Hopefully not too late for that update.
Giallo (Allies +2) vs Shin_Ji BM Round 2
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Ouch! Well, I think it’s time to take out the subs, 4 of the destroyers, and the tilted carriers
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@Shin-Ji I will retreat but took out 2 dd instead of the 2 fighters that can’t land so I will remove 2 fighters and take 2 dd’s back
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no problem
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TripleA Turn Summary: Americans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 8 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Hawaiian Islands to 46 Sea Zone 8 submarines moved from 26 Sea Zone to 46 Sea Zone 6 carriers, 1 cruiser, 11 destroyers, 10 fighters and 10 submarines moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 4/5 hits, 2,50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 46 Sea Zone Americans attack with 6 carriers, 1 cruiser, 11 destroyers, 12 fighters and 18 submarines Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 10 submarines, 1 tactical_bomber and 4 transports Americans roll dice for 18 submarines in 46 Sea Zone, round 2 : 5/18 hits, 6,00 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 6 carriers, 1 cruiser, 11 destroyers and 12 fighters in 46 Sea Zone, round 2 : 8/24 hits, 10,17 expected hits Units damaged: 4 carriers owned by the Japanese Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 1/10 hits, 1,67 expected hits Units damaged: 1 carrier owned by the Americans Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 1 tactical_bomber and 4 transports in 46 Sea Zone, round 2 : 15/32 hits, 16,67 expected hits 4 submarines owned by the Americans, 4 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 46 Sea Zone Americans roll dice for 14 submarines in 46 Sea Zone, round 3 : 3/14 hits, 4,67 expected hits Americans roll dice for 1 cruiser, 11 destroyers and 12 fighters in 46 Sea Zone, round 3 : 14/24 hits, 10,17 expected hits Japanese roll dice for 6 submarines in 46 Sea Zone, round 3 : 1/6 hits, 1,00 expected hits Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 1 tactical_bomber and 4 transports in 46 Sea Zone, round 3 : 20/32 hits, 16,67 expected hits 14 submarines owned by the Americans, 7 destroyers owned by the Americans, 7 carriers owned by the Japanese, 4 destroyers owned by the Japanese and 6 submarines owned by the Japanese lost in 46 Sea Zone 1 cruiser owned by the Americans and 4 destroyers owned by the Americans retreated to 54 Sea Zone Japanese win with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 15 fighters, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -56 Casualties for Americans: 6 carriers, 7 destroyers and 18 submarines Casualties for Japanese: 7 carriers, 4 destroyers and 10 submarines 1 tactical_bomber owned by the Japanese and 13 fighters owned by the Japanese forced to land in New Guinea Non Combat Move - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 46 Sea Zone: 2 fighters EDIT: Adding units owned by Americans to 54 Sea Zone: 2 destroyers EDIT: Turning off Edit Mode 10 fighters moved from 46 Sea Zone to Queensland 2 fighters moved from Western United States to Hawaiian Islands 1 carrier moved from 10 Sea Zone to 25 Sea Zone 3 battleships, 2 carriers, 2 cruisers, 1 submarine and 6 transports moved from 112 Sea Zone to 110 Sea Zone 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to 110 Sea Zone 2 fighters and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux 5 fighters moved from Normandy Bordeaux to Gibraltar 2 fighters moved from Southern France to Gibraltar 2 tactical_bombers moved from Southern France to Normandy Bordeaux 1 carrier and 1 destroyer moved from 92 Sea Zone to 89 Sea Zone Place Units - Americans 1 destroyer placed in 10 Sea Zone 8 fighters placed in Western United States 2 infantry placed in Normandy Bordeaux Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,67 Americans : 1,67 Japanese : 1,00
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TripleA Turn Summary: UK_Pacific round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - British British buy 1 fighter, 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Northwest Persia 6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Iraq to Persia 3 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Normandy Bordeaux to Southern France British take Southern France from Italians Combat - British Battle in Northwest Persia British attack with 1 infantry Italians defend with 2 aaGuns 2 aaGuns owned by the Italians lost in Northwest Persia British win, taking Northwest Persia from Italians with 1 infantry remaining. Battle score for attacker is 10 Casualties for Italians: 2 aaGuns Battle in Persia British attack with 6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber Germans defend with 9 armour, 10 artilleries, 15 infantry and 9 mech_infantrys; Japanese defend with 1 armour British roll dice for 6 armour, 11 artilleries, 4 fighters, 10 infantry, 11 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 19/43 hits, 14,67 expected hits Germans roll dice for 10 armour, 10 artilleries, 15 infantry and 9 mech_infantrys in Persia, round 2 : 17/44 hits, 16,33 expected hits 4 mech_infantrys owned by the British, 15 infantry owned by the Germans, 4 mech_infantrys owned by the Germans, 3 artilleries owned by the British and 10 infantry owned by the British lost in Persia British roll dice for 6 armour, 8 artilleries, 4 fighters, 7 mech_infantrys and 1 tactical_bomber in Persia, round 3 : 11/26 hits, 10,67 expected hits Germans roll dice for 10 armour, 10 artilleries and 5 mech_infantrys in Persia, round 3 : 10/25 hits, 10,00 expected hits 6 mech_infantrys owned by the British, 6 artilleries owned by the Germans, 5 mech_infantrys owned by the Germans and 4 artilleries owned by the British lost in Persia British roll dice for 6 armour, 4 artilleries, 4 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 4 : 7/16 hits, 7,33 expected hits Germans roll dice for 10 armour and 4 artilleries in Persia, round 4 : 8/14 hits, 6,33 expected hits 1 mech_infantry owned by the British, 4 artilleries owned by the Germans, 3 armour owned by the Germans, 4 artilleries owned by the British and 3 armour owned by the British lost in Persia British roll dice for 3 armour, 4 fighters and 1 tactical_bomber in Persia, round 5 : 5/8 hits, 4,17 expected hits Germans roll dice for 7 armour in Persia, round 5 : 1/7 hits, 3,50 expected hits 5 armour owned by the Germans and 1 armour owned by the British lost in Persia British roll dice for 2 armour, 4 fighters and 1 tactical_bomber in Persia, round 6 : 2/7 hits, 3,67 expected hits Germans roll dice for 2 armour in Persia, round 6 : 0/2 hits, 1,00 expected hits 1 armour owned by the Japanese and 1 armour owned by the Germans lost in Persia British win, taking Persia from Germans with 2 armour, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39 Casualties for British: 4 armour, 11 artilleries, 10 infantry and 11 mech_infantrys Casualties for Germans: 9 armour, 10 artilleries, 15 infantry and 9 mech_infantrys Casualties for Japanese: 1 armour Non Combat Move - British 4 fighters and 1 tactical_bomber moved from Persia to Iraq 1 destroyer moved from 81 Sea Zone to 80 Sea Zone 1 cruiser and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 6 transports moved from 112 Sea Zone to 110 Sea Zone Place Units - British 3 infantry placed in Iraq 3 infantry placed in Egypt 3 mech_infantrys placed in Union of South Africa 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 48 PUs; end with 48 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 51 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 54 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -1,17 British : 3,50
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Italians Italians buy nothing; Remaining resources: 15 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to Southern France 5 fighters moved from Western Germany to Southern France 1 destroyer moved from 95 Sea Zone to 97 Sea Zone Combat - Italians Battle in Southern France Italians attack with 5 fighters and 1 infantry British defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 5 fighters and 1 infantry in Southern France, round 2 : 2/6 hits, 2.67 expected hits British roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Southern France Italians win with 5 fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 armour moved from Eastern Persia to India 2 aaGuns, 2 artilleries, 9 infantry and 1 mech_infantry moved from Northern Italy to France 5 fighters moved from Southern France to Western Germany 1 mech_infantry moved from France to Western Germany Turn Complete - Italians Italians collect 10 PUs; end with 25 PUs
Combat Hit Differential Summary :
Italians : -0.67 British : 0.67
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TripleA Manual Gamesave Post: ANZAC round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Queensland to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits
Combat Hit Differential Summary :
ANZAC : 0,67
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5 hits in 46
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I don’t think it realy matters with 5 hits, so ill go for max def
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TripleA Turn Summary: ANZAC round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from Queensland to 46 Sea Zone 4 fighters moved from 54 Sea Zone to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Queensland to 46 Sea Zone 1 destroyer moved from 54 Sea Zone to 46 Sea Zone Combat - ANZAC Battle in 46 Sea Zone ANZAC attack with 1 bomber, 2 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports ANZAC roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC roll dice for 1 bomber, 2 destroyers, 4 fighters and 1 tactical_bomber in 46 Sea Zone, round 2 : 5/8 hits, 4,00 expected hits Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports in 46 Sea Zone, round 2 : 4/7 hits, 3,83 expected hits 1 fighter owned by the Japanese, 1 fighter owned by the ANZAC, 2 destroyers owned by the ANZAC, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the ANZAC and 1 cruiser owned by the Japanese lost in 46 Sea Zone ANZAC roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 46 Sea Zone, round 3 : 1/5 hits, 2,83 expected hits Japanese roll dice for 2 battleships, 1 fighter and 4 transports in 46 Sea Zone, round 3 : 1/3 hits, 2,00 expected hits 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 46 Sea Zone ANZAC roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 46 Sea Zone, round 4 : 2/4 hits, 2,33 expected hits Japanese roll dice for 2 battleships and 4 transports in 46 Sea Zone, round 4 : 2/2 hits, 1,33 expected hits 1 bomber owned by the ANZAC, 1 tactical_bomber owned by the ANZAC and 2 battleships owned by the Japanese lost in 46 Sea Zone 4 transports owned by the Japanese lost in 46 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 59 Casualties for ANZAC: 1 bomber, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 4 transports Non Combat Move - ANZAC 2 fighters moved from 46 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
ANZAC : -1,50 Japanese : -0,17
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TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Bessarabia to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from British Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery Non Combat Move - Germans 1 bomber moved from Western Ukraine to Germany 4 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Vyborg to Novgorod 14 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Bessarabia to Eastern Poland 3 mech_infantrys moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Novgorod 1 artillery and 9 infantry placed in Western Germany 3 infantry placed in France 4 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.67
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 artilleries and 16 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery moved from Bessarabia to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 1 mech_infantry moved from Western Germany to Southern France Germans take Southern France from British Combat - Germans Battle in Western Ukraine Germans attack with 1 artillery and 1 bomber Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 bomber in Western Ukraine, round 2 : 0/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Germans lost in Western Ukraine retreated to Western Ukraine Russians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Germans: 1 artillery Non Combat Move - Germans 1 bomber moved from Western Ukraine to Germany 4 mech_infantrys moved from Eastern Poland to Novgorod 1 infantry moved from Vyborg to Novgorod 14 mech_infantrys moved from Germany to Eastern Poland 1 aaGun moved from Bessarabia to Eastern Poland 3 mech_infantrys moved from Western Germany to Germany Place Units - Germans 3 artilleries placed in Novgorod 1 artillery and 9 infantry placed in Western Germany 3 infantry placed in France 4 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 39 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 41 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 46 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 10 infantry EDIT: Adding units owned by Germans to Germany: 10 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.00 Russians : 0.67
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - Russians Russians buy 4 armour and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Germans 1 infantry moved from Archangel to Novgorod 1 infantry moved from Belarus to Baltic States Russians take Baltic States from Germans 2 artilleries, 1 infantry and 2 mech_infantrys moved from Belarus to Novgorod 3 fighters and 1 tactical_bomber moved from Russia to Novgorod 1 infantry moved from Novosibirsk to Timguska Russians take Timguska from Japanese 1 mech_infantry moved from Russia to Urals Russians take Urals from Japanese 1 artillery and 4 mech_infantrys moved from Novosibirsk to Kansu 3 artilleries and 5 infantry moved from Kazakhstan to Tsinghai 1 artillery and 2 infantry moved from Kazakhstan to Tsinghai 7 artilleries and 12 infantry moved from Kazakhstan to Sikang Combat - Russians Battle in Novgorod Russians attack with 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Germans defend with 1 airfield, 3 artilleries, 1 factory_minor, 1 harbour, 1 infantry and 4 mech_infantrys Russians roll dice for 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 2 : 2/10 hits, 3,83 expected hits Germans roll dice for 3 artilleries, 1 infantry and 4 mech_infantrys in Novgorod, round 2 : 1/8 hits, 2,67 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod Russians roll dice for 2 artilleries, 3 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Novgorod, round 3 : 7/9 hits, 3,67 expected hits Germans roll dice for 3 artilleries and 3 mech_infantrys in Novgorod, round 3 : 3/6 hits, 2,00 expected hits 2 mech_infantrys owned by the Russians, 1 infantry owned by the Russians, 3 artilleries owned by the Germans and 3 mech_infantrys owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 17 Casualties for Russians: 2 infantry and 2 mech_infantrys Casualties for Germans: 3 artilleries, 1 infantry and 4 mech_infantrys Battle in Kansu Russians attack with 1 artillery and 4 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 artillery and 4 mech_infantrys in Kansu, round 2 : 4/5 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu Russians win, taking Kansu from Japanese with 1 artillery and 3 mech_infantrys remaining. Battle score for attacker is -1 Casualties for Russians: 1 mech_infantry Casualties for Japanese: 1 infantry Battle in Tsinghai Russians attack with 4 artilleries and 7 infantry Japanese defend with 1 mech_infantry Russians roll dice for 4 artilleries and 7 infantry in Tsinghai, round 2 : 3/11 hits, 3,17 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Tsinghai Russians win, taking Tsinghai from Japanese with 4 artilleries and 6 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Sikang Russians attack with 7 artilleries and 12 infantry Japanese defend with 1 infantry Russians roll dice for 7 artilleries and 12 infantry in Sikang, round 2 : 3/19 hits, 5,50 expected hits Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sikang Russians win, taking Sikang from Japanese with 7 artilleries and 12 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Russians 4 artilleries and 4 infantry moved from Caucasus to Rostov 6 artilleries and 12 infantry moved from Caucasus to Kazakhstan 3 mech_infantrys moved from Volgograd to Ukraine 1 infantry moved from Russia to Bryansk 1 mech_infantry moved from Russia to Western Ukraine 1 aaGun, 3 artilleries and 7 infantry moved from Ukraine to Western Ukraine 1 aaGun moved from Belarus to Novgorod 3 fighters and 1 tactical_bomber moved from Novgorod to Bryansk Place Units - Russians 3 armour placed in Volgograd 1 armour and 1 mech_infantry placed in Ukraine Russians undo move 1. 1 armour placed in Ukraine 2 armour placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -0,67 Russians : 1,67 Japanese : 1,00
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to 54 Sea Zone 13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 3 submarines moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 cruiser moved from 21 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway 3 fighters moved from Japan to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals Combat - Japanese
Combat Hit Differential Summary :
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Scramble off Queens?
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to 54 Sea Zone 13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 3 submarines moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 cruiser moved from 21 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway 3 fighters moved from Japan to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Caroline Islands Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 transport Americans defend with 1 carrier Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Americans lost in 25 Sea Zone Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Midway Battle in Wake Island Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Americans defend with 1 airfield and 1 artillery Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1.00 expected hits Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Wake Island Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Iwo Jima Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Urals Japanese attack with 1 armour and 4 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 54 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans : -1.00 Russians : -0.33 Japanese : 2.00
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How would you like the hits assigned? You can go ahead and click through to assign the next batch, btw. Doesn’t matter who’s rolling.
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TripleA Manual Gamesave Post: Japanese round 15
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15 Purchase Units - Japanese Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 bombers moved from Philippines to 54 Sea Zone 13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 3 submarines moved from 37 Sea Zone to 54 Sea Zone 1 submarine moved from 34 Sea Zone to 54 Sea Zone 1 artillery moved from Guam to 21 Sea Zone 1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 artillery moved from 17 Sea Zone to Iwo Jima 1 infantry moved from 17 Sea Zone to Iwo Jima 1 cruiser moved from 21 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 artillery moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone 1 mech_infantry moved from 31 Sea Zone to Wake Island 1 infantry moved from 31 Sea Zone to Wake Island 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 infantry moved from 25 Sea Zone to Midway 1 mech_infantry moved from 25 Sea Zone to Midway 3 fighters moved from Japan to 25 Sea Zone 1 fighter moved from 6 Sea Zone to 25 Sea Zone 1 artillery moved from New Guinea to Dutch New Guinea Japanese take Dutch New Guinea from ANZAC 1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals Combat - Japanese Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone Battle in Caroline Islands Battle in 25 Sea Zone Japanese attack with 4 fighters, 1 submarine and 1 transport Americans defend with 1 carrier Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits 1 carrier owned by the Americans lost in 25 Sea Zone Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 carrier Battle in Midway Battle in Wake Island Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Americans defend with 1 airfield and 1 artillery Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1,00 expected hits Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Wake Island Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Iwo Jima Japanese attack with 1 artillery and 1 infantry Americans defend with 1 artillery Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0,50 expected hits Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits 1 artillery owned by the Americans lost in Iwo Jima Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Urals Japanese attack with 1 armour and 4 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1,17 expected hits Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits 1 mech_infantry owned by the Russians lost in Urals Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 54 Sea Zone Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the British Japanese roll dice for 2 bombers, 1 destroyer, 13 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 11/17 hits, 8,83 expected hits Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 : 7/17 hits, 7,83 expected hits
Combat Hit Differential Summary :
Americans : -1,83 Russians : -0,33 Japanese : 4,17