@mike64 this is the special rule for Italy…
Italy, while not at war may move naval units out of the Mediterranean Use Edit. They may declare war at any time, however unless Paris has fallen their combat moves may not include attacks on any game space occupied by French or British units. This is Player Enforced
Mursilis (Allies) vs Simon33 (Axis) BM3
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Go Anzac! I guess my bad luck streak finally broke. Or it balanced itself for a round.
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TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 10 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 3 bombers moved from Finland to Russia 1 infantry moved from Romania to Bessarabia 1 armour moved from Baltic States to Novgorod 2 artilleries and 8 infantry moved from Baltic States to Novgorod 1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia Combat - Germans Strategic bombing raid in Russia AA fire in Russia : 0/3 hits, 0.50 expected hits Bombing raid in Russia rolls: 7,7,8 and causes: 20 damage to unit: factory_major Bombing raid in Russia causes 20 damage total. Battle in Bessarabia Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Novgorod Germans attack with 1 armour, 2 artilleries and 8 infantry Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Novgorod, round 2 : 4/11 hits, 2.83 expected hits Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Non Combat Move - Germans 1 aaGun moved from Baltic States to Novgorod 2 aaGuns and 8 infantry moved from Baltic States to Belarus 1 infantry moved from Vyborg to Finland 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone 1 submarine moved from 113 Sea Zone to 124 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy 2 artilleries and 1 infantry moved from Poland to Eastern Poland 2 artilleries and 4 infantry moved from Romania to Eastern Poland 5 armour and 11 mech_infantrys moved from Germany to Eastern Poland 1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland 3 bombers moved from Russia to Belarus 1 artillery moved from France to Western Germany 1 infantry moved from Southern France to France 2 armour and 1 infantry moved from Greece to Bulgaria 2 armour moved from Bulgaria to Romania 1 fighter and 1 tactical_bomber moved from Finland to Belarus 1 fighter moved from Finland to Belarus 1 fighter moved from Finland to Western Germany 2 armour and 5 mech_infantrys moved from Western Germany to Poland Place Units - Germans 10 artilleries placed in Germany 1 infantry and 2 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.50 Germans : 0.83 Russians : -1.00 -
What OOL do you want on belarus?
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 6 infantry moved from Amur to Korea Russians take Korea from Japanese 12 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 6 armour moved from Ukraine to Belarus 4 mech_infantrys moved from Ukraine to Belarus 2 fighters moved from Ukraine to Belarus 1 tactical_bomber moved from Ukraine to Belarus 1 armour moved from Karelia to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Finland 2 armour and 3 infantry moved from Karelia to Finland 1 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Russia to Smolensk 1 mech_infantry moved from Smolensk to Belarus 1 armour and 2 mech_infantrys moved from Russia to Smolensk 1 armour and 2 mech_infantrys moved from Smolensk to BelarusCombat Hit Differential Summary :
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Can you roll the first round and I’ll tell you what casualties to take? Looks like I’m a bit more exposed there than I thought.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 3:02:25 PM
Savegame -
Sure, six hits. You shot down one of my fighters so this is starting out badly for me. If i don’t win this battle I think russia is done. =(
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TripleA Manual Gamesave Post: Russians round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 6 infantry moved from Amur to Korea Russians take Korea from Japanese 12 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 6 armour moved from Ukraine to Belarus 4 mech_infantrys moved from Ukraine to Belarus 2 fighters moved from Ukraine to Belarus 1 tactical_bomber moved from Ukraine to Belarus 1 armour moved from Karelia to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Finland 2 armour and 3 infantry moved from Karelia to Finland 1 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Russia to Smolensk 1 mech_infantry moved from Smolensk to Belarus 1 armour and 2 mech_infantrys moved from Russia to Smolensk 1 armour and 2 mech_infantrys moved from Smolensk to Belarus Combat - Russians Battle in Finland Russians attack with 3 armour and 3 infantry Germans defend with 1 infantry Russians roll dice for 3 armour and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 7 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber; Italians defend with 2 armour AA fire in Belarus : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Belarus Russians roll dice for 7 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/16 hits, 5.83 expected hitsCombat Hit Differential Summary :
Germans : 0.33 Russians : -1.33 AA fire in Belarus : : 0.50 -
I’m going to keep the bombers alive this round. So lose the AA Guns & 4inf.
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Ok so when do you want to lose the bombers? After the first round? Do you want to lose bombers, inf, tanks or inf, tanks bomb? I need to know cause I just want to finish this combat.
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 8:55:30 PM
Savegame -
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians repair damage of 17x factory_major; Remaining resources: 21 PUs; Russians buy 7 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 6 infantry moved from Amur to Korea Russians take Korea from Japanese 12 infantry moved from Amur to Manchuria Chinese take Manchuria from Japanese 1 infantry moved from Ukraine to Bessarabia 1 artillery moved from Ukraine to Bessarabia 6 armour moved from Ukraine to Belarus 4 mech_infantrys moved from Ukraine to Belarus 2 fighters moved from Ukraine to Belarus 1 tactical_bomber moved from Ukraine to Belarus 1 armour moved from Karelia to Vyborg Russians take Vyborg from Germans 1 armour moved from Vyborg to Finland 2 armour and 3 infantry moved from Karelia to Finland 1 infantry moved from Ukraine to Bessarabia 1 mech_infantry moved from Russia to Smolensk 1 mech_infantry moved from Smolensk to Belarus 1 armour and 2 mech_infantrys moved from Russia to Smolensk 1 armour and 2 mech_infantrys moved from Smolensk to Belarus Combat - Russians Battle in Finland Russians attack with 3 armour and 3 infantry Germans defend with 1 infantry Russians roll dice for 3 armour and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Bessarabia Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bessarabia Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -3 Casualties for Russians: 2 infantry Casualties for Germans: 1 infantry Battle in Belarus Russians attack with 7 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber Germans defend with 2 aaGuns, 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber; Italians defend with 2 armour AA fire in Belarus : 1/3 hits, 0.50 expected hits 1 fighter owned by the Russians lost in Belarus Russians roll dice for 7 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/16 hits, 5.83 expected hits Italians roll dice for 2 aaGuns, 2 armour, 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber in Belarus, round 2 : 9/16 hits, 6.00 expected hits 7 mech_infantrys owned by the Russians, 2 aaGuns owned by the Germans, 2 armour owned by the Russians and 4 infantry owned by the Germans lost in Belarus Russians roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 1/7 hits, 3.67 expected hits Italians roll dice for 2 armour, 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 3/12 hits, 4.67 expected hits 3 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 1/4 hits, 2.17 expected hits Italians roll dice for 2 armour, 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 4 : 2/11 hits, 4.33 expected hits 2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus retreated to Belarus Italians win with 2 armour, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -52 Casualties for Russians: 7 armour, 1 fighter and 7 mech_infantrys Casualties for Germans: 2 aaGuns and 6 infantry Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 1 fighter moved from Belarus to Russia 1 tactical_bomber moved from Belarus to Russia 2 infantry moved from Ukraine to Bryansk 2 aaGuns moved from Ukraine to Rostov 1 aaGun moved from Karelia to Finland 1 aaGun moved from Amur to Manchuria 1 aaGun moved from Amur to Manchuria 1 submarine moved from 110 Sea Zone to 112 Sea Zone Place Units - Russians 7 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Germans : 0.33 Italians : -1.00 Russians : -5.17 AA fire in Belarus : : 0.50 -
Nevermind I just kept the bombers alive for you, it’s what I would have done. I had, yet again, some of the worst rolling ever in the history of ever.
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TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour moved from French Indo China to Burma Japanese take Shan State from UK_Pacific Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya 1 fighter moved from Java to Malaya 1 tactical_bomber moved from French Indo China to Malaya 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 artillery moved from Kiangsi to Kwangsi 1 mech_infantry moved from Kiangsu to Kwangsi 1 infantry moved from Hunan to Kwangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 bomber and 1 infantry moved from French Indo China to Siam 1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers moved from French Indo China to Yunnan 3 artilleries, 7 infantry and 1 mech_infantry moved from Hunan to Yunnan 1 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 35 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Malaya Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/6 hits, 2.50 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 2 infantry Battle in Siam Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Siam, round 2 : 0/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam retreated to Siam UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.00 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Yunnan Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 2 infantry; Chinese defend with 12 infantry Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 6/20 hits, 7.67 expected hits Chinese roll dice for 14 infantry in Yunnan, round 2 : 4/14 hits, 4.67 expected hits 4 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 3 : 7/16 hits, 7.00 expected hits Chinese roll dice for 8 infantry in Yunnan, round 3 : 3/8 hits, 2.67 expected hits 3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 4 : 5/13 hits, 6.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21 Casualties for Japanese: 7 infantry Casualties for British: 2 infantry Casualties for Chinese: 12 infantry Non Combat Move - Japanese 1 aaGun and 3 infantry moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Kiangsu to Anhwe 4 infantry moved from Jehol to Chahar 1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China 1 bomber moved from Siam to French Indo China 1 bomber, 4 fighters and 3 tactical_bombers moved from Yunnan to French Indo China 1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone 1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 submarine moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter moved from 35 Sea Zone to French Indo China 1 destroyer moved from 16 Sea Zone to 6 Sea Zone Place Units - Japanese 1 airfield, 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Chinese : -1.33 UK_Pacific : 0.67 Japanese : -5.17 -
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 4:29:19 PM
Savegame -
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 4 bombers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Norway Non Combat Move - Americans 1 bomber moved from Germany to Finland 1 armour moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Queensland to Philippines 1 tactical_bomber moved from Queensland to Philippines 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 battleship moved from 54 Sea Zone to 35 Sea Zone 1 carrier moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 54 Sea Zone to Philippines Place Units - Americans 1 submarine placed in 10 Sea Zone 2 bombers and 2 fighters placed in Western United States 2 bombers and 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,6 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUsCombat Hit Differential Summary :
AA fire in Germany : : -0.17 -
TripleA Manual Gamesave Post: Chinese round 3
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 45 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Dutch New Guinea: 1 infantry EDIT: Removing units owned by Americans from Dutch New Guinea: 1 artillery EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
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I’m a noob, thought usa could take dutch territory. I edited my change. Kind of changes my whole plan…
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TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 45 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Dutch New Guinea: 1 infantry EDIT: Removing units owned by Americans from Dutch New Guinea: 1 artillery EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 4 bombers, 3 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery moved from Morocco to 91 Sea Zone 1 infantry moved from Morocco to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to Germany Combat - Americans Strategic bombing raid in Germany AA fire in Germany : 0/1 hits, 0.17 expected hits Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major Bombing raid in Germany causes 6 damage total. Battle in Norway Non Combat Move - Americans 1 bomber moved from Germany to Finland 1 armour moved from Eastern United States to 101 Sea Zone 2 mech_infantrys moved from Eastern United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from 91 Sea Zone to Morocco 3 infantry moved from 91 Sea Zone to Morocco 2 mech_infantrys moved from 91 Sea Zone to Morocco 1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 25 Sea Zone to 7 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from 45 Sea Zone to Dutch New Guinea 1 artillery moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Queensland to Philippines 1 tactical_bomber moved from Queensland to Philippines 1 cruiser moved from 54 Sea Zone to 35 Sea Zone 1 battleship moved from 54 Sea Zone to 35 Sea Zone 1 carrier moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 54 Sea Zone to 35 Sea Zone 1 fighter moved from 54 Sea Zone to Philippines Place Units - Americans 1 submarine placed in 10 Sea Zone 2 bombers and 2 fighters placed in Western United States 2 bombers and 1 fighter placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,6 Americans collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Turning on Edit Mode EDIT: Removing units owned by Americans from 45 Sea Zone: 1 transport EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport EDIT: Removing units owned by Americans from Dutch New Guinea: 1 infantry EDIT: Removing units owned by Americans from Dutch New Guinea: 1 artillery EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry EDIT: Turning off Edit Mode Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Non Combat Move - Chinese 2 artilleries and 2 infantry moved from Suiyuyan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 10 PUs; end with 11 PUs Purchase Units - British British buy 1 armour, 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 unit repaired. 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 3 fighters moved from United Kingdom to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Denmark 2 fighters moved from Egypt to Iraq 3 infantry moved from Persia to Iraq 1 mech_infantry moved from Egypt to Ethiopia British take Ethiopia from Italians 1 armour moved from Egypt to Iraq Combat - British Battle in Denmark Battle in Iraq British attack with 1 armour, 2 fighters and 3 infantry Neutral_Axis defend with 3 infantry British roll dice for 1 armour, 2 fighters and 3 infantry in Iraq, round 2 : 2/6 hits, 2.00 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British roll dice for 1 armour, 2 fighters and 2 infantry in Iraq, round 3 : 2/5 hits, 1.83 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq British win, taking Denmark from Germans, taking Iraq from Neutral_Axis with 1 armour, 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 2 fighters moved from Iraq to Persia 2 infantry moved from Rhodesia to Union of South Africa 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 mech_infantry moved from United Kingdom to 110 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from 112 Sea Zone to Norway 3 fighters moved from 112 Sea Zone to Finland 2 infantry moved from Scotland to United Kingdom 1 aaGun moved from Scotland to United Kingdom 1 battleship moved from 106 Sea Zone to 91 Sea Zone Place Units - British 1 factory_minor placed in Persia 1 armour, 1 fighter and 1 mech_infantry placed in Egypt 1 infantry placed in United Kingdom Turn Complete - British British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 1 armour and 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,6,1,1,1,4,4,6 UK_Pacific collect 9 PUs (1 lost to blockades); end with 9 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 12 PUs Some Units in India change ownership: 1 armour and 4 infantryCombat Hit Differential Summary :
British : 0.17 Neutral_Axis : -0.33 AA fire in Germany : : -0.17





