ok updated. thanks!
Giallo (Allies +2) vs Shin_Ji BM Round 2
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TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Purchase Units - Russians Russians buy 6 mech_infantrys; Remaining resources: 1 PUs; Combat Move - Russians 1 infantry moved from Tambov to Volgograd Russians take Volgograd from Germans 1 infantry moved from Samara to Kazakhstan 1 infantry moved from Belarus to Eastern Poland Russians take Eastern Poland from Germans 2 infantry moved from Tambov to Rostov 11 infantry moved from Tambov to Volgograd 7 artilleries moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Rostov 3 infantry moved from Tambov to Rostov 5 infantry moved from Tambov to Rostov 3 infantry moved from Tambov to Rostov 7 artilleries moved from Tambov to Rostov 1 artillery and 1 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 1 infantry moved from Tambov to Volgograd 3 fighters and 1 tactical_bomber moved from Russia to Kazakhstan 1 armour moved from Russia to Kazakhstan 1 mech_infantry moved from Archangel to Urals Russians take Urals from Japanese 1 infantry moved from Tambov to Rostov 1 artillery and 1 infantry moved from Tambov to Rostov 1 artillery and 1 infantry moved from Tambov to Rostov 1 artillery and 1 infantry moved from Tambov to Rostov 1 artillery and 1 infantry moved from Tambov to Rostov 1 artillery and 1 infantry moved from Tambov to Volgograd 3 infantry moved from Tambov to Volgograd 1 artillery moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov Combat - Russians Battle in Rostov Russians attack with 12 artilleries and 19 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 12 artilleries and 19 infantry in Rostov, round 2 : 8/31 hits, 9,17 expected hits Germans roll dice for 1 artillery and 1 infantry in Rostov, round 2 : 1/2 hits, 0,67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 12 artilleries and 18 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Battle in Kazakhstan Russians attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery and 2 infantry Russians roll dice for 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 3/6 hits, 2,83 expected hits Germans roll dice for 1 artillery and 2 infantry in Kazakhstan, round 2 : 2/3 hits, 1,00 expected hits 1 infantry owned by the Russians, 1 armour owned by the Russians, 1 artillery owned by the Germans and 2 infantry owned by the Germans lost in Kazakhstan Russians win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 armour and 1 infantry Casualties for Germans: 1 artillery and 2 infantry Non Combat Move - Russians 3 fighters and 1 tactical_bomber moved from Kazakhstan to Volgograd 1 infantry moved from Russia to Bryansk 1 aaGun moved from Russia to Bryansk 1 artillery and 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Vologda 1 infantry moved from Russia to Samara 1 infantry moved from Russia to Bryansk 1 infantry moved from Tambov to Bryansk 1 infantry moved from Tambov to Bryansk 1 artillery moved from Tambov to Bryansk 1 artillery moved from Tambov to Bryansk 3 infantry moved from Tambov to Rostov 1 artillery moved from Tambov to Rostov 1 infantry moved from Tambov to Volgograd 1 infantry moved from Tambov to Rostov 1 aaGun moved from Russia to Bryansk 3 fighters and 1 tactical_bomber moved from Volgograd to Russia Place Units - Russians 6 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 17 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 1,33 Russians : -1,00
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TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Purchase Units - Japanese Japanese buy 3 destroyers, 3 fighters, 3 infantry and 6 submarines; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from India to Eastern Persia Japanese take West India from UK_Pacific Japanese take Eastern Persia from British 1 fighter moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 1 mech_infantry moved from Suiyuyan to Timguska 1 mech_infantry moved from Tsinghai to Timguska 1 mech_infantry moved from Shensi to Timguska 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Hopei to Kansu 1 mech_infantry moved from Kweichow to Tsinghai 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Chahar 1 mech_infantry moved from Shantung to Kweichow 1 infantry moved from Shantung to Anhwe 1 mech_infantry moved from Szechwan to Shensi 1 mech_infantry moved from Shensi to Kansu 1 mech_infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 2 infantry moved from Yunnan to French Indo China 1 mech_infantry moved from Kansu to Timguska 1 armour moved from Evenkiyskiy to Timguska Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 21 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Japanese 1 fighter moved from 21 Sea Zone to 35 Sea Zone 1 fighter moved from 17 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to Philippines 3 submarines moved from 36 Sea Zone to 35 Sea Zone 7 artilleries and 3 infantry moved from India to 39 Sea Zone 7 artilleries, 3 infantry and 9 transports moved from 39 Sea Zone to 38 Sea Zone 1 infantry moved from Burma to 38 Sea Zone 7 artilleries, 4 infantry and 9 transports moved from 38 Sea Zone to 37 Sea Zone 3 infantry moved from Malaya to 37 Sea Zone 7 artilleries, 7 infantry and 9 transports moved from 37 Sea Zone to 36 Sea Zone 7 artilleries and 7 infantry moved from 36 Sea Zone to French Indo China 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 39 Sea Zone to 36 Sea Zone 1 fighter moved from French Indo China to Philippines 2 bombers moved from French Indo China to Philippines 3 fighters moved from Japan to Philippines 5 fighters moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from 36 Sea Zone to 35 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 1 fighter moved from 35 Sea Zone to 36 Sea Zone 3 fighters moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 3 destroyers placed in 37 Sea Zone 3 submarines placed in 39 Sea Zone 3 submarines placed in 36 Sea Zone 3 infantry placed in Shantung 3 fighters placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Kansu: 1 mech_infantry EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry EDIT: Removing units owned by Japanese from Timguska: 1 mech_infantry EDIT: Adding units owned by Japanese to French Indo China: 1 mech_infantry EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 78 PUs; end with 81 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Americans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Purchase Units - Americans Americans buy 3 carriers, 2 fighters and 3 tactical_bombers; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 112 Sea Zone 2 artilleries and 2 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Normandy Bordeaux to Southern France 1 infantry moved from Normandy Bordeaux to Holland Belgium 2 fighters moved from Normandy Bordeaux to Southern France 2 fighters moved from Normandy Bordeaux to Holland Belgium 4 fighters moved from Normandy Bordeaux to 112 Sea Zone 2 fighters moved from 110 Sea Zone to 112 Sea Zone 2 fighters moved from 110 Sea Zone to Norway Combat - Americans Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Italians defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 3/3 hits, 1,17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Holland Belgium Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in Norway Americans attack with 2 artilleries, 2 fighters and 2 infantry Germans defend with 1 factory_minor and 1 infantry Americans roll dice for 2 artilleries, 2 fighters and 2 infantry in Norway, round 2 : 1/6 hits, 2,33 expected hits Germans roll dice for 1 infantry in Norway, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Norway Americans win, taking Norway from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Southern France Americans attack with 2 fighters and 1 infantry Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 0/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 fighters and 1 infantry in Southern France, round 3 : 2/3 hits, 1,17 expected hits Italians roll dice for 1 infantry in Southern France, round 3 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Southern France Americans win, taking Southern France from Italians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - Americans 2 fighters moved from Southern France to Normandy Bordeaux 2 fighters moved from Holland Belgium to Normandy Bordeaux 3 fighters moved from 112 Sea Zone to 110 Sea Zone 3 fighters moved from 112 Sea Zone to Normandy Bordeaux 2 fighters moved from Norway to 110 Sea Zone 2 fighters moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 2 artilleries and 2 infantry moved from 54 Sea Zone to Queensland 6 carriers, 1 cruiser, 11 destroyers, 10 fighters and 9 submarines moved from 33 Sea Zone to 54 Sea Zone 2 fighters moved from Western United States to Hawaiian Islands 8 submarines moved from 10 Sea Zone to 26 Sea Zone 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 battleship moved from 91 Sea Zone to 110 Sea Zone 1 carrier moved from 110 Sea Zone to 91 Sea Zone Place Units - Americans 3 carriers placed in 10 Sea Zone 2 fighters placed in Western United States 3 tactical_bombers placed in Normandy Bordeaux Turn Complete - Americans Americans collect 59 PUs; end with 59 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 0,33 Italians : -0,67 Americans : 0,17
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TripleA Turn Summary: UK_Pacific round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Purchase Units - British British buy 1 armour, 2 fighters, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Adding units owned by Americans to 112 Sea Zone: 3 battleships, 2 carriers, 2 cruisers, 1 destroyer and 1 submarine EDIT: Adding units owned by Americans to 112 Sea Zone: 3 fighters EDIT: Removing units owned by Americans from 110 Sea Zone: 2 carriers, 2 cruisers, 1 destroyer, 3 fighters and 1 submarine EDIT: Removing units owned by Americans from 110 Sea Zone: 3 battleships EDIT: Adding units owned by Americans to 112 Sea Zone: 3 battleships EDIT: Removing units owned by Americans from 91 Sea Zone: 1 carrier EDIT: Adding units owned by Americans to 92 Sea Zone: 1 carrier EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from 110 Sea Zone: 4 transports EDIT: Adding units owned by Americans to 112 Sea Zone: 4 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Normandy Bordeaux: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by Americans to Norway: 2 artilleries and 2 infantry EDIT: Turning off Edit Mode 3 infantry moved from Finland to Norway 1 infantry moved from Normandy Bordeaux to Holland Belgium British take Holland Belgium from Germans 1 battleship moved from 33 Sea Zone to 54 Sea Zone 1 fighter moved from Iraq to 99 Sea Zone 1 infantry moved from Iraq to Persia 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 destroyer moved from 81 Sea Zone to 80 Sea Zone Combat - British Battle in 99 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Persia British attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 mech_infantry British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 2 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0,33 expected hits British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Persia, round 3 : 0/3 hits, 1,33 expected hits Germans roll dice for 1 mech_infantry in Persia, round 3 : 1/1 hits, 0,33 expected hits 1 infantry owned by the British lost in Persia retreated to Persia Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for British: 1 infantry Non Combat Move - British 3 mech_infantrys moved from Egypt to Iraq 1 fighter and 1 tactical_bomber moved from Persia to Iraq 1 fighter moved from 99 Sea Zone to Iraq 4 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone 4 artilleries, 1 cruiser, 1 destroyer, 3 infantry and 6 transports moved from 110 Sea Zone to 112 Sea Zone 4 artilleries and 3 infantry moved from 112 Sea Zone to Norway 1 carrier moved from 110 Sea Zone to 92 Sea Zone 3 infantry moved from Union of South Africa to Rhodesia Place Units - British 1 armour and 2 fighters placed in Iraq 2 tactical_bombers placed in United Kingdom 1 submarine placed in 109 Sea Zone Turn Complete - British British collect 46 PUs; end with 46 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 49 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Normandy Bordeaux: 2 fighters EDIT: Adding units owned by British to United Kingdom: 2 fighters EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0,33 British : -2,67
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TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Purchase Units - Italians Italians buy 5 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Northwest Persia to Eastern Persia 1 fighter moved from Southern Italy to Southern France 1 infantry moved from Northern Italy to Southern France 1 infantry moved from France to Holland Belgium 2 fighters moved from Western Germany to Holland Belgium 1 fighter moved from Southern Italy to Southern France Combat - Italians Battle in Southern France Italians attack with 2 fighters and 1 infantry Americans defend with 1 factory_minor, 1 harbour and 1 infantry Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 2/3 hits, 1.17 expected hits Americans roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Southern France Italians win, taking Southern France from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Holland Belgium Italians attack with 2 fighters and 1 infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Italians win, taking Holland Belgium from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 2 fighters moved from Holland Belgium to Western Germany 1 fighter moved from Southern Italy to Western Germany 2 fighters moved from Southern France to Western Germany 2 mech_infantrys moved from Northern Italy to Western Germany 1 armour moved from Northern Italy to Western Germany 1 infantry moved from Southern Italy to Northern Italy 1 aaGun moved from Southern Italy to Northern Italy 1 artillery moved from France to Northern Italy 1 mech_infantry moved from Western Germany to Northern Italy 2 aaGuns moved from Caucasus to Northwest Persia Place Units - Italians 5 infantry placed in Northern Italy Italians undo move 1. 5 infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -0.33 Americans : -0.33
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TripleA Turn Summary: ANZAC round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 33 Sea Zone to 34 Sea Zone 2 carriers, 4 fighters and 1 submarine moved from 33 Sea Zone to 54 Sea Zone 1 tactical_bomber moved from Caroline Islands to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 55 Sea Zone 1 destroyer moved from 62 Sea Zone to 46 Sea Zone Non Combat Move - ANZAC Place Units - ANZAC 2 destroyers placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 tactical_bomber EDIT: Adding units owned by ANZAC to Queensland: 1 tactical_bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13 Combat Move - French 1 destroyer moved from 91 Sea Zone to 92 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Research Technology - Germans Purchase Units - Germans Germans buy 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Ukraine to Eastern Poland 3 mech_infantrys moved from Novgorod to Eastern Poland 1 infantry moved from Novgorod to Vyborg 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 infantry moved from Novgorod to Belarus Germans take Belarus from Russians 1 mech_infantry moved from Persia to Northwest Persia 9 armour, 10 artilleries, 15 infantry and 8 mech_infantrys moved from Northwest Persia to Persia 1 mech_infantry moved from Caucasus to Persia 1 artillery moved from Ukraine to Bessarabia 1 bomber moved from Western Germany to Norway Combat - Germans Strategic bombing raid in Norway AA fire in Norway : 0/1 hits, 0.17 expected hits Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Norway causes 4 damage total. Battle in Eastern Poland Germans attack with 4 mech_infantrys Russians defend with 1 infantry Germans roll dice for 4 mech_infantrys in Eastern Poland, round 2 : 3/4 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun moved from Ukraine to Bessarabia 20 mech_infantrys moved from Western Germany to Germany 1 aaGun moved from Western Germany to Germany 1 bomber moved from Norway to Western Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Western Germany: 1 fighter EDIT: Turning off Edit Mode 2 carriers, 1 destroyer and 3 fighters placed in 113 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter EDIT: Turning off Edit Mode 3 infantry placed in Western Germany Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5 Germans collect 50 PUs; end with 50 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 2.33 AA fire in Norway : : -0.17 Russians : -0.33
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TripleA Turn Summary: Russians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Russians Russians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Volgograd to Caucasus Russians take Caucasus from Germans 1 infantry moved from Volgograd to Kazakhstan Russians take Kazakhstan from Germans 1 infantry moved from Bryansk to Ukraine Russians take Ukraine from Germans 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 1 infantry moved from Bryansk to Belarus 2 infantry moved from Vologda to Archangel 1 mech_infantry moved from Urals to Evenkiyskiy Russians take Evenkiyskiy from Japanese 2 artilleries and 1 infantry moved from Bryansk to Belarus 1 mech_infantry moved from Russia to Belarus 1 fighter and 1 tactical_bomber moved from Russia to Belarus 2 fighters moved from Russia to Archangel Combat - Russians Battle in Archangel Russians attack with 2 fighters and 2 infantry Germans defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits, 2,67 expected hits Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 2 fighters moved from Archangel to Russia 1 fighter and 1 tactical_bomber moved from Belarus to Russia 1 mech_infantry moved from Russia to Belarus 1 aaGun moved from Bryansk to Belarus 1 infantry moved from Samara to Novosibirsk 1 artillery moved from Vologda to Novosibirsk 4 mech_infantrys moved from Russia to Novosibirsk 11 artilleries and 18 infantry moved from Volgograd to Kazakhstan 5 infantry moved from Rostov to Caucasus 4 artilleries moved from Rostov to Caucasus 3 artilleries moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 2 artilleries and 5 infantry moved from Rostov to Caucasus 2 infantry moved from Rostov to Caucasus 1 infantry moved from Rostov to Caucasus 1 artillery and 1 infantry moved from Rostov to Caucasus 3 artilleries and 7 infantry moved from Rostov to Ukraine 1 aaGun moved from Bryansk to Ukraine Place Units - Russians 3 mech_infantrys placed in Volgograd 1 infantry and 2 mech_infantrys placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0,33 Russians : -1,00
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I see I have 3 extra us BB can you delete 3 BB’s in 112
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:50:17 AM
Savegame -
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:50:17 AM
Savegame?
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Timguska to Urals Japanese take Urals from Russians 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy 2 mech_infantrys moved from Timguska to Evenkiyskiy 1 mech_infantry moved from Kansu to Evenkiyskiy 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Shensi to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 3 infantry moved from Shantung to Anhwe 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Sikang to Yunnan 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 39 Sea Zone to 55 Sea Zone 3 destroyers moved from 37 Sea Zone to 46 Sea Zone 7 artilleries, 9 infantry and 2 mech_infantrys moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 2 bombers moved from Philippines to Guam 1 cruiser moved from 36 Sea Zone to 21 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 6 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 46 Sea Zone 4 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea 4 submarines moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 36 Sea Zone to 46 Sea Zone 1 cruiser moved from 36 Sea Zone to 46 Sea Zone 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 3 carriers moved from 35 Sea Zone to 46 Sea Zone 3 carriers moved from 36 Sea Zone to 46 Sea Zone 2 carriers moved from 35 Sea Zone to 46 Sea Zone 10 submarines moved from 35 Sea Zone to 46 Sea Zone 2 submarines moved from 39 Sea Zone to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 4 submarines moved from 36 Sea Zone to 6 Sea Zone 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 8 fighters moved from Philippines to New Guinea 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone 2 fighters moved from 36 Sea Zone to 34 Sea Zone 1 armour moved from Eastern Persia to Persia Combat - Japanese Battle in Guam Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Guam, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports ANZAC defend with 1 destroyer Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New Guinea Japanese attack with 4 artilleries, 8 fighters and 4 infantry ANZAC defend with 2 infantry Japanese roll dice for 4 artilleries, 8 fighters and 4 infantry in New Guinea, round 2 : 13/16 hits, 6.67 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 4 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Evenkiyskiy Japanese attack with 1 armour and 4 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Evenkiyskiy, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 34 Sea Zone Japanese attack with 5 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 8 fighters moved from New Guinea to 46 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan 5 fighters moved from 34 Sea Zone to Philippines 1 bomber moved from Guam to Philippines 1 bomber moved from Guam to Philippines Place Units - Japanese 2 carriers, 2 destroyers and 6 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 submarines EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 79 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : 0.33 Russians : -0.33 Japanese : 8.67
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Oh, that was just me making sure I remembered my password right. Sometimes it makes me type it in, and I didn’t want to do a whole turn and then not have it post right. Didn’t actually have time to do the turn then, tho.
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Timguska to Urals Japanese take Urals from Russians 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy 2 mech_infantrys moved from Timguska to Evenkiyskiy 1 mech_infantry moved from Kansu to Evenkiyskiy 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Shensi to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 3 infantry moved from Shantung to Anhwe 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Sikang to Yunnan 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 39 Sea Zone to 55 Sea Zone 3 destroyers moved from 37 Sea Zone to 46 Sea Zone 7 artilleries, 9 infantry and 2 mech_infantrys moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 2 bombers moved from Philippines to Guam 1 cruiser moved from 36 Sea Zone to 21 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 6 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 46 Sea Zone 4 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea 4 submarines moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 36 Sea Zone to 46 Sea Zone 1 cruiser moved from 36 Sea Zone to 46 Sea Zone 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 3 carriers moved from 35 Sea Zone to 46 Sea Zone 3 carriers moved from 36 Sea Zone to 46 Sea Zone 2 carriers moved from 35 Sea Zone to 46 Sea Zone 10 submarines moved from 35 Sea Zone to 46 Sea Zone 2 submarines moved from 39 Sea Zone to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 4 submarines moved from 36 Sea Zone to 6 Sea Zone 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 8 fighters moved from Philippines to New Guinea 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone 2 fighters moved from 36 Sea Zone to 34 Sea Zone 1 armour moved from Eastern Persia to Persia Combat - Japanese Battle in Guam Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Guam, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports ANZAC defend with 1 destroyer Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New Guinea Japanese attack with 4 artilleries, 8 fighters and 4 infantry ANZAC defend with 2 infantry Japanese roll dice for 4 artilleries, 8 fighters and 4 infantry in New Guinea, round 2 : 13/16 hits, 6.67 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 4 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Evenkiyskiy Japanese attack with 1 armour and 4 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Evenkiyskiy, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 34 Sea Zone Japanese attack with 5 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 8 fighters moved from New Guinea to 46 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan 5 fighters moved from 34 Sea Zone to Philippines 1 bomber moved from Guam to Philippines 1 bomber moved from Guam to Philippines Place Units - Japanese 2 carriers, 2 destroyers and 6 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 submarines EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 79 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : 0.33 Russians : -0.33 Japanese : 8.67
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TripleA Turn Summary: Japanese round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Japanese Japanese buy 2 carriers, 2 destroyers and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Timguska to Urals Japanese take Urals from Russians 1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy 2 mech_infantrys moved from Timguska to Evenkiyskiy 1 mech_infantry moved from Kansu to Evenkiyskiy 1 infantry moved from Suiyuyan to Kansu 1 mech_infantry moved from Shensi to Suiyuyan 1 infantry moved from Hopei to Shensi 1 infantry moved from Anhwe to Hopei 3 infantry moved from Shantung to Anhwe 1 infantry moved from Szechwan to Sikang 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Sikang to Yunnan 1 submarine moved from 35 Sea Zone to 34 Sea Zone 1 submarine moved from 39 Sea Zone to 55 Sea Zone 3 destroyers moved from 37 Sea Zone to 46 Sea Zone 7 artilleries, 9 infantry and 2 mech_infantrys moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone 1 infantry moved from 21 Sea Zone to Guam 1 artillery moved from 21 Sea Zone to Guam 2 bombers moved from Philippines to Guam 1 cruiser moved from 36 Sea Zone to 21 Sea Zone 2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 6 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 46 Sea Zone 4 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea 4 submarines moved from 35 Sea Zone to 6 Sea Zone 1 battleship moved from 36 Sea Zone to 46 Sea Zone 1 cruiser moved from 36 Sea Zone to 46 Sea Zone 2 destroyers moved from 35 Sea Zone to 6 Sea Zone 1 destroyer moved from 35 Sea Zone to 46 Sea Zone 1 destroyer moved from 36 Sea Zone to 46 Sea Zone 3 carriers moved from 35 Sea Zone to 46 Sea Zone 3 carriers moved from 36 Sea Zone to 46 Sea Zone 2 carriers moved from 35 Sea Zone to 46 Sea Zone 10 submarines moved from 35 Sea Zone to 46 Sea Zone 2 submarines moved from 39 Sea Zone to 36 Sea Zone 1 battleship moved from 36 Sea Zone to 46 Sea Zone 1 fighter moved from Philippines to 6 Sea Zone 4 submarines moved from 36 Sea Zone to 6 Sea Zone 7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 8 fighters moved from Philippines to New Guinea 2 fighters moved from 35 Sea Zone to 34 Sea Zone 1 fighter moved from Philippines to 34 Sea Zone 2 fighters moved from 36 Sea Zone to 34 Sea Zone 1 armour moved from Eastern Persia to Persia Combat - Japanese Battle in Guam Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 artillery and 1 infantry Japanese roll dice for 1 cruiser in Guam, round 2 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports ANZAC defend with 1 destroyer Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 46 Sea Zone Japanese win with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in New Guinea Japanese attack with 4 artilleries, 8 fighters and 4 infantry ANZAC defend with 2 infantry Japanese roll dice for 4 artilleries, 8 fighters and 4 infantry in New Guinea, round 2 : 13/16 hits, 6.67 expected hits ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea Japanese win, taking New Guinea from ANZAC with 4 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Evenkiyskiy Japanese attack with 1 armour and 4 mech_infantrys Russians defend with 1 mech_infantry Japanese roll dice for 1 armour and 4 mech_infantrys in Evenkiyskiy, round 2 : 2/5 hits, 1.17 expected hits Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Evenkiyskiy Japanese win, taking Evenkiyskiy from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in 34 Sea Zone Japanese attack with 5 fighters and 1 submarine ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC lost in 34 Sea Zone Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 destroyer Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for ANZAC: 1 destroyer Non Combat Move - Japanese 7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone 8 fighters moved from New Guinea to 46 Sea Zone 2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan 5 fighters moved from 34 Sea Zone to Philippines 1 bomber moved from Guam to Philippines 1 bomber moved from Guam to Philippines Place Units - Japanese 2 carriers, 2 destroyers and 6 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode 1 submarine placed in 36 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 submarines EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 79 PUs; end with 80 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs Turning on Edit Mode EDIT: Removing units owned by Americans from 112 Sea Zone: 3 battleships EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33 ANZAC : 0.33 Russians : -0.33 Japanese : 8.67
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 8 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Hawaiian Islands to 46 Sea Zone 8 submarines moved from 26 Sea Zone to 46 Sea Zone 6 carriers, 1 cruiser, 11 destroyers, 10 fighters and 10 submarines moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 4/5 hits, 2,50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 46 Sea Zone Americans attack with 6 carriers, 1 cruiser, 11 destroyers, 12 fighters and 18 submarines Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 10 submarines, 1 tactical_bomber and 4 transports Americans roll dice for 18 submarines in 46 Sea Zone, round 2 : 5/18 hits, 6,00 expected hits
Combat Hit Differential Summary :
Germans : -0,33 Italians : 0,67 Americans : 1,67
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5 hits in 46
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TripleA Manual Gamesave Post: Americans round 14
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14 Purchase Units - Americans Americans buy 1 destroyer, 8 fighters and 2 infantry; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Hawaiian Islands to 46 Sea Zone 8 submarines moved from 26 Sea Zone to 46 Sea Zone 6 carriers, 1 cruiser, 11 destroyers, 10 fighters and 10 submarines moved from 54 Sea Zone to 46 Sea Zone 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 infantry moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France 1 fighter moved from Normandy Bordeaux to Holland Belgium Combat - Americans Battle in Holland Belgium Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber Italians defend with 1 infantry Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Southern France Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers Italians defend with 1 factory_minor, 1 harbour and 1 infantry Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 4/5 hits, 2.50 expected hits Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Italians: 1 infantry Battle in 46 Sea Zone Americans attack with 6 carriers, 1 cruiser, 11 destroyers, 12 fighters and 18 submarines Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 10 submarines, 1 tactical_bomber and 4 transports Americans roll dice for 18 submarines in 46 Sea Zone, round 2 : 5/18 hits, 6.00 expected hits Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese Americans roll dice for 6 carriers, 1 cruiser, 11 destroyers and 12 fighters in 46 Sea Zone, round 2 : 8/24 hits, 10.17 expected hits Units damaged: 4 carriers owned by the Japanese Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 1/10 hits, 1.67 expected hits
Combat Hit Differential Summary :
Germans : -0.33 Italians : 0.67 Americans : -0.50 Japanese : -0.67
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Only one hit back from my subs!