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sz93: keep dd or cruiser?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry and 8 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter moved from Southern Italy to 93 Sea Zone
2 artilleries and 4 infantry moved from Western Germany to 112 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 4 infantry, 1 tactical_bomber and 3 transports moved from 112 Sea Zone to 109 Sea Zone
2 artilleries and 4 infantry moved from 109 Sea Zone to Scotland
1 fighter and 4 tactical_bombers moved from Western Germany to 109 Sea Zone
2 bombers moved from Western Germany to 109 Sea Zone
Combat - Germans
Battle in 93 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 93 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 109 Sea Zone
Germans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 fighters, 5 tactical_bombers and 3 transports
British defend with 1 battleship, 1 cruiser and 1 transport
Germans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 fighters, 5 tactical_bombers and 3 transports in 109 Sea Zone, round 2 : 5/11 hits, 6,33 expected hits
British roll dice for 1 battleship, 1 cruiser and 1 transport in 109 Sea Zone, round 2 : 0/2 hits, 1,17 expected hits
1 transport owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 fighters, 5 tactical_bombers and 3 transports remaining. Battle score for attacker is 39
Casualties for British: 1 battleship, 1 cruiser and 1 transport
Battle in Scotland
Non Combat Move - Germans
2 artilleries moved from France to Normandy Bordeaux
1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
5 armour and 3 mech_infantrys moved from France to Germany
1 armour moved from Yugoslavia to Germany
1 armour moved from Bulgaria to Romania
4 infantry moved from Bulgaria to Romania
3 aaGuns moved from Slovakia Hungary to Romania
2 artilleries and 7 infantry moved from Yugoslavia to Slovakia Hungary
3 aaGuns moved from Germany to Poland
2 bombers moved from 109 Sea Zone to Western Germany
5 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
1 fighter moved from 93 Sea Zone to Western Germany
5 infantry moved from Finland to Norway
3 infantry moved from Poland to Germany
1 artillery moved from Poland to Germany
2 submarines moved from 106 Sea Zone to 108 Sea Zone
Place Units - Germans
2 infantry placed in Normandy Bordeaux
1 destroyer and 8 transports placed in 113 Sea Zone
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : -1,33
British : -1,17
@majikforce said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
@lebowsky said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
Scramble UK?
No thanks. Sea Lion. Cool haven’t been through one of those in a while.
I cant remember a sea lion working (done by me), Im hoping this is the one!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 1 artillery, 2 infantry, 1 marine and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
6 infantry moved from Yakut S.S.R. to Yenisey
2 aaGuns and 6 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 submarine moved from 111 Sea Zone to 109 Sea Zone
1 armour and 1 mech_infantry moved from Bryansk to Caucasus
4 artilleries moved from Novgorod to Belarus
4 infantry moved from Novgorod to Karelia
5 infantry moved from Novgorod to Belarus
3 infantry moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
2 fighters and 1 tactical_bomber moved from Novgorod to Belarus
3 infantry moved from Ukraine to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 bomber moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 armour and 1 mech_infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Ukraine
1 aaGun, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
Place Units - Russians
1 armour, 1 marine and 1 mech_infantry placed in Novgorod
1 artillery and 2 mech_infantrys placed in Ukraine
2 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 1 harbour and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 bombers, 6 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers
Chinese defend with 5 infantry
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters, 4 infantry and 5 tactical_bombers in Yunnan, round 2 : 10/18 hits, 8,83 expected hits
Chinese roll dice for 5 infantry in Yunnan, round 2 : 1/5 hits, 1,67 expected hits
1 infantry owned by the Japanese and 5 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for Chinese: 5 infantry
Non Combat Move - Japanese
2 fighters moved from Kwangsi to Manchuria
1 infantry moved from Anhwe to Hunan
1 infantry moved from Jehol to Anhwe
1 aaGun and 3 infantry moved from Jehol to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
2 artilleries and 5 infantry moved from Anhwe to Hopei
2 infantry moved from Kiangsi to Kwangsi
1 transport moved from 20 Sea Zone to 6 Sea Zone
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 marine moved from Japan to 6 Sea Zone
1 cruiser and 1 marine moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 3 infantry moved from 36 Sea Zone to Kwangsi
1 artillery, 1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
2 bombers, 6 fighters and 5 tactical_bombers moved from Yunnan to Kwangsi
Place Units - Japanese
1 factory_minor placed in Manchuria
1 harbour placed in Kwangsi
1 artillery and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
Chinese : -0,67
Japanese : 1,17
@lebowsky Sorry for the delay. I have been real busy and unable to put forth the thought needed for this turn. I finished US and China but its too late and I can’t think any more. So hopefully I can finish it tomorrow night.
Dont worry man
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 26 Sea Zone
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 armour and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 10 Sea Zone to 101 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 infantry moved from Shensi to Suiyuyan
1 fighter moved from Shensi to Suiyuyan
4 infantry moved from Shensi to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 4 infantry
Japanese defend with 1 infantry
Chinese roll dice for 4 infantry in Kweichow, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Suiyuyan to Tsinghai
Place Units - Chinese
4 infantry placed in Tsinghai
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs
Purchase Units - British
British buy 1 armour, 1 carrier, 1 destroyer and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
10 infantry moved from United Kingdom to Scotland
1 mech_infantry moved from United Kingdom to Scotland
1 fighter moved from United Kingdom to Scotland
1 artillery and 1 infantry moved from Persia to Iraq
1 bomber moved from Malta to Iraq
1 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Tanganyika Territory
1 marine moved from India to 39 Sea Zone
1 battleship and 1 marine moved from 39 Sea Zone to 76 Sea Zone
1 marine moved from 76 Sea Zone to Ethiopia
1 infantry moved from Persia to 80 Sea Zone
1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from 76 Sea Zone to Ethiopia
Combat - British
Battle in Ethiopia
Battle in Iraq
British attack with 1 artillery, 1 bomber and 1 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 artillery, 1 bomber and 1 infantry in Iraq, round 2 : 2/3 hits, 1.33 expected hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
1 artillery owned by the British retreated to Persia
Neutral_Axis win, taking Ethiopia from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Neutral_Axis: 2 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour, 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 3 : 0/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 4 : 2/2 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Scotland
British attack with 1 fighter, 10 infantry and 1 mech_infantry
Germans defend with 1 airfield, 2 artilleries and 4 infantry
British roll dice for 1 fighter, 10 infantry and 1 mech_infantry in Scotland, round 2 : 4/12 hits, 2.33 expected hits
Germans roll dice for 2 artilleries and 4 infantry in Scotland, round 2 : 4/6 hits, 2.00 expected hits
4 infantry owned by the Germans and 4 infantry owned by the British lost in Scotland
British roll dice for 1 fighter, 6 infantry and 1 mech_infantry in Scotland, round 3 : 0/8 hits, 1.67 expected hits
Germans roll dice for 2 artilleries in Scotland, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Scotland, round 4 : 1/7 hits, 1.50 expected hits
Germans roll dice for 2 artilleries in Scotland, round 4 : 1/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Scotland, round 5 : 0/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Scotland, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 fighter, 4 infantry and 1 mech_infantry in Scotland, round 6 : 1/6 hits, 1.33 expected hits
Germans roll dice for 1 artillery in Scotland, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 1 fighter, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for British: 7 infantry
Casualties for Germans: 2 artilleries and 4 infantry
Non Combat Move - British
1 fighter moved from Scotland to 106 Sea Zone
1 fighter moved from New Brunswick Nova Scotia to 106 Sea Zone
5 aaGuns moved from United Kingdom to Scotland
2 fighters and 1 tactical_bomber moved from Malta to Egypt
1 bomber moved from Iraq to Egypt
1 armour moved from India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 infantry moved from Persia to Northwest Persia
British take Northwest Persia from Neutral_Allies
1 destroyer moved from 37 Sea Zone to 36 Sea Zone
3 infantry moved from Shan State to Malaya
3 aaGuns and 8 infantry moved from Burma to India
Place Units - British
1 carrier and 1 destroyer placed in 106 Sea Zone
1 armour and 1 mech_infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,4,3,6,1,6
British collect 26 PUs (4 lost to blockades); end with 26 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 29 PUs
Place Units - UK_Pacific
3 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Some Units in India change ownership: 3 infantry and 2 mech_infantrys
Combat Hit Differential Summary :
Germans : 3.00
British : -2.33
Italians : 0.00
Chinese : 0.33
Neutral_Axis : 0.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
2 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to Greece
2 infantry moved from Albania to Greece
1 armour and 2 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 fighter and 4 infantry in Greece, round 2 : 3/6 hits, 1,67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 fighter and 3 infantry in Greece, round 3 : 2/5 hits, 1,50 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 92 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer
Casualties for French: 1 cruiser and 1 destroyer
Battle in Gibraltar
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Gibraltar from British, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1,33 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Greece to Southern Italy
2 aaGuns moved from Yugoslavia to Romania
2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 artillery moved from Southern France to Northern Italy
Place Units - Italians
1 artillery placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 1,33
British : 0,67
French : -0,33
Neutral_Allies : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - Italians
1 cruiser and 1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Southern Italy to Morocco
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
2 fighters moved from Southern Italy to 92 Sea Zone
1 fighter moved from Southern Italy to Greece
2 infantry moved from Albania to Greece
1 armour and 2 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Kenya to Anglo Egyptian Sudan
Combat - Italians
Battle in Greece
Italians attack with 1 armour, 1 fighter and 4 infantry
Neutral_Allies defend with 4 infantry
Italians roll dice for 1 armour, 1 fighter and 4 infantry in Greece, round 2 : 3/6 hits, 1,67 expected hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits, 1,33 expected hits
3 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
Italians roll dice for 1 armour, 1 fighter and 3 infantry in Greece, round 3 : 2/5 hits, 1,50 expected hits
Neutral_Allies roll dice for 1 infantry in Greece, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Neutral_Allies lost in Greece
Italians win, taking Greece from Neutral_Allies with 1 armour, 1 fighter and 3 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 infantry
Casualties for Neutral_Allies: 4 infantry
Battle in 92 Sea Zone
Italians attack with 1 cruiser, 1 destroyer, 2 fighters and 1 transport
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 2 : 0/4 hits, 1,83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 2 : 0/2 hits, 0,83 expected hits
Italians roll dice for 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 92 Sea Zone, round 3 : 2/4 hits, 1,83 expected hits
French roll dice for 1 cruiser and 1 destroyer in 92 Sea Zone, round 3 : 1/2 hits, 0,83 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 cruiser owned by the French lost in 92 Sea Zone
Italians win with 1 cruiser, 2 fighters and 1 transport remaining. Battle score for attacker is 12
Casualties for Italians: 1 destroyer
Casualties for French: 1 cruiser and 1 destroyer
Battle in Gibraltar
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour and 1 artillery
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits, 0,83 expected hits
British roll dice for 1 armour and 1 artillery in Anglo Egyptian Sudan, round 2 : 1/2 hits, 0,83 expected hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits, 0,67 expected hits
British roll dice for 1 armour in Anglo Egyptian Sudan, round 3 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Gibraltar from British, taking Anglo Egyptian Sudan from British with 1 artillery remaining. Battle score for attacker is 4
Casualties for Italians: 2 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1,33 expected hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for French: 2 infantry
Non Combat Move - Italians
1 bomber moved from Morocco to Southern France
2 fighters moved from 92 Sea Zone to Southern France
1 artillery and 1 infantry moved from Tunisia to Libya
1 fighter moved from Greece to Southern Italy
2 aaGuns moved from Yugoslavia to Romania
2 aaGuns and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Southern France to Yugoslavia
1 artillery moved from Southern France to Northern Italy
Place Units - Italians
1 artillery placed in Northern Italy
1 destroyer placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 19 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Yugoslavia: 1 infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : 1,33
British : 0,67
French : -0,33
Neutral_Allies : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Politics - ANZAC
ANZAC takes Political Action: Political Action ANZAC To War With Japanese
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
ANZAC succeeds on action: Political Action ANZAC To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Combat Move - ANZAC
Non Combat Move - ANZAC
1 marine moved from New South Wales to 62 Sea Zone
1 cruiser and 1 marine moved from 62 Sea Zone to 45 Sea Zone
1 marine moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
2 aaGuns and 1 artillery moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
1 fighter moved from Queensland to Malaya
1 fighter moved from Queensland to New South Wales
1 fighter moved from Queensland to Malaya
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
Place Units - ANZAC
1 armour, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied
Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 fighter moved from United Kingdom to Scotland
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 destroyer and 11 infantry; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Combat Move - Germans
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Poland
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Romania
2 transports moved from 109 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 111 Sea Zone
2 artilleries and 2 infantry moved from 111 Sea Zone to Scotland
1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 battleship and 1 cruiser moved from 109 Sea Zone to 111 Sea Zone
1 carrier moved from 109 Sea Zone to 112 Sea Zone
1 destroyer moved from 113 Sea Zone to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
1 bomber moved from Western Germany to 109 Sea Zone
1 armour moved from Germany to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 armour moved from Western Germany to 113 Sea Zone
3 armour moved from Germany to 113 Sea Zone
4 infantry moved from Norway to 113 Sea Zone
4 armour, 4 infantry and 4 transports moved from 113 Sea Zone to 111 Sea Zone
4 armour and 4 infantry moved from 111 Sea Zone to Scotland
3 transports moved from 113 Sea Zone to 112 Sea Zone
Combat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 2 fighters
Russians defend with 1 submarine
Germans roll dice for 1 bomber, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits
Russians roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Russians lost in 109 Sea Zone
Germans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in United Kingdom
Germans attack with 1 armour, 1 bomber and 3 infantry
British defend with 1 airfield, 1 factory_major and 1 harbour; French defend with 2 infantry
Germans roll dice for 1 armour, 1 bomber and 3 infantry in United Kingdom, round 2 : 2/5 hits, 1,67 expected hits
British roll dice for 2 infantry in United Kingdom, round 2 : 2/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 2 infantry owned by the French lost in United Kingdom
Germans captures 29PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 1 armour, 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 2 infantry
Casualties for French: 2 infantry
Battle in Scotland
Germans attack with 4 armour, 2 artilleries and 6 infantry
British defend with 5 aaGuns, 1 airfield, 3 infantry and 1 mech_infantry; French defend with 1 fighter
Germans roll dice for 1 battleship and 1 cruiser in Scotland, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 4 armour, 2 artilleries and 6 infantry in Scotland, round 2 : 2/12 hits, 4,00 expected hits
British roll dice for 5 aaGuns, 1 fighter, 3 infantry and 1 mech_infantry in Scotland, round 2 : 1/5 hits, 2,00 expected hits
4 aaGuns owned by the British and 1 infantry owned by the Germans lost in Scotland
Germans roll dice for 4 armour, 2 artilleries and 5 infantry in Scotland, round 3 : 2/11 hits, 3,83 expected hits
British roll dice for 1 aaGun, 1 fighter, 3 infantry and 1 mech_infantry in Scotland, round 3 : 1/5 hits, 2,00 expected hits
1 aaGun owned by the British, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
Germans roll dice for 4 armour, 2 artilleries and 4 infantry in Scotland, round 4 : 3/10 hits, 3,67 expected hits
British roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Scotland, round 4 : 2/4 hits, 1,67 expected hits
1 mech_infantry owned by the British, 2 infantry owned by the Germans and 2 infantry owned by the British lost in Scotland
Germans roll dice for 4 armour, 2 artilleries and 2 infantry in Scotland, round 5 : 4/8 hits, 3,33 expected hits
British roll dice for 1 fighter in Scotland, round 5 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Germans and 1 fighter owned by the French lost in Scotland
Germans win, taking Scotland from British with 4 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 33
Casualties for Germans: 5 infantry
Casualties for British: 5 aaGuns, 3 infantry and 1 mech_infantry
Casualties for French: 1 fighter
triggerBritishDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to British
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
Non Combat Move - Germans
2 fighters moved from 109 Sea Zone to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
1 bomber moved from United Kingdom to Western Germany
5 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 submarines moved from 108 Sea Zone to 110 Sea Zone
1 mech_infantry moved from Germany to Romania
2 armour and 2 mech_infantrys moved from Germany to Poland
1 artillery and 3 infantry moved from Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 artillery moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 artillery and 6 infantry moved from Slovakia Hungary to Poland
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 artilleries and 3 infantry placed in Western Germany
8 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 armour and 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Poland: 1 aaGun
EDIT: Adding units owned by Germans to Germany: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 51 PUs; end with 80 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Germans : -3,67
British : 0,00
Russians : -0,17
Assumed no scramble from scrotland, odds were really bad anywhere
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
1 armour and 1 mech_infantry moved from Caucasus to Iraq
1 cruiser moved from 114 Sea Zone to 115 Sea Zone
1 marine moved from Novgorod to 115 Sea Zone
1 marine moved from 115 Sea Zone to Finland
1 armour moved from Novgorod to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to Novgorod
2 infantry moved from Belarus to Eastern Poland
1 infantry moved from Western Ukraine to Bessarabia
Russians take Bessarabia from Germans
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
2 fighters and 1 tactical_bomber moved from Belarus to Eastern Poland
1 bomber moved from Belarus to Germany
Combat - Russians
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in Finland
Battle in Iraq
Russians attack with 1 armour and 1 mech_infantry
Neutral_Axis defend with 1 infantry
Russians roll dice for 1 armour and 1 mech_infantry in Iraq, round 2 : 0/2 hits, 0.67 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Iraq
Russians roll dice for 1 armour in Iraq, round 3 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Iraq, round 4 : 0/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 armour in Iraq, round 5 : 1/1 hits, 0.50 expected hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Finland from Germans, taking Iraq from Neutral_Axis with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Neutral_Axis: 1 infantry
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 bomber moved from Germany to Novgorod
2 fighters and 1 tactical_bomber moved from Eastern Poland to Novgorod
2 mech_infantrys moved from Ukraine to Belarus
1 aaGun, 1 artillery and 2 infantry moved from Ukraine to Western Ukraine
1 mech_infantry moved from Russia to Belarus
2 infantry moved from Russia to Bryansk
2 infantry moved from Karelia to Finland
1 infantry moved from Karelia to Vyborg
1 infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Belarus to Novgorod
1 armour moved from Belarus to Novgorod
1 aaGun moved from Belarus to Novgorod
1 submarine moved from 113 Sea Zone to 115 Sea Zone
6 infantry moved from Yenisey to Timguska
2 aaGuns and 11 infantry moved from Amur to Sakha
Place Units - Russians
1 armour and 1 mech_infantry placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
2 infantry placed in Russia
Turn Complete - Russians
Russians collect 44 PUs; end with 44 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 47 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 49 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 51 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 53 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : -0.33
Russians : -1.17
Neutral_Axis : -0.33
AA fire in Germany : : -0.17
@majikforce Tried something new with my sea lion defense. We will see…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 marine moved from Caroline Islands to 33 Sea Zone
1 cruiser and 1 marine moved from 33 Sea Zone to 21 Sea Zone
1 marine moved from 21 Sea Zone to Guam
1 destroyer and 1 submarine moved from 33 Sea Zone to 45 Sea Zone
1 bomber moved from Kwangsi to 45 Sea Zone
1 bomber moved from Kwangsi to 41 Sea Zone
1 destroyer moved from 33 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Java
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 battleship moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 2 infantry moved from Yunnan to Szechwan
3 artilleries and 4 infantry moved from Hopei to Shensi
1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 infantry moved from Manchuria to Korea
2 fighters moved from Manchuria to Korea
1 transport moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 36 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kwangtung
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to Kwangtung
1 armour and 1 infantry moved from Kwangsi to Yunnan
1 fighter moved from Kwangsi to Szechwan
1 mech_infantry moved from Manchuria to Anhwe
Combat - Japanese
Battle in Guam
Battle in 41 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking Guam from Americans with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 bomber, 1 destroyer and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 bomber and 1 destroyer in 45 Sea Zone, round 2 : 1/2 hits, 1,00 expected hits
ANZAC roll dice for 1 cruiser in 45 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 45 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 54 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 submarine owned by the Americans lost in 54 Sea Zone
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 54 Sea Zone, round 3 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 54 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 destroyer and 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 37 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
British roll dice for 1 destroyer in 36 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
1 destroyer owned by the British and 1 destroyer owned by the Japanese lost in 36 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for British: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 battleship in Philippines, round 2 : 1/1 hits, 0,67 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 : 2/5 hits, 2,00 expected hits
Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 2 artilleries and 4 infantry
British defend with 2 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 artilleries and 4 infantry in Kwangtung, round 2 : 2/6 hits, 1,67 expected hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 1/2 hits, 1,17 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits
ANZAC roll dice for 2 infantry in Java, round 2 : 2/2 hits, 0,67 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 fighter and 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Korea
Japanese attack with 2 fighters and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 2 fighters and 2 infantry in Korea, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kweichow, round 2 : 2/6 hits, 2,67 expected hits
Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 3 : 3/5 hits, 2,50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Szechwan
Japanese attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Szechwan, round 2 : 3/6 hits, 2,50 expected hits
Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Shensi
Japanese attack with 3 artilleries and 4 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 artilleries and 4 infantry in Shensi, round 2 : 2/7 hits, 2,17 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 3 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 bomber moved from 41 Sea Zone to Kwangsi
1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 42 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
1 bomber moved from 45 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
2 fighters moved from Korea to Japan
2 fighters and 1 tactical_bomber moved from Szechwan to Hunan
2 fighters and 2 tactical_bombers moved from Kweichow to Hunan
1 fighter moved from 37 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to Kwangsi
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Hunan
Place Units - Japanese
2 mech_infantrys placed in Manchuria
1 carrier placed in 19 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hunan: 1 fighter and 1 tactical_bomber
EDIT: Adding units owned by Japanese to Kwangsi: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
1 fighter and 3 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 47 PUs; end with 47 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUs
Combat Hit Differential Summary :
British : 0,67
ANZAC : 1,50
Americans : -0,50
Chinese : -0,33
UK_Pacific : -0,67
Russians : 0,67
Japanese : -0,67
@majikforce
I think I got UK so easy, not sure if you will be able to hold now
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters and 1 transport; Remaining resources: 1 PUs;
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 armour, 1 artillery and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 26 Sea Zone to 17 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 17 Sea Zone to Iwo Jima
Combat - Americans
Battle in Gibraltar
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Gibraltar, round 2 : 0/4 hits, 1.00 expected hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Americans: 2 infantry
Casualties for Italians: 2 infantry
Battle in Iwo Jima
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Iwo Jima, round 2 : 0/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Iwo Jima, round 3 : 1/3 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Iwo Jima from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 2 fighters and 1 submarine moved from 26 Sea Zone to 17 Sea Zone
3 fighters moved from Hawaiian Islands to 17 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
1 bomber moved from Hawaiian Islands to Queensland
2 destroyers moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
1 fighter and 4 infantry moved from Tsinghai to Kansu
2 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to 92 Sea Zone
1 infantry moved from Tanganyika Territory to Kenya
British take Kenya from Italians
1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
3 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from India to Shan State
3 infantry moved from India to Burma
1 fighter moved from India to Burma
Combat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 cruiser and 1 transport
British roll dice for 1 bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Italians roll dice for 1 cruiser and 1 transport in 92 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
1 cruiser owned by the Italians and 1 bomber owned by the British lost in 92 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 0
Casualties for British: 1 bomber
Casualties for Italians: 1 cruiser
Battle in Anglo Egyptian Sudan
British attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 2 : 2/5 hits, 2.33 expected hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians and 1 infantry owned by the British lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artillery
Battle in Burma
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Burma, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Shan State
British attack with 1 fighter, 3 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Shan State to India
1 fighter moved from Burma to India
2 mech_infantrys moved from India to Eastern Persia
1 armour moved from Eastern Persia to Iraq
1 artillery moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 infantry and 1 marine moved from Ethiopia to 76 Sea Zone
1 battleship, 1 cruiser, 1 destroyer, 1 infantry, 1 marine and 1 transport moved from 76 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 marine moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 carrier, 1 destroyer and 2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to Eastern United States
Place Units - UK_Pacific
1 artillery, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1
UK_Pacific collect 13 PUs (1 lost to blockades); end with 13 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 16 PUs
Some Units in India change ownership: 1 artillery, 3 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Italians : 2.17
British : 1.33
Americans : -1.83
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 carrier and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 armour moved from Greece to Romania
2 aaGuns and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Yugoslavia to Poland
3 infantry moved from Greece to Bulgaria
2 fighters moved from Southern France to 95 Sea Zone
1 bomber moved from Southern France to Southern Italy
1 transport moved from 92 Sea Zone to 95 Sea Zone
1 armour moved from Morocco to Tunisia
2 artilleries and 4 infantry moved from Libya to Tunisia
1 artillery moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
1 carrier and 2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 17 PUs; end with 18 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 5 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Malaya to India
2 aaGuns, 1 armour, 1 artillery, 2 fighters and 3 infantry moved from New South Wales to Queensland
1 marine moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 fighter placed in New South Wales
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 19 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
Turn Complete - French
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 2 carriers, 1 fighter, 4 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
2 bombers moved from Western Germany to 127 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 127 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
2 fighters moved from Western Germany to Finland
2 artilleries and 2 infantry moved from 127 Sea Zone to Finland
1 submarine moved from 110 Sea Zone to 104 Sea Zone
1 fighter and 3 tactical_bombers moved from Western Germany to 104 Sea Zone
2 infantry moved from Poland to Eastern Poland
2 tactical_bombers moved from Western Germany to Eastern Poland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Poland