And our first AAA victim of the game! 😅
19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 4 armour, 1 bomber and 5 fighters; Remaining resources: 0 PUs; Combat Move - Germans 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 submarine moved from 93 Sea Zone to 91 Sea Zone 2 bombers and 2 fighters moved from Novgorod to Russia 1 bomber moved from Egypt to Iraq 1 bomber moved from Egypt to Persia 1 bomber moved from Egypt to Tambov 3 bombers moved from Egypt to Russia 1 artillery and 1 infantry moved from Bryansk to Tambov 1 infantry moved from Belarus to Smolensk Combat - Germans Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Persia causes 3 damage total. Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor Bombing raid in Iraq causes 5 damage total. Strategic bombing raid in Russia AA fire in Russia : 0/4 hits, 0.67 expected hits AA fire in Russia : 0/1 hits, 0.17 expected hits Bombing raid in Russia rolls: 5,4,5,4 and causes: 15 damage to unit: factory_major Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: airfield Bombing raid in Russia causes 21 damage total. Damaged units is as follows: factory_major = 15, airfield = 6 Battle in 124 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 124 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 91 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone Americans win with no units remaining. Battle score for attacker is 2 Casualties for Germans: 1 submarine Casualties for Americans: 1 destroyer Battle in Tambov Germans attack with 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 bomber moved from Persia to Bryansk 1 bomber moved from Iraq to Bryansk 2 fighters moved from Russia to Bryansk 1 aaGun and 4 artilleries moved from Belarus to Bryansk 1 submarine moved from 93 Sea Zone to 87 Sea Zone 2 fighters moved from Malta to Egypt 1 fighter moved from Malta to Greece 1 artillery moved from Bulgaria to Greece 2 mech_infantrys moved from Yugoslavia to Greece 3 artilleries and 4 infantry moved from Northern Italy to France 2 infantry moved from Northern Italy to Western Germany 1 fighter moved from Malta to Northern Italy 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to France 1 fighter moved from Western Germany to Egypt 2 bombers moved from Russia to Novgorod 3 bombers moved from Russia to Bryansk 1 bomber moved from Tambov to Bryansk Place Units - Germans 2 armour and 1 fighter placed in Novgorod 2 armour and 1 fighter placed in Volgograd 1 bomber and 3 fighters placed in Western Germany Turn Complete - Germans Germans collect 58 PUs; end with 58 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.83 Germans : 1.67 AA fire in Persia : : -0.17 Americans : 0.00 AA fire in Iraq : : -0.17 Russians : 0.67
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Successful bombings everywhere. Russ has max damage. Yes, Germany has far too many bombers, and now enough fighters to intercept your bombers.
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Russians Russians buy nothing; Remaining resources: 15 PUs; Combat Move - Russians 1 armour moved from Russia to Samara Russians take Samara from Italians 1 armour moved from Samara to Russia Combat - Russians Non Combat Move - Russians Turn Complete - Russians Russians collect 9 PUs; end with 24 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Yenisey to Kansu Japanese take Timguska from Russians Japanese take Kansu from Chinese 3 carriers, 5 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 1 bomber and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
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Need OOL in Phil Sea. ANZ didn’t fully support U.S. fleet. I have 100% odds of win.
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@FMErwinRommel sub, Carrier x 3, bb, dd, carrier x 3, anzac dd, dd, tac, anzac fighter, US fighters, BB
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@FMErwinRommel Going to be messy!
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Forgot to have fighter in Japan sink U.S. sub off Iwo Jima. Will edit that sinking.
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TripleA Turn Summary: Japanese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 armour and 1 mech_infantry moved from Yenisey to Kansu Japanese take Timguska from Russians Japanese take Kansu from Chinese 3 carriers, 5 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone 1 bomber and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 bomber, 3 carriers, 5 destroyers, 5 fighters, 6 submarines and 4 tactical_bombers Americans defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 destroyer and 1 fighter Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 bomber, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/15 hits, 7.50 expected hits Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 battleship, 3 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 4 submarines owned by the Japanese lost in 35 Sea Zone Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 bomber, 2 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 9/15 hits, 7.50 expected hits Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 5/12 hits, 6.17 expected hits 2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 battleship owned by the Americans lost in 35 Sea Zone Japanese roll dice for 1 bomber, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 4/11 hits, 5.50 expected hits 2 transports owned by the Americans lost in 35 Sea Zone Japanese win with 1 bomber, 2 carriers, 3 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 89 Casualties for Japanese: 1 carrier, 2 destroyers, 5 submarines and 2 tactical_bombers Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports Casualties for ANZAC: 1 destroyer and 1 fighter Non Combat Move - Japanese Turning on Edit Mode EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 1 bomber moved from 35 Sea Zone to Kwangsi 2 artilleries moved from Kwangtung to Kwangsi 1 armour moved from Kiangsu to Hopei 2 armour moved from Kiangsu to Kwangsi 3 infantry moved from Shantung to Anhwe 2 infantry moved from Siberia to Amur 1 infantry moved from Anhwe to Hunan 1 mech_infantry moved from Hunan to Hopei Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone 1 destroyer and 1 transport placed in 19 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Shantung Turn Complete - Japanese Japanese collect 49 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : -1.83 Japanese : -1.50
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First round was terrible, I rolled 6 hits instead of 9-1/2 and you rolled average. But on second round, I made up for it and hit everything except damaged BB; while you rolled 1 below average. Somehow, I overlooked taking 1 sub as a hit, but it worked out okay, since it sank your damaged BB without chance for counter-fire. TUV of 89 was slightly better than bat calc predicted. U.S. and ANZ can. I built a CV next to the battle SZ, so I could fly in 2 planes from Japan and land there. Japan lost income, but doesn’t need expensive build next turn; and is in position to slowly push back the Allies.
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TripleA Move Summary: Americans round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Gibraltar to 87 Sea Zone 2 bombers moved from Gibraltar to 87 Sea Zone 2 submarines moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 5 bombers moved from Queensland to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Russia to Kansu 4 bombers moved from Trans-Jordan to Caucasus
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@FMErwinRommel Am very sorry, but made a mess of the battle in the phillipines…basically forgot that you didn’t own the islands and that yr planes couldn’t land there, so damaged both yr carriers which lost yr planes after the battle. Have edited it to show losses of all destroyers and a fighter instead
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TripleA Turn Summary: Americans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Gibraltar to 87 Sea Zone 2 bombers moved from Gibraltar to 87 Sea Zone 2 submarines moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 5 bombers moved from Queensland to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Russia to Kansu 4 bombers moved from Trans-Jordan to Caucasus Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 87 Sea Zone Americans attack with 3 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 3 bombers and 1 destroyer in 87 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 87 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kansu Americans attack with 2 bombers Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kansu Japanese win with no units remaining. Battle score for attacker is -14 Casualties for Americans: 2 bombers Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Caucasus Americans attack with 4 bombers Italians defend with 1 artillery Americans roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits, 2.67 expected hits Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Caucasus Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 35 Sea Zone Americans attack with 5 bombers, 1 fighter and 3 submarines Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 5 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits 3 submarines owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone 1 submarine owned by the Japanese Submerged Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits 2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone Japanese win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -72 Casualties for Americans: 5 bombers, 1 fighter and 3 submarines Casualties for Japanese: 2 destroyers 4 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0 EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 fighters EDIT: Turning off Edit Mode 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 103 Sea Zone to 91 Sea Zone 2 carriers moved from 103 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 108 Sea Zone to 110 Sea Zone 6 fighters moved from Scotland to 110 Sea Zone 4 bombers moved from Caucasus to Trans-Jordan 3 bombers moved from 87 Sea Zone to Gibraltar Place Units - Americans 3 bombers placed in Western United States 1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 101 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,6,2,6,5,3,1 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.33 Americans : -1.17 Japanese : 2.33
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TripleA Turn Summary: Chinese round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
Combat Hit Differential Summary :
Chinese : -1.33 Japanese : -0.33
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TripleA Move Summary: British round 15
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Combat Move - British 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Italians 1 mech_infantry moved from Yunnan to Sikang 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Shensi 1 fighter moved from Yunnan to Shensi
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Gibraltar to 87 Sea Zone 2 bombers moved from Gibraltar to 87 Sea Zone 2 submarines moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 5 bombers moved from Queensland to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Russia to Kansu 4 bombers moved from Trans-Jordan to Caucasus Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 87 Sea Zone Americans attack with 3 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 3 bombers and 1 destroyer in 87 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 87 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kansu Americans attack with 2 bombers Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kansu Japanese win with no units remaining. Battle score for attacker is -14 Casualties for Americans: 2 bombers Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Caucasus Americans attack with 4 bombers Italians defend with 1 artillery Americans roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits, 2.67 expected hits Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Caucasus Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 35 Sea Zone Americans attack with 5 bombers, 1 fighter and 3 submarines Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 5 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits 3 submarines owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone 1 submarine owned by the Japanese Submerged Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits 2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone Japanese win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -72 Casualties for Americans: 5 bombers, 1 fighter and 3 submarines Casualties for Japanese: 2 destroyers 4 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0 EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 fighters EDIT: Turning off Edit Mode 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 103 Sea Zone to 91 Sea Zone 2 carriers moved from 103 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 108 Sea Zone to 110 Sea Zone 6 fighters moved from Scotland to 110 Sea Zone 4 bombers moved from Caucasus to Trans-Jordan 3 bombers moved from 87 Sea Zone to Gibraltar Place Units - Americans 3 bombers placed in Western United States 1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 101 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,6,2,6,5,3,1 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British repair damage of 3x factory_minor, 3x factory_minor; Remaining resources: 30 PUs; Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 0 EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 2 EDIT: Turning off Edit Mode British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Italians 1 mech_infantry moved from Yunnan to Sikang 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Shensi 1 fighter moved from Yunnan to Shensi Combat - British Battle in Sikang British attack with 1 artillery and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Shensi British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Shensi to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 2 infantry moved from India to Burma 1 infantry moved from Persia to Iraq 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to 80 Sea Zone 1 fighter moved from Union of South Africa to 80 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,5,5,2,6,3,6,2,3 British collect 33 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.33 British : 1.67 Americans : -1.17 Chinese : -1.33 Japanese : 2.17
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TripleA Turn Summary: UK_Pacific round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 15 Purchase Units - Americans Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone 1 destroyer moved from 101 Sea Zone to 87 Sea Zone 1 bomber moved from Gibraltar to 87 Sea Zone 2 bombers moved from Gibraltar to 87 Sea Zone 2 submarines moved from 45 Sea Zone to 35 Sea Zone 1 submarine moved from 22 Sea Zone to 35 Sea Zone 5 bombers moved from Queensland to 35 Sea Zone 1 fighter moved from Queensland to 35 Sea Zone 1 artillery moved from 110 Sea Zone to Holland Belgium 1 infantry moved from 110 Sea Zone to Holland Belgium 4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux 2 bombers moved from Russia to Kansu 4 bombers moved from Trans-Jordan to Caucasus Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in 87 Sea Zone Americans attack with 3 bombers and 1 destroyer Germans defend with 1 submarine Americans roll dice for 3 bombers and 1 destroyer in 87 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 87 Sea Zone Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in Kansu Americans attack with 2 bombers Japanese defend with 1 armour and 1 mech_infantry Americans roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kansu Japanese win with no units remaining. Battle score for attacker is -14 Casualties for Americans: 2 bombers Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Caucasus Americans attack with 4 bombers Italians defend with 1 artillery Americans roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits, 2.67 expected hits Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Caucasus Americans win with 4 bombers remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in 35 Sea Zone Americans attack with 5 bombers, 1 fighter and 3 submarines Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 submarine Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Americans roll dice for 5 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits Units damaged: 2 carriers owned by the Japanese Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits 3 submarines owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone 1 submarine owned by the Japanese Submerged Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits 2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone Japanese win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -72 Casualties for Americans: 5 bombers, 1 fighter and 3 submarines Casualties for Japanese: 2 destroyers 4 fighters owned by the Japanese could not land and were killed Non Combat Move - Americans Turning on Edit Mode EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0 EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 fighters EDIT: Turning off Edit Mode 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 destroyer moved from 103 Sea Zone to 91 Sea Zone 2 carriers moved from 103 Sea Zone to 110 Sea Zone 1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 108 Sea Zone to 110 Sea Zone 6 fighters moved from Scotland to 110 Sea Zone 4 bombers moved from Caucasus to Trans-Jordan 3 bombers moved from 87 Sea Zone to Gibraltar Place Units - Americans 3 bombers placed in Western United States 1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Americans undo move 2. 1 destroyer placed in 101 Sea Zone 1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,6,2,6,5,3,1 Americans collect 66 PUs (2 lost to blockades); end with 66 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 2 infantry moved from Suiyuyan to Shensi Combat - Chinese Chinese creates battle in territory Kansu Battle in Shensi Chinese attack with 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi 1 infantry owned by the Chinese retreated to Suiyuyan Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs Purchase Units - British British repair damage of 3x factory_minor, 3x factory_minor; Remaining resources: 30 PUs; Turning on Edit Mode EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 0 EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 2 EDIT: Turning off Edit Mode British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Persia to Caucasus Russians take Caucasus from Italians 1 mech_infantry moved from Yunnan to Sikang 1 artillery moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Shensi 1 fighter moved from Yunnan to Shensi Combat - British Battle in Sikang British attack with 1 artillery and 1 mech_infantry Japanese defend with 1 armour British roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Sikang British win, taking Sikang from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Battle in Shensi British attack with 1 fighter and 1 mech_infantry Japanese defend with 1 mech_infantry British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi British win with 1 fighter remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 fighter moved from Shensi to Yunnan 1 infantry moved from Burma to Yunnan 1 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from India to Yunnan 2 infantry moved from India to Burma 1 infantry moved from Persia to Iraq 1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 39 Sea Zone to 80 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 fighter moved from Union of South Africa to 80 Sea Zone 1 fighter moved from Union of South Africa to 80 Sea Zone Place Units - British 1 transport placed in 110 Sea Zone 1 fighter placed in United Kingdom 1 artillery and 2 infantry placed in Iraq 1 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,5,5,2,6,3,6,2,3 British collect 33 PUs (2 lost to blockades); end with 33 PUs Place Units - UK_Pacific 2 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 13 PUs Some Units in India change ownership: 2 armour and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries and 2 infantry EDIT: Adding units owned by Americans to 108 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Removing units owned by Americans from 108 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Adding units owned by Americans to 103 Sea Zone: 2 artilleries, 2 infantry and 2 transports EDIT: Removing units owned by Americans from Eastern United States: 1 bomber EDIT: Adding units owned by Americans to Gibraltar: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -0.17 Italians : -0.33 British : 1.67 Americans : -1.17 Chinese : -1.33 Japanese : 2.17
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@FMErwinRommel edited some US non com I managed to forget :face_with_rolling_eyes:
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The Japanese out-rolled the Americans on land and sea: in the Phil Sea and Kansu. As to the sea battle, thanks for editing. I overlooked the fighter being able to reach and the 3rd sub in the Marianas. So you really under-rolled. I probably would have saved one destroyer, since ANZ has a sub. Let me look at the die rolls and see how that would have affected the hits. I will get to it late this evening. My attacking the U.S. fleet without any transports to take the Phil, meant that I couldn’t take the carriers as hits. But your position in the Phil threatened the whole coast of China. I didn’t build transports previously, because I needed to build up the fleet.
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@wizmark Simple resolution of sz35 battle. I would have taken the sub & 1 dd in round 1. In round 2, I would have taken another dd and a fighter, leaving me with what you edited, except 1 dd and no submerged sub. I will make that edit. That would have left me with 8 units in round 2, instead of 9. The first and last #2 dice were the ones that hit. So removing either, would have reduced total hits from 4 to 3. Since you only had 3 units left in round 2, it didn’t affect the end result, that you had no units left after round 2. I was extremely lucky to survive with so much of my fleet intact. Otherwise, ANZ could have finished me off, in mutual destruction. The Pacific would have been mostly empty.