owned by the Italians lost in Russia
                Russians win with 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -58
                Casualties for Italians: 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            5 armour and 3 mech_infantrys moved from Iraq to Egypt
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Caucasus to Iraq
            2 artilleries and 1 infantry moved from Rostov to Bryansk
            1 bomber and 4 fighters moved from Eastern Poland to Germany
            1 bomber moved from Germany to Western Germany
            2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 fighters moved from 71 Sea Zone to Egypt
            1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 submarine moved from 98 Sea Zone to 72 Sea Zone
            1 fighter moved from Eastern Poland to Germany
    
        Place Units - Italians
            3 armour placed in Egypt
            1 fighter placed in Southern Italy
            8 infantry placed in Northern Italy
            Italians undo move 2.
            1 fighter placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 39 PUs; end with 39 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Italians : -1.50
    British : -0.33
    Russians : -7.17
    

    Savegame

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Research Technology - Italians
            Italians spend 0 on tech rolls
                Italians roll 5,6 and gets 1 hit
            Italians removing all Technology Tokens after successful research.
            Italians discover AA Radar
    
        Activate Technology - Italians
            Italians activating AA Radar
    
        Purchase Units - Italians
            Italians buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; 
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Samara to Russia
            3 infantry moved from Tambov to Russia
            3 armour moved from Volgograd to Russia
            1 armour and 3 mech_infantrys moved from Western Ukraine to Russia
            3 mech_infantrys moved from Ukraine to Russia
            2 infantry moved from Western Ukraine to Eastern Poland
            1 bomber and 5 fighters moved from Bryansk to Eastern Poland
            1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
                  Italians take French Equatorial Africa from British
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to British Somaliland
            1 infantry moved from French Madagascar to 72 Sea Zone
            1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
            1 infantry moved from 76 Sea Zone to Italian Somaliland
            1 mech_infantry moved from Tobruk to Libya
                  Italians take Libya from British
            1 infantry moved from Northern Italy to Southern France
    
        Combat - Italians
            Battle in British Somaliland
            Battle in Italian Somaliland
            Battle in Southern France
                Italians attack with 1 infantry
                British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.17 expected hits
                    British roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Southern France
                British win, taking British Somaliland from British, taking Italian Somaliland from British with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Italians: 1 infantry
            Battle in Eastern Poland
                Italians attack with 1 bomber, 5 fighters and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Eastern Poland, round 2 : 4/8 hits, 3.50 expected hits
                    Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Eastern Poland
                Italians win, taking Eastern Poland from Russians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Russia
                Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
                Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber
                    Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Russia, round 2 : 3/16 hits, 4.33 expected hits
                    Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/68 hits, 23.83 expected hits
                    3 infantry owned by the Russians, 6 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 4 armour owned by the Italians lost in Russia
                Russians win with 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -58
                Casualties for Italians: 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys
                Casualties for Russians: 3 infantry
    
        Non Combat Move - Italians
            5 armour and 3 mech_infantrys moved from Iraq to Egypt
            1 artillery moved from Egypt to Anglo Egyptian Sudan
            1 mech_infantry moved from Caucasus to Iraq
            2 artilleries and 1 infantry moved from Rostov to Bryansk
            1 bomber and 4 fighters moved from Eastern Poland to Germany
            1 bomber moved from Germany to Western Germany
            2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy
            1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
            1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone
            2 fighters moved from 71 Sea Zone to Egypt
            1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone
            1 submarine moved from 98 Sea Zone to 72 Sea Zone
            1 fighter moved from Eastern Poland to Germany
    
        Place Units - Italians
            3 armour placed in Egypt
            1 fighter placed in Southern Italy
            8 infantry placed in Northern Italy
            Italians undo move 2.
            1 fighter placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 39 PUs; end with 39 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs
            Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs
            Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Italians from Gold Coast: 1 infantry
            EDIT: Adding units owned by Italians to Nigeria: 1 infantry
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Italians : -1.50
    British : -0.33
    Russians : -7.17
    

    Savegame

  • 19 18 17 16 15

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 10
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 submarine moved from 37 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            1 fighter moved from Queensland to 42 Sea Zone
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone
            2 infantry moved from 46 Sea Zone to New Guinea
    
        Combat - ANZAC
            Battle in New Guinea
            Battle in 42 Sea Zone
                ANZAC attack with 1 destroyer, 1 fighter and 1 submarine
                Japanese defend with 4 submarines
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits
                    Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits
                    1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                 retreated to 42 Sea Zone
                Japanese win, taking New Guinea from Japanese with 2 submarines remaining. Battle score for attacker is -2
                Casualties for ANZAC: 1 destroyer and 1 submarine
                Casualties for Japanese: 2 submarines
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Northern Territory
    
        Place Units - ANZAC
            2 destroyers placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 5
                Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,2,1
                Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6
            ANZAC collect 10 PUs (5 lost to blockades); end with 10 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            2 infantry moved from United Kingdom to 110 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 0,83
    Japanese : 1,33
    

    Savegame

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