@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 2 armour, 1 artillery, 1 bomber, 1 destroyer, 1 harbour, 3 infantry, 1 mech_infantry and 5 submarines; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
1 armour and 1 mech_infantry moved from Persia to Caucasus
3 bombers moved from Egypt to Caucasus
1 bomber moved from Gibraltar to Spain
1 bomber moved from Western United States to 26 Sea Zone
1 bomber moved from 26 Sea Zone to Hawaiian Islands
1 submarine moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from New South Wales to 63 Sea Zone
2 infantry moved from Gibraltar to Spain
2 artilleries moved from Gibraltar to Spain
1 infantry moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 64 Sea Zone
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 96 Sea Zone
1 mech_infantry moved from 96 Sea Zone to Malta
2 infantry moved from United Kingdom to 110 Sea Zone
1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Spain
1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 64 Sea Zone
1 fighter moved from 91 Sea Zone to Spain
1 artillery and 7 infantry moved from Central United States to 101 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 7 infantry moved from 91 Sea Zone to Spain
Combat - Americans
Battle in Cyprus
Battle in 63 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 63 Sea Zone
Americans win, taking Cyprus from Italians with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 26 Sea Zone
Americans attack with 1 submarine and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 submarine in 26 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 26 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Malta
Battle in Hawaiian Islands
Americans attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 bomber and 2 infantry in Hawaiian Islands, round 2 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 2 infantry in Hawaiian Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Hawaiian Islands
Americans roll dice for 1 bomber and 1 infantry in Hawaiian Islands, round 3 : 1/2 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Hawaiian Islands, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Hawaiian Islands
Americans win, taking Malta from Italians, taking Hawaiian Islands from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber and 1 infantry
Casualties for Japanese: 2 infantry
Battle in Caucasus
Americans attack with 1 armour, 3 bombers and 1 mech_infantry
Germans defend with 1 armour and 1 mech_infantry
Americans roll dice for 1 armour, 3 bombers and 1 mech_infantry in Caucasus, round 2 : 2/5 hits, 2.67 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
Americans win, taking Caucasus from Germans with 1 armour, 3 bombers and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Spain
Americans attack with 3 artilleries, 1 bomber, 1 fighter and 11 infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 11 infantry in Spain, round 2 : 4/16 hits, 4.50 expected hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 3/6 hits, 2.00 expected hits
3 infantry owned by the Americans and 5 infantry owned by the Neutral_True lost in Spain
Americans roll dice for 3 artilleries, 1 bomber, 1 fighter and 8 infantry in Spain, round 3 : 4/13 hits, 4.00 expected hits
Neutral_True roll dice for 1 infantry in Spain, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 3 artilleries, 1 bomber, 1 fighter and 8 infantry remaining. Battle score for attacker is 9
Casualties for Americans: 3 infantry
Casualties for Neutral_True: 6 infantry
Non Combat Move - Americans
1 fighter moved from Spain to Gibraltar
3 bombers moved from Caucasus to Russia
1 mech_infantry moved from Egypt to Iraq
1 bomber moved from Spain to Iraq
2 infantry moved from 64 Sea Zone to Central America
2 carriers, 1 destroyer, 3 fighters and 2 submarines moved from 51 Sea Zone to 64 Sea Zone
1 carrier and 1 destroyer moved from 10 Sea Zone to 64 Sea Zone
1 fighter moved from Western United States to 64 Sea Zone
1 fighter moved from 63 Sea Zone to Fiji
1 fighter moved from New South Wales to Fiji
1 bomber moved from British Columbia to Western United States
4 aaGuns moved from Gibraltar to Spain
Place Units - Americans
1 destroyer and 5 submarines placed in 10 Sea Zone
1 bomber placed in Western United States
2 armour and 1 mech_infantry placed in Persia
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 2 transports
EDIT: Removing units owned by Americans from 64 Sea Zone: 2 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 artillery and 3 infantry placed in Central United States
1 harbour placed in Central America
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 60 PUs; end with 60 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Combat - Chinese
Chinese creates battle in territory Sikang
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British buy 2 armour, 1 destroyer and 4 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 destroyer; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
2 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 tactical_bomber moved from West India to Shan State
1 armour and 10 mech_infantrys moved from Persia to Turkey
1 mech_infantry moved from Northwest Persia to Volgograd
Russians take Volgograd from Germans
1 armour and 2 artilleries moved from Iraq to Turkey
1 cruiser moved from 81 Sea Zone to 71 Sea Zone
1 armour moved from Gibraltar to Normandy Bordeaux
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Northwest Persia to Turkey
1 fighter moved from Eastern Persia to Turkey
1 tactical_bomber moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from Persia to Afghanistan
Combat - British
British creates battle in territory 98 Sea Zone
Battle in Crete
Battle in Normandy Bordeaux
British attack with 1 armour, 5 fighters and 1 tactical_bomber
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
British roll dice for 1 armour, 5 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 1/7 hits, 3.67 expected hits
Germans roll dice for 1 infantry in Normandy Bordeaux, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 armour owned by the British lost in Normandy Bordeaux
British win, taking 98 Sea Zone from Italians, taking Crete from Italians with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Germans: 1 infantry
Battle in Afghanistan
British attack with 1 mech_infantry
Neutral_True defend with 4 infantry
British roll dice for 1 mech_infantry in Afghanistan, round 2 : 0/1 hits, 0.17 expected hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 1/4 hits, 1.33 expected hits
1 mech_infantry owned by the British lost in Afghanistan
Neutral_True win with 4 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 mech_infantry
Battle in Turkey
British attack with 2 armour, 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys
Neutral_True defend with 8 infantry
British roll dice for 2 armour, 2 artilleries, 1 fighter, 1 infantry and 10 mech_infantrys in Turkey, round 2 : 5/16 hits, 4.33 expected hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 1/8 hits, 2.67 expected hits
5 infantry owned by the Neutral_True and 1 infantry owned by the British lost in Turkey
British roll dice for 2 armour, 2 artilleries, 1 fighter and 10 mech_infantrys in Turkey, round 3 : 0/15 hits, 4.17 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 3 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the British lost in Turkey
British roll dice for 2 armour, 2 artilleries, 1 fighter and 8 mech_infantrys in Turkey, round 4 : 2/13 hits, 3.83 expected hits
Neutral_True roll dice for 3 infantry in Turkey, round 4 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 infantry owned by the Neutral_True lost in Turkey
British roll dice for 2 armour, 2 artilleries, 1 fighter and 7 mech_infantrys in Turkey, round 5 : 6/12 hits, 3.67 expected hits
Neutral_True roll dice for 1 infantry in Turkey, round 5 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Neutral_True lost in Turkey
British win, taking Turkey from Neutral_True with 2 armour, 2 artilleries, 1 fighter and 6 mech_infantrys remaining. Battle score for attacker is 5
Casualties for British: 1 infantry and 4 mech_infantrys
Casualties for Neutral_True: 8 infantry
Battle in Shan State
British attack with 1 artillery, 2 infantry and 1 tactical_bomber
Japanese defend with 2 artilleries
British roll dice for 1 artillery, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 2 artilleries in Shan State, round 2 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Japanese and 1 infantry owned by the British lost in Shan State
British roll dice for 1 artillery, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for British: 1 infantry
Casualties for Japanese: 2 artilleries
Non Combat Move - British
1 tactical_bomber moved from Shan State to Burma
1 aaGun, 2 artilleries, 16 infantry and 4 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from India to Burma
1 aaGun moved from India to Burma
1 fighter moved from Eastern Persia to India
1 fighter moved from Turkey to Iraq
1 fighter moved from Normandy Bordeaux to Gibraltar
2 carriers and 2 cruisers moved from 110 Sea Zone to 91 Sea Zone
1 aaGun moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
3 fighters moved from Normandy Bordeaux to 91 Sea Zone
1 fighter moved from Normandy Bordeaux to 91 Sea Zone
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
Place Units - British
1 destroyer placed in 71 Sea Zone
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,5
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Germans : -0.17
British : -6.33
Americans : -0.83
Neutral_True : 0.33
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Italians
1 fighter moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 99 Sea Zone
1 bomber moved from Southern Italy to Caucasus
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
1 artillery and 2 infantry moved from Bryansk to Tambov
1 artillery moved from Libya to Tunisia
Italians take Tunisia from Americans
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 96 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 99 Sea Zone
Italians attack with 1 fighter
British defend with 1 transport; Americans defend with 1 transport
1 transport owned by the British and 1 transport owned by the Americans lost in 99 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 1 transport
Casualties for British: 1 transport
Battle in Tambov
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
Americans defend with 1 armour and 1 mech_infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians, 1 armour owned by the Americans and 1 mech_infantry owned by the Americans lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Italians: 1 mech_infantry
Casualties for Americans: 1 armour and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Caucasus to Bryansk
1 fighter moved from 96 Sea Zone to 95 Sea Zone
1 fighter moved from 99 Sea Zone to Southern Italy
4 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
1 artillery placed in Northern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 21 PUs
Combat Hit Differential Summary :
Italians : 0.83
Russians : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 infantry moved from New South Wales to Victoria
1 infantry moved from New South Wales to Victoria
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Victoria
1 infantry moved from New South Wales to Queensland
1 fighter moved from Yunnan to Hunan
1 fighter moved from India to Hunan
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Victoria
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Victoria
ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Hunan to Burma
1 fighter moved from Russia to Turkey
1 fighter moved from Burma to India
1 fighter moved from Victoria to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
ANZAC : 1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from New South Wales to South Australia
ANZAC take South Australia from Japanese
1 infantry moved from New South Wales to Victoria
1 infantry moved from New South Wales to Victoria
1 fighter moved from New South Wales to Queensland
1 fighter moved from New South Wales to Victoria
1 infantry moved from New South Wales to Queensland
1 fighter moved from Yunnan to Hunan
1 fighter moved from India to Hunan
Combat - ANZAC
Battle in Queensland
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Queensland, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Queensland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Queensland
ANZAC win, taking Queensland from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Victoria
ANZAC attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 fighter and 2 infantry in Victoria, round 2 : 0/3 hits, 0.83 expected hits
Japanese roll dice for 1 artillery in Victoria, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Victoria
ANZAC roll dice for 1 fighter and 1 infantry in Victoria, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery in Victoria, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Victoria
ANZAC win, taking Victoria from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 artillery
Battle in Hunan
ANZAC attack with 2 fighters
Japanese defend with 1 infantry
ANZAC roll dice for 2 fighters in Hunan, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hunan
ANZAC win with 2 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Hunan to Burma
1 fighter moved from Russia to Turkey
1 fighter moved from Burma to India
1 fighter moved from Victoria to New South Wales
1 fighter moved from Queensland to New South Wales
Place Units - ANZAC
1 infantry and 1 mech_infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 6 PUs; end with 6 PUs
Combat Move - French
1 fighter moved from Gibraltar to Tunisia
Combat - French
Battle in Tunisia
French attack with 1 fighter
Italians defend with 1 artillery
French roll dice for 1 fighter in Tunisia, round 2 : 0/1 hits, 0.50 expected hits
Italians roll dice for 1 artillery in Tunisia, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the French lost in Tunisia
Italians win with 1 artillery remaining. Battle score for attacker is -10
Casualties for French: 1 fighter
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
French : -0.50
ANZAC : 1.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 5 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola
Combat Move - Germans
3 mech_infantrys moved from Novgorod to Vologda
2 bombers moved from Bryansk to Vologda
2 infantry moved from Bryansk to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
1 mech_infantry moved from Bryansk to Volgograd
1 armour moved from Ukraine to Volgograd
1 fighter moved from Bryansk to Volgograd
2 fighters and 2 tactical_bombers moved from Bryansk to Samara
5 mech_infantrys moved from Bryansk to Samara
1 armour moved from Bryansk to Samara
3 bombers moved from Western Germany to United Kingdom
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/3 hits, 0.50 expected hits
Bombing raid in United Kingdom rolls: 5,6,6 and causes: 17 damage to unit: factory_major
Bombing raid in United Kingdom causes 17 damage total.
Battle in Volgograd
Germans attack with 1 armour, 1 fighter and 1 mech_infantry
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans roll dice for 1 armour, 1 fighter and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 1 armour and 1 fighter in Volgograd, round 3 : 2/2 hits, 1.00 expected hits
Russians roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Volgograd
Germans win, taking Volgograd from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Samara
Germans attack with 1 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers
Russians defend with 1 aaGun, 1 artillery and 5 infantry
AA fire in Samara : 0/3 hits, 0.50 expected hits
Germans roll dice for 1 armour, 2 fighters, 5 mech_infantrys and 2 tactical_bombers in Samara, round 2 : 5/10 hits, 3.67 expected hits
Russians roll dice for 1 aaGun, 1 artillery and 5 infantry in Samara, round 2 : 1/6 hits, 2.00 expected hits
4 infantry owned by the Russians, 1 aaGun owned by the Russians and 1 mech_infantry owned by the Germans lost in Samara
Germans roll dice for 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers in Samara, round 3 : 5/9 hits, 3.50 expected hits
Russians roll dice for 1 artillery and 1 infantry in Samara, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 1 armour, 2 fighters, 4 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 aaGun, 1 artillery and 5 infantry
Battle in Smolensk
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vologda
Germans attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 2 bombers and 3 mech_infantrys in Vologda, round 2 : 3/5 hits, 1.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians, 1 artillery owned by the Russians and 2 mech_infantrys owned by the Germans lost in Vologda
Germans win, taking Vologda from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 artillery and 1 infantry
Non Combat Move - Germans
2 bombers moved from Vologda to Bryansk
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
2 fighters and 2 tactical_bombers moved from Samara to Bryansk
1 fighter moved from Volgograd to Bryansk
4 mech_infantrys moved from Eastern Poland to Bryansk
2 armour moved from Ukraine to Bryansk
1 infantry moved from Bulgaria to Yugoslavia
4 mech_infantrys moved from Germany to Yugoslavia
3 bombers moved from United Kingdom to Western Germany
1 infantry moved from Finland to Sweden
Germans take Sweden from Neutral_True
1 artillery and 1 infantry moved from Finland to 115 Sea Zone
3 infantry moved from Finland to Norway
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 115 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Western Germany
3 infantry moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Western Germany to 112 Sea Zone
3 infantry moved from France to Normandy Bordeaux
1 artillery moved from Western Germany to France
1 fighter moved from Southern Italy to Bryansk
1 fighter moved from Western Germany to Bryansk
1 fighter moved from Western Germany to Ukraine
1 infantry moved from Western Germany to Switzerland
Germans take Switzerland from Neutral_True
6 infantry moved from Western Germany to France
2 aaGuns moved from Western Germany to France
Place Units - Germans
1 submarine placed in 112 Sea Zone
2 fighters placed in Western Germany
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Germany
3 infantry placed in Southern France
2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Germans collect 62 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 82 PUs
Combat Hit Differential Summary :
Germans : 3.33
AA fire in Samara : : -0.50
Russians : -0.33
AA fire in United Kingdom : : -0.50
@majikforce Neutral crush! Nice. Now I know I’m doing something right!:wink:
yes i am afraid this game is not looking good for me. I rolled really well in the Pacific but it was still a crushing defeat strategically. That was a very good move.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
5 mech_infantrys moved from Tsinghai to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 5 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits, 0.83 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Bryansk
Russians attack with 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 11 armour, 19 artilleries, 2 bombers, 6 fighters, 12 infantry, 16 mech_infantrys and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber and 1 infantry
AA fire in Bryansk : 1/5 hits, 0.83 expected hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 22 artilleries, 3 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 25/89 hits, 23.67 expected hits
Combat Hit Differential Summary :
AA fire in Bryansk : : 0.17
Italians : -0.50
Russians : 4.50
getting desperate. 41% chance is the best I think I will ever get. how do you want to take your losses?
@AldoRaine huh 41%. It calculated for me it at more like 32%. Max defense. Italian troops first
should have stopped after 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11
Purchase Units - Russians
Russians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War
Combat Move - Russians
22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber moved from Russia to Bryansk
5 mech_infantrys moved from Tsinghai to Caucasus
Combat - Russians
Battle in Caucasus
Russians attack with 5 mech_infantrys
Italians defend with 1 armour
Russians roll dice for 5 mech_infantrys in Caucasus, round 2 : 4/5 hits, 0.83 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in Bryansk
Russians attack with 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 3 aaGuns, 11 armour, 19 artilleries, 2 bombers, 6 fighters, 12 infantry, 16 mech_infantrys and 3 tactical_bombers; Italians defend with 2 aaGuns, 1 armour, 1 artillery, 1 bomber and 1 infantry
AA fire in Bryansk : 1/5 hits, 0.83 expected hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 22 artilleries, 3 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 2 : 25/89 hits, 23.67 expected hits
Italians roll dice for 5 aaGuns, 12 armour, 20 artilleries, 3 bombers, 6 fighters, 13 infantry, 16 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 26/73 hits, 28.33 expected hits
26 infantry owned by the Russians, 3 aaGuns owned by the Germans, 2 aaGuns owned by the Italians, 2 bombers owned by the Germans, 12 infantry owned by the Germans, 1 bomber owned by the Italians, 1 artillery owned by the Italians, 3 mech_infantrys owned by the Germans and 1 infantry owned by the Italians lost in Bryansk
Russians roll dice for 22 artilleries, 3 fighters, 36 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 3 : 17/63 hits, 19.33 expected hits
Italians roll dice for 12 armour, 19 artilleries, 6 fighters, 13 mech_infantrys and 3 tactical_bombers in Bryansk, round 3 : 31/53 hits, 22.17 expected hits
31 infantry owned by the Russians, 4 artilleries owned by the Germans and 13 mech_infantrys owned by the Germans lost in Bryansk
Russians roll dice for 22 artilleries, 3 fighters, 5 infantry, 1 mech_infantry and 1 tactical_bomber in Bryansk, round 4 : 9/32 hits, 11.50 expected hits
Italians roll dice for 12 armour, 15 artilleries, 6 fighters and 3 tactical_bombers in Bryansk, round 4 : 22/36 hits, 16.50 expected hits
1 mech_infantry owned by the Russians, 5 infantry owned by the Russians, 9 artilleries owned by the Germans and 16 artilleries owned by the Russians lost in Bryansk
Russians roll dice for 6 artilleries, 3 fighters and 1 tactical_bomber in Bryansk, round 5 : 4/10 hits, 4.17 expected hits
Italians roll dice for 12 armour, 6 artilleries, 6 fighters and 3 tactical_bombers in Bryansk, round 5 : 15/27 hits, 13.50 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 4 artilleries owned by the Germans and 6 artilleries owned by the Russians lost in Bryansk
Italians win with 12 armour, 2 artilleries, 6 fighters and 3 tactical_bombers remaining. Battle score for attacker is -93
Casualties for Russians: 22 artilleries, 4 fighters, 62 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for Germans: 3 aaGuns, 17 artilleries, 2 bombers, 12 infantry and 16 mech_infantrys
Casualties for Italians: 2 aaGuns, 1 artillery, 1 bomber and 1 infantry
Non Combat Move - Russians
Place Units - Russians
1 artillery and 3 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 9 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 11 PUs
Combat Hit Differential Summary :
AA fire in Bryansk : : 0.17
Italians : 13.00
Russians : -0.50
GG I think that is it.
very fun game and well played. Your Pacific and Med game was especially tough.
@AldoRaine said in 19L AldoRaine vs Majikforce:
very fun game and well played. Your Pacific and Med game was especially tough.
Thanks. It was a very fun game. You had good allied coordination. I was a little nervous about Russia but I was determined to keep them isolated after you thwarted my early middle East push. It would’ve been interesting if you had just strafed bryansk. Pacific play was fun as well. The big sea battle really changed that map. You tried to bully me in China but thankfully I was able to recover. GG.
@majikforce Yeah i was going back and forth and the strafe but i figured this was my best chance for a decisive battle while I still had a chance to recover.
That pacific battle was definitely the beginning of the end for me. I know i said I forgot a blocker but I honestly can’t remember if I thought it was a good idea to bring you to battle. Very smart move on your part to take advantage. I rolled well but it was till a decisive battle in your favor strategically.
I want to wrap up a few other games here and then take stock of how much free time I will have. Things are going to get really busy soon but I definitely want a rematch at some point. We can switch sides or stay the same whatever you want. Thanks again for the game it was really fun. Well played.
@AldoRaine Sure thing. Just give me a shout when you want a rematch.