No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 2 fighters moved from 30 Sea Zone to 11 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Syria to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Libya to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 carriers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Libya to Alexandria
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 4 artilleries, 3 bombers, 2 fighters and 7 infantry
Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 13 infantry
AA fire in Southern Italy : 1/5 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 1 fighter and 7 infantry in Southern Italy, round 2 : 7/16 hits, 6.17 expected hits
Italians roll dice for 3 aaGuns, 2 artilleries, 2 bombers, 3 fighters and 13 infantry in Southern Italy, round 2 : 12/20 hits, 7.33 expected hits
3 aaGuns owned by the Italians, 1 armour owned by the Americans, 7 infantry owned by the Americans, 4 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
Italians win with 2 artilleries, 2 bombers, 3 fighters and 8 infantry remaining. Battle score for attacker is -23
Casualties for Americans: 1 armour, 4 artilleries, 1 fighter and 7 infantry
Casualties for Italians: 3 aaGuns and 5 infantry
1 fighter owned by the Americans and 3 bombers owned by the Americans retreated
Non Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
3 bombers moved from Southern Italy to Tobruk
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Italians : 4.67
AA fire in Southern Italy : : 0.17
Americans : 1.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 bomber, 3 infantry and 10 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
1 carrier and 2 fighters moved from 30 Sea Zone to 11 Sea Zone
2 artilleries moved from Western United States to 10 Sea Zone
2 artilleries and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Syria to 98 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 95 Sea Zone to Southern Italy
3 artilleries and 5 infantry moved from Morocco to 91 Sea Zone
3 artilleries, 5 infantry and 4 transports moved from 91 Sea Zone to 95 Sea Zone
3 artilleries and 5 infantry moved from 95 Sea Zone to Southern Italy
3 bombers moved from Libya to Southern Italy
2 fighters moved from Gibraltar to Southern Italy
1 cruiser moved from 91 Sea Zone to 95 Sea Zone
2 carriers moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to 95 Sea Zone
2 fighters moved from 91 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Tobruk to Egypt
2 mech_infantrys moved from Libya to Alexandria
2 infantry moved from Algeria to Tunisia
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Southern Italy
Americans attack with 1 armour, 4 artilleries, 3 bombers, 2 fighters and 7 infantry
Italians defend with 3 aaGuns, 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 3 fighters, 1 harbour and 13 infantry
AA fire in Southern Italy : 1/5 hits, 0.83 expected hits
1 fighter owned by the Americans lost in Southern Italy
Americans roll dice for 1 cruiser in Southern Italy, round 2 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 armour, 4 artilleries, 3 bombers, 1 fighter and 7 infantry in Southern Italy, round 2 : 7/16 hits, 6.17 expected hits
Italians roll dice for 3 aaGuns, 2 artilleries, 2 bombers, 3 fighters and 13 infantry in Southern Italy, round 2 : 12/20 hits, 7.33 expected hits
3 aaGuns owned by the Italians, 1 armour owned by the Americans, 7 infantry owned by the Americans, 4 artilleries owned by the Americans and 5 infantry owned by the Italians lost in Southern Italy
Italians win with 2 artilleries, 2 bombers, 3 fighters and 8 infantry remaining. Battle score for attacker is -23
Casualties for Americans: 1 armour, 4 artilleries, 1 fighter and 7 infantry
Casualties for Italians: 3 aaGuns and 5 infantry
1 fighter owned by the Americans and 3 bombers owned by the Americans retreated
Non Combat Move - Americans
1 fighter moved from Southern Italy to 95 Sea Zone
3 bombers moved from Southern Italy to Tobruk
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
10 submarines placed in 10 Sea Zone
1 bomber and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 5 armour, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 carriers moved from 98 Sea Zone to 95 Sea Zone
1 fighter moved from Egypt to 95 Sea Zone
2 fighters moved from 98 Sea Zone to 95 Sea Zone
2 tactical_bombers moved from 98 Sea Zone to Egypt
3 destroyers moved from 98 Sea Zone to 95 Sea Zone
2 armour, 2 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
2 tactical_bombers moved from Egypt to Northwest Persia
1 infantry moved from Yunnan to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Yunnan to Kweichow
Chinese take Kweichow from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 armour moved from Yunnan to Kwangtung
Chinese take Kwangsi from Japanese
UK_Pacific take Kwangtung from Japanese
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 armour, 4 artilleries, 13 infantry and 1 mech_infantry moved from Yunnan to French Indo China
1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Rhodesia to Belgian Congo
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Egypt to Gibraltar
1 tactical_bomber moved from Gibraltar to 95 Sea Zone
Combat - British
Battle in French Indo China
British attack with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 2 infantry
British roll dice for 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry in French Indo China, round 2 : 4/19 hits, 4.83 expected hits
Japanese roll dice for 2 infantry in French Indo China, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Japanese lost in French Indo China
British win, taking French Indo China from Japanese with 1 armour, 4 artilleries, 13 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Shan State
British attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 3 infantry in Shan State, round 2 : 1/4 hits, 1.00 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
3 aaGuns moved from Burma to India
2 infantry moved from India to West India
Place Units - British
3 armour placed in Iraq
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Union of South Africa
Turning on Edit Mode
EDIT: Removing units owned by British from Egypt: 1 fighter
EDIT: Adding units owned by British to 95 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
British collect 35 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Italians : 4.67
British : -0.83
AA fire in Southern Italy : : 0.17
Americans : 1.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 4 PUs;
Combat Move - Italians
1 infantry moved from Albania to Greece
Italians take Greece from British
Combat - Italians
Non Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 19 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
2 aaGuns and 1 artillery moved from Queensland to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 artilleries; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 transport moved from 42 Sea Zone to 61 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 54 Sea Zone
Non Combat Move - ANZAC
2 aaGuns and 1 artillery moved from Queensland to New South Wales
1 infantry moved from 62 Sea Zone to New South Wales
1 armour moved from 54 Sea Zone to Queensland
Place Units - ANZAC
1 armour and 2 artilleries placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Combat Move - French
2 infantry moved from Tobruk to Alexandria
1 infantry moved from Trans-Jordan to Iraq
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 fighter, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
14 armour and 20 mech_infantrys moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Kazakhstan to Northwest Persia
4 bombers moved from Western Germany to Tobruk
1 bomber moved from Western Germany to Tobruk
3 bombers moved from Western Germany to Northwest Persia
Combat - Germans
Battle in Tobruk
Germans attack with 5 bombers
Americans defend with 3 bombers
Germans roll dice for 5 bombers in Tobruk, round 2 : 3/5 hits, 3.33 expected hits
British roll dice for 3 bombers in Tobruk, round 2 : 1/3 hits, 0.50 expected hits
1 bomber owned by the Germans and 3 bombers owned by the Americans lost in Tobruk
Germans win with 4 bombers remaining. Battle score for attacker is 24
Casualties for Germans: 1 bomber
Casualties for Americans: 3 bombers
Battle in Northwest Persia
Germans attack with 16 armour, 3 bombers and 21 mech_infantrys
British defend with 5 armour, 4 artilleries, 4 infantry, 2 mech_infantrys and 2 tactical_bombers; French defend with 2 infantry; ANZAC defend with 2 infantry; Russians defend with 2 infantry
Germans roll dice for 16 armour, 3 bombers and 21 mech_infantrys in Northwest Persia, round 2 : 13/40 hits, 13.50 expected hits
British roll dice for 5 armour, 4 artilleries, 10 infantry, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 12/23 hits, 8.83 expected hits
2 infantry owned by the Russians, 2 mech_infantrys owned by the British, 2 infantry owned by the ANZAC, 2 infantry owned by the French, 1 artillery owned by the British, 12 mech_infantrys owned by the Germans and 4 infantry owned by the British lost in Northwest Persia
Germans roll dice for 16 armour, 3 bombers and 9 mech_infantrys in Northwest Persia, round 3 : 11/28 hits, 11.50 expected hits
British roll dice for 5 armour, 3 artilleries and 2 tactical_bombers in Northwest Persia, round 3 : 3/10 hits, 4.50 expected hits
2 tactical_bombers owned by the British, 3 artilleries owned by the British, 3 mech_infantrys owned by the Germans and 5 armour owned by the British lost in Northwest Persia
Germans win, taking Northwest Persia from British with 16 armour, 3 bombers and 6 mech_infantrys remaining. Battle score for attacker is 46
Casualties for Germans: 15 mech_infantrys
Casualties for ANZAC: 2 infantry
Casualties for British: 5 armour, 4 artilleries, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
2 aaGuns moved from Caucasus to Northwest Persia
3 bombers moved from Northwest Persia to Caucasus
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Rostov to Caucasus
3 infantry moved from Ukraine to Rostov
1 mech_infantry moved from Bryansk to Caucasus
1 mech_infantry moved from Russia to Volgograd
1 aaGun and 3 infantry moved from Samara to Kazakhstan
2 infantry moved from Russia to Tambov
2 infantry moved from Karelia to Finland
3 infantry moved from Novgorod to Karelia
2 armour and 2 mech_infantrys moved from Urals to Kazakhstan
2 infantry moved from Southern France to France
2 infantry moved from Normandy Bordeaux to France
2 infantry moved from Holland Belgium to France
4 bombers moved from Tobruk to Southern Italy
Place Units - Germans
1 fighter placed in Western Germany
3 armour placed in Russia
2 armour and 1 mech_infantry placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
6 infantry placed in Western Germany
2 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,5
Germans collect 65 PUs (1 lost to blockades); end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 92 PUs
Combat Hit Differential Summary :
Germans : -1.33
British : 2.17
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 destroyers, 4 infantry and 3 submarines; Remaining resources: 6 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 units repaired.
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 bomber moved from Philippines to Hunan
1 infantry moved from Anhwe to Hunan
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
2 bombers moved from Philippines to Kwangtung
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Sakha
Japanese take Sakha from Russians
1 fighter moved from 33 Sea Zone to 26 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
Combat - Japanese
Battle in Java
Battle in 26 Sea Zone
Japanese attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 26 Sea Zone
Japanese win, taking Java from ANZAC with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Wake Island
Battle in 25 Sea Zone
Japanese attack with 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win, taking Wake Island from Americans with 1 tactical_bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 destroyer
Battle in Hunan
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber and 1 infantry in Hunan, round 3 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Hunan
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 bombers and 2 infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 2 : 0/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 2 bombers and 2 infantry in Kwangtung, round 3 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 bombers and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Shantung
1 bomber moved from Hunan to Jehol
7 artilleries and 7 infantry moved from Manchuria to Jehol
4 transports moved from 19 Sea Zone to 6 Sea Zone
2 aaGuns and 4 infantry moved from Japan to 6 Sea Zone
2 aaGuns and 4 infantry moved from 6 Sea Zone to Korea
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 25 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to Philippines
2 bombers moved from Kwangtung to Philippines
1 bomber moved from Marianas to Japan
2 battleships, 2 carriers, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
1 bomber moved from Marianas to Philippines
1 carrier moved from 33 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from Philippines to 31 Sea Zone
1 fighter moved from Philippines to 31 Sea Zone
1 fighter moved from Japan to Philippines
1 carrier moved from 6 Sea Zone to 31 Sea Zone
2 fighters moved from 6 Sea Zone to 31 Sea Zone
1 infantry moved from Timguska to Novosibirsk
Place Units - Japanese
4 infantry placed in Japan
3 destroyers and 3 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,2
Japanese collect 58 PUs (8 lost to blockades); end with 64 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Americans : 0.67
Chinese : 0.33
UK_Pacific : -1.00
Japanese : -2.17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Brazil to Suriname
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from 98 Sea Zone to Iraq
1 carrier and 2 fighters moved from 11 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : -0.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Americans
Americans buy 1 artillery, 3 bombers, 2 destroyers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from Tunisia to 94 Sea Zone
2 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 91 Sea Zone to 101 Sea Zone
3 infantry moved from Brazil to Suriname
1 carrier, 2 destroyers and 2 fighters moved from 91 Sea Zone to 92 Sea Zone
5 transports moved from 95 Sea Zone to 92 Sea Zone
2 fighters moved from 92 Sea Zone to 98 Sea Zone
2 carriers, 1 cruiser and 4 fighters moved from 95 Sea Zone to 98 Sea Zone
3 fighters moved from 98 Sea Zone to Iraq
1 carrier and 2 fighters moved from 11 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 20 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 20 Sea Zone
Americans roll dice for 1 submarine in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
2 infantry moved from 92 Sea Zone to Algeria
1 artillery moved from Gibraltar to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Algeria
Place Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
3 bombers placed in Western United States
1 destroyer and 1 submarine placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs
Purchase Units - British
British buy 1 armour, 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 carriers, 3 destroyers, 3 fighters and 1 tactical_bomber moved from 95 Sea Zone to 98 Sea Zone
4 fighters and 1 tactical_bomber moved from 98 Sea Zone to Iraq
1 infantry moved from Trans-Jordan to Iraq
2 armour and 1 mech_infantry moved from Egypt to Iraq
2 mech_infantrys moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 infantry moved from Union of South Africa to Rhodesia
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Japanese
1 infantry moved from Kweichow to Shensi
Chinese take Shensi from Japanese
1 armour and 1 mech_infantry moved from French Indo China to Kwangtung
4 artilleries and 13 infantry moved from French Indo China to Siam
1 artillery and 3 infantry moved from Shan State to Malaya
Combat - British
Battle in Malaya
British attack with 1 artillery and 3 infantry
Japanese defend with 2 artilleries and 1 harbour
British roll dice for 1 artillery and 3 infantry in Malaya, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 2 artilleries in Malaya, round 2 : 2/2 hits, 0.67 expected hits
2 artilleries owned by the Japanese and 2 infantry owned by the British lost in Malaya
British win, taking Malaya from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 2
Casualties for British: 2 infantry
Casualties for Japanese: 2 artilleries
Battle in Siam
British attack with 4 artilleries and 13 infantry
Japanese defend with 1 artillery, 8 infantry and 1 mech_infantry
British roll dice for 4 artilleries and 13 infantry in Siam, round 2 : 6/17 hits, 4.17 expected hits
Japanese roll dice for 1 artillery, 8 infantry and 1 mech_infantry in Siam, round 2 : 4/10 hits, 3.33 expected hits
6 infantry owned by the Japanese and 4 infantry owned by the British lost in Siam
British roll dice for 4 artilleries and 9 infantry in Siam, round 3 : 4/13 hits, 3.50 expected hits
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Siam, round 3 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Siam
British win, taking Siam from Japanese with 4 artilleries and 7 infantry remaining. Battle score for attacker is 14
Casualties for British: 6 infantry
Casualties for Japanese: 1 artillery, 8 infantry and 1 mech_infantry
Battle in Kwangtung
British attack with 1 armour and 1 mech_infantry
Japanese defend with 1 harbour and 2 infantry
British roll dice for 1 armour and 1 mech_infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Kwangtung
British roll dice for 1 armour in Kwangtung, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kwangtung, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangtung
British win, taking Kwangtung from Japanese with 1 armour remaining. Battle score for attacker is 2
Casualties for British: 1 mech_infantry
Casualties for Japanese: 2 infantry
Non Combat Move - British
1 infantry moved from Iraq to Persia
Place Units - British
3 fighters placed in Iraq
1 armour and 1 mech_infantry placed in Egypt
Turn Complete - British
British collect 33 PUs; end with 33 PUs
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 16 PUs; end with 16 PUs
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
British : 4.17
Americans : -0.67
Japanese : 2.67
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 fighter, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Greece to Bulgaria
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
1 submarine placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 61 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
Japanese win, taking Sumatra from Japanese with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to Sumatra
1 submarine moved from 41 Sea Zone to 43 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 transport moved from 61 Sea Zone to 62 Sea Zone
Combat - ANZAC
Battle in Sumatra
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Java
ANZAC roll dice for 1 armour in Java, round 3 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Java
ANZAC roll dice for 1 armour in Java, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Java
Japanese win, taking Sumatra from Japanese with no units remaining. Battle score for attacker is -3
Casualties for ANZAC: 1 armour and 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Combat Move - French
2 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 fighters, 6 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Kazakhstan to Turkmenistan
Germans take Turkmenistan from Russians
1 armour and 1 mech_infantry moved from Kazakhstan to Eastern Persia
Germans take Eastern Persia from British
1 mech_infantry moved from Northwest Persia to Persia
1 bomber moved from Caucasus to Persia
1 bomber moved from Caucasus to Persia
Combat - Germans
Battle in Persia
Germans attack with 2 bombers and 1 mech_infantry
British defend with 1 infantry
Germans roll dice for 2 bombers and 1 mech_infantry in Persia, round 2 : 0/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Persia, round 2 : 0/1 hits, 0.33 expected hits
Germans roll dice for 2 bombers and 1 mech_infantry in Persia, round 3 : 2/3 hits, 1.50 expected hits
British roll dice for 1 infantry in Persia, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Persia
Germans win with 2 bombers remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Germans
4 infantry moved from Caucasus to Northwest Persia
3 fighters and 4 tactical_bombers moved from Western Germany to Southern Italy
1 bomber moved from Caucasus to Southern Italy
2 bombers moved from Persia to Northwest Persia
30 infantry moved from Western Germany to Northern Italy
6 infantry moved from France to Western Germany
3 infantry moved from Karelia to Finland
2 infantry moved from Kazakhstan to Turkmenistan
1 aaGun, 1 armour and 1 mech_infantry moved from Kazakhstan to Turkmenistan
1 mech_infantry moved from Volgograd to Northwest Persia
3 infantry moved from Volgograd to Caucasus
3 armour moved from Russia to Kazakhstan
2 infantry moved from Tambov to Volgograd
1 mech_infantry moved from Caucasus to Northwest Persia
2 armour and 1 mech_infantry moved from Ukraine to Caucasus
3 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Novgorod to Bryansk
2 mech_infantrys moved from Germany to Eastern Poland
Place Units - Germans
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Ukraine
3 armour placed in Russia
3 mech_infantrys placed in Novgorod
2 fighters and 6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,3
Germans collect 64 PUs (2 lost to blockades); end with 64 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.33
@Patryn you have this 1.
have posted