@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 2 destroyers, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 36 Sea Zone
1 armour moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Kwangsi
1 infantry moved from Anhwe to Hunan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 mech_infantry moved from Shantung to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kweichow
1 tactical_bomber moved from Kiangsu to Kwangsi
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Hunan, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 armour, 1 fighter and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Kwangsi, round 2 : 4/5 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Battle in 36 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
ANZAC roll dice for 1 destroyer in 36 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 transports moved from 20 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 armour and 1 infantry moved from Shantung to Anhwe
6 infantry moved from 19 Sea Zone to Kiangsu
2 bombers moved from Kiangsu to Japan
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 19 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to Kiangsu
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 bomber, 1 fighter and 2 tactical_bombers moved from Kweichow to Kiangsu
1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 artilleries and 1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Chinese : 1.00
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer and 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
4 fighters moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
5 infantry moved from Midway to 25 Sea Zone
3 fighters moved from 16 Sea Zone to Hawaiian Islands
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 5 infantry, 1 mech_infantry, 6 submarines and 4 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
11 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
Place Units - Americans
1 destroyer and 9 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Chinese attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Kansu, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : -0.33
Chinese : -0.50
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 destroyer and 11 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 fighters moved from Midway to 16 Sea Zone
4 fighters moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 7 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 7 fighters remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 armour and 1 mech_infantry moved from Midway to 25 Sea Zone
1 artillery moved from Midway to 25 Sea Zone
5 infantry moved from Midway to 25 Sea Zone
3 fighters moved from 16 Sea Zone to Hawaiian Islands
4 fighters moved from 16 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 armour, 1 artillery, 1 battleship, 2 carriers, 2 cruisers, 5 destroyers, 5 infantry, 1 mech_infantry, 6 submarines and 4 transports moved from 25 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
11 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 88 Sea Zone
Place Units - Americans
1 destroyer and 9 submarines placed in 101 Sea Zone
2 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Suiyuyan: Chinese has 1 infantry placed in Suiyuyan
1 artillery and 1 infantry moved from Shensi to Hopei
1 artillery moved from Shensi to Kansu
1 fighter moved from Shensi to Kansu
Combat - Chinese
Chinese creates battle in territory Suiyuyan
Battle in Hopei
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 3 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 4 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 5 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Hopei, round 5 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Hopei
Chinese win, taking Suiyuyan from Japanese, taking Hopei from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Kansu
Chinese attack with 1 artillery and 1 fighter
Germans defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 1 fighter in Kansu, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kansu
Chinese win, taking Kansu from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kansu to Shensi
Place Units - Chinese
3 artilleries placed in Szechwan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs
Purchase Units - British
British buy 3 armour and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from United Kingdom to Scotland
British take Scotland from Germans
2 fighters moved from 98 Sea Zone to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
1 destroyer moved from 98 Sea Zone to 96 Sea Zone
1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 armour moved from Eastern Persia to Iraq
1 mech_infantry moved from Iraq to Persia
1 infantry moved from West India to Eastern Persia
1 artillery and 2 infantry moved from Shensi to Tsinghai
8 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Kweichow
1 artillery and 2 infantry moved from Yunnan to Kwangsi
3 infantry moved from Yunnan to Hunan
2 artilleries and 1 infantry moved from Shan State to Yunnan
1 armour, 1 infantry and 2 mech_infantrys moved from India to West India
Combat - British
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Tsinghai
British attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 artillery and 2 infantry in Tsinghai, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Tsinghai
British win, taking Tsinghai from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hunan
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Hunan
British roll dice for 2 infantry in Hunan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 infantry in Hunan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Hunan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
British win, taking Hunan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
Place Units - British
3 armour placed in Iraq
3 infantry placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,3,1,2,3,6
British collect 27 PUs (8 lost to blockades); end with 27 PUs
Place Units - UK_Pacific
3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,2
UK_Pacific collect 11 PUs (2 lost to blockades); end with 11 PUs
Some Units in India change ownership: 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -1.00
British : 0.33
Americans : 0.67
Chinese : -0.50
Japanese : -0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Southern Italy to Algeria
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
1 submarine moved from 97 Sea Zone to 96 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
1 bomber moved from Southern Italy to Algeria
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone
Italians win with 2 fighters remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for British: 1 destroyer
Battle in 99 Sea Zone
Italians attack with 1 destroyer and 1 fighter
British defend with 1 destroyer
Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 99 Sea Zone
Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Algeria
Italians attack with 1 artillery, 1 bomber and 1 infantry
Americans defend with 1 mech_infantry
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria
Italians win, taking Algeria from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 fighters moved from 96 Sea Zone to 97 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
Place Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : 1.50
British : 0.33
Americans : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 destroyers moved from 56 Sea Zone to 43 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
3 submarines moved from 56 Sea Zone to 43 Sea Zone
4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 cruiser moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
1 destroyer moved from 56 Sea Zone to 42 Sea Zone
1 destroyer moved from 42 Sea Zone to 43 Sea Zone
2 destroyers moved from 56 Sea Zone to 43 Sea Zone
1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
1 destroyer moved from 56 Sea Zone to 43 Sea Zone
3 submarines moved from 56 Sea Zone to 43 Sea Zone
4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 cruiser moved from 41 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Borneo
Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 cruiser moved from 98 Sea Zone to 94 Sea Zone
Combat - French
Battle in 94 Sea Zone
French attack with 1 cruiser
Italians defend with 1 transport
1 transport owned by the Italians lost in 94 Sea Zone
French win with 1 cruiser remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 93 Sea Zone
French attack with 1 destroyer
Germans defend with 3 submarines
French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
French roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits
French roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Germans roll dice for 2 submarines in 93 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
French roll dice for 1 destroyer in 93 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 93 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 93 Sea Zone
French win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 18
Casualties for Germans: 3 submarines
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Germans : -1.33
French : 1.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 1 marine, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 marine moved from Western Germany to 112 Sea Zone
1 cruiser, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 bombers moved from Southern Italy to United Kingdom
2 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 tactical_bomber moved from Caucasus to Persia
16 armour and 8 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters moved from Southern Italy to Iraq
2 fighters moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 1 marine, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs;
Combat Move - Germans
1 marine moved from Western Germany to 112 Sea Zone
1 cruiser, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom
2 fighters moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to United Kingdom
4 bombers moved from Southern Italy to United Kingdom
2 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia
1 armour and 1 mech_infantry moved from Northwest Persia to Persia
1 tactical_bomber moved from Caucasus to Persia
16 armour and 8 mech_infantrys moved from Caucasus to Iraq
1 fighter and 1 tactical_bomber moved from Caucasus to Iraq
2 fighters moved from Southern Italy to Iraq
2 fighters moved from 97 Sea Zone to 94 Sea Zone
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
Combat - Germans
Germans creates battle in territory 88 Sea Zone
Battle in United Kingdom
Germans attack with 1 artillery, 5 bombers, 2 fighters, 1 infantry and 1 marine
British defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 1 infantry
AA fire in United Kingdom : 0/7 hits, 1.17 expected hits
Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 artillery, 5 bombers, 2 fighters, 1 infantry and 1 marine in United Kingdom, round 2 : 6/10 hits, 5.33 expected hits
British roll dice for 4 aaGuns, 2 artilleries, 5 infantry and 1 mech_infantry in United Kingdom, round 2 : 1/8 hits, 2.67 expected hits
4 aaGuns owned by the British, 1 fighter owned by the Germans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom
Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 1 infantry and 1 marine in United Kingdom, round 3 : 6/9 hits, 4.83 expected hits
British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/5 hits, 1.67 expected hits
1 mech_infantry owned by the British, 1 bomber owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in United Kingdom
Germans captures 27PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 25
Casualties for Germans: 1 bomber and 1 fighter
Casualties for British: 4 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry
Casualties for French: 1 infantry
Battle in Eastern Persia
Germans attack with 2 armour and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits, 1.17 expected hits
British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia
Germans win, taking Eastern Persia from British with 2 armour remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Persia
Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1.33 expected hits
British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Persia
Germans win, taking Persia from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Iraq
Germans attack with 16 armour, 3 fighters, 8 mech_infantrys and 1 tactical_bomber
British defend with 12 armour, 1 factory_minor, 2 fighters and 6 mech_infantrys
Germans roll dice for 16 armour, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 12/28 hits, 11.50 expected hits
British roll dice for 12 armour, 2 fighters and 6 mech_infantrys in Iraq, round 2 : 8/20 hits, 9.33 expected hits
6 mech_infantrys owned by the British, 8 mech_infantrys owned by the Germans and 6 armour owned by the British lost in Iraq
Germans roll dice for 16 armour, 3 fighters and 1 tactical_bomber in Iraq, round 3 : 8/20 hits, 10.17 expected hits
British roll dice for 6 armour and 2 fighters in Iraq, round 3 : 5/8 hits, 4.33 expected hits
5 armour owned by the Germans, 2 fighters owned by the British and 6 armour owned by the British lost in Iraq
Germans win, taking Iraq from British with 11 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Germans: 5 armour and 8 mech_infantrys
Casualties for British: 12 armour, 2 fighters and 6 mech_infantrys
Battle in 94 Sea Zone
Germans attack with 1 destroyer and 2 fighters
French defend with 1 cruiser
Germans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits
French roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the French lost in 94 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in 88 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 88 Sea Zone
Germans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters moved from 94 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to Western Germany
1 fighter moved from United Kingdom to Normandy Bordeaux
3 bombers moved from United Kingdom to Normandy Bordeaux
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
3 aaGuns moved from Caucasus to Northwest Persia
6 infantry moved from Caucasus to Kazakhstan
3 armour moved from Ukraine to Caucasus
3 armour moved from Volgograd to Northwest Persia
5 armour moved from Turkmenistan to Kazakhstan
3 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Novosibirsk to Timguska
1 mech_infantry moved from Novosibirsk to Kazakhstan
2 fighters moved from Iraq to Northwest Persia
1 tactical_bomber moved from Persia to Northwest Persia
1 tactical_bomber moved from Iraq to Northwest Persia
1 fighter moved from Iraq to Northwest Persia
3 submarines moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Novgorod to Belarus
Place Units - Germans
1 bomber placed in Western Germany
1 artillery, 1 infantry and 1 marine placed in Normandy Bordeaux
1 artillery and 1 infantry placed in Western Germany
1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
3 mech_infantrys placed in Russia
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6
Germans collect 78 PUs; end with 106 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 111 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 118 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 124 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 129 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 144 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer, 1 submarine and 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.50
British : -2.67
French : -0.50
Americans : -0.33
AA fire in United Kingdom : : -1.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 artillery moved from Urals to Novosibirsk
1 infantry moved from Anhwe to Kweichow
2 armour, 1 artillery and 1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hunan
1 bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 armour moved from Chahar to Suiyuyan
1 bomber moved from Kiangsu to Suiyuyan
2 tactical_bombers moved from Kiangsu to Hopei
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 artillery moved from Urals to Novosibirsk
1 infantry moved from Anhwe to Kweichow
2 armour, 1 artillery and 1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hunan
1 bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 armour moved from Chahar to Suiyuyan
1 bomber moved from Kiangsu to Suiyuyan
2 tactical_bombers moved from Kiangsu to Hopei
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 armour moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
4 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 armour and 2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Suiyuyan to Kiangsu
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
2 tactical_bombers moved from Hopei to Kiangsu
2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
1 submarine moved from 36 Sea Zone to 19 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 artilleries moved from 19 Sea Zone to Kiangsu
3 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 artilleries and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.33
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from Japan to 16 Sea Zone
1 artillery moved from Urals to Novosibirsk
1 infantry moved from Anhwe to Kweichow
2 armour, 1 artillery and 1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Shantung to Hunan
1 bomber moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow
1 armour moved from Chahar to Suiyuyan
1 bomber moved from Kiangsu to Suiyuyan
2 tactical_bombers moved from Kiangsu to Hopei
Combat - Japanese
Battle in Kweichow
Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 2.00 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow
Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hunan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Suiyuyan
Japanese attack with 1 armour and 1 bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 2 : 2/2 hits, 1.17 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 3.00 expected hits
Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 armour moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
4 infantry moved from Kiangsu to Kiangsi
1 artillery moved from Kiangsu to Kiangsi
1 infantry moved from Kiangsu to Kiangsi
1 armour and 2 infantry moved from Kiangsu to Anhwe
1 bomber moved from Suiyuyan to Kiangsu
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu
2 tactical_bombers moved from Hopei to Kiangsu
2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi
1 submarine moved from 36 Sea Zone to 19 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
3 artilleries moved from 19 Sea Zone to Kiangsu
3 infantry moved from 19 Sea Zone to Kiangsu
1 bomber moved from 16 Sea Zone to Japan
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
Place Units - Japanese
1 armour, 1 artillery and 1 infantry placed in Kiangsu
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
3 artilleries and 3 infantry placed in Japan
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.33
Japanese : 0.00
@wizmark your win
@dawgoneit another?
@dawgoneit Good game! Yes up for another if you are…swap sides again?
@wizmark sure. i will set it up soon.