@BobbaRossa Yea, I hate doing Taranto because of the IPC unit loss, but the BB has to go.
G40L19 Karl Kill 7 Axis +6 vs Juan Spain Allies
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Germans Germans spend 0 on tech rolls Germans roll 6,6 and gets 2 hits Germans removing all Technology Tokens after successful research. Germans discover Increased Factory Production Activate Technology - Germans Germans activating Increased Factory Production Purchase Units - Germans Germans buy 6 armour, 4 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 1 destroyer and 2 submarines moved from 113 Sea Zone to 115 Sea Zone 2 submarines moved from 113 Sea Zone to 115 Sea Zone 2 bombers moved from Baltic States to 115 Sea Zone 1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from 113 Sea Zone to 115 Sea Zone 2 infantry moved from Finland to Karelia 1 infantry moved from Novgorod to Baltic States 1 infantry moved from Western Ukraine to Ukraine 1 tactical_bomber moved from Western Germany to 115 Sea Zone Combat - Germans Battle in 115 Sea Zone Germans attack with 2 bombers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers Russians defend with 1 cruiser and 1 submarine Germans roll dice for 4 submarines in 115 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 1 submarine owned by the Russians and 1 cruiser owned by the Russians lost in 115 Sea Zone Germans win with 2 bombers, 1 destroyer, 2 fighters, 4 submarines and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Russians: 1 cruiser and 1 submarine Non Combat Move - Germans 2 bombers moved from 115 Sea Zone to Baltic States 2 fighters and 2 tactical_bombers moved from 115 Sea Zone to Baltic States 2 fighters moved from Western Germany to Southern Italy 3 tactical_bombers moved from France to Southern Italy 3 armour and 5 mech_infantrys moved from Western Germany to Southern Italy 10 infantry moved from Western Germany to Northern Italy 2 artilleries moved from France to Northern Italy 2 infantry moved from Normandy Bordeaux to France 1 infantry moved from Holland Belgium to France 2 infantry moved from Germany to Poland 6 mech_infantrys moved from Germany to Baltic States 3 fighters moved from 113 Sea Zone to Western Germany Place Units - Germans 6 armour and 6 mech_infantrys placed in Germany 4 infantry placed in Western Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Poland: 2 infantry EDIT: Adding units owned by Germans to Baltic States: 2 infantry EDIT: Removing units owned by Germans from 113 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 115 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 fighters EDIT: Adding units owned by Germans to Southern Italy: 3 fighters EDIT: Removing units owned by Germans from Western Germany: 4 infantry EDIT: Adding units owned by Germans to Germany: 4 infantry EDIT: Removing units owned by Germans from Germany: 2 armour and 2 mech_infantrys EDIT: Adding units owned by Germans to Western Germany: 2 armour and 2 mech_infantrys EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 3 carriers, 1 cruiser and 1 transport EDIT: Adding units owned by Germans to 114 Sea Zone: 1 battleship, 3 carriers, 1 cruiser and 1 transport EDIT: Turning off Edit Mode Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3 Germans collect 50 PUs (2 lost to blockades); end with 50 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 62 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship and 1 cruiser EDIT: Removing units owned by Germans from 114 Sea Zone: 3 carriers EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 3 carriers and 1 cruiser EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 0.67 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Russians Russians spend 0 on tech rolls Russians roll 6,5 and gets 1 hit Russians removing all Technology Tokens after successful research. Russians discover Improved Artillery Support Activate Technology - Russians Russians activating Improved Artillery Support Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 1 PUs; 0 techTokens; Combat Move - Russians Turning on Edit Mode EDIT: Changing ownership of Yunnan from Japanese to Chinese EDIT: Removing units owned by Russians from Hunan: 1 infantry EDIT: Adding units owned by Russians to Yunnan: 1 infantry EDIT: Turning off Edit Mode 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Rostov Russians take Rostov from Italians 1 infantry moved from Russia to Tambov 1 infantry moved from Russia to Samara 1 fighter moved from Russia to Samara 1 fighter moved from Russia to Tambov 1 infantry moved from Belarus to Novgorod Russians take Novgorod from Germans Combat - Russians Battle in Tambov Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Tambov, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Tambov Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Italians defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 1/2 hits, 0,67 expected hits Italians roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Samara Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by ANZAC from South Australia: 1 infantry EDIT: Adding units owned by ANZAC to Queensland: 1 infantry EDIT: Turning off Edit Mode 7 infantry moved from Bryansk to Belarus 1 infantry moved from Russia to Bryansk 7 infantry moved from Russia to Smolensk 1 fighter moved from Samara to Russia 1 fighter moved from Tambov to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 26 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Italians : 1,33 Russians : 0,67 -
TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 5,1 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 9 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 7 fighters and 4 tactical_bombers EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 battleship, 4 carriers, 1 cruiser, 3 destroyers and 1 fighter EDIT: Removing units owned by Japanese from Caroline Islands: 2 fighters EDIT: Removing units owned by Japanese from 33 Sea Zone: 4 submarines EDIT: Removing units owned by Japanese from Japan: 2 fighters EDIT: Removing units owned by British from 6 Sea Zone: 1 battleship EDIT: Removing units owned by Americans from 6 Sea Zone: 1 battleship, 8 carriers, 1 cruiser and 2 submarines EDIT: Removing units owned by ANZAC from 6 Sea Zone: 1 cruiser and 1 destroyer EDIT: Removing units owned by Americans from 6 Sea Zone: 4 fighters EDIT: Adding units owned by Americans to 6 Sea Zone: 1 battleship EDIT: Adding units owned by British to 6 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these British owned units to: battleship = 1 EDIT: Changing unit hit damage for these Americans owned units to: battleship = 1 EDIT: Removing units owned by Americans from 6 Sea Zone: 6 fighters EDIT: Adding units owned by Americans to Korea: 6 fighters EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Shantung from Chinese to Japanese EDIT: Turning off Edit Mode 2 bombers moved from Kwangsi to Japan 1 artillery and 1 infantry moved from Kwangsi to Yunnan Japanese take Yunnan from Chinese 1 cruiser and 2 transports moved from 36 Sea Zone to 19 Sea Zone Japanese take 20 Sea Zone from Americans Japanese take 19 Sea Zone from Americans 1 armour moved from Tsinghai to Urals Japanese take Novosibirsk from Russians Japanese take Urals from Russians 1 mech_infantry moved from Szechwan to Tsinghai Combat - Japanese Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Japanese from 19 Sea Zone: 2 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kiangsi: 1 infantry EDIT: Adding units owned by Japanese to Shantung: 1 infantry EDIT: Adding units owned by Japanese to 19 Sea Zone: 2 transports EDIT: Turning off Edit Mode 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from French Indo China to Kwangsi 1 marine moved from Kwangsi to French Indo China 1 mech_infantry moved from Kwangsi to Burma 1 artillery moved from Kwangsi to French Indo China 1 mech_infantry moved from Malaya to French Indo China 1 submarine moved from 37 Sea Zone to 36 Sea Zone 1 submarine moved from 42 Sea Zone to 36 Sea Zone 2 submarines moved from 39 Sea Zone to 36 Sea Zone 1 mech_infantry moved from Kwangsi to Kwangtung 1 mech_infantry moved from Kwangsi to Szechwan Place Units - Japanese 1 transport placed in 37 Sea Zone 1 artillery placed in Malaya 9 submarines placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5 Japanese collect 58 PUs; end with 59 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 69 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Turning on Edit Mode EDIT: Changing PUs for Japanese from 74 to 69 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 6 fighters moved from Korea to 19 Sea Zone 2 mech_infantrys moved from Jehol to Shantung 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter moved from Hunan to Kiangsu 3 fighters moved from Hunan to Shantung 2 infantry moved from Morocco to 92 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry, 6 submarines and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Guam Battle in Marianas Battle in 19 Sea Zone Americans attack with 1 battleship, 6 fighters and 1 transport Japanese defend with 1 battleship, 1 cruiser and 2 transports Americans roll dice for 1 battleship, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Guam from Japanese, taking Marianas from Japanese with 5 fighters and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 battleship and 1 fighter Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports Battle in Kiangsu Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Americans attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Shantung to Hunan 1 fighter moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Hunan 8 fighters moved from Gibraltar to United Kingdom 7 fighters moved from Eastern United States to United Kingdom 5 fighters moved from 19 Sea Zone to Hunan Place Units - Americans 3 mech_infantrys placed in Korea 2 carriers, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,6,2,3,1,5,1,6,1,2,1,4,4,3,6,4 Americans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUsCombat Hit Differential Summary :
Americans : 0,00 Japanese : 1,17 -
TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 6 fighters moved from Korea to 19 Sea Zone 2 mech_infantrys moved from Jehol to Shantung 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter moved from Hunan to Kiangsu 3 fighters moved from Hunan to Shantung 2 infantry moved from Morocco to 92 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry, 6 submarines and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Guam Battle in Marianas Battle in 19 Sea Zone Americans attack with 1 battleship, 6 fighters and 1 transport Japanese defend with 1 battleship, 1 cruiser and 2 transports Americans roll dice for 1 battleship, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Guam from Japanese, taking Marianas from Japanese with 5 fighters and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 battleship and 1 fighter Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports Battle in Kiangsu Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Americans attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Shantung to Hunan 1 fighter moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Hunan 8 fighters moved from Gibraltar to United Kingdom 7 fighters moved from Eastern United States to United Kingdom 5 fighters moved from 19 Sea Zone to Hunan Place Units - Americans 3 mech_infantrys placed in Korea 2 carriers, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,6,2,3,1,5,1,6,1,2,1,4,4,3,6,4 Americans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Hunan: 4 fighters EDIT: Adding units owned by Americans to Korea: 4 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : 0,00 Japanese : 1,17 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Hunan to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 3 infantry moved from Hunan to Kiangsi 3 infantry moved from Hunan to Kwangsi 6 infantry moved from Hunan to Yunnan 2 infantry moved from Kweichow to Szechwan 4 infantry moved from Hunan to Yunnan 2 infantry moved from Hunan to Kiangsi 2 infantry moved from Hunan to Kwangsi 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Yunnan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 10 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kiangsi Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Kiangsi, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 5 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 11 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 11 infantry in Yunnan, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Hopei Place Units - Chinese 2 infantry placed in Kweichow 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUsCombat Hit Differential Summary :
Chinese : -0,33 Japanese : 1,33 -
TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 carriers, 3 destroyers, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Americans 3 infantry and 3 mech_infantrys moved from Korea to 6 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 infantry and 1 mech_infantry moved from 21 Sea Zone to Guam 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone 1 infantry and 1 mech_infantry moved from 22 Sea Zone to Marianas 1 battleship moved from 6 Sea Zone to 19 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone 1 infantry and 1 mech_infantry moved from 19 Sea Zone to Kiangsu 6 fighters moved from Korea to 19 Sea Zone 2 mech_infantrys moved from Jehol to Shantung 1 tactical_bomber moved from Hunan to Kiangsu 1 fighter moved from Hunan to Kiangsu 3 fighters moved from Hunan to Shantung 2 infantry moved from Morocco to 92 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 2 infantry, 6 submarines and 3 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Normandy Bordeaux Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Guam Battle in Marianas Battle in 19 Sea Zone Americans attack with 1 battleship, 6 fighters and 1 transport Japanese defend with 1 battleship, 1 cruiser and 2 transports Americans roll dice for 1 battleship, 6 fighters and 1 transport in 19 Sea Zone, round 2 : 3/7 hits, 3,67 expected hits Japanese roll dice for 1 battleship, 1 cruiser and 2 transports in 19 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits 1 transport owned by the Japanese, 1 battleship owned by the Japanese, 1 fighter owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 19 Sea Zone 1 transport owned by the Japanese lost in 19 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans, taking Guam from Japanese, taking Marianas from Japanese with 5 fighters and 1 transport remaining. Battle score for attacker is 16 Casualties for Americans: 1 battleship and 1 fighter Casualties for Japanese: 1 battleship, 1 cruiser and 2 transports Battle in Kiangsu Americans attack with 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Japanese defend with 1 infantry Americans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kiangsu, round 2 : 1/4 hits, 1,50 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Kiangsu Americans win, taking Kiangsu from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 infantry Battle in Shantung Americans attack with 3 fighters and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 3 fighters and 2 mech_infantrys in Shantung, round 2 : 3/5 hits, 1,83 expected hits Japanese roll dice for 1 infantry in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Shantung Americans win, taking Shantung from Japanese with 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 3 fighters moved from Shantung to Hunan 1 fighter moved from Kiangsu to Hunan 1 tactical_bomber moved from Kiangsu to Hunan 8 fighters moved from Gibraltar to United Kingdom 7 fighters moved from Eastern United States to United Kingdom 5 fighters moved from 19 Sea Zone to Hunan Place Units - Americans 3 mech_infantrys placed in Korea 2 carriers, 3 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,6,6,2,3,1,5,1,6,1,2,1,4,4,3,6,4 Americans collect 58 PUs (3 lost to blockades); end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from Hunan: 4 fighters EDIT: Adding units owned by Americans to Korea: 4 fighters EDIT: Turning off Edit Mode Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter moved from Hunan to Suiyuyan 1 infantry moved from Hopei to Suiyuyan 3 infantry moved from Hunan to Kiangsi 3 infantry moved from Hunan to Kwangsi 6 infantry moved from Hunan to Yunnan 2 infantry moved from Kweichow to Szechwan 4 infantry moved from Hunan to Yunnan 2 infantry moved from Hunan to Kiangsi 2 infantry moved from Hunan to Kwangsi 2 infantry moved from Hunan to Kiangsi 1 infantry moved from Hunan to Yunnan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0,67 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits Chinese roll dice for 2 infantry in Szechwan, round 3 : 0/2 hits, 0,33 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 5 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 5 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 6 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 6 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 7 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 7 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 8 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 8 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 9 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 9 : 0/1 hits, 0,33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 10 : 0/1 hits, 0,17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 10 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Chinese: 2 infantry Battle in Kiangsi Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Kiangsi, round 2 : 1/7 hits, 1,17 expected hits Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi Chinese win, taking Kiangsi from Japanese with 6 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 5 infantry Japanese defend with 1 airfield and 1 infantry Chinese roll dice for 5 infantry in Kwangsi, round 2 : 2/5 hits, 0,83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 4 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Yunnan Chinese attack with 11 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 11 infantry in Yunnan, round 2 : 2/11 hits, 1,83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 2/2 hits, 0,67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan Chinese win, taking Yunnan from Japanese with 9 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Hopei Place Units - Chinese 2 infantry placed in Kweichow 2 infantry placed in Hopei Turn Complete - Chinese Chinese collect 19 PUs; end with 21 PUs Purchase Units - British British buy 1 armour, 1 artillery, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Removing units owned by Americans from Morocco: 1 armour and 1 mech_infantry EDIT: Adding units owned by Americans to Normandy Bordeaux: 1 armour and 1 mech_infantry EDIT: Turning off Edit Mode 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 mech_infantry moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Italians 1 mech_infantry moved from Belgian Congo to Kenya British take Kenya from Italians 1 battleship moved from 6 Sea Zone to 25 Sea Zone Combat - British British creates battle in territory 106 Sea Zone Non Combat Move - British 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone 1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone 3 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux 6 infantry moved from United Kingdom to 110 Sea Zone 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 transport moved from 106 Sea Zone to 91 Sea Zone 4 fighters moved from 92 Sea Zone to Normandy Bordeaux 1 fighter moved from United Kingdom to Normandy Bordeaux 3 fighters moved from 110 Sea Zone to Normandy Bordeaux 1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux 1 carrier moved from 92 Sea Zone to 91 Sea Zone 1 carrier and 2 cruisers moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Quebec to 91 Sea Zone 3 mech_infantrys moved from Belgian Congo to Union of South Africa Place Units - British Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 2 infantry EDIT: Adding units owned by British to Normandy Bordeaux: 2 infantry EDIT: Turning off Edit Mode 1 armour and 2 mech_infantrys placed in Union of South Africa 1 transport placed in 106 Sea Zone 1 artillery and 1 infantry placed in Quebec Turn Complete - British British collect 30 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Turn Complete - UK_PacificCombat Hit Differential Summary :
Americans : 0,00 Chinese : -0,33 Japanese : 2,50 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Research Technology - Italians Italians spend 5 on tech rolls Italians roll 4,4 and gets 0 hits Purchase Units - Italians Italians buy 3 armour, 1 artillery, 1 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 2 techTokens; Combat Move - Italians 1 fighter moved from Ukraine to Western Ukraine 1 bomber moved from Volgograd to Bryansk 1 fighter moved from Volgograd to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 1 artillery and 1 infantry moved from Ukraine to Rostov 2 infantry moved from Ukraine to Western Ukraine 2 infantry moved from Ukraine to Bryansk 1 infantry moved from French West Africa to Gold Coast Italians take Gold Coast from British 1 infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Egypt to Tobruk 1 destroyer moved from 81 Sea Zone to 71 Sea Zone 2 fighters moved from 81 Sea Zone to 71 Sea Zone 1 carrier moved from 81 Sea Zone to 71 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 infantry moved from 72 Sea Zone to Tanganyika Territory 1 infantry moved from Egypt to 81 Sea Zone 1 artillery moved from Egypt to 81 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 1 artillery and 1 infantry moved from 72 Sea Zone to Kenya 1 cruiser moved from 81 Sea Zone to 72 Sea Zone 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 infantry moved from Egypt to 81 Sea Zone 3 artilleries and 9 infantry moved from Egypt to Anglo Egyptian Sudan 2 infantry and 1 transport moved from 81 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to French Madagascar Combat - Italians Battle in French Madagascar Battle in Tanganyika Territory Battle in Bryansk Italians attack with 1 bomber and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 bomber and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking French Madagascar from British, taking Tanganyika Territory from British, taking Bryansk from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Western Ukraine, round 2 : 3/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Italians win, taking Western Ukraine from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Anglo Egyptian Sudan Italians attack with 3 artilleries and 10 infantry British defend with 1 infantry Italians roll dice for 3 artilleries and 10 infantry in Anglo Egyptian Sudan, round 2 : 4/13 hits, 3.17 expected hits British roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 3 artilleries and 10 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Rostov Italians attack with 2 artilleries, 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 2 artilleries, 1 fighter and 2 infantry in Rostov, round 2 : 2/5 hits, 1.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Rostov Italians win, taking Rostov from Russians with 2 artilleries, 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Battle in 71 Sea Zone Italians attack with 1 carrier, 1 destroyer and 2 fighters British defend with 1 destroyer Italians roll dice for 1 carrier, 1 destroyer and 2 fighters in 71 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 destroyer in 71 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 71 Sea Zone Italians win, taking 71 Sea Zone from Neutral with 1 carrier, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Kenya Italians attack with 1 artillery and 1 infantry British defend with 1 mech_infantry Italians roll dice for 1 cruiser in Kenya, round 2 : 1/1 hits, 0.50 expected hits British roll dice for 1 mech_infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Kenya Italians win, taking Kenya from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 5 armour and 3 mech_infantrys moved from Egypt to Iraq 1 mech_infantry moved from Iraq to Caucasus 1 infantry moved from Kazakhstan to Samara 1 artillery and 1 infantry moved from Kazakhstan to Novosibirsk 3 infantry moved from Volgograd to Tambov 1 fighter moved from Rostov to Tambov 1 fighter moved from Western Ukraine to Tambov 4 armour and 1 mech_infantry moved from Ukraine to Tambov 2 aaGuns moved from Ukraine to Rostov 1 bomber moved from Bryansk to Tambov Place Units - Italians 3 armour placed in Volgograd 3 mech_infantrys placed in Ukraine 1 artillery and 1 infantry placed in Egypt 1 submarine placed in 98 Sea Zone Turn Complete - Italians Italians collect 38 PUs; end with 38 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 44 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 47 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Italians : 3.33 British : -1.00 Russians : 0.00 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 6 Sea Zone to 15 Sea Zone Combat - ANZAC Battle in Java Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer EDIT: Changing PUs for ANZAC from 17 to 16 EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 6 Sea Zone to 15 Sea Zone Combat - ANZAC Battle in Java Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer EDIT: Changing PUs for ANZAC from 17 to 16 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -0,33 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 37 Sea Zone ANZAC take 42 Sea Zone from Japanese 1 artillery moved from New Zealand to 63 Sea Zone 1 artillery and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 transport moved from 6 Sea Zone to 15 Sea Zone Combat - ANZAC Battle in Java Battle in 37 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC win, taking Java from Japanese, taking 37 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 4 infantry moved from South Australia to Queensland 2 aaGuns moved from New South Wales to Queensland 1 destroyer moved from 62 Sea Zone to 42 Sea Zone Place Units - ANZAC 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 15 PUs; end with 17 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 destroyer EDIT: Changing PUs for ANZAC from 17 to 16 EDIT: Turning off Edit Mode Combat Move - French Non Combat Move - French 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Normandy Bordeaux Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by Italians from Tambov: 4 armour, 1 bomber, 2 fighters and 1 mech_infantry EDIT: Adding units owned by Italians to Bryansk: 3 armour, 1 bomber, 2 fighters and 1 mech_infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Italians to Bryansk: 1 armour EDIT: Removing units owned by Italians from Rostov: 2 aaGuns EDIT: Adding units owned by Italians to Bryansk: 2 aaGuns EDIT: Removing units owned by Italians from Baltic States: 1 armour and 3 mech_infantrys EDIT: Adding units owned by Italians to Western Ukraine: 1 armour and 3 mech_infantrys EDIT: Removing units owned by Italians from Southern Italy: 3 fighters EDIT: Adding units owned by Italians to Bryansk: 3 fighters EDIT: Removing units owned by Italians from Northern Italy: 3 infantry EDIT: Adding units owned by Italians to Western Germany: 3 infantry EDIT: Adding units owned by Italians to Southern Italy: 2 infantry EDIT: Removing units owned by Italians from Northern Italy: 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Novosibirsk: 1 artillery and 1 infantry EDIT: Adding units owned by Italians to Samara: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Italians from Egypt: 1 infantry EDIT: Adding units owned by Italians to Northern Italy: 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : -0.33 -
Italian NCM updated.
-
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Ukraine to Belarus 2 infantry moved from France to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 2 fighters moved from Baltic States to Novgorod 2 tactical_bombers moved from Baltic States to Novgorod 2 infantry moved from Karelia to Novgorod 1 submarine moved from 97 Sea Zone to 95 Sea Zone Combat - Germans Battle in Belarus Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits 12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus 4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Germans: 11 infantry and 9 mech_infantrys Casualties for Russians: 4 aaGuns and 12 infantry Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Novgorod Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 aaGun moved from Baltic States to Eastern Poland 1 aaGun moved from Baltic States to 115 Sea Zone 2 bombers moved from Holland Belgium to Germany 1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from 114 Sea Zone to Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy 1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from France to Southern France 2 aaGuns and 5 infantry moved from France to Western Germany 7 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany 1 bomber moved from Philippines to India Place Units - Germans 4 bombers and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Germans : -5.17 Americans : 0.67 Russians : -12.17 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Ukraine to Belarus 2 infantry moved from France to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 2 fighters moved from Baltic States to Novgorod 2 tactical_bombers moved from Baltic States to Novgorod 2 infantry moved from Karelia to Novgorod 1 submarine moved from 97 Sea Zone to 95 Sea Zone Combat - Germans Battle in Belarus Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits 12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus 4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Germans: 11 infantry and 9 mech_infantrys Casualties for Russians: 4 aaGuns and 12 infantry Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Novgorod Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 aaGun moved from Baltic States to Eastern Poland 1 aaGun moved from Baltic States to 115 Sea Zone 2 bombers moved from Holland Belgium to Germany 1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from 114 Sea Zone to Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy 1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from France to Southern France 2 aaGuns and 5 infantry moved from France to Western Germany 7 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany 1 bomber moved from Philippines to India Place Units - Germans 4 bombers and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from India: 1 bomber EDIT: Adding units owned by Germans to West India: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -5.17 Americans : 0.67 Russians : -12.17 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 4 bombers and 8 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Germans 21 armour, 4 artilleries, 10 infantry and 43 mech_infantrys moved from Baltic States to Belarus 1 infantry moved from Eastern Poland to Belarus 2 mech_infantrys moved from Ukraine to Belarus 2 infantry moved from France to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 1 bomber moved from Baltic States to Holland Belgium 2 fighters moved from Baltic States to Novgorod 2 tactical_bombers moved from Baltic States to Novgorod 2 infantry moved from Karelia to Novgorod 1 submarine moved from 97 Sea Zone to 95 Sea Zone Combat - Germans Battle in Belarus Germans attack with 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys Russians defend with 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber Germans roll dice for 21 armour, 4 artilleries, 11 infantry and 45 mech_infantrys in Belarus, round 2 : 16/81 hits, 21.83 expected hits Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 77 infantry, 11 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 20/94 hits, 31.83 expected hits 12 infantry owned by the Russians, 11 infantry owned by the Germans, 4 aaGuns owned by the Russians and 9 mech_infantrys owned by the Germans lost in Belarus 4 artilleries owned by the Germans, 21 armour owned by the Germans and 36 mech_infantrys owned by the Germans retreated to Bryansk Russians win with 2 armour, 3 artilleries, 65 infantry, 11 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -13 Casualties for Germans: 11 infantry and 9 mech_infantrys Casualties for Russians: 4 aaGuns and 12 infantry Battle in Holland Belgium Germans attack with 2 bombers and 2 infantry Americans defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1.67 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Americans: 1 infantry Battle in Novgorod Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Novgorod, round 2 : 3/6 hits, 2.67 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 fighters and 2 tactical_bombers moved from Novgorod to Bryansk 1 artillery and 2 infantry moved from Ukraine to Bryansk 1 aaGun moved from Baltic States to Eastern Poland 1 aaGun moved from Baltic States to 115 Sea Zone 2 bombers moved from Holland Belgium to Germany 1 aaGun and 1 transport moved from 115 Sea Zone to 114 Sea Zone 1 aaGun moved from 114 Sea Zone to Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 4 submarines moved from 115 Sea Zone to 113 Sea Zone 1 submarine moved from 125 Sea Zone to 123 Sea Zone 3 armour and 5 mech_infantrys moved from Southern Italy to Northern Italy 1 aaGun, 2 armour, 1 marine and 2 mech_infantrys moved from Western Germany to Germany 1 infantry moved from France to Southern France 2 aaGuns and 5 infantry moved from France to Western Germany 7 infantry moved from Northern Italy to Southern Italy 1 infantry moved from Northern Italy to Southern Italy 5 fighters and 3 tactical_bombers moved from Southern Italy to Bryansk 3 armour, 2 artilleries, 2 infantry and 5 mech_infantrys moved from Northern Italy to Western Germany 1 bomber moved from Philippines to India Place Units - Germans 4 bombers and 8 infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4 Germans collect 48 PUs; end with 48 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from India: 1 bomber EDIT: Adding units owned by Germans to West India: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -5.17 Americans : 0.67 Russians : -12.17 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; 0 techTokens; Combat Move - Russians 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Eastern Poland 2 armour, 3 artilleries, 63 infantry, 11 mech_infantrys and 1 tactical_bomber moved from Belarus to Bryansk 7 infantry moved from Smolensk to Bryansk 2 fighters and 9 infantry moved from Russia to Bryansk Combat - Russians Battle in Baltic States Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Baltic States Russians win, taking Baltic States from Italians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Eastern Poland Russians attack with 1 infantry Germans defend with 1 aaGun 1 aaGun owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 infantry remaining. Battle score for attacker is 5 Casualties for Germans: 1 aaGun Battle in Bryansk Russians attack with 2 armour, 3 artilleries, 2 fighters, 79 infantry, 11 mech_infantrys and 1 tactical_bomber Germans defend with 21 armour, 5 artilleries, 7 fighters, 2 infantry, 36 mech_infantrys and 5 tactical_bombers; Italians defend with 2 aaGuns, 4 armour, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry AA fire in Bryansk : 0/3 hits, 0.50 expected hits Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 79 infantry, 11 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 19/98 hits, 19.67 expected hits Italians roll dice for 2 aaGuns, 25 armour, 5 artilleries, 1 bomber, 12 fighters, 4 infantry, 37 mech_infantrys and 5 tactical_bombers in Bryansk, round 2 : 40/89 hits, 38.50 expected hits 40 infantry owned by the Russians, 1 mech_infantry owned by the Italians, 2 aaGuns owned by the Italians, 2 infantry owned by the Germans, 1 bomber owned by the Italians, 5 fighters owned by the Italians, 2 mech_infantrys owned by the Germans, 2 infantry owned by the Italians and 4 armour owned by the Italians lost in Bryansk 11 mech_infantrys owned by the Russians, 39 infantry owned by the Russians, 2 armour owned by the Russians and 3 artilleries owned by the Russians retreated to Russia Italians win with 21 armour, 5 artilleries, 7 fighters, 34 mech_infantrys and 5 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Russians: 40 infantry Casualties for Germans: 2 infantry and 2 mech_infantrys Casualties for Italians: 2 aaGuns, 4 armour, 1 bomber, 5 fighters, 2 infantry and 1 mech_infantry Non Combat Move - Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Bryansk: 6 mech_infantrys EDIT: Adding units owned by Italians to Bryansk: 1 bomber and 5 fighters EDIT: Turning off Edit Mode 2 fighters and 1 tactical_bomber moved from Bryansk to Russia EDIT: Russians undo move 1. 2 fighters and 1 tactical_bomber moved from Bryansk to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 25 PUsCombat Hit Differential Summary :
AA fire in Bryansk : : -0.50 Italians : 1.50 Russians : -0.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 5,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 4 submarines moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 15 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Tsinghai to Vologda Japanese take Vologda from Russians 1 armour moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 15 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 15 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 battleship Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 15 Sea Zone to Japan 3 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 destroyer and 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
British : 0.33 ANZAC : -0.33 Japanese : -1.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 5,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 4 submarines moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 15 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Tsinghai to Vologda Japanese take Vologda from Russians 1 armour moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 15 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 15 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 battleship Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 15 Sea Zone to Japan 3 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 destroyer and 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.33 ANZAC : -0.33 Japanese : -1.67 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Japanese Japanese spend 0 on tech rolls Japanese roll 5,5 and gets 0 hits Purchase Units - Japanese Japanese buy 1 artillery, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 2 techTokens; Combat Move - Japanese 4 submarines moved from 36 Sea Zone to 42 Sea Zone 1 submarine moved from 6 Sea Zone to 19 Sea Zone Japanese take 6 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 21 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone Japanese take 17 Sea Zone from Americans 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 bomber moved from Japan to 15 Sea Zone 1 bomber moved from Japan to 25 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Tsinghai to Vologda Japanese take Vologda from Russians 1 armour moved from Urals to Evenkiyskiy Japanese take Evenkiyskiy from Russians 1 armour moved from Evenkiyskiy to Yenisey Japanese take Yenisey from Russians 1 infantry moved from Kansu to Timguska Japanese take Timguska from Russians 1 mech_infantry moved from Sikang to Kansu 1 mech_infantry moved from Szechwan to Tsinghai 1 mech_infantry moved from Burma to French Indo China 1 artillery and 1 infantry moved from Malaya to Shan State Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 15 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 15 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 19 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 19 Sea Zone Japanese roll dice for 1 submarine in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 4 submarines ANZAC defend with 1 destroyer and 1 transport Japanese roll dice for 4 submarines in 42 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 42 Sea Zone 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 4 submarines in 42 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 4 submarines remaining. Battle score for attacker is 15 Casualties for ANZAC: 1 destroyer and 1 transport Battle in 25 Sea Zone Japanese attack with 1 bomber and 1 submarine British defend with 1 battleship Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 bomber in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 battleship in 25 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Japanese and 1 battleship owned by the British lost in 25 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 14 Casualties for Japanese: 1 submarine Casualties for British: 1 battleship Non Combat Move - Japanese 1 bomber moved from 25 Sea Zone to Japan 1 bomber moved from 15 Sea Zone to Japan 3 submarines moved from 6 Sea Zone to 33 Sea Zone Place Units - Japanese 1 destroyer and 1 transport placed in 39 Sea Zone 1 fighter placed in India 1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China 1 destroyer and 1 submarine placed in 37 Sea Zone 1 submarine placed in 6 Sea Zone 1 infantry placed in Malaya 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,1 Japanese collect 46 PUs (3 lost to blockades); end with 46 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 56 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 1 bomber EDIT: Adding units owned by Japanese to Caroline Islands: 1 bomber EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport EDIT: Removing units owned by Germans from 113 Sea Zone: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 4 submarines and 1 transport EDIT: Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Germans to Western Germany: 2 aaGuns, 6 armour, 6 bombers, 12 infantry and 1 marine EDIT: Removing units owned by Germans from Germany: 2 aaGuns EDIT: Removing units owned by Germans from Germany: 6 armour, 6 bombers, 12 infantry and 1 marine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 3 armour EDIT: Removing units owned by Germans from Western Germany: 5 mech_infantrys EDIT: Adding units owned by Germans to Southern Italy: 3 armour and 5 mech_infantrys EDIT: Removing units owned by Germans from Southern Italy: 8 infantry EDIT: Adding units owned by Germans to Western Germany: 8 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
British : 0.33 ANZAC : -0.33 Japanese : -1.67 -
Updated with NCM per Karl7.





