@barnee Just so you know we are doing it the email way. I used the similar instructions and it basically works the same.
L.O.T.R. - Whack Evil - dawg Good
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TripleA Turn Summary: Khand round 19
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 19 Purchase Units - Khand Khand buy 4 raiderCavalrys; Remaining resources: 2 PUs; Combat Move - Khand 1 raiders moved from E. Emnet to Wold 1 raiders and 2 xbowInfantrys moved from Dagorlad to S. Rhovanion 2 raiderss and 1 xbowInfantry moved from N. Ithilien to Dagorlad 1 xbowInfantry moved from Harad Road to S. Ithilien 2 xbowInfantrys moved from S. Ithilien to N. Ithilien 1 raiderCavalry and 1 warWolves moved from E. Emnet to N. Brown Lands Combat - Khand Battle in S. Rhovanion Khand attack with 1 raiders and 2 xbowInfantrys Dale defend with 1 heavyCavalry Khand roll dice for 1 raiders and 2 xbowInfantrys in S. Rhovanion, round 2 : 1/3 hits, 1.17 expected hits Dale roll dice for 1 heavyCavalry in S. Rhovanion, round 2 : 0/1 hits, 0.33 expected hits 1 heavyCavalry owned by the Dale lost in S. Rhovanion Khand win, taking S. Rhovanion from Dale with 1 raiders and 2 xbowInfantrys remaining. Battle score for attacker is 5 Casualties for Dale: 1 heavyCavalry Battle in N. Brown Lands Khand attack with 1 raiderCavalry and 1 warWolves Dale defend with 1 heavyCavalry Khand roll dice for 1 raiderCavalry and 1 warWolves in N. Brown Lands, round 2 : 1/2 hits, 0.67 expected hits Dale roll dice for 1 heavyCavalry in N. Brown Lands, round 2 : 0/1 hits, 0.33 expected hits 1 heavyCavalry owned by the Dale lost in N. Brown Lands Khand win, taking N. Brown Lands from Dale with 1 raiderCavalry and 1 warWolves remaining. Battle score for attacker is 5 Casualties for Dale: 1 heavyCavalry Non Combat Move - Khand Place Units - Khand 4 raiderCavalrys placed in E. Emnet Turn Complete - Khand Khand collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
Dale : -0.67 Khand : 0.17
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TripleA Turn Summary: Dwarves round 19
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 19 Purchase Units - Dwarves Dwarves buy 3 axeInfantrys; Remaining resources: 0 PUs; Combat Move - Dwarves Dwarves loses 0 PUs for violating Bights neutrality. 1 axeInfantry moved from Celduin to Rhovanion 1 berzerkers moved from N. Dale to S. Dale 1 berzerkers moved from N. Dale to N. Rhun 1 axeInfantry and 2 cannons moved from Lonely Mtn. to N. Dale Combat - Dwarves Non Combat Move - Dwarves Place Units - Dwarves 3 axeInfantrys placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 20
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 20 Purchase Units - Saruman Saruman buy 1 orcs, 1 trolls and 1 urukhai; Remaining resources: 0 PUs; Combat Move - Saruman 1 orcs moved from Isengard to Fangorn Non Combat Move - Saruman Place Units - Saruman 1 orcs, 1 trolls and 1 urukhai placed in Isengard Turn Complete - Saruman Saruman collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Freefolk round 20
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 20 Purchase Units - Freefolk Freefolk buy 1 archers, 5 hobbitss, 2 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 1 archers and 1 spearInfantry moved from Enedwaith Coast to Druwaith Laur 1 archers and 1 spearInfantry moved from S. Dunland to Adorn 1 archers moved from S. Dunland to Enedwaith 1 lightCavalry moved from Lond Daer to Enedwaith 1 lightCavalry moved from Lond Daer to Druwaith Laur 2 lightCavalrys moved from S. Dunland to Westfold Combat - Freefolk Battle in Enedwaith Freefolk attack with 1 archers and 1 lightCavalry Haradrim defend with 1 spearInfantry Freefolk roll dice for 1 archers and 1 lightCavalry in Enedwaith, round 2 : 0/2 hits, 0.50 expected hits Haradrim roll dice for 1 spearInfantry in Enedwaith, round 2 : 0/1 hits, 0.33 expected hits Freefolk roll dice for 1 archers and 1 lightCavalry in Enedwaith, round 3 : 2/2 hits, 0.50 expected hits Haradrim roll dice for 1 spearInfantry in Enedwaith, round 3 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Haradrim lost in Enedwaith Freefolk win, taking Enedwaith from Haradrim with 1 archers and 1 lightCavalry remaining. Battle score for attacker is 3 Casualties for Haradrim: 1 spearInfantry Battle in Westfold Freefolk attack with 2 lightCavalrys Haradrim defend with 1 corsairs Freefolk roll dice for 2 lightCavalrys in Westfold, round 2 : 1/2 hits, 0.67 expected hits Saruman roll dice for 1 corsairs in Westfold, round 2 : 1/1 hits, 0.17 expected hits 1 corsairs owned by the Haradrim and 1 lightCavalry owned by the Freefolk lost in Westfold Freefolk win, taking Westfold from Saruman with 1 lightCavalry remaining. Battle score for attacker is 0 Casualties for Freefolk: 1 lightCavalry Casualties for Haradrim: 1 corsairs Battle in Adorn Freefolk attack with 1 archers and 1 spearInfantry Haradrim defend with 1 spearInfantry Freefolk roll dice for 1 archers and 1 spearInfantry in Adorn, round 2 : 0/2 hits, 0.50 expected hits Haradrim roll dice for 1 spearInfantry in Adorn, round 2 : 1/1 hits, 0.33 expected hits 1 archers owned by the Freefolk lost in Adorn Freefolk roll dice for 1 spearInfantry in Adorn, round 3 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Adorn, round 3 : 0/1 hits, 0.33 expected hits Freefolk roll dice for 1 spearInfantry in Adorn, round 4 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Adorn, round 4 : 0/1 hits, 0.33 expected hits Freefolk roll dice for 1 spearInfantry in Adorn, round 5 : 0/1 hits, 0.17 expected hits Haradrim roll dice for 1 spearInfantry in Adorn, round 5 : 1/1 hits, 0.33 expected hits 1 spearInfantry owned by the Freefolk lost in Adorn Haradrim win with 1 spearInfantry remaining. Battle score for attacker is -6 Casualties for Freefolk: 1 archers and 1 spearInfantry Battle in Druwaith Laur Freefolk attack with 1 archers, 1 lightCavalry and 1 spearInfantry Haradrim defend with 1 spearInfantry Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Druwaith Laur, round 2 : 0/3 hits, 0.83 expected hits Haradrim roll dice for 1 spearInfantry in Druwaith Laur, round 2 : 0/1 hits, 0.33 expected hits Freefolk roll dice for 1 archers, 1 lightCavalry and 1 spearInfantry in Druwaith Laur, round 3 : 1/3 hits, 0.83 expected hits Haradrim roll dice for 1 spearInfantry in Druwaith Laur, round 3 : 0/1 hits, 0.33 expected hits 1 spearInfantry owned by the Haradrim lost in Druwaith Laur Freefolk win, taking Druwaith Laur from Haradrim with 1 archers, 1 lightCavalry and 1 spearInfantry remaining. Battle score for attacker is 3 Casualties for Haradrim: 1 spearInfantry Non Combat Move - Freefolk 1 hobbits and 1 spearInfantry moved from Lond Daer to Enedwaith Coast 1 archers and 1 spearInfantry moved from Tharbad to Eregion 1 archers, 2 hobbitss and 1 spearInfantry moved from Cardolan to Eregion 1 archers, 1 hobbits and 2 spearInfantrys moved from Eregion to N. Dunland 1 archers, 2 hobbitss and 1 spearInfantry moved from S. Downs to Cardolan 2 hobbitss and 1 spearInfantry moved from Bree to S. Downs 2 hobbitss moved from Breelands to S. Downs 1 hobbits moved from Fornost to Breelands Place Units - Freefolk 2 lightCavalrys placed in Lond Daer 1 archers and 1 spearInfantry placed in Tharbad 3 hobbitss placed in Bree 2 hobbitss placed in Fornost Turn Complete - Freefolk Freefolk collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Saruman : 0.83 Freefolk : -0.33 Haradrim : -0.67
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TripleA Turn Summary: Mordor round 20
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 20 Purchase Units - Mordor Mordor buy 4 trollss; Remaining resources: 12 PUs; Combat Move - Mordor 2 trollss moved from W. Osg. to Minas Tirith 1 orcs moved from Lossarnach to Minas Tirith 10 orcss, 6 siegeTowers and 17 trollss moved from Anorien to Minas Tirith 4 trollss moved from Eastfold to Minas Tirith Combat - Mordor Battle in Minas Tirith Mordor attack with 11 orcss, 6 siegeTowers and 23 trollss Gondor defend with 1 castle, 6 fortificationss, 15 spearInfantrys, 5 towers and 10 towerGuards Mordor roll dice for 11 orcss, 6 siegeTowers and 23 trollss in Minas Tirith, round 2 : 20/40 hits, 16.33 expected hits Gondor roll dice for 6 fortificationss, 15 spearInfantrys, 5 towers and 10 towerGuards in Minas Tirith, round 2 : 15/36 hits, 14.33 expected hits 14 spearInfantrys owned by the Gondor, 6 fortificationss owned by the Gondor, 4 siegeTowers owned by the Mordor and 11 orcss owned by the Mordor lost in Minas Tirith Mordor roll dice for 2 siegeTowers and 23 trollss in Minas Tirith, round 3 : 13/25 hits, 12.50 expected hits Gondor roll dice for 1 spearInfantry, 5 towers and 10 towerGuards in Minas Tirith, round 3 : 10/16 hits, 8.67 expected hits 10 towerGuards owned by the Gondor, 2 towers owned by the Gondor, 1 spearInfantry owned by the Gondor, 8 trollss owned by the Mordor and 2 siegeTowers owned by the Mordor lost in Minas Tirith Mordor roll dice for 15 trollss in Minas Tirith, round 4 : 13/15 hits, 7.50 expected hits Gondor roll dice for 3 towers in Minas Tirith, round 4 : 1/3 hits, 2.00 expected hits 3 towers owned by the Gondor and 1 trolls owned by the Mordor lost in Minas Tirith Mordor captures 13PUs while taking Gondor capital Mordor win, taking Minas Tirith from Gondor with 14 trollss remaining. Battle score for attacker is 11 Casualties for Mordor: 11 orcss, 6 siegeTowers and 9 trollss Casualties for Gondor: 6 fortificationss, 15 spearInfantrys, 5 towers and 10 towerGuards Non Combat Move - Mordor Place Units - Mordor 4 trollss placed in Dol Goldur Turn Complete - Mordor Mordor collect 44 PUs; end with 69 PUs
Combat Hit Differential Summary :
Mordor : 9.67 Gondor : 1.00
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TripleA Turn Summary: Goblins round 20
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 20 Purchase Units - Goblins Goblins buy 5 stabberss; Remaining resources: 0 PUs; Place Units - Goblins 5 stabberss placed in Moria Turn Complete - Goblins Goblins collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Elves round 20
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 20 Purchase Units - Elves Elves buy 1 eagles, 1 griffin, 4 hobbitss, 1 hunters and 1 wizard; Remaining resources: 0 PUs; Combat Move - Elves 1 hobbits moved from Celebran to Wold 1 hobbits moved from S. Mirkwood to N. Brown Lands 1 hobbits moved from Gladden to S. Mirkwood 2 hunterss moved from Anduin East Bank to N. Brown Lands 2 hobbitss moved from N. Caves to Eregion 1 hunters moved from Lorien to Fangorn 2 griffins moved from S. Caves to E. Emnet 4 griffins moved from S. Dunland to E. Emnet 1 wizard moved from S. Dunland to E. Emnet 1 hunters moved from Lorien to Wold 1 hunters moved from S. Caves to Fangorn 2 eagless moved from Lorien to E. Emnet 1 hobbits moved from Anduin East Bank to N. Brown Lands 1 hobbits moved from Drimrill Dale to Anduin East Bank Combat - Elves Battle in Fangorn Elves attack with 2 hunterss Saruman defend with 1 orcs Elves roll dice for 2 hunterss in Fangorn, round 2 : 0/2 hits, 0.67 expected hits Haradrim roll dice for 1 orcs in Fangorn, round 2 : 0/1 hits, 0.17 expected hits Elves roll dice for 2 hunterss in Fangorn, round 3 : 0/2 hits, 0.67 expected hits Haradrim roll dice for 1 orcs in Fangorn, round 3 : 0/1 hits, 0.17 expected hits Elves roll dice for 2 hunterss in Fangorn, round 4 : 0/2 hits, 0.67 expected hits Haradrim roll dice for 1 orcs in Fangorn, round 4 : 0/1 hits, 0.17 expected hits Elves roll dice for 2 hunterss in Fangorn, round 5 : 1/2 hits, 0.67 expected hits Haradrim roll dice for 1 orcs in Fangorn, round 5 : 0/1 hits, 0.17 expected hits 1 orcs owned by the Saruman lost in Fangorn Elves win, taking Fangorn from Haradrim with 2 hunterss remaining. Battle score for attacker is 3 Casualties for Saruman: 1 orcs Battle in E. Emnet Elves attack with 2 eagless, 6 griffins and 1 wizard Khand defend with 1 castle and 6 raiderCavalrys Elves roll dice for 2 eagless, 6 griffins and 1 wizard in E. Emnet, round 2 : 4/9 hits, 4.33 expected hits Khand roll dice for 6 raiderCavalrys in E. Emnet, round 2 : 0/6 hits, 1.00 expected hits 4 raiderCavalrys owned by the Khand lost in E. Emnet Elves roll dice for 2 eagless, 6 griffins and 1 wizard in E. Emnet, round 3 : 7/9 hits, 4.33 expected hits Khand roll dice for 2 raiderCavalrys in E. Emnet, round 3 : 1/2 hits, 0.33 expected hits 1 eagles owned by the Elves and 2 raiderCavalrys owned by the Khand lost in E. Emnet Elves win, taking E. Emnet from Khand with 1 eagles, 6 griffins and 1 wizard remaining. Battle score for attacker is 24 Casualties for Khand: 6 raiderCavalrys Casualties for Elves: 1 eagles Battle in Wold Elves attack with 1 hobbits and 1 hunters Khand defend with 1 raiders Elves roll dice for 1 hobbits and 1 hunters in Wold, round 2 : 0/2 hits, 0.50 expected hits Saruman roll dice for 1 raiders in Wold, round 2 : 0/1 hits, 0.17 expected hits Elves roll dice for 1 hobbits and 1 hunters in Wold, round 3 : 2/2 hits, 0.50 expected hits Saruman roll dice for 1 raiders in Wold, round 3 : 0/1 hits, 0.17 expected hits 1 raiders owned by the Khand lost in Wold Elves win, taking Wold from Saruman with 1 hobbits and 1 hunters remaining. Battle score for attacker is 4 Casualties for Khand: 1 raiders Battle in N. Brown Lands Elves attack with 2 hobbitss and 2 hunterss Khand defend with 1 raiderCavalry and 1 warWolves Elves roll dice for 2 hobbitss and 2 hunterss in N. Brown Lands, round 2 : 0/4 hits, 1.00 expected hits Khand roll dice for 1 raiderCavalry and 1 warWolves in N. Brown Lands, round 2 : 1/2 hits, 0.33 expected hits 1 hobbits owned by the Elves lost in N. Brown Lands Elves roll dice for 1 hobbits and 2 hunterss in N. Brown Lands, round 3 : 1/3 hits, 0.83 expected hits Khand roll dice for 1 raiderCavalry and 1 warWolves in N. Brown Lands, round 3 : 1/2 hits, 0.33 expected hits 1 hobbits owned by the Elves and 1 warWolves owned by the Khand lost in N. Brown Lands Elves roll dice for 2 hunterss in N. Brown Lands, round 4 : 1/2 hits, 0.67 expected hits Khand roll dice for 1 raiderCavalry in N. Brown Lands, round 4 : 1/1 hits, 0.17 expected hits 1 hunters owned by the Elves and 1 raiderCavalry owned by the Khand lost in N. Brown Lands Elves win, taking N. Brown Lands from Khand with 1 hunters remaining. Battle score for attacker is 0 Casualties for Elves: 2 hobbitss and 1 hunters Casualties for Khand: 1 raiderCavalry and 1 warWolves Non Combat Move - Elves 4 griffins moved from E. Emnet to Lorien 2 griffins moved from E. Emnet to Westfold 1 eagles moved from E. Emnet to Lorien 1 hobbits moved from Carrock to Gladden 1 hobbits moved from N. Mirkwood to W. Mirkwood 1 hobbits moved from High Mirkwood to N. Mirkwood 1 hobbits moved from High Mirkwood to Carrock Place Units - Elves 1 griffin and 1 wizard placed in S. Caves 1 eagles, 2 hobbitss and 1 hunters placed in Lorien 2 hobbitss placed in High Mirkwood Turn Complete - Elves Elves collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Saruman : -0.33 Elves : 1.17 Haradrim : -0.67 Khand : 1.83
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TripleA Turn Summary: Haradrim round 20
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 20 Purchase Units - Haradrim Haradrim buy 2 corsairss, 2 oliphants and 2 spearInfantrys; Remaining resources: 0 PUs; Combat Move - Haradrim 7 corsairss and 1 spearInfantry moved from Helms Deep to Westfold 2 corsairss moved from Isengard to Fangorn 3 corsairss and 6 spearInfantrys moved from Anfalas to Andrast 1 spearInfantry moved from Pinnath Gelin to Angren Bank 3 corsairss and 3 spearInfantrys moved from Pinnath Gelin to Andrast 4 galleons moved from Anduin Mouth to N. E. Central Sea Zone 2 galleons moved from Umbar Peninsula Coast to N. W. Central Sea Zone 1 raft moved from N. W. Central Sea Zone to Andrast Coast Combat - Haradrim Battle in Andrast Haradrim attack with 6 corsairss and 9 spearInfantrys Freefolk defend with 2 archerss, 3 hobbitss and 3 spearInfantrys; Gondor defend with 1 castle, 1 spearInfantry and 1 towerGuard Haradrim roll dice for 6 corsairss and 9 spearInfantrys in Andrast, round 2 : 5/15 hits, 4.50 expected hits Gondor roll dice for 2 archerss, 3 hobbitss, 4 spearInfantrys and 1 towerGuard in Andrast, round 2 : 2/10 hits, 3.00 expected hits 3 hobbitss owned by the Freefolk, 2 spearInfantrys owned by the Haradrim and 2 archerss owned by the Freefolk lost in Andrast Haradrim roll dice for 6 corsairss and 7 spearInfantrys in Andrast, round 3 : 4/13 hits, 4.17 expected hits Gondor roll dice for 4 spearInfantrys and 1 towerGuard in Andrast, round 3 : 0/5 hits, 1.83 expected hits 1 spearInfantry owned by the Gondor and 3 spearInfantrys owned by the Freefolk lost in Andrast Haradrim roll dice for 6 corsairss and 7 spearInfantrys in Andrast, round 4 : 3/13 hits, 4.17 expected hits Gondor roll dice for 1 towerGuard in Andrast, round 4 : 1/1 hits, 0.50 expected hits 1 towerGuard owned by the Gondor and 1 spearInfantry owned by the Haradrim lost in Andrast Haradrim win, taking Andrast from Gondor with 6 corsairss and 6 spearInfantrys remaining. Battle score for attacker is 19 Casualties for Haradrim: 3 spearInfantrys Casualties for Freefolk: 2 archerss, 3 hobbitss and 3 spearInfantrys Casualties for Gondor: 1 spearInfantry and 1 towerGuard Battle in Westfold Haradrim attack with 7 corsairss and 1 spearInfantry Elves defend with 2 griffins; Freefolk defend with 1 lightCavalry Haradrim roll dice for 7 corsairss and 1 spearInfantry in Westfold, round 2 : 5/8 hits, 3.67 expected hits Freefolk roll dice for 2 griffins and 1 lightCavalry in Westfold, round 2 : 1/3 hits, 1.17 expected hits 1 lightCavalry owned by the Freefolk, 2 griffins owned by the Elves and 1 spearInfantry owned by the Haradrim lost in Westfold Haradrim win, taking Westfold from Freefolk with 7 corsairss remaining. Battle score for attacker is 15 Casualties for Haradrim: 1 spearInfantry Casualties for Elves: 2 griffins Casualties for Freefolk: 1 lightCavalry Battle in Fangorn Haradrim attack with 2 corsairss Elves defend with 2 hunterss Haradrim roll dice for 2 corsairss in Fangorn, round 2 : 0/2 hits, 1.00 expected hits Elves roll dice for 2 hunterss in Fangorn, round 2 : 2/2 hits, 1.00 expected hits 2 corsairss owned by the Haradrim lost in Fangorn Elves win with 2 hunterss remaining. Battle score for attacker is -8 Casualties for Haradrim: 2 corsairss Non Combat Move - Haradrim Place Units - Haradrim 1 corsairs and 1 spearInfantry placed in Pinnath Gelin 1 corsairs, 1 oliphant and 1 spearInfantry placed in Anfalas 1 oliphant placed in Helms Deep Turn Complete - Haradrim Haradrim collect 40 PUs; end with 40 PUs
Combat Hit Differential Summary :
Elves : 1.00 Haradrim : -0.50 Freefolk : -0.17 Gondor : -2.33
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TripleA Turn Summary: Rhun round 20
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 20 Purchase Units - Rhun Rhun buy 1 spearInfantry and 2 towers; Remaining resources: 1 PUs; Place Units - Rhun 1 spearInfantry and 2 towers placed in Rhun Turn Complete - Rhun Rhun collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Gondor round 20
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 20 Turn Complete - Gondor
Combat Hit Differential Summary :
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TripleA Turn Summary: Dale round 20
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 20 Purchase Units - Dale Dale buy 2 archerss, 1 heavyCavalry, 1 lightCavalry and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Dale 1 lightCavalry moved from S. E. Rhovanion to S. Rhun Dale take S. Rhun from Rhun 1 lightCavalry moved from S. Rhun to S. E. Rhovanion 1 lightCavalry moved from S. E. Rhovanion to S. Rhovanion 8 heavyCavalrys moved from E. Rhovanion to S. Rhovanion 1 heavyCavalry moved from S. E. Rhovanion to S. Rhovanion 2 heavyCavalrys and 2 lightCavalrys moved from Celduin to S. Rhovanion 6 archerss and 6 spearInfantrys moved from S. Dale to Celduin 1 spearInfantry moved from N. Dale to S. Dale 1 heavyCavalry and 1 lightCavalry moved from Lake Town to Celduin 1 archers and 2 spearInfantrys moved from Lake Town to N. Dale 1 lightCavalry moved from Celduin to Rhovanion Combat - Dale Battle in S. Rhovanion Dale attack with 11 heavyCavalrys and 3 lightCavalrys Khand defend with 1 raiders and 2 xbowInfantrys Dale roll dice for 11 heavyCavalrys and 3 lightCavalrys in S. Rhovanion, round 2 : 8/14 hits, 6.50 expected hits Khand roll dice for 1 raiders and 2 xbowInfantrys in S. Rhovanion, round 2 : 1/3 hits, 0.83 expected hits 1 lightCavalry owned by the Dale, 2 xbowInfantrys owned by the Khand and 1 raiders owned by the Khand lost in S. Rhovanion Dale win, taking S. Rhovanion from Khand with 11 heavyCavalrys and 2 lightCavalrys remaining. Battle score for attacker is 8 Casualties for Dale: 1 lightCavalry Casualties for Khand: 1 raiders and 2 xbowInfantrys Non Combat Move - Dale Place Units - Dale 2 archerss, 1 heavyCavalry, 1 lightCavalry and 1 spearInfantry placed in Lake Town Turn Complete - Dale Dale collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Dale : 1.50 Khand : 0.17
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TripleA Turn Summary: Khand round 20
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 20 Purchase Units - Khand Khand buy 1 raiderCavalry, 1 raiders, 1 warWolves and 2 xbowInfantrys; Remaining resources: 0 PUs; Combat Move - Khand 1 raiders moved from Dagorlad to S. Rhun Rhun take S. Rhun from Dale 2 xbowInfantrys moved from N. Ithilien to Dagorlad 1 xbowInfantry moved from S. Ithilien to N. Ithilien Combat - Khand Non Combat Move - Khand Place Units - Khand 1 warWolves placed in S. Ithilien 1 raiderCavalry, 1 raiders and 2 xbowInfantrys placed in Khand Turn Complete - Khand Khand collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 20
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 20 Purchase Units - Dwarves Dwarves buy 1 berzerkers and 1 phalanx; Remaining resources: 1 PUs; Combat Move - Dwarves 1 axeInfantry moved from Rhovanion to E. Rhovanion 1 axeInfantry moved from S. Dale to Celduin 1 berzerkers moved from S. Dale to Celduin 1 axeInfantry moved from N. Dale to S. Dale 3 axeInfantrys moved from Lonely Mtn. to N. Dale 1 mortar moved from N. Rhun to S. Dale 8 berzerkerss moved from N. Rhun to S. Dale 2 cannons moved from N. Dale to Celduin Non Combat Move - Dwarves Place Units - Dwarves 1 berzerkers and 1 phalanx placed in Lonely Mtn. Turn Complete - Dwarves Dwarves collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Saruman round 21
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 21 Purchase Units - Saruman Saruman buy 2 orcss and 2 raiderss; Remaining resources: 0 PUs; Combat Move - Saruman 1 trolls and 1 urukhai moved from Isengard to E. Emnet 1 urukhai moved from Isengard to E. Emnet 1 orcs and 1 raiders moved from Isengard to Fangorn Combat - Saruman Battle in Fangorn Saruman attack with 1 orcs and 1 raiders Elves defend with 2 hunterss Saruman roll dice for 1 orcs and 1 raiders in Fangorn, round 2 : 1/2 hits, 0.50 expected hits Elves roll dice for 2 hunterss in Fangorn, round 2 : 2/2 hits, 1.00 expected hits 1 hunters owned by the Elves, 1 raiders owned by the Saruman and 1 orcs owned by the Saruman lost in Fangorn Elves win with 1 hunters remaining. Battle score for attacker is -3 Casualties for Saruman: 1 orcs and 1 raiders Casualties for Elves: 1 hunters Battle in E. Emnet Saruman attack with 1 trolls and 2 urukhais Elves defend with 1 castle and 1 wizard Saruman roll dice for 1 trolls and 2 urukhais in E. Emnet, round 2 : 1/3 hits, 1.17 expected hits Elves roll dice for 1 wizard in E. Emnet, round 2 : 1/1 hits, 0.67 expected hits 1 wizard owned by the Elves and 1 urukhai owned by the Saruman lost in E. Emnet Saruman win, taking E. Emnet from Elves with 1 trolls and 1 urukhai remaining. Battle score for attacker is 3 Casualties for Saruman: 1 urukhai Casualties for Elves: 1 wizard Non Combat Move - Saruman Place Units - Saruman 2 orcss and 2 raiderss placed in Isengard Turn Complete - Saruman Saruman collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Saruman : 0.33 Elves : 1.33
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TripleA Turn Summary: Freefolk round 21
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 21 Purchase Units - Freefolk Freefolk buy 1 archers, 5 hobbitss, 3 lightCavalrys and 1 spearInfantry; Remaining resources: 0 PUs; Combat Move - Freefolk 2 lightCavalrys moved from Lond Daer to Andrast 1 archers, 1 lightCavalry and 1 spearInfantry moved from Druwaith Laur to Andrast 8 lightCavalrys moved from S. Dunland to Andrast 1 lightCavalry moved from Enedwaith to Andrast 1 hobbits moved from Enedwaith Coast to Druwaith Laur 1 spearInfantry moved from Enedwaith Coast to Druwaith Laur 1 archers, 1 hobbits and 2 spearInfantrys moved from N. Dunland to S. Dunland 1 archers and 1 spearInfantry moved from Tharbad to Eregion 1 archers and 1 spearInfantry moved from Eregion to N. Dunland 1 archers, 2 hobbitss and 1 spearInfantry moved from Cardolan to Eregion 1 archers and 1 spearInfantry moved from Eregion to N. Dunland 4 hobbitss and 1 spearInfantry moved from S. Downs to Minhiriath 3 hobbitss moved from Bree to S. Downs 1 hobbits moved from Breelands to S. Downs 2 hobbitss moved from Fornost to Breelands Combat - Freefolk Battle in Andrast Freefolk attack with 1 archers, 12 lightCavalrys and 1 spearInfantry Haradrim defend with 1 castle, 6 corsairss and 6 spearInfantrys Freefolk roll dice for 1 archers, 12 lightCavalrys and 1 spearInfantry in Andrast, round 2 : 4/14 hits, 4.50 expected hits Haradrim roll dice for 6 corsairss and 6 spearInfantrys in Andrast, round 2 : 3/12 hits, 3.00 expected hits 4 corsairss owned by the Haradrim, 1 lightCavalry owned by the Freefolk, 1 archers owned by the Freefolk and 1 spearInfantry owned by the Freefolk lost in Andrast Freefolk roll dice for 11 lightCavalrys in Andrast, round 3 : 4/11 hits, 3.67 expected hits Haradrim roll dice for 2 corsairss and 6 spearInfantrys in Andrast, round 3 : 2/8 hits, 2.33 expected hits 2 corsairss owned by the Haradrim, 2 lightCavalrys owned by the Freefolk and 2 spearInfantrys owned by the Haradrim lost in Andrast Freefolk roll dice for 9 lightCavalrys in Andrast, round 4 : 2/9 hits, 3.00 expected hits Haradrim roll dice for 4 spearInfantrys in Andrast, round 4 : 2/4 hits, 1.33 expected hits 2 lightCavalrys owned by the Freefolk and 2 spearInfantrys owned by the Haradrim lost in Andrast Freefolk roll dice for 7 lightCavalrys in Andrast, round 5 : 3/7 hits, 2.33 expected hits Haradrim roll dice for 2 spearInfantrys in Andrast, round 5 : 0/2 hits, 0.67 expected hits 2 spearInfantrys owned by the Haradrim lost in Andrast Freefolk win, taking Andrast from Haradrim with 7 lightCavalrys remaining. Battle score for attacker is 16 Casualties for Freefolk: 1 archers, 5 lightCavalrys and 1 spearInfantry Casualties for Haradrim: 6 corsairss and 6 spearInfantrys Non Combat Move - Freefolk Place Units - Freefolk 2 lightCavalrys placed in Lond Daer 1 archers and 1 lightCavalry placed in Tharbad 2 hobbitss and 1 spearInfantry placed in Bree 2 hobbitss placed in Fornost 1 hobbits placed in Hobbiton Turn Complete - Freefolk Freefolk collect 26 PUs; end with 26 PUs
Combat Hit Differential Summary :
Freefolk : -0.50 Haradrim : -0.33
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TripleA Turn Summary: Mordor round 21
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 21 Purchase Units - Mordor Mordor buy 1 nazgul and 13 orcss; Remaining resources: 3 PUs; Combat Move - Mordor 14 trollss moved from Minas Tirith to E. Emnet Non Combat Move - Mordor Place Units - Mordor 1 nazgul placed in Dol Goldur 8 orcss placed in Barad Dur 5 orcss placed in Minas Morgul Turn Complete - Mordor Mordor collect 44 PUs; end with 47 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Goblins round 21
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 21 Purchase Units - Goblins Goblins buy 1 stabbers and 1 trolls; Remaining resources: 0 PUs; Place Units - Goblins 1 stabbers and 1 trolls placed in Moria Turn Complete - Goblins Goblins collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Elves round 21
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 21 Purchase Units - Elves Elves buy 1 eagles, 1 griffin, 5 hobbitss, 2 hunterss and 1 wizard; Remaining resources: 0 PUs; Combat Move - Elves 1 hunters moved from Fangorn to Westfold 1 hunters moved from Wold to Westfold 1 hobbits moved from Wold to Westfold 1 hunters moved from Celebran to Westfold 1 hunters moved from Lorien to Fangorn 2 eagless moved from Lorien to Westfold 4 griffins moved from Lorien to Westfold 1 griffin moved from S. Caves to Westfold 1 hobbits moved from Anduin East Bank to Wold 1 hobbits moved from S. Mirkwood to N. Brown Lands 1 hunters moved from N. Brown Lands to Westfold 1 hobbits moved from W. Mirkwood to S. Mirkwood 1 hobbits moved from Gladden to Anduin East Bank 1 hobbits moved from Lorien to Drimrill Dale 1 hunters moved from Drimrill Dale to Anduin East Bank 1 hobbits moved from Lorien to Celebran 1 hobbits moved from Carrock to Gladden 1 hobbits moved from N. Mirkwood to W. Mirkwood 1 hobbits moved from High Mirkwood to N. Mirkwood 1 hobbits moved from High Mirkwood to Carrock 1 hunters moved from Anduin East Bank to Lorien 1 hobbits moved from S. Dunland to Enedwaith 3 hobbitss moved from Eregion to N. Dunland Combat - Elves Battle in Westfold Elves attack with 2 eagless, 5 griffins, 1 hobbits and 4 hunterss Haradrim defend with 7 corsairss Elves roll dice for 2 eagless, 5 griffins, 1 hobbits and 4 hunterss in Westfold, round 2 : 4/12 hits, 4.67 expected hits Haradrim roll dice for 7 corsairss in Westfold, round 2 : 0/7 hits, 1.17 expected hits 4 corsairss owned by the Haradrim lost in Westfold Elves roll dice for 2 eagless, 5 griffins, 1 hobbits and 4 hunterss in Westfold, round 3 : 8/12 hits, 4.67 expected hits Haradrim roll dice for 3 corsairss in Westfold, round 3 : 0/3 hits, 0.50 expected hits 3 corsairss owned by the Haradrim lost in Westfold Elves win, taking Westfold from Haradrim with 2 eagless, 5 griffins, 1 hobbits and 4 hunterss remaining. Battle score for attacker is 28 Casualties for Haradrim: 7 corsairss Non Combat Move - Elves 2 eagless and 5 griffins moved from Westfold to S. Dunland 1 wizard moved from S. Caves to Lorien Place Units - Elves 1 eagles, 1 griffin, 1 hunters and 1 wizard placed in Lorien 1 hobbits and 1 hunters placed in S. Caves 2 hobbitss placed in N. Caves 2 hobbitss placed in High Mirkwood Turn Complete - Elves Elves collect 39 PUs; end with 39 PUs
Combat Hit Differential Summary :
Elves : 2.67 Haradrim : -1.67
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TripleA Turn Summary: Haradrim round 21
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 21 Purchase Units - Haradrim Haradrim buy 5 corsairss and 6 spearInfantrys; Remaining resources: 2 PUs; Combat Move - Haradrim 1 corsairs, 1 oliphant and 1 spearInfantry moved from Anfalas to Andrast 1 corsairs and 1 spearInfantry moved from Pinnath Gelin to Andrast Combat - Haradrim Battle in Andrast Haradrim attack with 2 corsairss, 1 oliphant and 2 spearInfantrys Freefolk defend with 1 castle and 7 lightCavalrys Haradrim roll dice for 2 corsairss, 1 oliphant and 2 spearInfantrys in Andrast, round 2 : 1/5 hits, 1.83 expected hits Freefolk roll dice for 7 lightCavalrys in Andrast, round 2 : 0/7 hits, 1.17 expected hits 1 lightCavalry owned by the Freefolk lost in Andrast Haradrim roll dice for 2 corsairss, 1 oliphant and 2 spearInfantrys in Andrast, round 3 : 1/5 hits, 1.83 expected hits Freefolk roll dice for 6 lightCavalrys in Andrast, round 3 : 1/6 hits, 1.00 expected hits Units damaged: 1 oliphant owned by the Haradrim 1 lightCavalry owned by the Freefolk lost in Andrast Haradrim roll dice for 2 corsairss, 1 oliphant and 2 spearInfantrys in Andrast, round 4 : 2/5 hits, 1.83 expected hits Freefolk roll dice for 5 lightCavalrys in Andrast, round 4 : 0/5 hits, 0.83 expected hits 2 lightCavalrys owned by the Freefolk lost in Andrast Haradrim roll dice for 2 corsairss, 1 oliphant and 2 spearInfantrys in Andrast, round 5 : 3/5 hits, 1.83 expected hits Freefolk roll dice for 3 lightCavalrys in Andrast, round 5 : 1/3 hits, 0.50 expected hits 3 lightCavalrys owned by the Freefolk and 1 corsairs owned by the Haradrim lost in Andrast Haradrim win, taking Andrast from Freefolk with 1 corsairs, 1 oliphant and 2 spearInfantrys remaining. Battle score for attacker is 24 Casualties for Freefolk: 7 lightCavalrys Casualties for Haradrim: 1 corsairs Non Combat Move - Haradrim Place Units - Haradrim 2 corsairss placed in Pinnath Gelin 3 corsairss placed in Anfalas 6 spearInfantrys placed in Helms Deep Turn Complete - Haradrim Haradrim collect 36 PUs; end with 38 PUs
Combat Hit Differential Summary :
Haradrim : -0.33 Freefolk : -1.50
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TripleA Turn Summary: Rhun round 21
TripleA Turn Summary for game: Lord of the Rings: Middle Earth, version: 1.6
Game History
Round: 21 Purchase Units - Rhun Rhun buy 2 trebuches and 1 warChariot; Remaining resources: 0 PUs; Place Units - Rhun 2 trebuches and 1 warChariot placed in Rhun Turn Complete - Rhun Rhun collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :