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Karl7 (Allies) vs Simon33 (Axis) BM3 Game II
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Uff, tough one. Actually not, basically we’d just trade ftrs and I couldn’t stop you anyway… so bomb away!
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Research Technology - Germans Combat Move - Germans 3 bombers and 7 fighters moved from Bryansk to Russia 1 infantry and 3 tactical_bombers moved from Bryansk to Tambov 6 armour, 6 mech_infantrys and 1 tactical_bomber moved from Bryansk to Volgograd 1 armour and 1 mech_infantry moved from Bryansk to Volgograd Purchase Units - Germans Germans buy 3 armour, 2 bombers, 2 fighters and 3 mech_infantrys; Remaining resources: 1 PUs; Combat - Germans Air Battle in Russia Germans attacks with 10 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,3 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Volgograd Germans attack with 7 armour, 7 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 7 armour, 7 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 5/15 hits, 5.33 expected hits Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd Germans win, taking Volgograd from Russians with 7 armour, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Tambov Germans attack with 1 infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 infantry and 3 tactical_bombers in Tambov, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 armour, 10 artilleries and 9 mech_infantrys moved from Belarus to Bryansk 1 infantry moved from Smolensk to Bryansk 3 mech_infantrys moved from Novgorod to Bryansk 3 artilleries moved from Ukraine to Bryansk 1 tactical_bomber moved from Volgograd to Bryansk 3 tactical_bombers moved from Tambov to Bryansk 2 bombers and 7 fighters moved from Russia to Bryansk 1 submarine moved from 125 Sea Zone to 112 Sea Zone 3 mech_infantrys moved from Poland to Western Ukraine 2 armour and 3 mech_infantrys moved from Bryansk to Volgograd 2 fighters and 1 tactical_bomber moved from Western Germany to Bryansk 3 mech_infantrys moved from Bryansk to Ukraine Place Units - Germans 3 armour placed in Ukraine 3 mech_infantrys placed in Novgorod 2 bombers and 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 53 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Germans : 0.00 Russians : 0.00
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@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game II:
Uff, tough one. Actually not, basically we’d just trade ftrs and I couldn’t stop you anyway… so bomb away!
Wise decision. You killed a bomber too.
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 20 PUs; Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 infantry moved from Kazakhstan to Samara 1 tactical_bomber moved from Persia to Russia Place Units - Russians 1 armour, 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Russians 1 armour moved from Russia to Smolensk Russians take Smolensk from Germans 1 armour moved from Smolensk to Russia Purchase Units - Russians Russians repair damage of 4x factory_major; Remaining resources: 20 PUs; Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat - Russians Non Combat Move - Russians 1 infantry moved from Kazakhstan to Samara 1 tactical_bomber moved from Persia to Russia Place Units - Russians 1 armour, 2 artilleries and 2 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Japanese 1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone 1 fighter moved from Anhwe to Korea 1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone 1 bomber moved from French Indo China to 42 Sea Zone 1 bomber moved from French Indo China to Jehol 1 infantry moved from Anhwe to Jehol 5 artilleries and 8 infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 2 cruisers and 2 transports moved from 35 Sea Zone to 6 Sea Zone Japanese take 6 Sea Zone from Americans 2 artilleries moved from Japan to 6 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 marine moved from Philippines to 35 Sea Zone 2 battleships and 1 marine moved from 35 Sea Zone to 6 Sea Zone 2 artilleries, 2 infantry and 1 marine moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 5 fighters moved from Kiangsu to Korea 1 destroyer and 1 fighter moved from 35 Sea Zone to 44 Sea Zone Purchase Units - Japanese Japanese buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat - Japanese Battle in 22 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 22 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 1 bomber ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 34 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 34 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Korea Japanese attack with 2 artilleries, 9 fighters, 2 infantry and 1 marine Americans defend with 2 bombers and 1 factory_minor; Russians defend with 2 aaGuns and 12 infantry AA fire in Korea : 0/6 hits, 1.00 expected hits Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 3/4 hits, 2.33 expected hits Japanese roll dice for 2 artilleries, 9 fighters, 2 infantry and 1 marine in Korea, round 2 : 8/14 hits, 6.17 expected hits Americans roll dice for 2 aaGuns, 2 bombers and 12 infantry in Korea, round 2 : 3/14 hits, 4.33 expected hits 2 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese, 2 aaGuns owned by the Russians and 2 bombers owned by the Americans lost in Korea Japanese roll dice for 1 artillery, 9 fighters and 1 marine in Korea, round 3 : 3/11 hits, 5.17 expected hits Americans roll dice for 5 infantry in Korea, round 3 : 2/5 hits, 1.67 expected hits 1 fighter owned by the Japanese, 3 infantry owned by the Russians and 1 marine owned by the Japanese lost in Korea Japanese roll dice for 1 artillery and 8 fighters in Korea, round 4 : 5/9 hits, 4.33 expected hits Americans roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Americans with 1 artillery and 8 fighters remaining. Battle score for attacker is 45 Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 1 marine Casualties for Russians: 2 aaGuns and 12 infantry Casualties for Americans: 2 bombers Battle in 44 Sea Zone Japanese attack with 1 destroyer and 1 fighter ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 44 Sea Zone Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Jehol Japanese attack with 1 bomber and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 1/2 hits, 0.83 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Japanese 3 fighters moved from Korea to Japan 5 fighters moved from Korea to 6 Sea Zone 1 bomber moved from Jehol to Kiangsu 1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone 1 submarine moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 44 Sea Zone to French Indo China 1 bomber moved from 42 Sea Zone to French Indo China 1 artillery and 1 infantry moved from Yunnan to Kweichow 1 fighter moved from 35 Sea Zone to Kiangsu 5 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from French Indo China to Yunnan 1 aaGun and 1 armour moved from Hunan to Kweichow 2 mech_infantrys moved from Anhwe to Hunan 1 artillery and 1 infantry moved from Kiangsu to Anhwe 2 mech_infantrys moved from Anhwe to Kiangsu 1 armour moved from Kiangsu to Anhwe Place Units - Japanese 1 carrier and 1 fighter placed in 6 Sea Zone 1 artillery and 2 mech_infantrys placed in Kiangsu 3 artilleries placed in India 3 infantry placed in French Indo China Japanese undo move 2. 1 infantry and 2 mech_infantrys placed in Kiangsu 1 artillery and 2 infantry placed in Japan Turn Complete - Japanese Japanese collect 55 PUs; end with 55 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -1.00 Americans : -1.67 ANZAC : -0.17 Chinese : -0.33 Japanese : 1.33
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Made out like a bandit in Korea! The dice have not been with you this game.
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@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game II:
Made out like a bandit in Korea! The dice have not been with you this game.
Yeah both games I’m getting rocked.
Can’t do anything about that… except die.
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 armour moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Dutch New Guinea to 44 Sea Zone Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to Caroline Islands 2 submarines moved from 24 Sea Zone to 33 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Gibraltar to Greece 1 aaGun moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 aaGun and 3 infantry moved from 97 Sea Zone to Greece 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Tunisia to Algeria 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 3 artilleries, 3 fighters and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Combat Move - British 1 infantry moved from Greece to Albania British take Albania from Italians 2 infantry moved from Greece to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 3 fighters moved from 97 Sea Zone to Northern Italy 3 fighters moved from Greece to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Eastern Persia to West India 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis Purchase Units - British British buy 3 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in Caucasus British attack with 3 fighters and 2 infantry Italians defend with 1 armour British roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in West India British attack with 1 artillery Japanese defend with 1 infantry British roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Italy British attack with 3 fighters and 2 infantry Italians defend with 1 factory_minor and 1 infantry British roll dice for 2 cruisers in Northern Italy, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from Northern Italy to 97 Sea Zone 3 fighters moved from Caucasus to Russia 1 fighter moved from Persia to Russia 2 armour and 4 mech_infantrys moved from Kazakhstan to Russia 2 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Persia 1 aaGun moved from Iraq to Persia 1 artillery moved from Eastern Persia to Persia Place Units - British 3 fighters and 1 harbour placed in Greece 1 infantry placed in Persia Turn Complete - British British collect 44 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.00 Italians : -0.83 Americans : 0.00 Chinese : 0.33 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 armour moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Dutch New Guinea to 44 Sea Zone Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to Caroline Islands 2 submarines moved from 24 Sea Zone to 33 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Gibraltar to Greece 1 aaGun moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 aaGun and 3 infantry moved from 97 Sea Zone to Greece 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Tunisia to Algeria 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 3 artilleries, 3 fighters and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Combat Move - British 1 infantry moved from Greece to Albania British take Albania from Italians 2 infantry moved from Greece to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 3 fighters moved from 97 Sea Zone to Northern Italy 3 fighters moved from Greece to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Eastern Persia to West India 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis Purchase Units - British British buy 3 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in Caucasus British attack with 3 fighters and 2 infantry Italians defend with 1 armour British roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in West India British attack with 1 artillery Japanese defend with 1 infantry British roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Italy British attack with 3 fighters and 2 infantry Italians defend with 1 factory_minor and 1 infantry British roll dice for 2 cruisers in Northern Italy, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from Northern Italy to 97 Sea Zone 3 fighters moved from Caucasus to Russia 1 fighter moved from Persia to Russia 2 armour and 4 mech_infantrys moved from Kazakhstan to Russia 2 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Persia 1 aaGun moved from Iraq to Persia 1 artillery moved from Eastern Persia to Persia Place Units - British 3 fighters and 1 harbour placed in Greece 1 infantry placed in Persia Turn Complete - British British collect 44 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Persia: 4 artilleries and 3 infantry EDIT: Adding units owned by British to Iraq: 4 artilleries and 3 infantry EDIT: Removing units owned by British from 97 Sea Zone: 1 transport EDIT: Adding units owned by British to 92 Sea Zone: 1 transport EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.00 Italians : -0.83 Americans : 0.00 Chinese : 0.33 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 armour moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Dutch New Guinea to 44 Sea Zone Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to Caroline Islands 2 submarines moved from 24 Sea Zone to 33 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Gibraltar to Greece 1 aaGun moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 aaGun and 3 infantry moved from 97 Sea Zone to Greece 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Tunisia to Algeria 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 3 artilleries, 3 fighters and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Combat Move - British 1 infantry moved from Greece to Albania British take Albania from Italians 2 infantry moved from Greece to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 3 fighters moved from 97 Sea Zone to Northern Italy 3 fighters moved from Greece to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Eastern Persia to West India 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis Purchase Units - British British buy 3 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in Caucasus British attack with 3 fighters and 2 infantry Italians defend with 1 armour British roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in West India British attack with 1 artillery Japanese defend with 1 infantry British roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Italy British attack with 3 fighters and 2 infantry Italians defend with 1 factory_minor and 1 infantry British roll dice for 2 cruisers in Northern Italy, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from Northern Italy to 97 Sea Zone 3 fighters moved from Caucasus to Russia 1 fighter moved from Persia to Russia 2 armour and 4 mech_infantrys moved from Kazakhstan to Russia 2 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Persia 1 aaGun moved from Iraq to Persia 1 artillery moved from Eastern Persia to Persia Place Units - British 3 fighters and 1 harbour placed in Greece 1 infantry placed in Persia Turn Complete - British British collect 44 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Persia: 4 artilleries and 3 infantry EDIT: Adding units owned by British to Iraq: 4 artilleries and 3 infantry EDIT: Removing units owned by British from 97 Sea Zone: 1 transport EDIT: Adding units owned by British to 92 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.00 Italians : -0.83 Americans : 0.00 Chinese : 0.33 Japanese : -1.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Americans 1 armour moved from Greece to Bulgaria Americans take Bulgaria from Germans 1 armour moved from Bulgaria to Greece 1 submarine moved from 33 Sea Zone to 44 Sea Zone 1 bomber moved from Dutch New Guinea to 44 Sea Zone Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; Combat - Americans Battle in 44 Sea Zone Americans attack with 1 bomber and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 44 Sea Zone Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 44 Sea Zone to Caroline Islands 2 submarines moved from 24 Sea Zone to 33 Sea Zone 4 submarines moved from 26 Sea Zone to 33 Sea Zone 1 marine moved from Western United States to 10 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 carrier, 1 fighter, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to Hawaiian Islands 1 marine moved from 26 Sea Zone to Hawaiian Islands 3 fighters moved from Gibraltar to Greece 1 aaGun moved from Gibraltar to 92 Sea Zone 3 infantry moved from Gibraltar to 92 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone 1 aaGun and 3 infantry moved from 97 Sea Zone to Greece 2 transports moved from 91 Sea Zone to 101 Sea Zone 1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 artillery moved from Tunisia to Algeria 3 fighters moved from Eastern United States to Gibraltar Place Units - Americans 1 transport placed in 10 Sea Zone 1 transport placed in 101 Sea Zone 3 artilleries, 3 fighters and 3 infantry placed in Eastern United States 1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Combat Move - Chinese 1 fighter and 1 infantry moved from Shensi to Szechwan Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 6 infantry moved from Suiyuyan to Shensi 1 fighter moved from Szechwan to Shensi Place Units - Chinese 4 infantry placed in Shensi Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Combat Move - British 1 infantry moved from Greece to Albania British take Albania from Italians 2 infantry moved from Greece to 97 Sea Zone 2 infantry moved from 97 Sea Zone to Northern Italy 3 fighters moved from 97 Sea Zone to Northern Italy 3 fighters moved from Greece to Caucasus 2 infantry moved from Northwest Persia to Caucasus 1 artillery moved from Eastern Persia to West India 1 mech_infantry moved from French Equatorial Africa to French Central Africa British take French Central Africa from Neutral_Axis Purchase Units - British British buy 3 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs; Combat - British Battle in Caucasus British attack with 3 fighters and 2 infantry Italians defend with 1 armour British roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in West India British attack with 1 artillery Japanese defend with 1 infantry British roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in West India British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Northern Italy British attack with 3 fighters and 2 infantry Italians defend with 1 factory_minor and 1 infantry British roll dice for 2 cruisers in Northern Italy, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Northern Italy British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 3 fighters moved from Northern Italy to 97 Sea Zone 3 fighters moved from Caucasus to Russia 1 fighter moved from Persia to Russia 2 armour and 4 mech_infantrys moved from Kazakhstan to Russia 2 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Persia 1 aaGun moved from Iraq to Persia 1 artillery moved from Eastern Persia to Persia Place Units - British 3 fighters and 1 harbour placed in Greece 1 infantry placed in Persia Turn Complete - British British collect 44 PUs; end with 44 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs Turn Complete - UK_Pacific Turning on Edit Mode EDIT: Removing units owned by British from Persia: 4 artilleries and 3 infantry EDIT: Adding units owned by British to Iraq: 4 artilleries and 3 infantry EDIT: Removing units owned by British from 97 Sea Zone: 1 transport EDIT: Adding units owned by British to 92 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from Persia: 1 aaGun EDIT: Adding units owned by British to Iraq: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.00 Italians : -0.83 Americans : 0.00 Chinese : 0.33 Japanese : -1.00
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TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - Italians 3 fighters moved from Southern Italy to Northern Italy 2 infantry moved from Western Germany to Northern Italy 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Bryansk to Caucasus 1 bomber moved from Bryansk to Caucasus Purchase Units - Italians Italians buy 3 infantry; Remaining resources: 1 PUs; Combat - Italians Battle in Caucasus Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 mech_infantry Casualties for British: 2 infantry Battle in Northern Italy Italians attack with 3 fighters and 2 infantry British defend with 1 factory_minor and 2 infantry Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 3/5 hits, 1.83 expected hits British roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for British: 2 infantry Non Combat Move - Italians 3 fighters moved from Northern Italy to Southern Italy 1 bomber moved from Caucasus to Southern Italy 1 artillery and 3 infantry moved from Bryansk to Ukraine Place Units - Italians 3 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,4,4,1,1,5,1,3,4,5,6,4,5,2 Italians collect 10 PUs (9 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 1.83 British : 0.33 Russians : 0.33
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat - ANZAC Battle in Borneo ANZAC attack with 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Borneo, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Borneo, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 56 Sea Zone to 54 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : 0.00
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TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7 Combat Move - ANZAC 2 infantry moved from Caroline Islands to 33 Sea Zone 2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo Purchase Units - ANZAC ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs; Combat - ANZAC Battle in Borneo ANZAC attack with 2 infantry Japanese defend with 1 artillery ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo ANZAC roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Borneo, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 artillery in Borneo, round 7 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Borneo Japanese win with 1 artillery remaining. Battle score for attacker is -6 Casualties for ANZAC: 2 infantry Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 fighter moved from Queensland to Hawaiian Islands Place Units - ANZAC 1 factory_minor placed in Queensland 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 56 Sea Zone to 54 Sea Zone Non Combat Move - French Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport EDIT: Removing units owned by ANZAC from Caroline Islands: 1 artillery and 1 infantry EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.50 Japanese : 0.00
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@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game II:
With your luck you should attack Russia! End the Game!
Go time!
KILL
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TripleA Manual Gamesave Post: Germans round 8
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8 Research Technology - Germans Combat Move - Germans 2 bombers moved from Western Germany to Russia 2 bombers and 9 fighters moved from Bryansk to Russia 3 tactical_bombers moved from Bryansk to Kazakhstan 1 tactical_bomber moved from Bryansk to Samara 1 infantry moved from Tambov to Samara 1 mech_infantry moved from Volgograd to Kazakhstan 1 tactical_bomber moved from Bryansk to Samara 1 mech_infantry moved from Novgorod to Smolensk Germans take Smolensk from Russians Purchase Units - Germans Germans buy 6 armour, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game II:
With your luck you should attack Russia! End the Game!
Go time!
Trying to goad me into an ill-advised attack? Not this turn.
Intercept in Moscow?