like always you pull something unusual out of the hat. I like it! Orders are coming up!
Wizmark (X) vs Dawgoneit (L) BM3 G4
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 fighter moved from Southern Italy to 99 Sea Zone 2 fighters moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone 1 artillery and 1 infantry moved from 94 Sea Zone to Algeria 1 bomber moved from Southern Italy to Algeria Combat - Italians Battle in 96 Sea Zone Italians attack with 2 fighters and 1 submarine British defend with 1 destroyer Italians roll dice for 1 submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 96 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Italians lost in 96 Sea Zone Italians win with 2 fighters remaining. Battle score for attacker is 2 Casualties for Italians: 1 submarine Casualties for British: 1 destroyer Battle in 99 Sea Zone Italians attack with 1 destroyer and 1 fighter British defend with 1 destroyer Italians roll dice for 1 destroyer and 1 fighter in 99 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits British roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 99 Sea Zone Italians win, taking 99 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Algeria Italians attack with 1 artillery, 1 bomber and 1 infantry Americans defend with 1 mech_infantry Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1.33 expected hits Americans roll dice for 1 mech_infantry in Algeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 mech_infantry owned by the Americans lost in Algeria Italians win, taking Algeria from Americans with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Italians: 1 infantry Casualties for Americans: 1 mech_infantry Non Combat Move - Italians 1 bomber moved from Algeria to Southern Italy 2 fighters moved from 96 Sea Zone to 97 Sea Zone 1 fighter moved from 99 Sea Zone to Southern Italy Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Italians collect 15 PUs; end with 15 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 18 PUsCombat Hit Differential Summary :
Italians : 1.50 British : 0.33 Americans : 0.67 -
TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 2 destroyers moved from 56 Sea Zone to 43 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 56 Sea Zone to 43 Sea Zone 3 submarines moved from 56 Sea Zone to 43 Sea Zone 4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 56 Sea Zone to 44 Sea Zone 1 cruiser moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Borneo Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 factory_minor and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 2 destroyers and 1 submarine moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 1 destroyer moved from 56 Sea Zone to 42 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 2 destroyers moved from 56 Sea Zone to 43 Sea Zone 1 cruiser, 2 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 destroyer moved from 56 Sea Zone to 43 Sea Zone 3 submarines moved from 56 Sea Zone to 43 Sea Zone 4 destroyers, 2 infantry, 3 submarines and 1 transport moved from 56 Sea Zone to 44 Sea Zone 1 cruiser moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Borneo Battle in Celebes Non Combat Move - ANZAC Place Units - ANZAC 1 factory_minor placed in Queensland 2 submarines placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 93 Sea Zone 1 cruiser moved from 98 Sea Zone to 94 Sea Zone Combat - French Battle in 94 Sea Zone French attack with 1 cruiser Italians defend with 1 transport 1 transport owned by the Italians lost in 94 Sea Zone French win with 1 cruiser remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 93 Sea Zone French attack with 1 destroyer Germans defend with 3 submarines French roll dice for 1 destroyer in 93 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 3 submarines in 93 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone French roll dice for 1 destroyer in 93 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 93 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits French roll dice for 1 destroyer in 93 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 submarines in 93 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone French roll dice for 1 destroyer in 93 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 93 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 93 Sea Zone French win, taking 93 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 18 Casualties for Germans: 3 submarines Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Germans : -1.33 French : 1.67 -
TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 1 marine, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 marine moved from Western Germany to 112 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 fighters moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 4 bombers moved from Southern Italy to United Kingdom 2 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 armour and 1 mech_infantry moved from Northwest Persia to Persia 1 tactical_bomber moved from Caucasus to Persia 16 armour and 8 mech_infantrys moved from Caucasus to Iraq 1 fighter and 1 tactical_bomber moved from Caucasus to Iraq 2 fighters moved from Southern Italy to Iraq 2 fighters moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 2 artilleries, 1 bomber, 1 destroyer, 2 infantry, 1 marine, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 1 PUs; Combat Move - Germans 1 marine moved from Western Germany to 112 Sea Zone 1 cruiser, 1 marine and 1 transport moved from 112 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 110 Sea Zone to United Kingdom 2 fighters moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to United Kingdom 4 bombers moved from Southern Italy to United Kingdom 2 armour and 1 mech_infantry moved from Turkmenistan to Eastern Persia 1 armour and 1 mech_infantry moved from Northwest Persia to Persia 1 tactical_bomber moved from Caucasus to Persia 16 armour and 8 mech_infantrys moved from Caucasus to Iraq 1 fighter and 1 tactical_bomber moved from Caucasus to Iraq 2 fighters moved from Southern Italy to Iraq 2 fighters moved from 97 Sea Zone to 94 Sea Zone 1 destroyer moved from 97 Sea Zone to 94 Sea Zone Combat - Germans Germans creates battle in territory 88 Sea Zone Battle in United Kingdom Germans attack with 1 artillery, 5 bombers, 2 fighters, 1 infantry and 1 marine British defend with 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour, 4 infantry and 1 mech_infantry; French defend with 1 infantry AA fire in United Kingdom : 0/7 hits, 1.17 expected hits Germans roll dice for 1 cruiser in United Kingdom, round 2 : 1/1 hits, 0.50 expected hits Germans roll dice for 1 artillery, 5 bombers, 2 fighters, 1 infantry and 1 marine in United Kingdom, round 2 : 6/10 hits, 5.33 expected hits British roll dice for 4 aaGuns, 2 artilleries, 5 infantry and 1 mech_infantry in United Kingdom, round 2 : 1/8 hits, 2.67 expected hits 4 aaGuns owned by the British, 1 fighter owned by the Germans, 1 infantry owned by the French and 2 infantry owned by the British lost in United Kingdom Germans roll dice for 1 artillery, 5 bombers, 1 fighter, 1 infantry and 1 marine in United Kingdom, round 3 : 6/9 hits, 4.83 expected hits British roll dice for 2 artilleries, 2 infantry and 1 mech_infantry in United Kingdom, round 3 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the British, 1 bomber owned by the Germans, 2 artilleries owned by the British and 2 infantry owned by the British lost in United Kingdom Germans captures 27PUs while taking British capital Germans converts factory_major into different units Germans win, taking United Kingdom from British with 1 artillery, 4 bombers, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 25 Casualties for Germans: 1 bomber and 1 fighter Casualties for British: 4 aaGuns, 2 artilleries, 4 infantry and 1 mech_infantry Casualties for French: 1 infantry Battle in Eastern Persia Germans attack with 2 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Eastern Persia, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Eastern Persia, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Eastern Persia Germans win, taking Eastern Persia from British with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for British: 1 infantry Battle in Persia Germans attack with 1 armour, 1 mech_infantry and 1 tactical_bomber British defend with 1 mech_infantry Germans roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 1/3 hits, 1.33 expected hits British roll dice for 1 mech_infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Persia Germans win, taking Persia from British with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Iraq Germans attack with 16 armour, 3 fighters, 8 mech_infantrys and 1 tactical_bomber British defend with 12 armour, 1 factory_minor, 2 fighters and 6 mech_infantrys Germans roll dice for 16 armour, 3 fighters, 8 mech_infantrys and 1 tactical_bomber in Iraq, round 2 : 12/28 hits, 11.50 expected hits British roll dice for 12 armour, 2 fighters and 6 mech_infantrys in Iraq, round 2 : 8/20 hits, 9.33 expected hits 6 mech_infantrys owned by the British, 8 mech_infantrys owned by the Germans and 6 armour owned by the British lost in Iraq Germans roll dice for 16 armour, 3 fighters and 1 tactical_bomber in Iraq, round 3 : 8/20 hits, 10.17 expected hits British roll dice for 6 armour and 2 fighters in Iraq, round 3 : 5/8 hits, 4.33 expected hits 5 armour owned by the Germans, 2 fighters owned by the British and 6 armour owned by the British lost in Iraq Germans win, taking Iraq from British with 11 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54 Casualties for Germans: 5 armour and 8 mech_infantrys Casualties for British: 12 armour, 2 fighters and 6 mech_infantrys Battle in 94 Sea Zone Germans attack with 1 destroyer and 2 fighters French defend with 1 cruiser Germans roll dice for 1 destroyer and 2 fighters in 94 Sea Zone, round 2 : 3/3 hits, 1.33 expected hits French roll dice for 1 cruiser in 94 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the French lost in 94 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 12 Casualties for French: 1 cruiser Battle in 88 Sea Zone Germans attack with 1 submarine Americans defend with 1 destroyer Germans roll dice for 1 submarine in 88 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 88 Sea Zone Germans win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans Non Combat Move - Germans 2 fighters moved from 94 Sea Zone to 97 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 fighter moved from United Kingdom to Normandy Bordeaux 3 bombers moved from United Kingdom to Normandy Bordeaux 1 artillery and 1 infantry moved from Caucasus to Northwest Persia 3 aaGuns moved from Caucasus to Northwest Persia 6 infantry moved from Caucasus to Kazakhstan 3 armour moved from Ukraine to Caucasus 3 armour moved from Volgograd to Northwest Persia 5 armour moved from Turkmenistan to Kazakhstan 3 mech_infantrys moved from Russia to Kazakhstan 1 mech_infantry moved from Novosibirsk to Timguska 1 mech_infantry moved from Novosibirsk to Kazakhstan 2 fighters moved from Iraq to Northwest Persia 1 tactical_bomber moved from Persia to Northwest Persia 1 tactical_bomber moved from Iraq to Northwest Persia 1 fighter moved from Iraq to Northwest Persia 3 submarines moved from 109 Sea Zone to 110 Sea Zone 2 infantry moved from Novgorod to Belarus Place Units - Germans 1 bomber placed in Western Germany 1 artillery, 1 infantry and 1 marine placed in Normandy Bordeaux 1 artillery and 1 infantry placed in Western Germany 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone 3 armour placed in Volgograd 3 armour placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6 Germans collect 78 PUs; end with 106 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 111 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 116 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 118 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 124 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 129 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 144 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from 112 Sea Zone: 1 destroyer, 1 submarine and 1 transport EDIT: Adding units owned by Germans to 113 Sea Zone: 1 destroyer, 1 submarine and 1 transport EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2.50 British : -2.67 French : -0.50 Americans : -0.33 AA fire in United Kingdom : : -1.17 -
TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 1 artillery moved from Urals to Novosibirsk 1 infantry moved from Anhwe to Kweichow 2 armour, 1 artillery and 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Hunan 1 bomber moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow 1 armour moved from Chahar to Suiyuyan 1 bomber moved from Kiangsu to Suiyuyan 2 tactical_bombers moved from Kiangsu to Hopei -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 1 artillery moved from Urals to Novosibirsk 1 infantry moved from Anhwe to Kweichow 2 armour, 1 artillery and 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Hunan 1 bomber moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow 1 armour moved from Chahar to Suiyuyan 1 bomber moved from Kiangsu to Suiyuyan 2 tactical_bombers moved from Kiangsu to Hopei Combat - Japanese Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hunan Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Suiyuyan Japanese attack with 1 armour and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 armour moved from Shantung to Chahar 1 infantry moved from Shantung to Anhwe 4 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 armour and 2 infantry moved from Kiangsu to Anhwe 1 bomber moved from Suiyuyan to Kiangsu 1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu 2 tactical_bombers moved from Hopei to Kiangsu 2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi 1 submarine moved from 36 Sea Zone to 19 Sea Zone 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 artilleries moved from 19 Sea Zone to Kiangsu 3 infantry moved from 19 Sea Zone to Kiangsu 1 bomber moved from 16 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 25 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 3 artilleries and 3 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : 1.33 Japanese : 0.00 -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 armour, 4 artilleries, 1 destroyer, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 bomber moved from Japan to 16 Sea Zone 1 artillery moved from Urals to Novosibirsk 1 infantry moved from Anhwe to Kweichow 2 armour, 1 artillery and 1 infantry moved from Anhwe to Hopei 1 mech_infantry moved from Shantung to Hunan 1 bomber moved from Kiangsu to Kweichow 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan 1 fighter and 1 tactical_bomber moved from Kiangsu to Kweichow 1 armour moved from Chahar to Suiyuyan 1 bomber moved from Kiangsu to Suiyuyan 2 tactical_bombers moved from Kiangsu to Hopei Combat - Japanese Battle in Kweichow Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 2 : 1/4 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kweichow Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Hunan Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 fighters, 1 mech_infantry and 2 tactical_bombers in Hunan, round 2 : 3/5 hits, 2.50 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Battle in 16 Sea Zone Japanese attack with 1 bomber and 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 16 Sea Zone Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Suiyuyan Japanese attack with 1 armour and 1 bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 bomber in Suiyuyan, round 2 : 2/2 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Japanese win with 1 bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers in Hopei, round 2 : 2/6 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 2 armour, 1 artillery, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Non Combat Move - Japanese 1 armour moved from Shantung to Chahar 1 infantry moved from Shantung to Anhwe 4 infantry moved from Kiangsu to Kiangsi 1 artillery moved from Kiangsu to Kiangsi 1 infantry moved from Kiangsu to Kiangsi 1 armour and 2 infantry moved from Kiangsu to Anhwe 1 bomber moved from Suiyuyan to Kiangsu 1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsu 2 tactical_bombers moved from Hopei to Kiangsu 2 fighters and 2 tactical_bombers moved from Hunan to Kiangsi 1 submarine moved from 36 Sea Zone to 19 Sea Zone 3 transports moved from 19 Sea Zone to 6 Sea Zone 3 artilleries moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone 3 artilleries moved from 19 Sea Zone to Kiangsu 3 infantry moved from 19 Sea Zone to Kiangsu 1 bomber moved from 16 Sea Zone to Japan 1 destroyer moved from 6 Sea Zone to 25 Sea Zone Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in Kiangsu 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 3 artilleries and 3 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 42 PUs; end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 80 Sea Zone: 1 submarine EDIT: Adding units owned by Japanese to 39 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans : -0.33 Chinese : 1.33 Japanese : 0.00 -
@wizmark your win
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@dawgoneit another?
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@dawgoneit Good game! Yes up for another if you are…swap sides again?
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@wizmark sure. i will set it up soon.





