19L FMErwinRommel (Axis) vs Wizmark (Allies) BM3 no bid

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 4 armour, 1 bomber and 5 fighters; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 submarine moved from 93 Sea Zone to 91 Sea Zone
            2 bombers and 2 fighters moved from Novgorod to Russia
            1 bomber moved from Egypt to Iraq
            1 bomber moved from Egypt to Persia
            1 bomber moved from Egypt to Tambov
            3 bombers moved from Egypt to Russia
            1 artillery and 1 infantry moved from Bryansk to Tambov
            1 infantry moved from Belarus to Smolensk
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 7 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Persia
                    AA fire in Persia : 0/1 hits, 0.17 expected hits
                Bombing raid in Persia rolls: 3 and causes: 3 damage to unit: factory_minor
                Bombing raid in Persia causes 3 damage total. 
            Strategic bombing raid in Iraq
                    AA fire in Iraq : 0/1 hits, 0.17 expected hits
                Bombing raid in Iraq rolls: 5 and causes: 5 damage to unit: factory_minor
                Bombing raid in Iraq causes 5 damage total. 
            Strategic bombing raid in Russia
                    AA fire in Russia : 0/4 hits, 0.67 expected hits
                    AA fire in Russia : 0/1 hits, 0.17 expected hits
                Bombing raid in Russia rolls: 5,4,5,4 and causes: 15 damage to unit: factory_major
                Bombing raid in Russia rolls: 8 and causes: 6 damage to unit: airfield
                Bombing raid in Russia causes 21 damage total.  Damaged units is as follows: factory_major = 15, airfield = 6
            Battle in 124 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 submarine in 124 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 124 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 124 Sea Zone
                Germans win with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 91 Sea Zone
                Germans attack with 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 91 Sea Zone
                Americans win with no units remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Tambov
                Germans attack with 1 artillery, 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery, 1 bomber and 1 infantry in Tambov, round 2 : 2/3 hits, 1.33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            1 bomber moved from Persia to Bryansk
            1 bomber moved from Iraq to Bryansk
            2 fighters moved from Russia to Bryansk
            1 aaGun and 4 artilleries moved from Belarus to Bryansk
            1 submarine moved from 93 Sea Zone to 87 Sea Zone
            2 fighters moved from Malta to Egypt
            1 fighter moved from Malta to Greece
            1 artillery moved from Bulgaria to Greece
            2 mech_infantrys moved from Yugoslavia to Greece
            3 artilleries and 4 infantry moved from Northern Italy to France
            2 infantry moved from Northern Italy to Western Germany
            1 fighter moved from Malta to Northern Italy
            1 fighter moved from Western Germany to Northern Italy
            1 fighter moved from Western Germany to France
            1 fighter moved from Western Germany to Egypt
            2 bombers moved from Russia to Novgorod
            3 bombers moved from Russia to Bryansk
            1 bomber moved from Tambov to Bryansk
    
        Place Units - Germans
            2 armour and 1 fighter placed in Novgorod
            2 armour and 1 fighter placed in Volgograd
            1 bomber and 3 fighters placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 70 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 85 PUs
    

    Combat Hit Differential Summary :

    AA fire in Russia : : -0.83
    Germans : 1.67
    AA fire in Persia : : -0.17
    Americans : 0.00
    AA fire in Iraq : : -0.17
    Russians : 0.67
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Successful bombings everywhere. Russ has max damage. Yes, Germany has far too many bombers, and now enough fighters to intercept your bombers.

  • '20 '19

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Russians
            Russians buy nothing; Remaining resources: 15 PUs; 
    
        Combat Move - Russians
            1 armour moved from Russia to Samara
                  Russians take Samara from Italians
            1 armour moved from Samara to Russia
    
        Combat - Russians
    
        Non Combat Move - Russians
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 24 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Move Summary: Japanese round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Yenisey to Kansu
                  Japanese take Timguska from Russians
                  Japanese take Kansu from Chinese
            3 carriers, 5 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
            1 bomber and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    Need OOL in Phil Sea. ANZ didn’t fully support U.S. fleet. I have 100% odds of win.

  • '20 '19

    @FMErwinRommel sub, Carrier x 3, bb, dd, carrier x 3, anzac dd, dd, tac, anzac fighter, US fighters, BB

  • '20 '19

    @FMErwinRommel Going to be messy!

  • 2025 2024 '23 '22 '21 '20 '19

    Forgot to have fighter in Japan sink U.S. sub off Iwo Jima. Will edit that sinking.

  • 2025 2024 '23 '22 '21 '20 '19

    TripleA Turn Summary: Japanese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 armour and 1 mech_infantry moved from Yenisey to Kansu
                  Japanese take Timguska from Russians
                  Japanese take Kansu from Chinese
            3 carriers, 5 destroyers, 4 fighters, 5 submarines and 2 tactical_bombers moved from 6 Sea Zone to 35 Sea Zone
            1 fighter and 1 tactical_bomber moved from Japan to 35 Sea Zone
            1 bomber and 1 tactical_bomber moved from Kwangsi to 35 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 bomber, 3 carriers, 5 destroyers, 5 fighters, 6 submarines and 4 tactical_bombers
                Americans defend with 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports; ANZAC defend with 1 destroyer and 1 fighter
                    Japanese roll dice for 6 submarines in 35 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
                    Japanese roll dice for 1 bomber, 3 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 35 Sea Zone, round 2 : 5/15 hits, 7.50 expected hits
                Units damaged: 3 carriers owned by the Americans and 1 battleship owned by the Americans
                    Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 3 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 2 : 6/13 hits, 6.50 expected hits
                    1 submarine owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese and 4 submarines owned by the Japanese lost in 35 Sea Zone
                    Japanese roll dice for 2 submarines in 35 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 bomber, 2 carriers, 5 destroyers, 5 fighters and 4 tactical_bombers in 35 Sea Zone, round 3 : 9/15 hits, 7.50 expected hits
                    Americans roll dice for 1 battleship, 3 carriers, 2 destroyers, 5 fighters, 1 tactical_bomber and 2 transports in 35 Sea Zone, round 3 : 5/12 hits, 6.17 expected hits
                    2 tactical_bombers owned by the Japanese, 1 fighter owned by the ANZAC, 1 destroyer owned by the Americans, 1 destroyer owned by the ANZAC, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 3 carriers owned by the Americans, 1 submarine owned by the Japanese and 4 fighters owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 battleship owned by the Americans lost in 35 Sea Zone
                    Japanese roll dice for 1 bomber, 2 carriers, 3 destroyers, 5 fighters and 2 tactical_bombers in 35 Sea Zone, round 4 : 4/11 hits, 5.50 expected hits
                    2 transports owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 bomber, 2 carriers, 3 destroyers, 5 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 89
                Casualties for Japanese: 1 carrier, 2 destroyers, 5 submarines and 2 tactical_bombers
                Casualties for Americans: 1 battleship, 3 carriers, 2 destroyers, 4 fighters, 1 submarine, 1 tactical_bomber and 2 transports
                Casualties for ANZAC: 1 destroyer and 1 fighter
    
        Non Combat Move - Japanese
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 17 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 20 Sea Zone
            1 tactical_bomber moved from 35 Sea Zone to Kwangsi
            1 bomber moved from 35 Sea Zone to Kwangsi
            2 artilleries moved from Kwangtung to Kwangsi
            1 armour moved from Kiangsu to Hopei
            2 armour moved from Kiangsu to Kwangsi
            3 infantry moved from Shantung to Anhwe
            2 infantry moved from Siberia to Amur
            1 infantry moved from Anhwe to Hunan
            1 mech_infantry moved from Hunan to Hopei
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 transport placed in 20 Sea Zone
            1 destroyer and 1 transport placed in 19 Sea Zone
            1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
            1 infantry placed in Shantung
    
        Turn Complete - Japanese
            Japanese collect 49 PUs; end with 49 PUs
    

    Combat Hit Differential Summary :

    Americans : -1.83
    Japanese : -1.50
    

    Savegame

  • 2025 2024 '23 '22 '21 '20 '19

    First round was terrible, I rolled 6 hits instead of 9-1/2 and you rolled average. But on second round, I made up for it and hit everything except damaged BB; while you rolled 1 below average. Somehow, I overlooked taking 1 sub as a hit, but it worked out okay, since it sank your damaged BB without chance for counter-fire. TUV of 89 was slightly better than bat calc predicted. U.S. and ANZ can. I built a CV next to the battle SZ, so I could fly in 2 planes from Japan and land there. Japan lost income, but doesn’t need expensive build next turn; and is in position to slowly push back the Allies.

  • '20 '19

    TripleA Move Summary: Americans round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from Gibraltar to 87 Sea Zone
            2 bombers moved from Gibraltar to 87 Sea Zone
            2 submarines moved from 45 Sea Zone to 35 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            5 bombers moved from Queensland to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from Russia to Kansu
            4 bombers moved from Trans-Jordan to Caucasus
    

    Savegame

  • '20 '19

    @FMErwinRommel Am very sorry, but made a mess of the battle in the phillipines…basically forgot that you didn’t own the islands and that yr planes couldn’t land there, so damaged both yr carriers which lost yr planes after the battle. Have edited it to show losses of all destroyers and a fighter instead

  • '20 '19

    TripleA Turn Summary: Americans round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from Gibraltar to 87 Sea Zone
            2 bombers moved from Gibraltar to 87 Sea Zone
            2 submarines moved from 45 Sea Zone to 35 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            5 bombers moved from Queensland to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from Russia to Kansu
            4 bombers moved from Trans-Jordan to Caucasus
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 87 Sea Zone
                Americans attack with 3 bombers and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 3 bombers and 1 destroyer in 87 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 87 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Kansu
                Americans attack with 2 bombers
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kansu
                Japanese win with no units remaining. Battle score for attacker is -14
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Caucasus
                Americans attack with 4 bombers
                Italians defend with 1 artillery
                    Americans roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Caucasus
                Americans win with 4 bombers remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 35 Sea Zone
                Americans attack with 5 bombers, 1 fighter and 3 submarines
                Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 5 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                    3 submarines owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits
                    2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -72
                Casualties for Americans: 5 bombers, 1 fighter and 3 submarines
                Casualties for Japanese: 2 destroyers
                4 fighters owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 fighters
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 103 Sea Zone to 91 Sea Zone
            2 carriers moved from 103 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 108 Sea Zone to 110 Sea Zone
            6 fighters moved from Scotland to 110 Sea Zone
            4 bombers moved from Caucasus to Trans-Jordan
            3 bombers moved from 87 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 bombers placed in Western United States
            1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer placed in 101 Sea Zone
            1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,6,2,6,5,3,1
            Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : -0.33
    Americans : -1.17
    Japanese : 2.33
    

    Savegame

  • '20 '19

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            2 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Chinese : -1.33
    Japanese : -0.33
    

    Savegame

  • '20 '19

    TripleA Move Summary: British round 15

    TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Combat Move - British
            1 mech_infantry moved from Persia to Caucasus
                  Russians take Caucasus from Italians
            1 mech_infantry moved from Yunnan to Sikang
            1 artillery moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Shensi
            1 fighter moved from Yunnan to Shensi
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from Gibraltar to 87 Sea Zone
            2 bombers moved from Gibraltar to 87 Sea Zone
            2 submarines moved from 45 Sea Zone to 35 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            5 bombers moved from Queensland to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from Russia to Kansu
            4 bombers moved from Trans-Jordan to Caucasus
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 87 Sea Zone
                Americans attack with 3 bombers and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 3 bombers and 1 destroyer in 87 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 87 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Kansu
                Americans attack with 2 bombers
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kansu
                Japanese win with no units remaining. Battle score for attacker is -14
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Caucasus
                Americans attack with 4 bombers
                Italians defend with 1 artillery
                    Americans roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Caucasus
                Americans win with 4 bombers remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 35 Sea Zone
                Americans attack with 5 bombers, 1 fighter and 3 submarines
                Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 5 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                    3 submarines owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits
                    2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -72
                Casualties for Americans: 5 bombers, 1 fighter and 3 submarines
                Casualties for Japanese: 2 destroyers
                4 fighters owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 fighters
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 103 Sea Zone to 91 Sea Zone
            2 carriers moved from 103 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 108 Sea Zone to 110 Sea Zone
            6 fighters moved from Scotland to 110 Sea Zone
            4 bombers moved from Caucasus to Trans-Jordan
            3 bombers moved from 87 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 bombers placed in Western United States
            1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer placed in 101 Sea Zone
            1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,6,2,6,5,3,1
            Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            2 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor, 3x factory_minor; Remaining resources: 30 PUs; 
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 0
            EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 2
            EDIT: Turning off Edit Mode
            British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Persia to Caucasus
                  Russians take Caucasus from Italians
            1 mech_infantry moved from Yunnan to Sikang
            1 artillery moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Shensi
            1 fighter moved from Yunnan to Shensi
    
        Combat - British
            Battle in Sikang
                British attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Shensi
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Shensi to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            2 infantry moved from India to Burma
            1 infantry moved from Persia to Iraq
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to 80 Sea Zone
            1 fighter moved from Union of South Africa to 80 Sea Zone
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 artillery and 2 infantry placed in Iraq
            1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,5,5,2,6,3,6,2,3
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 2 armour and 1 mech_infantry
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : -0.33
    British : 1.67
    Americans : -1.17
    Chinese : -1.33
    Japanese : 2.17
    

    Savegame

  • '20 '19

    TripleA Turn Summary: UK_Pacific round 15

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 15
    
        Purchase Units - Americans
            Americans buy 1 battleship, 3 bombers, 3 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 artilleries, 2 infantry and 2 transports moved from 103 Sea Zone to 110 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 108 Sea Zone to 110 Sea Zone
            1 destroyer moved from 101 Sea Zone to 87 Sea Zone
            1 bomber moved from Gibraltar to 87 Sea Zone
            2 bombers moved from Gibraltar to 87 Sea Zone
            2 submarines moved from 45 Sea Zone to 35 Sea Zone
            1 submarine moved from 22 Sea Zone to 35 Sea Zone
            5 bombers moved from Queensland to 35 Sea Zone
            1 fighter moved from Queensland to 35 Sea Zone
            1 artillery moved from 110 Sea Zone to Holland Belgium
            1 infantry moved from 110 Sea Zone to Holland Belgium
            4 artilleries and 4 infantry moved from 110 Sea Zone to Normandy Bordeaux
            2 bombers moved from Russia to Kansu
            4 bombers moved from Trans-Jordan to Caucasus
    
        Combat - Americans
            Battle in Normandy Bordeaux
            Battle in Holland Belgium
            Battle in 87 Sea Zone
                Americans attack with 3 bombers and 1 destroyer
                Germans defend with 1 submarine
                    Americans roll dice for 3 bombers and 1 destroyer in 87 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
                    Germans roll dice for 1 submarine in 87 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Germans lost in 87 Sea Zone
                Americans win, taking Normandy Bordeaux from Germans, taking Holland Belgium from Germans with 3 bombers and 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Germans: 1 submarine
            Battle in Kansu
                Americans attack with 2 bombers
                Japanese defend with 1 armour and 1 mech_infantry
                    Americans roll dice for 2 bombers in Kansu, round 2 : 2/2 hits, 1.33 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Kansu, round 2 : 2/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese, 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Kansu
                Japanese win with no units remaining. Battle score for attacker is -14
                Casualties for Americans: 2 bombers
                Casualties for Japanese: 1 armour and 1 mech_infantry
            Battle in Caucasus
                Americans attack with 4 bombers
                Italians defend with 1 artillery
                    Americans roll dice for 4 bombers in Caucasus, round 2 : 4/4 hits, 2.67 expected hits
                    Italians roll dice for 1 artillery in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Caucasus
                Americans win with 4 bombers remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in 35 Sea Zone
                Americans attack with 5 bombers, 1 fighter and 3 submarines
                Japanese defend with 2 carriers, 3 destroyers, 4 fighters and 1 submarine
                    Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    Americans roll dice for 3 submarines in 35 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
                    Americans roll dice for 5 bombers and 1 fighter in 35 Sea Zone, round 2 : 2/6 hits, 3.83 expected hits
                Units damaged: 2 carriers owned by the Japanese
                    Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                    3 submarines owned by the Americans, 1 fighter owned by the Americans and 2 bombers owned by the Americans lost in 35 Sea Zone
                1 submarine owned by the Japanese Submerged
                    Americans roll dice for 3 bombers in 35 Sea Zone, round 3 : 2/3 hits, 2.00 expected hits
                    Japanese roll dice for 2 carriers, 3 destroyers and 4 fighters in 35 Sea Zone, round 3 : 4/9 hits, 4.33 expected hits
                    2 destroyers owned by the Japanese and 3 bombers owned by the Americans lost in 35 Sea Zone
                Japanese win with 2 carriers, 1 destroyer and 4 fighters remaining. Battle score for attacker is -72
                Casualties for Americans: 5 bombers, 1 fighter and 3 submarines
                Casualties for Japanese: 2 destroyers
                4 fighters owned by the Japanese could not land and were killed
    
        Non Combat Move - Americans
            Turning on Edit Mode
            EDIT: Changing unit hit damage for these Japanese owned units to: carrier = 0, carrier = 0
            EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 35 Sea Zone: 3 fighters
            EDIT: Turning off Edit Mode
            1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 10 Sea Zone to 26 Sea Zone
            1 destroyer moved from 103 Sea Zone to 91 Sea Zone
            2 carriers moved from 103 Sea Zone to 110 Sea Zone
            1 battleship, 1 carrier, 1 destroyer and 1 submarine moved from 108 Sea Zone to 110 Sea Zone
            6 fighters moved from Scotland to 110 Sea Zone
            4 bombers moved from Caucasus to Trans-Jordan
            3 bombers moved from 87 Sea Zone to Gibraltar
    
        Place Units - Americans
            3 bombers placed in Western United States
            1 battleship, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
            1 destroyer placed in 101 Sea Zone
            Americans undo move 2.
            1 destroyer placed in 101 Sea Zone
            1 battleship, 1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,1,6,2,6,5,3,1
            Americans collect 66 PUs (2 lost to blockades); end with 66 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
            Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 76 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 96 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 101 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 1 artillery; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu
            2 infantry moved from Suiyuyan to Shensi
    
        Combat - Chinese
            Chinese creates battle in territory Kansu
            Battle in Shensi
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 4 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 2 infantry in Shensi, round 5 : 0/2 hits, 0.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 5 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                1 infantry owned by the Chinese retreated to Suiyuyan
                Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Chinese
    
        Place Units - Chinese
            1 artillery placed in Yunnan
    
        Turn Complete - Chinese
            Chinese collect 4 PUs; end with 5 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 8 PUs
    
        Purchase Units - British
            British repair damage of 3x factory_minor, 3x factory_minor; Remaining resources: 30 PUs; 
            Turning on Edit Mode
            EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 0
            EDIT: Changing unit bombing damage for these British owned units to: factory_minor = 2
            EDIT: Turning off Edit Mode
            British buy 1 artillery, 1 fighter, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 2 armour and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 mech_infantry moved from Persia to Caucasus
                  Russians take Caucasus from Italians
            1 mech_infantry moved from Yunnan to Sikang
            1 artillery moved from Szechwan to Sikang
            1 mech_infantry moved from Yunnan to Shensi
            1 fighter moved from Yunnan to Shensi
    
        Combat - British
            Battle in Sikang
                British attack with 1 artillery and 1 mech_infantry
                Japanese defend with 1 armour
                    British roll dice for 1 artillery and 1 mech_infantry in Sikang, round 2 : 2/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 armour in Sikang, round 2 : 0/1 hits, 0.50 expected hits
                    1 armour owned by the Japanese lost in Sikang
                British win, taking Sikang from Japanese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 armour
            Battle in Shensi
                British attack with 1 fighter and 1 mech_infantry
                Japanese defend with 1 mech_infantry
                    British roll dice for 1 fighter and 1 mech_infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits
                    Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shensi
                British win with 1 fighter remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - British
            1 fighter moved from Shensi to Yunnan
            1 infantry moved from Burma to Yunnan
            1 infantry moved from French Indo China to Yunnan
            1 armour and 1 mech_infantry moved from India to Yunnan
            2 infantry moved from India to Burma
            1 infantry moved from Persia to Iraq
            1 battleship, 1 carrier, 2 cruisers, 3 destroyers and 2 transports moved from 39 Sea Zone to 80 Sea Zone
            1 mech_infantry moved from Union of South Africa to Belgian Congo
            1 fighter moved from Union of South Africa to 80 Sea Zone
            1 fighter moved from Union of South Africa to 80 Sea Zone
    
        Place Units - British
            1 transport placed in 110 Sea Zone
            1 fighter placed in United Kingdom
            1 artillery and 2 infantry placed in Iraq
            1 infantry placed in Persia
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3,5,5,5,2,6,3,6,2,3
            British collect 33 PUs (2 lost to blockades); end with 33 PUs
    
        Place Units - UK_Pacific
            2 armour and 1 mech_infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 13 PUs; end with 13 PUs
            Some Units in India change ownership: 2 armour and 1 mech_infantry
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 101 Sea Zone: 2 transports
            EDIT: Removing units owned by Americans from Eastern United States: 2 artilleries and 2 infantry
            EDIT: Adding units owned by Americans to 108 Sea Zone: 2 artilleries, 2 infantry and 2 transports
            EDIT: Removing units owned by Americans from 108 Sea Zone: 2 artilleries, 2 infantry and 2 transports
            EDIT: Adding units owned by Americans to 103 Sea Zone: 2 artilleries, 2 infantry and 2 transports
            EDIT: Removing units owned by Americans from Eastern United States: 1 bomber
            EDIT: Adding units owned by Americans to Gibraltar: 1 bomber
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans : -0.17
    Italians : -0.33
    British : 1.67
    Americans : -1.17
    Chinese : -1.33
    Japanese : 2.17
    

    Savegame

  • '20 '19

    @FMErwinRommel edited some US non com I managed to forget :face_with_rolling_eyes:

  • 2025 2024 '23 '22 '21 '20 '19

    The Japanese out-rolled the Americans on land and sea: in the Phil Sea and Kansu. As to the sea battle, thanks for editing. I overlooked the fighter being able to reach and the 3rd sub in the Marianas. So you really under-rolled. I probably would have saved one destroyer, since ANZ has a sub. Let me look at the die rolls and see how that would have affected the hits. I will get to it late this evening. My attacking the U.S. fleet without any transports to take the Phil, meant that I couldn’t take the carriers as hits. But your position in the Phil threatened the whole coast of China. I didn’t build transports previously, because I needed to build up the fleet.


  • @wizmark Simple resolution of sz35 battle. I would have taken the sub & 1 dd in round 1. In round 2, I would have taken another dd and a fighter, leaving me with what you edited, except 1 dd and no submerged sub. I will make that edit. That would have left me with 8 units in round 2, instead of 9. The first and last #2 dice were the ones that hit. So removing either, would have reduced total hits from 4 to 3. Since you only had 3 units left in round 2, it didn’t affect the end result, that you had no units left after round 2. I was extremely lucky to survive with so much of my fleet intact. Otherwise, ANZ could have finished me off, in mutual destruction. The Pacific would have been mostly empty.

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