@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
DannyDuck716 (Axis) vs Yanksaldaway (Allies) Game 1 BM3
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TripleA Turn Summary: UK_Pacific round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Americans Americans buy 1 armour, 2 destroyers, 4 infantry and 2 transports; Remaining resources: 4 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 armour, 1 bomber, 1 infantry and 3 mech_infantrys moved from Central United States to Eastern United States Non Combat Move - Americans 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 destroyers and 1 transport placed in 101 Sea Zone 3 infantry placed in Eastern United States 1 armour and 1 infantry placed in Western United States 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Kweichow to Yunnan 2 infantry moved from Hunan to Yunnan 1 fighter moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 4 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 2/5 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 6 infantry moved from Szechwan to Sikang 1 fighter moved from Szechwan to Sikang Place Units - Chinese 4 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 10 PUs; end with 10 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs Purchase Units - British British buy 1 armour, 1 factory_minor and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - British 1 fighter moved from Gibraltar to 96 Sea Zone 1 fighter moved from Malta to Tobruk 2 infantry moved from Alexandria to Tobruk 1 artillery moved from Alexandria to Tobruk 1 armour moved from Alexandria to Tobruk 1 tactical_bomber moved from 98 Sea Zone to Tobruk 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from 96 Sea Zone to Tobruk 1 artillery moved from 96 Sea Zone to Tobruk 1 destroyer moved from 109 Sea Zone to 110 Sea Zone 2 fighters moved from United Kingdom to 110 Sea Zone 1 fighter moved from Scotland to 110 Sea Zone 1 mech_infantry moved from Egypt to Tobruk 2 infantry moved from Union of South Africa to Rhodesia 1 destroyer moved from 71 Sea Zone to 58 Sea Zone 1 artillery moved from India to 39 Sea Zone 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone 1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia 1 cruiser moved from 39 Sea Zone to 76 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Ethiopia 1 bomber moved from United Kingdom to 110 Sea Zone 1 cruiser moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 98 Sea Zone to 99 Sea Zone 1 cruiser moved from 98 Sea Zone to 76 Sea Zone 2 infantry moved from United Kingdom to 109 Sea Zone 2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone Combat - British Battle in 96 Sea Zone British attack with 1 cruiser, 1 fighter and 1 transport Italians defend with 1 destroyer and 1 transport British roll dice for 1 cruiser, 1 fighter and 1 transport in 96 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the British lost in 96 Sea Zone British roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the British lost in 96 Sea Zone 1 transport owned by the British retreated to 98 Sea Zone Italians win with 1 destroyer and 1 transport remaining. Battle score for attacker is -22 Casualties for British: 1 cruiser and 1 fighter Battle in Tobruk British attack with 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 fighter; Italians defend with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry British roll dice for 1 armour, 1 artillery, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 2 : 5/7 hits, 2.67 expected hits Italians roll dice for 1 armour, 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry in Tobruk, round 2 : 2/7 hits, 2.83 expected hits 1 mech_infantry owned by the Italians, 1 artillery owned by the Italians, 3 infantry owned by the Italians and 2 infantry owned by the British lost in Tobruk British roll dice for 1 armour, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 3 : 3/5 hits, 2.33 expected hits Italians roll dice for 1 armour and 1 fighter in Tobruk, round 3 : 2/2 hits, 1.17 expected hits 1 mech_infantry owned by the British, 1 fighter owned by the Germans, 1 artillery owned by the British and 1 armour owned by the Italians lost in Tobruk British win, taking Tobruk from Italians with 1 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 19 Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry Casualties for Italians: 1 armour, 1 artillery, 3 infantry and 1 mech_infantry Casualties for Germans: 1 fighter Battle in 110 Sea Zone British attack with 1 bomber, 1 destroyer and 3 fighters Germans defend with 1 battleship British roll dice for 1 bomber, 1 destroyer and 3 fighters in 110 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Germans lost in 110 Sea Zone British win with 1 bomber, 1 destroyer and 3 fighters remaining. Battle score for attacker is 20 Casualties for Germans: 1 battleship Battle in Ethiopia British attack with 1 artillery and 2 infantry Italians defend with 1 artillery and 2 infantry British roll dice for 2 cruisers in Ethiopia, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 2 infantry in Ethiopia, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Italians lost in Ethiopia British roll dice for 1 artillery and 2 infantry in Ethiopia, round 3 : 0/3 hits, 0.83 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Ethiopia British roll dice for 1 artillery in Ethiopia, round 5 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Ethiopia, round 5 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British lost in Ethiopia Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 infantry Casualties for British: 1 artillery and 2 infantry Non Combat Move - British 1 fighter moved from Tobruk to 98 Sea Zone 1 tactical_bomber moved from Tobruk to 98 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 3 fighters moved from 110 Sea Zone to United Kingdom 1 bomber moved from 110 Sea Zone to United Kingdom 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 infantry moved from West India to Eastern Persia British take Eastern Persia from Neutral_Allies 1 fighter moved from Burma to India 2 infantry moved from Burma to Shan State Place Units - British 1 armour placed in Union of South Africa 1 fighter placed in United Kingdom Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,4 British collect 28 PUs; end with 28 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 31 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 transport placed in 39 Sea Zone 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4 UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Units Change Ownership Some Units in India change ownership: 3 infantry Some Units in 39 Sea Zone change ownership: 1 transportCombat Hit Differential Summary :
Germans : -0.67 British : -0.67 Italians : 1.33 Chinese : 0.83 Japanese : -0.67 -
TripleA Move Summary: Italians round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 1 bomber moved from Northern Italy to 98 Sea Zone 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from 98 Sea Zone to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya -
TripleA Turn Summary: Italians round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - Italians Italians buy 1 fighter; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Italians To War With Chinese Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War Combat Move - Italians 1 destroyer moved from 96 Sea Zone to 98 Sea Zone 1 cruiser moved from 97 Sea Zone to 98 Sea Zone 1 battleship moved from 97 Sea Zone to 98 Sea Zone 1 cruiser moved from 95 Sea Zone to 98 Sea Zone 1 destroyer and 1 submarine moved from 95 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Libya to Tobruk 1 bomber moved from Northern Italy to 98 Sea Zone 1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone 1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 infantry moved from Southern Italy to 97 Sea Zone 1 armour moved from Albania to 97 Sea Zone 1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Egypt 1 transport moved from 96 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery moved from Northern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk 1 fighter moved from Southern Italy to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from 98 Sea Zone to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 artillery moved from Ethiopia to Kenya Italians take Kenya from British 1 infantry moved from Italian Somaliland to Kenya Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports British defend with 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 battleship, 2 cruisers, 2 destroyers, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 2/7 hits, 3.33 expected hits British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits Units damaged: 1 battleship owned by the Italians British roll dice for 1 carrier and 1 transport in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 submarine owned by the Italians and 1 carrier owned by the British lost in 98 Sea Zone Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 98 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits British roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 98 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits 1 destroyer owned by the Italians, 1 tactical_bomber owned by the British, 1 transport owned by the British, 1 artillery owned by the British, 1 fighter owned by the Italians, 1 infantry owned by the British and 1 fighter owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is 19 Casualties for Italians: 2 destroyers, 1 fighter and 1 submarine Casualties for British: 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport Battle in Tobruk Italians attack with 2 artilleries and 2 infantry British defend with 1 armour Italians roll dice for 2 artilleries and 2 infantry in Tobruk, round 2 : 0/4 hits, 1.33 expected hits British roll dice for 1 armour in Tobruk, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 2 artilleries and 2 infantry in Tobruk, round 3 : 1/4 hits, 1.33 expected hits British roll dice for 1 armour in Tobruk, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Italians and 1 armour owned by the British lost in Tobruk Italians win, taking Tobruk from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 1 armour Battle in Egypt Italians attack with 2 armour, 1 bomber and 2 infantry British defend with 1 harbour; ANZAC defend with 2 infantry Italians roll dice for 2 armour, 1 bomber and 2 infantry in Egypt, round 2 : 3/5 hits, 2.00 expected hits British roll dice for 2 infantry in Egypt, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Egypt Italians win, taking Egypt from British with 2 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Non Combat Move - Italians 1 bomber moved from Egypt to Ethiopia 1 fighter moved from 98 Sea Zone to Libya Place Units - Italians 1 fighter placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6 Italians collect 14 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : -2.33 British : 1.67 -
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 submarine; Remaining resources: 1 PUs; Combat Move - ANZAC 1 cruiser moved from 63 Sea Zone to 62 Sea Zone 2 fighters moved from New Zealand to 62 Sea Zone 1 fighter moved from Queensland to 62 Sea Zone 2 infantry moved from Queensland to New South Wales 1 artillery moved from Queensland to New South Wales Combat - ANZAC Battle in 62 Sea Zone ANZAC attack with 1 cruiser and 3 fighters Japanese defend with 1 destroyer ANZAC roll dice for 1 cruiser and 3 fighters in 62 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 62 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 62 Sea Zone ANZAC win, taking 62 Sea Zone from Japanese with 1 cruiser and 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - ANZAC 3 fighters moved from 62 Sea Zone to New South Wales Place Units - ANZAC 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUsCombat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.33 -
TripleA Move Summary: French round 1
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Cruiser Place: Neutral_Axis has 1 cruiser placed in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place: Neutral_Axis has 1 infantry placed in Tunisia Trigger Axis Conquer All France Destroyer Place: Neutral_Axis has 1 destroyer placed in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France Tunisia 3: Neutral_Axis captures territory Tunisia Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Cruiser Place activates a trigger called: Trigger Axis Conquer All France Cruiser Remove Trigger Axis Conquer All France Cruiser Remove: has removed 1 cruiser owned by French in 93 Sea Zone Trigger Axis Conquer All France Tunisia 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Infantry Remove Trigger Axis Conquer All France Tunisia 3 Infantry Remove: has removed 1 infantry owned by French in Tunisia Trigger Axis Conquer All France Destroyer Place activates a trigger called: Trigger Axis Conquer All France Destroyer Remove Trigger Axis Conquer All France Destroyer Remove: has removed 1 destroyer owned by French in 93 Sea Zone Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 destroyer moved from 72 Sea Zone to 58 Sea Zone -
TripleA Move Summary: Germans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Germans Germans buy 7 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 11 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 2 infantry moved from Poland to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Bulgaria to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone -
@yanksaldaway scramble in sz 110?
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no scramble
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TripleA Turn Summary: Germans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Germans Germans buy 7 armour, 1 destroyer and 5 mech_infantrys; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Germans 1 submarine moved from 106 Sea Zone to 103 Sea Zone 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 91 Sea Zone 11 infantry moved from Poland to Eastern Poland Germans take Eastern Poland from Russians 1 infantry moved from Poland to Baltic States Germans take Baltic States from Russians 3 artilleries and 2 infantry moved from Poland to Eastern Poland 2 infantry moved from Slovakia Hungary to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 2 armour moved from Yugoslavia to Eastern Poland 1 armour moved from Bulgaria to Eastern Poland 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 tactical_bomber moved from Southern Italy to 99 Sea Zone 1 bomber moved from Western Germany to 99 Sea Zone 2 bombers moved from Western Germany to 110 Sea Zone 1 fighter moved from Holland Belgium to 110 Sea Zone 4 tactical_bombers moved from Holland Belgium to 110 Sea Zone 3 fighters moved from Western Germany to 110 Sea Zone Combat - Germans Battle in 91 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 91 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 125 Sea Zone Germans attack with 1 submarine Russians defend with 1 submarine 1 submarine owned by the Germans Submerged 1 submarine owned by the Russians Submerged Battle in 99 Sea Zone Germans attack with 1 bomber and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 bomber and 1 tactical_bomber in 99 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Germans winRussians win with no units remaining with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 110 Sea Zone Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers British defend with 1 destroyer Germans roll dice for 2 bombers, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 7/10 hits, 6.00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 2 bombers moved from 110 Sea Zone to Western Germany 1 bomber moved from 91 Sea Zone to Normandy Bordeaux 4 fighters and 4 tactical_bombers moved from 110 Sea Zone to Western Germany 5 armour moved from France to Yugoslavia 2 artilleries and 4 infantry moved from Yugoslavia to Romania 4 infantry moved from Bulgaria to Romania 1 infantry moved from Romania to Eastern Poland 3 aaGuns moved from Poland to Eastern Poland 1 armour moved from Normandy Bordeaux to Northern Italy 1 bomber and 1 tactical_bomber moved from 99 Sea Zone to Southern Italy Place Units - Germans 1 destroyer placed in 112 Sea Zone 7 armour and 3 mech_infantrys placed in Germany 2 mech_infantrys placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6 Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUsCombat Hit Differential Summary :
Germans : 1.83 British : -0.67 -
TripleA Move Summary: Russians round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 1 armour and 10 infantry; Remaining resources: 2 PUs; Combat Move - Russians 2 infantry moved from Novgorod to Baltic States 1 fighter moved from Novgorod to Baltic States 1 tactical_bomber moved from Novgorod to Baltic States 2 infantry moved from Novgorod to Karelia 1 fighter moved from Novgorod to Karelia 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Rostov to Ukraine 6 infantry moved from Yakut S.S.R. to Yenisey -
TripleA Turn Summary: Japanese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Japanese Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 2 artilleries moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 4 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 2 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Chahar to Suiyuyan 1 artillery moved from Chahar to Suiyuyan 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone 1 armour and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 35 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone 1 infantry moved from 44 Sea Zone to Celebes 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 2 bombers moved from Kwangsi to Suiyuyan 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone 1 cruiser moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 43 Sea Zone to 41 Sea Zone 2 fighters moved from 43 Sea Zone to 41 Sea Zone 1 carrier moved from 35 Sea Zone to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone 1 submarine moved from 35 Sea Zone to 42 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 44 Sea Zone 1 submarine moved from 44 Sea Zone to 42 Sea Zone 1 battleship moved from 35 Sea Zone to 6 Sea Zone Combat - Japanese Battle in Java Battle in Sumatra Battle in Celebes Battle in Suiyuyan Japanese attack with 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers, 2 infantry and 1 mech_infantry in Suiyuyan, round 2 : 3/6 hits, 2.33 expected hits Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Celebes from Dutch, taking Suiyuyan from Chinese with 1 artillery, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 aaGun and 4 infantry moved from Jehol to Manchuria 2 bombers moved from Suiyuyan to Anhwe 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 2 infantry moved from 36 Sea Zone to French Indo China 2 artilleries moved from 36 Sea Zone to French Indo China 5 fighters moved from Kwangsi to French Indo China 5 tactical_bombers moved from Kwangsi to French Indo China 1 battleship moved from 35 Sea Zone to 36 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 1 armour and 2 mech_infantrys placed in Kiangsu 1 infantry placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 54 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese : 0.33 Japanese : 0.67 -
TripleA Move Summary: Americans round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 armour, 1 fighter, 3 infantry and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 87 Sea Zone to French West Africa 1 infantry moved from 87 Sea Zone to French West Africa 1 cruiser moved from 101 Sea Zone to 87 Sea Zone -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 armour, 1 fighter, 3 infantry and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 87 Sea Zone to French West Africa 1 infantry moved from 87 Sea Zone to French West Africa 1 cruiser moved from 101 Sea Zone to 87 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery moved from 86 Sea Zone to Brazil Place Units - Americans 6 transports placed in 101 Sea Zone 3 armour and 3 infantry placed in Eastern United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUsCombat Hit Differential Summary :
Americans : 0.83 Neutral_Axis : -0.33 Japanese : -0.67 -
TripleA Move Summary: Chinese round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: British round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - British 1 artillery and 1 infantry moved from Ontario to Quebec 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo -
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 3 armour, 1 fighter, 3 infantry and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 fighter moved from Eastern United States to Gibraltar 1 artillery moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands 1 armour moved from 87 Sea Zone to French West Africa 1 infantry moved from 87 Sea Zone to French West Africa 1 cruiser moved from 101 Sea Zone to 87 Sea Zone Combat - Americans Battle in Caroline Islands Americans attack with 1 artillery and 3 infantry Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands Americans win, taking Caroline Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 11 Casualties for Japanese: 1 aaGun and 2 infantry Battle in French West Africa Americans attack with 1 armour and 1 infantry Neutral_Axis defend with 1 infantry Americans roll dice for 1 cruiser in French West Africa, round 2 : 1/1 hits, 0.50 expected hits Neutral_Axis roll dice for 1 infantry in French West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in French West Africa Americans win, taking French West Africa from Neutral_Axis with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Neutral_Axis: 1 infantry Non Combat Move - Americans 1 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 artillery moved from 86 Sea Zone to Brazil Place Units - Americans 6 transports placed in 101 Sea Zone 3 armour and 3 infantry placed in Eastern United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Sikang to Tsinghai 1 infantry moved from Shensi to Tsinghai Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Yunnan 3 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Purchase Units - British British buy 2 armour, 1 fighter and 4 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 2 infantry; Remaining resources: 2 PUs; Combat Move - British 1 artillery and 1 infantry moved from Ontario to Quebec 2 infantry moved from India to 39 Sea Zone 2 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Rhodesia to Belgian Congo 1 armour moved from Union of South Africa to Belgian Congo Combat - British Battle in Borneo Non Combat Move - British Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from Eastern Persia: 1 infantry EDIT: Changing ownership of Persia from Neutral_Allies to British EDIT: Removing units owned by Neutral_Allies from Persia: 2 infantry EDIT: Adding units owned by British to Persia: 3 infantry EDIT: Turning off Edit Mode 1 fighter and 4 infantry placed in United Kingdom 2 armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,2 British collect 25 PUs (1 lost to blockades); end with 25 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 28 PUs Place Units - UK_Pacific 1 armour and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 14 PUs; end with 16 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 19 PUs Some Units in India change ownership: 1 armour and 2 infantryCombat Hit Differential Summary :
Americans : 0.83 Neutral_Axis : -0.33 Japanese : -0.67 -
TripleA Turn Summary: Italians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Italians Italians buy 1 factory_minor; Remaining resources: 2 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Italians 1 unit repaired. 1 armour moved from Egypt to Tobruk Italians take Alexandria from British 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Tobruk to 96 Sea Zone 1 artillery and 1 infantry moved from 96 Sea Zone to Malta 2 cruisers moved from 98 Sea Zone to 96 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 fighter moved from Libya to Malta 1 fighter moved from Southern Italy to Malta 1 artillery moved from Tobruk to Alexandria 1 battleship moved from 98 Sea Zone to 96 Sea Zone 1 infantry moved from Kenya to Ethiopia 1 artillery moved from Kenya to Ethiopia 1 bomber moved from Ethiopia to Southern Italy 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Egypt to Trans-Jordan Italians take Trans-Jordan from British Combat - Italians Battle in Cyprus Battle in Malta Italians attack with 1 artillery, 2 fighters and 1 infantry British defend with 1 aaGun and 1 infantry AA fire in Malta : 0/2 hits, 0.33 expected hits Italians roll dice for 1 battleship and 1 cruiser in Malta, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Cyprus from British, taking Malta from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Trans-Jordan: 1 armour EDIT: Adding units owned by Italians to Iraq: 1 armour EDIT: Adding units owned by Italians to Iraq: 3 infantry EDIT: Removing units owned by Neutral_Axis from Iraq: 3 infantry EDIT: Changing ownership of Iraq from Neutral_Axis to Italians EDIT: Turning off Edit Mode 2 fighters moved from Malta to Tobruk Place Units - Italians 1 factory_minor placed in Egypt Turn Complete - Italians Italians collect 17 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians : 0.83 British : 0.67 AA fire in Malta : : -0.33 -
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 submarines; Remaining resources: 5 PUs; Combat Move - ANZAC 3 fighters moved from New South Wales to Queensland 1 cruiser and 1 submarine moved from 62 Sea Zone to 33 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 15 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: French round 2
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Combat Move - French 1 fighter moved from United Kingdom to Scotland 2 infantry moved from United Kingdom to Scotland





