@BobbaRossa Yea, I hate doing Taranto because of the IPC unit loss, but the BB has to go.
G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Italians Italians spend 5 on tech rolls Italians roll 4,4 and gets 0 hits Purchase Units - Italians Italians buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Italians 1 fighter moved from Ukraine to Western Ukraine 1 bomber moved from Volgograd to Bryansk 1 fighter moved from Volgograd to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Bryansk 1 infantry moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Tobruk 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 2 fighters moved from 81 Sea Zone to 71 Sea Zone 1 carrier moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 81 Sea Zone to 72 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 3 artilleries and 9 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to French Madagascar Combat - Italians Battle in French Madagascar Battle in Tanganyika Territory Battle in Bryansk Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking French Madagascar from British, taking Tanganyika Territory from British, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 3 artilleries and 10 infantry British defend with 1 infantry Italians roll dice for 3 artilleries and 10 infantry in Anglo Egyptian Sudan, round 2 : 4/13 hits, 3.17 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Italians attack with 2 artilleries, 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in 71 Sea Zone Italians attack with 1 carrier, 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 carrier, 1 destroyer and 2 fighters in 71 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 71 Sea Zone Italians win, taking 71 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kenya Italians attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kenya Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 5 armour and 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Kazakhstan to Samara 1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk 3 infantry moved from Volgograd to Tambov 1 fighter moved from Rostov to Tambov 1 fighter moved from Western Ukraine to Tambov 4 armour and 1 mech_infantry moved from Ukraine to Tambov 2 aaGuns moved from Ukraine to Rostov 1 bomber moved from Bryansk to Tambov Place Units - Italians 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in Egypt 1 submarine placed in 98 Sea Zone Turn Complete - Italians Italians collect 38 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Italians : 3.33 British : -1.00 Russians : 0.00 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 6 Sea Zone to 15 Sea Zone Combat - ANZAC Battle in Java Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer EDIT: Changing PUs for ANZAC from 17 to 16 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 6 Sea Zone to 15 Sea Zone Combat - ANZAC Battle in Java Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer EDIT: Changing PUs for ANZAC from 17 to 16 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 6 Sea Zone to 15 Sea Zone Combat - ANZAC Battle in Java Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer EDIT: Changing PUs for ANZAC from 17 to 16 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Italians from Tambov: 4 armour, 1 bomber, 2 fighters and 1 mech_infantry EDIT: Adding units owned by Italians to Bryansk: 3 armour, 1 bomber, 2 fighters and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Bryansk: 1 armour EDIT: Removing units owned by Italians from Rostov: 2 aaGuns EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns EDIT: Removing units owned by Italians from Baltic States: 1 armour and 3 mech_infantrys EDIT: Adding units owned by Italians to Western Ukraine: 1 armour and 3 mech_infantrys EDIT: Removing units owned by Italians from Southern Italy: 3 fighters EDIT: Adding units owned by Italians to Bryansk: 3 fighters EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Adding units owned by Italians to Western Germany: 3 infantry EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Novosibirsk: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Samara: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33 -
Italian NCM updated.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Ukraine to Belarus 2 infantry moved from France to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 2 fighters moved from Baltic States to Novgorod 2 tactical_bombers moved from Baltic States to Novgorod 2 infantry moved from Karelia to Novgorod 1 submarine moved from 97 Sea Zone to 95 Sea Zone Combat - Germans Battle in Belarus Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits 12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus 4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Germans: 11 infantry and 9 mech_infantrys Casualties for Russians: 4 aaGuns and 12 infantry Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Novgorod Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 aaGun moved from Baltic States to Eastern Poland 1 aaGun moved from Baltic States to 115 Sea Zone 2 bombers moved from Holland Belgium to Germany 1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from 114 Sea Zone to Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy 1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from France to Southern France 2 aaGuns and 5 infantry moved from France to Western Germany 7 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany 1 bomber moved from Philippines to India Place Units - Germans 4 bombers and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -5.17 Americans : 0.67 Russians : -12.17 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Ukraine to Belarus 2 infantry moved from France to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 2 fighters moved from Baltic States to Novgorod 2 tactical_bombers moved from Baltic States to Novgorod 2 infantry moved from Karelia to Novgorod 1 submarine moved from 97 Sea Zone to 95 Sea Zone Combat - Germans Battle in Belarus Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits 12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus 4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Germans: 11 infantry and 9 mech_infantrys Casualties for Russians: 4 aaGuns and 12 infantry Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Novgorod Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 aaGun moved from Baltic States to Eastern Poland 1 aaGun moved from Baltic States to 115 Sea Zone 2 bombers moved from Holland Belgium to Germany 1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from 114 Sea Zone to Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy 1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from France to Southern France 2 aaGuns and 5 infantry moved from France to Western Germany 7 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany 1 bomber moved from Philippines to India Place Units - Germans 4 bombers and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from India: 1 bomber EDIT: Adding units owned by Germans to West India: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -5.17 Americans : 0.67 Russians : -12.17 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Ukraine to Belarus 2 infantry moved from France to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 2 fighters moved from Baltic States to Novgorod 2 tactical_bombers moved from Baltic States to Novgorod 2 infantry moved from Karelia to Novgorod 1 submarine moved from 97 Sea Zone to 95 Sea Zone Combat - Germans Battle in Belarus Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits 12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus 4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Germans: 11 infantry and 9 mech_infantrys Casualties for Russians: 4 aaGuns and 12 infantry Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Novgorod Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 aaGun moved from Baltic States to Eastern Poland 1 aaGun moved from Baltic States to 115 Sea Zone 2 bombers moved from Holland Belgium to Germany 1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from 114 Sea Zone to Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy 1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from France to Southern France 2 aaGuns and 5 infantry moved from France to Western Germany 7 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany 1 bomber moved from Philippines to India Place Units - Germans 4 bombers and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from India: 1 bomber EDIT: Adding units owned by Germans to West India: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -5.17 Americans : 0.67 Russians : -12.17 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 2 armour, 3 artilleries, 63 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk 7 infantry moved from Smolensk to Bryansk 2 fighters and 9 infantry moved from Russia to Bryansk Combat - Russians Battle in Baltic States Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Baltic States Russians win, taking Baltic States from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Bryansk Russians attack with 2 armour, 3 artilleries, 2 fighters, 79 infantry, 11 mech_infantrys and 1 tactical_bomber Germans defend with 21 armour, 5 artilleries, 7 fighters, 2 infantry, 36 mech_infantrys and 5 tactical_bombers; Italians defend with 2 aaGuns, 4 armour, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry AA fire in Bryansk : 0/3 hits, 0.50 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 79 infantry, 11 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 19/98 hits, 19.67 expected hits Italians roll dice for 2 aaGuns, 25 armour, 5 artilleries, 1 bomber, 12 fighters, 4 infantry, 37 mech_infantrys and 5 tactical_bombers in Bryansk, round 2 : 40/89 hits, 38.50 expected hits 40 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 2 aaGuns owned by the Italians, 2 infantry owned by the Germans, 1 bomber owned by the Italians, 5 fighters owned by the Italians, 2 mech_infantrys owned by the Germans, 2 infantry owned by the Italians and 4 armour owned by the Italians lost in Bryansk 11 mech_infantrys owned by the Russians, 39 infantry owned by the Russians, 2 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia Italians win with 21 armour, 5 artilleries, 7 fighters, 34 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 40 infantry Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for Italians: 2 aaGuns, 4 armour, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 6 mech_infantrys EDIT: Adding units owned by Italians to Bryansk: 1 bomber and 5 fighters EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Bryansk to Russia EDIT: Russians undo move 1. 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
AA fire in Bryansk : : -0.50 Italians : 1.50 Russians : -0.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 5,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 4 submarines moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 15 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Tsinghai to Vologda Japanese take Vologda from Russians 1 armour moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 15 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 15 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 battleship Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 15 Sea Zone to Japan 3 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 destroyer and 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
British : 0.33 ANZAC : -0.33 Japanese : -1.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 5,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 4 submarines moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 15 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Tsinghai to Vologda Japanese take Vologda from Russians 1 armour moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 15 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 15 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 battleship Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 15 Sea Zone to Japan 3 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 destroyer and 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.33 ANZAC : -0.33 Japanese : -1.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 5,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 4 submarines moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 15 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Tsinghai to Vologda Japanese take Vologda from Russians 1 armour moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 15 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 15 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 battleship Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 15 Sea Zone to Japan 3 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 destroyer and 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 6 armour, 6 bombers, 12 infantry and 1 marine EDIT: Removing units owned by Germans from Germany: 2 aaGuns EDIT: Removing units owned by Germans from Germany: 6 armour, 6 bombers, 12 infantry and 1 marine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 armour EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys EDIT: Adding units owned by Germans to Southern Italy: 3 armour and 5 mech_infantrys EDIT: Removing units owned by Germans from Southern Italy: 8 infantry EDIT: Adding units owned by Germans to Western Germany: 8 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.33 ANZAC : -0.33 Japanese : -1.67 -
Updated with NCM per Karl7.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 5 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 mech_infantry moved from Hunan to Burma Americans take Burma from Japanese 1 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from 110 Sea Zone to Holland Belgium 6 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to 113 Sea Zone 8 fighters moved from United Kingdom to Southern France Combat - Americans Battle in 113 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Holland Belgium Americans attack with 9 fighters and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 9 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 4,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 8 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 8 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4,17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win with 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 9 fighters moved from Holland Belgium to Normandy Bordeaux 8 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Shantung to Hunan 3 mech_infantrys moved from Korea to Jehol 2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Korea to Hawaiian Islands 1 fighter moved from Korea to Hawaiian Islands 1 fighter moved from Korea to Hunan 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - Americans 1 airfield and 3 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Korea 1 submarine placed in 10 Sea Zone 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4 Americans collect 59 PUs (3 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUsCombat Hit Differential Summary :
Germans : 0,33 Americans : -1,83 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Hopei to Tsinghai Combat - Chinese Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Hopei 9 infantry moved from Yunnan to Burma 6 infantry moved from Kiangsi to Kwangsi Place Units - Chinese 7 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUsCombat Hit Differential Summary :
Chinese : 0,00 Japanese : -2,00 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 airfield, 5 fighters, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Americans 1 mech_infantry moved from Hunan to Burma Americans take Burma from Japanese 1 infantry moved from Normandy Bordeaux to Southern France 1 mech_infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from 110 Sea Zone to Holland Belgium 6 fighters moved from United Kingdom to Holland Belgium 1 fighter moved from United Kingdom to 113 Sea Zone 8 fighters moved from United Kingdom to Southern France Combat - Americans Battle in 113 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 113 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in Holland Belgium Americans attack with 9 fighters and 1 mech_infantry Germans defend with 1 infantry Americans roll dice for 9 fighters and 1 mech_infantry in Holland Belgium, round 2 : 3/10 hits, 4,67 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 9 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 8 fighters and 1 infantry Germans defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 8 fighters and 1 infantry in Southern France, round 2 : 4/9 hits, 4,17 expected hits Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France Americans win with 8 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 9 fighters moved from Holland Belgium to Normandy Bordeaux 8 fighters moved from Southern France to Normandy Bordeaux 1 fighter moved from 113 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from Kiangsu to Hunan 2 mech_infantrys moved from Shantung to Hunan 3 mech_infantrys moved from Korea to Jehol 2 carriers, 3 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Korea to Hawaiian Islands 1 fighter moved from Korea to Hawaiian Islands 1 fighter moved from Korea to Hunan 1 submarine moved from 93 Sea Zone to 91 Sea Zone Place Units - Americans 1 airfield and 3 infantry placed in Normandy Bordeaux 3 mech_infantrys placed in Korea 1 submarine placed in 10 Sea Zone 5 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,5,4 Americans collect 59 PUs (3 lost to blockades); end with 60 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 85 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 90 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 95 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 1 infantry moved from Suiyuyan to Kansu 1 infantry moved from Shensi to Tsinghai 1 fighter moved from Hopei to Tsinghai Combat - Chinese Chinese creates battle in territory Szechwan Chinese creates battle in territory Sikang Battle in Kansu Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Kansu, round 5 : 1/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Kansu, round 5 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Kansu Chinese win, taking Szechwan from Japanese, taking Sikang from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Tsinghai Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Chinese win, taking Tsinghai from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Tsinghai to Kweichow 2 infantry moved from Hopei to Kweichow 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Chahar to Hopei 9 infantry moved from Yunnan to Burma 6 infantry moved from Kiangsi to Kwangsi Place Units - Chinese 7 infantry placed in Kwangsi Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Purchase Units - British British buy 3 armour, 1 artillery, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - British 4 infantry moved from Belgian Congo to Tanganyika Territory 1 mech_infantry moved from French Equatorial Africa to Tanganyika Territory 8 mech_infantrys moved from Belgian Congo to Tanganyika Territory 1 armour moved from Union of South Africa to Tanganyika Territory 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Germans Combat - British British creates battle in territory 106 Sea Zone Battle in Tanganyika Territory British attack with 1 armour, 4 infantry and 9 mech_infantrys Italians defend with 1 infantry British roll dice for 1 armour, 4 infantry and 9 mech_infantrys in Tanganyika Territory, round 2 : 5/14 hits, 2,67 expected hits Italians roll dice for 1 infantry in Tanganyika Territory, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Tanganyika Territory British win, taking Tanganyika Territory from Italians with 1 armour, 4 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 artillery and 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 carrier, 1 fighter, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 7 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery moved from 110 Sea Zone to Normandy Bordeaux 1 aaGun and 5 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun and 5 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 artillery and 1 infantry moved from Quebec to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom 1 fighter moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from Libya to Tunisia Place Units - British 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec 3 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 2 Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 1,3,2,1,3 British collect 26 PUs (3 lost to blockades); end with 28 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0,33 British : 2,33 Italians : -0,33 Americans : -1,83 Chinese : 0,00 Japanese : -2,00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Italians Italians spend 0 on tech rolls Italians roll 5,6 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover AA Radar Activate Technology - Italians Italians activating AA Radar Purchase Units - Italians Italians buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 2 infantry moved from Samara to Russia 3 infantry moved from Tambov to Russia 3 armour moved from Volgograd to Russia 1 armour and 3 mech_infantrys moved from Western Ukraine to Russia 3 mech_infantrys moved from Ukraine to Russia 2 infantry moved from Western Ukraine to Eastern Poland 1 bomber and 5 fighters moved from Bryansk to Eastern Poland 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 mech_infantry moved from Tobruk to Libya Italians take Libya from British 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in British Somaliland Battle in Italian Somaliland Battle in Southern France Italians attack with 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France British win, taking British Somaliland from British, taking Italian Somaliland from British with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Eastern Poland Italians attack with 1 bomber, 5 fighters and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Eastern Poland, round 2 : 4/8 hits, 3.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Russia, round 2 : 3/16 hits, 4.33 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/68 hits, 23.83 expected hits 3 infantry owned by the Russians, 6 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 4 armour owned by the Italians lost in Russia Russians win with 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -58 Casualties for Italians: 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Italians 5 armour and 3 mech_infantrys moved from Iraq to Egypt 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Caucasus to Iraq 2 artilleries and 1 infantry moved from Rostov to Bryansk 1 bomber and 4 fighters moved from Eastern Poland to Germany 1 bomber moved from Germany to Western Germany 2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 fighters moved from 71 Sea Zone to Egypt 1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Eastern Poland to Germany Place Units - Italians 3 armour placed in Egypt 1 fighter placed in Southern Italy 8 infantry placed in Northern Italy Italians undo move 2. 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 39 PUs; end with 39 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUsCombat Hit Differential Summary :
Italians : -1.50 British : -0.33 Russians : -7.17 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Italians Italians spend 0 on tech rolls Italians roll 5,6 and gets 1 hit Italians removing all Technology Tokens after successful research. Italians discover AA Radar Activate Technology - Italians Italians activating AA Radar Purchase Units - Italians Italians buy 3 armour, 1 fighter and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Italians 1 artillery and 2 infantry moved from Samara to Russia 3 infantry moved from Tambov to Russia 3 armour moved from Volgograd to Russia 1 armour and 3 mech_infantrys moved from Western Ukraine to Russia 3 mech_infantrys moved from Ukraine to Russia 2 infantry moved from Western Ukraine to Eastern Poland 1 bomber and 5 fighters moved from Bryansk to Eastern Poland 1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa Italians take French Equatorial Africa from British 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to British Somaliland 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone 1 infantry moved from 76 Sea Zone to Italian Somaliland 1 mech_infantry moved from Tobruk to Libya Italians take Libya from British 1 infantry moved from Northern Italy to Southern France Combat - Italians Battle in British Somaliland Battle in Italian Somaliland Battle in Southern France Italians attack with 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 4 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 infantry in Southern France, round 5 : 0/1 hits, 0.17 expected hits British roll dice for 1 infantry in Southern France, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Southern France British win, taking British Somaliland from British, taking Italian Somaliland from British with 1 infantry remaining. Battle score for attacker is -3 Casualties for Italians: 1 infantry Battle in Eastern Poland Italians attack with 1 bomber, 5 fighters and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber, 5 fighters and 2 infantry in Eastern Poland, round 2 : 4/8 hits, 3.50 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Italians win, taking Eastern Poland from Russians with 1 bomber, 5 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Russia Italians attack with 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber Italians roll dice for 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys in Russia, round 2 : 3/16 hits, 4.33 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 48 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/68 hits, 23.83 expected hits 3 infantry owned by the Russians, 6 mech_infantrys owned by the Italians, 1 artillery owned by the Italians, 5 infantry owned by the Italians and 4 armour owned by the Italians lost in Russia Russians win with 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -58 Casualties for Italians: 4 armour, 1 artillery, 5 infantry and 6 mech_infantrys Casualties for Russians: 3 infantry Non Combat Move - Italians 5 armour and 3 mech_infantrys moved from Iraq to Egypt 1 artillery moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Caucasus to Iraq 2 artilleries and 1 infantry moved from Rostov to Bryansk 1 bomber and 4 fighters moved from Eastern Poland to Germany 1 bomber moved from Germany to Western Germany 2 aaGuns and 8 infantry moved from Southern Italy to Northern Italy 1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan 1 cruiser and 1 transport moved from 72 Sea Zone to 81 Sea Zone 2 fighters moved from 71 Sea Zone to Egypt 1 carrier and 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 submarine moved from 98 Sea Zone to 72 Sea Zone 1 fighter moved from Eastern Poland to Germany Place Units - Italians 3 armour placed in Egypt 1 fighter placed in Southern Italy 8 infantry placed in Northern Italy Italians undo move 2. 1 fighter placed in Northern Italy Turn Complete - Italians Italians collect 39 PUs; end with 39 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 44 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 50 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 53 PUs Turning on Edit Mode EDIT: Removing units owned by Italians from Gold Coast: 1 infantry EDIT: Adding units owned by Italians to Nigeria: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians : -1.50 British : -0.33 Russians : -7.17 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 fighter moved from Queensland to 42 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea Combat - ANZAC Battle in New Guinea Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 1 fighter and 1 submarine Japanese defend with 4 submarines ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 destroyer and 1 fighter in 42 Sea Zone, round 2 : 2/2 hits, 0,83 expected hits Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 2/4 hits, 0,67 expected hits 1 destroyer owned by the ANZAC, 2 submarines owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone retreated to 42 Sea Zone Japanese win, taking New Guinea from Japanese with 2 submarines remaining. Battle score for attacker is -2 Casualties for ANZAC: 1 destroyer and 1 submarine Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 1 fighter moved from 42 Sea Zone to Northern Territory Place Units - ANZAC 2 destroyers placed in 62 Sea Zone Turn Complete - ANZAC Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,6,2,1 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,6 ANZAC collect 10 PUs (5 lost to blockades); end with 10 PUs Combat Move - French Non Combat Move - French 2 infantry moved from United Kingdom to 110 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0,83 Japanese : 1,33 -
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Germans spend 10 on tech rolls Germans roll 5,6 and gets 1 hit Germans removing all Technology Tokens after successful research. Germans discover Rockets Advance Activate Technology - Germans Germans activating Rockets Advance Purchase Units - Germans Germans buy 20 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans Rocket attack in United Kingdom does 5 damage to airfield owned by British Rockets in Western Germany roll: 5 Rocket attack in Normandy Bordeaux does 4 damage to factory_minor owned by Americans Rockets in France roll: 4 1 armour moved from Bryansk to Smolensk Germans take Smolensk from Russians 1 armour moved from Smolensk to Russia 20 armour, 5 artilleries, 7 fighters, 28 mech_infantrys and 5 tactical_bombers moved from Bryansk to Russia 1 bomber moved from West India to Russia 6 bombers moved from Western Germany to Russia 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 mech_infantry moved from Germany to 114 Sea Zone 1 mech_infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone 1 mech_infantry moved from 115 Sea Zone to Baltic States 2 mech_infantrys moved from Germany to Baltic States 2 mech_infantrys moved from Southern Italy to Southern France 1 mech_infantry moved from Southern Italy to Southern France Combat - Germans Battle in Russia Germans attack with 21 armour, 5 artilleries, 7 bombers, 7 fighters, 28 mech_infantrys and 5 tactical_bombers Russians defend with 1 airfield, 2 armour, 4 artilleries, 1 factory_major, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber Germans roll dice for 21 armour, 5 artilleries, 7 bombers, 7 fighters, 28 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 30/73 hits, 29.17 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 20/65 hits, 22.83 expected hits 30 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 21 armour, 5 artilleries, 7 bombers, 7 fighters, 8 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 27/53 hits, 25.83 expected hits Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 15 infantry, 11 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 14/35 hits, 12.83 expected hits 11 mech_infantrys owned by the Russians, 15 infantry owned by the Russians, 1 artillery owned by the Russians, 5 artilleries owned by the Germans, 1 armour owned by the Germans and 8 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 20 armour, 7 bombers, 7 fighters and 5 tactical_bombers in Russia, round 4 : 22/39 hits, 21.50 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 4 : 4/8 hits, 3.83 expected hits 1 tactical_bomber owned by the Russians, 2 fighters owned by the Russians, 2 armour owned by the Russians, 3 artilleries owned by the Russians and 4 armour owned by the Germans lost in Russia Germans captures 25PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 16 armour, 7 bombers, 7 fighters and 5 tactical_bombers remaining. Battle score for attacker is 76 Casualties for Germans: 5 armour, 5 artilleries and 28 mech_infantrys Casualties for Russians: 2 armour, 4 artilleries, 2 fighters, 45 infantry, 11 mech_infantrys and 1 tactical_bomber Battle in Southern France Germans attack with 3 mech_infantrys British defend with 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 3 mech_infantrys in Southern France, round 2 : 0/3 hits, 0.50 expected hits British roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 3 mech_infantrys in Southern France, round 3 : 1/3 hits, 0.50 expected hits British roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Southern France Germans win, taking Southern France from British with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Baltic States Germans attack with 3 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 battleship in Baltic States, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 3 mech_infantrys in Baltic States, round 2 : 1/3 hits, 0.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 3 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by British from 106 Sea Zone: 1 transport EDIT: Removing units owned by Germans from 123 Sea Zone: 1 submarine EDIT: Adding units owned by Germans to 106 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 7 bombers moved from Russia to Bryansk 7 fighters and 5 tactical_bombers moved from Russia to Novgorod 4 armour moved from Western Germany to Germany 1 armour moved from Western Germany to Germany 10 infantry moved from Western Germany to Germany 2 aaGuns moved from Western Germany to Germany 3 armour and 2 mech_infantrys moved from Southern Italy to Western Germany 1 submarine moved from 95 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 81 Sea Zone Place Units - Germans 11 infantry placed in Germany 9 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6,3,4 Germans collect 48 PUs (3 lost to blockades); end with 73 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 78 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 83 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 85 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 90 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 100 PUsCombat Hit Differential Summary :
Germans : 2.33 British : -0.67 Russians : -1.83





