Scramble orders?
Weddingsinger (Axis) vs Sovietishcat (Allies) +16 bid G40 vanilla
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TripleA Turn Summary: Chinese round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 4 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : -1.17 Japanese : -1.00
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TripleA Manual Gamesave Post: British round 1
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Combat Move - British 1 fighter moved from Malta to 97 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 98 Sea Zone to Tobruk 1 fighter moved from Burma to Yunnan 1 fighter moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
Combat Hit Differential Summary :
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Scramble sz 97?
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@weddingsinger A cruiser worth losing!
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@Sovietishcat I’m really torn here… MAX SCRAMBLE
and may god have mercy on their souls… sorry boys!
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And 3 fighters, not the tactical
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Americans Americans buy 3 bombers and 2 submarines; Remaining resources: 4 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 101 Sea Zone to 28 Sea Zone 1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Eastern United States to 26 Sea Zone 1 bomber moved from Central United States to Western United States 1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns, 1 artillery and 1 infantry moved from Eastern United States to Central United States 3 mech_infantrys moved from Central United States to Western United States 1 mech_infantry moved from Western United States to Alaska Place Units - Americans 3 bombers placed in Western United States 2 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 6 infantry moved from Szechwan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 8 infantry Japanese defend with 1 artillery and 2 infantry Chinese roll dice for 1 fighter and 8 infantry in Yunnan, round 2 : 1/9 hits, 1.83 expected hits Japanese roll dice for 1 artillery and 2 infantry in Yunnan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 3 : 1/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 7 infantry in Yunnan, round 4 : 2/8 hits, 1.67 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 7 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Burma 1 infantry moved from Shensi to Szechwan 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs Purchase Units - British British buy 1 artillery, 1 fighter, 2 infantry and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Malta to 97 Sea Zone 1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone 1 cruiser and 1 submarine moved from 91 Sea Zone to 96 Sea Zone 1 fighter moved from Gibraltar to 96 Sea Zone 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 bomber and 2 fighters moved from United Kingdom to 97 Sea Zone 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 armour, 2 artilleries and 2 infantry moved from Alexandria to Tobruk 1 mech_infantry moved from Egypt to Tobruk 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 98 Sea Zone to Tobruk 1 fighter moved from Burma to Yunnan 1 fighter moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from India to Burma 1 fighter and 1 tactical_bomber moved from Burma to Yunnan 1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China Combat - British Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter, 1 submarine and 1 transport Italians defend with 1 destroyer and 1 transport British roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the British lost in 96 Sea Zone British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 96 Sea Zone 1 transport owned by the Italians lost in 96 Sea Zone British win with 1 cruiser, 1 fighter and 1 transport remaining. Battle score for attacker is 9 Casualties for British: 1 submarine Casualties for Italians: 1 destroyer and 1 transport Battle in Tobruk British attack with 1 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 3 artilleries, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 2/9 hits, 3.33 expected hits Italians roll dice for 1 armour, 1 artillery, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/6 hits, 2.17 expected hits 2 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 3 : 5/7 hits, 2.83 expected hits Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tobruk, round 3 : 2/4 hits, 1.50 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 1 artillery owned by the British, 1 infantry owned by the Italians, 1 infantry owned by the British and 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 2 artilleries, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 artillery and 3 infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 0/3 hits, 2.00 expected hits Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits 1 cruiser owned by the Italians, 1 fighter owned by the Germans and 1 fighter owned by the Italians lost in 97 Sea Zone British roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Italians lost in 97 Sea Zone British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer and 3 fighters in 97 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits Italians roll dice for 1 fighter in 97 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 1 transport owned by the Italians and 1 fighter owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 submarine remaining. Battle score for attacker is 69 Casualties for Germans: 1 fighter Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport Battle in 110 Sea Zone British attack with 1 destroyer and 1 fighter Germans defend with 2 submarines British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 3 : 1/2 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone retreated to 110 Sea Zone Germans win with 2 submarines remaining. Battle score for attacker is -8 Casualties for British: 1 destroyer Battle in French Indo China British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Japanese defend with 2 infantry British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in French Indo China, round 2 : 4/5 hits, 2.33 expected hits Japanese roll dice for 2 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the British lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Non Combat Move - British 2 fighters and 1 tactical_bomber moved from French Indo China to Burma 3 aaGuns and 5 infantry moved from India to Burma 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from 96 Sea Zone to Malta 1 tactical_bomber moved from Tobruk to Malta 1 bomber moved from 97 Sea Zone to Malta 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 76 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 3 infantry moved from Malaya to Shan State 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 armour and 1 infantry moved from Quebec to 106 Sea Zone 1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone 1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom 1 transport moved from 109 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Ontario to Quebec 1 fighter moved from 110 Sea Zone to United Kingdom Place Units - British 1 artillery placed in Union of South Africa 1 transport placed in 71 Sea Zone 1 fighter and 2 infantry placed in United Kingdom Turn Complete - British British collect 28 PUs; end with 29 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 12 PUs; end with 12 PUs Some Units in India change ownership: 2 artilleries and 3 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : 0.83 Italians : -3.17 Chinese : -1.17 Japanese : -0.67
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@weddingsinger No hit from defenders lol, I guess it makes it up for the perfect German round!
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TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Northern Italy to Tobruk 1 artillery and 1 infantry moved from Libya to Tobruk 1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone 1 destroyer and 1 submarine moved from 95 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Italian Somaliland to Kenya Italians take Kenya from British 1 cruiser moved from 95 Sea Zone to 96 Sea Zone Combat - Italians Battle in 96 Sea Zone Italians attack with 1 cruiser, 1 destroyer, 1 submarine and 1 transport British defend with 1 cruiser and 1 transport Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone 1 transport owned by the British lost in 96 Sea Zone Italians win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 13 Casualties for Italians: 1 submarine Casualties for British: 1 cruiser and 1 transport Battle in Tobruk Italians attack with 2 artilleries, 1 bomber and 2 infantry British defend with 1 armour, 2 artilleries and 1 mech_infantry Italians roll dice for 2 artilleries, 1 bomber and 2 infantry in Tobruk, round 2 : 1/5 hits, 2.00 expected hits British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Tobruk, round 2 : 4/4 hits, 1.50 expected hits 1 mech_infantry owned by the British, 2 artilleries owned by the Italians and 2 infantry owned by the Italians lost in Tobruk British win with 1 armour and 2 artilleries remaining. Battle score for attacker is -10 Casualties for Italians: 2 artilleries and 2 infantry Casualties for British: 1 mech_infantry 1 bomber owned by the Italians retreated Non Combat Move - Italians 1 bomber moved from Tobruk to Southern Italy 1 armour moved from Northern Italy to Albania 1 artillery and 1 infantry moved from Northern Italy to Yugoslavia 3 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,3,3,5,4,2,3 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 1 Italians collect 3 PUs (9 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : -1.17 British : 3.00
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@Sovietishcat And the Allied hot streak continues… Italy’s failed attack on Tobruk. I got 1 hit, you went 4 for 4
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TripleA Move Summary: ANZAC round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone
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TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 62 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.33
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TripleA Move Summary: French round 1
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Algeria to Morocco 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Syria to Trans-Jordan
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TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 artillery and 1 infantry; Remaining resources: 3 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 62 Sea Zone to Queensland 2 aaGuns and 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs Combat Move - French 1 infantry moved from Tunisia to Libya French take Libya from Italians 1 infantry moved from Algeria to Morocco 1 infantry moved from Normandy Bordeaux to Holland Belgium French take Holland Belgium from Germans 1 cruiser and 1 destroyer moved from 93 Sea Zone to 97 Sea Zone 1 infantry moved from Syria to Trans-Jordan Combat - French Non Combat Move - French 1 infantry moved from French West Africa to French Central Africa 1 destroyer moved from 72 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.33
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@weddingsinger Usually bad dice for axis are less damaging than for the allies, especially if those bad dice happens to be to Italy which seems to happen very often.
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TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 111 Sea Zone to 109 Sea Zone 2 submarines moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from Western Germany to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 2 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux 2 armour and 1 mech_infantry moved from France to Holland Belgium
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UK has scramble options at London
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No scrambles!
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Research Technology - Germans Purchase Units - Germans Germans buy 10 transports; Remaining resources: 1 PUs; Combat Move - Germans 1 submarine moved from 111 Sea Zone to 109 Sea Zone 2 submarines moved from 110 Sea Zone to 109 Sea Zone 2 fighters moved from Western Germany to United Kingdom 3 bombers moved from Western Germany to United Kingdom 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone 1 infantry moved from 111 Sea Zone to Scotland 2 armour and 1 mech_infantry moved from Southern France to Normandy Bordeaux 2 armour and 1 mech_infantry moved from France to Holland Belgium Combat - Germans Air Battle in United Kingdom Germans attacks with 5 units heading to United Kingdom Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/3 hits, 0.50 expected hits Bombing raid in United Kingdom rolls: 5,6,5 and causes: 16 damage to unit: factory_major Bombing raid in United Kingdom causes 16 damage total. Battle in 109 Sea Zone Germans attack with 3 submarines British defend with 1 transport 1 transport owned by the British lost in 109 Sea Zone Germans roll dice for 3 submarines in 109 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Germans win, taking 109 Sea Zone from Neutral with 3 submarines remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Scotland Battle in Normandy Bordeaux Germans attack with 2 armour and 1 mech_infantry French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 armour and 1 mech_infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 artillery in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 artillery owned by the French lost in Normandy Bordeaux Germans win, taking Scotland from British, taking Normandy Bordeaux from French with 2 armour remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery Battle in Holland Belgium Germans attack with 2 armour and 1 mech_infantry French defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits French roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Holland Belgium Germans win, taking Holland Belgium from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 carrier and 1 cruiser moved from 112 Sea Zone to 111 Sea Zone 1 tactical_bomber moved from 112 Sea Zone to Western Germany 2 fighters moved from United Kingdom to 111 Sea Zone 1 fighter moved from 112 Sea Zone to Western Germany 3 bombers moved from United Kingdom to Western Germany 2 armour and 2 mech_infantrys moved from France to Western Germany 3 artilleries and 1 infantry moved from France to Western Germany 5 infantry moved from Finland to Norway 4 infantry moved from Poland to Germany 3 artilleries moved from Poland to Germany 2 armour moved from Yugoslavia to Germany 6 infantry moved from Yugoslavia to Romania 5 infantry moved from Bulgaria to Romania 11 infantry moved from Poland to Slovakia Hungary 3 aaGuns moved from Poland to Slovakia Hungary Place Units - Germans 10 transports placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,4,3,5,2,2,6,2,5 Germans collect 44 PUs (2 lost to blockades); end with 45 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 111 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.33 French : 0.33 AA fire in United Kingdom : : -0.50
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TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 2 Purchase Units - Russians Russians buy 5 armour and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Belarus 5 infantry moved from Novgorod to Belarus 3 armour moved from Novgorod to Bryansk 3 armour moved from Ukraine to Bryansk 2 aaGuns and 18 infantry moved from Buryatia to Amur 1 infantry moved from Bessarabia to Western Ukraine 1 infantry moved from Rostov to Ukraine Place Units - Russians 3 armour placed in Ukraine 2 armour and 1 mech_infantry placed in Novgorod 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :